Thanks to Scopely for sponsoring this video - Download Star Trek Fleet Command on iOS & Android and battle in the Star Trek universe here: pixly.go2cloud.org/SH356
Finally, a chance to solve every problem with violence, in a free to play future littered with microtransactions. The subreddit dedicated to this game calls them macrotransactions, though. And I hope the horror stories they tell were solved before you attached your name to the game.
STFC is a pay to win game and I do not condone it. I lead a small 60 person clan, I sunk way too much in to the game. The game keeps asking for money to get good ships or to even advance without grinding your life away. Others able to raid resources that you paid for. Notification system was garbage, bases getting raided but no external notifications. Once past level 20, you are fair game for everyone.
During the 3d resurgence of the 2010s, Nvidia actually put out shutter glasses of their own, which ran at 120 or 144 Hz, making for a much smoother experience. Some games had worse support than others, but for those few hundred during that time that worked, it was actually pretty good!
If you can find the glasses you can actually still use it. Just gotta set up a retro gaming PC with an appropriate era GPU. (Which isn't hard - I got a GTX295 for AU$80 last year)
The doom of LCS 3-D was that utter inability to work with a flat-screen TV. OTOH, I heard that the glasses for 3-D TVs had to be constantly recharged, while all my pairs of LSC glasses, both wired and wireless types, were made with *no way* for you to recharge them -- and yet they all worked just fine for years until I broke or lost them. Really, how is that even possible???
Uh wait, you'll need some power house card like 570 and much older drivers since nvidia cut out stereoscopic and 3dvision i believe with 430. 417.71 should still work.
@@bloeckmoep Funnily enough a 570 consumes around the same power as a 3070 does. Although you can get away with more efficient GPUs and the bonus is that they're cheap because they're useless to miners. Stuff like driver support is why I said to build an entire retro gaming PC for it. Throw XP or Win7 on it or something.
@@TheDemocrab you can't just use it unless you find the old drivers for your GPU. They stopped support a couple years ago. I believe it was called 3dvision or vision3d and it was part of the normal Nvidia GPU updates.
Back in the early noughties, I ran a company called RealityCraft that made RC flight simulators. I tried a pair of these back then and the results were amazing! Using them, I could land a helicopter on top of a box with ease, something that was almost impossible without them. So, as heavy, awkward and limited as they were, for some types of software they were great.
FYI: The viewscreen SHOULD appear 3D. This is why, in some scenes in TNG, when the camera is repositioned, the angle on the viewscreen character is changed. This was intentional, as the idea was that in the 24th century, the viewscreen would be so advanced, it would appear 3 dimensional.
They were an insanely bad idea. They didn't spin properly because they weren't balanced, so cd readers started to wear out rapidly if you played too many of them. Some cd readers with sensitive fault and damage avoidance refused to spin them up properly and just rejected them as unreadable.
@I dont read notfications I have thousands I don't know about a wii, but I remember someone telling me what happened when he used one on a ps2 slim He had one of this disks with a video of something and the only DVD player he had was his ps2 slim The disk vibrated when it spun up and manage to cut the the ribbon cable of the optical sensor. His parents didn't believe him that he did not intentionally killed the family ps2, until his father had another cut mini disk from work and used it in the family computer, it destroyed it self and the disk drive
I've played with 3D tech back in those days (though with 3D headsets instead of shutter glasses, but the software side is litterally the same). A few notes: - NVidia vs. ATI: it boils down to how the left-right information is sent out from the computer. Nvidia (and a few special cards) emits pulses on the PIN which is normally used to detect monitors (hence the VGA dongle to separate the information and feed it into the LCD shutter). Every other card (including ATI and 3Dfx) either just auto-flip left-right on each refresh (and the shutter glasses are fed with by a simple frame counter - that's how my eMagine headset worked) or count on a separate input from another device (some shutter glasses used a separate left-right indicator over USB or parallel port in older devices). That's why the incompatible kits, they simply rely on different signalling (dedicated pin vs external or auto-flip). - Drivers: By the time Nvidia 9800-class hardware was around, 3D didn't require 3rd party drivers, but was supported by the official Nvidia drivers (though I don't remember if it was an additional plug-in or part of the core installer), that's why the 3rd party drivers in this video only works with TNT2. - There are two different method for generating stereo 3D: A. - as mentioned in the video, fumbling around with Z buffers on an unmodified game engine is the simplest (doesn't require the game creator to modify their engine) but gives the crappiest results. There were several start-ups all creating special custom drivers or special wrappers that stand between the game and the drivers. I remember WickedGL being such a middleware with not too bad results. B - completely different approach: the game engine uses actual API to render separate images for each eye. One such dedicate API is quad buffer in OpenGL (double buffering x 2 eyes) which was widely used in the professional world and is supported by the Quake 3 engine. Thus unlike this video, Quake3 did provide quite great experience straight out of the box. (Though depending on the cards, one might need a middleware that converts. => It might be worth trying a slightly more recentish Nvidia+Quake III in quad-buffered OpenGL. - 3D movies: Bino3D is a good player that can convert any format of the source (e.g.: side by side) to any format of the destination (e.g.: alternating lines on interlaced display as mentioned in this video).
I had these glasses in high school and used them in college. I had a Dell Trinitron monitor that was running at 1024x768 at 120hz so with the glasses, each eye got 60 hz. There was some software that was like a media player that could make any video 3d, and it kind of worked. I actually played old GTA III for PC with these glasses, and the effect also sort of worked. It was a neat concept.
The TNG view screens are 3D, in several episodes you can see that when the camera is off to the side it shows a different angle to the person on screen VS the straight on view.
in TNG and Voyager the view screen was a blue screen, and if it ever looks slightly different from different angles it's because each roll of film had the view screen footage edited in (usually shot with models and old-fashioned pyrotechnics) before it was cut. On TOS it was an old-fashion white projection screen that was filmed separately from the actual set, at a much lower scale. It was not 3D in either show - not even shot in 3D. Any difference in angles is down to the fact they had 4 days to process and edit each episode; there was no time to make it perfect
-Off course those screens in 3D! -Cause it's freaking FUTURE!.. We just still have not advanced enough obsolete technology and more importantly - obsolete rigid mindsets... :(
@@thesteelrodent1796 of course it was not real 3D, but at least in TNG you can see that they tried to give the impression that it is a holographic image by shooting from different camera angles, when the screen was shown different then head on. So it makes sense that in the game it is also 3D.
Tremendous timing! I recently built a high end pc and just got some VR goggles. I'm listening to this video whilst flying around in Microsoft Flight Simulator 2020 in VR. We've come a very long way.
Over 10 years ago I managed to get my hands on an almost free Asus Geforce 2 GTS graphics card with built in shutter glasses interface, not long after I found, again for almost free, matching shutter glasses. Getting the correct drivers to play nicely with the OS and games was exactly as you've described. However, I did enjoy the experience of playing Half-Life 1 with it (retail version, I think the steam version removed stereoscopic 3D support). I keep the gear around in the hope I'll some day move somewhere with an extra room for my gaming collection.
I actually have a pair of the eDimensional glasses at my parents' house... I remember playing GTA San Andreas of all things with them. Only ever used them with an Nvidia card though.
Yeah, this 3D experiance was so fascinating. But after playing Turok for an hour I have had enough of having to wear shutter glasses with this flicker experience.
"But in reality, you'd expect the viewscreen to be 2D." No. They're 3D in-universe as well. They went in depth about this in the technical manual and in the episodes you see faces in profile when there's a side shot of the screen.
I remember picking up a graphics card in the late 90s at a computer fair in Liverpool that came with glasses similar to those, a matchbox sized dongle with VGA in port at one end, VGA out at the other and the 3.5mm jack for the glasses on the side, and a copy of Descent. Ran OK on the P100 I rocked at the time and was a huge upgrade from the 2MB Cirrus Logic card that the PC came with. IIRC the game was playable but headache inducing.....
I love a good gimmick. I really believe LG were onto something with their passive 3D TV technology that didn't give everyone headaches, but alas it was never meant to be.
@@jamesbolho and just think how improved the effect would be with today's advances in resolution and HFR. Such wasted potential. Hold on to that treasure!
I still have one of those passive LG 3D TVs, and recently tried a few games on Citra, a 3DS emulator, which has built in stereoscopic 3D support. Playing these games designed for 3D on a large screen, with proper 3D, is pretty incredible.
Everyone. Violence. 🤣 Great stuff, this was one of the 3D fads that must have just passed me by back in the day. I don't feel like I missed out, and your video probably ranks as the only good thing to come out of an otherwise pointless technological cul-de-sac. Solid work, glad you're back!
I had ELSA 3d glasses and used them on 7300GT along with IBM P275 21" Trinitron CRT as I believe 100 or 120Hz. The 3d effect was there and some games like Painkiller very fun to play. I played Painkiller, Half Life from what I remember and liked the effect. Bright scenes looked better than dark scenes with lots of bright elements due to crosstalk and it was crosstalk between left and right eyes which was the worst issue. Other issue was brightness, these glasses make image very dim. Games also are not very well suited for stereoscopic 3D. Disabling weapons did help. Crosstalk and flickery dim picture are similar issues as 3D TV's suffered from and why I was never really excited about them having experienced earlier iteration of this tech. These days best stereoscopic 3D experience for older games one can have with VR headsets. Giant bright picture with ZERO crosstalk. You can zoom in in to 3D world as much as you like and for some games its almost possible to be able to have almost VR experience with head tracking.
I remember playing Slave Zero through some glasses like these, but they were wireless and had an IR emitter installed on the top of the screen. Of course the glasses themselves were also heavier because of the batteries. It was a very convincing 3D experience at the time
There were also passive glasses monitors that displayed in 3d and used software from Tridef. I had one for many years and loved the way it turned 2d photos into 3d images and it worked amazingly with my holiday pictures. But alas that monitor died.
I had the e-dimensional set. I remember it being a fun novelty, playing Max Payne and GTA3. Biggest issue was when certain particle effects were being rendered to the screen rather than inside the 3d space so fire in GTA would feel like it was on the screen rather than inside it.
It's a shame 3D was pushed way too hard before the technology was anywhere near ready, as I feel like glasses-free, high resolution high framerate monitors would be fairly easy to make work now. I would LOVE to have such a monitor, and the relatively successful revival of VR does give me hope for 3D to return someday as well; especially as we approach the limits of what can be improved about 2D screens.
I had something similar to this that came with our fairly new at the time Geforce card (original). My dad at the time was so excited. And at the time me, about 15, absolutely flabbergasted that he found it worthwhile.
I had a pretty similar setup in 2002, although my 3D glasses were wireless and synced with an infrared transmitter that sat on top of my CRT instead of that wire connected to your glasses. Of course that meant my glasses needed batteries... 4x CR2016's... and I bought them in bulk cuz it chewed through them! But I also had a 21" Sony Trinitron monitor and I could run games at 120hz. I played many hours of Need For Speed Porsche Unleashed with these glasses. What you said about "depth within the screen" was a great explanation. Nothing except their demos ever appeared to "jump out" at you, but there was a good sense of depth behind the screen image, as if you were looking through a window at distant objects. Oh, and I quickly found that a little cannabis and a dark room greatly-enhanced the immersive effect. Yes it was terrible by modern standards but honestly I do miss the setup when I watch a video like this.
I wonder if the Nintendo connection was actually all the way back with Luigi's Mansion on the Gamecube. It was originally going to be in stereoscopic 3D, with a lot of remnants left in the shipped game. Finally got used in the 3DS remake.
Nintendo had been experimenting with 3d display technology ever since the Famicom. The 3DS isn't so much an outlier, as it was a chance for Nintendo to finally realize their vision....and then endure all the complaining about 3d that followed.
I made some of those 80's 3D glasses for my daughter at Christmas out of Quality Street wrappers and tested them with some 3D videos on UA-cam. She loved it!
I had (and still have somewhere) the eDimentional Glasses with a top end Gforce card (cant remember which) and a 120Hz 24" screen.. at that refresh rate it was usable except the glasses had a habit of randomly switching polarity so the right eye would get the left image and vice versa... never did manage to solve that problem. otherwisw with a bit of fiddling about it was quite fun playing Eve Online in actual 3d with space appearing in a glass box.
Nintendo: "These glasses suck. Wii are NOT doing that with the Revolution" Nintendo, a few years later: "Hey, you guys want 3D games? No glasses required!!" 3DS eventually becomes a successful console despite many people not using the 3D feature at all.
I felt the way Nintendo executed it was well done when you do turn it on… usually just provides a nice parallax background effect, rather than the garbage “things coming out of the screen” effect that was common in the 90’s.
One thing I seriously believe was the reason many people disliked 3D on the 3DS is because you had to keep it perfectly steady in front of your face as to not ruin the effect, and that caused a lot of frustration, or at least that's how it was on the older models. The "New 3DS" models got completely rid of this issue by doing real time face tracking and keeping the effect rock steady at any angle. In fact, I actually really enjoy using the 3D effect whenever the game has it available because it works so well on the "New" models
I got these glasses with a Geforce 2 Ultra from Elsa (elsa revelator 3d shutterbrille) and remember that the recommendation was at least 120Hz so that each eye had 60Hz. It worked with Elsa's drivers and was quite an interesting experience in FPS games, but with stereo NV drivers there were only problems. Even at 120Hz, which my 17" or 19" provided at lower resolutions, the effect was cool but very tiring in the long run. In the end, I played around with it a bit and threw it into the corner.
14:57 If star trek has holodecks, why wouldn't the viewscree on the bridge of a starship also show a 3D image to any officers there? We don't know that's not how it supposed to be because we've only ever watched startrek content it on our 2D screens.
Actually, we _do_ know that this is how it's supposed to be. In multiple episodes of TNG there are side-angle shots of the viewscreen during conversations, and you see the accompanying side angle view of the person on the viewscreen as well, as if it's a holographic display. And as somebody who actually owns a lightfield display, I find it remarkable just how well they managed to predict the effect, in the 1980s. 😁
Bridge Commander? ...freaking BRIDGE COMMANDER was their pack-in choice for a Star Trek game to show off 3D shutter glasses??? Star Trek Voyager Elite Force would've made a heck of a lot more sense! In fact, that's one of the games I played the most with the shutter glasses I had on my PC back in the early 2000s, paired with drivers which could apply the 3D effect to almost any hardware accelerated game and a 120 Hz CRT so that flicker headaches were never a thing! :B
If people are really curious to play video games in 3D, I'd recommend getting a pair of the Crayola 3D glasses from their 3D art/driveway chalk kits (with the clear lenses). These don't need to be plugged into anything, and they're relatively cheap. Officially, they're called Chromadepth glasses, and while they're heavily reliant on colours for an optimal image (warmer/brighter colours appear to be in the foreground), you can up-convert video games and movies to pseudo 3D with them without getting a headache, plus friends can watch along without issue. Not true 3D, but for curiosity and novelty sake, a much better option
I did some pretty indepth investigation into 3-D tech around 2003 and I remember one big gun in the field telling me that he was about to head to China where they were oh-so-close to perfecting 3-D TV *without glasses* and that they already had it working if you held still in exactly the right position. I believe this involved a roll-up video screen as well, but two decades on, it looks like both of those miracles will continue to elude us for awhile yet...
I found an extreme 3D system at a thrift store for about $6 a couple years ago and loaded it on one of my win98 systems. I felt the same about it. It sometimes worked, but mostly didn't. And when my cat bit the wire for the glasses I wasn't to upset like when she would destroy other cords.
Could you please, PLEASE upload a SBS 3D video showing us how the game really looks like in 3D? Even if you simply shoot a few still images through each of the lenses and put them side by side, that would be great! All I want is to have a better perspective (pun intended) of this old game using my fancy Cardboard, Gear VR or Oculus Quest. Many thanks!
Speaking about 3d on the Wii, factor 5 was designing a 3d flight sim. Though instead of using stereoscopic filters or special lenses it would use dynamic forced perspective and optical illusions. For more information check out this video ua-cam.com/video/Jd3-eiid-Uw/v-deo.html
Actually if you pay close attention in Star Trek TNG, the view screen is actually 3D. When the camera points from the side of the bridge showing Picard talking to somebody on the view screen, you see the side of the head of the person on screen, when when showing it straight on you see the front of their face.
Rough and busy week, this is exactly the kind of content I needed to unwind to on a Friday night. Thank you Nerd, your commitment and passion towards video game/hardware history and preservation is a beacon of pure joy for many, please never stop!
Great video, but you’ve made a small mistake. In Star Trek, the main viewscreen actually _is_ supposed to be a 3D display, so seeing depth in images on it _isn’t_ a mistake. You can see this in some episodes where they’re talking to someone on it and the camera changes angles, and suddenly you’re seeing the side of someone’s face on the viewscreen instead of the front.
shutter glasses and the gpus of that time rarely reached 2*25 fps, and the afterglow of CRTs is significant. But games like half life did easily trigger significant vertigo. Love how you had to go back to older GPUs for compatibility, with smaller and smaller fans, till there was no more fan.
Crosstalk was also really bad with CRTs and active shutter glasses. It's still pretty bad with LCDs, but you could completely forget about any sort of contrast on a CRT because of how bad the bleed was.
half life 1 and 2 are still unplayable for me, despite having a machine that can easily run them at 2000 fps. After 20 minutes my head stops tolerating it and I get ill. But curiously I've never had issues playing the Portal games (except for the velocity level in Portal 1). It's not just about the framerate, but also about how the environment is put together, with models, light, sounds, and speed (as in, how fast you move through the environment). But it's different for everyone; some people can play some games fine and get ill from others, while it's completely opposite for other people
@@thesteelrodent1796 I get it with HL2 although I was able to work around it enough to still finish the game but have played hundreds of hours of TF2, a fair few hours of L4D/L4D2, finished both Portal games and haven't had any issues with Black Mesa so far. I completely get what you mean. Another one that hits me badly enough that I have actually thrown up from playing it too long is the original PS1-era Spyro games. I also get a very mild case of it when I watch pre-recorded/streamed gameplay from Morrowind and Oblivion but can play the actual games themselves perfectly fine...
The playstation 3D display worked pretty well with the active shutter system, and the PS3 had a few 3D games, and Tech Tangents showed that it can work well with modern 3D games. But you really have to be into it in order to set up a space for it to use it because the active shutter glasses tend to give you a headache if you turn away from the screen, especially if you're near windows. I use mine as a regular HDMI monitor most of the time due to a lack of 3D titles to watch.
I had the e dimensional glasses back in the day. I enjoyed it for what it was in the games it worked well with. I recall swat 4 and ghost recon being a couple of the better games for compatibility. Once games started using post processing effects to create things like motion blur and light blooming, the glasses stopped being able to render in 3d. Something about those effects blocked its access to the z buffer I guess. I remember trying to hack elder scrolls Oblivion to eliminate all post-processing effects, but this also eliminated all rendering of water from the game and made it look terrible in general. Those types of post-processing effects became popular in the late 00s and pretty much all the games released stopped working with the glasses. I also recall a bit of drama involving Counter-Strike. Counter-Strike source worked with the glasses, but they also included a 3D crosshair that you could use with games since traditional FPS crosshairs tended to render at the surface of the screen where it wasn't useful. The e-dimensional glasses provided an option to insert a three-dimensional crosshair at a custom depth inside the game so that you could better aim at enemies. This was always present regardless of what gun you were using. Once Valve got word about it, they actually added it to their cheat detection system and banned anyone from using it since they said it was a way to cheat. I suppose it could be useful for getting some unfair "no scope" kills. Anyway, I've always been a sucker for 3D technology, but this little attempt was definitely doomed to fail and best left in the dustbin of history.
I remeber playing Myst 3 Exile with these sort of 3D-shutter glasses (the graphic card had a port for them, and also a TV-tuner and either S-video in or output and I think it was some Nvidia card) It worked pretty good, or at least I remeber it working... but it's a pre rendered point and click game and I'm not sure if the scenes with live video were also in 3D.
I had a TNT2 based graphics card that came with similar glasses. It worked but I feel Wil Wheaton oversold it. It wasn't really his fault however, he was only reading a script or teleprompter.
I want to say "Oh the good memories" but im drawing a blank.. rather emotions similar to anger and disapointment bubbles up as i think of the considerable amount of money i spent on a pair of those glases back when.. only to use them for i belive it was under an hour to pack them up for to never be used again! Oh those where the days. Thanks for the flashback good sir!
I have the TV set top box adaptor version of these glasses and have about 10-20 DVDs of IMAX and Horror movies shot in 3D. There was also MANY bootleg DVDs about of Movies released in Japan on the CED format using the same technology in the 80s. The effect was quite good in my opinion, obviously people who suffer from motion sickness will have a bad time, but then I guess it's not for them. Flatscreen TVS where the filter was placed inside the TV with the glasses being passive, like at the cinema were far superior obviously and I think it is a great shame 3D TVs are no longer made as while I can watch 3D films on a VR headset it's a more solitary experience. Saying you can watch videos but unless you have ones made for it it won't work, is like saying 'The NES can play games, but unless you have ones specially made for it they won't work, useless'
You made one of very few mistakes in this excellent film. You say that the reason for 3D not working well in this game is because nothing is that far away. In fact, humans only see 3D up to 20 or 50 meters (pushing it). After that, the interocular distance is too small and everything gets 2D again.
I had something like this for my 2012 Asus gaming laptop. I got a lot of ghosting in games. I used it mainly for watching 3D movies, more than anything else.
From the early 90s to a little after this game came out, that was a major genre, so it was kind of like saying "best sci-fi FPS of the year." Not quite as glowing as "best FPS of the year," but it still means it was better than quite a few games.
I had similar 3D specs for my Win98/XP machines. I played a lot of BF1942 Desert Combat Mod in the 2004-2008 era. I was absolutely blow away to discover the cockpit was actually a skinned 3D model. I definitely dont recommend 3D specs for a FPD game, as aiming is a chore, but it was pretty cool to see some scenes in 3D.
I used to have the Nvidia 3D Vision glasses. It worked a lot better then the Extreme glasses thanks to better compatible games and Blu-ray 3D. But the drivers were absolute crap, only working when they felt like it. The prices for movies were inflated and the 120 hertz monitors were pricey back then. Fortunately it all worked out thanks to VR headsets. 3D movies now can cost as much as regular movies at places like Vudu for Quest and games look great too. I only wish Nvidia brought the 3D Vision driver to VR, playing Devil May Cry 4 in 3D was an amazing experience and I wish it could've worked in a VR headset. Technically you can with HelixVision but it requires older graphic cards and outdated drivers.
I actually want to play the Bridge Command game now. Nostalgia Nerd's accent is cool and all as with any brittish accent, but everytime I hear he say about the early nineties as (early "naughty"es) I can't help but crack a smile.
I believe he's referring to the early 2000's as zero is often said naught in the UK. Like 0.1 would be naught point one. Then again I could be the one that's wrong. One of us definitely is! Haha
I bought an MX card back in the day that came with these glasses. It's super weird to see them using the MX branding for laptop GPUs now. I enjoyed playing half-life in 3d.
I did have a set of LCD Shutter glasses for my Amiga 2000, the X-Specs 3d by Haitex. They did require that the software was written to use them and provide the left/right signal instead of trying to interpolate the screen. Space Spuds was the included demo game. I don't think very many games were written to support them.
that's anaglyph 3D which slightly offsets the red, green, and blue channels, and with the help of the glasses your brain then stitches it back together. It generally creates an image that lack saturation and it requires your brain to do a lot more work, so it's generally not recommended to use for very long at a time. Anaglyph does however have the benefit that it works on any kind of display, whether it's a projection screen, CRT, or LCD, but considering it was invented in the 1950s, it's about as old technology as you can get
I used 3D glasses for my games in the late 90s and early 00s and had lots of fun. Especially 1st person games! No headaches or dizziness, but you had to pretty much set it up for each game, and some games just wouldn't work with it - usually the ones you really wanted to!
Great video. I never remember this being around at the time and it is lucky I didn't as I would have wanted it and would have been sorely disappointed.
My laptop had this inbuilt, I've actually still got the Nvidia glasses. I remember watching movies on it, it did an okay job but I only used it a few times because my brain somehow hated the fact and ended up with a headache
That big screen on the bridge was a 3d screen according to st lore. Here's a snippet from Memory Alpha "While not projecting solid holographic images, the viewscreen installed on the main bridge of such vessels as the USS Enterprise-D displayed three-dimensional images, as though observing the image with the naked eye."
Early 3D was fascinating. A friend of mine bought a VFX1 headset. It was an attempt at virtual reality in the early to mid 90's. it had a display for each eye reaching a whopping 263 x 230 pixels. Field of view was a massive 35.5° horizontal 26.4° vertical (Google is really great for things like this) and the refresh rate was 60 Hz. and it sold at about $700 in 1995, which translates to about $1300 today. Thing is I remember him buying it, but he never talked about it after that...
I remember getting a pair of LCD shutter glasses with my video card in the early 2000's and it seemed to work with every game I threw at it. I remember playing Counter Strike in 3D, except the issue with that was the crosshair was in a different spot for each eye so aiming was terribly hard. If I remember correctly it connected to the video card with a headphone style jack through a dedicated port on it and didn't have a VGA adapter. I think it was an nVidia card but I forget which one.
It's bizarre that people keep trying to make 3D stuff, despite the fact that it always ends up giving people headaches or making them nauseous. Like, if nobody had successfully invented usable shoes yet, and every attempt to invent usable shoes made people feel ill no matter what anyone tried, you'd be insane to try and develop a new type of shoe. I guess the allure of the potential wealth and fame of being the inventor of the first shoe that doesn't break your arm or give you the squits is just too irresistible for some people.
you can't do odd/even scanlines on non-interlaced displays and nearly all CRTs at the time were non-interlaced, although they could usually run in interlaced mode at higher resolution (since the input was still a normal analogue VGA), so on a non-interlaced CRT you do every other image to each eye and use the afterglow to create a persistent image. Non-interlaced on CRTs really just means it updates all the lines on each pass instead of every other line, but it still has to do it one pixel at a time, where LCDs update so fast they can flip all their billions of crystals at once (which is actually why LCD can achieve a flicker-free image at lower framerate). Theoretically you don't need a CRT to use shutter glasses, you just need a higher framerate on an LCD (since they don't have noticeable afterglow) and they have to be perfectly synchronized to not get occasional black frames
I love that CRT. I noticed it said that a CRT was required, then one appeared after your holiday break. I am one of the rare people that's into computers, but not Star Trek.
As someone who extensively used shutter glasses with a ridiculously-overpriced 120 Hertz CRT (60 fps for each eye), I loved them. But anything under 120 Hertz was a nightmare
Nice to see another video from you. Never got to experience this kind of 3D before the 3DTV hype and I am quite happy as it made my eyes hurts when looking away.
When I bought the Oculus Rift Dk1 in 2013, one of the first things I made was the TNG bridge experience. Its was the only way to feel like you were actually on the bridge, so I had to build it myself.
Great video! Big fan of your channel. I post Star Trek Bridge Commander battle videos almost daily, with some interesting scenarios. You might like some of them. There's a huge modding community still around. I'm very tempted to track these glasses down and give them a try.
It's not using the Z-buffer as you suggest (as that would require that data to be sent to the monitor) It's moving the virtual camera slightly off-center, then forcing a full re-render Which is why it's so glitchy, cause the game is still rendering billboards/text/2D assets in the old position
at a buffet, i personally sneak corndogs into the buffet so others can enjoy them. I hide 6 corndogs in my jacket pockets. it then, is a joy for me to see other patrons of the establishment eat my corndogs thinking they were part of the buffet.
I had a pair of DOS-based shutter glasses in something like 1994 or 95. The only game I had they worked with was Descent, but you know what, they actually worked really well. A really genuine feeling of depth, and very little ghosting. Plus Descent was a fantastic demo... at least until I got a splitting headache, which was a pretty universal problem with shuttervision 3D. The big difference is likely that Descent was using a custom EXE, programmed specifically for 3D goggles. Which is going to bring better results than trying to automatically do the visual translation at the driver level.
Thanks to Scopely for sponsoring this video - Download Star Trek Fleet Command on iOS & Android and battle in the Star Trek universe here: pixly.go2cloud.org/SH356
Finally, a chance to solve every problem with violence, in a free to play future littered with microtransactions.
The subreddit dedicated to this game calls them macrotransactions, though. And I hope the horror stories they tell were solved before you attached your name to the game.
Keep my captains name, out of your freakin mouth.
You're gonna get slapped.
🤮
STFC is a pay to win game and I do not condone it.
I lead a small 60 person clan, I sunk way too much in to the game.
The game keeps asking for money to get good ships or to even advance without grinding your life away.
Others able to raid resources that you paid for.
Notification system was garbage, bases getting raided but no external notifications.
Once past level 20, you are fair game for everyone.
During the 3d resurgence of the 2010s, Nvidia actually put out shutter glasses of their own, which ran at 120 or 144 Hz, making for a much smoother experience. Some games had worse support than others, but for those few hundred during that time that worked, it was actually pretty good!
If you can find the glasses you can actually still use it. Just gotta set up a retro gaming PC with an appropriate era GPU. (Which isn't hard - I got a GTX295 for AU$80 last year)
The doom of LCS 3-D was that utter inability to work with a flat-screen TV. OTOH, I heard that the glasses for 3-D TVs had to be constantly recharged, while all my pairs of LSC glasses, both wired and wireless types, were made with *no way* for you to recharge them -- and yet they all worked just fine for years until I broke or lost them. Really, how is that even possible???
Uh wait, you'll need some power house card like 570 and much older drivers since nvidia cut out stereoscopic and 3dvision i believe with 430. 417.71 should still work.
@@bloeckmoep Funnily enough a 570 consumes around the same power as a 3070 does. Although you can get away with more efficient GPUs and the bonus is that they're cheap because they're useless to miners.
Stuff like driver support is why I said to build an entire retro gaming PC for it. Throw XP or Win7 on it or something.
@@TheDemocrab you can't just use it unless you find the old drivers for your GPU. They stopped support a couple years ago. I believe it was called 3dvision or vision3d and it was part of the normal Nvidia GPU updates.
Back in the early noughties, I ran a company called RealityCraft that made RC flight simulators. I tried a pair of these back then and the results were amazing! Using them, I could land a helicopter on top of a box with ease, something that was almost impossible without them. So, as heavy, awkward and limited as they were, for some types of software they were great.
FYI: The viewscreen SHOULD appear 3D.
This is why, in some scenes in TNG, when the camera is repositioned, the angle on the viewscreen character is changed. This was intentional, as the idea was that in the 24th century, the viewscreen would be so advanced, it would appear 3 dimensional.
Came to say this.
I was thinking this myself.
Yeah, meant to be almost holographic
@@SteveMacSticky Almost? When it's broken on Voyager, the space behind where it should be looks like the inactive holodeck.
I have to admit, those mini-CDs in those cases look downright adorable.
They were an insanely bad idea. They didn't spin properly because they weren't balanced, so cd readers started to wear out rapidly if you played too many of them. Some cd readers with sensitive fault and damage avoidance refused to spin them up properly and just rejected them as unreadable.
@I dont read notfications I have thousands I don't know about a wii, but I remember someone telling me what happened when he used one on a ps2 slim
He had one of this disks with a video of something and the only DVD player he had was his ps2 slim
The disk vibrated when it spun up and manage to cut the the ribbon cable of the optical sensor. His parents didn't believe him that he did not intentionally killed the family ps2, until his father had another cut mini disk from work and used it in the family computer, it destroyed it self and the disk drive
I've played with 3D tech back in those days (though with 3D headsets instead of shutter glasses, but the software side is litterally the same).
A few notes:
- NVidia vs. ATI: it boils down to how the left-right information is sent out from the computer. Nvidia (and a few special cards) emits pulses on the PIN which is normally used to detect monitors (hence the VGA dongle to separate the information and feed it into the LCD shutter). Every other card (including ATI and 3Dfx) either just auto-flip left-right on each refresh (and the shutter glasses are fed with by a simple frame counter - that's how my eMagine headset worked) or count on a separate input from another device (some shutter glasses used a separate left-right indicator over USB or parallel port in older devices). That's why the incompatible kits, they simply rely on different signalling (dedicated pin vs external or auto-flip).
- Drivers: By the time Nvidia 9800-class hardware was around, 3D didn't require 3rd party drivers, but was supported by the official Nvidia drivers (though I don't remember if it was an additional plug-in or part of the core installer), that's why the 3rd party drivers in this video only works with TNT2.
- There are two different method for generating stereo 3D:
A. - as mentioned in the video, fumbling around with Z buffers on an unmodified game engine is the simplest (doesn't require the game creator to modify their engine) but gives the crappiest results. There were several start-ups all creating special custom drivers or special wrappers that stand between the game and the drivers. I remember WickedGL being such a middleware with not too bad results.
B - completely different approach: the game engine uses actual API to render separate images for each eye. One such dedicate API is quad buffer in OpenGL (double buffering x 2 eyes) which was widely used in the professional world and is supported by the Quake 3 engine. Thus unlike this video, Quake3 did provide quite great experience straight out of the box. (Though depending on the cards, one might need a middleware that converts.
=> It might be worth trying a slightly more recentish Nvidia+Quake III in quad-buffered OpenGL.
- 3D movies:
Bino3D is a good player that can convert any format of the source (e.g.: side by side) to any format of the destination (e.g.: alternating lines on interlaced display as mentioned in this video).
I had these glasses in high school and used them in college. I had a Dell Trinitron monitor that was running at 1024x768 at 120hz so with the glasses, each eye got 60 hz. There was some software that was like a media player that could make any video 3d, and it kind of worked. I actually played old GTA III for PC with these glasses, and the effect also sort of worked. It was a neat concept.
The TNG view screens are 3D, in several episodes you can see that when the camera is off to the side it shows a different angle to the person on screen VS the straight on view.
Ironic given the video, yes the view screens in Star Trek (even TOS?) are all actually true 3D images from every point of view.
in TNG and Voyager the view screen was a blue screen, and if it ever looks slightly different from different angles it's because each roll of film had the view screen footage edited in (usually shot with models and old-fashioned pyrotechnics) before it was cut. On TOS it was an old-fashion white projection screen that was filmed separately from the actual set, at a much lower scale. It was not 3D in either show - not even shot in 3D. Any difference in angles is down to the fact they had 4 days to process and edit each episode; there was no time to make it perfect
-Off course those screens in 3D! -Cause it's freaking FUTURE!.. We just still have not advanced enough obsolete technology and more importantly - obsolete rigid mindsets... :(
I've clearly taken too much influence from A Final Unity.
@@thesteelrodent1796 of course it was not real 3D, but at least in TNG you can see that they tried to give the impression that it is a holographic image by shooting from different camera angles, when the screen was shown different then head on. So it makes sense that in the game it is also 3D.
Tremendous timing! I recently built a high end pc and just got some VR goggles. I'm listening to this video whilst flying around in Microsoft Flight Simulator 2020 in VR. We've come a very long way.
Hell, even competent VR experiences can run on a SoC, a la Oculus Quest
Over 10 years ago I managed to get my hands on an almost free Asus Geforce 2 GTS graphics card with built in shutter glasses interface, not long after I found, again for almost free, matching shutter glasses. Getting the correct drivers to play nicely with the OS and games was exactly as you've described. However, I did enjoy the experience of playing Half-Life 1 with it (retail version, I think the steam version removed stereoscopic 3D support). I keep the gear around in the hope I'll some day move somewhere with an extra room for my gaming collection.
I actually have a pair of the eDimensional glasses at my parents' house... I remember playing GTA San Andreas of all things with them. Only ever used them with an Nvidia card though.
Did you actually actually?
I have a set as well. Mine were wireless but required a n ir blaster on the monitor to run. Really not that bad for the time.
Those tiny 3d-glasses gave me such an awesome laughing moment, thank you for sharing such a hilarious moment. 😂
Actually, in the star trek universe the viewscreens are meant to be 3d like a hologram. It's just the concept couldn't be shown on tv
It was shown on TV, the camera angle would often change to a 3/4 view and you could see the viewscreen image change to match.
@@claw_md also once or twice, a viewscreen glitches and you can see a hologrid matching the ship’s holodeck. They tried as hard as they could!
Yeah, this 3D experiance was so fascinating. But after playing Turok for an hour I have had enough of having to wear shutter glasses with this flicker experience.
"But in reality, you'd expect the viewscreen to be 2D."
No. They're 3D in-universe as well. They went in depth about this in the technical manual and in the episodes you see faces in profile when there's a side shot of the screen.
You can see the holo-emitters when the screen's broken on Voyager, too. Looks just like part of the inactive holodeck.
I remember picking up a graphics card in the late 90s at a computer fair in Liverpool that came with glasses similar to those, a matchbox sized dongle with VGA in port at one end, VGA out at the other and the 3.5mm jack for the glasses on the side, and a copy of Descent. Ran OK on the P100 I rocked at the time and was a huge upgrade from the 2MB Cirrus Logic card that the PC came with. IIRC the game was playable but headache inducing.....
Seems the pc wanted a pie of when consoles did 3d too in early 90s
I love a good gimmick. I really believe LG were onto something with their passive 3D TV technology that didn't give everyone headaches, but alas it was never meant to be.
I have one of those TV's and I still use the 3D from time to time. It's a shame that the technology was just left behind and the hype passed on...
And the Nintendo 3DS basically was that
@@jamesbolho and just think how improved the effect would be with today's advances in resolution and HFR. Such wasted potential. Hold on to that treasure!
@@jamesbolho same
I still have one of those passive LG 3D TVs, and recently tried a few games on Citra, a 3DS emulator, which has built in stereoscopic 3D support. Playing these games designed for 3D on a large screen, with proper 3D, is pretty incredible.
Everyone. Violence. 🤣
Great stuff, this was one of the 3D fads that must have just passed me by back in the day. I don't feel like I missed out, and your video probably ranks as the only good thing to come out of an otherwise pointless technological cul-de-sac. Solid work, glad you're back!
I had ELSA 3d glasses and used them on 7300GT along with IBM P275 21" Trinitron CRT as I believe 100 or 120Hz. The 3d effect was there and some games like Painkiller very fun to play. I played Painkiller, Half Life from what I remember and liked the effect. Bright scenes looked better than dark scenes with lots of bright elements due to crosstalk and it was crosstalk between left and right eyes which was the worst issue. Other issue was brightness, these glasses make image very dim. Games also are not very well suited for stereoscopic 3D. Disabling weapons did help. Crosstalk and flickery dim picture are similar issues as 3D TV's suffered from and why I was never really excited about them having experienced earlier iteration of this tech. These days best stereoscopic 3D experience for older games one can have with VR headsets. Giant bright picture with ZERO crosstalk. You can zoom in in to 3D world as much as you like and for some games its almost possible to be able to have almost VR experience with head tracking.
I remember playing Slave Zero through some glasses like these, but they were wireless and had an IR emitter installed on the top of the screen. Of course the glasses themselves were also heavier because of the batteries. It was a very convincing 3D experience at the time
There were also passive glasses monitors that displayed in 3d and used software from Tridef.
I had one for many years and loved the way it turned 2d photos into 3d images and it worked amazingly with my holiday pictures.
But alas that monitor died.
I had the e-dimensional set. I remember it being a fun novelty, playing Max Payne and GTA3.
Biggest issue was when certain particle effects were being rendered to the screen rather than inside the 3d space so fire in GTA would feel like it was on the screen rather than inside it.
I love the shot of the PC itself running the game. The blue background and overall low brightness just gives the setup a cool vibe.
It's a shame 3D was pushed way too hard before the technology was anywhere near ready, as I feel like glasses-free, high resolution high framerate monitors would be fairly easy to make work now. I would LOVE to have such a monitor, and the relatively successful revival of VR does give me hope for 3D to return someday as well; especially as we approach the limits of what can be improved about 2D screens.
I had something similar to this that came with our fairly new at the time Geforce card (original). My dad at the time was so excited. And at the time me, about 15, absolutely flabbergasted that he found it worthwhile.
I had a pretty similar setup in 2002, although my 3D glasses were wireless and synced with an infrared transmitter that sat on top of my CRT instead of that wire connected to your glasses. Of course that meant my glasses needed batteries... 4x CR2016's... and I bought them in bulk cuz it chewed through them! But I also had a 21" Sony Trinitron monitor and I could run games at 120hz. I played many hours of Need For Speed Porsche Unleashed with these glasses. What you said about "depth within the screen" was a great explanation. Nothing except their demos ever appeared to "jump out" at you, but there was a good sense of depth behind the screen image, as if you were looking through a window at distant objects. Oh, and I quickly found that a little cannabis and a dark room greatly-enhanced the immersive effect. Yes it was terrible by modern standards but honestly I do miss the setup when I watch a video like this.
I wonder if the Nintendo connection was actually all the way back with Luigi's Mansion on the Gamecube. It was originally going to be in stereoscopic 3D, with a lot of remnants left in the shipped game. Finally got used in the 3DS remake.
The original renders pretty well in 3d in dolphin emulator
Nintendo had been experimenting with 3d display technology ever since the Famicom. The 3DS isn't so much an outlier, as it was a chance for Nintendo to finally realize their vision....and then endure all the complaining about 3d that followed.
The concept of "game/ accessory x will only work with video card y" really turned me off of PC gaming for a long time.
I made some of those 80's 3D glasses for my daughter at Christmas out of Quality Street wrappers and tested them with some 3D videos on UA-cam. She loved it!
I had (and still have somewhere) the eDimentional Glasses with a top end Gforce card (cant remember which) and a 120Hz 24" screen.. at that refresh rate it was usable except the glasses had a habit of randomly switching polarity so the right eye would get the left image and vice versa... never did manage to solve that problem. otherwisw with a bit of fiddling about it was quite fun playing Eve Online in actual 3d with space appearing in a glass box.
Good to have you back.
Nintendo: "These glasses suck. Wii are NOT doing that with the Revolution"
Nintendo, a few years later: "Hey, you guys want 3D games? No glasses required!!"
3DS eventually becomes a successful console despite many people not using the 3D feature at all.
@Plus¹²⁰⁸⁶¹⁴⁰⁵²⁹ What’sapp me No thanks. Not a fan of scammers.
I felt the way Nintendo executed it was well done when you do turn it on… usually just provides a nice parallax background effect, rather than the garbage “things coming out of the screen” effect that was common in the 90’s.
Because it was a new handheld from Nintendo, of course it was going to be successful as long as it was functional and had games made for it,
@@stevethepocket Used to give me headaches, same as early 3D movies. Funilly though VR is fine with me.
One thing I seriously believe was the reason many people disliked 3D on the 3DS is because you had to keep it perfectly steady in front of your face as to not ruin the effect, and that caused a lot of frustration, or at least that's how it was on the older models. The "New 3DS" models got completely rid of this issue by doing real time face tracking and keeping the effect rock steady at any angle. In fact, I actually really enjoy using the 3D effect whenever the game has it available because it works so well on the "New" models
I got these glasses with a Geforce 2 Ultra from Elsa (elsa revelator 3d shutterbrille) and remember that the recommendation was at least 120Hz so that each eye had 60Hz.
It worked with Elsa's drivers and was quite an interesting experience in FPS games, but with stereo NV drivers there were only problems. Even at 120Hz, which my 17" or 19" provided at lower resolutions, the effect was cool but very tiring in the long run.
In the end, I played around with it a bit and threw it into the corner.
That CRT monitor was so sexy! Woof! And those glasses would definitely have hindered the Wii being a success! Great video as always! 🙂
ikr
14:57 If star trek has holodecks, why wouldn't the viewscree on the bridge of a starship also show a 3D image to any officers there? We don't know that's not how it supposed to be because we've only ever watched startrek content it on our 2D screens.
Actually, we _do_ know that this is how it's supposed to be. In multiple episodes of TNG there are side-angle shots of the viewscreen during conversations, and you see the accompanying side angle view of the person on the viewscreen as well, as if it's a holographic display. And as somebody who actually owns a lightfield display, I find it remarkable just how well they managed to predict the effect, in the 1980s. 😁
Bridge Commander? ...freaking BRIDGE COMMANDER was their pack-in choice for a Star Trek game to show off 3D shutter glasses??? Star Trek Voyager Elite Force would've made a heck of a lot more sense! In fact, that's one of the games I played the most with the shutter glasses I had on my PC back in the early 2000s, paired with drivers which could apply the 3D effect to almost any hardware accelerated game and a 120 Hz CRT so that flicker headaches were never a thing! :B
If people are really curious to play video games in 3D, I'd recommend getting a pair of the Crayola 3D glasses from their 3D art/driveway chalk kits (with the clear lenses). These don't need to be plugged into anything, and they're relatively cheap. Officially, they're called Chromadepth glasses, and while they're heavily reliant on colours for an optimal image (warmer/brighter colours appear to be in the foreground), you can up-convert video games and movies to pseudo 3D with them without getting a headache, plus friends can watch along without issue. Not true 3D, but for curiosity and novelty sake, a much better option
I did some pretty indepth investigation into 3-D tech around 2003 and I remember one big gun in the field telling
me that he was about to head to China where they were oh-so-close to perfecting 3-D TV *without glasses* and
that they already had it working if you held still in exactly the right position. I believe this involved a roll-up video
screen as well, but two decades on, it looks like both of those miracles will continue to elude us for awhile yet...
I found an extreme 3D system at a thrift store for about $6 a couple years ago and loaded it on one of my win98 systems. I felt the same about it. It sometimes worked, but mostly didn't. And when my cat bit the wire for the glasses I wasn't to upset like when she would destroy other cords.
I had to give you a "like" for the G.I. Jane joke.
15:22 wasn't the viewscreen on many starships actually a holographic projector, in which case you would expect a 3D effect?
Could you please, PLEASE upload a SBS 3D video showing us how the game really looks like in 3D? Even if you simply shoot a few still images through each of the lenses and put them side by side, that would be great! All I want is to have a better perspective (pun intended) of this old game using my fancy Cardboard, Gear VR or Oculus Quest. Many thanks!
Speaking about 3d on the Wii, factor 5 was designing a 3d flight sim. Though instead of using stereoscopic filters or special lenses it would use dynamic forced perspective and optical illusions. For more information check out this video ua-cam.com/video/Jd3-eiid-Uw/v-deo.html
Look who’s back!
Actually if you pay close attention in Star Trek TNG, the view screen is actually 3D. When the camera points from the side of the bridge showing Picard talking to somebody on the view screen, you see the side of the head of the person on screen, when when showing it straight on you see the front of their face.
That "Wow..." from the X3D presenter. Hillarious! You just know she was well past done and ready to go home.
Rough and busy week, this is exactly the kind of content I needed to unwind to on a Friday night. Thank you Nerd, your commitment and passion towards video game/hardware history and preservation is a beacon of pure joy for many, please never stop!
"Everyone: Violence"
Now that's what I expect from my Star Trek game!
Great video, but you’ve made a small mistake. In Star Trek, the main viewscreen actually _is_ supposed to be a 3D display, so seeing depth in images on it _isn’t_ a mistake. You can see this in some episodes where they’re talking to someone on it and the camera changes angles, and suddenly you’re seeing the side of someone’s face on the viewscreen instead of the front.
@Plus¹²⁰⁸⁶¹⁴⁰⁵²⁹ What’sapp me what an obvious scamming petaQ. You have no honour, and bring _shame_ upon your house! Kahless turns his back on you!
I had the one made by NVIDIA and it was amazing : 1 feet in and 1 feet out of the monitor and most games were working correctly.
I have a Nvidia base station that works with 3rd party wireless shutter glasses. Watched a few 3d movies on my pc with them too.
looks like the one i had for the voodoo 2 cards that allowed you to run 2 miss matched cards in sli mode, also the glasses was wireless
shutter glasses and the gpus of that time rarely reached 2*25 fps, and the afterglow of CRTs is significant. But games like half life did easily trigger significant vertigo.
Love how you had to go back to older GPUs for compatibility, with smaller and smaller fans, till there was no more fan.
Crosstalk was also really bad with CRTs and active shutter glasses. It's still pretty bad with LCDs, but you could completely forget about any sort of contrast on a CRT because of how bad the bleed was.
half life 1 and 2 are still unplayable for me, despite having a machine that can easily run them at 2000 fps. After 20 minutes my head stops tolerating it and I get ill. But curiously I've never had issues playing the Portal games (except for the velocity level in Portal 1). It's not just about the framerate, but also about how the environment is put together, with models, light, sounds, and speed (as in, how fast you move through the environment). But it's different for everyone; some people can play some games fine and get ill from others, while it's completely opposite for other people
@@thesteelrodent1796 I get it with HL2 although I was able to work around it enough to still finish the game but have played hundreds of hours of TF2, a fair few hours of L4D/L4D2, finished both Portal games and haven't had any issues with Black Mesa so far. I completely get what you mean.
Another one that hits me badly enough that I have actually thrown up from playing it too long is the original PS1-era Spyro games. I also get a very mild case of it when I watch pre-recorded/streamed gameplay from Morrowind and Oblivion but can play the actual games themselves perfectly fine...
The playstation 3D display worked pretty well with the active shutter system, and the PS3 had a few 3D games, and Tech Tangents showed that it can work well with modern 3D games. But you really have to be into it in order to set up a space for it to use it because the active shutter glasses tend to give you a headache if you turn away from the screen, especially if you're near windows. I use mine as a regular HDMI monitor most of the time due to a lack of 3D titles to watch.
It's too dark
Welcome back Peter 👍
I had the e dimensional glasses back in the day. I enjoyed it for what it was in the games it worked well with. I recall swat 4 and ghost recon being a couple of the better games for compatibility. Once games started using post processing effects to create things like motion blur and light blooming, the glasses stopped being able to render in 3d. Something about those effects blocked its access to the z buffer I guess.
I remember trying to hack elder scrolls Oblivion to eliminate all post-processing effects, but this also eliminated all rendering of water from the game and made it look terrible in general. Those types of post-processing effects became popular in the late 00s and pretty much all the games released stopped working with the glasses.
I also recall a bit of drama involving Counter-Strike. Counter-Strike source worked with the glasses, but they also included a 3D crosshair that you could use with games since traditional FPS crosshairs tended to render at the surface of the screen where it wasn't useful. The e-dimensional glasses provided an option to insert a three-dimensional crosshair at a custom depth inside the game so that you could better aim at enemies. This was always present regardless of what gun you were using. Once Valve got word about it, they actually added it to their cheat detection system and banned anyone from using it since they said it was a way to cheat. I suppose it could be useful for getting some unfair "no scope" kills. Anyway, I've always been a sucker for 3D technology, but this little attempt was definitely doomed to fail and best left in the dustbin of history.
I remeber playing Myst 3 Exile with these sort of 3D-shutter glasses (the graphic card had a port for them, and also a TV-tuner and either S-video in or output and I think it was some Nvidia card)
It worked pretty good, or at least I remeber it working... but it's a pre rendered point and click game and I'm not sure if the scenes with live video were also in 3D.
I had a TNT2 based graphics card that came with similar glasses. It worked but I feel Wil Wheaton oversold it. It wasn't really his fault however, he was only reading a script or teleprompter.
I want to say "Oh the good memories" but im drawing a blank.. rather emotions similar to anger and disapointment bubbles up as i think of the considerable amount of money i spent on a pair of those glases back when.. only to use them for i belive it was under an hour to pack them up for to never be used again! Oh those where the days.
Thanks for the flashback good sir!
I have the TV set top box adaptor version of these glasses and have about 10-20 DVDs of IMAX and Horror movies shot in 3D. There was also MANY bootleg DVDs about of Movies released in Japan on the CED format using the same technology in the 80s. The effect was quite good in my opinion, obviously people who suffer from motion sickness will have a bad time, but then I guess it's not for them.
Flatscreen TVS where the filter was placed inside the TV with the glasses being passive, like at the cinema were far superior obviously and I think it is a great shame 3D TVs are no longer made as while I can watch 3D films on a VR headset it's a more solitary experience.
Saying you can watch videos but unless you have ones made for it it won't work, is like saying 'The NES can play games, but unless you have ones specially made for it they won't work, useless'
You made one of very few mistakes in this excellent film. You say that the reason for 3D not working well in this game is because nothing is that far away. In fact, humans only see 3D up to 20 or 50 meters (pushing it). After that, the interocular distance is too small and everything gets 2D again.
I had something like this for my 2012 Asus gaming laptop. I got a lot of ghosting in games. I used it mainly for watching 3D movies, more than anything else.
'Best sci-fi simulation game of the year' That is such a specific award haha
From the early 90s to a little after this game came out, that was a major genre, so it was kind of like saying "best sci-fi FPS of the year." Not quite as glowing as "best FPS of the year," but it still means it was better than quite a few games.
15:45 that Oscar Will Smith incident reference is HAHAHAHA
I had similar 3D specs for my Win98/XP machines. I played a lot of BF1942 Desert Combat Mod in the 2004-2008 era. I was absolutely blow away to discover the cockpit was actually a skinned 3D model. I definitely dont recommend 3D specs for a FPD game, as aiming is a chore, but it was pretty cool to see some scenes in 3D.
Her enthusiasm is off the charts
I used to have the Nvidia 3D Vision glasses. It worked a lot better then the Extreme glasses thanks to better compatible games and Blu-ray 3D. But the drivers were absolute crap, only working when they felt like it. The prices for movies were inflated and the 120 hertz monitors were pricey back then. Fortunately it all worked out thanks to VR headsets. 3D movies now can cost as much as regular movies at places like Vudu for Quest and games look great too. I only wish Nvidia brought the 3D Vision driver to VR, playing Devil May Cry 4 in 3D was an amazing experience and I wish it could've worked in a VR headset. Technically you can with HelixVision but it requires older graphic cards and outdated drivers.
I had an extreme3D mini CD back in the day! Neat to finally learn the context of it... what a blast from the past!
15:34 - 🤦♂️ ... 😑😆 It's not too soon for me here in the states. You slid in that Jada+Will reference there pretty well. 🍻
I actually want to play the Bridge Command game now. Nostalgia Nerd's accent is cool and all as with any brittish accent, but everytime I hear he say about the early nineties as (early "naughty"es) I can't help but crack a smile.
I believe he's referring to the early 2000's as zero is often said naught in the UK. Like 0.1 would be naught point one. Then again I could be the one that's wrong. One of us definitely is! Haha
@@mikedrop4421 You're right BUT I choose to believe that the 90's was a naughty decade, simply because it's funnier.
I bought an MX card back in the day that came with these glasses. It's super weird to see them using the MX branding for laptop GPUs now. I enjoyed playing half-life in 3d.
I did have a set of LCD Shutter glasses for my Amiga 2000, the X-Specs 3d by Haitex. They did require that the software was written to use them and provide the left/right signal instead of trying to interpolate the screen. Space Spuds was the included demo game. I don't think very many games were written to support them.
I remember Burnout Paradise on the PC had 3D support and it required the red/blue glasses, it actually worked fairly well.
that's anaglyph 3D which slightly offsets the red, green, and blue channels, and with the help of the glasses your brain then stitches it back together. It generally creates an image that lack saturation and it requires your brain to do a lot more work, so it's generally not recommended to use for very long at a time. Anaglyph does however have the benefit that it works on any kind of display, whether it's a projection screen, CRT, or LCD, but considering it was invented in the 1950s, it's about as old technology as you can get
I used 3D glasses for my games in the late 90s and early 00s and had lots of fun. Especially 1st person games! No headaches or dizziness, but you had to pretty much set it up for each game, and some games just wouldn't work with it - usually the ones you really wanted to!
Great video. I never remember this being around at the time and it is lucky I didn't as I would have wanted it and would have been sorely disappointed.
My laptop had this inbuilt, I've actually still got the Nvidia glasses. I remember watching movies on it, it did an okay job but I only used it a few times because my brain somehow hated the fact and ended up with a headache
That big screen on the bridge was a 3d screen according to st lore.
Here's a snippet from Memory Alpha
"While not projecting solid holographic images, the viewscreen installed on the main bridge of such vessels as the USS Enterprise-D displayed three-dimensional images, as though observing the image with the naked eye."
18:00 "are you having a laugh?" umm yeah. a hearty laugh.
I laughed so hard about the little 3D glasses that my coworkers were filming me 😆
Your choice of dell desktop actually comes from a time where I worked at dell assembling desktops so there could be a slight chance that I built it
Early 3D was fascinating. A friend of mine bought a VFX1 headset. It was an attempt at virtual reality in the early to mid 90's. it had a display for each eye reaching a whopping 263 x 230 pixels. Field of view was a massive 35.5° horizontal 26.4° vertical (Google is really great for things like this) and the refresh rate was 60 Hz. and it sold at about $700 in 1995, which translates to about $1300 today. Thing is I remember him buying it, but he never talked about it after that...
Even current VR has serious limitations 😂
I remember getting a pair of LCD shutter glasses with my video card in the early 2000's and it seemed to work with every game I threw at it. I remember playing Counter Strike in 3D, except the issue with that was the crosshair was in a different spot for each eye so aiming was terribly hard. If I remember correctly it connected to the video card with a headphone style jack through a dedicated port on it and didn't have a VGA adapter. I think it was an nVidia card but I forget which one.
It's bizarre that people keep trying to make 3D stuff, despite the fact that it always ends up giving people headaches or making them nauseous.
Like, if nobody had successfully invented usable shoes yet, and every attempt to invent usable shoes made people feel ill no matter what anyone tried, you'd be insane to try and develop a new type of shoe.
I guess the allure of the potential wealth and fame of being the inventor of the first shoe that doesn't break your arm or give you the squits is just too irresistible for some people.
you can't do odd/even scanlines on non-interlaced displays and nearly all CRTs at the time were non-interlaced, although they could usually run in interlaced mode at higher resolution (since the input was still a normal analogue VGA), so on a non-interlaced CRT you do every other image to each eye and use the afterglow to create a persistent image. Non-interlaced on CRTs really just means it updates all the lines on each pass instead of every other line, but it still has to do it one pixel at a time, where LCDs update so fast they can flip all their billions of crystals at once (which is actually why LCD can achieve a flicker-free image at lower framerate). Theoretically you don't need a CRT to use shutter glasses, you just need a higher framerate on an LCD (since they don't have noticeable afterglow) and they have to be perfectly synchronized to not get occasional black frames
Bridge Commander hit some very deep memories for me! Great thing to cover with the glasses!
Oh hey, You're back. I would ever seeing this with 3D Glasses.
There's nothing like a great idea executed poorly!
If it even was a great idea.
Hey, this isn't Amico... Lol.
@@jettesides420
Haha :D
Not quite, the Amico is on a whole other level!
@@midimusicforever The "other levels" are just place-holders.
"Everyone, violence" and "absolute tosh" 👏😆
I love that CRT. I noticed it said that a CRT was required, then one appeared after your holiday break.
I am one of the rare people that's into computers, but not Star Trek.
17:50 yes, I did. I actually burst out laughing when I saw the size. lol
Great to see the Lacie you got from me getting good use, just a shame about the scratch on the screen.
As someone who extensively used shutter glasses with a ridiculously-overpriced 120 Hertz CRT (60 fps for each eye), I loved them. But anything under 120 Hertz was a nightmare
Nice to see another video from you.
Never got to experience this kind of 3D before the 3DTV hype and I am quite happy as it made my eyes hurts when looking away.
18:00 LOL those small glasses 😂
When I bought the Oculus Rift Dk1 in 2013, one of the first things I made was the TNG bridge experience. Its was the only way to feel like you were actually on the bridge, so I had to build it myself.
Great video! Big fan of your channel. I post Star Trek Bridge Commander battle videos almost daily, with some interesting scenarios. You might like some of them. There's a huge modding community still around. I'm very tempted to track these glasses down and give them a try.
It's not using the Z-buffer as you suggest (as that would require that data to be sent to the monitor)
It's moving the virtual camera slightly off-center, then forcing a full re-render
Which is why it's so glitchy, cause the game is still rendering billboards/text/2D assets in the old position
at a buffet, i personally sneak corndogs into the buffet so others can enjoy them. I hide 6 corndogs in my jacket pockets. it then, is a joy for me to see other patrons of the establishment eat my corndogs thinking they were part of the buffet.
I had a pair of DOS-based shutter glasses in something like 1994 or 95. The only game I had they worked with was Descent, but you know what, they actually worked really well. A really genuine feeling of depth, and very little ghosting. Plus Descent was a fantastic demo... at least until I got a splitting headache, which was a pretty universal problem with shuttervision 3D.
The big difference is likely that Descent was using a custom EXE, programmed specifically for 3D goggles. Which is going to bring better results than trying to automatically do the visual translation at the driver level.
I wanted this as a kid for bridge commander, but I'm glad I didn't miss out.