Creating a realistic wood material with V-Ray for 3ds Max

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 38

  • @oracleking4252
    @oracleking4252 8 місяців тому +1

    Dude. You are amazing. You answered alot of questions with this tutorial. Pls do us a realistic lighting tutorial.

  • @alessandromarconi3915
    @alessandromarconi3915 Рік тому +2

    Beautiful tutorial! It would be fantastic if it were possible to have the option to add notes within the material editor, similar to how it's done in Grasshopper for Rhino. Thank you so much!

  • @Jason1989A
    @Jason1989A Рік тому +1

    Great Tutorial, Thank you very much! Could we see a tutorial using the Vray Distance Texture please 😊

  • @pix2cad490
    @pix2cad490 Рік тому

    Thank you so for sharing the knowledge. I feel like I know all these stuff but miss them when I sit to work. But thank you guys you keep me updated and inspire to use the advance stuff on this amazing software.

  • @camelbyte626
    @camelbyte626 Рік тому

    Chaos tutorials are so positive 😍

  • @Studia125
    @Studia125 Рік тому

    Thank you so much for a wonderful lesson.
    Please do a lesson on how to create a worn leather material, for example for a Chesterfield sofa.🙂

  • @hamidsalami7022
    @hamidsalami7022 Рік тому

    Great tutorial! thank you. if possible please make Classic aged brass material as well. thanks

  • @mahmoudlahham_official
    @mahmoudlahham_official Рік тому

    "This is so helpful and advanced! Thank you very much!"

  • @Capeau
    @Capeau Рік тому +2

    A tutorial on how to do a CD material would be nice (with its anisotrpic shading and light dispersion).

    • @ChaosOfficial
      @ChaosOfficial  Рік тому +2

      Thanks for the suggestion, we will look into it.

  • @gneiis
    @gneiis Рік тому

    Awesome! Would like to see an aproach to realistic metall, chrome/ warn chrome and so on.

  • @aongogo
    @aongogo Рік тому

    vary good video. thank you vary much for tutorial.

  • @yahgh2931
    @yahgh2931 4 місяці тому

    that wassss soooo awesome

  • @Consciousnessbin
    @Consciousnessbin Рік тому

    Very helpful! Thanks

  • @Parsa3443z
    @Parsa3443z Рік тому

    Awesome😍😍😍👌🏼

  • @Carlos-gf9sz
    @Carlos-gf9sz Рік тому +2

    Why don't we have a strong dirt mask by default?

  • @echopathy
    @echopathy 11 місяців тому

    Love it!

  • @Ssazaman9128
    @Ssazaman9128 Рік тому

    can you please make a video of low quality render becouse for sample renders we need to get a number of render. i know the settings which is usefull for high quality renders. but need the sorce of low auality. thankyou

  • @segeykisitin7400
    @segeykisitin7400 Рік тому

    Как всегда интересно и познавательно. Спасибо за контент!

  • @Mitsuri_kanroji..
    @Mitsuri_kanroji.. 7 місяців тому

    love it 😍

  • @Ssazaman9128
    @Ssazaman9128 Рік тому +1

    ❤ thankyou.

  • @faissaltiz
    @faissaltiz Рік тому

    C4d plz

  • @khoa211085
    @khoa211085 8 місяців тому

    thankyou so much

  • @dumitrucalughin5114
    @dumitrucalughin5114 Рік тому

    Tutorial and Maya please. Thanks!

  • @DanFrederiksen
    @DanFrederiksen Рік тому +5

    Interesting complex material but it doesn't look particularly real.

    • @ChaosOfficial
      @ChaosOfficial  Рік тому +1

      This is only a quick tutorial covering the basics. You are free to play around with it as much as you need to get the results you desire. Thank you!

    • @pix2cad490
      @pix2cad490 Рік тому +1

      It does look real! MAY BE YOU HAVEN'T SEEN MUCH WOOD IN YOUR LIFE. YOU COULD BE SAHARA DESERT MAN😂

    • @hamidsalami7022
      @hamidsalami7022 Рік тому +1

      Try to use a better wood texture to make a wood looks particularly real.

  • @amralsawi2326
    @amralsawi2326 Рік тому

    👍👍👍

  • @messiah001
    @messiah001 Рік тому

    Noice!

  • @thisisfyne
    @thisisfyne Рік тому +2

    Why is the reflection of the base wood completely white though?
    Don't PBR standards stipulate that dielectrics should have roughly between 40 and 65 sRGB values?
    Also he says that dust isn't reflective (which is correct), but adds a super high values of sheen which contributes to specularity (???)
    Some stuff he does seems pretty arbitrary....

    • @Brettttttttt69
      @Brettttttttt69 Рік тому

      I don’t understand what you’re saying but I agree

    • @irgendna
      @irgendna Рік тому

      yes agree ideally at least base wood should have a reflection map also. but i think this tutor is more focused on particular usage of curvature and dirt maps.

    • @gamundi.3d
      @gamundi.3d 2 місяці тому

      Hi. The 40 to 65 are the base specular color. In the VrayMtl the Reflection slot are the max reflection color. And is white for all the materials in the reality. The fresnel and the IOR are the parameters to define the base specularity. Dielectrics in the specular-gloss system normally work between 1.3 and 1.6 and metal with more.

  • @combojerman28
    @combojerman28 Рік тому

    does chaos ONLY know 3ds max OR WHAT? tis needs also maya users HELP!

  • @colortweaker6581
    @colortweaker6581 Місяць тому

    fantastic