DAZ mesh hair converted to Blender hair curves. Cloth sim and bone rigging.

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  • Опубліковано 29 вер 2024
  • Quick video showing how to convert DAZ mesh hair to Blender hair curves, simulating with cloth sim, and also rigging with bones. All done using Diffeomorphic.
    Ok, so apparently I can't post a link without doing some Google verification, so you'll have to copy the GeoNode values from the video or use your own. Sorry.

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