Overall a very good video. However, someone who Spins Yarns (with an s) or Spins a Yarn is a story teller that tells a lengthy tale of myth, legend, or complete fantasy. More of a bard. They don't literally spin wool into yarn. Also looking forward to this game. Keep up the good work.
Actually the Term Yarns or Yarn is not so specific for Appalachia. The Natives of Australia have adapted the Term for their practice of telling teaching stories and talk deeply about a specific topic.
Picked this up a few weeks ago. I have never played Cypher system but find it intriguing and I am very much looking to get into it. Fan of the podcast here so obviously it checks all those boxes for me. I will say, the book is very comprehensive and honestly I think I would have loved something like this when I first started DMing because there is a whole chapter on running the game that has less to do with mechanics and more to do with how to think like a good GM. That information will be valuable to anyone picking this up who is a brand new game master. Almost finished with the book and once I am I will be trying to get a group up and running.
Backed this at “Delver” level and am absolutely stoked for it. Also, I just subscribed here after YT suggested this vid; your presentation is excellent!
A lot of the spookiness from the podcast and setting remind me a little bit of another podcast series from the mid-2000's called Shadow Falls (by Mark Yoshimoto Nemcoff). "For every light that shines... A shadow falls."
This definitely has me inspired! I'm working on a short story that fits nicely with the overall vibe of this, so I'm considering maybe using that as a basis for an adventure or campaign. Yet I'm also thinking of going international, like exploring the cursed ruins of Babylon or something like that-maybe a twist on something like Indiana Jones, or the Disney film Atlantis: The Lost Empire, or the recent Moon Knight. A bit more swashbuckling, perhaps, but adjacent to this. I supposed the generic rules would work fine for that, but I do like the haunted feel of this new book, too. Lots of possibilities...
I loved Vaesen and Alien so much but always missed more options for my players when it comes to character creation and levelling up. This has it. Also the mechanics allow more variety in difficulty etc without being more complicated than the year zero engine. Well I will play this game and use some of the Vaesen from Free Leagues excellent rpg. I haven't gmed or played cypher yet but I am already very impressed by what I read.
Other than a TTRPG, this setting is thematically perfect for a Torment video game. Think Planescape Torment, or Torment: Tides of Numenera. Something like "Torment: Old Gods".
I have backed but am reserving judgment until I play with my RPG group. I like the Cypher system and the way the cards (in the video) are laid out. I love the setting, the ambiance, the monsters and frankly Mr. Blevens warms my very heart. That being said, the pronouns on the cards in a narrative focused game that should be less about mechanical builds and more about who they are in this world seems unnecessary to me especially considering how many characters are neither human nor genderable. If genders played a significant role in the game, sure, mention it. But as there surely isn't a difference, since doing so would be inequities, why even mention it? It doesn't matter if a demon identifies as a human gender. It doesn't care. And if we care... Who cares??? We dead!
I agree, pronouns are an instant turn off. I had one of the alphabet soup people in my group that pissed, moaned and whined at every turn "it" destroyed the game and broke up the group. The players hardly talk to each other now. For that, I will gatekeep my next game.
As soon as you said "he/him" I shut it down. This is a nifty idea... I LOVE the wonderful tales of Manley Wade Wellman, the great teller of Appalachian tales, and he would be rolling over in his grave at the identity BS in sited upon by a deliberately ignorant and politically correct (appearance of moral posturing) minority who think all the world must participate in their delusion.
Overall a very good video. However, someone who Spins Yarns (with an s) or Spins a Yarn is a story teller that tells a lengthy tale of myth, legend, or complete fantasy. More of a bard. They don't literally spin wool into yarn. Also looking forward to this game. Keep up the good work.
Good to know! It seems like there's going to be a lot of vocabulary to catch up on when the full book hits!
I'm guessing there is going to be a lot of idioms specific to Appalachia that will need to be defined.
@@PerhapsMyDad totally. I imagine the book will handle that well!
Actually the Term Yarns or Yarn is not so specific for Appalachia. The Natives of Australia have adapted the Term for their practice of telling teaching stories and talk deeply about a specific topic.
Picked this up a few weeks ago. I have never played Cypher system but find it intriguing and I am very much looking to get into it. Fan of the podcast here so obviously it checks all those boxes for me. I will say, the book is very comprehensive and honestly I think I would have loved something like this when I first started DMing because there is a whole chapter on running the game that has less to do with mechanics and more to do with how to think like a good GM. That information will be valuable to anyone picking this up who is a brand new game master. Almost finished with the book and once I am I will be trying to get a group up and running.
Backed this at “Delver” level and am absolutely stoked for it. Also, I just subscribed here after YT suggested this vid; your presentation is excellent!
Thanks for this video. It's convinced me to back this project on Kickstarter.
I hope the McElroys pick this up when it's out, considering their background.
We are going to play this game!
HELL YES
Yes we are!!!!
Thank you for putting together this video! I'm totally new to anything RPG and still backed this game and I can't wait to get more help like this :D
Excellent Video.
A lot of the spookiness from the podcast and setting remind me a little bit of another podcast series from the mid-2000's called Shadow Falls (by Mark Yoshimoto Nemcoff).
"For every light that shines... A shadow falls."
I'm unbelievably excited for this!
This definitely has me inspired! I'm working on a short story that fits nicely with the overall vibe of this, so I'm considering maybe using that as a basis for an adventure or campaign. Yet I'm also thinking of going international, like exploring the cursed ruins of Babylon or something like that-maybe a twist on something like Indiana Jones, or the Disney film Atlantis: The Lost Empire, or the recent Moon Knight. A bit more swashbuckling, perhaps, but adjacent to this. I supposed the generic rules would work fine for that, but I do like the haunted feel of this new book, too. Lots of possibilities...
Outstanding video that makes a strong case. Well done.
outstanding viideo! I must back this
I loved Vaesen and Alien so much but always missed more options for my players when it comes to character creation and levelling up.
This has it. Also the mechanics allow more variety in difficulty etc without being more complicated than the year zero engine. Well I will play this game and use some of the Vaesen from Free Leagues excellent rpg. I haven't gmed or played cypher yet but I am already very impressed by what I read.
Other than a TTRPG, this setting is thematically perfect for a Torment video game. Think Planescape Torment, or Torment: Tides of Numenera. Something like "Torment: Old Gods".
Great video, like always!
This looks really cool!
Excellent.
I have backed but am reserving judgment until I play with my RPG group. I like the Cypher system and the way the cards (in the video) are laid out. I love the setting, the ambiance, the monsters and frankly Mr. Blevens warms my very heart.
That being said, the pronouns on the cards in a narrative focused game that should be less about mechanical builds and more about who they are in this world seems unnecessary to me especially considering how many characters are neither human nor genderable. If genders played a significant role in the game, sure, mention it. But as there surely isn't a difference, since doing so would be inequities, why even mention it?
It doesn't matter if a demon identifies as a human gender. It doesn't care. And if we care... Who cares??? We dead!
I agree, pronouns are an instant turn off. I had one of the alphabet soup people in my group that pissed, moaned and whined at every turn "it" destroyed the game and broke up the group. The players hardly talk to each other now. For that, I will gatekeep my next game.
That dificulty x 3 is so stupid. Why not just say the dificulty? Why add an extra ster (x3) to define the dificulty? nonsense
As soon as you said "he/him" I shut it down.
This is a nifty idea... I LOVE the wonderful tales of Manley Wade Wellman, the great teller of Appalachian tales, and he would be rolling over in his grave at the identity BS in sited upon by a deliberately ignorant and politically correct (appearance of moral posturing) minority who think all the world must participate in their delusion.
Pronouns lol im out