Make your players cry by buffing your NPCs stealth abilities and giving them lucky too. The reaction when they realize that two lucks cancel out and they have to keep that nat 1 they rolled. 😂
If you are trying to win a fight against your Dm just for the sake of annoying him, i'm afraid it wont be much of a fight. Enter room: "You see something is off about this wall it appears to be a hidden door of sorts", player investigates by using lucky to fudge a high skill lvl lock on said door, "You open the door its leads to a wall nothing more" Use legend lore on the dungeon, it appears to be a legendary showcase of a mythical figure who crafted hidden doors to sell to powerfull Lords, Nobles nothing of real value can be found in here
"I really like secret doors" I proceed to recall the Fosters Home For Imaginary Friends episode called Secret Door where Bloo simply repeats, "Secret door, secret door, secret door, secret door..."
I feel bad for my tiefling. He's great at Insight, but it's a on going joke that the poor guys blind as a bat. His perception and investigation rolls are always ridiculously low.
I see, I guess it can't be helped unless you're willing to buy a die (unless everyone in the party uses Roll20 or Discord). These programs are never truly random and sometimes tend to stick more to the lower numbers, or at least it feels that way.
When you so skilled you don’t even need to roll investigation to unlock the dungeons secrets. No really, this happened to me. We were walking in a dungeon and I pulled a torch off the wall to burn something. This torch happened to be the secret key to the boss room. Nothing really changed but it was a funny experience for my fighter.
When a player enters somewhere trapped, I always use their passive perception if they do not actively look for it. Observant is great for this, like this video to show players and dms alike!
The way I see it, Perception is glancing around, and Investigation is actively looking for clues. Perception: you glance around and notice that the hovel you are in seems like it’s a bit smaller than the outside would have lead you to believe. Investigation: You find a false wall in the back of the room
Investigation, perception, divination, these powers must be used sparingly to avoid strangling every bit of detail straight out of the DM before anything actually happens.
As a DM, I'm in a place right now where I'm practically begging my players to use these powers. They tend to smash first and ask questions later... which means they generally have no idea what's going on (as questions are rarely answered AFTER the smashing). To be fair, lately it's not for lack of trying. They also have terrible WIS/INT and only a couple of relevant proficiencies.
@@MrMisterkrazy There's gotta be a way to incorporate these things into combat to where you find weaknesses in enemies or spy a trap to use against them. Not the simplest thing to do but perhaps rules are meant to be broken.
Where was this video 2 years ago when I couldn’t figure out the difference?! Seriously, I’m so stinking grateful for theses! They cut hours of reading, discussing, and headache down to minutes. They’re super helpful and I LOVE them.
Informative as always and the specific examples were great too. I feel like a story could be written by putting them all together with these two stats as characters. I enjoyed the Sherlock Holmes impression. I imagined he's maxed both as well as taking Observant.
So basically Perception is Athena Cykes and Investigation is Miles Edgeworth. I wonder if a DM trying to keep suspense could use Passive Perception to tell a player "you feel like something is off about this area" without giving specifics, and letting them choose to make a more detailed search of the area for more information.
I think of it as, Perception if you're trying to detect something from where you're standing, Investigation if you're close enough to lick it. Note: probably don't lick it.
AHA! This is really helpful. And now it makes sense why you can't just use your passive if you roll low. This will solve a lot of arguments at our table.
It's an oversimplification, but I always thought of perception as being for the things you are not yet aware of and investigation is for checking out the things you want to know more about.
I'm currently making a Lizardfolk Druid, and he'll be taking Observant. His passive perception will be 20, to really cement him as a skilled, calculating hunter that rarely talks, but is ALWAYS watching.
I'll admit that I use Pass Inv when they fail a Perception to smell, see, taste, or hear something but they can physically feel something off, then vice versa if they cannot pass the Investigation so their other senses pick it up. That or Pass Inv is to tell whether or not they've been pick pocketed or secretly cursed when touching something.
For also getting the most bang for your buck on the Perception and Investigation, the Rougish Archetype, Inquisitive makes you a perfect Sherlock Holmes and have double proficiency in both stats. When chosen at lvl 3 you can make either check as a Bonus Action. Throw in a proficiency in Insight (Wisdom), you can also get Insightful Fighting, the ability if you succeed an Insight Vs Deception of a creature, you can use Sneak Attack for a minute against the creature, even when you don’t have advantage, but fails if you have disadvantage. A Sneak Attack every round! And at 17th level, using the ability, the Sneak Attack gains an additional 3d6! 12d6 worth of damage EACH ROUND! 13d6 at 20th level!!! Not to mention, combine with Observant and INV and PER and having a modifier of +3 on each, your Passive checks at only 8th level are 24 each. Walk in a room, know what happened for the last week and able to see every dust particle as they reveal about the last meal eaten there.
Best race for this: Vedalken. They get a +2 to INT and +1 to WIS, so pop the +1 from Observant into WIS and you’re golden.Their Tireless Precision trait can maximize active Investigation by topping it with a d4, and a tool they’re proficient with. Better yet! Become Holmes AND Watson, Proficiency with Medicine and Herbalism kit. When rolling those proficiencies, add a d4 to them, and there you go!
It's SO SIMPLE you guys. Perception is looking, or hearing, or smelling...it involves ONLY your SENSES and takes just a moment. Investigation is searching. Moving and toughing things in order to find stuff, and it takes a certain effort.
Okay but, like, there's a hallway and the rogue wants to check it for traps. There's a tripwire that's thin and hard to see but it's in plain sight. Perception, seems like. There's also grooves and a bunch of little holes in the wall. Page 238 of the DMG, "Intelligence Check vs. Wisdom Check," leads me to believe that a character would need their investigation to deduce that the grooves are a sawblade track and the holes release darts or poison gas. One of the floor tiles is also a pressure plate, but it's been intentionally concealed under a thin layer of dirt. Investigation to move the dirt and find it? So what do I, the DM, say when the rogue asks to check for traps? Do I have them roll both skills? There are a total of 50 hallways, doors, rooms, chests, and other things that might be trapped on this floor of the dungeon. The PHB makes it seem like searching for traps is meant to always be a roll, but can I just use their passive perception and investigation in place of making the same roll over and over, as per PHB page 175? But, then, I'm designing the next dungeon and I know my rogue's passive ability scores and if that's what they use to find traps then I already know what traps they will or won't find. If I set all the DCs lower, then what's the point? They'll find them all, without really having to do anything. If I set some of the DCs higher, then I'm putting in a trap that I already know they can't find. My point is that it really isn't simple, unless you know something I don't.
@Squirrel Games That's not how it works. Investigation is an intelligence skill; it doesn't represent actively looking around. Investigating something means that you're using your brain to deduce something, like realising that the layout of a particular room seems strangely too small, based on the dimensions of the surrounding rooms/corridors, which leads to concluding that there is probably a fake wall. Perception vs Investigation can sometimes be used to accomplish the same effect, and sometimes they're mutually exclusive. It's not as simple as split second vs prolonged effort.
Nathan Giles basically with perception you see that something might be off about something but investigation lets you deduce that it's part of the trap.
I don't know how to call it but the voice she makes when she has a monocle is so good. It's the perfect annoying snob voice. That is a great skill to have.
At lvl 7 my my character already had expertise in perception and had taken observant. Then my DM gave me a rod of alertness....my passive perception is...28....I....I don't know how to handle that.
The rule of thumb I've settled on for my own games is that Perception can tell you what and where, while investigation can tell you who, how, when, and why
I would disagree that Investigation would tell you what kind of murder weapon you might be looking for; I'd say that's more of a Medicine check to understand what certain implements would do to a body.
I disagree. Knowing what a weapon could do to a body might arguably fall under the capabilities of a medicine check, but being able to backtrack from an already-caused wound to the thing that likely caused it would definitely require some form of investigation.
How is that door a secret? I can see it! What do you mean it's an illusion? Why would there be a secret door behind an illusory door? Oh, you're right, it's the best hiding place for a door.
Passive Investigation from the Observant feat is an odd one, and highly dependent on having a generous DM who is willing to respect it in order to randomly tell you things like, "It occurs to you that these might be footprints left by the people you're looking for," even when you don't specifically say that your character is trying to determine who the footprints belong to.
I didn't know I could fall in love with someone through a handbooker helper video (other than Liam) but here I am, in love. Jokes aside she's great hope she does more here
ahhh that was a lot of fun to watch! would love to see more of this videos by Krystina :). as for the topic, in CR I've loved seeing different ways that non-typical senses and situations come up for Perception and Investigation checks. sight and sound are obviously gonna be the majority, but I like how, e.g., Matt will describe a sulphurous smell around a portal/rift - or Sumalee's entire innovation with the "smell bag"
Me: so what's the point of "hearing" as a skill check DM: "hearing" skill check what do you mean? is that a meme? Me: ok... what about "survival" or "nature" checks DM: Stop fu*king with me. Rocks fall everyone dies.
I think he might have, 20 wisdom with proficiency in perception gets you a passive perception of 19 without observant I think. And i think clay's passive perc is higher. could be wrong.
A brilliant and simple explanation of an oddly hard-to-grasp concept and I'm still confused... But the footprint example did help me become a "B-" student. Thank you! :)
I had a Githzerai ranger with 16 intelligence and 16 wisdom with proficiency in investigation and perception and the observant feat so by level 4 I had 20 passive perception and investigation. Twas lit fam until he drowned 4 or 5 sessions later lol. Still need to finish up making my new character
Player: “Should I roll Perception or Investigation?”
DM: “Which one is higher for you?”
Player: “Investigation.”
DM: “Make a a Perception check.”
I felt that. I felt that in my soul
I laughed out loud at this. Unfortunately, I'm a DM and I had a genuinely evil laugh.
*Cackles in DM*
Well said 👏👏👏
Usually it goes the other way though.
make your dm cry by taking observant, keen mind, and lucky lmao
Make your players cry by buffing your NPCs stealth abilities and giving them lucky too. The reaction when they realize that two lucks cancel out and they have to keep that nat 1 they rolled. 😂
If you are trying to win a fight against your Dm just for the sake of annoying him, i'm afraid it wont be much of a fight.
Enter room:
"You see something is off about this wall it appears to be a hidden door of sorts", player investigates by using lucky to fudge a high skill lvl lock on said door, "You open the door its leads to a wall nothing more"
Use legend lore on the dungeon, it appears to be a legendary showcase of a mythical figure who crafted hidden doors to sell to powerfull Lords, Nobles nothing of real value can be found in here
Ben E fudging a roll and using lucky are two very different things.
Sarah Mechem FUCK LUCKY. Observant on a Lvl 12 bard >expertise on Perception...28 passive...fuck me
@@jubbin4849 i know im just showing an example on why a player shouldnt attempt to cheese his Dm to much cause its a fight they cannot win
If you're Vox Machina finding the door is less of a struggle than opening it.
God it makes me smile every time I hear that little "Ding!" from Sam
so glad we got an extra 'ding' at 1:55
This is Critical Role we're talking about here. They may find that hidden door, but they sure as heck ain't getting it open.
Unless they use their trusty Swiss army knife known only as Grog.
YES MORE KRYSTINA PLEASE. This was a dream.
Get Brizzy on the show!
@@quinnlilly2388 THIS!
Litteraly who
Krystina is seriously amazing, and I loved that little nod to Satine.
Both knowledgable and cute and funny.
Her voice acting is incredible!
@@higgy82 dang dude that's mean
"I really like secret doors"
I proceed to recall the Fosters Home For Imaginary Friends episode called Secret Door where Bloo simply repeats, "Secret door, secret door, secret door, secret door..."
I feel bad for my tiefling. He's great at Insight, but it's a on going joke that the poor guys blind as a bat. His perception and investigation rolls are always ridiculously low.
He's better at looking into someone's eyes than looking around him then? :P
@matthew evans apparently lol. The dice rolls have decided that for me. Which is weird because he has pretty okay stats
Do you always use the same die? Could be a balancing issue.
@backon lazer I use Roll 20 and discord bots for rolling.
I see, I guess it can't be helped unless you're willing to buy a die (unless everyone in the party uses Roll20 or Discord). These programs are never truly random and sometimes tend to stick more to the lower numbers, or at least it feels that way.
When you so skilled you don’t even need to roll investigation to unlock the dungeons secrets.
No really, this happened to me. We were walking in a dungeon and I pulled a torch off the wall to burn something. This torch happened to be the secret key to the boss room. Nothing really changed but it was a funny experience for my fighter.
I didn't realize we were being taught by Wilford Warfstash
krystina should definitelly make an appearance on the main show, she was brilliant in honey heist
Oh, that's where I'd seen her! Darn, I barely recognized her. She roleplayed brilliantly for it!
Ok, she was just delightful! Need her hosting more of these vids, please.
Totally agree.
Hosting vids? Have her get her game on with the big kids of critical role :)
1000%
When a player enters somewhere trapped, I always use their passive perception if they do not actively look for it. Observant is great for this, like this video to show players and dms alike!
Ah! This Handbooker Helper series is getting interesting also for non-noobs. +1
The way I see it, Perception is glancing around, and Investigation is actively looking for clues.
Perception: you glance around and notice that the hovel you are in seems like it’s a bit smaller than the outside would have lead you to believe.
Investigation: You find a false wall in the back of the room
The false wall hides a secret shrine to an unfamiliar diety.
@@biancabrooks280 Uk'otoa... (uk'otoa...)
Perception is all senses! Too many people forget to include touch, smell, and general feeling when describing things or resolving perception checks
Investigation, perception, divination, these powers must be used sparingly to avoid strangling every bit of detail straight out of the DM before anything actually happens.
As a DM, I'm in a place right now where I'm practically begging my players to use these powers. They tend to smash first and ask questions later... which means they generally have no idea what's going on (as questions are rarely answered AFTER the smashing).
To be fair, lately it's not for lack of trying. They also have terrible WIS/INT and only a couple of relevant proficiencies.
@@MrMisterkrazy There's gotta be a way to incorporate these things into combat to where you find weaknesses in enemies or spy a trap to use against them. Not the simplest thing to do but perhaps rules are meant to be broken.
Where was this video 2 years ago when I couldn’t figure out the difference?! Seriously, I’m so stinking grateful for theses! They cut hours of reading, discussing, and headache down to minutes. They’re super helpful and I LOVE them.
This has been my favorite so far! Even as a DM I struggle explaining the difference to me players.
She had me giggling. So adorable!
Informative as always and the specific examples were great too. I feel like a story could be written by putting them all together with these two stats as characters.
I enjoyed the Sherlock Holmes impression. I imagined he's maxed both as well as taking Observant.
So basically Perception is Athena Cykes and Investigation is Miles Edgeworth.
I wonder if a DM trying to keep suspense could use Passive Perception to tell a player "you feel like something is off about this area" without giving specifics, and letting them choose to make a more detailed search of the area for more information.
Best and most helpful episode yet, good job!
I'm so getting the Observant feat when I hit lvl 4 with my Goblin Circle of Spores Druid :D
1 lvl in rogue to round it out with expertise. Just to add a thumb in the eye to that smack in the DM's face lol
I think of it as, Perception if you're trying to detect something from where you're standing, Investigation if you're close enough to lick it.
Note: probably don't lick it.
"I'm ____ from _____ and you're _____"
TBH, for a sec I thought that was gonna be an ad for Disney Channel
Ooh! She’s pretty and a great TelePrompTer reader too! I think I love her.
I want her to marry me so I can praise her in person everyday until she hates me
@@ashenwuss1651 Down Boy!!
Oh boi do I miss my 3rd level rogue with a passive perception of 21
What happened?
AHA! This is really helpful. And now it makes sense why you can't just use your passive if you roll low. This will solve a lot of arguments at our table.
I love that the DM is Satine in the sketches!
It’s the little things...
looked like Matt on the 2:04 marker.
Yep, Satine is 1:46
I always used the rule of thumb whereby if the DM has to ask the player, it's Perception. If the player has to ask the DM, it's Investigation.
Any Handbooker Helper episode is a blessing, and even more so when the host is awesome and amazing!
Which is always, but that just makes it better.
I had so much fun watching her, talk about this subject.
She's great and needs to do more of these!
The way how I see it is perception is seeing what's around you and investigation is understanding what you see
I like the drawn in props and her voices were cool.
It's an oversimplification, but I always thought of perception as being for the things you are not yet aware of and investigation is for checking out the things you want to know more about.
I'm currently making a Lizardfolk Druid, and he'll be taking Observant. His passive perception will be 20, to really cement him as a skilled, calculating hunter that rarely talks, but is ALWAYS watching.
Thank you! This helps a lot.
reminder
the rogue isn't the only one in the party that can look for traps
NANI?!
I'll admit that I use Pass Inv when they fail a Perception to smell, see, taste, or hear something but they can physically feel something off, then vice versa if they cannot pass the Investigation so their other senses pick it up.
That or Pass Inv is to tell whether or not they've been pick pocketed or secretly cursed when touching something.
For also getting the most bang for your buck on the Perception and Investigation, the Rougish Archetype, Inquisitive makes you a perfect Sherlock Holmes and have double proficiency in both stats. When chosen at lvl 3 you can make either check as a Bonus Action. Throw in a proficiency in Insight (Wisdom), you can also get Insightful Fighting, the ability if you succeed an Insight Vs Deception of a creature, you can use Sneak Attack for a minute against the creature, even when you don’t have advantage, but fails if you have disadvantage. A Sneak Attack every round! And at 17th level, using the ability, the Sneak Attack gains an additional 3d6! 12d6 worth of damage EACH ROUND! 13d6 at 20th level!!! Not to mention, combine with Observant and INV and PER and having a modifier of +3 on each, your Passive checks at only 8th level are 24 each. Walk in a room, know what happened for the last week and able to see every dust particle as they reveal about the last meal eaten there.
Fox Guy that sounds....RIDICULOUSLY op. 👍🏽
Best race for this: Vedalken. They get a +2 to INT and +1 to WIS, so pop the +1 from Observant into WIS and you’re golden.Their Tireless Precision trait can maximize active Investigation by topping it with a d4, and a tool they’re proficient with. Better yet! Become Holmes AND Watson, Proficiency with Medicine and Herbalism kit. When rolling those proficiencies, add a d4 to them, and there you go!
It's SO SIMPLE you guys.
Perception is looking, or hearing, or smelling...it involves ONLY your SENSES and takes just a moment.
Investigation is searching. Moving and toughing things in order to find stuff, and it takes a certain effort.
...That's not what she just said...
Okay but, like, there's a hallway and the rogue wants to check it for traps. There's a tripwire that's thin and hard to see but it's in plain sight. Perception, seems like. There's also grooves and a bunch of little holes in the wall. Page 238 of the DMG, "Intelligence Check vs. Wisdom Check," leads me to believe that a character would need their investigation to deduce that the grooves are a sawblade track and the holes release darts or poison gas. One of the floor tiles is also a pressure plate, but it's been intentionally concealed under a thin layer of dirt. Investigation to move the dirt and find it? So what do I, the DM, say when the rogue asks to check for traps? Do I have them roll both skills? There are a total of 50 hallways, doors, rooms, chests, and other things that might be trapped on this floor of the dungeon. The PHB makes it seem like searching for traps is meant to always be a roll, but can I just use their passive perception and investigation in place of making the same roll over and over, as per PHB page 175? But, then, I'm designing the next dungeon and I know my rogue's passive ability scores and if that's what they use to find traps then I already know what traps they will or won't find. If I set all the DCs lower, then what's the point? They'll find them all, without really having to do anything. If I set some of the DCs higher, then I'm putting in a trap that I already know they can't find. My point is that it really isn't simple, unless you know something I don't.
@Squirrel Games That's not how it works. Investigation is an intelligence skill; it doesn't represent actively looking around. Investigating something means that you're using your brain to deduce something, like realising that the layout of a particular room seems strangely too small, based on the dimensions of the surrounding rooms/corridors, which leads to concluding that there is probably a fake wall.
Perception vs Investigation can sometimes be used to accomplish the same effect, and sometimes they're mutually exclusive. It's not as simple as split second vs prolonged effort.
Nathan Giles basically with perception you see that something might be off about something but investigation lets you deduce that it's part of the trap.
right on , nice work!
Helpful. Insiteful!. glad I "Investigated" this video
@Critical Role This episode is not included in the Handbooker Helper playlist.
Addendum 2019-05-30: It has been added, thanks!
I love this series
Okay, I don't know who this is, but her narration, accents, and overall charisma are amazing.
Thanks, this is a thing that always causes confusion at our table.
Very helpful and concise, thank you
I don't know how to call it but the voice she makes when she has a monocle is so good. It's the perfect annoying snob voice. That is a great skill to have.
That opening from Sam Regel, alone, made this video awesome.
i always said perception is seeing a thing
investigation is knowing what it is and finding out details about
Gotta love that Grace Face at 1:57.
At lvl 7 my my character already had expertise in perception and had taken observant. Then my DM gave me a rod of alertness....my passive perception is...28....I....I don't know how to handle that.
Very nice video!
The rule of thumb I've settled on for my own games is that Perception can tell you what and where, while investigation can tell you who, how, when, and why
Alas! An episode of hanbooker helper that aids new players and experienced ones alike!
I see Krystina, I click
This one was really helpful for me
GREAT video!
3:18 Nigel Bruce would be proud =D
A foot indeed, two big toes up for this very helpful video
Secret doors and trap floors need more love. 💞 💞 One of the best part of a game (to me) is finding or stumbling across one.
Perception: identify stuff by looking at it hearing it or feeling it
Investigation: detective shit
That was delightful.
I would disagree that Investigation would tell you what kind of murder weapon you might be looking for; I'd say that's more of a Medicine check to understand what certain implements would do to a body.
I disagree. Knowing what a weapon could do to a body might arguably fall under the capabilities of a medicine check, but being able to backtrack from an already-caused wound to the thing that likely caused it would definitely require some form of investigation.
How is that door a secret? I can see it! What do you mean it's an illusion? Why would there be a secret door behind an illusory door? Oh, you're right, it's the best hiding place for a door.
I learned so much!
soooo delightful!
It was enought with the intro to have my like
I made a detective
Shrause Von cleff
Inquisitive rogue by the end of that campaign his passive intelligence was 33
Passive Investigation from the Observant feat is an odd one, and highly dependent on having a generous DM who is willing to respect it in order to randomly tell you things like, "It occurs to you that these might be footprints left by the people you're looking for," even when you don't specifically say that your character is trying to determine who the footprints belong to.
Nature vs survival next! Too many people just use nature checks!
Well done I say, well done.
I didn't know I could fall in love with someone through a handbooker helper video (other than Liam) but here I am, in love. Jokes aside she's great hope she does more here
Oh gods this is perfect!! 😂
I’m in love with this series. Please keep on doing these and thanks for having such an awesome guest!
Her hair is gorgeous!
My dm hated my cleric’s passive perception. At level 17 she had a 26. 😂
Those braids must have taken forever.
ahhh that was a lot of fun to watch! would love to see more of this videos by Krystina :). as for the topic, in CR I've loved seeing different ways that non-typical senses and situations come up for Perception and Investigation checks. sight and sound are obviously gonna be the majority, but I like how, e.g., Matt will describe a sulphurous smell around a portal/rift - or Sumalee's entire innovation with the "smell bag"
I always sing along to the intro :)))
Okay so this has nothing to do with the video, but I really like Krystina's hair.
Heya Critical Role, this HH still isn't in the playlist, so I made my own dang playlist
her hair is so beautiful
Me: so what's the point of "hearing" as a skill check
DM: "hearing" skill check what do you mean? is that a meme?
Me: ok... what about "survival" or "nature" checks
DM: Stop fu*king with me. Rocks fall everyone dies.
SOOOOO helpful!
I roll an inquisitive rogue w/ the observant feat. Cause screw anything hidden.
I'm an Observant, Dungeon Delver with 23 Passive Percrption
love this
I love the Sherlock Holmes impersonation.
I love the voice/callbacks to Honey Heist that Krystina did! Great job on this episode since I often switch between both, even the passive ones XD
So did Mr. Clay take the observant feat or is he just unbelievably perceptive au-natural?
I think he might have, 20 wisdom with proficiency in perception gets you a passive perception of 19 without observant I think. And i think clay's passive perc is higher. could be wrong.
Or you could just be my dms and no matter perception or investigation and if you roll a 1 you find a rock.
I'm making some helper right now
Secret doors are cool, nice and sinister...
A brilliant and simple explanation of an oddly hard-to-grasp concept and I'm still confused... But the footprint example did help me become a "B-" student. Thank you! :)
Another way to look at it: Perception is what you see/hear/feel. Investigation is what it does/is/means.
@@nightcatarts Good point... thank you. It's finally starting to click... I am learning good things today! :)
I had a Githzerai ranger with 16 intelligence and 16 wisdom with proficiency in investigation and perception and the observant feat so by level 4 I had 20 passive perception and investigation. Twas lit fam until he drowned 4 or 5 sessions later lol. Still need to finish up making my new character
Krystina Arielle:*smiles*
My heterosexuality: *GONE*
Boys are bullshit, get you a gorgeous black woman with amazing shoulders.
Remember that annoying singing guys with Andy Bernard in Office? You've got yourself an intro.
I love her high brow snooty voice. Soooo good.