Beautiful tutorial! It would be fantastic if it were possible to have the option to add notes within the material editor, similar to how it's done in Grasshopper for Rhino. Thank you so much!
Thank you so for sharing the knowledge. I feel like I know all these stuff but miss them when I sit to work. But thank you guys you keep me updated and inspire to use the advance stuff on this amazing software.
can you please make a video of low quality render becouse for sample renders we need to get a number of render. i know the settings which is usefull for high quality renders. but need the sorce of low auality. thankyou
Why is the reflection of the base wood completely white though? Don't PBR standards stipulate that dielectrics should have roughly between 40 and 65 sRGB values? Also he says that dust isn't reflective (which is correct), but adds a super high values of sheen which contributes to specularity (???) Some stuff he does seems pretty arbitrary....
yes agree ideally at least base wood should have a reflection map also. but i think this tutor is more focused on particular usage of curvature and dirt maps.
Hi. The 40 to 65 are the base specular color. In the VrayMtl the Reflection slot are the max reflection color. And is white for all the materials in the reality. The fresnel and the IOR are the parameters to define the base specularity. Dielectrics in the specular-gloss system normally work between 1.3 and 1.6 and metal with more.
Dude. You are amazing. You answered alot of questions with this tutorial. Pls do us a realistic lighting tutorial.
Beautiful tutorial! It would be fantastic if it were possible to have the option to add notes within the material editor, similar to how it's done in Grasshopper for Rhino. Thank you so much!
Great Tutorial, Thank you very much! Could we see a tutorial using the Vray Distance Texture please 😊
Thank you so for sharing the knowledge. I feel like I know all these stuff but miss them when I sit to work. But thank you guys you keep me updated and inspire to use the advance stuff on this amazing software.
Chaos tutorials are so positive 😍
Thank you so much for a wonderful lesson.
Please do a lesson on how to create a worn leather material, for example for a Chesterfield sofa.🙂
Great tutorial! thank you. if possible please make Classic aged brass material as well. thanks
"This is so helpful and advanced! Thank you very much!"
A tutorial on how to do a CD material would be nice (with its anisotrpic shading and light dispersion).
Thanks for the suggestion, we will look into it.
Awesome! Would like to see an aproach to realistic metall, chrome/ warn chrome and so on.
Thanks for the suggestion!
vary good video. thank you vary much for tutorial.
that wassss soooo awesome
Very helpful! Thanks
Awesome😍😍😍👌🏼
Why don't we have a strong dirt mask by default?
Love it!
can you please make a video of low quality render becouse for sample renders we need to get a number of render. i know the settings which is usefull for high quality renders. but need the sorce of low auality. thankyou
Как всегда интересно и познавательно. Спасибо за контент!
love it 😍
❤ thankyou.
C4d plz
thankyou so much
Tutorial and Maya please. Thanks!
Interesting complex material but it doesn't look particularly real.
This is only a quick tutorial covering the basics. You are free to play around with it as much as you need to get the results you desire. Thank you!
It does look real! MAY BE YOU HAVEN'T SEEN MUCH WOOD IN YOUR LIFE. YOU COULD BE SAHARA DESERT MAN😂
Try to use a better wood texture to make a wood looks particularly real.
👍👍👍
Noice!
Why is the reflection of the base wood completely white though?
Don't PBR standards stipulate that dielectrics should have roughly between 40 and 65 sRGB values?
Also he says that dust isn't reflective (which is correct), but adds a super high values of sheen which contributes to specularity (???)
Some stuff he does seems pretty arbitrary....
I don’t understand what you’re saying but I agree
yes agree ideally at least base wood should have a reflection map also. but i think this tutor is more focused on particular usage of curvature and dirt maps.
Hi. The 40 to 65 are the base specular color. In the VrayMtl the Reflection slot are the max reflection color. And is white for all the materials in the reality. The fresnel and the IOR are the parameters to define the base specularity. Dielectrics in the specular-gloss system normally work between 1.3 and 1.6 and metal with more.
does chaos ONLY know 3ds max OR WHAT? tis needs also maya users HELP!
fantastic