Cool bevel trick you should probably know in Blender!
Вставка
- Опубліковано 20 лют 2021
- In this video, I'll demonstrate how to properly bevel along an edge. This can be helpful for when your bevel doesn't behave as it should along a certain point on the mesh.
►► Our Blender courses & resources - www.blenderbros.com
Hard Ops/Boxcutter (affiliate): gumroad.com/a/811037811
Gumroad - gumroad.com/theblenderbros
Socials - linktr.ee/joshgambrell
Biz inquiries - josh@blenderbros.com
I think that deep know knowledge of baveling is 80% of success in hardsurface. There is so much connected issues with it. At least here:)
Beveling is sure an art!
@@JoshGambrell nerd
That's a pretty sweet trick, thanks for sharing!
Its something I never realised I needed, but to know this could really help get some custom bevels, thanks Josh
I was actually just having this problem, thanks!
Thank you very much for sharing, this helps a lot!
Thanks for sharing - great tip
Great tutorial man!
Great! thanks for sharing!
Nice one.... Really awesome!
Nice tip!
useful, thanks!👌🏻
Thanks for this
Thanks so much!!!!
nice tips
Nice work with generative shape design! 👍🏻👍🏻👍🏻
how did you do the sharpen? is that add on? nice tutorial btw!
that's helpful, thanks.
i'm straying off of the video here but can you cover how to make good hard surface models without paid addons? I'm kinda in a bind (can't purchase addons) but really want to make high quality hard-surface models. thank you.
cool
Hi Josh, I appreciate you are probably very busy, but I just have to see if you'd maybe be able to point me to a fix for a shading issue: So been using weighted normals with the ngon workflow which you suggested in one of your videos. It's really fun in terms of allowing creativity to flow without having to worry too much about the actual topology form.
However just today I'm having issues with shading in a certain spot where I used a difference boolean, and some of the edges look more hard than soft like they are supposed to be, I'm struggling to fix this. Any suggestions on how I could fix this issue? Thanks, great video too as always. P.s. using vanilla blender.
Join our discord and tag me, I'll help you there: discord.gg/auVYKdTg
@@JoshGambrell Thanks!
bro thank you wtf this was killing me
Do you have a discord? I would like to ask a question about your UV unwrap tutorial, because when I do it, I follow the exact same stepts but the textures are doing weird, it look as though it does not had edges marked, but I have done it and there is iirc a curvature map baked.
discord.gg/auVYKdTg
whats that add on to sharpen that object
I liked this cuz he said "I reckon".
*This cool bevel trick you should know in Blender! Gurus hate him! Click to find out!*
Hi! can you explain a bit of whats going on at 2:00 kind of confusing to me I know the purpose of it but what is its principle behind it? Thanks!
Sure, on any model with a bevel modifier set to angle, there is a certain threshold that bevel will work within. For example, If I have a 90 degree edge and I set the bevel angle **above** 90 degrees, it won't bevel. It has to meet that angle requirement. Here, part of the edge did, part of it didn't, so instead of messing with the angle, I simple changed the limit option to "weight" which allows to me to manually mark which edges I want beveled. Make sense?
@@JoshGambrell thanks totally made sense! 😮
@@JoshGambrell It'd be awesome to get a whole tutorial walk-through on that process! Thanks for your video!
Can somebody teach me how can I select certain edges and soften only those edges please? (Not the whole object by smooth shade)
Джош как всегда успешно открывает Америку )))
Ill stick with my wonky ass donut
Do you guys(Blender bros) have a discord server?
Here you are discord.gg/auVYKdTg
Mate, you glossed over that fix-up step at the end soooo fast, I had it watch it back at x0.25 speed just to see what you were doing :P
bevel with boolean
This mesh looks it's in flat shadder but also in smooth
How is he beveling without making a pile of tris along the other faces?
bro how did you activate edge blues ? do you have a tutorial about this?
I'm a blender noob. Won't this cause ngons when we use the knife to make faces like that?
Sure does. What is the problem?
@@JoshGambrell I heard ngons are bad for modelling right? So wont it cause issues?
@@Sh-hg8kf Well my channel covers all aspects of ngon/hard surface modeling. Since you are a beginner, I'll put it this way: ngons are not bad, it simply depends on how you use them. Way too many people are pushing the "ngons are bad" workflow when they in fact should be pushing the "quads are a good way to get started, but don't let me scare you away from ngons" type of mindset. It's kind of a shame, but I understand the position you're in while learning. Check out this video and it will help you: ua-cam.com/video/JXqfqHsjgHc/v-deo.html&t
It was an ngon before, that's why there wasn't an edge to follow in the first place
@@JoshGambrell Sure. Thank you!
What I wish Blender would fix is have a way for the bevel to keep its distance from the inside or opposite edge. So annoying when I am trying to keep a volume consistent!