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Agemonia Gameplay - The Grove of Death

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  • Опубліковано 14 сер 2024
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    Purchase - agemonia.com/
    Agemonia, an enchanted world brimming with magic, is experiencing its greatest upheaval. Earth tremors, tidal surges, electrical storms - the cataclysmic events are increasing and driving the mortal races to the brink of war. What could this have to do with the resurgence of mysterious, ancient devices? And what of the approaching darkness that reaches from beyond the shadowy gates of the Breach...?
    Agemonia is a fully co-operative board game with challenging, moral choices, set in an expansive storyline for 1-4 players. Live your destiny, and become the mightiest of unlikely heroes - or even the most despicable of villains - in this unforgettable adventure!
    Gameplay
    As your Heroes explore the Scenario map, story points are triggered, revealing more information about your surroundings. They may provide useful equipment or treasure, spawn new enemies onto the map, or give your Hero an opportunity to test one of their abilities: Might, Agility or Will, by rolling dice, and spending Stamina. You spend Stamina in the form of Stamina chips, but these are also spent and flipped to their wound side when your hero takes damage, reducing the amount of Stamina available for you to use. Each turn your Hero will perform an action (such as attacking, healing, or focusing your abilities) and a maneuver (such as moving, meditating to regain precious Stamina, or recovering to heal your wounds) in either order. Choose wisely, as your choice of action will also affect your turn order for the round, and coordinating your actions with your fellow Heroes is key.
    Combat
    Each Hero has one or more actions that allow them to perform an attack by rolling dice and spending stamina. Attacks may be melee, ranged or magic. Melee and ranged attacks require a weapon to perform, and a good quality weapon will enhance an attack. Each Hero has a selection of different attacks to choose from that can be changed on their Hero board between scenarios.
    Each enemy attack is of a fixed value and is linked to one of the 3 Hero abilities: Might, Agility or Will. The attacked Hero will have to test the corresponding ability to attempt to resist the attack. Damage is taken by flipping over your Hero's valuable stamina chips to their wound side. Too much damage and your Hero may become wounded, gaining an injury. Some enemy attacks may inflict a negative condition on your Hero such as Bleeding or Entangled which they will have to overcome to continue their heroic deeds."
    BGG Link - boardgamegeek....
    TimeStamps:
    0:00:00 - Introduction
    0:01:35 - Levelling Up
    0:04:40 - Flavor Text
    0:17:25 - We Levelled Up!
    0:20:30 - City Phase
    0:49:35 - Starting the Scenario
    2:33:50 - Progress is Made!
    2:38:55 - Finished the Scenario
    My Game Table (Non Referral)
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    For media inquiries, please email alex@boardgameco.com
    For Gamefound inquiries, please email me at a.radcliffe@gamefound.com

КОМЕНТАРІ • 4

  • @BoardGameCo
    @BoardGameCo  2 місяці тому +1

    Notes and Corrections:
    1:03:30
    Benaethid does not move and attack turn 1.
    We moved the Benaethid when it didn't need to (meaning it took 1 from the nalam).
    1:11:27
    I healed 3 with a recover and then took a damage instead of spending a stamina.
    1:12:17
    We didn't realise the Benathid's attack was an area attack and should have hit us both.
    Also at 2:06:22
    1:15:40
    We missed that the Benaethid has ranged provoke and should have done 2 damage to Jonai as she walked through an adjacent area.
    Also happened at 1:24:25, 1:31:20, 1:33:58, etc.
    1:15:47
    We used the Hook & Rope incorrectly.
    1:49:26
    I say that the Nalam counts towards maximum capacity, but it doesn't. This affects the Benaethid's movement.
    We repeat this error at 2:17:45
    2:13:25
    We missed that the Benaethid was also using it's Horns ability that turn, so Jonai should have got the Bleeding condition.
    2:14:45
    I should have picked up the runic stone in Area N to then be able to place it, so I would have had to spend 1 stamina.
    2:24:05
    The Benathid has 3 heads after its regeneration, so the attack should have been 5, not 4.
    We made a similar mistake at 2:28:14.
    2:25:30
    I spent the stamina for his action then restored 3 spent stamina, whereas I should have restored 2 stamina (as he only had 2 spent) before spending 1 for the action.
    2:28:40
    Matajam took 2 damage from the Vespir, but he should have only taken 1 as he rolled 2 shields.
    2:29:35
    We applied weakness (which we called fear) to a blue dice roll, whereas it's for red dice rolls only.

  • @Ram271989
    @Ram271989 2 місяці тому

    Where is your grimcoven review? I was going to watch it bit it seems to have disappeared?

    • @anddav40
      @anddav40 2 місяці тому

      I can see it

  • @mithrandir510
    @mithrandir510 2 місяці тому

    0:32 Actor/20 :)