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Industrial saunas and their variants! | Oxygen Not Included
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- Опубліковано 8 лис 2022
- Taking a look at several different types of industrial saunas.
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I really like the way you merged the tutorial with a "fix my base" example. Lots of subtle details there!
Thank you.
The best sauna is one where you need to perform hard labor.
Thank you so much Echo, it is the first time I have attempted an industrial brick as you can tell. I saved this game and started a new colony as I always do when I get to this point. Thanks to you I understand loads more and can now make changes and get it up and running and continue with this colony. Keep up the great work you do, I look forward to seeing other "Fix my base" videos.
Thank you NatzyD!
I usually use a "vacuum wall" in areas with temperatures not close to dupe temp. Including my industrial bricks.
Advantages are:
Better thermal insulation.
Heat conducting wall
Tempshift plates can touch wall.
Cheaper construction.
Easy integration for vacuumed high wattage wire.
Tiles look better than insulated tiles (both to me and the dupes).
Disadvantages:
More setup time.
Difficult construction.
More space required.
I do like your vacuum wall idea, yeah it is more to setup, but very efficient.
A note about transformers: The big ones have a throughput of 4kw, making a conductive wire insufficient if there are consumers going above those 4kw. But, using 2 of the small transformers on that same conductive wire limits the throughput to exactly 2kw, which is what the conductive wire can take, and you can place as many consumers you'd want on that one wire, they'd never overload it as the two transformers can't supply more than 2kw. The small transformers, like all buildings initially made of ores, can be built using steel, niobium and thermium.
On steam turbines (as @Echo said 3, but two is better): 5 turbines is the max on one pipe. Each turbine has a maximum water output of 2kg, and liquid pipes can hold 10kg. Been using 5 turbine rows on cold-bricks (having about 12kg of 270° steam in the steam-room) for quite some time now, and never had any issue with water throughput.
All great points.
Cool steam vent at around 14:00min is WAY over pressure. You'd want to line it in air tiles, and then put layers of liquid like oil and petro. This will cover the tile of interest at a low pressure and force the steam out another tile.... Like a hydra electrolyzer setup.
7:00 I would just recommend doing this vaccum connection with conductive heavy wire instantly. If you ever need to replace for conductive version, it's a pain. Part that should never be opened again -> conductive.
I do this most times as well. Good tip.
Steam room startup can be considerably streamlined using a hydrogen chimney. The idea is that the steam turbines are not quite at the highest point of the brick, so the hydrogen will not interfere when it is running. You can fill it by running electrolysers in it for a while. The hydrogen works fine for keeping things from overheating till the steam gets up to temperature, at which point it compresses the hydrogen into the chimney. If the steam condenses for some reason the hydrogen will expand to fill the void and maintain cooling.
That's a really good idea! Just found out that thermal conductivity of hydrogen is only slightly lower than steam.
I just came back to this vid, somehow, and noticed one system that made perfect sense for me.
Any kind of hot vent in sauna & polluted/salt water dumped in -> steam turbine -> water split into 2 lines -> hydra oxygen generator -> oxygen goes back though steam vent tiles for chill, while hydrogen goes to steam sauna to be burned off.
I like using a 2 or 3 tile high row for the top and putting all the thermo aquatuners on it, but make the floor out of airflow tile. That way during startup you set up your sump pump for all the condensing steam to output above the airflow tile and the water will stay surrounding the aquatuners. The added bonus is the second level then becomes 5-6 tiles high which is perfect for the forge or metal refineries with auto-loaders a la Brothgar's automated refining setup. Loved the walkthrough though looking forward to the other two!
EDIT: that trick only works if you're not using geothermal at the bottom of the brick, where all the condensed steam is going to go. Also I'm kicking myself for having started all my blocks up the slow old-fashioned way.
I like your implementation.
Nice guide. Another trick to kickstart the sauna is to use pitcher pumps to grab a little magma and bring it into the sauna. You can drop in water to get things going. Works well if you can't build your brick right on the magma biome.
awesome video ! loved the part on Natz brick
Thanks Vincent!
very helpfull video for my little colomy! thanks echo!
Happy it was helpful. Thank you for the comment!
21:38 - the temp sensor is also set the wrong way around. It needs to be on Above mode, although you did of course Do It Right after the setup phase. I'm saying this mostly because it seemed worth bringing that error up specifically.
this was so helpful, thank you! My issue was polluted oxygen, didn't vacuum it all out.
Yep, I wanna to build a industrial saunas, your base is very good example. I will watch it later, especially, for the parts with two volcanos.
Can't wait to see the next two vids. I've only ever tried the straight sauna brick
🔥🔥🔥
mighty thanks i am working on my first sauna, this vid helps alot.
It is actually possible to start it without having a vacume, the steam pressure it self will push the gases either up or down, meaning they can be pumped out, as for tripping the steam turbines, you can either have a gas pocket on the side of the turbine meaning the steam pushes it above the turbines inlets, or you can actually bleed it by temporarely converting the tile the turbine is on into a vent tile (if the turbine room is cold enough the water from the steam will condence forming a semi air seal preventing steam from gushing out), or my fave method to swap the material of the tile out meaning during the split second the tile gets replaced a small sum of air will be pushed out effectively bleeding it out enough for the turbines to start working.
Use of the magma volcanoes in the sauna is something I was shocked at. I take it the steam is so fixed by the use of igneous tiles that the temp transfered isn't as high? I would really like to see how that works as there's always 3 volcanoes on the spaced out starting map, and I mostly just cover them up and forget about them.
Very cool episode, I'd be getting rid of the temp shift plates touching the abyssalite and neutronium tiles for the same reasons as deconstructing the ones touching the insulated tiles. very much looking forward to the cold brick video and also love the 'fix my base' idea
Good morning Echo, thanks for another helpful video!
The steam engines aren't there for power generation, but for heat deletion (defying thermodynamics) and possibly removing steam to maintain pressure for gas/water vents if necessary
As a newbie I absolutely love this series!!! Tysm Echo! One question, for saunas or steam turbines do you generally want 1 ton of water per open space tile?
One of your best yet. Have just started playing again and getting to the point this might be a good idea. Will have to try.
Thank you Kira.
I prefer to keep my industrial brick moderate in temperature. I've tried the hot variant, but it doesn't get hot enough to run the steam turbines on its own - any new material brought in keeps cooling the place too much, and everything built out of it when brought out is way too hot. Similar issue with power room - it can heat up to 120C but no hotter, presumably cooling down by transfering heat to the fuel injected into the power buildings. These were with building with ceramic insulated tiles in the outer layer, doesn't matter if inner is vacuum-gapped, ceramic carpet or gold tile. One cooling loop keeps the room at 22C, another keeps the turbines at 22C. They are separate because I had throttling problems in a previous build holding them all in one loop when it actually got hot enough to run turbines. It's been good enough to run non-stop ceramics production, and steel production until I ran out of the water planet's lime (100 tons of steel, wow!). Tungsten and niobium volcanos make steel obsolete, but molecular forge stuff still needs cooling. Atmosphere is hydrogen, cooling loop began as polluted water but eventually replaced with super coolant.
Decor - Inside layers were ceramic carpeted tile for walls and ceilings, and gold tile for the floor. The transformers are at the bottom layer where dupes never visit and distribute power through the brick. Decor is generally (26x9 + 22.5x7) minus industrial machinery, insulated ceramic pipes and ceramic bins. I built my farms and ranches in a similar way, so pretty much all work areas have 200 to 300+ decor with this type of design. I keep the heavy-watt conductive wire channeled through its own space either vertically or horizontally between metal or carpeted tile so dupes rarely see it. when they do there's easily 1 to 1 of wire/joint plate to metal or carpet tile for mostly neutral decor in those transition spaces, there is still some room for improvement but it's not a priority.
With niobium pixel packs decor can easily go up 270 in non-end spaces, so at that point it would be a luxurious industrial brick.
learning all the things 💌
Such a sauna has two main disadvantages. Construction time and duplicant movement time. In the later stages of the game, time is the most valuable thing, not some energy needed to cool down these machines.
When you say to make sure no breeching heat it literally there, your vacum cable spliter have Co2 in it. We all can see it even in termal mode 07:33
Thanks for this tutorial! I learned a lot
14:55 The steam turbine is touching the insulated tile, resulting in fast heat transfer. (the steam turbine has a heat bounding box of 4x5 for some reason)
Very nice video, very informative, great pacing
Thank you Karol.
You have by far the best videos for Oxygen Not Included.
I've got one question about the saunas, I've tried to build one with minor volcano but my stuff keep getting overheat damage, should I switch to a magma tank with a magma blade to control the ammount of magma that goes inside?
Either that or make it much bigger so you can absorb the heat more evenly?
At 20:30, you said 3 turbines to a vent, but you can do 5. They're 2kg of water at full production, and pipes move 10kg.
The important part is keeping their output off the main drain line. They need to Y on so the packets can merge. If an output sees even a partial packet in the way it won't output.
Great point.
May have missed this, but if you have something adding constantly adding water how do you balance that with the amount of steam? Put another way, how do you remove just enough water from the steam turbine outputs.
15:58 you can use the output of the steam turbines to extract the excess steam as water instead of gas pumps.
Absolutely, I do this using liquid shut offs to control the path of the exhaust.
I love your tutorials!
Thank you!
Instead of sending excess steam elsewhere, wouldn't it be better to take the water from steam turbine output?
I'm looking to build my first sauna. I have a pair of metal volcanoes near each other, a cool steam vent a bit above one, and hot water geyser below the other. I'm curious about the tiles to use as walkways, is there a possibility of heat damage or does the steam handle that?
How do you check for 100kg or higher steam pressure in atmo sensor ?(since atmo sensors only supoort upto 20 KG)
1 month latter but I don't see anybody saying it so I have to point that the radiant pipe of the desalinator was in the wrong place 😝
Hey Echo, I am planning to make a sauna with petroleum engines that runs forever which takes petrol from a petroleum boiler that forever runs, which needs a constant supply of water that i want to take from the polluted water turned into steam in the sauna. The loop is water positive so it should work in terms of material. However, I am worrying on how to get the right amount of steam/water out of the sauna, using gas pumps or just the output of steam turbines?
Possible problems for turbine output water: enough heat to always turn on? Enough output from the turbines(one boiler runs 4.x petrol engine which needs about 4kg water/s)?
Possible problems for gas pumps suck steam from sauna: a lot of pumps needed? where to locate the steam(there are also CO2 in the room)?
Also I want them to be cooled for some other use, to say max 50C. What is the most efficient way?
Use your turbines to control the steam level in the sauna. Then put a aquatuner inside of the sauna to keep the turbines exactly at the time your decide. You can decide on a good ratio of when to turn the turbines on and when they need to put steam back in the sauna or carry it away (hint: use a liquid shutoff to control the flow direction).
Hey Echo. I see you are using some of the decor mods for statues (love those btw). Any chance you might include some “custom portrait images” that use viewers could hunt out like Eater Eggs??? Hmm? 😅😊
As a matter of fact... haha.
Why do you use igneous rock for your tempshift plates? I thought a metal like copper would transfer heat faster, therefore goving the sauna a more evenly hot twmperature than igneous rock?
Tempshift plates are very expensive (800kg) so I use the resource we have a lot of. Plus, in a sauna you want the plates to HOLD heat not just transfer it. Igneous Rock is slow heating and perfect in that regard.
@EchoRidgeGaming omg you replied, hi echo I love your content.
Hey Echo or anyone else reading. I'm making my first Industrial Sauna, and I've selected my sauna area around FOUR volcanoes (3 normal Volcanoes [Not the minor ones], 1 Gold Volcano), and I can fit about 17 turbines on top of it. Would this be sufficient to tame all four, or am I biting off more than I can chew?
I also don't have access to space metals yet.
Glorious. Yes the 17 should be plenty. You could probably cut a bunch depending on the distance between the volcanoes and their eruption frequency timing. (In a current game I have 4 turbines handling 2 minor volcanos)
20:48 each turbine outputs 2kg water. A water pipe can take up to 10kg so you can connect up to 5 steam turbines to 1 water output into the sauna.
Did you work out if granite or igneous rock is better for temp shift plate?
I think I did, and have since forgotten. For these big saunas though, I don't know if it makes an impactful difference. Gotta remember to look again though. Thanks for the reminder.
Is there any specific amount of steam pressure to aim for inside the sauna? Any min or max that is best or that could cause problems, other than stifling vents?
Other than stifling vents and volcanoes, the more steam you have the less the temperature will fluctuate (because there is more mass to absorb heat).
How do you make sure the steam doesnt mix with your liquid lock? My lock is at the top next to the STs but it still breaks.
Use a liquid that doesn't boil at 200 degrees. Don't use water for the inner lock.
@@ArtemSayapov I did it again and built it slightly differently. Worked this time. I also used around 200kg of oil on the top tile of lock. Maybe the oil amount on my lock was not enough previously.. either way I'm happy I finally got my hot brick working after trying for three colonies...
@@MinusHumOn oh, did you not fill it completely? Yeah, that's a thing to worry about too.
How you think this new Conduction Panel will change things experienced ONI players do in their bases?
I still need to test it, but I suspect it will have a big impact.
I comment to help statistics
Happy birthday I should get you a 96 color box of yum yums.
So many delicious flavors!
14:39 audio spike a few seconds later
If I burn my entire rig, purchase a new one, I believe that spike is still going to be there just to spite me. Thank you for letting me know.
Is that a dupe Tiber Septim?
Me with no Industrie bricht at all
one problem, whats a industrial sauna?
So how do you handle the magma generated in your saunas?
The magma flashes to igneous rock very quickly.