@@KillerDudeT19 non-pet sorc is still way behind a pet set up in pve in terms of damage output, so it would be nice to have more options. but in pvp, yeah, it would be a nightmare
@@KillerDudeT19 they can do it too, but they are lazy, they already have set's / skills / shields etc affected by battle spirit (which is the buff/debuff active whenever you are in a pvp area or duel)
Yeah pets are super ugly and are often covering half your screen, because of the FOV and they running behind you, i hate pets but sorc is my favourite class.
The warden changes suck so hard, i loved my frostwarden and now it has become another soulless dw msa twohander class. Also the nerf to arctic blast instead of polar wind was the single dumbest change i have ever seen in a game. A heal that cant be used while an enemy is in range? Who ever thought that this is a good idea needs to be fired from the combat team asap before he/she has the chance to touch more skills.
I'll be honest, Frost Warden been suffering from weird builds for some time. This just hurt it more. I shoulda farmed more Maelstrom and Vateshran before my one bar got thrown into the deep end
Bro I was listening to this in the background while at work at @52:50 the battle music kicked in and I kinda spaced out because it reminded me of all the fights I got into on Skyrim lol. Took me like 2 minutes to realise I was completely lost in the moment. Cheers bro
Removed the stun from Wardens artic blast? That IS a huge nerf imo if so. Also losing 4% damage done from passive is another slap in the face to Ice Wardens. Ice mages need as much help as they can get. Worst changes ive seen for a bit. Was hoping enough would push back. Wardens need a stun and ice wardens need the damage.
I mean your statement doesn’t necessarily revolve around just ice wardens. Most dps are maxed out at DW/2h or bow/bow. I think they just need to completely rework staff passives to bring them back to viability. Ice staff wardens aren’t the only thing that is suffering. Front bar staff is just suboptimal outside of oaken builds
Penetration lines of a PvE looking set tell me that set is for solo builds. Penetration lines are absolutely amazing for solo builds. Medium armor builds generally need 1pc of light armor and two penetration lines to hit 18k pen if using the lover mundus and major + minor breach. That means theyll also function really well for suboptimal 4 man builds, or they make room for the tank to run different sets than crimson or tremorscale or a crushing glyph. Edit: its also worth noting the monster sets that give pen are usually pretty low damage for a dps as well which makes them way less desirable
Oh I def agree they are nice in some cases. It just makes the set a bit less flexible. But I guess it's a bit more bang for your buck to get some pen that way if you need it rather than swapping other stuff around.
@@skinnycheeks Definitely. I would appreciate if they made some new DPS monster sets soon though. Or just reworked some of the never used sets like Kargaeda. It has a sick effect and 0 use cases.
I wish they would make Monster Sets apply status effects if they want people to use them instead of nerfing charged. Right now only Zaan does that right? I think, it would make a nice trade-off with myths or 5-piece backbar/frontbar vs. Arena sets.
Warden changes always feel like a mix of regret and want of trying to make the most out of an old change. Warden ice should have been Wood-based vine or earth traps and armor like enemies use and an alteration staff for defense should have been made eons ago. Not an easy task because all sets in the game would need plus one of a new item type but ZoS avoids smooth gaming experiences by being all over the place sometimes.
I wonder if Corpseburster and Macabre Vintage proc off one another. Normally procs can't proc procs. But procs triggered by an enemy death, which was caused by a proc, have always been sort of a loophole. If they do proc off each other, I could see running them together in IA, until you reach a boss, then switching to a single-ish-target set.
41:18 the skeleton, mage, or archer is actually more of an effective damage overtime that scales on direct damage and provides a damage buff depending on which morph you pick. It’s not necessarily meant to be an active summon sense if he behaves more passively and only attacks the enemy closest to it that you attack.so it works much better and functionality by casting it in the middle of a fight and attacking the priority target with your skeletal mage closer to the target rather than on the outskirts of the fight.
Yeah I understand how it works. I just don’t like how it works cause it shoots the wrong thing a lot. And it is treated as a pet when it comes to all pet type bonuses
@@iAmCLPNthere’s a lot of ways to drop 2k hp not 4k. Food Cp Passives I’m not saying it’s a good change, to this day I think it’s dumb that the sorcc passive takes a ton of my resources and gives me extra health when I drop and atro on my tank for all of 15 sec during a boss fight, but it’s not hard to move stats around. Especially on class that gets a free 10% health. The obvious solution is that their damage passive should be based on pre cp and buff values.
@Noshoesalowed not many ways honestly. If you pull up my channel I only solo / duo so I'm building the bare minimum defensively & sustain that works for me so I can get the most damage I can If I throw on boundless vitality what am I going to drop? Survival instincts and constantly get stam checked? Pains refuge and get hit even harder by the million proc sets eveyone is in? Etc etc just terrible design that somehow not only made it into pts but also made it into live. Ignoring feedback is why warden keeps getting turned on it's head over and over. But overall it's prob just better to build the normal 33-35k hp and ignore the option of a damage passive if you are on a alliance that normally has emp sadly that damage will be missed in this tank meta
Dark flare getting a buffed empower timer is literally pointless. I wish theyd give it something juicy like a ranged wrecking blow alternative giving it major berserk for like 3 seconds. Make it hard to keep up, but the clear ranged spammable for templars. Its a super cool ability
I actually run dark flare and have been waiting for this update since I saw this a month ago, this will definitely help me with the upkeep of dark flare. For my build it will be fantastic
The Arctic blast change feels bad as a solo player because we lost one of our best solo tools. It still works, its just a worse than before. What id really like to see is changes to the mostly unused teleporting an ally morph of the skill only pvp trolling wardens use. That skill could have been the aoe frost spammable instead.
@provisionalhypothesis they nerfed its self healing in solo settings, but its still a very good class. On my one bar setups I can parse over 50k on magicka and stamina builds which is wicked strong. Edit: over 50k on a 3m dummy, not a 21m.
"Free Update" their benevolence is unequaled 😂 The 10 seconds to major buffs for scribing makes 0 sense to me. It doesn't pair with the supporting 20 second DoT, and it makes it so that basically no one will ever use it, defeating the original purpose of "filling gaps". Thank you for commenting on this, it was really bugging me.
What’s crazy about the vampire changes is now ppl who couldn’t beat someone before because they blamed the mitigation is still going to blame the mitigation and say it still needs another nerf even though the entire vamp skill line is completely useless now.
If nerfing Undeath by half makes the entire vamp skill line useless, then it needed to be balanced. You still will have complainers yes, but Undeath is in a much better spot than it was. They have no right to complain about it now, I dont see it getting nerfed further.
@@Stongez if you think the vamp skill line is “balanced” now then you’re not very bright. Go be a stage 3 or 4 vampire and tell me your entire build wouldn’t be better off without using it. At this point the entire skill line needs to be scrapped again and re done.
Is there any mention of known issues with Class Script pages? I've been stuck at 49 for like a month. I was doing master writs, they stopped dropping, so I ignored it for a while. Did a random pledge today and a master writ, no page for either.
@@SeaUnicorn That's my only possible thought if for some reason they would cap at 50 scripts. But I've only done scribing on one character, so I don't see how any others could have gotten one.
For those curious; I found the issue. Apparently khajiit had used ONE script at some point. And I guess you cap at 50, either per character, or by class, both of which would be stupid. So, one was used/invisible to the count, leaving the stack of 49 as the remaining needed. I guess I'm just used to holding a thing until the full count and then consuming them, whereas I somehow used one along the way. Since they are used one at a time, that one was missing/counted for invisibly.
Really wish more of the eso content creators would show alternative set ups not using Highland since I have not one single guild that will accept HS parse videos.
I put together a Spattering Disjunction set for Arcanist, it looks cool but not as effective as I would have liked. It applies alot of status affects but they don't do much damage and only seemed to hit 1 target with the 2 affects each time, not to multiple targets, so unless they rework this alot it just does NOT measure up to alot of other sets, including older sets as well.
So...question. I may have just brain blasted or had a muffler kickback. In a trial scenario, would combining two tanks with cheap ultimates using Nazaray Monster set and 8 dps using the maarselok Monster set produce around 1 mil dps from the every 10 or 20 seconds? Isn't that like a 6th of a bosses health? Breton can get an ulti off every ten or so seconds using the cheaper ones because of the racial reduced costs iirc right?
Good day! Quick question, on a Heavy attack oakensorc running vet HM dungeons with a tank stripping 11k resistance. Would it be more beneficial for dps to get the remaining 7k in penetration via monster piece, sharpened trait or lover stone combination than to have the increased critical chance from thief and slimecraw? Build is sergeants, deadly, slime, oakensoul. So there is zero pen essentially. I'm just curious about your opinion if the increased pen would feel and work better for bosses and add pulls
@@Robert-pt2jz most efficient way is actually none of those, it would be light armor. So a set like noble duelist. But if you are set on deadly, yes you get more damage out of replacing those you mentioned with pen to hit the cap. Force of nature cp is also very efficient if you know you have a few reliable status effects going
I preach the use of Mora's Scribe, 2-3k more in the dummy same setup as Deadly. Plus extra Pen being in light armor. Pairs well with Oakensoul. Parsed on trials setup 93k dps.
Any buff to NB or Sorc has to be seen as a major failure where PvP balance is concerned. And these are not 'meh' buffs either, especially to NB. Blur will now proc Major and Minor Resolve every time it's used, in addition to it's other effects, making it probably the strongest defensive ability in the game. ZOS is firing the wrong people.
Skinny and Nefas producing less frequent videos is a sign for this game. I see it in queue times, population in main cities and in steam charts. Not good.
Home tours is a silly feature. It's been on PC for a long time through a very popular housing add-on, and that feature of the add-on was rarely ever used. So making it an official feature of the game really has no merit, other than to give the console community access to that feature, which again, rarely any of them will use. I want a more comprehensive building mode for housing. Something that would give you absolute freedom to navigate the space while you place things. I also really wish they would give us an infinite storage bag for furniture. It could be an ESO plus perk like the craftbag.
Another class set release, another completely DoA sorc class set. Seriously ZOS, if they need help designing sets for sorcerers just reach out to the playerbase, I'm sure the countless sorc mains in the game would be more than willing to work with them to make something good but still balanced.
“Carry builds”. The entire skill line is now useless thanks to players like you crying over the dumbest stuff just because you can’t kill ppl in one shot with your proc set builds.
I think on warden i gonna use a lightnigstaff so i get 12% more direct dmg cause i cant go under 30k hp if they would say stay under 38000-40000 that would be no problem but under 30k hell na
I don't understand the Warden changes, like why do this weird checklist of what Arctic Blast should do when you can simply just reduce the healing and damage instead of making this stupidly complicated heal/damage mechanic also Piercing Cold was the one unique passive that make Warden uniquely Ice Staff for dps, now why would you run Ice Staff when you can use other weapons which are literally superior now since the 8% damage is now for every weapon type, now Ice Staff Warden is exclusive for Frostbite set or just tanks.
I'm just not at all interested in Infinite Archive...I ran the first arc once and quit and never looked back. I just hated it and yeah I could have kept going but hated it so much. I made myself complete the first arc but wanted to leave right from the start. Glad people are enjoying it but it's not for me. At least the housing stuff is kinda cool but really all the recent updates have been disappointing - this game is dying a slow death.
Can nightblades please stop taking Ls? Can they have a patch that does for them what this patch did for necros? Please? (Before people cry "but pvp!" There isn't as much of a top gap for nightblade in pvp as you would think, or really at all, for 1. And 2 you can pve scale. A good example is the "against monsters" req line in tooltips, but there is more you can do than that.)
@TheAlphaOmegaX3 vamp is still strong both passives & skills just not broken anymore. though I wouldn't mind seeing the stun being looked at for changes sucks it's been left as a terrible skill forever
@@iAmCLPN pick a viable skill on vamp and I’ll tell you how wrong you are, mist form is viable sometimes but isn’t really that useful unless you like running away. All the passives are trash unless you’re fulling building into vampire and there is no viable PvP or pve build that is a full vamp build. The undeath used to be able to offset all the negatives for vamp but now the entire skill line is nothing but negatives.
@coreybroussard5264 both morphs of eviscerate? The Ult? Situationally mist & frenzy are great stage 1 & 2 passives are insane to have on nightblade stage 3 is still MAJOR and minor protection in 1 passive and stage 4 is still free invis for anyone if you wanna see how great that can be situationally check eman the chosen on youtube he uses stage 4 all the time
Damn i hate Necro DoT passive, should change it to Dmg to everything instead of DoT, most enemys in eso move round alot so DoT ground builds kinda only work in trials... And skeletal pet should work same as sorc pets or atleast 1 minut, and for love of god we need blastbones back..!! Hate when ZOS think with they're asses..
Who would agree that vamp nerf is a good thing? It just makes pvp way worse once again. There will be hardly any chance to win a fight without having bigger numbers now. So only zerglings and nbs left. GREAT
Housing tour sucks,no tags for crafters houses, munduses etc. Closest tag I picked laboratory. So still essential housing addon is better. As usuall ZOS made crap patch, which breaks addons and make game unplayable for week,or 2 untill addons will get update. Only what cant be fixed by players is game economy, which is being broken in every patch
Anytime I see content which features a transform effect in ESO I'm like, _"Wonderful. I won't have time to read the tool-tips on these new abilities and I won't be able to shuffle them around on my action-bar either. Thanks for nothing ZOS; why did you even bother? Surely your efforts would have been better spent somewhere else (like fixing the 10 year old in-combat bug)."_
don't you worry, creators hate it too, but you tube algorithm thinks otherwise :D so in order to make the valuable info to as many people as possible its kind of a necessary evil.
Thanks for watching! Make sure to join the discord for daily discussions about ESO: discord.com/invite/F3Zd2ZzJNh
A thing i have always wanted for a non-pet sorc is for daedric curse would increase your own damage just like daedric prey increases your pets damage
Yeah cause sorcs don't have enough damage already
@@KillerDudeT19 non-pet sorc is still way behind a pet set up in pve in terms of damage output, so it would be nice to have more options. but in pvp, yeah, it would be a nightmare
@ginadau4371 exactly why the need to balance pve and pvp separately
@@KillerDudeT19 they can do it too, but they are lazy, they already have set's / skills / shields etc affected by battle spirit (which is the buff/debuff active whenever you are in a pvp area or duel)
Yeah pets are super ugly and are often covering half your screen, because of the FOV and they running behind you, i hate pets but sorc is my favourite class.
The warden changes suck so hard, i loved my frostwarden and now it has become another soulless dw msa twohander class. Also the nerf to arctic blast instead of polar wind was the single dumbest change i have ever seen in a game. A heal that cant be used while an enemy is in range? Who ever thought that this is a good idea needs to be fired from the combat team asap before he/she has the chance to touch more skills.
DPS is high though
You sound like Warden got Necro‘d. It did not.
@@drakensgreed2350 frost warden did though
I'll be honest, Frost Warden been suffering from weird builds for some time. This just hurt it more. I shoulda farmed more Maelstrom and Vateshran before my one bar got thrown into the deep end
Let's be serious. I ran warden main when they sucked. It's just random the nerfs and buffs every patch.
Bro I was listening to this in the background while at work at @52:50 the battle music kicked in and I kinda spaced out because it reminded me of all the fights I got into on Skyrim lol. Took me like 2 minutes to realise I was completely lost in the moment. Cheers bro
Love that fight music haha
Removed the stun from Wardens artic blast? That IS a huge nerf imo if so. Also losing 4% damage done from passive is another slap in the face to Ice Wardens. Ice mages need as much help as they can get. Worst changes ive seen for a bit. Was hoping enough would push back. Wardens need a stun and ice wardens need the damage.
Don't blame the devs. Blame the sweats.
I mean your statement doesn’t necessarily revolve around just ice wardens. Most dps are maxed out at DW/2h or bow/bow. I think they just need to completely rework staff passives to bring them back to viability. Ice staff wardens aren’t the only thing that is suffering. Front bar staff is just suboptimal outside of oaken builds
@@MrWingzeroo I agree that staff needs a little work overall. Especially compared to duel and two handers.
Penetration lines of a PvE looking set tell me that set is for solo builds. Penetration lines are absolutely amazing for solo builds. Medium armor builds generally need 1pc of light armor and two penetration lines to hit 18k pen if using the lover mundus and major + minor breach.
That means theyll also function really well for suboptimal 4 man builds, or they make room for the tank to run different sets than crimson or tremorscale or a crushing glyph.
Edit: its also worth noting the monster sets that give pen are usually pretty low damage for a dps as well which makes them way less desirable
Oh I def agree they are nice in some cases. It just makes the set a bit less flexible. But I guess it's a bit more bang for your buck to get some pen that way if you need it rather than swapping other stuff around.
@@skinnycheeks Definitely. I would appreciate if they made some new DPS monster sets soon though. Or just reworked some of the never used sets like Kargaeda. It has a sick effect and 0 use cases.
I wish they would make Monster Sets apply status effects if they want people to use them instead of nerfing charged. Right now only Zaan does that right? I think, it would make a nice trade-off with myths or 5-piece backbar/frontbar vs. Arena sets.
always appreciate these, as I miss the notes streams a lot [:
@@ursus.arctos13 hope it’s helpful info!
14:51 do you have a link to his UA-cam channel for that dk bow build?
Warden changes always feel like a mix of regret and want of trying to make the most out of an old change. Warden ice should have been Wood-based vine or earth traps and armor like enemies use and an alteration staff for defense should have been made eons ago. Not an easy task because all sets in the game would need plus one of a new item type but ZoS avoids smooth gaming experiences by being all over the place sometimes.
do you have a link for the one bar necro build you used with corpse burster?
I wonder if Corpseburster and Macabre Vintage proc off one another. Normally procs can't proc procs. But procs triggered by an enemy death, which was caused by a proc, have always been sort of a loophole. If they do proc off each other, I could see running them together in IA, until you reach a boss, then switching to a single-ish-target set.
41:18 the skeleton, mage, or archer is actually more of an effective damage overtime that scales on direct damage and provides a damage buff depending on which morph you pick. It’s not necessarily meant to be an active summon sense if he behaves more passively and only attacks the enemy closest to it that you attack.so it works much better and functionality by casting it in the middle of a fight and attacking the priority target with your skeletal mage closer to the target rather than on the outskirts of the fight.
Yeah I understand how it works. I just don’t like how it works cause it shoots the wrong thing a lot. And it is treated as a pet when it comes to all pet type bonuses
Wardens so weird if you wanna get the damage buff in pvp playing 29k hp you cant be on a alliance that gets emp often or pick up well buffs?
Damn didn’t even think about that. I figured just sit a bit above 29k and you’ll be fine but I forgot about alliance buffs.
You would just eat different food
@@Noshoesalowed then you would be 27k hp from emp or 26k hp from well buff
@@iAmCLPNthere’s a lot of ways to drop 2k hp not 4k.
Food
Cp
Passives
I’m not saying it’s a good change, to this day I think it’s dumb that the sorcc passive takes a ton of my resources and gives me extra health when I drop and atro on my tank for all of 15 sec during a boss fight, but it’s not hard to move stats around. Especially on class that gets a free 10% health.
The obvious solution is that their damage passive should be based on pre cp and buff values.
@Noshoesalowed not many ways honestly. If you pull up my channel I only solo / duo so I'm building the bare minimum defensively & sustain that works for me so I can get the most damage I can If I throw on boundless vitality what am I going to drop? Survival instincts and constantly get stam checked? Pains refuge and get hit even harder by the million proc sets eveyone is in? Etc etc just terrible design that somehow not only made it into pts but also made it into live. Ignoring feedback is why warden keeps getting turned on it's head over and over. But overall it's prob just better to build the normal 33-35k hp and ignore the option of a damage passive if you are on a alliance that normally has emp sadly that damage will be missed in this tank meta
Just a question regarding the archive resistances, do they stay at 9k beyond arc 5 ?
Dark flare getting a buffed empower timer is literally pointless. I wish theyd give it something juicy like a ranged wrecking blow alternative giving it major berserk for like 3 seconds. Make it hard to keep up, but the clear ranged spammable for templars. Its a super cool ability
Exactly 100%. Would love to use it as a range spammable.
yeah that change seemed a bit strange to me. wasn't really sure what they were going for.
I actually run dark flare and have been waiting for this update since I saw this a month ago, this will definitely help me with the upkeep of dark flare. For my build it will be fantastic
@@Josh-89 Out of curiosity, how do you use it on your rotation/build?
The Arctic blast change feels bad as a solo player because we lost one of our best solo tools. It still works, its just a worse than before.
What id really like to see is changes to the mostly unused teleporting an ally morph of the skill only pvp trolling wardens use. That skill could have been the aoe frost spammable instead.
@provisionalhypothesis they nerfed its self healing in solo settings, but its still a very good class. On my one bar setups I can parse over 50k on magicka and stamina builds which is wicked strong. Edit: over 50k on a 3m dummy, not a 21m.
"Free Update" their benevolence is unequaled 😂 The 10 seconds to major buffs for scribing makes 0 sense to me. It doesn't pair with the supporting 20 second DoT, and it makes it so that basically no one will ever use it, defeating the original purpose of "filling gaps". Thank you for commenting on this, it was really bugging me.
As an infinite archive fan, it's been awesome!
Super useful. Thanks.
What’s crazy about the vampire changes is now ppl who couldn’t beat someone before because they blamed the mitigation is still going to blame the mitigation and say it still needs another nerf even though the entire vamp skill line is completely useless now.
If nerfing Undeath by half makes the entire vamp skill line useless, then it needed to be balanced. You still will have complainers yes, but Undeath is in a much better spot than it was. They have no right to complain about it now, I dont see it getting nerfed further.
@@Stongez if you think the vamp skill line is “balanced” now then you’re not very bright. Go be a stage 3 or 4 vampire and tell me your entire build wouldn’t be better off without using it. At this point the entire skill line needs to be scrapped again and re done.
Is there any mention of known issues with Class Script pages? I've been stuck at 49 for like a month. I was doing master writs, they stopped dropping, so I ignored it for a while. Did a random pledge today and a master writ, no page for either.
Try battle grounds you get them in rewards a nd dungeons aswell that's how I got 50 👍
@@abettertomorrow5928 But that’s what I said, random vet dungeon that also happened to be a pledge, zero script page.
try normal trial or bg? do you may have one script on another toon?
@@SeaUnicorn That's my only possible thought if for some reason they would cap at 50 scripts. But I've only done scribing on one character, so I don't see how any others could have gotten one.
For those curious; I found the issue. Apparently khajiit had used ONE script at some point. And I guess you cap at 50, either per character, or by class, both of which would be stupid.
So, one was used/invisible to the count, leaving the stack of 49 as the remaining needed.
I guess I'm just used to holding a thing until the full count and then consuming them, whereas I somehow used one along the way. Since they are used one at a time, that one was missing/counted for invisibly.
I have been waiting for this! 🤘🙌🙌🙌
What date does this update roll out?
Already out on PC. Next week on console
Really wish more of the eso content creators would show alternative set ups not using Highland since I have not one single guild that will accept HS parse videos.
@@hushazrael yeah unfortunately it just gives the best numbers for most setups so that’s what most will do to be able to compare with their peers
I put together a Spattering Disjunction set for Arcanist, it looks cool but not as effective as I would have liked. It applies alot of status affects but they don't do much damage and only seemed to hit 1 target with the 2 affects each time, not to multiple targets, so unless they rework this alot it just does NOT measure up to alot of other sets, including older sets as well.
Warden changes have me cringing. Gg to the stamden, rip to the magden
glad i went with the stamden build. not sure why they nerfing mag warden more, at least if you want to use frost abitlies.
Thanks!
So...question. I may have just brain blasted or had a muffler kickback.
In a trial scenario, would combining two tanks with cheap ultimates using Nazaray Monster set and 8 dps using the maarselok Monster set produce around 1 mil dps from the every 10 or 20 seconds? Isn't that like a 6th of a bosses health?
Breton can get an ulti off every ten or so seconds using the cheaper ones because of the racial reduced costs iirc right?
The new scribing altar probably gonna cost more than my monthly salary
Good day!
Quick question, on a Heavy attack oakensorc running vet HM dungeons with a tank stripping 11k resistance.
Would it be more beneficial for dps to get the remaining 7k in penetration via monster piece, sharpened trait or lover stone combination than to have the increased critical chance from thief and slimecraw?
Build is sergeants, deadly, slime, oakensoul.
So there is zero pen essentially.
I'm just curious about your opinion if the increased pen would feel and work better for bosses and add pulls
@@Robert-pt2jz most efficient way is actually none of those, it would be light armor. So a set like noble duelist. But if you are set on deadly, yes you get more damage out of replacing those you mentioned with pen to hit the cap. Force of nature cp is also very efficient if you know you have a few reliable status effects going
I preach the use of Mora's Scribe, 2-3k more in the dummy same setup as Deadly. Plus extra Pen being in light armor. Pairs well with Oakensoul. Parsed on trials setup 93k dps.
Try a full pet sorc build
necro got giga buffed
Any buff to NB or Sorc has to be seen as a major failure where PvP balance is concerned. And these are not 'meh' buffs either, especially to NB. Blur will now proc Major and Minor Resolve every time it's used, in addition to it's other effects, making it probably the strongest defensive ability in the game. ZOS is firing the wrong people.
Skinny and Nefas producing less frequent videos is a sign for this game. I see it in queue times, population in main cities and in steam charts.
Not good.
Home tours is a silly feature. It's been on PC for a long time through a very popular housing add-on, and that feature of the add-on was rarely ever used.
So making it an official feature of the game really has no merit, other than to give the console community access to that feature, which again, rarely any of them will use.
I want a more comprehensive building mode for housing. Something that would give you absolute freedom to navigate the space while you place things.
I also really wish they would give us an infinite storage bag for furniture. It could be an ESO plus perk like the craftbag.
Another class set release, another completely DoA sorc class set.
Seriously ZOS, if they need help designing sets for sorcerers just reach out to the playerbase, I'm sure the countless sorc mains in the game would be more than willing to work with them to make something good but still balanced.
Can’t wait to see carry builds fall apart without the 30% mitigation
@yotito93 Now though it's not worth it at all. Vampire needs another major er...re-vamp. All abilities, ultimate, and passives.
“Carry builds”. The entire skill line is now useless thanks to players like you crying over the dumbest stuff just because you can’t kill ppl in one shot with your proc set builds.
Nice.
I recommend 2x speed for the video
Yeah sry I’m a little slower when I do these live. 2x probably a good idea
@@skinnycheeks whoa that's whole new way to enjoy skinnytube! :D
1.5 is perfect 2 was waaaay to fast for my old ass
Sweet
I think on warden i gonna use a lightnigstaff so i get 12% more direct dmg cause i cant go under 30k hp if they would say stay under 38000-40000 that would be no problem but under 30k hell na
Yeh,still damage loss, also loose 30% block mitigation from ice staff
@@MrKeysjimmy yeah but i dort need dmg migation on Front Bar and i have sword and Board on back bar
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I don't understand the Warden changes, like why do this weird checklist of what Arctic Blast should do when you can simply just reduce the healing and damage instead of making this stupidly complicated heal/damage mechanic also Piercing Cold was the one unique passive that make Warden uniquely Ice Staff for dps, now why would you run Ice Staff when you can use other weapons which are literally superior now since the 8% damage is now for every weapon type, now Ice Staff Warden is exclusive for Frostbite set or just tanks.
I'm just not at all interested in Infinite Archive...I ran the first arc once and quit and never looked back. I just hated it and yeah I could have kept going but hated it so much. I made myself complete the first arc but wanted to leave right from the start. Glad people are enjoying it but it's not for me. At least the housing stuff is kinda cool but really all the recent updates have been disappointing - this game is dying a slow death.
Arch got another nerf, Nightshade still shit for pve, necro got a buff. Over all a boaring patch if u main a dd.
Can nightblades please stop taking Ls? Can they have a patch that does for them what this patch did for necros? Please?
(Before people cry "but pvp!" There isn't as much of a top gap for nightblade in pvp as you would think, or really at all, for 1. And 2 you can pve scale. A good example is the "against monsters" req line in tooltips, but there is more you can do than that.)
SPOILER: SPIRIT MENDER DIES AT THE END!
The pain of seeing small Templar time stamps on every patch note video for YEARS 🥲
Vampires need another full rework. Garbage in pve and nerfed hard in pvp.
Yep big sad, ppl complained about undeath even though there was already so many draw backs from running stage 3 vampire as it was.
@TheAlphaOmegaX3 vamp is still strong both passives & skills just not broken anymore. though I wouldn't mind seeing the stun being looked at for changes sucks it's been left as a terrible skill forever
@@iAmCLPN pick a viable skill on vamp and I’ll tell you how wrong you are, mist form is viable sometimes but isn’t really that useful unless you like running away. All the passives are trash unless you’re fulling building into vampire and there is no viable PvP or pve build that is a full vamp build. The undeath used to be able to offset all the negatives for vamp but now the entire skill line is nothing but negatives.
@@iAmCLPN I agreed with you earlier on the warden stuff but I will never agree that Vamp is “balanced” now
@coreybroussard5264 both morphs of eviscerate? The Ult? Situationally mist & frenzy are great stage 1 & 2 passives are insane to have on nightblade stage 3 is still MAJOR and minor protection in 1 passive and stage 4 is still free invis for anyone if you wanna see how great that can be situationally check eman the chosen on youtube he uses stage 4 all the time
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i agree with sorc, i hate the pet style, feels like i have nothing to click.
Damn i hate Necro DoT passive, should change it to Dmg to everything instead of DoT, most enemys in eso move round alot so DoT ground builds kinda only work in trials... And skeletal pet should work same as sorc pets or atleast 1 minut, and for love of god we need blastbones back..!!
Hate when ZOS think with they're asses..
Who would agree that vamp nerf is a good thing? It just makes pvp way worse once again. There will be hardly any chance to win a fight without having bigger numbers now. So only zerglings and nbs left. GREAT
These are mainly PvP sets, and boy let me tell you some of them are busted. 20k tooltip on Lancer? Proc with javelin + meteor, cya
Housing tour sucks,no tags for crafters houses, munduses etc. Closest tag I picked laboratory. So still essential housing addon is better. As usuall ZOS made crap patch, which breaks addons and make game unplayable for week,or 2 untill addons will get update. Only what cant be fixed by players is game economy, which is being broken in every patch
Sorc sets suck, come on ZOS give us something worthwhile 😢
stick mount is the BEST IN SLOT for trample no matter which it is it will get the most laughs & boost dps by boosting group morale 😂😂
Anytime I see content which features a transform effect in ESO I'm like, _"Wonderful. I won't have time to read the tool-tips on these new abilities and I won't be able to shuffle them around on my action-bar either. Thanks for nothing ZOS; why did you even bother? Surely your efforts would have been better spent somewhere else (like fixing the 10 year old in-combat bug)."_
Trash
I hate "what you need to know" as a title.
@@Ikarafox thanks for sharing! 😘
don't you worry, creators hate it too, but you tube algorithm thinks otherwise :D so in order to make the valuable info to as many people as possible its kind of a necessary evil.
Very annoyed about flail nerf as a pvper
1000% kills any playstyle that isnt master & vate sadly rip the dizzy arc
yeah I was thinking that might be annoying on that side of things.