@@genericwhitekidthesecond4330 I don't think there's a single person who calls underground Tony Hawk 5. Regardless of whether it's the fifth game in the series, I'm pretty sure what they meant was Tony Hawk 5, like with the actual number in the title.
I mean with asset flips it’s usually just one dev or a really really small team that want to make money but this is a god damn studio with somewhat budget making this game
No way in hell this is buying a Camaro used or otherwise or even a single rock of crack. Maybe like a beat up 90s Toyota Camry and a pack of cigarettes.
The white text on a black background in a white rectangle with a slightly misaligned corporate logo image (with no alt text so people who can't see well can't read the stock "apology")
Isn't everything on the island big? Just makes him look like a regular sized gorilla if thats true. Like if humans showed up, they'd be ant or mice sized. To be fair though, they don't do a good job conveying any sense of scale if that is what's happening... and if it isn't, then he just seems like a slightly-larger-than-average gorilla
Honestly the Kong-cept of the game isn't even as flawed as Gollum, they just executed it with negative effort. Imagine if like after beating a boss there was a "monkey-see-monkey-do" sorta thing where Kong would learn new attacks based on the defeated boss. Like that red crab would let Kong learn a grab attack or whatever
gollum also didnt really seem like a bad game, in fact its concept is way more ineresting than kong... The issue with Gollum was that they clearly had an awful development and the game released closer to its beginning than finishing...
With Unity down and out, it looks like Unreal is gonna be our primary source of 3D asset-flip trash now. I can't believe that Gollum-likes are now a genre.
Given unity back pedaled on literally everything and even ousted their CEO, most of the devs that were scrambling to switch engines stopped scrambling to switch engines. Was an interesting, like, week and a half though.
@@warbossgegguz679 Why tho? The system they changed to is still pretty terrible, still charging based on the number of installs, and has most of the same issues, just they changed the numbers.
@@warbossgegguz679 It's not really over. As somebody that knows a handful of AA and indie devs... they've still gotten up and left. I know one that plans on finishing his game on Unity then leaving, then one that threw out three years of work to restart on Unreal. They may have backpedaled but they fumbled so hard and stayed silent for ten days, long enough for most developers to think on it over the weekend and make the hard choice on Monday/Tuesday.
A lot of people were already unhappy with Unity even before their latest stunt, it was really something of a final nail in the coffin moment. It's good people can safely finish their projects now at least, but I don't imagine many are gonna be sticking around now when even something like Godot is proving to be perfectly capable without any associated financial risk whatsoever. The only reason Unity backpedalled is because they realised they were gonna get absolutely fucking smoked in court.
At the 16th frame on exactly 23:00, you can see the dinosaur that is supposed to climb over the fallen tree already there. Reminds me of Sonic Forces cutscene jank.
Apparently the reason they were able to get the King Kong liscensing is because this isn't actually Monsterverse Kong, but an entirely unrelated book called "King Kong Skull Island" or something
Why do you feel so SMALL in a game where you're KING KONG?! You should be towering over trees, bushes should get stuck between your toes, the earth should tremble with every step, rivers should be crossed in a single step, the camera itself should be struggling to keep you in frame because you're just that massive. Here... The camera is pulled to far back, there's too much room in the frame, the trees are all taller that you, even the weakest enemies are about your size or half your size, and the tall mountains just feel like a cheap way to keep the player contained. You don't even have anything like small deer or something to give you an idea of just how big King Kong is by comparison. You're supposed to be the size of a towering giant, but the island looks too big for you, like is the island itself a continent? Be honest, if this game wasn't titled King Kong, wouldn't you think that you're just playing as an average sized gorilla?
that's what i was thinking, he looks dude sized like this was just supposed to be a generic rpg but they saw that the kong ip was cheap and figured people will buy anything if monke
Is it weird that I'm glad that games are back to being shovelware? Like, games are bad on their own merits again, instead of because of stuff like lootboxes and gacha and day 1 dlc. Nature's healing.
I promise those words actually mean something And yes every time you see water glitch out in a source map It's the map makers fault for not knowing the obscure rules of the source engine
This makes me feel like we're entering the Atari era again and it's just a matter of time before an E.T. happens and reeeally screws the AAA industry over in general
I honestly hope that becomes the case. It’d be the boot to kick a lot of companies in gear to actually make quality titles instead of just focusing on ways to monetize them.
weird how Activision seems to play a part in both instances of this hypothetical, huh (I know Activision didn't develop E.T., but a lawsuit they had about game cartridges & being able to put out tons of stuff for Atari as a third-party was one factor of the oversaturation leading to the video game crash)
I get the feeling we're headed in that direction too but I suspect it'll be AAA games being consistently unfinished and buggy messes rather than AA shovelware like this. People don't generally expect games like this to get such high publicity and attention
In the event an E.T. level crash, I highly doubt the higher ups that are responsible for all the scummy business/creative decisions will suffer as much as those below them (You know, the actual devs). Even if they did they'd probably just blame something else instead of accepting responsibility.
I mean, the PC has been extremely free-market since commercial computer games came into existence. Business practices around games have changed so drastically since the 80s that a scenario like that couldn't happen today. It would require literally all consumers and retailers to just GIVE UP on video games as a whole because of perceived lack of quality... which would like never happen in the modern entertainment industry. The only reason licensed games went away was because the rising costs of development basically made it impossible to break even and turn a profit on tie-in games. That and IP holders are much more restrictive about who they contract. Hence most modern licensed games are usually HUGE projects like Spider-Man or Guardians of the Galaxy that get years of development and a fuck ton of promotion. Because it's a MASSIVE investment from the very start. This post started off shorter but I got derailed and it became a genuine response. Sorry.. :) Edit: And keep in mind, the crash itself was contained almost entirely to the US alone. The same year of the crash was the launch of the Famicom in Japan, and consoles weren't big in Europe until the Master System/Megadrive so everyone just used home computers for gaming (a trend that continues even today). The crash is a relic of a time where video games were seen as a cheap novelty and were extremely limited experiences compared to cinema. Now, they cost more too make and make more money than movies and TV.
The loading screen dino at 29:17 is quite literally just taken straight from the Malusaurus (a.k.a original indominus rex draft) concept art from Jurassic world. Lmao
What's even worse about the JPG scene is you can even tell that it is just a floating image out of bounds, as you can see the void at the bottom left. They couldnt even have the image fill the screen.
Man... knowing this is from a local developer, in a country where game development it's still small but currently going strong, this feels like a kick in the balls. They singlehandedly ashamed the whole community. Very cool.
@@seymorbuns5363 Tormented Souls, Clash: Artifacts of Chaos (or Zeno Clash 1 & 2 from the same franchise and devs of Rock of Ages), ProtoCorgi, The Signifier, Teacup, Long Gone Days, Urbek City Builder (quite a nice city builder)... to name a few.
@@nonungus Wow, I had no idea Tormented Souls was from a South American dev. Between that and Fobia (Brazilian), y'all are damn good at survival horror. Neither did I know ACE Team was Chilean. Genuinely, I just assumed they were French because of how trippy Zeno Clash and Eternal Cylinder are (lol), but I also didn't know they were the devs that made Rock of Ages. Knew that was Chilean, just didn't know it was the same dev.
AVGN needs to do some more modern games, I know the classics are his thing, but there has been so much trash recently that has come out. He needs to do a Modern AVGN series, lol.
It sucks that Twitch is privating because of copyright, but just as Vinny pointed out with Chat Replay you can watch the youtube fullsauce with the twitch chat too making it pretty seamless.
Yeah but I feel like people gotta talk about the insanity that is the person making a megalovania COVER is able to claim ownership, and thus income from it. You know the funny meme song nearly everyone knows is by Toby Fox, not some rando who made a cover.
@@siegfriedhiryu4660That’s just the unfortunate part of having an automatic copyright system. Sometimes it’s not even malicious, since Vinny has had issues with automatic claims striking people using his music despite it being allowed. This applies to covers as well, since covering a piece of music can give rights to that specific cover.
@@siegfriedhiryu4660It's basically impossible to get your music on Spotify and the like without ending up in content ID. The distribution companies want the extra royalties and force it on you. The only way around it is to refuse to put your cover songs anywhere but Bandcamp, which isn't ideal.
@@siegfriedhiryu4660 Toby has legal grounds to to take action against them for that. He won't because he's far too chill, but I'm just pointing out what they're doing is literally illegal.
If Gollum was better or if Redfall was worse, we could have had 3 fighting for the crown. I guess the magic that made Baldur's Gate 3, Tears of the Kingdom, Mario Wonder, and Spiderman all release this bloody year had to be taken from somewhere else
It's not often that I will outright call something a "scam". But after literally just a few moments of research I don't know what else to call this. What happened here is that back in 2005 a company called DeVito Artworks re-wrote an AU version of the original 1932 novel so that they could claim copywright over that specific version and go around saying they "had the rights to King Kong". This new version (which just happened to coincidentally come out the year of the Peter Jackson remake) is called the "King Kong of Skull Island" property. Very blatantly by the naming of this game they are trying to trick people into thinking that this is affiliated with the recent Warner Bros. movies. These people seem to have crafted an entire media empire based on riding the coattails of legitimate films that take place in the King Kong universe. This is next level copyright trolling.
While legal, it is super obvious and grimey. Isn't it well within range of a lawsuit from Warner Bros because of how blatant it is? Like, everyone is thinking this is King Kong, but it's secretly just Kong. I'd say they could take whoever commissioned this game to court for hurting the Kings rep.
jesus this game.. is certainly a Game. (also to comment on the beginning) thank you to johnny & anyone else who helps the VOD channel (and its sisters) run :) i love having vinny vod channel to just chill and watch everything. i personally dont mind lacking chat bc its distracting for me.
the fact this game exists is an anomaly in and of itself, this artist named joe devito somehow befriended the estate of merian c cooper and they gave him free reign to do whatever he wants with kong. he has approved comics, a few toys, novels, crossover comics and novels featuring the planet of the apes, doc savage, and tarzan, and he currently has james wan pegged to produce a tv series based off his version of kong on disney+. this is actually the second game based off his version of kong, the first being a vr motion simulator exclusive to arcades. supposedly he tried suing the monsterverse movies of kong because his version and theirs both were orphaned by weird dinosaurs.
The decision to make Kong walk bipedally despite all modern depictions having accurate gorilla knuckle-walking is… certainly a choice. It makes him look like a big weird baby man.
Am I the only one who sees Kong as tiny in this game? Look at all the things we have to compare Kong's size to: giant trees, giant dinosaurs, giant crabs, giant spiders. Everything is so big in this game that it makes me feel like Kong is the size of a regular gorilla.
Damn, I knew the company had a poor reputation but I never realized it was the Big Rigs company. Honestly suprising the Nicktoons games under them turned out passable considering that then.
@genericwhitekidthesecond4330 Yes but those sections were clunky. I feel like you could make a Kong game today where you can walk through the island, trees the size of shrubs, animals scurrying, and leap around on mountians. This game doesn't make you feel like a giant at all. I hope WB makes a Kong game from their own WB games and does it right. Kong deserves better.
I remember joining the stream late and actually thinking those objectives were real. This game was so boring but I wanted to see the fecal meter and kong wife so I kept watching.
I can kind of appreciate what they were trying to do with the roar feature. Waypoints and mini maps take your focus out of the game. By contrast, having the roar show where you're supposed to go keeps your focus in the game world. It's a shame that it doesn't seem to work outside the first level.
@@emberblaine was gonna say. As a fan of monster/kaiju movies, Kong's size was always something that confused me with the prospect of Goji v Kong, so it makes sense they retconned it for monster verse and the Toho movies.
i think one of the gravest sins nobody is talking about is how this is a game where you play as king kong but nothing about it makes kong feel particularly huge. if you're gonna make a kong game you better fucking make feeling like BIG MONKY a priority
Just absolutely no scale in this game. This Kong is meant to be like as tall as a hill or something, so how damn big are those bushes? the trees? I know size in Skull Island is fucked up but did they not put a single moment of thought about the size of their playable character? I mean, I don't think they had any thoughts. At all
Always fascinated by the ecology of Skull Island where every animal is infinitely aggressive all the time. Don't know if that's a book thing or a Peter Jackson version thing. Also like how Gaw's species has the ripped upper body strength of a typical deviantart scaly fur-sona (scail-sonas?)
Pretty much all versions of Skull Island has most of the wildlife depicted as very aggressive, which probably means that Kong was far from being the only reason the natives built the wall. The only exceptions I can recall off the top of my head are the Brontosaurs in the Peter Jackson version (plus an ostrich like creature that Andy Serkis' character accidentally killed in the extended version) and the big buffalo is the 2017 movie. Though I think that may be the point of why Kong is the king, nearly every creature on the island is a crazy murder beast, so he constantly has to battle to stay on top.
I mean it kinda did worked. Specially if people get it on things other than the PC... Which with the exposure it got I'm pretty sure people did indeed bought it for something like the Switch.
It's like the carny in a dunk tank yelling insults at passers by, "What did he just call me?! Better give him my money and show him who's boss!" Seriously, giving time/attention/money to the latest hate boner dumpster fire only incentivizes more of them as an alternative to making good games for a contemptible audience.
This is truly a marvel of game design. This reminds me of games made by students who are just beginning to use unity. How this managed to get greenlit and published is astonishing.
I really loved how you rip off the big crab's horn during his first phase, but if you die afterwards he just continues to not have a horn every other attempt, only to have a horn again for the cutscene every time you defeat his first phase
Probably nothing, it's likely they were just the cheapest contract on offer and as a result the sloppiest game came out of it. Those 'license title we don't want to do but need to keep the studio lights on' sorts of things.
@@izuthree King Kong itself (not the movie) is on the public domain and all the other games from the dev team are shovelware garbage. It's just a cashgrab, probably hoping that someone was dumb enough to buy it without knowing how to refund.
While it is easy to say "lol they didn't even TRY with this game" I really feel like there was meant to be a more complete game here, but it was rushed out by the publishers. The attempt at a cel-shaded art style makes it seem like the actual devs wanted to make the game stand out in a good way, and it likely could have had the game been given time to cook. To me, this looks like a game that wanted to be something more, but was forcibly spat out by publishers once it was deemed "playable" from start to finish, regardless of the current state of the game's content. The infamous Jpeg cutscene especially hints at a forced release to me - the way that it just cuts to the still image, combined with the fact that it doesn't fill the screen so you can see that it's placed below the level geometry. It very much looks like a cutscene in its development phase, with the still image acting as a placeholder for what would've been either a transition into a proper cinematic or a flashing image in the MC's mind. Similar to how animators will use 2D planes as placeholders for visual effects that get added in later. Of course, I'm not saying that there's a masterpiece of a game buried underneath this. I have a feeling that even with proper time to be polished and ironed out, it would've still been at best a mediocre beat-em-up platformer. I'm just saying that I don't think the developers intended for the game to come out _quite_ like this. Edit: Seems my assumption was correct, as ex-IguanaBee devs have come out saying that they were only given a year to develop the game from scratch, which definitely explains a lot.
I saw clips from this stream and I had _no idea_ it was a _licensed movie game._ I'm still stunned in disbelief. I thought it was a free meme game that someone did over a weekend for funny monke meme.
1:38:34 to 1:38:37 Jesus, that's one of the angriest reactions I've seen from him so far. Had me rolling. The floating brain incident in his spooky's jumpscare mansion playthrough is the most still.
Did Vinny say this game was $30? At least he got the Gollum game for free. I feel bad for him having to spend his money on this shit for our entertainment.
The original book is in the public domain, but multiple companies apparently own the rights to different interpretations of the character. It’s a confusing situation.
I am a Spanish speaker and apparently the Chilean company that created this video game did not use all the money that Warner Bros. gave it and everything seems to be a case of scam, Chileans do not have a very good reputation for their honesty.
@@warbossgegguz679 From what I have investigated, the one that granted the licenses for Skull Island: Rise Of Kong to IguanaBee is DeVito ArtWorks, it seems to be a case of money laundering or they scammed those who financed the project. On the cover you can see the lack of frankness of their developers regarding what we see later in the video game.
I actually kinda like the cel shading on the fur, it has a nice oil painting vibe to it. But on a game like this it’s just like putting glitter on a decomposing rat.
Fun fact: This was published by the same company that published big rigs over the road racing. That's not a joke. They actually published that. They also recently published the absolute humdinger that was atla: quest for balance XD
🐒ChatReplay ► chatreplay.stream/watch?v=mbP-Q9A32qc
Chrome Extension (Compatible with Edge) ► chatreplay.stream/chrome
Firefox Add-on ► chatreplay.stream/firefox
monke
Yo why are you on twitch still?
Vinny, you used the wrong primate!
Here's a gorilla 🦍
This game reeks of "If we don't put out a game with this IP by the end of the year, we'll lose the license!"
Ah, the Tony Hawk 5 treatment.
@@ShadowKnux372Underground was great bro what are you on
Like that Popeye game from a couple years back.
@@genericwhitekidthesecond4330 I don't think there's a single person who calls underground Tony Hawk 5. Regardless of whether it's the fifth game in the series, I'm pretty sure what they meant was Tony Hawk 5, like with the actual number in the title.
@@genericwhitekidthesecond4330 The fact that you mistook it for Underground speaks volumes about Tony Hawk 5
This is like a $5 unity asset flip, but with a budget. Hope the lead dev enjoys their crack and new used Camaro
I mean with asset flips it’s usually just one dev or a really really small team that want to make money but this is a god damn studio with somewhat budget making this game
No way in hell this is buying a Camaro used or otherwise or even a single rock of crack.
Maybe like a beat up 90s Toyota Camry and a pack of cigarettes.
man imagine having to make asset flips to feed a crack addiction. that's book worthy
It's insane because it costs like 30 fucking dollars.
Can’t knock the hustle have you seen the cost of living
This is like if Xavier Renegade Angel made a game
Not the people who made XRA, but Xavier himself
Well, with a glowing recommendation like that, how can I not watch?
XRA is a fever dream and a half, I highly recommend it if you wanna lose braincells@@jonnys8853
"Are you so dumb, you even answer rhetorical questions?" "I don't know, do you?"
- Xavier 1 & 2
oooh, frittata
this game looks like the first episode after he threw the pc in the lake
I’m so glad that we are getting ps2 level shovelware when they were nearly all extinct. Nature is healthing. We were the viagrus.
Cant wait for the AI generated Dev apology on Twitter within the next few days.
No, the apology meta's since evolved. If there isn't at least a musical instrument, it's not a real apology
The white text on a black background in a white rectangle with a slightly misaligned corporate logo image (with no alt text so people who can't see well can't read the stock "apology")
@@DogsRNiceand the game is misspelled in the apology
Honestly for how this looks I don't even expect that level of effort.
"Typing a prompt and hitting ctrl+c and ctrl+v? Too much work."
Think itll have a black background with white text. Ive seen a few of em with those colors lately
Love how Kong is just a really strong normal sized gorilla
He doesn't even look as big as Mighty Joe Young.
i feel like its a bit bigger than a normal gorilla, but not kong sized
Beeg monke nawt beeg enuff
Isn't everything on the island big? Just makes him look like a regular sized gorilla if thats true. Like if humans showed up, they'd be ant or mice sized. To be fair though, they don't do a good job conveying any sense of scale if that is what's happening... and if it isn't, then he just seems like a slightly-larger-than-average gorilla
There were some human huts, his is bigger than a house.
This Kong's got Style/
So listen up Chat/
He can embiggen in size/
To take a Shat
D K
Dookie Kong
He's put out, a cruncher
And lost a screw
He's responsible for the deaths
Of the QA crew!
Kong hasn't been the same since that fight with Godzilla.
We all start somewhere
you mean Gawdzilla
That lizard slapped the polygons back into him.
it was a very messy breakup yea
he's become very depressed...
Honestly the Kong-cept of the game isn't even as flawed as Gollum, they just executed it with negative effort. Imagine if like after beating a boss there was a "monkey-see-monkey-do" sorta thing where Kong would learn new attacks based on the defeated boss. Like that red crab would let Kong learn a grab attack or whatever
they really should have just made a clone of the Incredible Hulk: Ultimate Destruction game.
@@garden6008It's hilarious that the Kong clap looks like a reused animation from the 2003 Hulk tie-in game then
See, you already put more effort in an interesting game concept than these people did.
gollum also didnt really seem like a bad game, in fact its concept is way more ineresting than kong... The issue with Gollum was that they clearly had an awful development and the game released closer to its beginning than finishing...
With Unity down and out, it looks like Unreal is gonna be our primary source of 3D asset-flip trash now.
I can't believe that Gollum-likes are now a genre.
Given unity back pedaled on literally everything and even ousted their CEO, most of the devs that were scrambling to switch engines stopped scrambling to switch engines.
Was an interesting, like, week and a half though.
isn't that fee still up though@@warbossgegguz679
@@warbossgegguz679 Why tho? The system they changed to is still pretty terrible, still charging based on the number of installs, and has most of the same issues, just they changed the numbers.
@@warbossgegguz679 It's not really over. As somebody that knows a handful of AA and indie devs... they've still gotten up and left. I know one that plans on finishing his game on Unity then leaving, then one that threw out three years of work to restart on Unreal. They may have backpedaled but they fumbled so hard and stayed silent for ten days, long enough for most developers to think on it over the weekend and make the hard choice on Monday/Tuesday.
A lot of people were already unhappy with Unity even before their latest stunt, it was really something of a final nail in the coffin moment. It's good people can safely finish their projects now at least, but I don't imagine many are gonna be sticking around now when even something like Godot is proving to be perfectly capable without any associated financial risk whatsoever. The only reason Unity backpedalled is because they realised they were gonna get absolutely fucking smoked in court.
At the 16th frame on exactly 23:00, you can see the dinosaur that is supposed to climb over the fallen tree already there. Reminds me of Sonic Forces cutscene jank.
this is awesome. Gollum might lose the title of best Scornlike of 2023
I thought it was a gorngo-like
Nobungalike
Ungabungalike
Oh dude Scorn was great
For the first two hours
Nah, I think Gollum is funnier than this.
Apparently the reason they were able to get the King Kong liscensing is because this isn't actually Monsterverse Kong, but an entirely unrelated book called "King Kong Skull Island" or something
oooh that’s incredibly scummy
Now that's disrespectful...
That and the OG King Kong novel is public domain
Thank god it's not our monsterverse monke.
The property and book are old AF, but the 30s movie (which is the basis for all of the other adaptations) doesn't become public domain until 2029.
39:37 They say Kong stuck is the #1 leading cause of Kong injuries, remember to be responsible with where you put your Kong
Crush my Kong with a rock I must. Maximum ptsd I must endure.
Why do you feel so SMALL in a game where you're KING KONG?! You should be towering over trees, bushes should get stuck between your toes, the earth should tremble with every step, rivers should be crossed in a single step, the camera itself should be struggling to keep you in frame because you're just that massive. Here... The camera is pulled to far back, there's too much room in the frame, the trees are all taller that you, even the weakest enemies are about your size or half your size, and the tall mountains just feel like a cheap way to keep the player contained. You don't even have anything like small deer or something to give you an idea of just how big King Kong is by comparison. You're supposed to be the size of a towering giant, but the island looks too big for you, like is the island itself a continent?
Be honest, if this game wasn't titled King Kong, wouldn't you think that you're just playing as an average sized gorilla?
Tbh Skull Island: Rise of Average Sized Gorilla kinda goes hard
🦍
that's what i was thinking, he looks dude sized like this was just supposed to be a generic rpg but they saw that the kong ip was cheap and figured people will buy anything if monke
Is it weird that I'm glad that games are back to being shovelware? Like, games are bad on their own merits again, instead of because of stuff like lootboxes and gacha and day 1 dlc. Nature's healing.
5:49 source engine maps when you put more than one surface with real time reflections that aren't coplanar in the same potentially visible set
I promise those words actually mean something
And yes every time you see water glitch out in a source map
It's the map makers fault for not knowing the obscure rules of the source engine
i mean you could've just said "at different elevations when viewed at the same time"
@@nuclearpotato4073yeah you got 79/100 on your essay OP would have only got 77/100
@@nuclearpotato4073 Not "viewed at the same time", "in the same PVS" is the accurate description. They just need to be loaded in.
This makes me feel like we're entering the Atari era again and it's just a matter of time before an E.T. happens and reeeally screws the AAA industry over in general
I honestly hope that becomes the case. It’d be the boot to kick a lot of companies in gear to actually make quality titles instead of just focusing on ways to monetize them.
weird how Activision seems to play a part in both instances of this hypothetical, huh
(I know Activision didn't develop E.T., but a lawsuit they had about game cartridges & being able to put out tons of stuff for Atari as a third-party was one factor of the oversaturation leading to the video game crash)
I get the feeling we're headed in that direction too but I suspect it'll be AAA games being consistently unfinished and buggy messes rather than AA shovelware like this. People don't generally expect games like this to get such high publicity and attention
In the event an E.T. level crash, I highly doubt the higher ups that are responsible for all the scummy business/creative decisions will suffer as much as those below them (You know, the actual devs). Even if they did they'd probably just blame something else instead of accepting responsibility.
I mean, the PC has been extremely free-market since commercial computer games came into existence.
Business practices around games have changed so drastically since the 80s that a scenario like that couldn't happen today. It would require literally all consumers and retailers to just GIVE UP on video games as a whole because of perceived lack of quality... which would like never happen in the modern entertainment industry.
The only reason licensed games went away was because the rising costs of development basically made it impossible to break even and turn a profit on tie-in games. That and IP holders are much more restrictive about who they contract. Hence most modern licensed games are usually HUGE projects like Spider-Man or Guardians of the Galaxy that get years of development and a fuck ton of promotion. Because it's a MASSIVE investment from the very start.
This post started off shorter but I got derailed and it became a genuine response. Sorry.. :)
Edit: And keep in mind, the crash itself was contained almost entirely to the US alone. The same year of the crash was the launch of the Famicom in Japan, and consoles weren't big in Europe until the Master System/Megadrive so everyone just used home computers for gaming (a trend that continues even today).
The crash is a relic of a time where video games were seen as a cheap novelty and were extremely limited experiences compared to cinema. Now, they cost more too make and make more money than movies and TV.
Man that 2005 King Kong game held up really well.
The old King Kong game looks like a masterpiece compared to this crap, but make no mistake, it was also bad, just not this bad.
is that the one where we could use guns? I vaguely remember it.
@@lethauntic No, it was not bad. It was a good game. Very good in fact. Flawed, yes, but still very good. Don't diss it.
I mean, even way before this came out people considered it one of the best licensed games ever, so the quality disparity was gonna be high regardless.
@@lethauntic Uh... no it wasn't?
It's widely considered to be one of the best licensed games ever.
King Kong's estate was in heavy debt to chiquita banana corporation and needed the licensing cash
And Chiquita was ready to turn Skull Island into a banana republic.
I just know that somewhere out there, the miiverse water-guy (MARIO WIIU) is pissed about that water quality.
Not nice water.
I had to experience an unskipable flashback cutscene to remember the miiverse water guy
time to take a piss
The loading screen dino at 29:17 is quite literally just taken straight from the Malusaurus (a.k.a original indominus rex draft) concept art from Jurassic world. Lmao
Fictional dinosaur lore
Charging 40 bucks for this shit should a crime punishable by being put in those Medieval Fare stockades and having children throw rotten fruit at you.
this is an underutilized punishment method
Okay that might be a bit extreme ngl
@@genericwhitekidthesecond4330 throwing rotten fruit is too extreme?
@@supertoasting1011not that just the stocades
@genericwhitekidthesecond4330 gotta keep them in place somehow. Otherwise, they will just dodge the fruit.
They managed to make Kong seems so small and powerless, it's pretty impressive.
I love the genre of "Games too poor for anyone but streamers to play"
Streamer-core
Streamer bait
Love how Kong is basically regular sized based on the environments
What's even worse about the JPG scene is you can even tell that it is just a floating image out of bounds, as you can see the void at the bottom left. They couldnt even have the image fill the screen.
I feel like this version of Kong is lacking both style and grace. His face however, I find quite funny.
He's also stuck in place
We were Victim, We were Scrounger, We were Resister, We Were Bulder... Today we gonna be Konginator
Man... knowing this is from a local developer, in a country where game development it's still small but currently going strong, this feels like a kick in the balls. They singlehandedly ashamed the whole community. Very cool.
Do you have any good Chilean games to recommend?
@@seymorbuns5363 Rock of Ages?
@@seymorbuns5363 Tormented Souls, Clash: Artifacts of Chaos (or Zeno Clash 1 & 2 from the same franchise and devs of Rock of Ages), ProtoCorgi, The Signifier, Teacup, Long Gone Days, Urbek City Builder (quite a nice city builder)... to name a few.
@@nonungus thanks!
@@nonungus Wow, I had no idea Tormented Souls was from a South American dev.
Between that and Fobia (Brazilian), y'all are damn good at survival horror.
Neither did I know ACE Team was Chilean. Genuinely, I just assumed they were French because of how trippy Zeno Clash and Eternal Cylinder are (lol), but I also didn't know they were the devs that made Rock of Ages. Knew that was Chilean, just didn't know it was the same dev.
I hope the revival of shitty licensed games like this and Gollum brings back the age of angry video game reviewers with it.
WHAT WERE THEY THINKING????
The game is all of FOUR HOURS!!!
AVGN needs to do some more modern games, I know the classics are his thing, but there has been so much trash recently that has come out. He needs to do a Modern AVGN series, lol.
I don't know, because then we'll get entitled weirdo game reviewers and I don't wanna give those "people" any spotlight
@@arcadeportal32
I wish he'd make a video on some modern trash, but oldschool AVGN style you know what I mean?
“The last survivors of the Kongs have perished.”
Next sentence; “the last of the Kongs had survived”
Top tier writing!
Tbf the first bit goes
"The last survivors of the Kongs have perished, except for the infant '
the last metroid is in captivity
Bejita, yamcha, tenshin... and clearin.... They had survived.
Ok, I know the game's pretty shit, but there's no need to make up stuff to shit on it more.
@@DarkOverlord96 I think it's more likely they misremembered, or didn't hear the line properly.
Not them doing it on purpose
14:02 the way the crack appears over the edge of the cliff.. jesus wept
I agree it looks stupid
Level design reminds me of out of bounds areas in Oblivion
Yeah don't diss my boy Oblivion like that.
At least you can say Gollum had effort by a studio in way over their head. This just seems like money laundering.
Nah fr
more like MONKEY laundering
@@barrothontherocks3325 😐
@@barrothontherocks3325 😐
It sucks that Twitch is privating because of copyright, but just as Vinny pointed out with Chat Replay you can watch the youtube fullsauce with the twitch chat too making it pretty seamless.
Yeah but I feel like people gotta talk about the insanity that is the person making a megalovania COVER is able to claim ownership, and thus income from it.
You know the funny meme song nearly everyone knows is by Toby Fox, not some rando who made a cover.
@@siegfriedhiryu4660That’s just the unfortunate part of having an automatic copyright system. Sometimes it’s not even malicious, since Vinny has had issues with automatic claims striking people using his music despite it being allowed. This applies to covers as well, since covering a piece of music can give rights to that specific cover.
@@siegfriedhiryu4660It's basically impossible to get your music on Spotify and the like without ending up in content ID. The distribution companies want the extra royalties and force it on you. The only way around it is to refuse to put your cover songs anywhere but Bandcamp, which isn't ideal.
@@siegfriedhiryu4660 Toby has legal grounds to to take action against them for that.
He won't because he's far too chill, but I'm just pointing out what they're doing is literally illegal.
How the hell do we have two titans fighting over worst game of the year this time????
If Gollum was better or if Redfall was worse, we could have had 3 fighting for the crown. I guess the magic that made Baldur's Gate 3, Tears of the Kingdom, Mario Wonder, and Spiderman all release this bloody year had to be taken from somewhere else
Redfall, Forspoken, Gollum, Kong. All terrible games that came out this year, and it isn't over yet
It's not often that I will outright call something a "scam". But after literally just a few moments of research I don't know what else to call this. What happened here is that back in 2005 a company called DeVito Artworks re-wrote an AU version of the original 1932 novel so that they could claim copywright over that specific version and go around saying they "had the rights to King Kong". This new version (which just happened to coincidentally come out the year of the Peter Jackson remake) is called the "King Kong of Skull Island" property. Very blatantly by the naming of this game they are trying to trick people into thinking that this is affiliated with the recent Warner Bros. movies. These people seem to have crafted an entire media empire based on riding the coattails of legitimate films that take place in the King Kong universe. This is next level copyright trolling.
So basically, it's like those Brazilian knock-off Disney movies... That is so stupid it's basically impressive
While legal, it is super obvious and grimey. Isn't it well within range of a lawsuit from Warner Bros because of how blatant it is? Like, everyone is thinking this is King Kong, but it's secretly just Kong. I'd say they could take whoever commissioned this game to court for hurting the Kings rep.
If this had a cartoon art style, a 3/4 top down view, and whacky particle effects, this would be a cult classic 2006 kid's game
You're thinking of Madagascar for the Xbox and PS2
MADAGASCAR 2 BAYBEEEEEEEEE
Occult classic
jesus this game.. is certainly a Game.
(also to comment on the beginning)
thank you to johnny & anyone else who helps the VOD channel (and its sisters) run :) i love having vinny vod channel to just chill and watch everything. i personally dont mind lacking chat bc its distracting for me.
the fact this game exists is an anomaly in and of itself, this artist named joe devito somehow befriended the estate of merian c cooper and they gave him free reign to do whatever he wants with kong. he has approved comics, a few toys, novels, crossover comics and novels featuring the planet of the apes, doc savage, and tarzan, and he currently has james wan pegged to produce a tv series based off his version of kong on disney+. this is actually the second game based off his version of kong, the first being a vr motion simulator exclusive to arcades.
supposedly he tried suing the monsterverse movies of kong because his version and theirs both were orphaned by weird dinosaurs.
How do you know all this shit
i have autism@@marvelousball
The decision to make Kong walk bipedally despite all modern depictions having accurate gorilla knuckle-walking is… certainly a choice. It makes him look like a big weird baby man.
It was wild to see this live. Thanks for playing this so we didn't have to.
Vinny always on the vanguard
Vinny and Mike suffer for us.
I like how Monke has Wario’s shoulder dash.
“I want shorter games with worse graphics made by people who are paid more to work less"
The monkey's paw:
the kong's paw
also nice pfp
gaming has literally peaked
I think the more appropriate term is troughed.
This is the lowest we've yet to go, at least in this generation.
@@warbossgegguz679 gaming will never be better
this is the best goty
I saw this on Twitter and I went "I kind of remember this".
Turns out NO I FUCKING DON'T.
I think there was a gorilla/monkey life simulator game or something like that. Because I, too, had a similar reaction to yours.
Looks like all the budget went into the Dark Souls granny VA in the intro
The fact that "go bananas" wasn't one of the original objectives Vinny made in the list, makes me unreasonably upset
The main villain isn't even defeated in an actual fight but in a cutscene... 10/10
Just like Serious Sam 4.
The quality of both games is on-par too.
"He has no style, he has no grace! This kong, has a funny face!"
Am I the only one who sees Kong as tiny in this game? Look at all the things we have to compare Kong's size to: giant trees, giant dinosaurs, giant crabs, giant spiders. Everything is so big in this game that it makes me feel like Kong is the size of a regular gorilla.
No I was thinking the same thing, proportions are way off.
Jerma when he turns on the Webcam for vr
@@JacobKinsleyno idea what you are talking about, his ass gets two times bigger when he does that
For anyone wondering. This was published by GameMill Entertainment, the same people that published Big Rigs Racing
Damn, I knew the company had a poor reputation but I never realized it was the Big Rigs company.
Honestly suprising the Nicktoons games under them turned out passable considering that then.
GameMill? At least they're being honest.
The sad thing is Kong could easily be a really interesting game if done right.
It was in 2005 though you can't play as Kong in that
@@genericwhitekidthesecond4330 Actually you can lol, you switch between Kong and this one guy from the movie throughout the game
@genericwhitekidthesecond4330 Yes but those sections were clunky. I feel like you could make a Kong game today where you can walk through the island, trees the size of shrubs, animals scurrying, and leap around on mountians. This game doesn't make you feel like a giant at all. I hope WB makes a Kong game from their own WB games and does it right. Kong deserves better.
@@genericwhitekidthesecond4330do you just say random things without checking if it's actually correct first?
I remember joining the stream late and actually thinking those objectives were real. This game was so boring but I wanted to see the fecal meter and kong wife so I kept watching.
18:02
Find banana
Smash rocks
Fill fecal matter meter
Find Wife, Ride Wife, life good
At long last Gormless Kong makes a playable appearance in a video game for the first time since Donkey Kong Country 3.
Seeing this schlock makes me want to dust off the PS2 and play the 2005 kong game that was actually pretty decent
Makes me wish we got another Godzilla fighting game like the ones from the mid 2000s with toho and monsterverse kaiju.
Definitely want me to play War of the Monsters again. God that game was awesome
I can kind of appreciate what they were trying to do with the roar feature. Waypoints and mini maps take your focus out of the game. By contrast, having the roar show where you're supposed to go keeps your focus in the game world. It's a shame that it doesn't seem to work outside the first level.
Kong never fails to clap my cheeks
I like how king kong, one of the biggest Kaiju to ever live is smaller than a fucking palm tree
Kong in the original 33 movie is pretty small. They only make him big when he fights Godzilla
@@emberblaineisn’t king kong in 33 still gigantic and not gorilla sized?
@@iamnotthatguy7166he was a regular gorilla, people were just small in 1930s
@@emberblaine was gonna say. As a fan of monster/kaiju movies, Kong's size was always something that confused me with the prospect of Goji v Kong, so it makes sense they retconned it for monster verse and the Toho movies.
I love how the first cutscene is literally the same as Trombone Champ
@23:00 wow this scene was completely inspired by lord of the rings. Simply amazing
i think one of the gravest sins nobody is talking about is how this is a game where you play as king kong but nothing about it makes kong feel particularly huge. if you're gonna make a kong game you better fucking make feeling like BIG MONKY a priority
Just absolutely no scale in this game. This Kong is meant to be like as tall as a hill or something, so how damn big are those bushes? the trees? I know size in Skull Island is fucked up but did they not put a single moment of thought about the size of their playable character?
I mean, I don't think they had any thoughts. At all
Ah yes, my new favorite genre, Gollumlike
this should be a wii game that your grandma gets you because she found it on clearance for a couple bucks
Always fascinated by the ecology of Skull Island where every animal is infinitely aggressive all the time. Don't know if that's a book thing or a Peter Jackson version thing.
Also like how Gaw's species has the ripped upper body strength of a typical deviantart scaly fur-sona (scail-sonas?)
Skull sona
You furry
Pretty much all versions of Skull Island has most of the wildlife depicted as very aggressive, which probably means that Kong was far from being the only reason the natives built the wall. The only exceptions I can recall off the top of my head are the Brontosaurs in the Peter Jackson version (plus an ostrich like creature that Andy Serkis' character accidentally killed in the extended version) and the big buffalo is the 2017 movie. Though I think that may be the point of why Kong is the king, nearly every creature on the island is a crazy murder beast, so he constantly has to battle to stay on top.
"We will make it so bad that everyone will want to play it for the memes!"
I mean it kinda did worked. Specially if people get it on things other than the PC... Which with the exposure it got I'm pretty sure people did indeed bought it for something like the Switch.
It's like the carny in a dunk tank yelling insults at passers by, "What did he just call me?! Better give him my money and show him who's boss!"
Seriously, giving time/attention/money to the latest hate boner dumpster fire only incentivizes more of them as an alternative to making good games for a contemptible audience.
The Maxwell skating game was simply a warning.
No one is getting this in a month minus the few content creators
This is truly a marvel of game design. This reminds me of games made by students who are just beginning to use unity. How this managed to get greenlit and published is astonishing.
I really loved how you rip off the big crab's horn during his first phase, but if you die afterwards he just continues to not have a horn every other attempt, only to have a horn again for the cutscene every time you defeat his first phase
I'm genuinely curious about this games development history. There has to be a story as to what went wrong here.
Probably nothing, it's likely they were just the cheapest contract on offer and as a result the sloppiest game came out of it. Those 'license title we don't want to do but need to keep the studio lights on' sorts of things.
@@izuthreeBut it's not licensed, Kong is public domain...
@@jesusramirezromo2037 Then it's a cynical attempt to make people like me think it's a licensegame based on one of the movies then, lol
@@izuthree King Kong itself (not the movie) is on the public domain and all the other games from the dev team are shovelware garbage. It's just a cashgrab, probably hoping that someone was dumb enough to buy it without knowing how to refund.
Gormless Kong and the Disappearing Foliage
Also surprised he didnt get stuck on a rock for eternity like a couple other streamers did
Honestly I'm glad games like this are coming out.
THE INTRO EXPLANATION CUTSCENE WITH THE CAVE PAINTINGS IS LITERALLY JUST WHAT EVERY BORDERLANDS GAME DOES THEY JUST TOOK IT FROM THEM
"You want to hear a story, eh?"
Well too bad, I'm telling you anyway
yeah even the graphics make me think of borderlands too lol
Kongderlands The Pre-Sequel
Stop shouting
@@In.New.York.I.Milly.Rock. I CAN'T MY CAPS LOCK KEY IS BROKEN
While it is easy to say "lol they didn't even TRY with this game" I really feel like there was meant to be a more complete game here, but it was rushed out by the publishers. The attempt at a cel-shaded art style makes it seem like the actual devs wanted to make the game stand out in a good way, and it likely could have had the game been given time to cook. To me, this looks like a game that wanted to be something more, but was forcibly spat out by publishers once it was deemed "playable" from start to finish, regardless of the current state of the game's content.
The infamous Jpeg cutscene especially hints at a forced release to me - the way that it just cuts to the still image, combined with the fact that it doesn't fill the screen so you can see that it's placed below the level geometry. It very much looks like a cutscene in its development phase, with the still image acting as a placeholder for what would've been either a transition into a proper cinematic or a flashing image in the MC's mind. Similar to how animators will use 2D planes as placeholders for visual effects that get added in later.
Of course, I'm not saying that there's a masterpiece of a game buried underneath this. I have a feeling that even with proper time to be polished and ironed out, it would've still been at best a mediocre beat-em-up platformer. I'm just saying that I don't think the developers intended for the game to come out _quite_ like this.
Edit: Seems my assumption was correct, as ex-IguanaBee devs have come out saying that they were only given a year to develop the game from scratch, which definitely explains a lot.
It literally has that style of "e3 early development teaser trailer"
i'm so glad shovelware is still alive and well. it sucks that this is priced like an actual game though
I wished for a Monsterverse game.
I should've clarified I wished for a *decent* Monsterverse.
To be fair, this isn't a Monsterverse game. It's of the public domain for one of the King Kong books in mind.
Monsterverse game where they FUCK
This game’s maps were made with the SPORE’s Galactic adventure creator.
Honestly, that really is the most accurate comparision that can be made, and that's very embarassing for this game.
I saw clips from this stream and I had _no idea_ it was a _licensed movie game._
I'm still stunned in disbelief.
I thought it was a free meme game that someone did over a weekend for funny monke meme.
There’s no way that this game IS NOT a shitpost.
monke.exe
1:38:34 to 1:38:37 Jesus, that's one of the angriest reactions I've seen from him so far. Had me rolling.
The floating brain incident in his spooky's jumpscare mansion playthrough is the most still.
This is the first in the Gollum-like strand type game. I'm so excited for the future of Gollum-likes. GOLLUM!
Feels like a weird duality where we get games like RE4make and TOTK in the same year as this and Gollum.
Did Vinny say this game was $30? At least he got the Gollum game for free. I feel bad for him having to spend his money on this shit for our entertainment.
Don't worry, he would have more than made it back on donations
@@aussiejo5764 still, poor guy.
Well, not this stream, charity stream. But long term he will.
@@aussiejo5764he will never get these 2 hours of his life back though
It's $40 lmao
Everything about this, from the run cycle to the combat, looks like an Incredible Hulk game that got scrapped and retooled into licensed shovelware.
The original book is in the public domain, but multiple companies apparently own the rights to different interpretations of the character. It’s a confusing situation.
I'm really enjoying this new genre of gorm-likes.
Did they just use the same model for "Kong's Mother" as adult Kong?
What a year for kusoge
Kong hitting both ends of the 'Movie Tie-in' spectrum with Peter Jackson's King Kong and this.
🦍
I am a Spanish speaker and apparently the Chilean company that created this video game did not use all the money that Warner Bros. gave it and everything seems to be a case of scam, Chileans do not have a very good reputation for their honesty.
Ah, the Randy Pitchford approach. Simple, yet elegant.
Why would WB give them money? This isn't based on Monsterverse Kong
Thanks, I wasn't a Spanish speaker so the information didn't just coalesce in my brain
I can find no evidence that WB or Universal had anything to do with this.
@@warbossgegguz679 From what I have investigated, the one that granted the licenses for Skull Island: Rise Of Kong to IguanaBee is DeVito ArtWorks, it seems to be a case of money laundering or they scammed those who financed the project. On the cover you can see the lack of frankness of their developers regarding what we see later in the video game.
The animator was the all-star of this project.
I hope Joel plays this on monday
I actually kinda like the cel shading on the fur, it has a nice oil painting vibe to it. But on a game like this it’s just like putting glitter on a decomposing rat.
Fun fact: This was published by the same company that published big rigs over the road racing. That's not a joke. They actually published that. They also recently published the absolute humdinger that was atla: quest for balance XD
Peak gaming is back on the menu lads
Words cannot express how happy I am that shitty PS2 shovelware games are SO BACK, BABY!!