Mage Knight Board Game : PART 3
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- Опубліковано 22 сер 2024
- In Part 3 we reach the end of the first day by getting to the "End of Round". Along the way we play an Advanced Action, learn about siege attacks on fortified enimies, and learn about the "Reverting" rule.
NOTE: in my final turn of the round I played a "Regular Turn" and used my skill to move. But, during a regular turn you must play or discard at least one card from your hand, otherwise you must declare end of round and forfeit your turn. So I discarded the final card from my hand and after the dummy player's final turn I was forced to declare end of round. In a solo game you do not need to go back and play the dummy player's turn once you have declared end of round.
Ricky, Wonderful video. I just bought the game today and read the walk through. I am playing solo, and came to You Tube to find some help in the form of a tutorial. I found this set of videos and must say how thankful I am for people like you that will take their own time to create helpful videos such as these for the rest of us.
These are the best videos of Mage Knight I've found so far. Clear and precise and good pace. Also you explain everything well and show everything on camera so It's easy to follow without wondering "where did that come from?".
thank you. It was a lot of work to develop and execute this style, so glad you enjoyed it!
Thanks for that introduction video that hooked me to this FANTASTIC game
This is a real gem that need more fame
Much love for this game. Thank you for teach me the basics. You do it well!! Awesome videos man.
yes it really does, thanks. and also thanks for the review that persuaded me to buy the game and helped me a lot to understand the basics and to explain them to my friends. and I can confirm this game is great. one of the drawbacks is that you can't play it with casual gamers, but if you have the right company this is pure fun
I like your slow pacing play that also teaches comprehensively. Thanks to you now I understand how the game plays out step by step! 😘 The rulebooks should own you a thanks as well! 😆
thank you. 😊Hope you enjoy the game. happy adventures ! 😎
Hi yabyab yab, moving "away" is fine. Rampaging enemies only engage you when you move from one adjacent hex to another adjacent hex. I hope this helps ! Rick
Great game...thank you for putting this together and for introducing such a fantastic game! Can't wait for more games like this to come! :-D
Hey mtaran02 , thanks for commenting. You're very welcome, glad to have helped ! Check out series 2,3 and now 4 on Mage Knight! best wishes, Rick
Great series, thank you! Just read through the first rule book, and watching your videos is a great way to confirm whether I have forgot something (will try to teach this one to my son soon)
Terrific tutorials, AND a very soothing voice. Relying on the camera mic can cause issues when stepping away from it (hollow, echo-y) so I applaud you for making sure to stay as close to it as possible.
I'm totally getting this, I feel like the components could do with a bit of an update though. They kinda have an 70s open university look about them.
I think that rolling the die (green) probably should have prevented the revert, over more in the spirit of things, it should have remained green rather than becoming gold. Enjoying the walk through and the steady stream of information.
That would normally be true Tim, absolutely. In the video the revert happened before the die-roll, so in this case it was fair. But yes, you are perfectly correct in saying that a die-roll would prevent a revert. Enjoy the rest of the series !
that's right - they are safely tucked away inside their fortifications and are non-agressive. If you attack them then you are the aggressor (hence why your rep goes down for doing so). Rampaging enemies are aggressive and a blight on the land, scaring farmers and poor wenches, hence why your rep goes up when you attack them :)
Great! You got it. Hope that helped. Re PvP intro.. yes, it is on the todo for the next MK series... unless I do the expansion first... but I have something else lined up first... a different game but I think folks will like it.... ! thanks, Rick
I think he forgot a fame point when he explored that last tile.
Hello Rick, thanks for the great video! I just have a question, how come the two monsters didn't engage in combat you when you moved away from them (your last turn)?
Skull Illusion I have the same question.
I believe only rampaging enemies attack, and only if you move from an adjacent space to another adjacent space. The dudes in the mage tower just observe you from their walls.
One day I’ll get MKU, but too many other games right now to play first.
crystals go to your inventory. But when you get 1 "mana" it goes to your player area. Also, your inventory can never contain gold, so there is no such things, effectively, as a gold "crystal". I hope this makes sense ?
You forgot to give yourself an xp for exploring that tile. Would it have been better to not spend the two sideways cards and moved on the next turn with you ability then used your cards to try to buy a unit?
Enjoying your series so far.
Thanks! Much appreciated!
Giving you a like on all these as you deserve it.
I've not always taken the best option or used the best cards/skills.. so you guys (I hope) will find better ways of doing things :)
Hey Ricky, I bought the game because of your videos and this is my second full watch through.
I have a question about 3:16 you played improvisation sideways for a move. Was this just to demonstrate that you can play cards sideway or is there a reason you didn't use the move on the card?
Also if anyone lives in Vancouver and wants a game PM me 😁
hi Michael; Improvisation says you must discard another card to get Move 3. So that was the choice: play it sideways for 1 Move, or play it for 3 Move and discard another card at the same time. Hope this answers, and hope you enjoy the game! R.R.
I’m still learning this game and I find your videos extremely helpful. Quick question though; when you took your last turn you moved away from an adjacent orc. Don’t they attack you?
only when you move from a space adjacent to another space adjacent. Hope you enjoy the game and thanks for watching! R.R.
Nice videos, really helpfull!
thank you. glad you enjoyed. hope you enjoy playing :)
And, yes, I could have used the skill for +2 move :)
hi, the general rule is you can change your mind on any decision for as long as it doesn't involve taking back something which was unrevealed if your action revealed it - likeif you rolled a dice or drew a random card or token. Does this answer?
thank you for this video
I have a question for you Ricky. At 9:02, you move from a hex adjacent to an enemy, to another hex adjacent to that same enemy (fire mage). Wouldn't that mean that enemy engages you?
HI Bruno, no, that rule only applies to 'Rampaging' enemies (the orcs and draconum!)
Thank you Ricky!! I missed that rule, so I was making things way harder for myself!!
thanks too !
Ricky, in Day one @6:56 you used your Move and then had just 3 cards left and made a comment to the effect that since you had nothing else better to do, might as well Move again. Is this allowed? I can't find it in the rule book.
You're the best!!
Lol. Should have watched Part 5. You were just continuing with your initial Move action!
Not if you just adjacent... only if you are adjacent AND move to another adjacent hex. Does this make sense ?
Hey Ricky, i nearly watched all of your Mage knight Movies in the past days :o
I have questions for combat. Example Orc-Digger. First phase - ranged attack or with tis tower symbol siege attack. Is it possible to play 3 random cards sideways to genereate the 3 siege damage or do i need an "opnener card" with at least 1 siege to genereate 2 other siege damage with 2 random cards?
ty so much i really like your videos!
good question: sideways cards only give 1 melee attack, not ranged or seige. so even if you played a card that gave you ranged or seige you cannot add to it with sideways cards. hope this answers! best wishes, Rick
Ricky Royal
nice. thanks a lot :D
good help =) is there the same thing for block? e.g. a fire mage in a mage tower with fire damage of 6, when it comes to the first phase - ranged attack or better siege, because of the fortify status of the tower, i need to generate 6 block with fireprotection. can i create this with sieway played cards, normal blocks or only with fire protection?
thank you mr rick mage :D
greetings form germany
Good question: you can use any combination of regular block, elemental blocks or sideways cards to block. The thing to remember is that against an elemental attack (such as fire) all blocks are inefficient (i.e. halved) unless they are of the right type be "fully efficient" (i.e. ice or cold fire against fire attacks), and any sideways cards generate regular block only (not elemental block). So you could think of it as every sideways card gives you 0.5 block against an elemental attack. The way to do it is sum ALL your inefficient blocks (i.e. against a fire attack this is all regular block, sideways cards, and fire blocks), divide the total by 2 (losing any fractions), and then add your "fully efficient" blocks (i.e. against fire attacks this is Ice or Cold Fire blocks).
Ricky Royal
ty again :) but can i block with fireblock or iceblock a regular attack? or is it also halved then^^ man so complex :>
any type of block is fully efficient against regular physical attacks... it's only the elemental ones that make certain types of block inefficient
around 6:40 would it have made more sense to wait till the next turn and use your double time skill to move, so you could keep the 3 cards in your hand?
It's a daily ability, so I couldn't use it again before the end of the day. So those cards were just for using or losing before heading into the night.
One more... if the enemy is 3 away should you not have to get a 3 where you should be? I feel you should be in the same hex... NOT a hex away .. to even do a little dance
I did not understand the rule you explain at 2:30. I mean.. ok you can take back your card because you use the skill token instead, but I did not understand the generic rule
I think this game would be amazing if it had some kind of unifying board for all the various decks and tracks. It looks fun as heck, but something about how the decks and tracks are just placed willy-nilly feels disjointed and cluttered.
Yes, I don't like the suggested layout either. If you watch my later videos you can see I do change the layout of the game when I play beyond the learning game.
Thanks for sharing the game-play, and I'll keep watching to see for myself. I'm already almost certain to pick this up thanks to your stellar example of play, and if you work out a sensible layout I can mimic, all the better.
Ok, thx =)
Question: for dummy player you teach that the dummy player draws 3 cards and if the last card is the same color of the crystal you draw more equal to the amount. The question is do you continue to draw if you meet that color requirement?
hi Frank, you don't, no. It only applies once.
Ricky Royal thank you
Hi Ricky, at 7:13 you moved to the hex next to that Orc Summoner. Right after that, you spent two sideway skills to move south.
Was there a strategic/tactic reason as you why you did not move to that village in the first place?
I was thinking about taking on the rampaging orc, then changed my mind.
how come the last action, moving thru adjacent hex to castle did not trigger an attack? @9:29
because those are not Rampaging enemies; only the green Orcs and ref Draconum are rampaging.
Why didn’t you get attacked by the enemies as you moved away your last turn?
Hi! Because you are only attacked by 'rampaging' enemies (the green ones and red ones) when you move from a hex adjacent to them, to another hex adjacent to them. Does this help? best wishes, Ricky.
Ricky Royal thanks for the explanation so you can freely move away from them without penalty, gotcha!👍🏼
I think dummy player was skipped after killing the diggers. and yes, the +1 fame from exploring a tile.
hi Gilbert. I played dummy at 3:28 ;) Thanks for watching...enjoy the rest of the series !
Why didn't you put the golden mana in your inventory? The card only says that "you get one gold mana token"
At 9:00, why didn't it provoke the enemy when you moved?
It didn't provoke the purple enemy because that one is not a 'rampaging' enemy (only the orcs and draconum are rampaging); it didn't provoke the green enemy because, although it is rampaging, we moved to a space non-adjacent to it. Does this help? R.R.
@@BoxofDelights Yes it help a lot, thank you so much!
Oo he forgot about it
in the end you move from adjacent to the purple token to another spot adjacent to the same purple token, doesn't this trigger a battle? (like with the orcs?)
you used the skills to many times against the rules
pisauron I don't think so. Happy to help if you can advise where you are ruling differently ?
its my bad. i think its ok.