Mining is a big jump too tho blowing up roids in elite is cool too i really like the fact you can mine on planets and not just in space the only element that would be missing to grab even more people would be engineering but that would mean leaning on eve side wich is alot of work to implement someday maybe
Yup same here, love E:D but after starting to play SC last week, the idea of going back to Elite, without a character to run around, well, I can't really see that happening, it makes such a massive difference the experience. So I'm guessing that I'll need to try X4 as my backup to SC.
@@QziQza Me too. I have bought a game package and pledged to the SC project. I am playing it now as after trying this past week I feel it's finally where it needed to be for me to throw my money on it and jump in. It is shaping up to be my dream game.
In Elite Dangerous, I always feel so alone. No NPC interaction, and even player interaction is so rare and so limited that I always feel like I'm just flying around in a galaxy by myself.
That's what I like about it... It's not like playing eve where your head is on a swivel, even in the most secure system in high sec, wondering when that ganker is going to come out of nowhere. I just want to fly a spaceship, and explore the void, looking for new places to mark with my name.
Any content on star citzen should always have a massive: WARNING THIS GAME IS IN ALPHA WITH NO RELEASE DATE KNOWN. BUYING INTO THE GAME IS ONLY BACKING THE PROJECT AND GAINING ACCES TO A SUPER BUGGY DEMO! ANY PROGRESS CURRENTLY MADE WILL NOT BE SAVED IN FUTURE WIPES!
Exactly. The game has been in development for 8-10 years depending on what you consdier to be "in development" and its still in early alpha and basically just a tech demo to pitch to investors. After taking in like $300 million dollars already. And any ship you didn't pay hundreds of real world dollars for is GONE every time a patch causes a wipe. This combined with ships sales being the major source of funding the game means it's pay to win. Basically get out your wallet and buy a couple nice ships or get stomped on every wipe until you can grind a good ship again. Any comparison to ED that doesn't explain this in detail or cover the very suspect development history of SC that throws a METRIC TON of doubt on all the stuff it's been promised to have and be in the future is not being objective and is showing it's SC bias.
ED just didn't do it for me. Really tried it, twice, and it wasn't what I was looking for. Not shitting on it. SC ticks off all my desires for a space game.
I have hundreds of hours on ED but after playing SC once on a free fly I couldn't go back, it feels way to constricting to not be able to walk around in first person. Plus SC offers a lot more immersion.
The only thing that pushes me away from SC is the occasionally extreme bugs. I tried playing ED for a while, but it is pretty boring in comparison to me.
@@phillipnunya6793 I've had some good luck so far, also I tend to make my mining trips kinda short. And if I feel like trading I beeline it for a space station, call for landing, then quantum away and if I grt a 30k, normally I'm at the space station and can recall my ship, still with cargo in it.
@@overthinking3573 I'll take your word for it. I haven't tried much trading since it isn't my thing, but the game does seem to crash less right now. Probably makes trading viable for those interested.
It is a pretty solid game. It has thousands of hours worth of gameplay and you can automate most of the mundane tasks. It is the only one where you can build massive stations and field a real fleet. Of all three it has the best "life in space".
I have all (Elite, SC, and X4), and I far prefer X4, probably because my main interest is strategy and management games. I find late game I am spending 80% of my time in the map mode, and the rest of the time as a passenger on board my NPC piloted ships looking out the window as they go about their business.
@@michaelbennett7561 Ha Ha thanks for the chuckle! I just bought X4 I, like you, am a "manager" type and from what I've seen online .. Those nice strolls thru space lookin out the window like a recluse on his first vacation, laptop still in hand ready to adjust somethin ... yep ... my cup of tea fo sure
Same here... I got ED when theres that Epic promotion, and when i start playing despite the game look gorgeous, it was boring afk. I immediately reinstall my X4 and start to play again. You can land on planets, for sure, but the amount of things to do in the game is staggering. And as you say i also spend most of my time as a passenger in my on ship but even so when i'm in the mood i can simply assume control of the ship and do everything myself. But for sure you can pretty much go to your HQ and just let the game running after some point and when you come back there would be millions in your account.
Freelancer was my favourite the past :). Elite Dangerous is wide and shallow in its game play... really relies on players to make their own fun. Frontier have consistently taken a lazy approach to developing the gameplay loops. Its all grind, grind, grind. And the game really suffers from its P2P networking model. Star Citizen hasn’t been released yet, and i dont think its 100% fair to say its slow development: its just the quality level is far higher, so it takes longer. I’m so excited for Star Citizen... it will be so epic when it’s released.
I love Freelancer! My favorite part was the universe chatter. Really immersive. I wish SC could nail that feeling of ships communicating. Freelancer was the blueprint for the future SC.
@@oldcat1790 we'll see, I dont really have hope or anything and nobody can predict the future but omg, the level design of SC just makes it a unique experience
What drew me to Star Citizen is Chris Roberts sells pitch. He wanted to create the game he has always wanted to play. No compromise. I to share in this dream. I have been a backer since 2014. I am content to wait as long as it takes for get the ultimate space game that I have always wanted to play. With that said. I understand and respect that there are many who do not share in my patience. Their concerns are valid. And should be voiced in order to encourage commutation from CIG.
I think SC has more realistic-ish flight model, where the yaw rotation almost as fast as pitch and roll in space. ED deliberately made yaw rotation far slower to encourage pitch and roll, similar to ww2 era dogfights.
It has nothing to do with WW2 fighters. Both the yaw and pitch literally correspond to the secondary thruster size and placement. In order to make yaw just as fast as pitch, you'd either need to alter placement of the thrusters, thus reducing pitch and roll in favour of yaw. Or you'd need to add more or larger thrusters, adding weight to the ship and making it's overall characteristics worse. It makes sense that the ships would actually be designed that way, because by sacrificing on yaw, the ship's overall manoeuvrability is improved. And of clourse, ED accounts for any thrust necessary for flight assist (which prevents the ship from spinning out of control) .
@@CanIHasThisName It has a lot to do with WW2 Fighters. It was a design decision to make the fights more like star wars and less like turrets in space, so slower yaw was used to encourage pitch and roll. The thruster size and placement was a result of that design, not the other way around.
@@CanIHasThisName By design, I mean the game design, not ships. It's how the developers want the engagement looks / feels like.. Everything else was created to support that. Another example is how the combat use relatively close ranged weapons and the lack of bvr options to create that star wars type dogfight feel. At least that what I get from reading stuffs at frontier forums few years back.
How is it Elite Dangerous servers are able to deal with a 1 to 1 scale of the milky way galaxy with hundreds of players and star citizens servers can handle 50 players in 1 system?
Ed has loading between star systems, meaning each one is essentially a server. It's also dependent on the number of times the server has to talk to the client per second
Elite Doesn't really simulate each system when a player is not present. No player present means no NPC ships being tracked. They only appear when the player is around to give the illusion of life. X4 on the other hand, every ship is tracked and goes about its business whether you are there to witness it or not. Of course, X4 is only single player.
@@michaelbennett7561 I dunno, the bgs on elite does change from time to time without interaction and if I'm not wrong player interaction play small part on how the state of a system is changed unless ure in massive organization like axi and what not. But it's m not sure if the change is just random or there's some factor other than player interaction that affected it
I loved playing Elite Dangerous up until I got the best ships and then it was just a grind that was not exciting in almost in any way. With SC I can at least walk around more exciting planets
I stopped playing ED because I don't have time for what the game offers. I didn't like the travel times or the fact most of your game play is inside a ship you can never leave or even get out of the pilot seat. X4 Foundations actually looked fun but it's only single player and I want to game with my clan and make friends in the gaming community. Star Citizen even in alpha is so much more technically advanced, is mmo, with features and graphics that are amazing. In Star Citizen you truly are a Star Citizen.
if star citizen gets finished it will no doubt be better than ED or X series but that is if they get it done. with the many delays and pulling most of the content that they wanted to release removed from the game and the many many many bugs in the game not to mention limited server space and the limited amount of stuff to do. oh not to mention the crazy prices they are trying to charge you for the stuff in the game. I don't think it's fair to compare a game that is nowhere near complete to a game that is complete and working fine.
I play ED for years now and it' s a good game. Try to play SC but it is not playable in current state. Yes ED is a game that’s makes you grind and do things over and over again and again, but still it’s fun and no different than in SC the grind is there too and don’t begin talking about travel time. SC have it from the start, but comparing both games I do think that’s not possible yet because off current state of SC. Progress development, ED wins big there when looking at the time line, and I agree that for the last year Frontier really let the players down bigtime lack content. When SC would fix some bugs that are in the game from day one then yes, sadly the don' t. The just keep adding stuff into the game and more microtransactions every update. When SC just would fix gameplay that is in the game right now, then compare it to any game and it will destroy them all. But in its current state usually I cannot stack more than 4 box missions same time, haul cargo or anything before a disconnect or any other weird error. Please do not get me wrong here I do like SC, it is still fun trying to play, I play every week or so. But I think you could not call this a game yet it's is an Alpha, can be a good game personally I hope before I am to old so that I can still play SC and enjoy it in all of its glory. Fly save and I see u in the Verse.
The X series itself has a pretty steep learning curve, though its so satisfying once you successfully establish your merchant empire. I will never forget my first successful factory chain in X2, seeing all my Paranid Demeters ferrying resources back and forth was its own reward.
"And shows that the devs have not allocated much time to further the development of the game" And then odyssey was announced. And then it was revealed that it's taken them longer to develop compared to the base game itself
ED did a good job of scratching that itch until SC was playable enough for me to enjoy. But with sc in the state it currently is? Hands down my preference.
X4, the first 20 hrs you flying around, doing menial tasks (deploy satellite, clear space mines, being a taxi.. etc) After that, sitting on a station or on a bridge, staring at the map, managing stuff.
It just punishes low IQ powergamers that can't enjoy not having everything. These guys that have no life and fail in real life. Nobody forces you to grind anything.
@@miskatonic6210 Yeah, nothing beats sitting in an eighties wedge of cheese for a ship, with nothing to do except imagine a game you could be enjoying.
i would argue that there is 10x more stuff to do in ED and X games than in SC there is very limited amount of gameplay loops with alot of those loops locked out to you if you do not own the right ship
bomkata yea but we are comparing two games that are already released to a game in alpha so just naturally it’s going to be much more limited. I love SC but i wouldn’t recommend anyone dumping money into early access games unless they truly believe and enjoy the product. Never played ED but i’ve heard more bad things than good mainly just that the grind is absolutely horrid and it can be boring
Plus i really love the fact that in SC you’re a person and aren’t bound bu ship, you can actually get out and walk around, explore planets on foot in a rover or by ship etc.
This is an excellent comparison video! I love E:D and more recently, Star Citizen, and I've dabbled in X4. I think you really nailed the strengths and weaknesses of each.
Elite does not use a realistic model. In space, you use orbital mechanics. If you are no in orbit of a planet you are in orbit with the star. If you are not in orbit with the star, you are in orbit with the center of mass of the local stellar group. The only space game that has realistic space flight is Kerbal Space Program.
No game could have combat and a REALISTIC model of SPACE flight, that was tried in Elite2, and all that happened was a jousting game. KSP doesn't have combat, so it has what YOU call "realistic", but the model IS realistic. Just is also a game.
@@markhackett2302 Which model are you referring to as realistic? You really do not need orbital mechanics to have realistic space combat. The real issue is that space combat would be boring if it were realistic. There would not be the fast pace dog fighting, but a slow and methodical joust of closing range, firing missiles/rail guns, then PDC firing as you make a pass. then spin around to fire more missiles/torps/rails, but that would be your only pass until you can change trajectory (which is not as simple as flipping around and burning the other way it would consume too much fuel) again that is based on real world dynamics. for a game I agree they can't do it because it would be boring except to nerds like me.
I think ED and Star Citizen each have their positives. Most notably, ED doesn’t crash all the time, and Star Citizen has a wide berth of things you can do besides space trucking.
If SC ever does get released in my lifetime, it will hopefully encompass aspects of many different space sims... a "something for everyone" kind of game.
Very nice comparison. I played the X series back in the day but stopped. I will probably get back into the X series again after your review. So did I understand correctly that CIG is adding 6 races to the game in the future? That really spiked my interest.
Yes some of the alien ships (or their reverse engineered brothers) are also already in. For all but one race we have them. Banu: Banu Defender Vanduul: Blade, Scythe and some more for SQ42 Xi'an: Karthu'al Tevarin: Prowler only the Kr'thak have no ship. But according to lore humans only have heard about this species as their realm lies somewhere behind vanduul space. And the vanduul are not the friendliest bunch around. The linguist didn't only set up the languages but they also have their own writings.
I enjoy the combat in SC more than ED personally. I could never really get into ED sadly, but as soon as I got into Star Citizen, I (still) couldn't put it down.
I'm not saying this to bash you or anything but I feel like you went into this review without an understanding of what each game strives to do or how difficult it is to implement things from a programmer's and a technical perspective. Saying things like well star citizen allows first person shooting and base raiding WHILE IN ALPHA while elite dangerous you're locked down to being a ship is sort of like saying well in ALPHA you could build a house in minecraft but you still can't build a base in counter strike. I know it's a ridiculous comparison, maybe more of a ridiculous comparison you made, but it's sort of along the same lines. The games were built with different objectives and saying star citizen has space legs in alpha while ed doesn't is a very ridiculous comparison. There is a reason why sc has fully rendered cities and ed has a "fully" rendered galaxy - a massive difference in gameplay objectives were prioritized. They are, in that sense, completely different genres almost. If you dont read anything else read this - most of the comparisons you're making are apples to oranges under the premise they should taste the same.
I've been playing Elite: Dangerous for years and I love it. -- I recently got into Star Citizen during their Invictus Week Free Fly event. I purchased the Titan Avenger Starter Pack and CCU to the Cutlass Black. -- I love everything about Star Citizen *except* for the flight mechanics. Elite: Dangerous is better in every way, IMO. From the cockpit HUD to how you can Super Cruise around planetary bodies, the physics of flight, the landing and docking of your ship, etc. -- The flying in Star Citizen is a major let-down but the games potential is just awesome.-- Now that Frontier has announced the Odyssey expansion (space legs!) for Elite: Dangerous perhaps I'll be able to have my cake and eat it, too. -- Elite Dangerous is also the game that persuaded me to build a new rig and buy a VR system. The first time you open the Star Map in VR...wow! Even something boring, like Void Opal mining, is a blast in VR! -- I haven't played X4 but I have enough hours in X3:AP and X3:TC to write a Strategy Guide lol.
I've been playing Elite: Dangerous before I pledged Star Citizen. The flight mechanic might be better, but the HUD is absolutely not, as it is the same in every ship. Wether you are flying a Sidewinder or Anaconda, the HUD is exactly the same, with the same holographic screens in the same place. That, combined with the fact Elite has 37 ships, makes it very disappointing. Elite already has more than 100 ships, and each one is and truly feels unique. The Quantum of SC is much more impressive than the Supercruise of Elite, the manual landing anywhere is better than Elite's automatic landing (yes, even landing manually will always reset you in the center of the pad, and you can't land on a planet if you are not on a perfectly flat surface). The Starmap in Elite is waaaay better though, I have to agree on that. But each time you enter your ship in Star Citizen is impressive too :)
Actually makes me quite interested in x4 it’s a shame it’s not coop. And really goes to show how important it’s going to be to get quantum right in SC. Unfortunately I could never get past 1 hour of elite before switching it off.
All 3 games scratch different itches, as a space fan you really should be playing ALL 3 on and Off. Though SC is the game I log on to the most often right now.
ED just didn't capture me, at all. X4 is OK, I love the X games but they are more management than space sim and it suffers for it. And, like, why bother letting you walk around ship and stations if there is literally nothing there? The shops / services could just as easily be accessed from comms menu like X3. X4's walk around ship / stations is incredibly pointless as it stands. Then you've got a bunch of very fun space shooters - Evochron Legacy or Beyond the Stars or the like - which are fun, but very much lacking any depth.
I like to jump between Elite and SC: sometimes I like to enjoy the scenery in SC and the combat wich imo is a lot more fun in SC and sometimes I like to enjoy the stability and the variety that Ed has in terms of gameplay loops, which is a lot better than those in SC imo, plus I can play it without having to worry about servers. I want to get my hands on X4 too, I've been a fan of space games since the first time I played EVE online. Ed is getting legs too in the Odissey update too, so I'm hoping that will kick CIG in their butt and make them work more seriously on SC, progress has been quite slow imo.
Some things that must be said: Even though ED's playable contents is a bit shallow, you can get pretty unique and amazing experiences. It has about 300 hours of solid fun before it turns into a repetitive grind. I'd say it is worth it if you buy it on sale. It can go for about $24 these days (with the Horizons expansion). Star Citizen is impressive, but it has barely 10 hours of contents at this stage and it is a bug riddled mess. It is quickly turning into a hodgepodge of "anything that's popular" from platforming to fairly annoying survival mechanics. I'd suggest you wait and see where it goes. At this point, It offers more frustration than fun. X4 is worth a buy if you like methodical and strategic games. It is solid and it gives you the freedom the others lack. You should also watch Infinity Battlescape if you are into combat flight. It is coming along nicely and it is fun and challenging to fly. It is full of fast paced action, though as an arena game, it lacks the depths the others can offer.
Out of these I've only played S.C. I have however played No Man's Sky. In comparison to S.C. No Man's Sky is rather cartoonie. Not hating on it. I enjoy N.M.S. and have over 100 hours in it. But it's basically grinding materials loot and building. If you like that, you'll enjoy N.M.S. plenty to explore. It lacks the visual awe of S.C. I get far more immersed in S.C.
While Star Citizen is a nice tech demo that shows loads of potential, as I'm so often reminded on Spectrum, you're not really playing a game, you're testing an early alpha. It's only mostly working game loops are mining and space combat. Hauling cargo is often interrupted by disconnects where you lose your cargo and any money you might have spent to buy it and ground combat is hampered by poor AI that will either stand there while you shoot at them or be able to shoot you at long range with terminator like speed and accuracy with no real middle ground. While it looks quite pretty it's still many years away from being a stable fun game the way Elite and X4 are today. In 5 years it might be pretty impressive and in 10 maybe it'll be what they've been hyping all this time. For today you can either play a game like Elite or X4 or test the same bugs patch after patch with Star Citizen. (but they do have expensive new ships to sell you a couple times a year)
Perhaps the best space sim comparison video of the this decade, so far. Incredibly to the point narrative with all the right key features within a unbelievable not too short not too long 17:00m. The only thing missing, maybe, would be EVE Online into the mix, but, not too much. It´s still perfect as it is. Cheers, mate!
I loved plating X3 and have spent more than 1000 hours playing it. Towards the end of the X3 series they started to lose the plot but apparently x4 is back to the original X3 game play and I will be exploring it next year. What I really liked about X3 was the ability to mange npc as wingmen. I hope SC will eventually have a similar way to hire pilots and so on.
I never had any temptation to dive into any of these space sim games since X-Wing: Alliance. Star Citizen presented such a quantum leap that the old itch to hop back into a sci-fi spaceship cockpit made me finally take the leap again.
Can I get all the ships and i mean even the biggest ones like carrier and things like that as a solo player and do some cool fights or should i stay for these things with X4 ??? i am interested in Elite or SC but i like to be the Fleet Commander or Admiral guy as a solo player.
Elite dangerous is missing fps. No mans sky is missing conflict and a good flight model. If NMS added 6dof and allowed me to buy and make the rules in star systems it would be better. Like you wanna be in my star system? well pvp,base destruction and prox chat are mandatory. I would also like to keybind my HOTAS and other hardware into NMS. Star Citizen even in Alpha is the frontrunner imo
My take on things would be S C feels like a long con. The limited amount of p[layers and insane prices feel like it's just a whale hunt with pretty graphics but, no actual substance. Even now it seems like Roberts has gotten bored and is now fixated on creating a CoD warzone style game mode. E D is a vast galaxy without any real emersion thanks to the lack of space legs. Playing as a ship is fun for a few months but, then you really start to long to stretch your legs on a planet or station. Without space legs E D feels only half done (still half more than S C) and finally X. A single player game to enjoy for it's emersion and substance but, ultimately a very lonely place to be.
@Sweener i never play the first, but as far as i know, the second you are in the cockpit, the ships are smaller, and some folks say it is a spiritual sucessor of Freelancer. You should check it out the gameplay vids, you will understand...
Also it has the BEST POOL game that i ever played. seriously, their pool game that you play when you are in the stations is so engaging as the space sim gameplay, theres even a tournament that you can participate if i'm not mistaken.
I've always heard about ED as a competitor to SC that actually got a released game. I had always intended to check it out but no first person play? No way - not after playing SC, even with all its warts.
Ya'll sc fan boys don't even look into the future of ed. That's going to be one of the biggest and baddest steps of elite. Walking around... ya'll blind or something?
@@DriverSupa97 FDev will fuck it up in some way, mark my words, its gonna be just like horizons with a transition for getting out of your ship, you wont get ship interiors.
Thanks for the comparison vid, its nice to see how they compare and contrast to one another! I've only ever played Star Citizen, so i know nothing of the other 2.
With the 7 years development to reach this far I can't see SC getting anywhere close to be a playable game in the next 14 years. That gives both Elite Dangerous and X4 plenty of time to stay ahead as they atleast are working and have well defined gameloops. I think No Man's Sky deservs an honorary mension as it after several years getting closer to what was promist at launch.
Nice roundup for anyone who has yet to jump into any of these, all of which are good in their own particular way. When ever SC is down, I myself grind ED. The accurate flight model of ED keeps my piloting skills sharp while SC satisfies every nerve with it's calming nature. X4 is something I've yet to try but it does look to offer another itch to scratch in an elegant way. Owning and spending time in one or all three of these titles is sure to give hundreds if not thousands of hours of satisfaction.
When you consider that even with just one system SC has what, probably thousands of foot walkable Skyrims in it plus the space, and it's broken down from a planetary system to a drinkable coffee cup which looks like a RL coffee cup and the level of detail and visuals is incredible, how can anything compare to that.
@@oldcat1790 Are you seriously comparing Skyrim to Star Citizen? I hope to god I don’t need to emphasize the difference between the games and why Star Citizen is a technical achievement in its own....
@@oldcat1790 "You won't find any unique locations, events, NPC's or quests in SC" - Have you actually played the game, or do you just like looking stupid in front of strangers?
Star Citizen has a free fly week this week. Servers are getting crushed and it's buggier than usual but it should give you a chance to try the game free. I own all three. Love them for different reasons but SC keeps me coming back. Also a little love for No Man's Sky! It's more like minecraft in space but also pretty good after the updates.
I like the space station and docking and working UI in the ship with ED.. but i think that's all things we can get in SC with time. 4X is a bit different, it starts out a bit samey but over time it kinda turns into more of a RTS
I am getting a new PC next week and I want to play a space game. The space game that would be ideal for me would be a space combat game. Something like a Tie Fighter, Wing Commander or Freespace. I want from mission 1 to fly around and fight. Squadron 42 is not out there yet. So which game is better suited for me? Can I get SC or ED and start right away shooting aliens, pirates or do bounty hunting?
It feels like the "second life in space" many Sci Fi fan dreamed to have in their free time. Wanna go take a stroll on a distant planet? Go for it. Trade? pirate... endless possibilities even now if you use your imagination. Later down the road it'll be a game changer for the whole sci fi genre in gaming.
Have any of you considered looking into Spaceboune 2? Its still in EA but updates weekly and I like where its going so far and for a one man show its pretty impressive!
I might be late to the party but that was a brilliant blog Eradicator.After a year of regular SC Mining,the bugs have slowly forced me to start taking ED Seriously.The Immersion of It's sound effects DEFO Smash SC (which i think,help you 4get about the SOME of the dated Graphics & barren Planets).But as you have shown (& reading 'brilliant' Sharp,Honest,& to the point,ED users comments below),SC's immersion is off the Scale,& Unrivalled!,& that's it's Addiction...'RIGHT THERE! Ps-if you get a chance to hear some of the many SC vets who have spent Proper cash & have stopped playing,because they just couldnt deal with the Bugs anymore,which was turning SC into a grind,ALSO(ED is not alone in this field).To me personally,Grind is Defo part of the game 'Bonding' experience.It's just that SC's grind,is like playing in your 'Space Dream',& Experienceing 'Frustrating' NIGHTMARES on a loop!!! Still Love SC & ED. PEACE
I have enjoyed hours of space trucking in ED. But after playing a person in SC, it's such a downer to jump back into ED and play as a ship.
That's exactly how I felt. I wanted to get into ED, but it just feels so lacking compared to SC (even with how incomplete SC is).
I did space trucking and bounty hunting forever in elite but SC gave me space legs and I just cant give that up.
Mining is a big jump too tho blowing up roids in elite is cool too i really like the fact you can mine on planets and not just in space the only element that would be missing to grab even more people would be engineering but that would mean leaning on eve side wich is alot of work to implement someday maybe
Yup same here, love E:D but after starting to play SC last week, the idea of going back to Elite, without a character to run around, well, I can't really see that happening, it makes such a massive difference the experience. So I'm guessing that I'll need to try X4 as my backup to SC.
@@QziQza Me too. I have bought a game package and pledged to the SC project. I am playing it now as after trying this past week I feel it's finally where it needed to be for me to throw my money on it and jump in. It is shaping up to be my dream game.
In Elite Dangerous, I always feel so alone. No NPC interaction, and even player interaction is so rare and so limited that I always feel like I'm just flying around in a galaxy by myself.
That's what I like about it...
It's not like playing eve where your head is on a swivel, even in the most secure system in high sec, wondering when that ganker is going to come out of nowhere.
I just want to fly a spaceship, and explore the void, looking for new places to mark with my name.
Any content on star citzen should always have a massive: WARNING THIS GAME IS IN ALPHA WITH NO RELEASE DATE KNOWN. BUYING INTO THE GAME IS ONLY BACKING THE PROJECT AND GAINING ACCES TO A SUPER BUGGY DEMO! ANY PROGRESS CURRENTLY MADE WILL NOT BE SAVED IN FUTURE WIPES!
Exactly. The game has been in development for 8-10 years depending on what you consdier to be "in development" and its still in early alpha and basically just a tech demo to pitch to investors. After taking in like $300 million dollars already. And any ship you didn't pay hundreds of real world dollars for is GONE every time a patch causes a wipe. This combined with ships sales being the major source of funding the game means it's pay to win. Basically get out your wallet and buy a couple nice ships or get stomped on every wipe until you can grind a good ship again. Any comparison to ED that doesn't explain this in detail or cover the very suspect development history of SC that throws a METRIC TON of doubt on all the stuff it's been promised to have and be in the future is not being objective and is showing it's SC bias.
@@josh885 well with update 3.9 or 3.10, they said they should be stable enough and not hop to different game engines, and should be done with wipes.
ED just didn't do it for me. Really tried it, twice, and it wasn't what I was looking for. Not shitting on it. SC ticks off all my desires for a space game.
Oh you mean an unreleased, glitch filled lagfest? You have some weird desires.
Raveous Carlias even in its current state it still beats ED. That says a lot about star citizen and how lame ED is after playing for an hour.
I have hundreds of hours on ED but after playing SC once on a free fly I couldn't go back, it feels way to constricting to not be able to walk around in first person. Plus SC offers a lot more immersion.
The only thing that pushes me away from SC is the occasionally extreme bugs. I tried playing ED for a while, but it is pretty boring in comparison to me.
@@phillipnunya6793 thats why I mine, and not trade. That way if I get a 30k I only lose my cargo, not the money invested in said cargo
@@overthinking3573 Yeah, trading is like gambling high stakes. At least with mining all you waste is your time.
@@phillipnunya6793 I've had some good luck so far, also I tend to make my mining trips kinda short. And if I feel like trading I beeline it for a space station, call for landing, then quantum away and if I grt a 30k, normally I'm at the space station and can recall my ship, still with cargo in it.
@@overthinking3573 I'll take your word for it. I haven't tried much trading since it isn't my thing, but the game does seem to crash less right now. Probably makes trading viable for those interested.
X4 sounds pretty interesting, gameplay is more important that looks...
It is a pretty solid game. It has thousands of hours worth of gameplay and you can automate most of the mundane tasks. It is the only one where you can build massive stations and field a real fleet. Of all three it has the best "life in space".
I have all (Elite, SC, and X4), and I far prefer X4, probably because my main interest is strategy and management games. I find late game I am spending 80% of my time in the map mode, and the rest of the time as a passenger on board my NPC piloted ships looking out the window as they go about their business.
@@michaelbennett7561 Ha Ha thanks for the chuckle! I just bought X4 I, like you, am a "manager" type and from what I've seen online .. Those nice strolls thru space lookin out the window like a recluse on his first vacation, laptop still in hand ready to adjust somethin ... yep ... my cup of tea fo sure
Same here...
I got ED when theres that Epic promotion, and when i start playing despite the game look gorgeous, it was boring afk.
I immediately reinstall my X4 and start to play again.
You can land on planets, for sure, but the amount of things to do in the game is staggering.
And as you say i also spend most of my time as a passenger in my on ship but even so when i'm in the mood i can simply assume control of the ship and do everything myself.
But for sure you can pretty much go to your HQ and just let the game running after some point and when you come back there would be millions in your account.
x4 = mount and blade in space
Freelancer was my favourite the past :). Elite Dangerous is wide and shallow in its game play... really relies on players to make their own fun. Frontier have consistently taken a lazy approach to developing the gameplay loops. Its all grind, grind, grind. And the game really suffers from its P2P networking model. Star Citizen hasn’t been released yet, and i dont think its 100% fair to say its slow development: its just the quality level is far higher, so it takes longer. I’m so excited for Star Citizen... it will be so epic when it’s released.
I Love Freelancer
I love Freelancer! My favorite part was the universe chatter. Really immersive. I wish SC could nail that feeling of ships communicating. Freelancer was the blueprint for the future SC.
You still think it will be released? Lol
@@miskatonic6210 You still think that's edgy? Lol
@@oldcat1790 we'll see, I dont really have hope or anything and nobody can predict the future but omg, the level design of SC just makes it a unique experience
Playing star citizen is like living a dream with some lags and bugs xD But that's maybe the best game ever made....
What drew me to Star Citizen is Chris Roberts sells pitch. He wanted to create the game he has always wanted to play. No compromise. I to share in this dream. I have been a backer since 2014. I am content to wait as long as it takes for get the ultimate space game that I have always wanted to play. With that said. I understand and respect that there are many who do not share in my patience. Their concerns are valid. And should be voiced in order to encourage commutation from CIG.
I think SC has more realistic-ish flight model, where the yaw rotation almost as fast as pitch and roll in space. ED deliberately made yaw rotation far slower to encourage pitch and roll, similar to ww2 era dogfights.
It really makes sense tho when you think about the physics of the massive thruster in the rear of the ship vs the tiny ones around the side.
It has nothing to do with WW2 fighters. Both the yaw and pitch literally correspond to the secondary thruster size and placement. In order to make yaw just as fast as pitch, you'd either need to alter placement of the thrusters, thus reducing pitch and roll in favour of yaw. Or you'd need to add more or larger thrusters, adding weight to the ship and making it's overall characteristics worse. It makes sense that the ships would actually be designed that way, because by sacrificing on yaw, the ship's overall manoeuvrability is improved. And of clourse, ED accounts for any thrust necessary for flight assist (which prevents the ship from spinning out of control) .
@@CanIHasThisName It has a lot to do with WW2 Fighters. It was a design decision to make the fights more like star wars and less like turrets in space, so slower yaw was used to encourage pitch and roll. The thruster size and placement was a result of that design, not the other way around.
@@IDRio That makes no sense. You wouldn't design a ship to be slower and have less overall manoeuvrability just for it have faster yaw.
@@CanIHasThisName By design, I mean the game design, not ships. It's how the developers want the engagement looks / feels like.. Everything else was created to support that.
Another example is how the combat use relatively close ranged weapons and the lack of bvr options to create that star wars type dogfight feel. At least that what I get from reading stuffs at frontier forums few years back.
How is it Elite Dangerous servers are able to deal with a 1 to 1 scale of the milky way galaxy with hundreds of players and star citizens servers can handle 50 players in 1 system?
Probably because ED uses p2p networking vs SC using dedicated servers.
Ed has loading between star systems, meaning each one is essentially a server. It's also dependent on the number of times the server has to talk to the client per second
Elite Doesn't really simulate each system when a player is not present. No player present means no NPC ships being tracked. They only appear when the player is around to give the illusion of life. X4 on the other hand, every ship is tracked and goes about its business whether you are there to witness it or not. Of course, X4 is only single player.
@@michaelbennett7561 I dunno, the bgs on elite does change from time to time without interaction and if I'm not wrong player interaction play small part on how the state of a system is changed unless ure in massive organization like axi and what not. But it's m not sure if the change is just random or there's some factor other than player interaction that affected it
SC wins for its spaceship hangout spots. It's where the cool kids gather.
Thanks for helping me pick what awful time sink im going to invest into! Its star citizen.
I loved playing Elite Dangerous up until I got the best ships and then it was just a grind that was not exciting in almost in any way. With SC I can at least walk around more exciting planets
yep!
I stopped playing ED because I don't have time for what the game offers. I didn't like the travel times or the fact most of your game play is inside a ship you can never leave or even get out of the pilot seat. X4 Foundations actually looked fun but it's only single player and I want to game with my clan and make friends in the gaming community. Star Citizen even in alpha is so much more technically advanced, is mmo, with features and graphics that are amazing. In Star Citizen you truly are a Star Citizen.
if star citizen gets finished it will no doubt be better than ED or X series but that is if they get it done. with the many delays and pulling most of the content that they wanted to release removed from the game and the many many many bugs in the game not to mention limited server space and the limited amount of stuff to do. oh not to mention the crazy prices they are trying to charge you for the stuff in the game. I don't think it's fair to compare a game that is nowhere near complete to a game that is complete and working fine.
I play ED for years now and it' s a good game. Try to play SC but it is not playable in current state. Yes ED is a game that’s makes you grind and do things over and over again and again, but still it’s fun and no different than in SC the grind is there too and don’t begin talking about travel time.
SC have it from the start, but comparing both games I do think that’s not possible yet because off current state of SC. Progress development, ED wins big there when looking at the time line, and I agree that for the last year Frontier really let the players down bigtime lack content. When SC would fix some bugs that are in the game from day one then yes, sadly the don' t. The just keep adding stuff into the game and more microtransactions every update.
When SC just would fix gameplay that is in the game right now, then compare it to any game and it will destroy them all. But in its current state usually I cannot stack more than 4 box missions same time, haul cargo or anything before a disconnect or any other weird error.
Please do not get me wrong here I do like SC, it is still fun trying to play, I play every week or so. But I think you could not call this a game yet it's is an Alpha, can be a good game personally I hope before I am to old so that I can still play SC and enjoy it in all of its glory.
Fly save and I see u in the Verse.
All three are excellent games, each one has its own particular focus but the 3 are very enjoyable. X4 is a little more complex to start.
The X series itself has a pretty steep learning curve, though its so satisfying once you successfully establish your merchant empire.
I will never forget my first successful factory chain in X2, seeing all my Paranid Demeters ferrying resources back and forth was its own reward.
@@kompav5621 mostly because the interface is terrible. But still great game.
"And shows that the devs have not allocated much time to further the development of the game"
And then odyssey was announced. And then it was revealed that it's taken them longer to develop compared to the base game itself
ED did a good job of scratching that itch until SC was playable enough for me to enjoy. But with sc in the state it currently is? Hands down my preference.
X4, the first 20 hrs you flying around, doing menial tasks (deploy satellite, clear space mines, being a taxi.. etc)
After that, sitting on a station or on a bridge, staring at the map, managing stuff.
"CIG hired a linguist to create alien languages! How impressive is that?"... I wouldn't know, and neither do you.
Must have kicked yourself releasing this just days before ED Odessey was announced allowing walking on surfaces
X4 you can throw an endless stream of mods in
ED isn't a game. It's a grinding simulator.
It just punishes low IQ powergamers that can't enjoy not having everything. These guys that have no life and fail in real life.
Nobody forces you to grind anything.
@@miskatonic6210 Yeah, nothing beats sitting in an eighties wedge of cheese for a ship, with nothing to do except imagine a game you could be enjoying.
@@miskatonic6210 the only people with no life are the people who have enough time to play to maintain a capital ship
SC is best just for scope of what can be done in game.
i would argue that there is 10x more stuff to do in ED and X games than in SC there is very limited amount of gameplay loops with alot of those loops locked out to you if you do not own the right ship
bomkata yea but we are comparing two games that are already released to a game in alpha so just naturally it’s going to be much more limited. I love SC but i wouldn’t recommend anyone dumping money into early access games unless they truly believe and enjoy the product. Never played ED but i’ve heard more bad things than good mainly just that the grind is absolutely horrid and it can be boring
Plus i really love the fact that in SC you’re a person and aren’t bound bu ship, you can actually get out and walk around, explore planets on foot in a rover or by ship etc.
This is an excellent comparison video! I love E:D and more recently, Star Citizen, and I've dabbled in X4. I think you really nailed the strengths and weaknesses of each.
I was looking at X4 at the same time as SC. lol i love SC and being part of it growing.
Very useful video, thank you Eradicator! Now I know that I will go for SC!! Was on the fence for quite some time....
"Every character is mocap animated"
maybe standing on benches is just a future style of relaxing or something
2950 yoga
I tried the Elite Dangerous tutorials and felt like I was stuck in dark space. Maybe the rest of the game is different?
Elite does not use a realistic model. In space, you use orbital mechanics. If you are no in orbit of a planet you are in orbit with the star. If you are not in orbit with the star, you are in orbit with the center of mass of the local stellar group. The only space game that has realistic space flight is Kerbal Space Program.
No game could have combat and a REALISTIC model of SPACE flight, that was tried in Elite2, and all that happened was a jousting game. KSP doesn't have combat, so it has what YOU call "realistic", but the model IS realistic. Just is also a game.
@@markhackett2302 Which model are you referring to as realistic? You really do not need orbital mechanics to have realistic space combat. The real issue is that space combat would be boring if it were realistic. There would not be the fast pace dog fighting, but a slow and methodical joust of closing range, firing missiles/rail guns, then PDC firing as you make a pass. then spin around to fire more missiles/torps/rails, but that would be your only pass until you can change trajectory (which is not as simple as flipping around and burning the other way it would consume too much fuel) again that is based on real world dynamics. for a game I agree they can't do it because it would be boring except to nerds like me.
I think ED and Star Citizen each have their positives. Most notably, ED doesn’t crash all the time, and Star Citizen has a wide berth of things you can do besides space trucking.
If SC ever does get released in my lifetime, it will hopefully encompass aspects of many different space sims... a "something for everyone" kind of game.
Very nice comparison. I played the X series back in the day but stopped. I will probably get back into the X series again after your review.
So did I understand correctly that CIG is adding 6 races to the game in the future?
That really spiked my interest.
Yes some of the alien ships (or their reverse engineered brothers) are also already in.
For all but one race we have them.
Banu: Banu Defender
Vanduul: Blade, Scythe and some more for SQ42
Xi'an: Karthu'al
Tevarin: Prowler
only the Kr'thak have no ship. But according to lore humans only have heard about this species as their realm lies somewhere behind vanduul space. And the vanduul are not the friendliest bunch around.
The linguist didn't only set up the languages but they also have their own writings.
@@nefariusleviathan4232 That is amazing. Great information. Thanks.
I enjoy the combat in SC more than ED personally. I could never really get into ED sadly, but as soon as I got into Star Citizen, I (still) couldn't put it down.
I personaly don't get why people like the aimbot en elite, is more interesting to do it yourself
That is why SC is written with a much simpler fight simulation than ED: because most people prefer a more gamey fight in a game.
I'm not saying this to bash you or anything but I feel like you went into this review without an understanding of what each game strives to do or how difficult it is to implement things from a programmer's and a technical perspective.
Saying things like well star citizen allows first person shooting and base raiding WHILE IN ALPHA while elite dangerous you're locked down to being a ship is sort of like saying well in ALPHA you could build a house in minecraft but you still can't build a base in counter strike.
I know it's a ridiculous comparison, maybe more of a ridiculous comparison you made, but it's sort of along the same lines. The games were built with different objectives and saying star citizen has space legs in alpha while ed doesn't is a very ridiculous comparison. There is a reason why sc has fully rendered cities and ed has a "fully" rendered galaxy - a massive difference in gameplay objectives were prioritized. They are, in that sense, completely different genres almost.
If you dont read anything else read this - most of the comparisons you're making are apples to oranges under the premise they should taste the same.
nice comparison. Thx Eradicator :) SC is by far my favorite. I loved x3, but also there was nothing much besides it and freelancer back then.
Only thing i really dont like about x4 is the art design. Some ships are plain ugly. X4 with SC design language would be atunning experience.
I've been playing Elite: Dangerous for years and I love it. -- I recently got into Star Citizen during their Invictus Week Free Fly event. I purchased the Titan Avenger Starter Pack and CCU to the Cutlass Black. -- I love everything about Star Citizen *except* for the flight mechanics. Elite: Dangerous is better in every way, IMO. From the cockpit HUD to how you can Super Cruise around planetary bodies, the physics of flight, the landing and docking of your ship, etc. -- The flying in Star Citizen is a major let-down but the games potential is just awesome.-- Now that Frontier has announced the Odyssey expansion (space legs!) for Elite: Dangerous perhaps I'll be able to have my cake and eat it, too. -- Elite Dangerous is also the game that persuaded me to build a new rig and buy a VR system. The first time you open the Star Map in VR...wow! Even something boring, like Void Opal mining, is a blast in VR! -- I haven't played X4 but I have enough hours in X3:AP and X3:TC to write a Strategy Guide lol.
I've been playing Elite: Dangerous before I pledged Star Citizen. The flight mechanic might be better, but the HUD is absolutely not, as it is the same in every ship. Wether you are flying a Sidewinder or Anaconda, the HUD is exactly the same, with the same holographic screens in the same place. That, combined with the fact Elite has 37 ships, makes it very disappointing. Elite already has more than 100 ships, and each one is and truly feels unique. The Quantum of SC is much more impressive than the Supercruise of Elite, the manual landing anywhere is better than Elite's automatic landing (yes, even landing manually will always reset you in the center of the pad, and you can't land on a planet if you are not on a perfectly flat surface). The Starmap in Elite is waaaay better though, I have to agree on that. But each time you enter your ship in Star Citizen is impressive too :)
@@oldcat1790 But you can't visit your entire ship in X4, which is a major letdown for me...
But unlike Elite Dangerous and X4, Star Citizen has still been in Alpha for 7 years and is Pay To Win -_-
I never played ED. But when I wanted a new game I picked SC because it includes an avatar that gets out of the ship and runs around
I will stick with SC,and hope that maybe in a few more years will have a truly awesome game.
Actually makes me quite interested in x4 it’s a shame it’s not coop. And really goes to show how important it’s going to be to get quantum right in SC. Unfortunately I could never get past 1 hour of elite before switching it off.
Just because ED doesn't let you walk around doesn't mean they have allocated development resources wrongly?
All 3 games scratch different itches, as a space fan you really should be playing ALL 3 on and Off. Though SC is the game I log on to the most often right now.
ED just didn't capture me, at all. X4 is OK, I love the X games but they are more management than space sim and it suffers for it. And, like, why bother letting you walk around ship and stations if there is literally nothing there? The shops / services could just as easily be accessed from comms menu like X3. X4's walk around ship / stations is incredibly pointless as it stands. Then you've got a bunch of very fun space shooters - Evochron Legacy or Beyond the Stars or the like - which are fun, but very much lacking any depth.
I like to jump between Elite and SC: sometimes I like to enjoy the scenery in SC and the combat wich imo is a lot more fun in SC and sometimes I like to enjoy the stability and the variety that Ed has in terms of gameplay loops, which is a lot better than those in SC imo, plus I can play it without having to worry about servers. I want to get my hands on X4 too, I've been a fan of space games since the first time I played EVE online. Ed is getting legs too in the Odissey update too, so I'm hoping that will kick CIG in their butt and make them work more seriously on SC, progress has been quite slow imo.
Thank you very much for a straightforward objective review - liked
thank you for checking out this video after all these years :)
Excited for the atmospheric flight model in SC
YAY
Some things that must be said: Even though ED's playable contents is a bit shallow, you can get pretty unique and amazing experiences. It has about 300 hours of solid fun before it turns into a repetitive grind. I'd say it is worth it if you buy it on sale. It can go for about $24 these days (with the Horizons expansion).
Star Citizen is impressive, but it has barely 10 hours of contents at this stage and it is a bug riddled mess. It is quickly turning into a hodgepodge of "anything that's popular" from platforming to fairly annoying survival mechanics. I'd suggest you wait and see where it goes. At this point, It offers more frustration than fun.
X4 is worth a buy if you like methodical and strategic games. It is solid and it gives you the freedom the others lack.
You should also watch Infinity Battlescape if you are into combat flight. It is coming along nicely and it is fun and challenging to fly. It is full of fast paced action, though as an arena game, it lacks the depths the others can offer.
Out of these I've only played S.C. I have however played No Man's Sky. In comparison to S.C. No Man's Sky is rather cartoonie. Not hating on it. I enjoy N.M.S. and have over 100 hours in it. But it's basically grinding materials loot and building. If you like that, you'll enjoy N.M.S. plenty to explore. It lacks the visual awe of S.C. I get far more immersed in S.C.
I have nearly 5000 hours in Elite and agree that flight model and the sheer size of the 1:1 galaxy are a big reason for my time commitment...
While Star Citizen is a nice tech demo that shows loads of potential, as I'm so often reminded on Spectrum, you're not really playing a game, you're testing an early alpha. It's only mostly working game loops are mining and space combat. Hauling cargo is often interrupted by disconnects where you lose your cargo and any money you might have spent to buy it and ground combat is hampered by poor AI that will either stand there while you shoot at them or be able to shoot you at long range with terminator like speed and accuracy with no real middle ground.
While it looks quite pretty it's still many years away from being a stable fun game the way Elite and X4 are today. In 5 years it might be pretty impressive and in 10 maybe it'll be what they've been hyping all this time. For today you can either play a game like Elite or X4 or test the same bugs patch after patch with Star Citizen. (but they do have expensive new ships to sell you a couple times a year)
Played yesterday and had a blast as a courier/bounty hunter/merc. Didn't encounter any dc's or game breaking bugs
Don't think I've even heard of X4 or it's predecessors. Gonna take a look when SC starts wearing on me - thanks.
Awesome job! Thanks for breaking it down.
the reason i like star citizen is one big ship manned by many people compared to elite dangerous.
One of my favorite features as well.
Perhaps the best space sim comparison video of the this decade, so far. Incredibly to the point narrative with all the right key features within a unbelievable not too short not too long 17:00m. The only thing missing, maybe, would be EVE Online into the mix, but, not too much. It´s still perfect as it is. Cheers, mate!
I loved plating X3 and have spent more than 1000 hours playing it. Towards the end of the X3 series they started to lose the plot but apparently x4 is back to the original X3 game play and I will be exploring it next year. What I really liked about X3 was the ability to mange npc as wingmen. I hope SC will eventually have a similar way to hire pilots and so on.
I never had any temptation to dive into any of these space sim games since X-Wing: Alliance. Star Citizen presented such a quantum leap that the old itch to hop back into a sci-fi spaceship cockpit made me finally take the leap again.
Cool comparison video man 👍
I did enjoy ED but it was slow and only being a ship was very meh, I think SC is on top, even with allllll the bugs lol
Can I get all the ships and i mean even the biggest ones like carrier and things like that as a solo player and do some cool fights or should i stay for these things with X4 ??? i am interested in Elite or SC but i like to be the Fleet Commander or Admiral guy as a solo player.
you cant have fleet of ships of your own in both games. you can have more than one ships but you can only use one at a time
love the X universe series ,one of the best games
SC for life! hahaha. All the work you put in was worth it! It was an awesome video.
No EvE Online?
I appreciated the gameplay review of elite and dangerous and X4. Haven't played them, but I may try out the X series.
Elite dangerous is missing fps. No mans sky is missing conflict and a good flight model. If NMS added 6dof and allowed me to buy and make the rules in star systems it would be better. Like you wanna be in my star system? well pvp,base destruction and prox chat are mandatory. I would also like to keybind my HOTAS and other hardware into NMS. Star Citizen even in Alpha is the frontrunner imo
Always loved x series. Like to try sc but stay loyal to x and buy X4.
Not looking for a generic space game.
Going straight from Freelancer to SC.
Nice to see a comparison. Thanks
Thank you Erad, really nice comparisson. Never tried the X-series, maybe i should 😁
Lovely. Im glad yo gave this a go. I was just looking at other games to compare to SC. Ty
My take on things would be S C feels like a long con. The limited amount of p[layers and insane prices feel like it's just a whale hunt with pretty graphics but, no actual substance. Even now it seems like Roberts has gotten bored and is now fixated on creating a CoD warzone style game mode. E D is a vast galaxy without any real emersion thanks to the lack of space legs. Playing as a ship is fun for a few months but, then you really start to long to stretch your legs on a planet or station. Without space legs E D feels only half done (still half more than S C) and finally X. A single player game to enjoy for it's emersion and substance but, ultimately a very lonely place to be.
I just cant play SC with the level of bugs it has right now, if that improves it will be my go-to game
I like all three games, Obviously SC looks best but I'm worried about some of the gameplay added to SC recently wil be tedious
SC is a bug mess and ED is boring, now X4 that is a game that i love to play...
More than 500 hour and i didn't completed 50% of the game...
@Sweener You gona love Rebel Galaxy outlaw...
@Sweener i never play the first, but as far as i know, the second you are in the cockpit, the ships are smaller, and some folks say it is a spiritual sucessor of Freelancer.
You should check it out the gameplay vids, you will understand...
Also it has the BEST POOL game that i ever played. seriously, their pool game that you play when you are in the stations is so engaging as the space sim gameplay, theres even a tournament that you can participate if i'm not mistaken.
I've always heard about ED as a competitor to SC that actually got a released game. I had always intended to check it out but no first person play? No way - not after playing SC, even with all its warts.
Ya'll sc fan boys don't even look into the future of ed. That's going to be one of the biggest and baddest steps of elite. Walking around... ya'll blind or something?
@@DriverSupa97 FDev will fuck it up in some way, mark my words, its gonna be just like horizons with a transition for getting out of your ship, you wont get ship interiors.
@@alexn8219 man you was so right they fck it
@@alexn8219 ha I like how right you were
Keep it up! Great Videos! ;)
Thanks for the comparison vid, its nice to see how they compare and contrast to one another! I've only ever played Star Citizen, so i know nothing of the other 2.
With the 7 years development to reach this far I can't see SC getting anywhere close to be a playable game in the next 14 years. That gives both Elite Dangerous and X4 plenty of time to stay ahead as they atleast are working and have well defined gameloops. I think No Man's Sky deservs an honorary mension as it after several years getting closer to what was promist at launch.
Nice roundup for anyone who has yet to jump into any of these, all of which are good in their own particular way.
When ever SC is down, I myself grind ED. The accurate flight model of ED keeps my piloting skills sharp while SC satisfies every nerve with it's calming nature. X4 is something I've yet to try but it does look to offer another itch to scratch in an elegant way.
Owning and spending time in one or all three of these titles is sure to give hundreds if not thousands of hours of satisfaction.
Played ED, but it's so different from SC in the end, it's a light version
When you consider that even with just one system SC has what, probably thousands of foot walkable Skyrims in it plus the space, and it's broken down from a planetary system to a drinkable coffee cup which looks like a RL coffee cup and the level of detail and visuals is incredible, how can anything compare to that.
Mind blowing indeed~!
@@oldcat1790 Are you seriously comparing Skyrim to Star Citizen? I hope to god I don’t need to emphasize the difference between the games and why Star Citizen is a technical achievement in its own....
@@oldcat1790 "You won't find any unique locations, events, NPC's or quests in SC" - Have you actually played the game, or do you just like looking stupid in front of strangers?
And all those planets are just stations with a different skybox.
Thank you for that rundown. Now I don't have to bother with those other games
Star Citizen has a free fly week this week. Servers are getting crushed and it's buggier than usual but it should give you a chance to try the game free. I own all three. Love them for different reasons but SC keeps me coming back. Also a little love for No Man's Sky! It's more like minecraft in space but also pretty good after the updates.
I like the space station and docking and working UI in the ship with ED.. but i think that's all things we can get in SC with time.
4X is a bit different, it starts out a bit samey but over time it kinda turns into more of a RTS
Thx for the Info. SC is for me one of the first space games i played. Normally it is not my type of game genre
I am getting a new PC next week and I want to play a space game. The space game that would be ideal for me would be a space combat game. Something like a Tie Fighter, Wing Commander or Freespace. I want from mission 1 to fly around and fight. Squadron 42 is not out there yet. So which game is better suited for me? Can I get SC or ED and start right away shooting aliens, pirates or do bounty hunting?
Ed should be the best choice for you
You could get X4 and grab the Star Wars mod, and fly yourself a Tie fighter, X wing, A wing, Imperial Star Destroyer, YT-1300 (Millenium Falcon), etc.
Would you know if either or both x3 and or x4 have controller support?
nice comparison, thx! Now I know I can stick to SC... xD
Which game has the best ships?
Excellent. Subscribed.
Those games looks fun. But I’d rather play star citizen since it has fps
Out of all 3 games, Star Citizen just feels right.
It feels like the "second life in space" many Sci Fi fan dreamed to have in their free time. Wanna go take a stroll on a distant planet? Go for it. Trade? pirate... endless possibilities even now if you use your imagination. Later down the road it'll be a game changer for the whole sci fi genre in gaming.
Have any of you considered looking into Spaceboune 2? Its still in EA but updates weekly and I like where its going so far and for a one man show its pretty impressive!
I made a review of SB2 a few days ago.
This is an awesome comparison thanks
I might be late to the party but that was a brilliant blog Eradicator.After a year of regular SC Mining,the bugs have slowly forced me to start taking ED Seriously.The Immersion of It's sound effects DEFO Smash SC (which i think,help you 4get about the SOME of the dated Graphics & barren Planets).But as you have shown (& reading 'brilliant' Sharp,Honest,& to the point,ED users comments below),SC's immersion is off the Scale,& Unrivalled!,& that's it's Addiction...'RIGHT THERE! Ps-if you get a chance to hear some of the many SC vets who have spent Proper cash & have stopped playing,because they just couldnt deal with the Bugs anymore,which was turning SC into a grind,ALSO(ED is not alone in this field).To me personally,Grind is Defo part of the game 'Bonding' experience.It's just that SC's grind,is like playing in your 'Space Dream',& Experienceing 'Frustrating' NIGHTMARES on a loop!!! Still Love SC & ED. PEACE
Nice in depth comparison.
I enjoyed playing X2 and 3
i just want to base build in star citizen. I need a place to call home.
Never hapoening
Never happening
@@magusd123 How do you know that so surely?