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Amiga Longplay The Killing Game Show
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- Опубліковано 29 лют 2008
- www.recordedami...
Played by lemm
The main motivation to play this game is the intro and especially the music. The gameplay is above average. But if you get into this game you will be addicted until you pass it. I used no autofire. However, the later levels were hard to do, espacially the last one.
I did not use the replay function in this game, because it would destroy the movie. Instead I used the Save State, but the fewest to make this movie possible.
Greetz lemm -
Disclaimer: Most videos by World of Longplays use SaveStates!
My uncle did many of the graphics for this game and became the Art Manager for Psygnosis. One of my favourites as a kid.
your uncle is a god. I was just saying how the artistic punch that Psygnosis packed was unmatched by any other publisher. I would have been influenced by everything these guys dealt out as I was born in 1980 in the UK.. bitmap brothers but they didntg release all that many titles. haha Big up the Psygnosis Family
Kudos to your uncle, they always made amazing games back in the day 👍❤️
Is the intro using prerendered sprites or digitized photos and stop motion animation?
Another one of my game musics. Great to see it on here! Also, someone able to play it!
Ray Norrish Great music and a great game!
Love the music thx 👊
the game has no music in it.. Playing it that way should be classed as high treason
One that keeps popping up in my head every now and then!
How did you come up with the track keep going strong forever like this? I mean, i could listen to this for half an hour easily. Magic.
Just about every Psygnosis game should be remade for today. Shadow of the Beast I,II, Lemmings, Awesome, Killing Game Show, you name it, if it's Psygnosis, it should be remade.
Shadow of the Beast has already been remade for PS4.
good news! Thanks for the info!
Not Agony though... Oh god, no... 🤣
I could be interested in remaking a game. Who has the IP's for those games, Sony?
Why? They're perfect as they are. The Shadow of the Beast remake was awful, so just leave the rest alone.
i was crap at this game as a kid but i booted the disk up just to listen to the intro song and watch the opening cinematic on so many occasions! xD
You and me both !
Amiga...Hours and Hours of my Life! Best Years!!
Classic game! Needs to be remade so badly. That music is still as awesome as when I was 7 years old!
The music is just awesome!
Good for the dans floor lol
i'll never quite understand just how the FUCK they did that on 880mb disks?!?!?!?! - so ahead of their time, true pioneers
@ Try Kb and it's even more impressive!
Awesome is another good Psygnosis game
The music is LEGENDARY. As in some of the best goddamm music ever heard.
"NOW IT IS TIME TO TAKE LONGER STRIDES" - Freaking awesome music!!
Almost forgot this game. I loved it, this is awesome. One of the best Amiga games ever.
This was a very early game from Martyn Chudley, head of Bizarre Creations until it was recently shutdown. They made Geometry Wars, in case you were wondering.
I love the soundrack, one of the best of amiga 500
the skeleton with the machine gun rocks!
i was shocked when i saw it the first time at playing.
great game!
One of my favorite Amiga games of all time...
I just love how the music repeats itself after it finishes
Another one of my favorite games for the Amiga 500. Brings back a lot of memories.
Thanks for including intro tune. I loved everything about this game, especially the music. :)
I love how most of the later Psygnosis games dedicated an entire floppy for just the intro movie, Awesome also had a great intro.
Good times, those.
My first job as a game store assistant, I used this game intro to show customers who cool Amiga 500 was. In 1991 people!
At Funcoland?
This was the first game I got on Amiga and it blew my young mind :)
Such a great game in a time with (as seen of today) extremely limited possibilities!
Must have been a milestone back in the days... I was eleven at the time and didn't know much about Amiga games
(Genesis Kid :-)
I am crying.. I was a damn kid back then thinking "that is the best soundtrack I've ever heard.."
epic game, epic soundtrack, epic download,
By far my favorite Psygnosis game
I played this for countless hours... really hard and often frustrating, but not too much, to keep you trying, a great great game.
I love this game too! One of my first amiga game! and yeah the music is so cool!
This game was hard *as hell*. Nobody I knew dared to play it without the "frozen water" cheat on.
CP200S I dared.. and failed
Bad crack? When the game wasn't properly cracked the water would rise really fast.
I actually finished the game legit
Let's rock !!! Fucking great music !!!
One of the best Amiga soundtracks!
I loved this game on the amiga. The sound was fantastic and the gameplay brutal. I managed to complete it but sure had a hard time doing so, especially with no save game function. An amiga classic nonetheless...
Killer soundtrack !
Impressive gameplay for a not-so-easy game. Much better the Amiga version than the MegaDrive one!
insane music, so cool.
i miss the whole, "no save games" made it so much more epic to complete a game
@madcapoperator Your typical music playroutine took about 8 rasterlines, which most games developers allowed for (sfx, somewhat lower)
However, mixing took a lot more (e.g. tfmx engine - used a lot by chris huelsbeck, but only really >4 on title music) and ingame, the developer's generally baulked at mixed fx due to the overhead.
A few games were designed with overridable music, so that fx could take over certain channels, but perhaps later than this (e.g. for the a1200 with a 68020)
almost impossible to play with out the trainer for water freeze, even then it was still hard.
Yep. still got the original corruption in the music. I should give you the original - it's quite messed up here
Ray Norrish Please do, I'd love to hear it the way it was intended.
The heart shaped flying bug (after an enemy wave is destroyd) looks like one in Venus The Flytrap game.
The retail version has corrupted music in it. I was devastated when I heard it back in the day because the programmer must have loaded something over the back end of the module. You can hear it here at 03:02 and 03:20 in the loading music.
@madcapoperator Not really. Mixing audio was an expensive operation on a 68000. Not many people would have taken the loss of gameplay for sfx/music mixing while it was indeed possible, the mixing of sfx and music would either have to be cpu intensive or selective channel usage (which was used sometimes) but not generally the case. Some audio engines allowed the selective override of certain channels, but the music had to be written with that in mind.
THIS IS MY FAVORITE AMIGA GAME EVER
the game was really good .you have to play it untill you understand and know how to find the exit.cool era.psygnosis was the best company with cinemaware.
Ah, I had this game on the Sega as well. Hard as hell, but quite fun.
I could only make it up to Stage 4-2 (the one stage with the masks on the Sega port) before I got my ass handed to me by those skeletons that pop up and shred your ass with machine gun fire.
AFTER ALL THOSE YEARS OF MUSIC PROGRESS AND THIS SOUNDTRACK IS UNBEATABLE!
Made my day :)
My all time favorite Amiga game!
Used to bloody love this game. This and Awesome.
Its sure you love this game a lot...to finish it playing for 1 and a half hour it must!!If you spend this time playing this game studing in the university you have two o three titles...
TKG what a great Amiga game! I never saw level 3 coz my lame skills gives me not the ability at its time then... super played by you lemm!!
Is is not handy via UAE and Internet Archive? One can get enough of Pacman 256...
@melvoin If I remember its actually about a guy who enters the game show "the Running man" style where the game show actively tries to kill you.
His brain is taken from his body and placed in the robot and is trying to win money to give treatment to his sick daughter.
great, greater, AMIGA!
THE MUSIC IS SO GOOD
Also known as Fatal Rewind :)
I loved this game. one of the best
I owned this game. Yes I had an amiga 500 as a kid.
Hey, wasn't this ported to Sega Genesis as "Fatal Rewind"?
Yep, Fatal Rewind on the Genesis but from what I remember it was missing 2 levels and the level order was slightly different. The Amiga music soundtrack while playing the levels was light years better as well.
sensational soundtrack.
psygnosis was state of the art back then.
wow, 1 hour 26 minutes. This is a long game!
I played this on my Sega Genesis known as Fatal Rewind and it was mad hard after the first few stages, wasn't it?
this was one of my prised collection of games
OmG what memories!!!!
This logo was so very amazing for its time period to be able to fade one image on top of another when you only had 16 or 256-color palettes to work with.
You can see that incredible usage HERE:
7:22 Where "Martyn R Chudley" fades to new text "Jeff Bramfitt." To do this with only a color palette is a logical and numerical nightmare of calculations and coding.
I finally determined that the fade had all possible instances of TWO images already laying on top of each other and then XOR inverted to convert the two to 16. Then it was a matter of fading the correct colors to get the real fade effect.
So how do you fade a =3rd= text on top ? Won't that take 64-palettes ? No. It's easier than that. Once the 2nd text is on the screen, recalculate new pixels and plot the 2nd image on top which includes both the 2nd text and 3rd text as a single new 2nd image, then do your fade method again. Continue for all fades.
Two colors with two fades took 16 palettes for instance.
You can see this in my early Scenario 1 RPGMaker where it was written in QBasic and I only had 16-colors to work with and faded two texts on top of each other. To me at the time that was nothing short of magical.
Today of course we have alpha transparency and opacity for individual pixels so it's a whole lot simpler to do and you can have any level of fades desired for the effect you want.
The amiga used bit planes, which made this a lot easier for single colour effects like that
Write one piece of text to one bitplane, write other piece of text to another bitplane, then program a routine to scan both bitplanes and whenever a pixel is present in the same position on both bitplanes, set that same pixel on a 3rd bitplane. Easy
Amazing music
yay, finaly found out this games name.
The difficulty level is batshit insane
repect, a kiling game with a real killer-soundtrack!
This is a game they need to re-make, Hell I would buy it again if they re-make it.
Introduction like a movie but the game is typical amiga style hard level game, low energy, funny kid annimation glurp!
epic game,on Amigas 500,
@nzo1 I wont argue with your theory as you clearly know more about how the machine works over me. My theory simply came from the fact that i have seen many amiga games with both music and sound effects at the same time and also that the dedicated sound chip in the amiga was powerful enough to handle sound without having to put too much pressure on the proccessor.
i saw this intro on amiga about 112 times!
EPIC GAME!
Good job with the last level. I never found level seven too hard but gave up on eight one because of the confusing graphics and more complex puzzles
strangely good game
nice, sound is synced now in the intro.
Psynogsis were THE developers back in my day, what happened to them, anyone know?
Hard game.
The SEGA Genesis is the outstanding one.
I like the JFK soundbytes.
Kickass game! Anyone knows where I can find all the music?
Better reflections than a ray traced game now.
I SERIOUSLY PLAYED THIS GAME AGES 5-8 AND NEVER BEAT IT
Morgoth's Review sent me ...
Very odd. I never saw the intro before. Kewl.
Ok. Here is some useless information the game level music is about 3 and a half minutes.
The game pretty much beat me around the 25 minute mark. Shoulda done better as a 7 year old
Theres no music during the game itself? No way..
Look at their inventory, they're using the water freezer...
A really hard game, I was never able to finish level1. BTW I was always lame with platforms
great game, played on amiga500 1mb ;-)
The music plays about 25% faster on my version playing on original hardware
@cubex55 - What emulator did you use to record this? and what version of the game is this? It's certainly not the Gen/MegaDrive version. Is it the Amiga version? The sound quality seems too good though...
fuck oath! one of the best of that era!
EPIC, and terribly hard
@melvoin well it clearly was capable of it if some games on the amiga DO have sound effects and music playing at the same time. I guess in some cases it was just lazy programming in a lot of cases.
That's cool but I have zero game making. All I can really do is create levels on paper and maybe do a few pictures of the Thug (The guy you play as). I can make the story line a little more clear and that's about it.
ok I'll download another copy of TKGS and i'll try. Even though I go super fast in that level I always get caught by water.
who stole the sounds and music back in the day via an action replay mk iii?
Gun chicken
@ptreno6 Oh don't get me wrong, their games as such were great. I just really didn't feel this particular info offered much. Yeah, there was some cool pre-rendered 3D there but to me it was a bit like watching a 1940's saga-style movie -- way to damn slow and disconnected to make any sense.
what the hell is it with the amiga and hardly ever having both sound effects and music at the same time!? Its not like the machine wasnt capable of it...
Fucking Epic!