Just when we thought we were about to experience a new era of scifi RPG's... Then again, we have EXODUS. Still, this is incredibly unfortunate. *EDIT* It's come to my attention that it's possible that the reason for the investor troubles could be because of a recent controversy surrounding NetEase (as both studios' seem to have been backed by NetEase). The situation still sucks no matter the reason, but I thought it important to add this for clarification.
Exodus feels exactly like mass effect like even the trailer feel was mass effect so I'm excited. Issue with this one was it has multiplayer and that's just not needed for mass effect like games
Don't sweat it, this stuff is very common. And we still have a new era of Sci Fi RPGS: yes, exodus, but also, maybe, Larian's new world? Swen hinted that they might go that way for one of the new in house games currently being developed, and he and others have explicitly said there are easter eggs in BG3. One possible ingame book I found spoke of a world with mechanical men, flying ships, and locomotives. not confirmed, but still hopeful.
They're also seems to be an issue that the reboot is being pushed by the investment types they are seeing the injection of certain political views as generally losing money and the West end the investment types have been trying to make the push for several years the issue that seems to happen is There is a lot of push back from the developers and management of the studios because a lot of the investment types are saying go back to what made games sell 10-15 years ago services stuff that makes money today The issue being that the developers personal beliefs go against that type of content what seems to have happened is the development side has spent the last 10 or 15 years desperately trying to get rid of the people who made those type of games and the investors didn't care as long as the game is still profitable now that the games are not as profitable they're starting to care tldr investors seem to have realized that the male power strip fantasy in the big tittied anime waifu was popular in the past and are pushing to go back to that where the devs are against that due to politics
Honestly, it's the only reboot I'm looking forward to. I'm doing my part by not buying games made by those certain industry destroying companies... you all know who!
All they gotta do is give us a game that's not trying to nickel and dime us, and keep agendas and politics out of it and stop with the console exclusives and stop with the censorship. Any Triple A game that does that is pretty much assured to have it in the bag.
Reboot/reset/new start/etc... it's not useful to think in these terms. It's impossible to fully reset a behemoth concept. We need an fresh adaptation; someone needs to get the ears of investors turned towards funding creativity rather than "guaranteed" formulas, which is a hard sell as everyone wants "guaranteed" returns.
Here’s a secret, publishers never gave final say to developers. They just didn’t understand the product potential of games. There’s no putting the genie back in the bottle, they know insane profits can be had
How can you compare when Dustborn wasn’t even made under the same government? I could understand your thesis if Casey’s studio was in Norway, but it’s not.
Even at Archtype they have some Budget for their own current team and Project and can not blow them up bigger, even Archetype has an responsibility to their current staff/crew and hire now more ones could be beyond their capability. But perhaps they can help with finding new Work (more connections)for them . I wish all of them Luck that they find a New Home/Job, We are in dire times
The gaming industry truly is rough. I remember back in college everyone and their mother wanted to be a game dev at some point. And I was like, dude: you can get fired overnight, have to work non stop for years 10+ hours a day for mediocre pay on someone else's game that you don't even like, only for it to not even sell very well, and there was nothing you could have done about it. The amount of stress you have to deal with every day is ridiculous. If you're in the software industry, unless you truly love game development and are willing to sacrifice yourself on a daily basis, I'd say don't even bother. Gaming industry is way to volatile. And gaming is one of the things I love the most, but it is what it is.
I was active in a game dev student organization as an undergrad. Nobody in my graduating class joined the industry. We saw what it was like and had student debt to pay, it was in no way worth it to go through that. A guy I know who is a game dev just got laid off three months after starting a new job at an indie studio because it folded. It really is just running away to join the circus.
Funny enough, you are right. Even after almost 12 years in web development I still to this day have occasional thought about switching to game dev, but aside from smaller salary at the start compared to what I get now I understand how stressful and ungrateful it would be. I was smart enough to not jump when I started, so I’m sure as hell not dumb enough to do it now. In a perfect world where every great idea see the light I would have switched it in a heartbeat, but we’re not living in a perfect world.
The best approach is to work on a game with friends while maintaining a job on the side. It takes time and dedication, but not every game needs to be a AAA title to succeed. Of course, you really need to love game development to make it work. However, it’s not for everyone, as it requires sacrifices.
Game dev jobs seem more like gigs to me than full time jobs. Maybe one gig does really will so you get another one for a sequel. Or maybe it flops and you pack your stuff and leave.
Thor from Piratesoftware made it very clear why this happens, and it is an interesting fun fact. Starcraft 2 produced less money for activision blizzard than their first online store mount in world of warcraft.
Gamers have the industry they deserve. There are too many people willing to fanboys for large greedy corpos and shell out absurd amounts of money for absolute slop. That's why the gaming environment looks the way it does today.
@@Viper3220 Although that may be part of it, talentless activist's are ruining the industry. With a little research you can clearly see the one's that fail and why.
I stopped following Casey Hudson a long time ago. IMO his candle burned out a long time ago but it is a shame anyway though because his return and him surprising me will never known.
Games are a luxury, not a necessity. Just like other forms of art it's not a medium that produces a massive profit margin, but rather provide the creative brains out there a way to share their passion. The c-suite suits that expected infinite growth should've invested into sports betting rather than forcing an entire industry down a self destructive path.
Maybe some investor(s) played the ending of ME3 and then checked out Anthem. Then did some research on Bioware and saw how under Casey's leadership they ignored their highest selling series and tried to do some live service mumbo jumbo. Casey is a big part of why Bioware is what it is today.
Bro Casey Hudson left BioWare in 2014 when he saw the now defunct Montreal branch was run by idiots. He didn’t come back until after Andromeda was out, then he left again when he saw what BioWare had became anyway. BioWare went to crap by itself and also EA meddling, making all the talent quit due to constraints on their creativity like making the next Dragon Age a live service game lol. That was in 2015 by the way, Hudson’s never touched that franchise…
They popped out ME1-3 with 2ish years between each game. Popping out good story telling world building and combat in games within 2years is what made mass effect good. Essentially it kept up the addiction. As a huge huge mass effect fan with signed merch clothings and comics I hate to say our new ME will suck. It's not going to be what we dreamed about, wanted or carved. Ea and bio DON'T sell what gamers want they sell titles
Yep. Baldur's gate 1, the expansion, baldur's gate 2, and its expansion all came out within 4 years. That's 2 games and 2 expansions in less than 5 years. Nobody wants to wait 6-10 years for a fuckin sequel. Veilguard was a game I waited 10 years for. Lol *never again*
I wasn't even expecting much from Casey anyways. He's either lost his touch since Mass Effect 3 or it's just the fact that he burned so much goodwill in the aftermath of that game but I didn't even care about what he was working on much since I barely followed it. Exodus is what my full attention is focused on and has been since Archetype first teased artwork when they announced they'd be working on a sci fi RPG with Drew K involved. If Bioware follows suit in shutting down it would be a mercy. Hack Walters also failing is hilariously karmic.
Was already in 2. Compare how plot, lore and worldbuilding are compared to 1. Besides all the dumbing down of mechanics. It's... Imagine giving the expanse to M Bay.
Casey Ruined Bioware. I am not surprised his studio failed. He pushed for anthem instead of going with the first project in 2015 the dragon age inwuisition sequel
@@DominicKennedy-j5g The first version of DAV was not a live service. DAV has three distinct development cycles, where the second is the live service one.
Luckily Exodus has a lot of lore on there decent website explaining what it is all about. They are very active towards there followers. All in all they have a good package and there for i am confident that there studio is stable enough to bring there project to life. Pls Exodus stay healthy out there. I just found out that Exodus is under the umbrella of Wizards of the Coast's Archetype Entertainment. I have to say this worry's me substantial.
It’s not about the quality of the game, but rather the amount of funding the studio can get. The could be making the best game ever, run out of money, and shut down before release.
This is again a good example how new developer companies should start small to get a game out fast and secure some revenue. And overall to all companies to understand that you can not succeed only by trying the biggest of games. That route is way too risky. You need to alternate with small and large projects to ensure stability. Sure all games are a risk, as you do not know which is a success and which is not. But having 5+ year projects is an insane risk without any small games giving you at least some money during development.
Brutal... Not even sure what to say. Couldn't they've just... idk- opened a Kickstarter? Edit - Haha, I see we had the same idea. Definitely a hard time for us sci-fi RPGers. Here's to hoping Exodus is what we hope it'll be
@@garycannon4644 I guess... but crazy things happen 🤷♂️. Maybe it'd be a partial payment for the game to give it more attention and bring in more investors?
@@Fishster it worked for Pillars of Eternity and Wasteland 2 and 3 they were both epic RPG's that took years to develop and while Wasteland 2 was not technically a new IP they were both new to most people. from what I understand PoE was a huge gamble on something the studio wasn't sure was profitable but Kickstarter allowed them to develop, and there are other games that were funded via Kickstarter that allowed them then to find other, further investors to provide funding while remaining independent. it would have been a long shot, but it's not an impossibility.
@@maramagnus2587 you can develope a game like PoE with a small team and 4-5 millions but not a game like Mass Effect. Kickstarter can help start the process but it's not enough to finish a game like this.
I hated Mac and Casey - they burned EVERYTHING with the ME3 Endings..... As much as I grump, I would have given them a shot simply because of how far the Gaming Industry has gone downhill. They deserve better than this.
It is hard to go against the entire industry saying you have to go a certain route to find the "modern audience." I think the most likely scenario is that the investors were scared off because that has been proven false.
Interesting...Casey and Mac are essentially responsible for the terrible ME3 ending. I'm not as optimistic as you to think their independent games would have been good, but I guess we'll not be finding out.
@@DominicKennedy-j5g If you are invited to a feast, and it's fantastic, yet you are served a steaming turd for dessert, you aren't going to be telling people about how wonderful the meal was. Well...most normal people won't. Plus reports indicate the writing for the ending was on them and them alone...the rest of the trilogy was a team effort with checks, balances and feedback, but Casey and Mac wouldn't take any other input about the endings. So yes, its fair to remember them for the turd, as it was theirs, and theirs alone. The good stuff had input from the rest of the team.
@@markbenoit6811 Get over yourself. It wasn’t a turd for dessert, there was simply no dessert which is better than a bad one. They also gave us a decent dessert in the end with the Extended Cut so you have nothing to complain about.
@@Kross415 Not a problem. I generally don't secretary for anybody, but in this case, the answer was easy and diplomatic to the subject at hand. We should all decide for ourselves.
I'm very sad to see those two studios shutting down. Like so many others I was looking forward to play those best-of-the-best creator's new games. I'd really like to see an interview with the guys, to get an idea what went wrong there. I hope they find the investments and investors they deserve, who are actually interested in the amazing worlds they can create. All the best for them and especially their awesome talented staff, who sadly have to look for some likely worse projects now.
It's so sad that proven developers who have made history in the past can't get enough funding to finish their games, while at the same time proven fraudsters with agendas can afford to release AAAA disasters and demonstrate they have no competence when it comes to making games.
The failures of Concord and Veilguard were a *_massive_* boon to the gaming industry. A crystal clear message was sent. Devs and publishers had better damn well be paying attention.
If your games idea is not good enough to gain financial backing maybe it's not that great to start with. Don't lament failed projects when you have no idea if was actually going to be good or not. Plenty of terrible scifi games have been released and now investors are rightly cautious.
The industry still hasn't shed the constraints and conditions which caused all of these golden OGs to leave in the first place. Until the funders move away from big corp slop and back to real vision, this will keep happening.
They could've had the budget costs for when they came with Star Wars Knights of The Old Republic back when it was out on the OG Xbox & then PC. I got into the old bioware developers team back of the game like Star Wars Kotor dragon Age Origins & Mass Effect 1 & 2.
This is why we must refuse these choices. Our cycle was not cut out to make it. Let's wipe the slate clean and let someone else try, hopefully someone better than us.
While this is sad, many startups fail. It's an unfortunate they ran out of funding and investors. You can't keep lights on with a good concept. That's how BW ended up with EA in the first place. Money sadly makes the world go round.
For some reason, my first thought was: ME: Next in production. And if its doable for Archtype to do direct competitor under giant like Wizards.... for those that don't have someone to back them up it might be impossible...
I know it's not likely but maybe someone will buy the laws for the brand. Like it happened with darksiders and and vigil games being bought by Gunfire games.
I'll never forgive Mac Walters for his horrible writing in Mass Effect 3's garbage endings, so his failure means nothing to me, but I had high hopes for Casey's game. Now that he's a free agent, maybe he could work with Chris Roberts at Cloud Imperium to help develop Star Citizen or their new secret IP.
I don't really care. Casey was ok, but he was there pushing BioWare downhill too. Exodus is the only one I'm looking forward. Not even ME4 I care anymore.
Absolutely agree about the Kickstarter idea. It's worked brilliantly for several games over the past decade or so. Hells Larian was saved by it! I'd absolutely be down to contribute (in a comparatively miniscule way) through kickstarter for either of these studios. I'm so done with BioWare it hurts, but I'm equally open to supporting any up and coming companies with *actual* good ideas.
I honestly did not expect to hear this ME is probably the biggest sci fi series in gaming Yes you have halo, gow, and others but those are fps which is always good as its mainstream (big halo fan) but I will always return to ME
Considering that Mack Walters was responsible for almost all the bad writing in ME3 and the Mass Effect comics, I just can't imagine a studio that he's in charge of creating a game that has a good narrative. Also considering that Cassy Hudson was in charge of the development of ME3, with it's notorious ending, I don't have a lot of confidence in his work either.
Really. How about the fact that Mac Walters worked as a BioWare writer since Jade Empire and had been involved in Mass Effect for the entire franchise thus far, even being lead writer on Mass Effect 2, the “heralded” entry in the series? How about Casey Hudson who can be assumed to have worked as far back as 1997 under BioWare and has been project director for BioWare games since SW:KotOR? But please, continue to act as if bad apples spoil bunches. Not like there’s never ever been external factors in development of high budget projects getting in the way. By the way, do you know who Electronic Arts are? They like money over anything, including game delays so developers can finish endings for a trilogy of games.
@@YourMarvelRival Sure, if all you did was read the end credits. In reality, Drew moved to BioWare Austin to work on SW:TOR during Mass Effect 2’s development.
To me, it seems pretty simple just based off pattern off of nothing more than priorities. If you have the wrong priorities… You are encouraged and resources are allocated to you . If you have the right priorities, you are shunned and resources are limited/denied . It goes to show how much consumers complacency over the past decade or so have fed the wrong kind of priorities with individuals into positions that do not care about entertainment or about gaming. They use their job/product in the same way they use their Twitter page. These are narcissistic, spoiled, entitled, insecure, self obsessed, attention seeking agenda, pushing individuals who are completely fixated on themselves and irrelevant trending superficialities. They justify their self obsession through ignorant, moral superiority projection reaffirmed through attention received so as to justify what is the equivalent of self obsessed propaganda. There is no question or confusion as to what their priorities are. They’re only priority as you see clearly from their social media… Is themselves. And they use games as an extension of that obsession. Complacency is what put them into these positions in this industry, and it is consumers desire now for authenticity that will remove them. Because authenticity is directly correlated to priorities. If you have the right priorities, you will get the authentic and if you have the wrong priorities… You will get the inauthentic. Entertainment by purpose and literal definition is appealing escape. Creative artist/gamers understand this. It is why gamers making games for gamers create such authentic products because they’re so priority is authentic escape, which is entertainment. Complacency has normalized products that are disingenuous inauthentic disappointing, and wasting potential because there was a ignorant projection onto it to excuse the outcome and the direction. How many times over the past decade have you told yourself it is what it is? 😑 I know for myself years back, repeating that line far too often. You get the beast that you feed. And personally, I feel like we are finally returning back to a desire for authenticity. And it is in the desire for the authentic that we will combat the results of what our complacency brought upon us. And these complacent given positions that have overfed these wrong priority. Individuals are going to kick and scream and push back at this unwillingness to settle from consumers. Because as consumers, the majority have spent so long doing just that and now they’re breaking pattern. It’s going to cost a lot of promising potential to yet again be unrealized because of the desire to be propaganda and lazy and use this product as an extension of social media and to exploit. That’s going to suck, but it is only through the unwillingness to settle and to be complacent anymore that we can start seeing these individuals who should not be involved in the entertainment, industry or game industry at all… To be removed. To start seeing these wrong priorities not being fed and instead being gutted and replaced with the right priorities. This restructuring will take time, but it is one that is absolutely worth it if only for the sake of authenticity. Of right priorities. Of gaming priorities. That’s how we get back to gamers making games for gamers.
I remember seeing a mass effect 4 reaction video that you were in years ago. I'm surprised that the UA-cam algorithm showed me a video from you again after all this time. It's a shame that it had to be in one regarding sad news for new Sci-Fi game IPs.
I mean... so many Indie devs make incredible games every year so how did they run out of funds? Either they overscoped what game they wanted to make or management couldn't wrap up the project and it was getting delayed/bloated and streched for so long that $$ ended. Nowadays where 2 developers can make game like Killing Antidote I would like to know how they did that....
I honestly don't know how you guys trust him so quickly, he sold out ME fans to EA after all, there's no reason for me to trust him. He shouldn't have been so ambitious and expected support from a community he shat on, he should've scaled back the project and made something small but solid.
He despised being under EA and dude, he was never in charge of Bioware which is ultimately who makes the decisions. So I don't know what you mean by "sold out"
@@marilynman He could've said it's not possible in two years. He could've left the game unconcluded and released a proper ending as a sequel or DLC. He could've not lied saying "The ending won't be a, b, c; but just different colors" He could've been straightforward with players. He was in charge, the Bioware CEO and founders said ultimately the responsibility fell on the GAME DIRECTOR.
@@TheObscuran You just don't get it. Ultimately the decisions are by the company not the director. In a perfect world the director would be responsible and the company would stay for the ride, but we are not in that world. Don't you remember why he left Bioware? Because he didn't want to have someone else taking the decisions for him.
How does a creative director sell out a company to a publisher? Surely that would be the job of a founder/chief executive officer? EA bought BioWare in 2008, Casey was too busy with Mass Effect 2 to work with finances etc.
That's not how AAA studios work. One person doesn't have total say what gets in and doesn't. That's part of the issue with AAA game studios. Casey likely had less say than what you think. Small amount of research and independent thought goes a long way.
It’s also possible Elon talking about founding a studio might be part of the reason. He might have started poaching talent. Casey might have even had to shut down in order to keep the existing investors from having any claim to a project for Elon.
Unproven or even tested companies, with unproven and untested IPs. Even when the heads of these new companies have remarkable backgrounds with other companies, it would still take a huge amount of faith and skepticism for big investments from small groups or individuals. It would take faith to believe that a company that has never released anything might find enough success for investors to see a return and any investor with any sense would still go in cautiously. Teams of individuals who've done remarkable things definitely help, but until they've proven what they can do together such teams are still unknown quantities. They could accomplish things never achieved before or they could fail thanks to having "Too many chiefs and not enough Indians(sic)."
You'd better let it go. There's little chance the next Mass Effect will be anything like the original trilogy given the state BioWare is in. Plus, their IPs are owned by EA, and EA wouldn't sell something with such significant commercial potential.
i'm hoping Casey and mac get an offer they can't refuse on coming back to bioware so mass effect 5 doesn't turn out to be a massive turd but if that doesn't happen at the very least i would be very happy to see them join together and make something like an indie title that shows potential investors what they're really made of.
First time viewing your work, found this interesting, however it would have been nice to detail the Concord debacle a little more for the sake of clarity for those of us not familiar with the details.
If game devs could stop attacking fans, that would be great. I don't know, maybe with all the AAA failure the smaller studios will have a chance. This hurt though. *sigh*
I'm sure Bethesda or Blizzard had something to do with this... Todd howard is not only ruining Bethesda itself, he takes a lot of good people with him.
The first I heard of Concord was people talking about how badly it had done. I'm a fairly avid gamer, the fact that I somehow managed to miss its existance might have been part of its problem. Damn shame about these two studios, I hope everyone manages to find another job quickly - the industry is a bitch for this sort of thing. Let's pray for Exodus.
Gonna be honest not a Mass Effect fan but I'm gonna say the studio likely attempted making a game that was outside of their funds (basically something A, AA, or AAA level in graphics/gameplay/funding/etc) as this seems to be the reason many new startups fail: they attempt to make a game with a budget of a AAA game, likely due to being in teams of larger companies line Microsoft/EA/Sony/etc in the past and think they can release games on the same scale as a setup unless they can get many large investors to back them. Imo they should've aimed for releasing a B tier or Indie scale game that would need practically no investors and a small team (10 to 20 or so employees at most) that could be used to gradually build up their portfolio as an independent company...ideally a game that the studio head alone could fund himself (obviously not go into bankruptcy for though) as there's no guarantee another party won't drop funding midway through...and hell it's not like some great looking games can't be make by smaller teams (hell Lost Soul Aside had a lot made by a single person if I'm right (could be thinking of another Korean/Chinese game though but pretty sure it was Lost Soul Aside), hell even older style 2D pixel art style rpgs are making a comeback in recent years (likely due to Octopath) which would probably be a good starting point to consider if they can make interesting enough combat systems/sub systems...hell think of a Mass effect 2D pixel game, could be interesting.
Who don't they try kick-starter? I am sure many would support them 🤷♂️ Oh you said kick-starter in your video. I typed my comment before I watched full video, but yeah hope they consider it. I will support them, if they do! Very sad news, hope they don't quit mass effect bioware, because all negativity against Veilguard, that would be crushing! 😢
Came to your channel as soon as I heard the news. I’m so disappointed!! I remember a video you made about this studio when they first announced it. Gutted it ended up being cancelled
Well this is unfortunate. My guess is the fallout from last three Bioware games caught up to them. When the investors saw the games look too soft they realized people will dunk on it before it comes out.
... "unexpected shortfall of funding"... = "we took 2 months off during the summer and blew too much money on booze, yatchs, blow, escorts @ dancing + one member did some unwise gambling / investments (he had access to our main money account: shame on me).. So we are effed... sorry all". Edit: "it was one helluva summer though!"
@@Super-Godzilla99in a perfect world they go back and ea and BioWare are smart enough to know no one likes the direction they want to go and let them work with gamble to create a good game.
5:47 “Sony predicted”😂 You mean Sony tried their best manifestation techniques for a game that was in a saturated genre where its competitors were free to play. Who in the marketing or new projects department thought it was anything close to a smart move is not worth their salary. Barring any of the social backlash, those two things alone would have been disastrous given the cost of development.
Weren't Casey Hudson and Mac Walters responsible for the ending of Mass Effect 3? As beautiful as the concept art for Hudson's project looked, maybe it's for the best that their studios collapsed. . .
Stellaris is the best Mass Effect sequel. At this point I've written off WRPGs entirely and the only JRPG franchise I have any trust in is Megami Tensei. Between low quality and even the people behind high quality games explicitly saying they hate the consumer base, I don't care about any of these companies, startups, or projects failing.
Not surprised, most of these studio founders they don't want to risk their own money but instead want to rely on investors money. Well investors too are getting smarter now.
That’s pretty much how all business works (except for mom and pop type operations). I think you’re right about investors, fund managers are going to be looking at the high profile (expensive) failures and wondering if there are better sectors to invest in.
This is why these new studios should have started with making smaller games instead of jumping straight to making a Triple A. Casey and Mac were way too ambitious when there studio is new.
Investment firms are pulling out of gaming because of the pushback against what they represent. If these firms maybe stood for gamers and not agendas things would work smoothly. Unfortunately that is no longer the case.
Not only the Concorde! The biggest disaster is Star Wars Outlaws from Ubisoft Studio... And SF AGAIN. Those were the two main reasons, in my opinion, why investors are afraid to put their money in new SF "adventure".
I get Casey not liking working with publishers but I wish they could somehow work with hooded horse. Now I know hooded horse primarily publishes strategy games but getting the opportunity to work with the minds behind mass effect, even if on a different game genre, imo would be amazing. I don't know maybe I'm speaking out of my a**, I don't know that much about the industry and the intricacies that go on behind the scenes, I just wish these things didn't happen especially since the old bioware is no longer with us... I'm just starving for a new mass effect/dragon age like experiences...
Hooded Horse lost the plot, I wouldn't trust them much these days. Maybe they'll clean up their act though next year, they aren't as irredeemable as a large majority of current industry companies, yet.
Yeah no kidding, that is a heavy blow :( I too had my hopes that projects like those could follow the success of Baldur's Gate 3 and be effectively large scale, yet independent masterpieces. But clearly, even if you don't have a publisher, you still have investors that ultimately control everything. Unless you already have budget to work with, like Larian did; or indeed you go the kickstarter route. It's a shame that Hudson closed the door completely instead of leaving options open... Sad day indeed.
Just when we thought we were about to experience a new era of scifi RPG's...
Then again, we have EXODUS. Still, this is incredibly unfortunate.
*EDIT* It's come to my attention that it's possible that the reason for the investor troubles could be because of a recent controversy surrounding NetEase (as both studios' seem to have been backed by NetEase).
The situation still sucks no matter the reason, but I thought it important to add this for clarification.
They can always join them bring all the ex BioWare devs back together
Exodus feels exactly like mass effect like even the trailer feel was mass effect so I'm excited.
Issue with this one was it has multiplayer and that's just not needed for mass effect like games
We must get Exodus. I’m already too emotionally invested from reading this 900 page book.
Don't sweat it, this stuff is very common. And we still have a new era of Sci Fi RPGS: yes, exodus, but also, maybe, Larian's new world? Swen hinted that they might go that way for one of the new in house games currently being developed, and he and others have explicitly said there are easter eggs in BG3. One possible ingame book I found spoke of a world with mechanical men, flying ships, and locomotives. not confirmed, but still hopeful.
@YoungMrBlue agreed. If they join the exodus team we will basically have bio ware back
This Cycle sucks, Commander. Hopefully we will still get Exodus from that other studio that has Mass Effect's writers.
And there's always Mass Effect 5 to look forward to in a few years.
@@sofajockeyUKat this rate , it’s not a for sure thing.
@@sofajockeyUK Mass Effect 5 is not certain. And if it's just Veilguard 2.0 I don't want it either.
@@sofajockeyUKseeing how no one in todays Bioware worked on games we actually liked, I am very worried for the newest ME
In my cycle, ganes came out without development issues
My disappointment is immeasurable, and my day is ruined
Your "day" was just ruined. MY career opportunity has just reached an all time low.
Too many AAA losers that has investors scared and I don't blame them. The Gaming industry needs a MASSIVE reboot.
They're also seems to be an issue that the reboot is being pushed by the investment types they are seeing the injection of certain political views as generally losing money and the West end the investment types have been trying to make the push for several years the issue that seems to happen is There is a lot of push back from the developers and management of the studios because a lot of the investment types are saying go back to what made games sell 10-15 years ago services stuff that makes money today The issue being that the developers personal beliefs go against that type of content what seems to have happened is the development side has spent the last 10 or 15 years desperately trying to get rid of the people who made those type of games and the investors didn't care as long as the game is still profitable now that the games are not as profitable they're starting to care tldr investors seem to have realized that the male power strip fantasy in the big tittied anime waifu was popular in the past and are pushing to go back to that where the devs are against that due to politics
Honestly, it's the only reboot I'm looking forward to.
I'm doing my part by not buying games made by those certain industry destroying companies... you all know who!
All they gotta do is give us a game that's not trying to nickel and dime us, and keep agendas and politics out of it and stop with the console exclusives and stop with the censorship. Any Triple A game that does that is pretty much assured to have it in the bag.
Reboot/reset/new start/etc... it's not useful to think in these terms. It's impossible to fully reset a behemoth concept. We need an fresh adaptation; someone needs to get the ears of investors turned towards funding creativity rather than "guaranteed" formulas, which is a hard sell as everyone wants "guaranteed" returns.
Here’s a secret, publishers never gave final say to developers. They just didn’t understand the product potential of games. There’s no putting the genie back in the bottle, they know insane profits can be had
Fuck this timeline we live in...
Trash like Dustborn gets government funding, but things like this fail before they even have a chance
Really shows what their priorities are
Which government? Game was Norwegian.
@@GuardianNewtonTurner Norway has a government. It was government funded.
@GuardianNewtonTurner Nice try lol. An 8 second google search would prove you wrong lol
How can you compare when Dustborn wasn’t even made under the same government? I could understand your thesis if Casey’s studio was in Norway, but it’s not.
Damn, this is depressing maybe some of the employees there will jump over to archetype games and help out with Exodus
Even at Archtype they have some Budget for their own current team and Project and can not blow them up bigger, even Archetype has an responsibility to their current staff/crew and hire now more ones could be beyond their capability. But perhaps they can help with finding new Work (more connections)for them . I wish all of them Luck that they find a New Home/Job, We are in dire times
They are in different countries though. Only, perhaps, remotely. Don't remember what Archetype policy is on that.
I miss the days of companies building an engine then making like ten games with it in all different genres
More like they build 10 engines for 10 games but it didn’t take them a decade to release just one of them…
Who would have thought, that advancements in technology makes game engines also more complex.😅
@@DominicKennedy-j5g
The gaming industry truly is rough. I remember back in college everyone and their mother wanted to be a game dev at some point. And I was like, dude: you can get fired overnight, have to work non stop for years 10+ hours a day for mediocre pay on someone else's game that you don't even like, only for it to not even sell very well, and there was nothing you could have done about it. The amount of stress you have to deal with every day is ridiculous.
If you're in the software industry, unless you truly love game development and are willing to sacrifice yourself on a daily basis, I'd say don't even bother. Gaming industry is way to volatile.
And gaming is one of the things I love the most, but it is what it is.
I was active in a game dev student organization as an undergrad. Nobody in my graduating class joined the industry. We saw what it was like and had student debt to pay, it was in no way worth it to go through that. A guy I know who is a game dev just got laid off three months after starting a new job at an indie studio because it folded. It really is just running away to join the circus.
Funny enough, you are right. Even after almost 12 years in web development I still to this day have occasional thought about switching to game dev, but aside from smaller salary at the start compared to what I get now I understand how stressful and ungrateful it would be. I was smart enough to not jump when I started, so I’m sure as hell not dumb enough to do it now. In a perfect world where every great idea see the light I would have switched it in a heartbeat, but we’re not living in a perfect world.
The best approach is to work on a game with friends while maintaining a job on the side. It takes time and dedication, but not every game needs to be a AAA title to succeed. Of course, you really need to love game development to make it work. However, it’s not for everyone, as it requires sacrifices.
Game dev jobs seem more like gigs to me than full time jobs.
Maybe one gig does really will so you get another one for a sequel. Or maybe it flops and you pack your stuff and leave.
@@RyokathOr do like some famous indie devs did and have your girlfriend pay the bills while you work for 3 years or so on the game.
Thor from Piratesoftware made it very clear why this happens, and it is an interesting fun fact. Starcraft 2 produced less money for activision blizzard than their first online store mount in world of warcraft.
Gamers have the industry they deserve. There are too many people willing to fanboys for large greedy corpos and shell out absurd amounts of money for absolute slop. That's why the gaming environment looks the way it does today.
Many such cases. Slop on the news, slop in games@@Viper3220
@@Viper3220 Although that may be part of it, talentless activist's are ruining the industry.
With a little research you can clearly see the one's that fail and why.
I stopped following Casey Hudson a long time ago. IMO his candle burned out a long time ago but it is a shame anyway though because his return and him surprising me will never known.
Games are a luxury, not a necessity. Just like other forms of art it's not a medium that produces a massive profit margin, but rather provide the creative brains out there a way to share their passion.
The c-suite suits that expected infinite growth should've invested into sports betting rather than forcing an entire industry down a self destructive path.
The did invest in sports otherwise suckers wouldn't be buying Madden, 2K, and Fifa every year.
Game developers make money hand over fist. It is extremely profitable. 😂
Maybe some investor(s) played the ending of ME3 and then checked out Anthem. Then did some research on Bioware and saw how under Casey's leadership they ignored their highest selling series and tried to do some live service mumbo jumbo.
Casey is a big part of why Bioware is what it is today.
Casey may have been a lead when Bioware made some mistakes but dear god look at Veilguard now. They're easily the worst they've ever been.
That's my guess too.
Bro Casey Hudson left BioWare in 2014 when he saw the now defunct Montreal branch was run by idiots. He didn’t come back until after Andromeda was out, then he left again when he saw what BioWare had became anyway. BioWare went to crap by itself and also EA meddling, making all the talent quit due to constraints on their creativity like making the next Dragon Age a live service game lol. That was in 2015 by the way, Hudson’s never touched that franchise…
@@DominicKennedy-j5g anthem 😂
They popped out ME1-3 with 2ish years between each game. Popping out good story telling world building and combat in games within 2years is what made mass effect good. Essentially it kept up the addiction. As a huge huge mass effect fan with signed merch clothings and comics I hate to say our new ME will suck. It's not going to be what we dreamed about, wanted or carved. Ea and bio DON'T sell what gamers want they sell titles
Yep. Baldur's gate 1, the expansion, baldur's gate 2, and its expansion all came out within 4 years. That's 2 games and 2 expansions in less than 5 years. Nobody wants to wait 6-10 years for a fuckin sequel.
Veilguard was a game I waited 10 years for. Lol *never again*
I’d throw my money at a kickstarter for these projects.
I wasn't even expecting much from Casey anyways. He's either lost his touch since Mass Effect 3 or it's just the fact that he burned so much goodwill in the aftermath of that game but I didn't even care about what he was working on much since I barely followed it. Exodus is what my full attention is focused on and has been since Archetype first teased artwork when they announced they'd be working on a sci fi RPG with Drew K involved. If Bioware follows suit in shutting down it would be a mercy. Hack Walters also failing is hilariously karmic.
Was already in 2. Compare how plot, lore and worldbuilding are compared to 1. Besides all the dumbing down of mechanics. It's... Imagine giving the expanse to M Bay.
Casey Ruined Bioware. I am not surprised his studio failed. He pushed for anthem instead of going with the first project in 2015 the dragon age inwuisition sequel
The live service slop reboot you mean?
Casey didn't ruin Bioware It was EA That ruined it.
I agree he is not what he was. He blew mass effect 3, blew anthem, and blew the new studio. He is washed up. Let's move on
@@DominicKennedy-j5g The first version of DAV was not a live service. DAV has three distinct development cycles, where the second is the live service one.
Luckily Exodus has a lot of lore on there decent website explaining what it is all about. They are very active towards there followers. All in all they have a good package and there for i am confident that there studio is stable enough to bring there project to life. Pls Exodus stay healthy out there.
I just found out that Exodus is under the umbrella of Wizards of the Coast's Archetype Entertainment. I have to say this worry's me substantial.
It’s not about the quality of the game, but rather the amount of funding the studio can get.
The could be making the best game ever, run out of money, and shut down before release.
This is again a good example how new developer companies should start small to get a game out fast and secure some revenue.
And overall to all companies to understand that you can not succeed only by trying the biggest of games. That route is way too risky. You need to alternate with small and large projects to ensure stability.
Sure all games are a risk, as you do not know which is a success and which is not.
But having 5+ year projects is an insane risk without any small games giving you at least some money during development.
Brutal... Not even sure what to say. Couldn't they've just... idk- opened a Kickstarter?
Edit - Haha, I see we had the same idea. Definitely a hard time for us sci-fi RPGers.
Here's to hoping Exodus is what we hope it'll be
I dont know if that would work, video games are incredibly expensive to make
@@garycannon4644 I guess... but crazy things happen 🤷♂️. Maybe it'd be a partial payment for the game to give it more attention and bring in more investors?
@@garycannon4644it would not of. If there was even the remotest chance they’d have done so.
@@Fishster it worked for Pillars of Eternity and Wasteland 2 and 3
they were both epic RPG's that took years to develop and while Wasteland 2 was not technically a new IP they were both new to most people. from what I understand PoE was a huge gamble on something the studio wasn't sure was profitable but Kickstarter allowed them to develop, and there are other games that were funded via Kickstarter that allowed them then to find other, further investors to provide funding while remaining independent.
it would have been a long shot, but it's not an impossibility.
@@maramagnus2587 you can develope a game like PoE with a small team and 4-5 millions but not a game like Mass Effect. Kickstarter can help start the process but it's not enough to finish a game like this.
I hated Mac and Casey - they burned EVERYTHING with the ME3 Endings..... As much as I grump, I would have given them a shot simply because of how far the Gaming Industry has gone downhill. They deserve better than this.
It is hard to go against the entire industry saying you have to go a certain route to find the "modern audience." I think the most likely scenario is that the investors were scared off because that has been proven false.
Interesting...Casey and Mac are essentially responsible for the terrible ME3 ending. I'm not as optimistic as you to think their independent games would have been good, but I guess we'll not be finding out.
They’re also responsible for everything that’s good in the entire trilogy too? They had worked at BioWare since before the 360 generation…
@@DominicKennedy-j5g If you are invited to a feast, and it's fantastic, yet you are served a steaming turd for dessert, you aren't going to be telling people about how wonderful the meal was. Well...most normal people won't.
Plus reports indicate the writing for the ending was on them and them alone...the rest of the trilogy was a team effort with checks, balances and feedback, but Casey and Mac wouldn't take any other input about the endings.
So yes, its fair to remember them for the turd, as it was theirs, and theirs alone. The good stuff had input from the rest of the team.
@@markbenoit6811 Get over yourself. It wasn’t a turd for dessert, there was simply no dessert which is better than a bad one. They also gave us a decent dessert in the end with the Extended Cut so you have nothing to complain about.
The writer was... (ahem)
Bad news.
Casey may have inadvertently saved his game from being an embarrassment.
This is the second time I've seen this, who was the writter? If the game was another DA4 in the making it's no wonder why they closed shop...
@@Kross415 JS Dewes.
A careful perusal of the critical reviews on her books is extremely helpful.
@@laranmithras7496 I let the youtubers do the work these days or you in this case, I just do the fact checking 🤣 Ty for the info.
It’s already was an embarrassment with how he decided to have me3’s endings happen 😂😂🤦♂️
@@Kross415 Not a problem. I generally don't secretary for anybody, but in this case, the answer was easy and diplomatic to the subject at hand.
We should all decide for ourselves.
I'm very sad to see those two studios shutting down. Like so many others I was looking forward to play those best-of-the-best creator's new games. I'd really like to see an interview with the guys, to get an idea what went wrong there. I hope they find the investments and investors they deserve, who are actually interested in the amazing worlds they can create. All the best for them and especially their awesome talented staff, who sadly have to look for some likely worse projects now.
If Exodus succeeds that might give investors the idea that games like these are worth the investment.
The Benefactor released control
If you can get a physical copy of the games you better do so because man they are definitely gems at this point even though hey already we’re
So bummed as a player, but even more bummed for all the staff in both groups.
It's so sad that proven developers who have made history in the past can't get enough funding to finish their games, while at the same time proven fraudsters with agendas can afford to release AAAA disasters and demonstrate they have no competence when it comes to making games.
The failures of Concord and Veilguard were a *_massive_* boon to the gaming industry.
A crystal clear message was sent. Devs and publishers had better damn well be paying attention.
If your games idea is not good enough to gain financial backing maybe it's not that great to start with. Don't lament failed projects when you have no idea if was actually going to be good or not. Plenty of terrible scifi games have been released and now investors are rightly cautious.
The industry still hasn't shed the constraints and conditions which caused all of these golden OGs to leave in the first place. Until the funders move away from big corp slop and back to real vision, this will keep happening.
They could've had the budget costs for when they came with Star Wars Knights of The Old Republic back when it was out on the OG Xbox & then PC. I got into the old bioware developers team back of the game like Star Wars Kotor dragon Age Origins & Mass Effect 1 & 2.
This is why we must refuse these choices. Our cycle was not cut out to make it. Let's wipe the slate clean and let someone else try, hopefully someone better than us.
4:29 just like with Walt Disney creators are not really good at financing being realistic about goals that’s why Roy Disney was there
Really sad to hear these news. Mass Effect were one of my favorite games back in the day.
Considering that we will never know what we lost or what was saved, it is hard to be disappointed.
Their studious should party up and complete each other's IP one at a time whilst farming the land, back to operating from the garage and low overhead.
While this is sad, many startups fail. It's an unfortunate they ran out of funding and investors. You can't keep lights on with a good concept. That's how BW ended up with EA in the first place. Money sadly makes the world go round.
For some reason, my first thought was: ME: Next in production. And if its doable for Archtype to do direct competitor under giant like Wizards.... for those that don't have someone to back them up it might be impossible...
I know it's not likely but maybe someone will buy the laws for the brand. Like it happened with darksiders and and vigil games being bought by Gunfire games.
Heartbreaking. Let's hope that all the devs and staff find their way to other good studios.
I'll never forgive Mac Walters for his horrible writing in Mass Effect 3's garbage endings, so his failure means nothing to me, but I had high hopes for Casey's game. Now that he's a free agent, maybe he could work with Chris Roberts at Cloud Imperium to help develop Star Citizen or their new secret IP.
I don't really care. Casey was ok, but he was there pushing BioWare downhill too.
Exodus is the only one I'm looking forward. Not even ME4 I care anymore.
My face is tired. 😮💨
Absolutely agree about the Kickstarter idea. It's worked brilliantly for several games over the past decade or so. Hells Larian was saved by it! I'd absolutely be down to contribute (in a comparatively miniscule way) through kickstarter for either of these studios. I'm so done with BioWare it hurts, but I'm equally open to supporting any up and coming companies with *actual* good ideas.
I honestly did not expect to hear this
ME is probably the biggest sci fi series in gaming
Yes you have halo, gow, and others but those are fps which is always good as its mainstream (big halo fan) but I will always return to ME
Considering that Mack Walters was responsible for almost all the bad writing in ME3 and the Mass Effect comics, I just can't imagine a studio that he's in charge of creating a game that has a good narrative. Also considering that Cassy Hudson was in charge of the development of ME3, with it's notorious ending, I don't have a lot of confidence in his work either.
Truth.
Really. How about the fact that Mac Walters worked as a BioWare writer since Jade Empire and had been involved in Mass Effect for the entire franchise thus far, even being lead writer on Mass Effect 2, the “heralded” entry in the series? How about Casey Hudson who can be assumed to have worked as far back as 1997 under BioWare and has been project director for BioWare games since SW:KotOR?
But please, continue to act as if bad apples spoil bunches. Not like there’s never ever been external factors in development of high budget projects getting in the way. By the way, do you know who Electronic Arts are? They like money over anything, including game delays so developers can finish endings for a trilogy of games.
Yeah in reality archetype is the only “old BioWare dev” studio that is actually fire and going to be amazing
@@DominicKennedy-j5ghe wasn’t the lead writer on 2 that was drew and everyone knows that
@@YourMarvelRival Sure, if all you did was read the end credits. In reality, Drew moved to BioWare Austin to work on SW:TOR during Mass Effect 2’s development.
To me, it seems pretty simple just based off pattern off of nothing more than priorities.
If you have the wrong priorities… You are encouraged and resources are allocated to you .
If you have the right priorities, you are shunned and resources are limited/denied .
It goes to show how much consumers complacency over the past decade or so have fed the wrong kind of priorities with individuals into positions that do not care about entertainment or about gaming. They use their job/product in the same way they use their Twitter page.
These are narcissistic, spoiled, entitled, insecure, self obsessed, attention seeking agenda, pushing individuals who are completely fixated on themselves and irrelevant trending superficialities. They justify their self obsession through ignorant, moral superiority projection reaffirmed through attention received so as to justify what is the equivalent of self obsessed propaganda. There is no question or confusion as to what their priorities are. They’re only priority as you see clearly from their social media… Is themselves. And they use games as an extension of that obsession.
Complacency is what put them into these positions in this industry, and it is consumers desire now for authenticity that will remove them. Because authenticity is directly correlated to priorities. If you have the right priorities, you will get the authentic and if you have the wrong priorities… You will get the inauthentic.
Entertainment by purpose and literal definition is appealing escape. Creative artist/gamers understand this. It is why gamers making games for gamers create such authentic products because they’re so priority is authentic escape, which is entertainment.
Complacency has normalized products that are disingenuous inauthentic disappointing, and wasting potential because there was a ignorant projection onto it to excuse the outcome and the direction. How many times over the past decade have you told yourself it is what it is? 😑 I know for myself years back, repeating that line far too often.
You get the beast that you feed. And personally, I feel like we are finally returning back to a desire for authenticity. And it is in the desire for the authentic that we will combat the results of what our complacency brought upon us. And these complacent given positions that have overfed these wrong priority. Individuals are going to kick and scream and push back at this unwillingness to settle from consumers. Because as consumers, the majority have spent so long doing just that and now they’re breaking pattern. It’s going to cost a lot of promising potential to yet again be unrealized because of the desire to be propaganda and lazy and use this product as an extension of social media and to exploit. That’s going to suck, but it is only through the unwillingness to settle and to be complacent anymore that we can start seeing these individuals who should not be involved in the entertainment, industry or game industry at all… To be removed. To start seeing these wrong priorities not being fed and instead being gutted and replaced with the right priorities. This restructuring will take time, but it is one that is absolutely worth it if only for the sake of authenticity. Of right priorities. Of gaming priorities. That’s how we get back to gamers making games for gamers.
Sound like Casey is looking for work; perfect time for a studio to pick him up
I remember seeing a mass effect 4 reaction video that you were in years ago. I'm surprised that the UA-cam algorithm showed me a video from you again after all this time. It's a shame that it had to be in one regarding sad news for new Sci-Fi game IPs.
I wish I had known. I think a lot of us fans would have helped to support them. I didn't know anything about this until now.
This is so sad for Casey and team. Wish this had made it.
It's a dark day for sci fi video games
I mean... so many Indie devs make incredible games every year so how did they run out of funds? Either they overscoped what game they wanted to make or management couldn't wrap up the project and it was getting delayed/bloated and streched for so long that $$ ended.
Nowadays where 2 developers can make game like Killing Antidote I would like to know how they did that....
Kickstarter and they could also think of making their world building known by a small series of webcomics to show off.
I honestly don't know how you guys trust him so quickly, he sold out ME fans to EA after all, there's no reason for me to trust him. He shouldn't have been so ambitious and expected support from a community he shat on, he should've scaled back the project and made something small but solid.
He despised being under EA and dude, he was never in charge of Bioware which is ultimately who makes the decisions. So I don't know what you mean by "sold out"
@@marilynman He could've said it's not possible in two years. He could've left the game unconcluded and released a proper ending as a sequel or DLC. He could've not lied saying "The ending won't be a, b, c; but just different colors" He could've been straightforward with players.
He was in charge, the Bioware CEO and founders said ultimately the responsibility fell on the GAME DIRECTOR.
@@TheObscuran You just don't get it. Ultimately the decisions are by the company not the director. In a perfect world the director would be responsible and the company would stay for the ride, but we are not in that world. Don't you remember why he left Bioware? Because he didn't want to have someone else taking the decisions for him.
How does a creative director sell out a company to a publisher? Surely that would be the job of a founder/chief executive officer?
EA bought BioWare in 2008, Casey was too busy with Mass Effect 2 to work with finances etc.
That's not how AAA studios work. One person doesn't have total say what gets in and doesn't. That's part of the issue with AAA game studios. Casey likely had less say than what you think. Small amount of research and independent thought goes a long way.
It’s also possible Elon talking about founding a studio might be part of the reason. He might have started poaching talent. Casey might have even had to shut down in order to keep the existing investors from having any claim to a project for Elon.
Unproven or even tested companies, with unproven and untested IPs. Even when the heads of these new companies have remarkable backgrounds with other companies, it would still take a huge amount of faith and skepticism for big investments from small groups or individuals. It would take faith to believe that a company that has never released anything might find enough success for investors to see a return and any investor with any sense would still go in cautiously. Teams of individuals who've done remarkable things definitely help, but until they've proven what they can do together such teams are still unknown quantities. They could accomplish things never achieved before or they could fail thanks to having "Too many chiefs and not enough Indians(sic)."
Walters and Hudson shall team up and try it again together.
moving back with team for upcoming mass effect
The only hope for Mass Effect at this point is if Bioware goes under and sells the IP to someone else.
I hope for this for Fallout and now Mass Effect.
I doubt EA will give up these IP's, they'd be happy for them to sit on a shelf right next to all the other IP EA does fuck all with
You'd better let it go. There's little chance the next Mass Effect will be anything like the original trilogy given the state BioWare is in. Plus, their IPs are owned by EA, and EA wouldn't sell something with such significant commercial potential.
Last time i heard anything about casey hudson was during the mass effect 3 ending fiasco. 😂😂
Why not crowd fund? These two are legends in the Gamer sphere. Maybe I'm ignorant to the legalities, but I know I'd donate.
I really don't know why more of these projects don't reach out for community funding
i'm hoping Casey and mac get an offer they can't refuse on coming back to bioware so mass effect 5 doesn't turn out to be a massive turd but if that doesn't happen at the very least i would be very happy to see them join together and make something like an indie title that shows potential investors what they're really made of.
First time viewing your work, found this interesting, however it would have been nice to detail the Concord debacle a little more for the sake of clarity for those of us not familiar with the details.
If game devs could stop attacking fans, that would be great. I don't know, maybe with all the AAA failure the smaller studios will have a chance. This hurt though. *sigh*
I'm sure Bethesda or Blizzard had something to do with this... Todd howard is not only ruining Bethesda itself, he takes a lot of good people with him.
This is is how the gaming industry is being kept from evolving and why it's been moving backwards...
Suppose Casey could have been one of the developers that went on about BioWare magic that sunk their quality checking and management
The first I heard of Concord was people talking about how badly it had done. I'm a fairly avid gamer, the fact that I somehow managed to miss its existance might have been part of its problem. Damn shame about these two studios, I hope everyone manages to find another job quickly - the industry is a bitch for this sort of thing. Let's pray for Exodus.
Sad indeed! I hope they succeed in finding funders.
Gonna be honest not a Mass Effect fan but I'm gonna say the studio likely attempted making a game that was outside of their funds (basically something A, AA, or AAA level in graphics/gameplay/funding/etc) as this seems to be the reason many new startups fail: they attempt to make a game with a budget of a AAA game, likely due to being in teams of larger companies line Microsoft/EA/Sony/etc in the past and think they can release games on the same scale as a setup unless they can get many large investors to back them. Imo they should've aimed for releasing a B tier or Indie scale game that would need practically no investors and a small team (10 to 20 or so employees at most) that could be used to gradually build up their portfolio as an independent company...ideally a game that the studio head alone could fund himself (obviously not go into bankruptcy for though) as there's no guarantee another party won't drop funding midway through...and hell it's not like some great looking games can't be make by smaller teams (hell Lost Soul Aside had a lot made by a single person if I'm right (could be thinking of another Korean/Chinese game though but pretty sure it was Lost Soul Aside), hell even older style 2D pixel art style rpgs are making a comeback in recent years (likely due to Octopath) which would probably be a good starting point to consider if they can make interesting enough combat systems/sub systems...hell think of a Mass effect 2D pixel game, could be interesting.
Who don't they try kick-starter? I am sure many would support them 🤷♂️
Oh you said kick-starter in your video.
I typed my comment before I watched full video, but yeah hope they consider it.
I will support them, if they do!
Very sad news, hope they don't quit mass effect bioware, because all negativity against Veilguard, that would be crushing! 😢
I was bummed to see that.
Came to your channel as soon as I heard the news. I’m so disappointed!! I remember a video you made about this studio when they first announced it. Gutted it ended up being cancelled
Well this is unfortunate. My guess is the fallout from last three Bioware games caught up to them. When the investors saw the games look too soft they realized people will dunk on it before it comes out.
I don’t really think investors fallow the same discussions as we consumers are
... "unexpected shortfall of funding"...
=
"we took 2 months off during the summer and blew too much money on booze, yatchs, blow, escorts @ dancing + one member did some unwise gambling / investments (he had access to our main money account: shame on me)..
So we are effed... sorry all".
Edit: "it was one helluva summer though!"
Time for casey and mac to come back again I suppose.
haha i hope not the bioware we have today are not even close the bioware we loved so much
@@Super-Godzilla99 Well the bioware they led made anthem, so you know, not everything they touched was gold.
Working for modern BioWare is just a waste of talent for people like them.
@@Super-Godzilla99in a perfect world they go back and ea and BioWare are smart enough to know no one likes the direction they want to go and let them work with gamble to create a good game.
5:47
“Sony predicted”😂
You mean Sony tried their best manifestation techniques for a game that was in a saturated genre where its competitors were free to play. Who in the marketing or new projects department thought it was anything close to a smart move is not worth their salary. Barring any of the social backlash, those two things alone would have been disastrous given the cost of development.
God Bless You All🙏👊
Weren't Casey Hudson and Mac Walters responsible for the ending of Mass Effect 3? As beautiful as the concept art for Hudson's project looked, maybe it's for the best that their studios collapsed. . .
Need him back at bioware working on Mass Effect
Maybe theyll end up back at Bioware working on ME4/5
ESG score must not have been high enough.
Ended before even having a chance, sad for ANY company,
Stellaris is the best Mass Effect sequel. At this point I've written off WRPGs entirely and the only JRPG franchise I have any trust in is Megami Tensei. Between low quality and even the people behind high quality games explicitly saying they hate the consumer base, I don't care about any of these companies, startups, or projects failing.
Not surprised, most of these studio founders they don't want to risk their own money but instead want to rely on investors money. Well investors too are getting smarter now.
That’s pretty much how all business works (except for mom and pop type operations). I think you’re right about investors, fund managers are going to be looking at the high profile (expensive) failures and wondering if there are better sectors to invest in.
Investor money has dried up. Happens when these AAA studios put out flop after flop. Going to be a major downsizing but ultimately it was needed.
This is why these new studios should have started with making smaller games instead of jumping straight to making a Triple A. Casey and Mac were way too ambitious when there studio is new.
The investors have handlers and these studios were disobeying orders, most likely in my opinion.
If publishers want investors who pursuing profit they should clean they own houses first. It is no way around, or to implod and sunk.
We have to call Elon Musk. He is still gamer...
Investment firms are pulling out of gaming because of the pushback against what they represent. If these firms maybe stood for gamers and not agendas things would work smoothly. Unfortunately that is no longer the case.
Not only the Concorde! The biggest disaster is Star Wars Outlaws from Ubisoft Studio... And SF AGAIN.
Those were the two main reasons, in my opinion, why investors are afraid to put their money in new SF "adventure".
I get Casey not liking working with publishers but I wish they could somehow work with hooded horse. Now I know hooded horse primarily publishes strategy games but getting the opportunity to work with the minds behind mass effect, even if on a different game genre, imo would be amazing. I don't know maybe I'm speaking out of my a**, I don't know that much about the industry and the intricacies that go on behind the scenes, I just wish these things didn't happen especially since the old bioware is no longer with us... I'm just starving for a new mass effect/dragon age like experiences...
The message destroys all
@@wadedewell more like corporate greed. There's a reason why Larian studios dumped every publisher since 2013 after Divinity 2 was screwed up.
Hooded Horse lost the plot, I wouldn't trust them much these days.
Maybe they'll clean up their act though next year, they aren't as irredeemable as a large majority of current industry companies, yet.
Very sad news indeed. I had my hopes up.
Yeah no kidding, that is a heavy blow :( I too had my hopes that projects like those could follow the success of Baldur's Gate 3 and be effectively large scale, yet independent masterpieces. But clearly, even if you don't have a publisher, you still have investors that ultimately control everything. Unless you already have budget to work with, like Larian did; or indeed you go the kickstarter route. It's a shame that Hudson closed the door completely instead of leaving options open... Sad day indeed.