Seeing Mischief Makers after so many years just brought up the most random of childhood memories. My cousin and I rented it for the weekend and we were trying to find all the gold gems. We were in a cave level and couldn't find it anywhere. My cousin randomly grabbed some NPC and shook him, making the gem fall out. But we spent so much time cheering about it that it just disappeared, which we had no idea it could do. We laughed for, like, 5 minutes straight.
I’ll share a little bit of history I have with Mischief Makers. My dad kind of came home one day with a new N64, as well as a few games. One of those games was Mischief Makers, however, it was a Japanese version of the game. This wasn’t too long into the N64’s lifetime and I was young. Anyway, I ended up playing the game, but being in Japanese, I didn’t understand a single word. I had to figure out all the mechanics by myself, not only that, I even made up my own story and gave every NPC a name. I took my time with the game, and I played levels over and over again, young me was really patient with her games, way more patient than I am nowadays, honestly. I actually didn’t even know the name of the game until I was about 15, and a friend I had at the time lent me his copy of the game to play. So I got to experience the game for the first time in my first language. Not an overly interesting story, but hey.
I can barely remember playing this back when I was 8, but I remember loving it so much, I even remember drawing the main character in class and the teacher asking me about what I was drawing. I’m having a bit of nostalgia watching and it’s so weird seeing how they actually look vs how I remember these games.
Alright, two years later and completly randomly: *X3 Hi, I just happened to read this and now I'm friggin' dying to know what story and names did you initialy came up with. If I'm not wasting your time, please write back as much as you want, I would gladly read it
The story behind Tonic Trouble: The developers of Rayman 2 wanted to make it a 3D Platformer, but they had no experience with the third dimension in gaming. So to practice on 3D, they created Tonic Trouble. I hope I helped you.
Otaku Lord8 I thought about that, Treasure just seemed bigger when they were more active. In an interview with Jeremy Parish, Umihara's developer said they were very few when the Super Famicom game came out, small enough to be considered "indie" before the term existed. Even when the new Umihara came out for 3ds and Vita the team was still small. Treasure seemed somewhere in the middle, not Konami big but not indie small either. Unless they disbanded or something, I wish they come back with another game. I said "Oh well" because either way I want Marina back in some way too.
I don't know about the Umihara Kawase team's size, but Treasure has always been teeny-tiny. Sin and Punishment 2 was their largest project ever, and the core team was still only around 20 people. I recall reading Treasure employed only 30 people at most, and their old games were made with incredibly small teams of people taking on multiple roles, like typically two programmers and two designers, and a composer who may or may not also be filling one of those roles, etc. They way they stuck to their guns on doing stuff is crazy-OG indie, no doubt. As for what they're doing nowadays, it's a little complicated. Since Treasure was always such a small company, the brand name survives with its president Masato Maegawa. Even after all this time, all it would really take for Treasure to come back is for him to get some of the old crew on a new project, or even new hires. Actually, Maegawa finally commented on what's going on not too long ago, and it's basically that Treasure hasn't put anything out because, while they've gotten offers to develop games, they've all been for mobile or social games and he and the team vehemently refuse to make any of those! There are things in motion, though. Their twitter account has become active again, Ikaruga got new ports to PS4 and Switch this year, and Maegawa is teasing some kind of announcement for next year (though he said the same thing about this year before). I eagerly await what happens next.
Tonic Trouble was actually Ansel’s practice before making Rayman 2, to make sure he wouldn’t accidentally ruin that game by not being experienced in 3D design. EDIT: I made this comment three years ago, based on inaccurate information.
Anthony Naranjo It’s pretty funny looking back, since what he did with Tonic Trouble was done to specifically prevent the same issue Rayman 1 had (it was apparently never playtested by playtesteds)
One game that I would personally add is Goemon's Great Adventure...not only is it one of the best platformers on the system, but it's one of the better games on the N64 as well!!
I had totally forgotten that game. I remember seeing pictures of it at many 1990's gaming magazines but it just looked so weird that I was not interested about it. But I have read that it was actually a good game. :)
Heavily doubted, but that would be super cool, since there's so many people who haven't played it! Also I think the line about shaking that dude might have to be edited
"Tonic Trouble" was created as a test for the Rayman 2 engine. The original plan was to release it late 2000, after Rayman 2 in 1999, but they released it around the same time instead, hence the lack of polish. Also: the popcorn machines in the European release are "Nestlé Crunch" chocolate bar dispensers!
@@zmansadventures There used to be places that rented out movies and usually they would also have a small section for video games. The movie rental business collapsed when it became more convenient to stream movies over the Internet, so game rentals died at the same time.
So in the good ending of Mischief Makers, Marina is powerless to stop the doctor's advances on her since she is no longer a robot. Good job, a kids game where someone gets molested at the end.
I always loved the art of Mischief Makers, gives me a Megaman vibe. And I totally forgot about Chameleon Twist, I remember the style of the ants and also the weird tongue move. Thanks for the video 👍🏼
How dare you forgot Rocket: Robot on Wheels? I don't understand why almost nobody makes a video about that N64 game, it's so unique on it's own way and it definitely deserves more recognition.
Whoa, you just blew my mind - I played Mischief Makers for hours upon hours on end when I was younger and back then I never understood that the amount of gold gems is what decides the length of the ending! EDIT: Oh shit! Tonic Trouble! Awesome!
I love that even in a video about Forgotten N64 platformers, UA-cam's algorithm just says this video is about Super Mario 64 :P The forgotten platformer that I'd love to do a video on one day is Rocket: Robot on Wheels. The folks who made that went on to make the Sly Cooper series, so it's really interesting to see their earlier projects.
Really many gaming videos on UA-cam have a wrong game at that place. For example videos that talk about NES bootleg games often makes UA-cam think that the video is about one of the Super Mario Bros. games. Or then the game is right but it is just the wrong version - for example some Spelunky HD videos have a picture of the original Spelunky.
I remember playing Rocket back in the day and being very impressed by the game's physics engine, especially for an N64 game. That game and later Half Life 2 fueled my love for physics manipulation in games.
I remember playing Chameleon Twist 2 on my 64 when I was little, and I was never able to find what the game was called. The game only hit me when I saw the tongue mechanic.
In the Japanese version of Chameleon Twist there were two additional chameleons a black one named Black(redundant I know. In Bomb Land(in the Japanese version), there is a barred doorway, guarded by the White Rabbit. To get past the bars, the player must collect all six carrots from the game. To get past the bars, the player must collect all six carrots from the game. Through the door is a small arena, with Black standing in the middle. The player must defeat Black to get a crown. After his defeat, he is unlocked for Battle Mode)and a white one named White(unlocked for beating the game).
Ant, I just wanna say thanks for finally covering Tonic Trouble, I wasn't waiting for you specifically to do it, more just...anyone, I never played the game myself, but it always struck me as a curiosity, it's a game I remember seeing advertised whe I was a child, and it just sorta stuck with me, with this I feel some sense of closure to it.
Master Vidxad 58 Oh yeah! I rented that game, like the day before Thanksgiving in middle school I believe. I was out sick with strep throat, and had to get a shot at the doctor's office, so I was able to rent something as a reward. It looked interesting, so I gave it a rent. The robot character was my favorite I think.
Hello...? No one gonna mention the ONLY N64 game that was red by defualt? (as in the cartridge) Rocket Robot on Wheels. The first 3d game using a realistic physics engine.
I know the comment is a year old, but been looking things up with Mischief Maker (on a nostalgia kick) and tho they didn't do Shake It, Treasure DID develop Wario World for Gamecube
When she was a kid she found it hard to fit in So she killed her adoptive parents Kept their bodies in a bin Her soul purpose was to destroy her family tree But during this mission she was molested by a bee.
I would love this channel till the end of time if you did more with Mischief Makers. It was my childhood obsession and I've met nobody else who has ever played it
I'm on a big nostalgia trip through UA-cam videos and just.. Thank you for talking about Mischief Makers, I seriously miss the days of playing through that game trying to get a perfect on every level. It was the most emotionally-driven story that 4 year old me had ever encountered You know.. Until Majora's Mask came out
You're not far off with saying Tonic Trouble feels unfinished, they only made the game to test how a Rayman styled engine would work in 3d. After they were able to get the consumer's opinion on the game, they were able to learn from their mistakes and refined Tonic's engine to the engine we got in the finished version of Rayman 2.
SliderGamer55 :Mischief Makers is one of my favorite N64 game also a I really wish that this game gets a sequel sighs.... Nobody pays attention to me anymore.
@@timothyroehm4307 Me too, but it cant. Cant even get a VC release because of copyright holders n such :( I read it on a nintendo forum. back from wii days - a vc wishlist thread.
Back before I did my research before buying games I went to the nearest video game store (about an hour from where I lived and spent $8 on Mischief Makers. It was one of those games I regretted buying instantly. Funny thing is though, the more I played it the more I started liking it and it ended up being a weird favorite of mine.
Mischief Makers needs to return. I still have my copy of that game. Chamelon Twist 1 and 2 I rented and promptly forgot everything about them. Tonic Trouble is a weird game that also needs to return, all we saw of Ed since is a small cameo on a billboard in the background of the races in Beyond Good and Evil. A Remake would be fun.
Hey, I know you got like 10 000 000 games on the backlong, but I just wanted to say there are some of us waiting for your plug on Klonoa. You mentioned it in an old episode, and I can't wait to see your take on it.
I played a lot of Mischief Makers. It's... Weird. Very gimmicky like you'll expect from good ol' Treasure. That dragon boss is like a threshold, I often drop the game there.
Mischief Makers is one the coolest games I've ever played. I was so hooked on finding all the golden gems. I managed to have enough to get through the credits and see more of the ending. Couldn't find them all though
My favorite forgotten N64 platformer, and one of my favorite overall games, is Space Station Silicon Valley. NO ONE talks about it, but some will bring it up. It has such a cool and unique mechanic to it, and has a lot of charm to it, I'm surprised no one talks about it more. Really wish they would make a sequel or a remaster or something.
What about Jet Force Gemini? Honestly that game has been forgotten and not alot of people talk about. It's technically a platformer it just has 3rd person shooting elements to it. Would be nice to see you talk about it cause of nostalgia since I love it.
I do remember playing the Tonic game before. My parents are separated and has been for twenty years. My dad had partial custody, so every Friday before picking us up he would go to the video store to rent a game that he thinks that we would like. Of course this was only based on the cartridge art alone, but it was a nice gesture, even if he rented some mediocre to just plan bad games for us. We didn't get far into the Tonic game at all.
The big reason why tonic trouble exists was to test out the engine that they would use for Rayman 2 The Great Escape. Personally, I enjoy the game just because of the characters alone. I just hated the ending though. Not to spoil anything, but it turns into this whole Save the Planet business with recycling. Something about planet Earth fighting back. Like... No, tonic trouble! We saw the main character drop the soda, has nothing to do with Mother Nature turning around on us.
Yes! Absolutely! I had the Tonic Trouble beta, which didnt have that element in the ending. You just got the can back and celebrated, and Ed tossed the can to you. When I later saw the retail version you speak of, I was furious! As a enviromental vehicle it's so misguided. I mean, the levels for the most part were quite vibrant and fun. As far as anti-pollution message, Rayman 2 did it better. TT could have focused more on corruption and anarchy. A drunkard takes over the world. He doesn't care for it, and lets it surcumb to violent gangs (vegetables). He hires goons to enforce his power (helling guards). He hires a scientist to distill more Grogha (the pharmasist) so that he can reap the goods of the earth. The Tonic Trouble website seemed to hint at a vicey element. Like what a city would look like under Groghs rule. I think that would have been a better way to go. www.tonictrouble.org/english/
I remember reading about Tonic Trouble in Nintendo Power, renting and playing it, and just being confused and a little concerned about the whole thing. It seemed so disjointed and nonsensical, even for a "wacky" video game that it baffled me. It felt like a fever dream. So much so that even after watching you review it for this video, I'm still not entirely convinced it actually exists.
This video was lacking in PALASAMAAA And speaking of, I need to go finish Mystical Ninja, Im stuck on the back of the dragon right now thanks to kinda shoddy collision detection.
The whole video I was thinking about Glover, and how no one talks about it but then you brought it up at the end and I got super excited! I used to LOVE that game so much
Back in the day, I played Tonic Trouble on Windows, and it was a LOT different. The graphics were a whole lot better, for sure. But I suspect that the computer disc I used was a either a demo or a beta version, because the map seemed pretty limited, with apparent access to certain areas being blocked off, and there was literally nothing to do except walk around and explore the areas you could access.
Fun Fact: Chameleon Twist has a ton of differences from the Japanese version, including actually having an ending, different level layouts, and other stuff that makes it feel more complete. You can read about it on Cutting Room Floor. Chameleon Twist 2 also has a major overhaul in character design for the English version, and I don't really like it. Kinda weird they just decided to change it.
Mischief Makers *is* really a gem here. its just a shame its somewhat forgotten coz this game sure should be on virtual console (or like of course). Its for sure worth playing but its actually pretty hard to finish this game 100% - and i mean even with every single gold gem (which i did back in the day without the internet). Its sure worth playing and finishing.
Dude all three of these games were so precious to me. I got the n64 when I turned 4 and for whatever reason my kindergarten/preschool/daycare had one too so me and the other kids would bring our games from home. Chameleon was one we all obsessed with and would call "Lickitung" because reading and kindergarten aren't compatible. The other two I specifically remember renting from Hollywood Video and really enjoying as a little dude version of me. Thanks for the hefty dose of nostalgia man.
Mischief Makers is an extremely well-known and widely appreciated game developed by one of the most renowned Japanese studios of the pre-online era. It frequently makes best-of 2D platformer, N64, and cult hits lists. It is about as "forgotten" as Steven Spielberg's Close Encounters of the Third Kind.
@14:52-.-The joke might be that mercury is normally considered toxic and poisonous, so therefore it’s ironic to gain health with mercury and for having more mercury means you have my house.
That's what I personally loved about Mischeif Makers though! Everything felt unique, and the mechanics never got boring because of the randomness. Nothing overstayed it's welcome.
Robot maid? Alien invasion? Political commentary? Turns out NieR Automata's just a Mischief Maker rip-off
Or a megaman ripoff.
@@neilisbored2177 I thought Mega Man instantly
@Frank Stephens That would be misuchif makeru
@@neilisbored2177 actually its troubu troubu makers!
Marina Liteyears needs to be revived through smash bros.
0:40 wait. You can hit chain chomp with a bomb? MIND BLOWN! 20 years of playing this game and I didn't even know that.
Same here! Very weird I know more about the L is Real rumour than this haha
Yeah, try it with a real dog! Works even better in real life!
I didnt know that either!
Bruh
I'm glad someone else didn't know about that, I did a double-take when I saw that clip in the video.
Seeing Mischief Makers after so many years just brought up the most random of childhood memories. My cousin and I rented it for the weekend and we were trying to find all the gold gems. We were in a cave level and couldn't find it anywhere. My cousin randomly grabbed some NPC and shook him, making the gem fall out. But we spent so much time cheering about it that it just disappeared, which we had no idea it could do. We laughed for, like, 5 minutes straight.
I’ll share a little bit of history I have with Mischief Makers. My dad kind of came home one day with a new N64, as well as a few games. One of those games was Mischief Makers, however, it was a Japanese version of the game. This wasn’t too long into the N64’s lifetime and I was young. Anyway, I ended up playing the game, but being in Japanese, I didn’t understand a single word. I had to figure out all the mechanics by myself, not only that, I even made up my own story and gave every NPC a name. I took my time with the game, and I played levels over and over again, young me was really patient with her games, way more patient than I am nowadays, honestly. I actually didn’t even know the name of the game until I was about 15, and a friend I had at the time lent me his copy of the game to play. So I got to experience the game for the first time in my first language. Not an overly interesting story, but hey.
I can barely remember playing this back when I was 8, but I remember loving it so much, I even remember drawing the main character in class and the teacher asking me about what I was drawing. I’m having a bit of nostalgia watching and it’s so weird seeing how they actually look vs how I remember these games.
Alright, two years later and completly randomly: *X3
Hi, I just happened to read this and now I'm friggin' dying to know what story and names did you initialy came up with. If I'm not wasting your time, please write back as much as you want, I would gladly read it
How did you play a japanese game on an non-japanese system?
@@wi11ow8 Back then consoles weren't region locked. I play Pokemon games in other languages on my GBA and classic DS all the time.
@@SubwaySandwichBossIngo but the n64 was tho? Unless you had a japanese console or it was modded
The story behind Tonic Trouble:
The developers of Rayman 2 wanted to make it a 3D Platformer, but they had no experience with the third dimension in gaming. So to practice on 3D, they created Tonic Trouble.
I hope I helped you.
thx
Actually It was made by a different part of ubisoft all together!
ok nitro rad
How I remember while they were making tonic trouble, rayman 2 still was planned to be platformer
So, UbiSoft sold a barely functional prototype?????
Damn
History sure repeats itself XD
I can't believe Nier Automata ripped off Mischief Makers.
Why isn't Marina in Brave Exvius when freaking Ariana Grande is in there!?
You may be joking but I've seen bosses that look a bit too similar to Mischief Maker bosses.
Otaku Lord8 Because it's Treasure. They're not indie indie......maybe they're not that big either. Oh well.
Otaku Lord8 I thought about that, Treasure just seemed bigger when they were more active. In an interview with Jeremy Parish, Umihara's developer said they were very few when the Super Famicom game came out, small enough to be considered "indie" before the term existed. Even when the new Umihara came out for 3ds and Vita the team was still small.
Treasure seemed somewhere in the middle, not Konami big but not indie small either. Unless they disbanded or something, I wish they come back with another game.
I said "Oh well" because either way I want Marina back in some way too.
I don't know about the Umihara Kawase team's size, but Treasure has always been teeny-tiny. Sin and Punishment 2 was their largest project ever, and the core team was still only around 20 people. I recall reading Treasure employed only 30 people at most, and their old games were made with incredibly small teams of people taking on multiple roles, like typically two programmers and two designers, and a composer who may or may not also be filling one of those roles, etc. They way they stuck to their guns on doing stuff is crazy-OG indie, no doubt.
As for what they're doing nowadays, it's a little complicated. Since Treasure was always such a small company, the brand name survives with its president Masato Maegawa. Even after all this time, all it would really take for Treasure to come back is for him to get some of the old crew on a new project, or even new hires. Actually, Maegawa finally commented on what's going on not too long ago, and it's basically that Treasure hasn't put anything out because, while they've gotten offers to develop games, they've all been for mobile or social games and he and the team vehemently refuse to make any of those!
There are things in motion, though. Their twitter account has become active again, Ikaruga got new ports to PS4 and Switch this year, and Maegawa is teasing some kind of announcement for next year (though he said the same thing about this year before). I eagerly await what happens next.
Tonic Trouble was actually Ansel’s practice before making Rayman 2, to make sure he wouldn’t accidentally ruin that game by not being experienced in 3D design.
EDIT: I made this comment three years ago, based on inaccurate information.
Hmm yes interesting 🤔
I just comment that same sorry 😂
indeed, it was pretty much a Rayman prototype :D
JB Bongrand Yeah, the Models look basically like the ones in Rayman 2 & Ed’s animations seem to be reused for Rayman looking at the footage.
Anthony Naranjo It’s pretty funny looking back, since what he did with Tonic Trouble was done to specifically prevent the same issue Rayman 1 had (it was apparently never playtested by playtesteds)
One game that I would personally add is Goemon's Great Adventure...not only is it one of the best platformers on the system, but it's one of the better games on the N64 as well!!
It’s cool to see big gaming channels commenting on other big gaming channels!
...But Chuppy is such a good dog.
Please just stop it, you’re making a scene.
Gex 64 is not bad either.
I had totally forgotten that game. I remember seeing pictures of it at many 1990's gaming magazines but it just looked so weird that I was not interested about it. But I have read that it was actually a good game. :)
I ADORE Mischief Makers. One of my favorite N64 games.
Pink Cat :I love Mischief Makers also.
Same.
ill play mischief makers before i die
to wrap this life into a neat bow
I borrowed my friend's copy of it once. I really like Marina.
Shud I pley it
I hope Mischief Makers is included in the N64 Classic.
Heavily doubted, but that would be super cool, since there's so many people who haven't played it!
Also I think the line about shaking that dude might have to be edited
It Is 1%Possible
Marina Liteyears needs to be revived through smash bros!
Yea it's in my top 10 fav games on 64
A year later and nothing known about a n64 classic
I think Mischief Makers is basically only known as "that one game that uses the N64 d-pad".
Ms Pac-Man maze madness did too.. but that might be it. Even yoshis story is analog only
@@garrettchandler1948 Mega Man 64 also used it for no good reason.
Kirby 64 also used the d-pad because it controlled like a 2d game
Alex Snitzer It was a Port of a PS1 game, nearly all of those games used the D-pad as well as the analog sticks.
pokemon stadium
"Tonic Trouble" was created as a test for the Rayman 2 engine. The original plan was to release it late 2000, after Rayman 2 in 1999, but they released it around the same time instead, hence the lack of polish.
Also: the popcorn machines in the European release are "Nestlé Crunch" chocolate bar dispensers!
That block wants her to "shake him" I think I know who made the "touching is good" Kirby add
"Touching is Good" was the Nintendo DS' slogan, not a Kirby thing.
So really, it's even worse. The ENTIRE DS LIBRARY basically lived by that slogan.
Cirom Breeze That’s a true madlad
"Too gud tu bi honestt..."
Yo! I used to rent Chameleon Twist! Total memory flashbacks seeing it here!
Omg pixel dan
How did you rent videogames?
@@zmansadventures There used to be places that rented out movies and usually they would also have a small section for video games. The movie rental business collapsed when it became more convenient to stream movies over the Internet, so game rentals died at the same time.
Same!
I'm creating a cartoon. It's called, Forgotten Tales! It's about these forgotten and obscure characters that go on wacky and crazy adventures.
My favourite is definitely Waluigi's Taco Stand 64.
>:]
Yes
More like Waluigi's Bottomless Pit of Despair 64.
That ROM Hack created by Kaize
Well@@emilythebat5761 that's the joke
The comedic edit timing at Shake Me is just flawless. This is the funniest thing I've seen in a long time
So in the good ending of Mischief Makers, Marina is powerless to stop the doctor's advances on her since she is no longer a robot. Good job, a kids game where someone gets molested at the end.
Oh wow, I couldn't gather that from the video. lol
90s comedy anime, ladies and gentlemen!
Imokaywiththis.jpg
hot
Eh, that kinda stuffmakes me uncomfortable. e_e
Mischief Makers is a masterpiece, it just came out in an era when everyone was done with 2D games especially on N64
Tonic Trouble was the beta test for rayman 2, the dev team wanted to learn more before going to do a major IP of theirs like rayman.
Mischief makers is so amazingly good.
SHAKE SHAKE!
Shake Shake!! :3
No is bad
@@maximoperez4750not as bad as your grammar
yooo I see Mischief Makers in the thumbnail!
it weird
Why hello
Ant is taking games from Dex the Swede btw-
Yooo I see Garrulous64 in the comments
@@MaximumAddition Hey Maxi.
@@franciscooper607 Heyo
I always loved the art of Mischief Makers, gives me a Megaman vibe. And I totally forgot about Chameleon Twist, I remember the style of the ants and also the weird tongue move. Thanks for the video 👍🏼
How dare you forgot Rocket: Robot on Wheels? I don't understand why almost nobody makes a video about that N64 game, it's so unique on it's own way and it definitely deserves more recognition.
Yeah!
That was my all time favorite N64 platform game
That's one I am eager to replay. I hope Josh Wallen reviews it in the future.
it's also the first game by Sucker Punch, which is a company you might have heard of.
From amusement park robots to the Thievius Raccoonus to conduits and samurai, Sucker Punch has quite the track record,
Hey, I thought I was the only one who knew about Rocket! I never really got the hang of it, but it was a lot of fun.
Whoa, you just blew my mind - I played Mischief Makers for hours upon hours on end when I was younger and back then I never understood that the amount of gold gems is what decides the length of the ending!
EDIT: Oh shit! Tonic Trouble! Awesome!
Chameleon Twist seems like a perfect fit for a yoshi game, of course with a different story because yoshi wouldnt follow some random rabbit into a pot
Of course
It looks fun, I would play it as is.
Hello again justin't y
He'd totally follow some random Birdo into a pot though
I love that even in a video about Forgotten N64 platformers, UA-cam's algorithm just says this video is about Super Mario 64 :P
The forgotten platformer that I'd love to do a video on one day is Rocket: Robot on Wheels. The folks who made that went on to make the Sly Cooper series, so it's really interesting to see their earlier projects.
Really many gaming videos on UA-cam have a wrong game at that place. For example videos that talk about NES bootleg games often makes UA-cam think that the video is about one of the Super Mario Bros. games. Or then the game is right but it is just the wrong version - for example some Spelunky HD videos have a picture of the original Spelunky.
I remember playing Rocket back in the day and being very impressed by the game's physics engine, especially for an N64 game. That game and later Half Life 2 fueled my love for physics manipulation in games.
Mine said Conker...
Spyro776 Ihavetoenteranamehere I agree
THE ROLLERCOASTER LEVEL
Starfy played a huge role in my childhood and it would really mean alot to me if you did the rest of the series
Only if Bubsy was on the Nintendo 64...
The N64 is just so incomplete without him...
NO... E.T. From my favorite game for the Atari is the best candidate for Smash.
Naww...everyone knows a true tier zero game for the N64 is Superman 64.
I remember playing Chameleon Twist 2 on my 64 when I was little, and I was never able to find what the game was called. The game only hit me when I saw the tongue mechanic.
In the Japanese version of Chameleon Twist there were two additional chameleons a black one named Black(redundant I know. In Bomb Land(in the Japanese version), there is a barred doorway, guarded by the White Rabbit. To get past the bars, the player must collect all six carrots from the game. To get past the bars, the player must collect all six carrots from the game. Through the door is a small arena, with Black standing in the middle. The player must defeat Black to get a crown. After his defeat, he is unlocked for Battle Mode)and a white one named White(unlocked for beating the game).
"The 90's were weird" More like the 90's were fun! Nowdays everything is too mundane...
Every thing to day is just shooty shooty shooty shoot
Wanna know what else is forgotten? *_Your video on Poképark 2. Oh wait, you didn't make it yet, that's why!_*
I'm not letting this go, Andrew!
His name is Anthony
@@alphared920 r/woosh
I'm actually kind of worried that he won't be able to do it because of Rom sites being shut down
It's Anthony not andrew
@@SylviesBadAtNamingStuff *_N A I N ? !_*
Ant, I just wanna say thanks for finally covering Tonic Trouble, I wasn't waiting for you specifically to do it, more just...anyone, I never played the game myself, but it always struck me as a curiosity, it's a game I remember seeing advertised whe I was a child, and it just sorta stuck with me, with this I feel some sense of closure to it.
Surprised no one even mentioned Iggy's Reckin' Balls. A rare gem in the N64. A racing platformer game.
Master Vidxad 58
Oh yeah! I rented that game, like the day before Thanksgiving in middle school I believe. I was out sick with strep throat, and had to get a shot at the doctor's office, so I was able to rent something as a reward. It looked interesting, so I gave it a rent.
The robot character was my favorite I think.
Hello...? No one gonna mention the ONLY N64 game that was red by defualt? (as in the cartridge) Rocket Robot on Wheels. The first 3d game using a realistic physics engine.
Mischief Makers must’ve inspired Wario Land Shake It
Agree
I know the comment is a year old, but been looking things up with Mischief Maker (on a nostalgia kick) and tho they didn't do Shake It, Treasure DID develop Wario World for Gamecube
When she was a kid she found it hard to fit in
So she killed her adoptive parents
Kept their bodies in a bin
Her soul purpose was to destroy her family tree
But during this mission she was molested by a bee.
0:43 stop making that Metroid abuse that kirb or I’ll call the Kirby protection association
What if he inhaled a Metroid and that was his hat?
Huh. HAL better get working on that ability.
Inhaling a metroid seems like a bad idea, considering what they do.
I guess It wouldn't work because in DL3 you couldn't inhale them...
So I guess it is Kirb Abuse, WE MUST STOP HIM
Mischief Makers! One of the best platformers in this galaxy! Great soundtrack as well, and great atmosphere, love it!
Mischief Makers was awesome. Weird game but a lovely part of my childhood. Thanks, Blockbuster!
Mischef makers sucks the worst game ever made
I would love this channel till the end of time if you did more with Mischief Makers. It was my childhood obsession and I've met nobody else who has ever played it
Tonic Trouble was basically a 3D game software test for the Rayman 2 team.
I'm a simple man
I see Marina Liteyears I like
still waiting for bubsy 64
What could pawsibly wrong
Heck yes bubsy 64 what could pawsibly go wrong yes
WE NEED THAT
I love you
Nwo
I'm on a big nostalgia trip through UA-cam videos and just.. Thank you for talking about Mischief Makers, I seriously miss the days of playing through that game trying to get a perfect on every level. It was the most emotionally-driven story that 4 year old me had ever encountered
You know.. Until Majora's Mask came out
I saw mischief makers in the thumbnail and I was like "hell yeah click"
You're not far off with saying Tonic Trouble feels unfinished, they only made the game to test how a Rayman styled engine would work in 3d. After they were able to get the consumer's opinion on the game, they were able to learn from their mistakes and refined Tonic's engine to the engine we got in the finished version of Rayman 2.
Mischeif Makers, yes!!!! Mischief Makers is so awesome, legtimately one of my favorite N64 games.
SliderGamer55 :Mischief Makers is one of my favorite N64 game also a I really wish that this game gets a sequel sighs.... Nobody pays attention to me anymore.
@@timothyroehm4307 Me too, but it cant. Cant even get a VC release because of copyright holders n such :( I read it on a nintendo forum. back from wii days - a vc wishlist thread.
Back before I did my research before buying games I went to the nearest video game store (about an hour from where I lived and spent $8 on Mischief Makers. It was one of those games I regretted buying instantly. Funny thing is though, the more I played it the more I started liking it and it ended up being a weird favorite of mine.
This is my story lol :D
Amazing video my favourite UA-camr that reviews old games
Oh no, not Glover. You poor soul.
Mischief Makers needs to return.
I still have my copy of that game.
Chamelon Twist 1 and 2 I rented and promptly forgot everything about them.
Tonic Trouble is a weird game that also needs to return, all we saw of Ed since is a small cameo on a billboard in the background of the races in Beyond Good and Evil. A Remake would be fun.
Mario's Cocaine Fueled Boat Party 64 is my favourite it's often forgotten unfairly
ebic game gonna miss it
I totally forgot about Mischief Makers! I remember my brother renting that one weekend. Awesome video!
I used to have it but lent it to a friend and never got it back :(
SupaPixelGirl where have you been? Not being rude, just wondering.
Yeah, I totally loved that game. Something about Marina's grappling mechanic was pretty unique and fun (like other Treasure games).
SupaPixelGirl - Lol I swear every video I watch I see you in the comments section. Good taste in videos btw.
Cake!
This was a really great format, and the video itself was excellent. I look forward to seeing you explore more of the N64 platformers in this style!
Hey, I know you got like 10 000 000 games on the backlong, but I just wanted to say there are some of us waiting for your plug on Klonoa. You mentioned it in an old episode, and I can't wait to see your take on it.
Chameleon twist 2 is actually so nostalgic for me I loved that game, and the tounge mechanics are so much fun once you get the hang of them.
Are you sure Tonic Trouble wasn't a testbed for Rayman 2?
warhammernerd52 It was, Ubisoft never made a 3D game before so Tonic Trouble was designed to test the waters.
Best part of Tonic Trouble:
The advertisement tagline:
"When all the trouble is all your fault, be a man and stand tall"
Why is it that all of those blocks and spheres in Mischief Makers look like they're eternally suffering?
Pretty sure they're all sentient forms of life, so it would make sense as to why.
It's kinda like a life cycle of those aliens in other words yeah those blocks are alive
They seem to be based on the same thing as the Shy Gyus in Mario and the Cactuars in Final Fantasy.
Why the sad expression though?
Some more interesting forgotten N64 platformers include:
*Glover
*Space Station Silicon Valley
*Rocket: Robot on Wheels
Joel from vinesauce did a “full” playthrough for Mischief makers. He made it all the way to the end but just ended up looking up the full ending.
That profile icon is amazing
"Marina she rides missiles while dodging other missiles"
"She's a crazy biiiiitch"
5 points to whoever gets that reference lol
I played a lot of Mischief Makers. It's... Weird. Very gimmicky like you'll expect from good ol' Treasure. That dragon boss is like a threshold, I often drop the game there.
Mischief Makers is one the coolest games I've ever played. I was so hooked on finding all the golden gems. I managed to have enough to get through the credits and see more of the ending. Couldn't find them all though
"I Cannot think, off the top of my head of a mother game that gave up on it's story halfway through the first cutscene."
...Sonic forces?
My favorite forgotten N64 platformer, and one of my favorite overall games, is Space Station Silicon Valley. NO ONE talks about it, but some will bring it up. It has such a cool and unique mechanic to it, and has a lot of charm to it, I'm surprised no one talks about it more. Really wish they would make a sequel or a remaster or something.
Mischief Makers is great.
What about Jet Force Gemini? Honestly that game has been forgotten and not alot of people talk about. It's technically a platformer it just has 3rd person shooting elements to it. Would be nice to see you talk about it cause of nostalgia since I love it.
... Omfg, Mischief Makers 2... All I want in this world...
It night need to be a prequel because of the ending to the first one but that would be awesome and if done well could be a dlc to smash >.>
I do remember playing the Tonic game before. My parents are separated and has been for twenty years. My dad had partial custody, so every Friday before picking us up he would go to the video store to rent a game that he thinks that we would like. Of course this was only based on the cartridge art alone, but it was a nice gesture, even if he rented some mediocre to just plan bad games for us.
We didn't get far into the Tonic game at all.
The big reason why tonic trouble exists was to test out the engine that they would use for Rayman 2 The Great Escape. Personally, I enjoy the game just because of the characters alone. I just hated the ending though. Not to spoil anything, but it turns into this whole Save the Planet business with recycling. Something about planet Earth fighting back.
Like... No, tonic trouble! We saw the main character drop the soda, has nothing to do with Mother Nature turning around on us.
never had the Chance to Play it, but i liked the concept. By the way, did you notice, that the movie "help i´m a fish" is basically the same Story?
Yes! Absolutely!
I had the Tonic Trouble beta, which didnt have that element in the ending. You just got the can back and celebrated, and Ed tossed the can to you. When I later saw the retail version you speak of, I was furious!
As a enviromental vehicle it's so misguided. I mean, the levels for the most part were quite vibrant and fun. As far as anti-pollution message, Rayman 2 did it better.
TT could have focused more on corruption and anarchy. A drunkard takes over the world. He doesn't care for it, and lets it surcumb to violent gangs (vegetables). He hires goons to enforce his power (helling guards). He hires a scientist to distill more Grogha (the pharmasist) so that he can reap the goods of the earth. The Tonic Trouble website seemed to hint at a vicey element. Like what a city would look like under Groghs rule. I think that would have been a better way to go.
www.tonictrouble.org/english/
How about instead of a regular Mischief Makers sequel, we get a crossover between it and Silhouette Mirage?
I feel the art styles would mesh well.
Surprised you didn't bring up the obvious drug references in Tonic Trouble.
Chameleon Twist was my damn childhood! I wouldn’t say it’s a “good” game, but it certainly is one of my favorite obscure games.
I love Chameleon Twist 2 and Mischief Makers was my childhood!
Same here.
Shake shake!
Gamer Addy 99 :I love those games also.
I remember reading about Tonic Trouble in Nintendo Power, renting and playing it, and just being confused and a little concerned about the whole thing. It seemed so disjointed and nonsensical, even for a "wacky" video game that it baffled me. It felt like a fever dream. So much so that even after watching you review it for this video, I'm still not entirely convinced it actually exists.
It's Goemon in the list? if not, I'm very disappointed of you Anthony
edit: I'm very disappointed of you Anthony
Mystical Ninja is the SHIZNIC!
I AM IMPACT CONTROL!
ValiantAleste _
Eh, I'd say that it was equal parts platformer as it was Zelda clone. There was a good amount of platforming in it.
+Radd_VG
He'll get to that eventually...
This video was lacking in PALASAMAAA
And speaking of, I need to go finish Mystical Ninja, Im stuck on the back of the dragon right now thanks to kinda shoddy collision detection.
The whole video I was thinking about Glover, and how no one talks about it but then you brought it up at the end and I got super excited! I used to LOVE that game so much
All blessings, respect and recognition to Mischief Makers & Conker's Bad Fur Day.
Be blessed.
Greatests platos for 64.
Man, I remember playing all three of those games back in the day and absolutely loving each one of them. ...I was a strange kid.
Mischief makers is one of my favorite games of all time !!!
Back in the day, I played Tonic Trouble on Windows, and it was a LOT different. The graphics were a whole lot better, for sure. But I suspect that the computer disc I used was a either a demo or a beta version, because the map seemed pretty limited, with apparent access to certain areas being blocked off, and there was literally nothing to do except walk around and explore the areas you could access.
Weird.
Fun Fact: Chameleon Twist has a ton of differences from the Japanese version, including actually having an ending, different level layouts, and other stuff that makes it feel more complete. You can read about it on Cutting Room Floor.
Chameleon Twist 2 also has a major overhaul in character design for the English version, and I don't really like it. Kinda weird they just decided to change it.
Mischief makers was really fun, honestly.
until shake me
If that first game was any more 1997 it would have came with a JTT poster.
OMG you made me remember Chameleon Twist, I totally forgot about it!
Mischief Makers *is* really a gem here. its just a shame its somewhat forgotten coz this game sure should be on virtual console (or like of course). Its for sure worth playing but its actually pretty hard to finish this game 100% - and i mean even with every single gold gem (which i did back in the day without the internet).
Its sure worth playing and finishing.
WAtheAnum :Well good thing I’ve kept my N64 since from the 1990’s.
i also still got mine, it was even a preordert one. I should play it more often tbh.
It is one of the few games I did 100 percent with all the gold gems, cause I loved it so much.
Dude all three of these games were so precious to me. I got the n64 when I turned 4 and for whatever reason my kindergarten/preschool/daycare had one too so me and the other kids would bring our games from home. Chameleon was one we all obsessed with and would call "Lickitung" because reading and kindergarten aren't compatible. The other two I specifically remember renting from Hollywood Video and really enjoying as a little dude version of me.
Thanks for the hefty dose of nostalgia man.
12:09 *cough* sonic forces *cough*
*sneeze* antdude lives in an n64 game *bless me I guess*
Mischief Makers is an extremely well-known and widely appreciated game developed by one of the most renowned Japanese studios of the pre-online era. It frequently makes best-of 2D platformer, N64, and cult hits lists. It is about as "forgotten" as Steven Spielberg's Close Encounters of the Third Kind.
Newmans Own 😂😂
Mischief Makers was my favorite game and the very first N64 game I got. It will always hold a special place in my heart 💜
No
Jokes on you, I don’t remember these in the first place
@14:52-.-The joke might be that mercury is normally considered toxic and poisonous, so therefore it’s ironic to gain health with mercury and for having more mercury means you have my house.
7:34 T-pose for dominance.
Alternate reality where Tonic Trouble takes off instead of Rayman
Before we start, please tell me Rocket: Robot on Wheels is on here.
EDIT: aw bummer
I wanted the same thing. When I didn't see the red cartridge on his desk, I was sad.
It was the last game I beat before my 64 died 2 years ago.
I saw Mischief Makers on the thumbnail and got so excited. Such an amazing gem
You should make a video like this for ever Nintendo console
That's what I personally loved about Mischeif Makers though! Everything felt unique, and the mechanics never got boring because of the randomness. Nothing overstayed it's welcome.
Nope You fired
3d Platformers just work! My favorite may be Odyssey🌟✌
The good one does, the bad ones.... not so much.
For every good Mario game there's a corresponding not-so-good Sonic game, or something like that...
Boo boring
im glad youre giving mischief makers some attention that game was my childhood