Cool bevel trick you should probably know in Blender!

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  • Опубліковано 20 лют 2021
  • In this video, I'll demonstrate how to properly bevel along an edge. This can be helpful for when your bevel doesn't behave as it should along a certain point on the mesh.
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КОМЕНТАРІ • 53

  • @Wzxxx
    @Wzxxx 3 роки тому +34

    I think that deep know knowledge of baveling is 80% of success in hardsurface. There is so much connected issues with it. At least here:)

    • @JoshGambrell
      @JoshGambrell  3 роки тому +5

      Beveling is sure an art!

    • @meh2063
      @meh2063 2 роки тому

      @@JoshGambrell nerd

  • @omma911
    @omma911 3 роки тому +4

    That's a pretty sweet trick, thanks for sharing!

  • @vectordexter5393
    @vectordexter5393 8 місяців тому

    Its something I never realised I needed, but to know this could really help get some custom bevels, thanks Josh

  • @gdog8170
    @gdog8170 3 роки тому +3

    I was actually just having this problem, thanks!

  • @taksinwatanabe9362
    @taksinwatanabe9362 3 роки тому

    Thank you very much for sharing, this helps a lot!

  • @andrefouche8725
    @andrefouche8725 3 роки тому

    Thanks for sharing - great tip

  • @pergula
    @pergula 3 роки тому

    Great tutorial man!

  • @blenderzone5446
    @blenderzone5446 3 роки тому +1

    Great! thanks for sharing!

  • @andregustavoantunes
    @andregustavoantunes 3 роки тому

    Nice one.... Really awesome!

  • @blenderconch
    @blenderconch 3 роки тому

    Nice tip!

  • @BlenderDaily
    @BlenderDaily 3 роки тому +1

    useful, thanks!👌🏻

  • @xDaShaanx
    @xDaShaanx 3 роки тому

    Thanks for this

  • @kritzstudio
    @kritzstudio 3 роки тому

    Thanks so much!!!!

  • @projecthumaniter98
    @projecthumaniter98 2 роки тому

    nice tips

  • @UdjinUdjin
    @UdjinUdjin 3 роки тому +1

    Nice work with generative shape design! 👍🏻👍🏻👍🏻

  • @squix2269
    @squix2269 2 роки тому +2

    how did you do the sharpen? is that add on? nice tutorial btw!

  • @taha9442
    @taha9442 3 роки тому

    that's helpful, thanks.
    i'm straying off of the video here but can you cover how to make good hard surface models without paid addons? I'm kinda in a bind (can't purchase addons) but really want to make high quality hard-surface models. thank you.

  • @badbanana8366
    @badbanana8366 3 роки тому

    cool

  • @brandonh3d883
    @brandonh3d883 3 роки тому +2

    Hi Josh, I appreciate you are probably very busy, but I just have to see if you'd maybe be able to point me to a fix for a shading issue: So been using weighted normals with the ngon workflow which you suggested in one of your videos. It's really fun in terms of allowing creativity to flow without having to worry too much about the actual topology form.
    However just today I'm having issues with shading in a certain spot where I used a difference boolean, and some of the edges look more hard than soft like they are supposed to be, I'm struggling to fix this. Any suggestions on how I could fix this issue? Thanks, great video too as always. P.s. using vanilla blender.

    • @JoshGambrell
      @JoshGambrell  3 роки тому +3

      Join our discord and tag me, I'll help you there: discord.gg/auVYKdTg

    • @brandonh3d883
      @brandonh3d883 3 роки тому

      @@JoshGambrell Thanks!

  • @rena10009
    @rena10009 Рік тому

    bro thank you wtf this was killing me

  • @bushbushchickhon
    @bushbushchickhon 3 роки тому

    Do you have a discord? I would like to ask a question about your UV unwrap tutorial, because when I do it, I follow the exact same stepts but the textures are doing weird, it look as though it does not had edges marked, but I have done it and there is iirc a curvature map baked.

  • @wawa-qp2tn
    @wawa-qp2tn Рік тому

    whats that add on to sharpen that object

  • @lucasdemeritt3316
    @lucasdemeritt3316 3 роки тому +1

    I liked this cuz he said "I reckon".

  • @gwyn.
    @gwyn. 3 роки тому +2

    *This cool bevel trick you should know in Blender! Gurus hate him! Click to find out!*

  • @bruce4551
    @bruce4551 3 роки тому

    Hi! can you explain a bit of whats going on at 2:00 kind of confusing to me I know the purpose of it but what is its principle behind it? Thanks!

    • @JoshGambrell
      @JoshGambrell  3 роки тому +4

      Sure, on any model with a bevel modifier set to angle, there is a certain threshold that bevel will work within. For example, If I have a 90 degree edge and I set the bevel angle **above** 90 degrees, it won't bevel. It has to meet that angle requirement. Here, part of the edge did, part of it didn't, so instead of messing with the angle, I simple changed the limit option to "weight" which allows to me to manually mark which edges I want beveled. Make sense?

    • @bruce4551
      @bruce4551 3 роки тому

      @@JoshGambrell thanks totally made sense! 😮

    • @grahamburkum7811
      @grahamburkum7811 Рік тому

      @@JoshGambrell It'd be awesome to get a whole tutorial walk-through on that process! Thanks for your video!

  • @hsan.1951
    @hsan.1951 8 місяців тому

    Can somebody teach me how can I select certain edges and soften only those edges please? (Not the whole object by smooth shade)

  • @YuriKruglov
    @YuriKruglov 3 роки тому

    Джош как всегда успешно открывает Америку )))

  • @flamecrew9atroblox958
    @flamecrew9atroblox958 3 роки тому

    Ill stick with my wonky ass donut

  • @GamingWithHasty
    @GamingWithHasty 3 роки тому +1

    Do you guys(Blender bros) have a discord server?

  • @overseastom
    @overseastom Рік тому

    Mate, you glossed over that fix-up step at the end soooo fast, I had it watch it back at x0.25 speed just to see what you were doing :P

  • @sevenseven31
    @sevenseven31 3 роки тому

    bevel with boolean

  • @steelwix
    @steelwix 3 роки тому

    This mesh looks it's in flat shadder but also in smooth

  • @midioutput
    @midioutput Рік тому

    How is he beveling without making a pile of tris along the other faces?

  • @miguelangelalarconcuadros7671

    bro how did you activate edge blues ? do you have a tutorial about this?

  • @Sh-hg8kf
    @Sh-hg8kf 3 роки тому

    I'm a blender noob. Won't this cause ngons when we use the knife to make faces like that?

    • @JoshGambrell
      @JoshGambrell  3 роки тому

      Sure does. What is the problem?

    • @Sh-hg8kf
      @Sh-hg8kf 3 роки тому

      @@JoshGambrell I heard ngons are bad for modelling right? So wont it cause issues?

    • @JoshGambrell
      @JoshGambrell  3 роки тому +1

      @@Sh-hg8kf Well my channel covers all aspects of ngon/hard surface modeling. Since you are a beginner, I'll put it this way: ngons are not bad, it simply depends on how you use them. Way too many people are pushing the "ngons are bad" workflow when they in fact should be pushing the "quads are a good way to get started, but don't let me scare you away from ngons" type of mindset. It's kind of a shame, but I understand the position you're in while learning. Check out this video and it will help you: ua-cam.com/video/JXqfqHsjgHc/v-deo.html&t

    • @allen-simpson
      @allen-simpson 3 роки тому

      It was an ngon before, that's why there wasn't an edge to follow in the first place

    • @Sh-hg8kf
      @Sh-hg8kf 3 роки тому

      @@JoshGambrell Sure. Thank you!

  • @kevinm3751
    @kevinm3751 Рік тому

    What I wish Blender would fix is have a way for the bevel to keep its distance from the inside or opposite edge. So annoying when I am trying to keep a volume consistent!