Its 2021 7th March. Thanks for this :D you used a very specific word "hair card"... and oh boy it saved a lotta googling time for me. Again. Thank you sooooo very much :D
yooo that baking trick had me confused like why does it look so 'deep' and then i noticed you baked from multiple strands of hair to generate a normal map! I seriously underestimated the power of normal maps....
4:25 always use real refrences ... oh boy did i learn that the hard way, started making a tiger in blender, ended up with a beefed up tiger that looks like he was taking steroids and his front paw knees bend backwards because i had no fing clue that their front paws bend the other way around despite living with so many cats. Im a retard
We bought a course from Johan Lithvall (www.artstation.com/lithvall) and then the mocap studio was mentioned in the start (ua-cam.com/video/LifOgYr-jSs/v-deo.html) :)
Hello, I just found your video and I was wandering how did turn the hair mesh into textured card? I would love to know because I'm currently working on my final year movie and it would save so much time for my team.... T___T Hope you'll see this comment even 2 years later... haha 😅
It's a very complicated process when using X Gen and X Normal, but what we've started doing is using software called Fiber Shop to cut out all the complicated and tedious steps and streamline the process. I recommend checking it out! Best of luck with your finals project!
Thank you for you video do you have any solution to resolve render fight in fade mode in unity. I don't know much about unreal engine, is it better for transparent render fight issue ?
This is what I'm have the most trouble with in my skill set , I can't get the cards to render with out looking like a shinny card. Sometimes it barley transparent and the hair like smoky in maya.
Hmm, I've never done dirty hair. I think you could just add a bit of frizz, noise and waves to it. Then in engine in the hair shader i would up the spec and roughness to get it looking a bit oily, bump up the noise, and perhaps do a color mask using a noise texture. Then you could add flecks of stuff to the hair depending on the level of dirtiness.
Your in game hair came out incredible
Thnx. This was straight to the point without the filler. I needed this.
Its 2021 7th March. Thanks for this :D you used a very specific word "hair card"... and oh boy it saved a lotta googling time for me. Again. Thank you sooooo very much :D
We love to have helped! :)
I was trying to hand draw textures like an idiot.......this helped out a lot
yooo that baking trick had me confused like why does it look so 'deep' and then i noticed you baked from multiple strands of hair to generate a normal map! I seriously underestimated the power of normal maps....
Hey, could you please provide any deep explaining video or link for this hair?
finally someone doing curly hair, thank you!
Cool hair, I've been wanting to do some curly hair like this
Bet shes totally happy Unreal made super improvements to hair in 25
Its an exciting thing for sure. Its still in beta, but we have started experimenting with it, looks promising so far!
-Eydís
Interesting, thanks.
that looks incredible! Great video :D
thank you!
4:25 always use real refrences ... oh boy did i learn that the hard way, started making a tiger in blender, ended up with a beefed up tiger that looks like he was taking steroids and his front paw knees bend backwards because i had no fing clue that their front paws bend the other way around despite living with so many cats. Im a retard
AWesome video. 🤯 What was the name of the course she mentioned at 0:17?
A course by Johan Lithvall that was on CGMA
@@MyrkurGames thank you very much!!!!
This is sooo good! What equipment did you mention in the beginning and also what course did you say you bought? Thank you for the video.
We bought a course from Johan Lithvall (www.artstation.com/lithvall)
and then the mocap studio was mentioned in the start (ua-cam.com/video/LifOgYr-jSs/v-deo.html)
:)
@@MyrkurGames Thank you for the response!
Hey, could you please provide any deep explaining video or link for this hair?
Hello, I just found your video and I was wandering how did turn the hair mesh into textured card? I would love to know because I'm currently working on my final year movie and it would save so much time for my team.... T___T Hope you'll see this comment even 2 years later... haha 😅
It's a very complicated process when using X Gen and X Normal, but what we've started doing is using software called Fiber Shop to cut out all the complicated and tedious steps and streamline the process. I recommend checking it out!
Best of luck with your finals project!
@@MyrkurGames Hello ! Thanks a lot for your answer! I check this out ! 👍🏾
Thank you for you video do you have any solution to resolve render fight in fade mode in unity. I don't know much about unreal engine, is it better for transparent render fight issue ?
This is what I'm have the most trouble with in my skill set , I can't get the cards to render with out looking like a shinny card. Sometimes it barley transparent and the hair like smoky in maya.
This is a fine-tuning thing, will happen to us in strange lighting situations too, keep at it and you'll get there!
I need a whole class of this. like... how would you do a very dirty hair. would it be the same process?
Hmm, I've never done dirty hair. I think you could just add a bit of frizz, noise and waves to it. Then in engine in the hair shader i would up the spec and roughness to get it looking a bit oily, bump up the noise, and perhaps do a color mask using a noise texture. Then you could add flecks of stuff to the hair depending on the level of dirtiness.
Photogrammetry Rocks!
Hell yeah!