Aircraft Carrier Quick Guide! From the Depths

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 50

  • @SamSchurger
    @SamSchurger 2 роки тому +29

    I love the description of aircraft as "skyborne murder puppies."

  • @narcoleptic8938
    @narcoleptic8938 2 роки тому +25

    I cannot begin to say how much this helps. I’ve never messed around with sub-spawns and multi-construct stuff. But this is an awesome little intro on how to make them work! A blessing from the lord!
    Been thinking about adding a small destroyer with heli-pad on the back for a SS campaign. This absolutely helps me feel less intimidated about building one now! :)

  • @rafaelsousa5
    @rafaelsousa5 2 роки тому +10

    Something to take into account I personally found when testing carrier craft:
    - You can also have ACBs on either vehicle checking damage and material storage, though since some of those need to be in the plane itself that means it will fight the ACBs on the carrier since you can't check ACB priorities on another craft, hopefully we eventually get the ability for ACBs in motherships to check stuff from their sub-spawns.
    - If you decide to not make the planes go all in different directions then you can just stagger the releases with a delay on each ACB, don't forget to give them 1 or 2 seconds each, because even if they don't crash on take off when the front plane makes a turn it will lose some speed, and if the back plane is too close that will mean some shredded/rammed plane butt.
    - Staggering also means you can better make use of space, since you can have planes right next to each other with out risk of crashing, or you can also of course go the way the campaign carrier craft do and just have them pointing straight up if you don't care much for visuals.
    - If you don't mind some purely cosmetic spinblock stacking black magic you can make a plane follow a path out of a hangar or lower level of a carrier into a runway and take off properly, though speaking from experience that is gone be a lot of work and ACBs per plane (mine was a pretty simple path and it took 8 ACBs, 4 to take off and 4 to go back into the hangar), this also is gone of course cause problems on landing if you don't also stagger the landing procedure).
    - Lastly don't forget to take into account speed and acceleration differences when using different craft among other things like for example measures, for BWs case for example the bomber would need to be the first to go, otherwise there would be interference with the wings and control tower if it was in the middle or the risk of crashing into it if it was released at the back, for the same reason you don't want your fastest craft in the back so it will accelerate into the slower craft in the front.

  • @theapexdragon5010
    @theapexdragon5010 2 роки тому +3

    My idea for carriers is the carrier is just a massive support ship, it has AA, Anti munitions, decoys, and precision ai guidance incase a vehicles optics were destroyed.
    Also in order to carry more planes I had it so that 5 were circling it like irl always having planes ready and operational but also having like 3-4 on the ship. They were very big planes and it was a very big ship.

  • @hypernovamkvi715
    @hypernovamkvi715 2 роки тому +8

    Thanks for the tutorial this is going to make my fleets substantially more deadly

  • @jeoshy1873
    @jeoshy1873 2 роки тому +13

    Also don't but subvehicle spawners on spinblocks, certain rotations of the spinblocks are bugged!

    • @BorderWise12
      @BorderWise12  2 роки тому +2

      Good point, I didn't know that. 👍

  • @thekringe4387
    @thekringe4387 2 роки тому +17

    You know rubber decking seems like a very good idea... and probably why my deck blew up all my planes with metal decking.....

    • @eaglesridge7896
      @eaglesridge7896 2 роки тому

      Nah that just happens if they're too close

    • @ntray3729
      @ntray3729 Рік тому

      a better option imo is to just make the bottom of the planes tale out of rubber. this has the same effect and does not require you to compromise the armour of your carrier.

  • @randomxm-1875
    @randomxm-1875 2 роки тому +3

    here's some tips if you want a ww2 aesthetic looking carrier
    rubber
    |
    mimics that look like wood (will take a bit but the results are great)
    you don't have to worried about your planes crashing on a wood deck from a bad launch

  • @ThatUntitledPublisher
    @ThatUntitledPublisher 2 роки тому +1

    Super informative, I haven't gotten the game yet but watching your videos gives me confidence. Thanks mate

  • @josheelpranlal7219
    @josheelpranlal7219 2 роки тому +4

    Awesome, thanks mate. This has been a spawn in my side for ages, could never quite get em working!

  • @pjalessandri
    @pjalessandri 2 роки тому +1

    Could've used this video a year ago. Also, you can use time delay feature on ACB to stagger dock station release, so planes can take off in same direction

  • @rafaelsousa5
    @rafaelsousa5 2 роки тому +4

    Damn that little plane looks nice, still can't quite get the shape of planes that small right or make them work well, also love the tail guns, something I have also been trying to fit into some of my planes, since bomber like tail turrets are fun.

  • @the_baron_von_germany7053
    @the_baron_von_germany7053 2 роки тому +6

    i dont even want to know how big i would have to make a carrier for my existing planes

  • @alifio2183
    @alifio2183 2 роки тому +2

    Any idea to make a carrier with planes worthy to kill Gray Talons or Lightning Hood? I never used carriers after defeating DWG, SS, and the castle craft faction...

    • @BorderWise12
      @BorderWise12  2 роки тому +1

      Against the GT, you'd need planes armed with big fast kinetic missiles in order to catch their fast craft, hurt their big armored craft and to get through their big LAMS.
      Against the LH... don't bother. Lasers are typically instant death to small planes. You'd be better off using large laser-proof craft or submarines.

  • @Dutch_Chucky
    @Dutch_Chucky 2 роки тому +1

    sooooo, yesterday i was struggling 1 day straight to fix mine to now see this 1 day later.... 🤣 🤣

  • @BorderWise12
    @BorderWise12  2 роки тому

    It occurred to me that people might want to play with me carrier, so here it is! Have a play with her. 😄
    steamcommunity.com/sharedfiles/filedetails/?id=2661578121

  • @ZackHab
    @ZackHab 2 роки тому +1

    Bomber tutorial?

  • @onerxowns2202
    @onerxowns2202 2 роки тому +1

    Borderwise
    Why you did not show, connector block, you can use for similar purpose, in aircraft Carrier?

    • @BorderWise12
      @BorderWise12  2 роки тому +1

      What do you mean, sorry?

    • @polario2840
      @polario2840 2 роки тому +1

      @@BorderWise12 he probably meant the connector blocks from the beta test

    • @BorderWise12
      @BorderWise12  2 роки тому +2

      @@polario2840 Ah, right. I forgot they existed and haven't made a carrier with them before. XD

    • @onerxowns2202
      @onerxowns2202 2 роки тому

      @@BorderWise12
      Yes, and they can both FIX solid, any craft attached or smooth release them, they also have "RETURN TO station" functional it, similar to dock station one

  • @Loooom555
    @Loooom555 2 роки тому +5

    Might make a aircraft aircraft carrier that builds more aircraft…….

    • @NovaCamellia936
      @NovaCamellia936 2 роки тому +5

      What about an aircraft carrier that builds more aircraft carriers???

    • @Joey5537
      @Joey5537 2 роки тому +1

      At first I thought that was going to be a plane deploying aircraft carriers that then deploy aircraft.

    • @ripoffpingu
      @ripoffpingu 2 роки тому

      @@NovaCamellia936 unfortunately thats not possible due to game limitations

    • @Mernom
      @Mernom Рік тому

      You can use the blueprint spawner to create new planes, but you can't auto assign them to docking stations/drone selectors... At least not without lua, I think.

  • @the_barrel_mann5100
    @the_barrel_mann5100 2 роки тому +1

    Hey, me again, I've ran into a problem with my AC. The plane I wish to spawn in keeps clipping into the ship. What have I done wrong, and how do I fix this. Thank you in advance

    • @BorderWise12
      @BorderWise12  2 роки тому

      Make sure to set the spawn distance on the subvehicle spawner to a safe distance, and set the spawn elevation/azimuth to angles that don't result in collisions.

    • @the_barrel_mann5100
      @the_barrel_mann5100 2 роки тому

      Thank you again

    • @the_barrel_mann5100
      @the_barrel_mann5100 2 роки тому

      Hey, I've ran into another issue. Elevation isn't affecting the elevation above the docking station. It's affecting the vertical azimuth, and azimuth is affecting its horizontal rotation angle. Is there a fix?

    • @the_barrel_mann5100
      @the_barrel_mann5100 2 роки тому

      Also if it helps, my carrier is bobbing up and down alot. Could this be the issue?

  • @grandfremdling3841
    @grandfremdling3841 2 роки тому

    Fine Tutorial 👍👍👍

  • @liberahistoria1142
    @liberahistoria1142 2 роки тому

    For some reason, each time i spawn my carrier it only spawn 1 drone on just 1 of the spawner, but i have multiple spawner built it individually so im confused how do you spawn multiple drone of the same type for 1 carrier ? Rlly need help

    • @BorderWise12
      @BorderWise12  2 роки тому +1

      Did you prefab the spawner and paste it repeatedly? Because you do need to set up each subvehicle individually.

    • @liberahistoria1142
      @liberahistoria1142 2 роки тому

      @@BorderWise12 oke it worked thankyou

  • @lokyar2075
    @lokyar2075 2 роки тому

    Any chance of getting those aircraft and carrier designs? Thats a beautiful group there

    • @BorderWise12
      @BorderWise12  2 роки тому

      Yup, here ya go: steamcommunity.com/sharedfiles/filedetails/?id=2661578121

    • @lokyar2075
      @lokyar2075 2 роки тому

      @@BorderWise12 Thank you

  • @DSIREX_
    @DSIREX_ 2 роки тому

    Not gonna lie No matter how dumb ftd can be ACBs are one of the things I love and I'm addicted to, even as far as making acbs just for missiles to not shoot crafts that are faster than 100/ms So I dont waste materials shooting missiles because I dont think local weapon controllers have that option
    And as far as I know, one submarines of the steelstriders go back to the surface of the water when its 80% hp or below and im pretty sure it has an acb controlling that

    • @BorderWise12
      @BorderWise12  2 роки тому

      LWCs do have that option. :D

    • @DSIREX_
      @DSIREX_ 2 роки тому +1

      Guess I'm blind

  • @andrewmaylis9463
    @andrewmaylis9463 2 роки тому +2

    Welp, time for some tea and good vids

  • @doubt3430
    @doubt3430 2 роки тому

    k but you have no idea how cursed the carrier runway really is

    • @BorderWise12
      @BorderWise12  2 роки тому +1

      No, I know.
      ... people keep telling me. XD

  • @youraverageengineer6957
    @youraverageengineer6957 2 роки тому

    yey plane go brrrrrrr :)