Lol I was mad the whole time going "you have swapped elbows and wrists, that's why it's giving you an error!". Thanks for the video! very clever way of doing it if you're not that savvy in zbrush :D
Nice, I have to try this could be a very fast alternative if it rigs my character correctly. I have done my own rigs on characters so when it came to the part where you had the zigzag looking verts that you tried to average what you could do is try to smooth the skin weights. Once a character is rigged you can't edit your model or it will get screwed up. You'd edit the skin weights to fix any deformations and that looked like a smoothing problem to me. I could be wrong though it's been awhile since I've rigged. Anyways thanks for this video, I'm tired of always taking the time to do the technical rigging or multitude of tpose options in Zbrush.
I've been trying to do this so many times but once I hit "T-Pose Sub" it screws up my high poly mesh horribly. Idk if it has anything to do with vertex orders but my mesh has wayy too many parts for me to go piece by piece fixing the vertex orders. If anyone knows of another way to solve this it would be much appreciated.
did you try using Blender to make poses with rigify? I fount it much easier to make the pose you want but for some unknown reason, you cant import the model back into Zbrush with out losing your subdivisions, do you know what the problem could be?
Good video, but i wish the tile said "how to pose in Maya for ZBrush"... as someone trying to keep everything in zbrush at the moment this was not helpful
I did this work flow in blender and it has worked all the way up to transposing the mesh. When I import the posed obj from blender zbrush has no problem reading the new mesh but it completely shreds every sub tool. All the geometry is broken and a mess, how do I fix this?
I could not get it to work with Blender, but using MayaLT it worked exactly like in the video. I also had to check my ZBrush Import and Export preferences to make sure the mesh was not getting flipped. Hope it helps
*whisper* elbow and wrist are inverted. *louder* elbow and wrist are inverted. *SCREAMING* THE F*IN ELBOW AND WRIST ARE MOTH*F*IN INVERTED !!! *collapsing on the floor with spasms* Anyway, love ya for this tut ❤
Hello. I watched your video. Whenever I click on Transpose Master, then click TPoseMesh, it tells me "Please select a model with subtools and try again." How do I get past this?
That's an amazing way to pose ! thanks alot for this, amazing !
I've been after how to do this all day. You're a hero!
Thanks for sharing,You are a great teacher.
Holy crap..this is awesome. Thank you.
Thank you for this video!! This helps a whole lot!!
Lol I was mad the whole time going "you have swapped elbows and wrists, that's why it's giving you an error!". Thanks for the video! very clever way of doing it if you're not that savvy in zbrush :D
Marvelous workflow!
Thanks for sharing!😘
THIS IS HELPFUL THANK YOU
Nice, I have to try this could be a very fast alternative if it rigs my character correctly. I have done my own rigs on characters so when it came to the part where you had the zigzag looking verts that you tried to average what you could do is try to smooth the skin weights. Once a character is rigged you can't edit your model or it will get screwed up. You'd edit the skin weights to fix any deformations and that looked like a smoothing problem to me. I could be wrong though it's been awhile since I've rigged. Anyways thanks for this video, I'm tired of always taking the time to do the technical rigging or multitude of tpose options in Zbrush.
You made my day.
WHoaaa i knew that you can do that with mixamo i just didn't thought about using it with transpose :O mind blown
Wow Cool
Thanks!!!
Any tips for doing this with Blender? When I export to Zbrush I don't get the pose I created in Pose mode. Thanks for the tutorial!
Genial. Muchas graciassss.
“How to pose a character in any 3d package EXCEPT zbrush.“
ty so much!!
I've been trying to do this so many times but once I hit "T-Pose Sub" it screws up my high poly mesh horribly. Idk if it has anything to do with vertex orders but my mesh has wayy too many parts for me to go piece by piece fixing the vertex orders. If anyone knows of another way to solve this it would be much appreciated.
i THINK your issue at 4m was that you swapped elbows and wrists. Awesome video. Thank you for the tutorial.
did you try using Blender to make poses with rigify? I fount it much easier to make the pose you want but for some unknown reason, you cant import the model back into Zbrush with out losing your subdivisions, do you know what the problem could be?
doing this from blender i got this weird issues where the tpose mesh just completley shredded the second i imported the new one.
GENIALLLLLL
Good video, but i wish the tile said "how to pose in Maya for ZBrush"... as someone trying to keep everything in zbrush at the moment this was not helpful
I did this work flow in blender and it has worked all the way up to transposing the mesh. When I import the posed obj from blender zbrush has no problem reading the new mesh but it completely shreds every sub tool. All the geometry is broken and a mess, how do I fix this?
I used Blender too and have the same issue.
I could not get it to work with Blender, but using MayaLT it worked exactly like in the video. I also had to check my ZBrush Import and Export preferences to make sure the mesh was not getting flipped. Hope it helps
Thanks for the reply. MayaLT isn't free though right? Also what exactly did you check to make sure your mesh wasn't getting flipped?
Shredded? Must be the difference in scales.
I had similar issues before, it's the difference in model size.
@@halafradrimx I'll give this a shot. Thanks for the response.
Thoes cloths and accessories except for shoes. belts and shoulder pad has no thickness right? i mean its just a plane?
*whisper* elbow and wrist are inverted.
*louder* elbow and wrist are inverted.
*SCREAMING* THE F*IN ELBOW AND WRIST ARE MOTH*F*IN INVERTED !!!
*collapsing on the floor with spasms*
Anyway, love ya for this tut ❤
Hello. I watched your video. Whenever I click on Transpose Master, then click TPoseMesh, it tells me "Please select a model with subtools and try again." How do I get past this?
You should replace the t-pose of the transpose master you made by importing the new one into the tpose subtool made
How to download mixamo
why when i ''tpose sub it'' it told me error 32 can someone help
You can scale your model 100 times to get the same scale in blender
For once, the software is actually really useful
wont even let me upload mine i dont know.
lol wirst = elbow lmao
I got Erorr all the time in mixamo !!!!! wt....
This method was a waste of time for me the model gets ripped to shreds
dude come on. You messed up "wrist" and "elbow"?
Heavy accent, hard to understand. Let alone get through the video.
I wouldn't say "heavy", i understood him well enough.
That's why there's a closed caption option. No need to be rude.
Even me having english as my second language could understand...