Hey….some people plant them, some hug them, and some eat off of them Zullie punches them I’ve heard from many kung fu movies…..that Zullie’s way is the best
I always enjoyed the way old games used fog as a draw distance workaround. Really made RPGs like Morrowind and Gothic feel way more massive than they actually were. I feel like it also made the levels way more memorable, since you weren't constantly distracted by distant objects and high level of detail.
@@loupiquoll that I believe is because in the vanilla, they were all in the forest and nowhere outside of it. Making them proper ghost. But because SOTFS add more of them all around, the tricks were shown and clearly didn’t looked like ghost. So... they had to do something about it so that it wouldn’t make completely 0 sense. At least this is my theory.
@Sunbro if I'm remembering right, his body drops his armour minus the helmet and talking to his head after killing his body gets you the helmet and the swords and his shield are able to be purchased
@@madmuffin2842 close. Exhausting his dialogue, even upon first meeting him, will cause him to give his helm. After killing the body (which drops the armor) and speaking with him, which can be done quickly by just jumping down from where his body it as his head is right below it In the mist, will cause him to sell the rest of the gear.
Its absolutly amazing that these games, that are already 5 / 7 / 10 years old, are still so popular that there are still new ppl picking them up all the time and the community is still producing content around/about them, even going so far as to dissect them thoroughly. I really love that. Thanks for your work Zullie !
Hey Zullie, I read the other day that Irithyll was originally a desert map, and the snow is actually just recolored sand. Is there any way you could retexture the snow or adjust the lighting to show us what that would have looked like?
afaik it was specifically anor londo that was originally a desert map, and was not connected to irithyll in early stages of development. it was changed to look like a snowy map in order to connect it to irithyll
If it makes you feel better, Bradley of the old guard uses the alva set, the alva set is clearly a general armor that must've just became infamous for him.
I remember entering the forest for the first time, suddenly got attacked by invisible enemies and straight-up NOPE'd back to the entrance. What a good use of a small space.
@Adrián López González This forest is one of the most memorable locations atleast to me. With the eerie fog and invisible enemies, then a npc that's just a head it all adds up to be pretty creepy and unforgettable. And it's just a small area that could have easily been a plain forest with some items scattered about. They did a lot with just this little patch of space even if it wasn't perfect.
@Adrián López González That's fair, I normally use the claymore so maybe I find this section more scary because I rush here to get it early from the npc while under leveled and with a weak weapon. So I end up having to run for my fricken life most of the time and that makes it more memorable, so I'm probably more biased then most about the area.
Thanks! Always cool to see these areas without fog. By the way, is it true that massive mountain sized dragon "Mother drago" in archdragon peak has an actual rig? Does it have animations or anything else?
I actually realized how small it was once I've almost explored the entire place several times over...Vengarl's area is actually closer to the entrance than I imagined in my head though.
I really like this section in particularly just because I always need the stuff that’s in the fog, and I always feel in danger. I usually die a few times getting everything. I like the area
Same here. They have a lot of good loot in that area. Mainly the Chloranthy Ring +1 and the Clue Bluestone Ring +1 (the Clear Bluestone Ring +1 is mandatory for spellcasters but, correct me if i'm wrong, I think it doesn't work for miracles). Even if I distract the invisible rogues by hitting a tree beforehand I will still sometimes die before I can open the chest and get the ring because one of them will backstab me while i'm opening the chest. Unless you level up a lot of hp before going there a backstab from them will usually one-shot you.
@@Knight_Of_Eleum_Loyce you can see the guys a little bit, they are not completely invisible, just shoot them and tank their crossbow shots, rushing in is the way to die with them, also never hit a tree, the enemies are pretty sparse so you should be able to fight one at a time if you just take your time
@@Knight_Of_Eleum_Loyce If I'm a spellcaster I just beat Huntsman's copse early and Bonfire ascetic it to get the clear bluestone +2 from skeleton lords so I don't think it's super necessary
@Martin Toledo You just triggered my Valley of Defilement PTSD, how much I hated that shit of a zone, almost as much as Lost Izalith. Or Farron's Keep, or Blighttown...
@Martin Toledo Oh but you are forgetting the Black gulch and the runup to the gank squad, my friend. The real way you can tell this is not a Miyazaki game is the lack of feet, he would've 100% make the Desert Sorceress barefoot
Been really enjoying ds2 exploration, thank you for that Zullie! I really love DS2 and its world, just so many neat ideas throughout the game, the phantom NPCs, the invisible NPCs that only have a shadow, and things like the bonfire ascentic, even though the development of this game was stressed and troubled, i wish more of those ideas made it back into DS3.
All that low LOD land in the distance that looks like areas you should be able to go... My own debug flying in the shaded woods turned up a lot of that. In a game full of cut/altered content, somehow the shaded woods have always stood out to me as the most hacked together. I hope to see beta versions of the map someday, to see what it was meant to be.
@@nguyenquyetthang1326 that spell casting speed +1 ring was so difficult to find amidst those backstabbing ghosts but to get the +1 chloranthy ring, you just have to hug the right wall
There's also the fact that they reduce the FOV when you enter this area. The dense forest + the fog + the reduced FOV make it a very displeasing area to navigate in. Not to mention un-targetable ennemies who lurk around. They 100% wanted to mess with players.
It's actually very easy to explore shady woods if you have prism stones. Too bad they cost like 30 times the price of any other dark souls prism stones
I really enjoy these kinds of videos. Seeing what goes on behind the curtain in these kinds of maps is always cool. I'd like to see what exactly happens to the Crystal Sage when they teleport, or maybe we could see what the Divine Realm looks like and how big the map is?
When i reached the Woods i was fed up with darksouls II, so I sprinted trough and was out in seconds, never realized the enemies or trees, just arrows missing me, lol.
What is more impressive about this map is how even with the low textures and the fog to hide them, still have some mysterious frame drops... (at least in the 360).
Ngl this video is really moody and has a dense atmosphere, the music choice was a great one and makes the entire video really gloomy but also relaxing, maybe I'm looking too deeply but it affected me quite a lot so good job
The bridge like thing with the bird nest was supposed to be an alternative passage to the huntsman’s copes. You would have to use the eagle to bring you there. The passage would also brought you on de side of the undead purgatory were no one could in the finish game.
Very cool! Made me remember how I was navigating through the fog, hugging the wall to get a feel for the area, then poking in when I felt like I knew my way out. The area feels way safer without the fog, that's for sure. (I knew I recognized that soundtrack! TP is one of my favorite Zelda games!)
I might be one of the few people who loves Shaded Woods. It puts many of your skills to the test: orientation, awareness, no-lock fighting. Plus it's really cool, stylistically speaking.
I've ripped the audio from this for my hiking playlist. The footstep, punch and tree noises really add to the ambiance. The breaking vase does make me jump, but that's nice too. Great remix Zullie :)
Fall Control is nice and all, but this place makes me wonder why all those high intelligence types from Vinheim never came up with a proper night-vision spell. Heh.
It amazes me that, the whole souls series despite being consider "masterpieces" of the gaming world and community, had a lot of development problems, cut content and rearrange stuff because of deadlines. Imagine how much of greater masterpieces the 3 games would be if they had made them to it's full potential
This is part of why I never complained about how long it seemed like it was taking for Elden Ring. It is my sincere hope is that the development team will be able to look back at it after it's released and not feel the regrets they must have felt with Dark Souls and it's sequels.
The low poly renders of cut areas really shows just how cobbled together this game was. I truly wonder what ds2 could have been with more time and budget.
Honestly most games kinda would look similar when you strip out all the lighting and pthfinding to fly to unexpected areas, look at their own videos on the tomb of the giants and the chasm of the abyss in ds1
@@EWRPVM seriously. That comment reads like someone who doesn't understand how this works. "The low quality of removed content/content you were never supposed to see really shows how bad the game is." Like, what?
With more time and budget, DS2 would have been an even bigger waste of time and money for Bandai Namco than it ended up being. The problem with DS2 wasn't that it didn't have enough time or money, the problem was the people in charge didn't know how to make a Dark Souls game. If they'd had the right people in place from the beginning they could have made a great game with the time and budget they were given.
@@warriordinag3921 no I get that. But that's not how responsible time use works. If the player is literally only going to see something via the use of 3rd party programs to drastically alter the game, you don't spend resources and time to pretty it up. DkS 1 and 2 especially were kinda time-crunch messes, but I don't think OPs comment is a fair comparison
I'm curiously pleased to know that Vengarl is an honest head, not sending you out to kill some completely unrelated body while he hides his own under the rocks.
*Squints* it sure looks like one. Could that area corespond to the Things Betwixt, you think? Or I wonder if it's more cut content and there would have been another bird nest around. It actually looks alot like the one from DS that takes you back to Undead Asylum 🤔🤔🧐 Edit: I took a closer look on the video and it *could* just be a rock, but it still stands out with it's different textures, curiouser and curiouser.
I know it has been said before, but I really enjoy the atmosphere you bring to the videos with the Zelda music. It gives a strange sense of familiarity while learning things I never knew!
Kinda wish DS2 had a full on remake like DeS did... theres si much stuff in this gsme and its all so different it truly makes me wonder how good it could have been.
Considering you use Zelda music in most (if not all) of your videos, I get the feeling you enjoy the Zelda series as well. Have you ever considered doing a series like this for the zelda franchise as well? I think it would do well (but I also understand that lot's of people who follow you may be in it for the games you're dissecting, rather than the amazing work you've done to actually get at these tid bits of info)
Zelda's music score is just composed so well and it works surprisingly well with Dark Souls. I think that's why it's chosen as a background soundtrack that fits thematically with Zullies video locations.
I'd really love to watch you uncover/ debug the secrets of this games on a stream or something. Its just so fascinating what is hidden beneath what players can see
It's right by the building that the scorpion guy is hiding under in the next area, so you're entering that map cell when you go to see vengarl's head and the game needs to load the fog layer for that part of the map.
I love your videos so much, they're incredibly interesting and the music choices are superb! My only regret is that I didn't watch your content sooner ^^
It feels like the fog was a "last minute" decision. Seeing how there are cut areas that you can see from the open area when you remove the fog. I imagine that there was going to be an actual area there. But, as seen time and again, the entirety of the Dark Souls Trilogy was released sooner than planned due to pressure from Bandai Namco. I wonder how all 3 games would have looked if the devs were given free reign of when they'd release the game. And I really do hope that Elden Ring doesn't suffer from such pressure!
The twilight princess soundtrack you always use is great. Probably one of my most favorite soundtracks from a Legend of Zelda Game. (Also my favorite Zelda) it makes these videos so much more interesting and enjoyable for some reason lol.
You missed the opportunity to do a quick tour of the fogged map then "finding" a mist noble in the map geometry to kill. Mist noble jokes never get old.
I love your content i've been watching you for 3 weeks now, and i can say i really enjoy the things you post, i especially like how most of the videos you post has legend of zelda music as the background music. I am a huge legend of zelda fan games like legend of Zelda are just really fun for me, and i bought darksouls just because it reminds me of it
It is vitally important that you punch the trees.
The trees know what they did.
Hey….some people plant them, some hug them, and some eat off of them
Zullie punches them
I’ve heard from many kung fu movies…..that Zullie’s way is the best
Hum, they seem to enjoy it a bit too much, I'm not really into that
They were naughty, naughty boys
I was unconvinced until the last phrase. If they know what they did then it's fine, they surely deserve it.
What do think this is, Shenmue ?
Peacefull, mythical music plays while Zullie runs around the woods delighted, punching every tree she comes across like if this was Minecraft.
Its one of the Soundtracks of Zelda: Twilight Princess, im sure.
@@dominikfeldmann4342 It's in the description.
out-of-bound ASMR.
Have you ever punched a tree? What if you did and it made noise?
Alternate title
Really shows how a simple fog can set a scene and hide things like weird looking graphics.
its what made silent hill so iconic, the fog was originally there just to mask the low render distance
I always enjoyed the way old games used fog as a draw distance workaround. Really made RPGs like Morrowind and Gothic feel way more massive than they actually were. I feel like it also made the levels way more memorable, since you weren't constantly distracted by distant objects and high level of detail.
lmao
they did it back in ds1 as well for the Giant Tomb, and the Abyss areas
@@clueless6763 but in giants tomb you See literally nothing.
“Why does everyone keep stabbing me in the back?”
“Cause it’s easy… and it deals a lot of damage…”
"Right Down the Road!!!"
@@fallen9997 Right down the road!!!
@@fallen9997 Right down the...
Right down the road… buhbye!
@@pandabacon11 "Do you think it 's too EASY for you?"
“They wear the Alva set, but this is NOT my husband”
and you may tell yourself, "this is not my beautiful woods," and you may tell yourself, "this is not my beautiful husband"
@Lucy Arduino Nice Talking Heads reference, 10/10
@@ヌル-m7l Zullie first set out to ruin Alva, but then became partners for life till death. Basically, they a love couple.
@@brendanspencer6735 Karla is a daughter of Zullie and Alva
@@FireTalon24 talking Vengarls*
"Look, when I hit the tree it makes a funny noise."
"Can you not hit that tree?"
"We run and we explode"
A little earlier
"WHY IS EVERYONE STABBING ME IN THE BACK!?!?!?"
@@chickensandwich9382 cause it's easy
And it does a lotta damage
@@chickensandwich9382 Cuz it's easy.
And it does a lot of daaaamage.
"Right down the road. Can't miss it"
i am for some reason deeply satisfied that you punched every tree
*punches tree*
Tree: “Harder”
Me: “What?”
Tree: “What?”
That one tree in Shulva lmao
Name checks out.
@@waltuh11121 the shulva tree and the chosen undead would understand each other a little bit too well
lmao
Me: *missklicks Mouse*
Tree: "Si Papi"
Ironic I was just in this map getting revenge an hour ago on the ghosts.
Eye Of the Priestess allows you to see everything cloaked.
Wow I never knew that worked. It makes sense, just never thought to go back there
@@arax20 It's something they added in scholar, in the vanilla the enemies were still invisible even if you had the eye (which was pretty dumb)
@@loupiquoll that I believe is because in the vanilla, they were all in the forest and nowhere outside of it. Making them proper ghost. But because SOTFS add more of them all around, the tricks were shown and clearly didn’t looked like ghost. So... they had to do something about it so that it wouldn’t make completely 0 sense. At least this is my theory.
WHAT????? noooooo I gotta try that!
And if you dont have the eye,adjusting monitor brightness works just as well...until you leave the area and become blind
Yes, the Shaded Woods, also known as Aldia's moaning tree harem.
haram !! yes
Huge plains of repeating textures like 1:40 are actual nightmare fuel, something about how impossible it is compared to the forest is just freaky.
A cruelity squad?
@@danieladamczyk4024 When everything's freaky all the time you get used to it though.
@@greenhowie Thats hipernormalization for ya.
Lol what so nightmare about this ?
I get that
There is something about it that's just unnerving
So, random fact:
You can kill Vengarl’s head like any other NPC. He isn’t some immortal prop that’s used as a talking piece.
And u can kill his body later! Then summon it
@Sunbro his helmet, I believe.
@Sunbro if I'm remembering right, his body drops his armour minus the helmet and talking to his head after killing his body gets you the helmet and the swords and his shield are able to be purchased
Yep, found that out by accidentally poisoning him to death because I thought one of the forest ghosts had followed me up there
@@madmuffin2842 close.
Exhausting his dialogue, even upon first meeting him, will cause him to give his helm.
After killing the body (which drops the armor) and speaking with him, which can be done quickly by just jumping down from where his body it as his head is right below it In the mist, will cause him to sell the rest of the gear.
Its absolutly amazing that these games, that are already 5 / 7 / 10 years old, are still so popular that there are still new ppl picking them up all the time and the community is still producing content around/about them, even going so far as to dissect them thoroughly. I really love that.
Thanks for your work Zullie !
drying pan
I've a feeling this series will be remastered on every future platform, much like Skyrim 😅
I've structured my day around Zullie videos at this point.
"Ok I guess I'll do that homework assignment then watch a Souls video to decompress"
"There are not tricks to Vengarl's head"
Sometimes head is just head.
They told him "Hey now! Don't get ahead of yourself."
He didn't listen. :D
Try head, therefore, hurrah for plunge attack!
No Talking, Just Head
head ahead therefore try head
Hurrah for head! But neck?
Hey Zullie, I read the other day that Irithyll was originally a desert map, and the snow is actually just recolored sand. Is there any way you could retexture the snow or adjust the lighting to show us what that would have looked like?
Makes a lot of sense. If Irythill was actually Carthus, then I think it would have been even cooler
But Irithylls style doesnt really strike me as a desert kingdom
afaik it was specifically anor londo that was originally a desert map, and was not connected to irithyll in early stages of development. it was changed to look like a snowy map in order to connect it to irithyll
abyss1ne is trying to restore the game to its alpha state and has a video on desert Irithyll
@@JP-mr1hn I love that guy
If it makes you feel better, Bradley of the old guard uses the alva set, the alva set is clearly a general armor that must've just became infamous for him.
This video was just an excuse for Zullie to punch every single tree in the shaded woods lol
I remember entering the forest for the first time, suddenly got attacked by invisible enemies and straight-up NOPE'd back to the entrance.
What a good use of a small space.
@Adrián López González I mean it was good use of it. Doesn't matter if you enjoyed it or not, but it was a good use of space.
@Adrián López González This forest is one of the most memorable locations atleast to me. With the eerie fog and invisible enemies, then a npc that's just a head it all adds up to be pretty creepy and unforgettable. And it's just a small area that could have easily been a plain forest with some items scattered about. They did a lot with just this little patch of space even if it wasn't perfect.
@Adrián López González Dude, people can like things you dont. Relax
@Adrián López González That's fair, I normally use the claymore so maybe I find this section more scary because I rush here to get it early from the npc while under leveled and with a weak weapon. So I end up having to run for my fricken life most of the time and that makes it more memorable, so I'm probably more biased then most about the area.
@Adrián López González soooooo every opinion other than yours is false and shouldn't exist? How mature.
Also you literally just described ds1
imagine if you were in the woods IRL and the trees started moaning at you
Burn it. Burn it all
~Come Wayward Souls...
Kinky
You drop something, and when you bend over to pick it up, the trees behind you just go "uuNGHHH"
*These hands are rated E for Everyone™*
Thanks! Always cool to see these areas without fog.
By the way, is it true that massive mountain sized dragon "Mother drago" in archdragon peak has an actual rig? Does it have animations or anything else?
I’m pretty sure if THAT had cut animations, the fandom would have already gotten ahold of them
The Shaded Woods
*remove fog*
The Regular Woods
Sunny woods.
I actually realized how small it was once I've almost explored the entire place several times over...Vengarl's area is actually closer to the entrance than I imagined in my head though.
The trees loudly moan when you hit them ? So you're telling me they're made of male Chosen Undeads from DS1 ?
I really like this section in particularly just because I always need the stuff that’s in the fog, and I always feel in danger. I usually die a few times getting everything. I like the area
Same here. They have a lot of good loot in that area. Mainly the Chloranthy Ring +1 and the Clue Bluestone Ring +1 (the Clear Bluestone Ring +1 is mandatory for spellcasters but, correct me if i'm wrong, I think it doesn't work for miracles). Even if I distract the invisible rogues by hitting a tree beforehand I will still sometimes die before I can open the chest and get the ring because one of them will backstab me while i'm opening the chest. Unless you level up a lot of hp before going there a backstab from them will usually one-shot you.
@@Knight_Of_Eleum_Loyce you can see the guys a little bit, they are not completely invisible, just shoot them and tank their crossbow shots, rushing in is the way to die with them, also never hit a tree, the enemies are pretty sparse so you should be able to fight one at a time if you just take your time
@@SerechII I know this. I have over 2,000 hours in Dark Souls 2. I was just expressing my frustrations with them, but I know how to handle them.
@@Knight_Of_Eleum_Loyce If I'm a spellcaster I just beat Huntsman's copse early and Bonfire ascetic it to get the clear bluestone +2 from skeleton lords so I don't think it's super necessary
There is clearly a lack of poison in this area.
The poison statues are plenty annoying later. I surely would've stopped playing if those were here as well as invisible men
@Martin Toledo or make it stupidly loud and/or bright to deal direct damage to the player as well
@Martin Toledo You just triggered my Valley of Defilement PTSD, how much I hated that shit of a zone, almost as much as Lost Izalith.
Or Farron's Keep, or Blighttown...
@Martin Toledo Oh but you are forgetting the Black gulch and the runup to the gank squad, my friend. The real way you can tell this is not a Miyazaki game is the lack of feet, he would've 100% make the Desert Sorceress barefoot
Been really enjoying ds2 exploration, thank you for that Zullie! I really love DS2 and its world, just so many neat ideas throughout the game, the phantom NPCs, the invisible NPCs that only have a shadow, and things like the bonfire ascentic, even though the development of this game was stressed and troubled, i wish more of those ideas made it back into DS3.
"It's probably a lot smaller than you expect" is probably the world's worst pickup line
Developers: “The map will be covered in fog, no one will see anything, we don’t need to texture anything.”
Modders: *sinister laugh*
Safe to say this is the quickest I've ever been to a Zullie vid
Same
Almost as quick as your guardrail record
@@Strazion you've just earned yourself a double crash
@@sundowner8326 *wait no shingo*
The Zul Witch Project?
Or...
Cabin in the Shaded Woods?
You pick.
Thank you for this
All that low LOD land in the distance that looks like areas you should be able to go... My own debug flying in the shaded woods turned up a lot of that. In a game full of cut/altered content, somehow the shaded woods have always stood out to me as the most hacked together. I hope to see beta versions of the map someday, to see what it was meant to be.
This place is so much easier to navigate as soon as you release all you need to do his hug the left wall lol
But you came not for progressing the story, but for those sweet sweet rings
@@nguyenquyetthang1326 that spell casting speed +1 ring was so difficult to find amidst those backstabbing ghosts but to get the +1 chloranthy ring, you just have to hug the right wall
There's also the fact that they reduce the FOV when you enter this area.
The dense forest + the fog + the reduced FOV make it a very displeasing area to navigate in.
Not to mention un-targetable ennemies who lurk around.
They 100% wanted to mess with players.
Ds2 is more like kings field than any of the other souls games
It's even more hilarious when your online.
"Is that a ghost or another players phanto-" *Backstab*
what do you mean reducing FOV? does the camera get closer to the character?
@@scantyer correct, the camera zooms in closer in this area
@@Jormyyy oh really? I honestly never noticed
I freaking love your channel. It's so great to just have some coffee and watch all the stuff I missed while playing dark souls. Thank you!
It's actually very easy to explore shady woods if you have prism stones. Too bad they cost like 30 times the price of any other dark souls prism stones
I really enjoy these kinds of videos. Seeing what goes on behind the curtain in these kinds of maps is always cool. I'd like to see what exactly happens to the Crystal Sage when they teleport, or maybe we could see what the Divine Realm looks like and how big the map is?
2:32. We all gonna ignore the MAGIC SECRET LOW POLY CAVE OF WONDERS!?
There's just an old guy in there giving wooden swords to children.
Local witch deletes all the fog in the shaded woods, procees to assault several trees.
The Alva armor set was always my favorite.
When i reached the Woods i was fed up with darksouls II, so I sprinted trough and was out in seconds, never realized the enemies or trees, just arrows missing me, lol.
Finally, dark souls but it’s a mid 2000’s mmo
Entire game like like this
I can't even begin to explain how much nostalgia this Twilight Princess song just gave me. Thanks Zullie!
What is more impressive about this map is how even with the low textures and the fog to hide them, still have some mysterious frame drops...
(at least in the 360).
Ngl this video is really moody and has a dense atmosphere, the music choice was a great one and makes the entire video really gloomy but also relaxing, maybe I'm looking too deeply but it affected me quite a lot so good job
Never got why so many were ending up lost in this tiny area, then again I have a total of 2k+ hours across versions in DS2 :P
had yo use a map for my first time through after that i just kept running straight
Nice, straight to the point and with a few descriptions. Absolutely lovely Zullie!
"It's probably a lot smaller than you expect" ok I didn't need to be attacked like this
"It's probably a lot smaller than you expect." Ah yes my go to pickup line at the bars.
The npc placement and area almost reminds me of some MMOs enemy placement, where they just walk around evenly spaced out
So I just recently found this channel and LOVE this content. Keep up the great work Zullie.
The PS2 woods.
I've been loving the atmospheric music choices lately. Great stuff, dude.
The bridge like thing with the bird nest was supposed to be an alternative passage to the huntsman’s copes. You would have to use the eagle to bring you there. The passage would also brought you on de side of the undead purgatory were no one could in the finish game.
Dude you make the best videos answering all these questions and showing all the behind the scenes stuff, Thank You!
I just love this location. Look like Silent hill in dark souls. It would be amazing if it were passed much more bigger and more difficult.
Very cool! Made me remember how I was navigating through the fog, hugging the wall to get a feel for the area, then poking in when I felt like I knew my way out. The area feels way safer without the fog, that's for sure. (I knew I recognized that soundtrack! TP is one of my favorite Zelda games!)
I'm surprised you didn't use a Majora's mask ost considering this area looks like it could run on N64
That music is amazing, it fits perfectly with the level. It could even be playing during the game in the background.
I might be one of the few people who loves Shaded Woods. It puts many of your skills to the test: orientation, awareness, no-lock fighting. Plus it's really cool, stylistically speaking.
"in my restless dreams, I see those trees in the Shaded Woods"
- Mary Shepherd-Sunderland, probably.
"It's probably smaller than you'd expect" yeahh, I've said that more than I should.
I've ripped the audio from this for my hiking playlist. The footstep, punch and tree noises really add to the ambiance. The breaking vase does make me jump, but that's nice too. Great remix Zullie :)
The trees are actually saying something when you hit them: "Toasty."
Just remember to not stick your gentlemen's sausage in to those tree faces
Fall Control is nice and all, but this place makes me wonder why all those high intelligence types from Vinheim never came up with a proper night-vision spell.
Heh.
Found him.
Because it's foggy, not dark.
Again Zullie you have done amazingly, I always had some trouble getting through that forest because of the fog. Keep up the awesome work!
It amazes me that, the whole souls series despite being consider "masterpieces" of the gaming world and community, had a lot of development problems, cut content and rearrange stuff because of deadlines. Imagine how much of greater masterpieces the 3 games would be if they had made them to it's full potential
This is part of why I never complained about how long it seemed like it was taking for Elden Ring. It is my sincere hope is that the development team will be able to look back at it after it's released and not feel the regrets they must have felt with Dark Souls and it's sequels.
@@ZullietheWitch same here. I'm willing to wait whatever time it's needed if that means having the best product they could possibly make
It was worth waiting
Those trees may be moaning, after being punched, for a whole different reason😘
The low poly renders of cut areas really shows just how cobbled together this game was. I truly wonder what ds2 could have been with more time and budget.
Honestly most games kinda would look similar when you strip out all the lighting and pthfinding to fly to unexpected areas, look at their own videos on the tomb of the giants and the chasm of the abyss in ds1
@@EWRPVM seriously. That comment reads like someone who doesn't understand how this works. "The low quality of removed content/content you were never supposed to see really shows how bad the game is."
Like, what?
With more time and budget, DS2 would have been an even bigger waste of time and money for Bandai Namco than it ended up being.
The problem with DS2 wasn't that it didn't have enough time or money, the problem was the people in charge didn't know how to make a Dark Souls game.
If they'd had the right people in place from the beginning they could have made a great game with the time and budget they were given.
@@Oh_Lionheart He was basically saying “hey look at all this mess they didn’t clean up, it really shows how little time they had”
@@warriordinag3921 no I get that. But that's not how responsible time use works. If the player is literally only going to see something via the use of 3rd party programs to drastically alter the game, you don't spend resources and time to pretty it up. DkS 1 and 2 especially were kinda time-crunch messes, but I don't think OPs comment is a fair comparison
Your continual use of the Twilight Princes OST is making me wanna replay it more and more
Tree hugging never got so moaning since Dark Souls II
Trees: *exist*
Zulie: and I took that personally
ironically the shaded woods have no shade at all
I'm curiously pleased to know that Vengarl is an honest head, not sending you out to kill some completely unrelated body while he hides his own under the rocks.
Is that just a giant bird nest at 2:20?
*Squints* it sure looks like one. Could that area corespond to the Things Betwixt, you think? Or I wonder if it's more cut content and there would have been another bird nest around. It actually looks alot like the one from DS that takes you back to Undead Asylum 🤔🤔🧐
Edit: I took a closer look on the video and it *could* just be a rock, but it still stands out with it's different textures, curiouser and curiouser.
I know it has been said before, but I really enjoy the atmosphere you bring to the videos with the Zelda music. It gives a strange sense of familiarity while learning things I never knew!
Kinda wish DS2 had a full on remake like DeS did... theres si much stuff in this gsme and its all so different it truly makes me wonder how good it could have been.
So _these_ are the trees from which Chewbacca chairs are made
Does eye of the priestess make the them visible like the invisible elite knights in elleum loyce?
Yes it does
Yep
They added that feature in Scholar.
It does in SOTFS
Ay fair
Can't believe how you upload daily without running out of cool video ideas!!
Keep on!
Considering you use Zelda music in most (if not all) of your videos, I get the feeling you enjoy the Zelda series as well. Have you ever considered doing a series like this for the zelda franchise as well? I think it would do well (but I also understand that lot's of people who follow you may be in it for the games you're dissecting, rather than the amazing work you've done to actually get at these tid bits of info)
Zelda's music score is just composed so well and it works surprisingly well with Dark Souls. I think that's why it's chosen as a background soundtrack that fits thematically with Zullies video locations.
I'd really love to watch you uncover/ debug the secrets of this games on a stream or something. Its just so fascinating what is hidden beneath what players can see
So does Vengarl's head area have its own, separate fog layer for some reason?
It's possible that it's technically part of the map of the next area, since, IIRC, there's a cliff you can hop off of to land there.
It's right by the building that the scorpion guy is hiding under in the next area, so you're entering that map cell when you go to see vengarl's head and the game needs to load the fog layer for that part of the map.
for those interested, illusory wall went over the low poly geometry in one of his vids
i love ds2, was my first no death run fromsoft game
They actually rewarded you for finishing the game without dying and/or resting at bonfires
I love your videos so much, they're incredibly interesting and the music choices are superb! My only regret is that I didn't watch your content sooner ^^
It feels like the fog was a "last minute" decision. Seeing how there are cut areas that you can see from the open area when you remove the fog. I imagine that there was going to be an actual area there. But, as seen time and again, the entirety of the Dark Souls Trilogy was released sooner than planned due to pressure from Bandai Namco. I wonder how all 3 games would have looked if the devs were given free reign of when they'd release the game.
And I really do hope that Elden Ring doesn't suffer from such pressure!
The twilight princess soundtrack you always use is great. Probably one of my most favorite soundtracks from a Legend of Zelda Game. (Also my favorite Zelda) it makes these videos so much more interesting and enjoyable for some reason lol.
You missed the opportunity to do a quick tour of the fogged map then "finding" a mist noble in the map geometry to kill. Mist noble jokes never get old.
minecraft new update lookin sick
Punching trees is no crime, at least not according to Karatekas, lol
Given hes your lover, I bet all those men dressed up as Alva was a nice treat for you, huh Zullie?
I love your content i've been watching you for 3 weeks now, and i can say i really enjoy the things you post, i especially like how most of the videos you post has legend of zelda music as the background music. I am a huge legend of zelda fan games like legend of Zelda are just really fun for me, and i bought darksouls just because it reminds me of it
Imagine how much this type of area could be improved in new games.
Trees: moan, when they're punched
Zullie: and I took that personally
Why does everyone keep stabbing me in the back!
Cuz it's easy and does alot of damage
This twilight princess OST is really hitting my nostalgia in the feels... great choice for this video.. it fits so well!
Ds2 developers be like:
-"I have texture"
-"Ok place it"
-"Where?"
-"Everywhere"
Well, I guess you could say that these woods have been...
**puts on sunglasses**
deMISTified.