Quintessential late 80's/early 90's fun to be had here it seems. Those boss designs are great and seeing it juxtaposed with the portly, almost chibi-esque characters is a charmingly quirky contrast. That spider boss transformation is cool.
Hey Alex! Do you plan to make more playthroughs of Toaplan games? It would be cool to see you playing titles like Knuckle Bash, Dogyuun, Pipi & Bibi's, Ghox, Rally Bike, Guardian and Demon's World, which were some of their non-shoot 'em up titles :) (P.S. I highly recommend you Out Zone! It's one of my favorite Toaplan titles out there :D)
Toaplan did have this odd tendency to step out of the shooter wheelhouse we know and love. Personally, my "whuh?" moment was when I found out they're the ones responsible for Snow Brothers.
@@KGRAMR Y'know, I was considering adding exactly that? Back when I used to goof around on MAME and other 'any way you can play' methods a lot more, a Toaplan logo was generally a sign that you were gonna have at least a decently fun time. Honestly, another 'whuh?' moment came when I decided to take a shot at actually PLAYING the Genesis version of Zero Wing, only to find that there was actually a damn solid game and good music behind that intro sequence.
@@YukaTakeuchiFan Seriously, in the span of 10 years, Toaplan released good games after good games. I also feel the same way but with Atari Games, who published Knuckle Bash in America but they were a bit more inconsistent with their output. Marble Madness, Paperboy, Gauntlet, 720, S.T.U.N. Runner, Road Riot 4WD, California Speed, Primal Rage and the San Francisco Rush series to name a few were all decent little titles, even with their flaws.
Interesting how this is different in a lot of little ways from the original arcade game. Adding bosses was mostly an improvement, but splitting the last stage into three separate stages without giving the player enough time on the last stage feels like a kick in the nuts. You were going at a good pace with all the powerups and the extra clock and you _still_ didn't have enough time. Feels unfair.
Crazy thing is, you mention a few things being simplified from the Genesis version - but I looked up a longplay of the arcade version a while ago (my first exposure to this one was the Big Bad Gameathon), and that fake hostage situation at 7:06? While the situation itself isn't unique to the Genesis version, the fact that said fake hostage is the ACTUAL second boss rather than a normal-ass enemy after a re-run of the flying dragon boss IS unique to this version. Guess Toaplan wanted to trip up arcade players. (Also, I like how the final boss has a unique reaction to seeing you return for a second shot at him upon losing a life. You almost NEVER see that sort of thing in ANY game.)
Ubiquitous Eric Cartman comment, but now I hear his voice in my head screaming "LIGHTENING BOLT! LIGHTENING BOLT!" like that poor LARPer that was featured on that Daniel Tosh show.
For anyone that may find interest in this.. With the aid of this crafting & building game that is like Minecraft but is a side scroller called Terraria. I re-created this game called Wardner, but I drew more from the original arcade version called Pyros. They changed alot of the level layout when they translated the arcade to the home console version. My Terraria world is called Wardner's Pyros , but don't go looking for it because I do not have this up on the net. I did this on the Nintendo Switch.
*_Soooo..._* am I the only one that thinks that the protagonist of this game looks like the _Lemmings_ from... well, *_Lemmings_* ? Maybe it's the eyes or the lack of a nose?
Wow, the bosses are terrifying. You wouldn't be able to tell how disturbing this game really is just going by the look of the main characters, who look like they were rejected from Magical Puzzle Popils or something.
Quintessential late 80's/early 90's fun to be had here it seems. Those boss designs are great and seeing it juxtaposed with the portly, almost chibi-esque characters is a charmingly quirky contrast. That spider boss transformation is cool.
I can't help but think of Eric Cartman when I see the main character.
yeah lol at least better than that game with the inflation fetish adventures of chris.
This would be the game version of the dedtotated wam kid.
I was here thinking South Park creators stole their cartoon design from this, before I saw your comment.
Indeed, clearly the "Stick of Truth" was a lot different than I remember.
Lol! Can't unsee it now.
This quirky platformer is a fun and easy, but weird, adventure. I was pretty surprised to find out that the original arcade game was made by Toaplan.
Hey Alex! Do you plan to make more playthroughs of Toaplan games? It would be cool to see you playing titles like Knuckle Bash, Dogyuun, Pipi & Bibi's, Ghox, Rally Bike, Guardian and Demon's World, which were some of their non-shoot 'em up titles :) (P.S. I highly recommend you Out Zone! It's one of my favorite Toaplan titles out there :D)
Toaplan did have this odd tendency to step out of the shooter wheelhouse we know and love. Personally, my "whuh?" moment was when I found out they're the ones responsible for Snow Brothers.
@@YukaTakeuchiFan Yet, when they did, most of that stuff Toaplan did was pretty decent. Obviously my favorite was Snow Bros.
@@KGRAMR Y'know, I was considering adding exactly that? Back when I used to goof around on MAME and other 'any way you can play' methods a lot more, a Toaplan logo was generally a sign that you were gonna have at least a decently fun time. Honestly, another 'whuh?' moment came when I decided to take a shot at actually PLAYING the Genesis version of Zero Wing, only to find that there was actually a damn solid game and good music behind that intro sequence.
@@YukaTakeuchiFan Seriously, in the span of 10 years, Toaplan released good games after good games. I also feel the same way but with Atari Games, who published Knuckle Bash in America but they were a bit more inconsistent with their output. Marble Madness, Paperboy, Gauntlet, 720, S.T.U.N. Runner, Road Riot 4WD, California Speed, Primal Rage and the San Francisco Rush series to name a few were all decent little titles, even with their flaws.
This was an early arcade game I played back in the day at the mall. It was an unique game for its time. It was alright.
The thumbnail is gold.
I never thought there'd be an arcade game about Cody's mom fighting off a non-sus person who's actually a horrific spider monster.
I never could finish this game as a kid. THX>
Interesting how this is different in a lot of little ways from the original arcade game. Adding bosses was mostly an improvement, but splitting the last stage into three separate stages without giving the player enough time on the last stage feels like a kick in the nuts. You were going at a good pace with all the powerups and the extra clock and you _still_ didn't have enough time. Feels unfair.
I played this when I was like 6, and have spent years trying to figure out what game it was. Thank you... could never get past that spider lady lol
Same here! It came in a cartridge that also had Moonwalker in it
I beat the arcade version of it a long time ago,but not this megadrive/genesis version of it.
K lindo recordar con estos juegos
Saludos desde la CDMX
This was my #1 arcade game. 10p and I could get to the last level
22:49 First ever boss to remember your deaths against them?
Crazy thing is, you mention a few things being simplified from the Genesis version - but I looked up a longplay of the arcade version a while ago (my first exposure to this one was the Big Bad Gameathon), and that fake hostage situation at 7:06? While the situation itself isn't unique to the Genesis version, the fact that said fake hostage is the ACTUAL second boss rather than a normal-ass enemy after a re-run of the flying dragon boss IS unique to this version. Guess Toaplan wanted to trip up arcade players.
(Also, I like how the final boss has a unique reaction to seeing you return for a second shot at him upon losing a life. You almost NEVER see that sort of thing in ANY game.)
Ubiquitous Eric Cartman comment, but now I hear his voice in my head screaming "LIGHTENING BOLT! LIGHTENING BOLT!" like that poor LARPer that was featured on that Daniel Tosh show.
For anyone that may find interest in this.. With the aid of this crafting & building game that is like Minecraft but is a side scroller called Terraria. I re-created this game called Wardner, but I drew more from the original arcade version called Pyros. They changed alot of the level layout when they translated the arcade to the home console version. My Terraria world is called Wardner's Pyros , but don't go looking for it because I do not have this up on the net. I did this on the Nintendo Switch.
post vid or it didnt happen
I never played that game before.
Same here, man. Same here.
Huh? Never heard of it before!
Amazing game
7:06 reminds me of my wife
Acid reflux of that magnitude would make anyone cranky.
i think it was a warning of bipolar women lol
*_Soooo..._* am I the only one that thinks that the protagonist of this game looks like the _Lemmings_ from... well, *_Lemmings_* ? Maybe it's the eyes or the lack of a nose?
Did u play this growing up?
Maaan, imagine if we got a ROM size that was bigger than the arcade game (8 Mbits). We could have more detail than the arcade game like Atomic Runner.
are there any rpg/jrpg games for the Genesis?
Check out Phantasy Star 2-4
Pier Solar and the great architects.
Wonder Boy IV (not a real rpg)
Phantasy Star IV, Shining Force 1 and 2, Pier Solar
Not crazy about the music.
Still better than the arcade for sure
wardner lol
Wow, the bosses are terrifying. You wouldn't be able to tell how disturbing this game really is just going by the look of the main characters, who look like they were rejected from Magical Puzzle Popils or something.