Cool to see you start over, and take another shot at the demo 😊 Currently with how AI behaves, I think that close quarter encounters are the most likely to end up by death. So when it's possible, I try to either put distance between the enemy and me, or camp for an opening, rather than pushing. One thing is especially infuriating: the playable character gets shook from being shot, enemies do not. They keep pushing, full auto, laser sight when close to the player. When they're distant, on the contrary, I find their aim quite forgiving sometimes.
Agreed. Yeah, I couldn't leave it at the walkthrough series. I enjoy this game too much! It provides lot of opportunities to demonstrate what games in this genre can and should do.
The quality of the demo makes me look forward to EA. I would like to see crouch be scrollable like in tarkov. And a free look is a necessity in these types of games. Let's look forward to more!
1:00:10 Oh boy, maybe you should try VR. No need to look at things to interact with them since your arms can move completely independently of your vision!
Fresh save, let’s goooo! Also, did my comment about Into the Radius ever post on your previous video? I tried answering you about it but can’t find a trace of it posting.
@@thestarvox Very odd, not sure why it isn't posting. Well anyway, to answer your question (hopefully), Into the Radius is a VR first person shooter that's kind of like STALKER Anomaly in the sense that it's open world, but also not like it because there's no human companions or enemies. Everything you fight is a humanoid or other odd-shaped creature that was created by the "Radius" itself. It's very good, but not sure if VR is your thing or not. I do have plenty of Into the Radius videos you can check out if it sounds like an interesting concept lol.
glad you started again, thought thats it^^ this demo delivers me more than any full price title atm.
Don’t forget to grab the ☕️ & 🍑’s early this time😁👍🏻 Glad to see you doing a new run, good luck!
You got it, thank you!
Cool to see you start over, and take another shot at the demo 😊
Currently with how AI behaves, I think that close quarter encounters are the most likely to end up by death.
So when it's possible, I try to either put distance between the enemy and me, or camp for an opening, rather than pushing.
One thing is especially infuriating: the playable character gets shook from being shot, enemies do not. They keep pushing, full auto, laser sight when close to the player.
When they're distant, on the contrary, I find their aim quite forgiving sometimes.
Agreed.
Yeah, I couldn't leave it at the walkthrough series. I enjoy this game too much!
It provides lot of opportunities to demonstrate what games in this genre can and should do.
Fantastic watch. The demo is growing on me.
Thank you!
Awesome work! Keep it up.
The quality of the demo makes me look forward to EA. I would like to see crouch be scrollable like in tarkov. And a free look is a necessity in these types of games. Let's look forward to more!
1:00:10 Oh boy, maybe you should try VR. No need to look at things to interact with them since your arms can move completely independently of your vision!
Ah, but I don't have any VR equipment.
Vladivostok is the major pacific port for the Russian navy
Oh yeah!
Fresh save, let’s goooo!
Also, did my comment about Into the Radius ever post on your previous video? I tried answering you about it but can’t find a trace of it posting.
I don't think so, it doesn't show up for me.
@@thestarvox Very odd, not sure why it isn't posting. Well anyway, to answer your question (hopefully), Into the Radius is a VR first person shooter that's kind of like STALKER Anomaly in the sense that it's open world, but also not like it because there's no human companions or enemies. Everything you fight is a humanoid or other odd-shaped creature that was created by the "Radius" itself. It's very good, but not sure if VR is your thing or not.
I do have plenty of Into the Radius videos you can check out if it sounds like an interesting concept lol.
Sounds cool. If I ever get into VR, I'll check it out.
Is there a map in the game map?
Not that I know of.
Having no aiming dot does make it tough. also I wasted many brain cells on the tutorial figuring out the improvised cooking station.
Oh no!
I'm looking into some of the mods for another video, one of which should be able to add a little marker to help grab things.