Bro, add some parkour mechanics to your game, like a dash and a wallrun system. A crouch and slide system will also be very useful and cool. You can find some free scripts made by dani on his channel, plai, or mine. And i think that adding a propulsion system with your shotgun can be really cool and will allow players to try some stylish kills. Nice game !
@@strompy2007 I like the idea and i have a dash and wallrun planned but i just havent have time to do it yet. I like the idea of the shotgun doing knockback to yourself, ill probably have that as the unique ability of the shotgun. Thank you!
Thank you!! Ive never gone to school for this or anything, but over the last 3 years ive been constantly practising and watching tutorials on youtube, so i recommend learning the basics and maybe try go off on your own for a while and just see what you can do.
same comment from last vide but great suggestions: - you should make light weight guns such as the revolver, pistol, and uzi/smg held by 1 hand (the right hand). - The reload animation for the smg would be flicking the gun to the left the mag then falls and with the left hand put in the new mag and maybe pulling that bolt thing. - Consider adding movement such as wall running, wall jumping, nade boosting like in apex or titanfall, maybe fun movement abilities awell
Ill definitely think about the one handed thing, i definitely want wall running and nade boosting they are so much fun, sorry i somehow missed your comment(even though i reply to everyone who comments). Thank you for the suggestions :)
Thank you so much!! Im still trying to design the coolest robot i can think of so you might not be seeing the model by next devlog, but hopefully the one after that
another great devlog, and thank you for forever immortalizing me through your video. One thing that stood out to me is the shotguns burst, it basically blinds you for a shot, and I don't want to get cs:go flash banged every time I shoot an enemy. Also, the muzzle flash looks a little out of style, I don't know exactly how to say it but it looks kinda too realistic compared to what the map and character look. Another thing is the screen before death, it looks cool, but I think its way too in your face, ypu can barely see anything, so I say make it fade through on the sides first and have it close in further, that way you arent completely lost. I love how the guns look though and can't wait to see the other animations, I'd say to make it a little bit bouncier at the start, because the shells just levitate out(maybe have the opening of the barrel more exaggerated to give it a little more power, a little like DOOM's shotgun), but other than that it looks really good for a first shot, sorry you have to remake it though :(. The mustard is a fun idea! Also the distance mechanic sounds really good. For the reward of getting closer to the end of the timer, having the enemy die is good, built just having it die sounds like the baseline, maybe make it explode, so it not only encourages people to get closer to the death mark, but make get closer to other enemies too. Make the explosion either bigger or more powerful the lower you get, plus, with the next bot you omni-switch (I think that sounds more unique and memorable), it blasts you away, giving you distance to get away from the horde you just pissed off (or otherwise obliterated). And even if you arent part of a horde, it gives you extra speed, make sure to limit the damage taken from that the robot you omni switch to so you don't blow yourself up. also how does damage work? does it make the countdown start to encourage avoiding damage, if so thats fine just make it a little longer, so that you can take a little more damage before immediately switching. Because if it goes down and you arent taking damage, trying to parkour would be harder(ex: going though halls to the next room, having 1 hard to find/kill enemy left), I don't have a full idea for this and you have no obligation to add it, but just something to think about (or answer my question in the next log because I'm a bit confused. Good luck with your game, I'll definitely get it on release! (maybe even preorder👀) -N_S_K_A_
Thank you so much man! Are you a game designer by any chance? Youve got some really great ideas. I really like the explosion idea for the late switch, that you get to charge up the longer you wait to switch. As for muzzle flash, its just a .png i found on google so ill probably end up making my own one later down the line or at least getting a nicer one. The damage doesnt have anything to do with the countdown, it just starts as soon as you switch, i want there to be an animation you could start where you rip the antivirus module out of your body, stopping the timer indefinitely, which will let you walk from one place to another. But you dont really have time to do this during a fight so i think it balances itself out pretty nicely. Thank you for all the great suggestions, since i have to remake the shotgun reload sometime, ill keep your idea for it in mind :)
@@Wishbone_Games I've never designed a game before, but I really appreciate it, I think I have all these video game ideas building up because I've been trying to focus on homework and other responsibilities more than my games, so I've gotten pretty bored at times. I also just really like supporting Indie artists, and game devs are 100% artist, so helping out is my honor. I really want your game to be the best it can be, so keep going and keep going at a good pace. P.S. don't give yourself a deadline or a release date
P.P.S. that antivirus purging animation sounds cool. It would be funny if it becomes a projectile that can do minor damage when the animation throws it, not really as a mechanic but as a little Easter egg for someone who wonders what would happen if it were to hit an enemy. Maybe like an achievement, "missing something?"
Wow that is super impressive, i think game design would be a very suiting field for you to work in given how well you think of solutions in game design. Thank you, and i dont want to give anyone a false idea of when the game will be finished, im sorta thinking if by august/september i could at least have the game fully playable and maybe have a release date planned that would be cool.
I really like the new "juicier" shooting! It adds a lot more immersion. My only complaint that you already said is how the screen shake for the revolver seems a bit too shaky. But this video also gave a few ideas: 1: once the robot models and everything related to the robots is fully completed, you could add a secret "placeholder" enemy like the one you use for the devlogs that has no animations. What you could do with it is up to you. 2: later in development when you're working on the main menu, you could add a "credits" section showing simple credit things and ideas from comments that you added into the game. 3:
Thank you! Ill definitely change the revolvers kick a little bit. I really love the idea of a credits section dedicated to people whos comments helped make the game, im definitely going to do that thank you. And for the enemy models, ill see about that because there is so much to do on the game i think i might not have time to add any huge easter eggs for release.
@@Wishbone_Games Your welcome! I know that with everything your thinking about that the small easter egg may be too unnecessary for other important things you want to add. Just add it whenever you want. And for the crediting, just show the ids of the channels. Because the usernames can change and the name you showed may be outdated.
I wouldve never even thought about the whole ID things thank you. Ill probably make a devlog dedicated to easter eggs when i am closer to finishing the game
for the virus meter there should be a circle around the crosshair dot that shrinks so that u can always see when your less on time especially on a fast paced shooter
I think the meter is a better idea than a timer, so you can do your sick moves without being anxious on running out of time, the meter seems less anxiety inducing than the timer
I completely agree with you, (call me a psycho) but i really enjoy that anxiety, because it makes me consider the time i have left so much more and i think leads to the fast gameplay that i really enjoy
I have a idea that might make the game WAY more fun! Basically 2 things: A dash and if u dash on a enemy it makes u go up in the air (like the jumping from enemy) and second thing is that if you like do the hacky thing ( i forgot the name but like when u hack and take control of a enemy) from a high spot it does splash damage on impact (like a groundpound but with area damage) but it’s proportionat to the hight of the player. (I hope this was clear but it’s midnight rn )
Loads of people have be asking for a dash so im definitely adding that, i like the idea of how you could combo the dash with the enemy jump to get some cool movement. As for splash damage, you gave me a very cool idea, maybe you have to jump off the enemy, which kicks them into the air slightly, and then turn into them for a ground pound. I think that would be awesome, thanks so much!
@@Wishbone_Games yw! I was thinking of smt like the anime slashes u know? when they stop for a second and then like go ultra fast towards the enemy but that like mid-air
@@Wishbone_Games knockback and subtle stun, headshot on kicked enemies can be an instakill maybe? it would be satisfying jumping off an enemy and being able to headshot them with a revolver (to balance it, make it only the revolver that can instakill when enemies are kicked back, maybe that will make it ahrder to spam?)
OHHHH you just gave me a great idea, some slowmo after the kick so that you can line up a perfect shot on your enemy would be super satisfying, i think the revolver thing might be the special ability of the robots that carry revolvers, since i want something unique for each robot that carries a different weapon
Take a random key of the keyboard (a unused one) like “*” and make it do crazy stuff like changing ur speed and jump to 69696969 or like tp-ing at a random spot or like giving u a gun that shoots giant “OOF” sounds and that turns the enemies into like a invincible roblox character (with no animations) it would be so goofy smt (and don’t say it anywhere in the game) and like make a steam achievement for it
Hahaha i like that a lot, would a be a funny little secret especially if someone accidentally did thag while playing. For stuff like that i will i have to return to them later in development because ive a lot of more important things to get out of the way. Thank you!!
Omg the game is really coming together quickly! Game feels a lot more polished but i think the enemy antivirus could be more visual,, maybe covering the full screen and looking more like the glitch effect you added for hp. Also, i think it would look a lot more polished if instead of enemies shooting directly at you, they get assigned a static angle when the game starts and shoot in the direction of that angle plus that small random offset. You might not want to make the angle super large because the enemies are robots (although real robots are sometimes off by a few degrees due to electrical interference) but i think my idea would add a lot of polish to the game!
Thank you so much! I agree that i should definitely make the level of antivirus a bit more obvious as its only visible in the corner right now. I dont really understand what you are saying about the enemy view angle though...
About your ai its kinda flawed If you can I would recommend expanding the area of sight in front of them or you can just shoot them all for a distance. Anyways another recommendation, 1. Dash - Always makes movement shooters fun. 2.Maybe some sort of melee system????? 3 - Maybe you could infect other bots for a limited amount of time and have them fight for you. A mechanic that seems interesting and could further distance your game from superhot. Maybe you make the enemies really hard in a section so you have to distract hem by infecting a bot? idk
Yea ive only spend maybe two days on the AI system, but now that i have it in place it will be much easier to add new features so ill definitely expand. I think someones already recommended dash so its definitely something i will add and im working on a melee system rn but its too early to show off, maybe next week. I thought of the infecting but im kinda scared that it will make the players more passive, thinking they can just have the AI do the work for them. As for your enemy design, i havent forgotten, ive been playing around with different designs but nothings really stuck with me yet. Thanks for all the awesome comments :)
Hey I like the progress on your game here are some ideas I had. 1. I was thinking it would be a cool idea to have like an ability section kind of like "Jedi Fallen Order" if you haven't played it it basically has areas where you can go to a skill tree and unlock new Abilities or upgrade them by using stat points, 3. Also I did l would 100% call it omni switch because it fits the name of the game. 4.I had an idea that if you want the enemy models could be like shields or something because if they are the anti virus they would be protecting the computer. 5. I think the player should have to find things around the map and destroy them to win the game for example (The player would find a computer destroy it, than find more and destroy more until the computer is destroyed.) 6. I would try to add some more juice in the game like when the bullet touches something it would have an effect!
Thank you:) I actually have played jedi fallen order and loved it, i swear respawn entertainment have not made a bad game. Anways, onto your idea about the shields, i should have probably explained the game a little better, you are a virus, but in the real world, who can take control of real robots. This is because an evil corporation is using its robots to basically control the world, so some guy made a virus that will hopefully destroy the place from the inside. As for destroying things, im thinking of having server racks that you must get to and destroy at the end of levels that will permanently shut down all the robots at that specific facility. Thank you for your great ideas!!!!
Add a feature where when you switch control the enemies stay shooting at the one you were last in and only shoot at you until you shoot at them making your presence known
I always loved this idea ive been thinking about it for a while, im just not sure if its right for a fast paced game like this if you know what i mean. I could try it out and see if it suits, thank you :)
@@Wishbone_Games Its ok. Barely anyone uses nor remembers it to even remember it exists. I just accidentally saw it and was like "if you already plaster subscribe recommendations then why bother put that image?"
As always this was a great video but i will relly like if the map had a them of computers or comuter parts after all you are in a system 😅And maybe you should keep the upside down gun setting it can be a challage or a achivement or easter egg.
Thank you!! Sorry i dont think i explained the setting of the game very well, so you are a computer virus, but in the real world, and you take over real robots in sort of a robot facility which consists of a factory location, server racks, offices etc.
The chromatic abberation is feedback for your health being low, there no abberation when you have full health, i just thought adding blood to the edges of the screen like you see in other games wouldnt make much sense for robots
Actually sliding is already in the game its just a bit hard to tell when thr player is doing it. As for hotdogs you just gave me such a good idea for a steam achievement. There will be ingredients for a hotdog scattered throughout each and if you collect them all you get an achievement
Nice job on your game so far, but I got to say, the tilted weapon does distract me. If it were straight it would look like the classic doom, which is a proven system. The way it is now just seems awkward to me.
Thank you! Im still trying to figure out whether the people that say that genuinely think it would just distract them or if it just because they havent seen it before, because i really want to do something new with that. I can always make the gun and arms smaller on the screen if need be
@@Wishbone_Games It does remind me of the crouching in titanfall like you mentioned in a previous video. If it were like that I'd appreciate more. But maybe it's just a matter of getting used to. Others in your comments don't seem to mind it so maybe I'm wrong. Good luck ^^
Thank you! Ill keep it for my game and ill try move it around if people still dont like it closer to release, i dont think youre wrong, i mean everyone is used to how FPS games hold guns, and im just trying to stand out from the crowd by doing something different.
I think that the point of the game is a little bit off.Maybe you can make like a video of something huge happening to your character but he just gets sucked into a pc where a virus will kill him
I probably didnt explain the story of my game very well, but if you want to find some more out, ive written about the story on my steam page. Thanks for the idea tho :)
Whats your favourite name for the main mechanic? Also You have wishlisted it right??????
I like the omni thing (+ it can be shortened to OS)
@@TheSlowProgramer Thank you!
Bro, add some parkour mechanics to your game, like a dash and a wallrun system. A crouch and slide system will also be very useful and cool. You can find some free scripts made by dani on his channel, plai, or mine.
And i think that adding a propulsion system with your shotgun can be really cool and will allow players to try some stylish kills. Nice game !
@@strompy2007 I like the idea and i have a dash and wallrun planned but i just havent have time to do it yet. I like the idea of the shotgun doing knockback to yourself, ill probably have that as the unique ability of the shotgun. Thank you!
@@Wishbone_Games I can maybe make you a dash and a wallrun system ?
I think a scan thing would be cool where after a certain amout of kills or time you would be able to use a scan that pings enemys in a certain range
I like that a lot, would work really well with the fast paced gameplay :)
@Gio Yes of course, dont worry about that haha
Really cool Devlog! Cant wait to see more, where did you learn how to animate and create such awesome looking gun models?
Thank you!! Ive never gone to school for this or anything, but over the last 3 years ive been constantly practising and watching tutorials on youtube, so i recommend learning the basics and maybe try go off on your own for a while and just see what you can do.
same comment from last vide but great suggestions:
- you should make light weight guns such as the revolver, pistol, and uzi/smg held by 1 hand (the right hand).
- The reload animation for the smg would be flicking the gun to the left the mag then falls and with the left hand put in the new mag and maybe pulling that bolt thing.
- Consider adding movement such as wall running, wall jumping, nade boosting like in apex or titanfall, maybe fun movement abilities awell
Ill definitely think about the one handed thing, i definitely want wall running and nade boosting they are so much fun, sorry i somehow missed your comment(even though i reply to everyone who comments). Thank you for the suggestions :)
@@Wishbone_Games nah it's aight
underrated channel for sure! i enjoy your humor.
still waiting on completely blinged up iced out robots
Thank you so much!! Im still trying to design the coolest robot i can think of so you might not be seeing the model by next devlog, but hopefully the one after that
The new hud and post processing effects look super cool
Thank you!!!!
another great devlog, and thank you for forever immortalizing me through your video. One thing that stood out to me is the shotguns burst, it basically blinds you for a shot, and I don't want to get cs:go flash banged every time I shoot an enemy. Also, the muzzle flash looks a little out of style, I don't know exactly how to say it but it looks kinda too realistic compared to what the map and character look. Another thing is the screen before death, it looks cool, but I think its way too in your face, ypu can barely see anything, so I say make it fade through on the sides first and have it close in further, that way you arent completely lost. I love how the guns look though and can't wait to see the other animations, I'd say to make it a little bit bouncier at the start, because the shells just levitate out(maybe have the opening of the barrel more exaggerated to give it a little more power, a little like DOOM's shotgun), but other than that it looks really good for a first shot, sorry you have to remake it though :(. The mustard is a fun idea! Also the distance mechanic sounds really good.
For the reward of getting closer to the end of the timer, having the enemy die is good, built just having it die sounds like the baseline, maybe make it explode, so it not only encourages people to get closer to the death mark, but make get closer to other enemies too. Make the explosion either bigger or more powerful the lower you get, plus, with the next bot you omni-switch (I think that sounds more unique and memorable), it blasts you away, giving you distance to get away from the horde you just pissed off (or otherwise obliterated). And even if you arent part of a horde, it gives you extra speed, make sure to limit the damage taken from that the robot you omni switch to so you don't blow yourself up.
also how does damage work? does it make the countdown start to encourage avoiding damage, if so thats fine just make it a little longer, so that you can take a little more damage before immediately switching. Because if it goes down and you arent taking damage, trying to parkour would be harder(ex: going though halls to the next room, having 1 hard to find/kill enemy left), I don't have a full idea for this and you have no obligation to add it, but just something to think about (or answer my question in the next log because I'm a bit confused.
Good luck with your game, I'll definitely get it on release! (maybe even preorder👀)
-N_S_K_A_
Thank you so much man! Are you a game designer by any chance? Youve got some really great ideas. I really like the explosion idea for the late switch, that you get to charge up the longer you wait to switch. As for muzzle flash, its just a .png i found on google so ill probably end up making my own one later down the line or at least getting a nicer one.
The damage doesnt have anything to do with the countdown, it just starts as soon as you switch, i want there to be an animation you could start where you rip the antivirus module out of your body, stopping the timer indefinitely, which will let you walk from one place to another. But you dont really have time to do this during a fight so i think it balances itself out pretty nicely.
Thank you for all the great suggestions, since i have to remake the shotgun reload sometime, ill keep your idea for it in mind :)
@@Wishbone_Games I've never designed a game before, but I really appreciate it, I think I have all these video game ideas building up because I've been trying to focus on homework and other responsibilities more than my games, so I've gotten pretty bored at times. I also just really like supporting Indie artists, and game devs are 100% artist, so helping out is my honor. I really want your game to be the best it can be, so keep going and keep going at a good pace. P.S. don't give yourself a deadline or a release date
P.P.S. that antivirus purging animation sounds cool. It would be funny if it becomes a projectile that can do minor damage when the animation throws it, not really as a mechanic but as a little Easter egg for someone who wonders what would happen if it were to hit an enemy. Maybe like an achievement, "missing something?"
Wow that is super impressive, i think game design would be a very suiting field for you to work in given how well you think of solutions in game design. Thank you, and i dont want to give anyone a false idea of when the game will be finished, im sorta thinking if by august/september i could at least have the game fully playable and maybe have a release date planned that would be cool.
Thats an amazing idea haha, i really need to start writing down all these idea into one place so i dont forget.
the switching robots reminds me of the movie chappie watched it ages ago I recommend it.
Ohhh, ive actually seen clips from that but never watched the whole thing, ill give it a try soon, thanks
I really like the new "juicier" shooting! It adds a lot more immersion. My only complaint that you already said is how the screen shake for the revolver seems a bit too shaky. But this video also gave a few ideas:
1: once the robot models and everything related to the robots is fully completed, you could add a secret "placeholder" enemy like the one you use for the devlogs that has no animations. What you could do with it is up to you.
2: later in development when you're working on the main menu, you could add a "credits" section showing simple credit things and ideas from comments that you added into the game.
3:
Thank you! Ill definitely change the revolvers kick a little bit. I really love the idea of a credits section dedicated to people whos comments helped make the game, im definitely going to do that thank you. And for the enemy models, ill see about that because there is so much to do on the game i think i might not have time to add any huge easter eggs for release.
@@Wishbone_Games Your welcome! I know that with everything your thinking about that the small easter egg may be too unnecessary for other important things you want to add. Just add it whenever you want. And for the crediting, just show the ids of the channels. Because the usernames can change and the name you showed may be outdated.
I wouldve never even thought about the whole ID things thank you. Ill probably make a devlog dedicated to easter eggs when i am closer to finishing the game
@@Wishbone_Games Thats actually a pretty good idea. Just leave the easter eggs aside until whenever.
@@AR2024-p7g Yea i definitely want some because it just adds so much character to the game, just have other priorities at the moment
The shotgun is awesome!
Thank you!
for the virus meter there should be a circle around the crosshair dot that shrinks so that u can always see when your less on time
especially on a fast paced shooter
Thank you i really like that, i could even have the part of the circle that gives you a reward in a different color to help time it better
Cool Talks♥️👍 awesome devlogs
Thanks so much :)
It looks cool I can't wait for the demo
Thank you! Might be another few weeks just because theres so much for me to add right now
I think the meter is a better idea than a timer, so you can do your sick moves without being anxious on running out of time, the meter seems less anxiety inducing than the timer
I completely agree with you, (call me a psycho) but i really enjoy that anxiety, because it makes me consider the time i have left so much more and i think leads to the fast gameplay that i really enjoy
@@Wishbone_Games I somewhat agree after seeing your latest devlogs it does fit pretty well and it would add to the action
@@patypotato5522 Thank you for watchinng them :) i cant wait to show some more off!
I have a idea that might make the game WAY more fun! Basically 2 things: A dash and if u dash on a enemy it makes u go up in the air (like the jumping from enemy) and second thing is that if you like do the hacky thing ( i forgot the name but like when u hack and take control of a enemy) from a high spot it does splash damage on impact (like a groundpound but with area damage) but it’s proportionat to the hight of the player. (I hope this was clear but it’s midnight rn )
Loads of people have be asking for a dash so im definitely adding that, i like the idea of how you could combo the dash with the enemy jump to get some cool movement. As for splash damage, you gave me a very cool idea, maybe you have to jump off the enemy, which kicks them into the air slightly, and then turn into them for a ground pound. I think that would be awesome, thanks so much!
@@Wishbone_Games yw! I was thinking of smt like the anime slashes u know? when they stop for a second and then like go ultra fast towards the enemy but that like mid-air
I think i know what you mean yea, ill add it to my huge To-Do list haha
You should make it so when you jump of enemies it kicks them and they die. But make a cooldown so you can not spam it.
I really like the idea, maybe not die.. but some damage and knockback?
@@Wishbone_Games knockback and subtle stun, headshot on kicked enemies can be an instakill maybe? it would be satisfying jumping off an enemy and being able to headshot them with a revolver (to balance it, make it only the revolver that can instakill when enemies are kicked back, maybe that will make it ahrder to spam?)
OHHHH you just gave me a great idea, some slowmo after the kick so that you can line up a perfect shot on your enemy would be super satisfying, i think the revolver thing might be the special ability of the robots that carry revolvers, since i want something unique for each robot that carries a different weapon
ur game is so unique and looks fun
i hope this blows up
potential Dani 2.0?!?!?!?
Thank you, i hope that too haha. I dont think ill ever rival the man himself but i am very flattered
Take a random key of the keyboard (a unused one) like “*” and make it do crazy stuff like changing ur speed and jump to 69696969 or like tp-ing at a random spot or like giving u a gun that shoots giant “OOF” sounds and that turns the enemies into like a invincible roblox character (with no animations) it would be so goofy smt (and don’t say it anywhere in the game) and like make a steam achievement for it
Hahaha i like that a lot, would a be a funny little secret especially if someone accidentally did thag while playing. For stuff like that i will i have to return to them later in development because ive a lot of more important things to get out of the way. Thank you!!
@@Wishbone_Games yw! glad you liked it!
Omg the game is really coming together quickly! Game feels a lot more polished but i think the enemy antivirus could be more visual,, maybe covering the full screen and looking more like the glitch effect you added for hp. Also, i think it would look a lot more polished if instead of enemies shooting directly at you, they get assigned a static angle when the game starts and shoot in the direction of that angle plus that small random offset. You might not want to make the angle super large because the enemies are robots (although real robots are sometimes off by a few degrees due to electrical interference) but i think my idea would add a lot of polish to the game!
Thank you so much! I agree that i should definitely make the level of antivirus a bit more obvious as its only visible in the corner right now. I dont really understand what you are saying about the enemy view angle though...
move the arm to right side that is make player foucs and feel better
Ill think about it, im pretty happy with how the arms feel right now, once i release a playtest ill see what everyone thinks
About your ai its kinda flawed If you can I would recommend expanding the area of sight in front of them or you can just shoot them all for a distance. Anyways another recommendation, 1. Dash - Always makes movement shooters fun. 2.Maybe some sort of melee system????? 3 - Maybe you could infect other bots for a limited amount of time and have them fight for you. A mechanic that seems interesting and could further distance your game from superhot. Maybe you make the enemies really hard in a section so you have to distract hem by infecting a bot? idk
Yea ive only spend maybe two days on the AI system, but now that i have it in place it will be much easier to add new features so ill definitely expand. I think someones already recommended dash so its definitely something i will add and im working on a melee system rn but its too early to show off, maybe next week. I thought of the infecting but im kinda scared that it will make the players more passive, thinking they can just have the AI do the work for them. As for your enemy design, i havent forgotten, ive been playing around with different designs but nothings really stuck with me yet. Thanks for all the awesome comments :)
omni--switch sounds the coolest, but "switch" doesn't make it sound like a virus.
I actually never thought of that yea, ive always looked at it from a gameplay perspective. Any recommendations?
Omni wrath
Omni phase :)
@@Wishbone_Games omni-penetration :) you can shorten it to OP
@@TheSlowProgramer Hmmm..... sounds... interesting
@@Boxolide Omni-phase sounds sick thank you!!
Hey I like the progress on your game here are some ideas I had.
1. I was thinking it would be a cool idea to have like an ability section kind of like "Jedi Fallen Order" if you haven't played it it basically has areas where you can go to a skill tree and unlock new Abilities or upgrade them by using stat points,
3. Also I did l would 100% call it omni switch because it fits the name of the game.
4.I had an idea that if you want the enemy models could be like shields or something because if they are the anti virus they would be protecting the computer.
5. I think the player should have to find things around the map and destroy them to win the game for example (The player would find a computer destroy it, than find more and destroy more until the computer is destroyed.)
6. I would try to add some more juice in the game like when the bullet touches something it would have an effect!
Thank you:)
I actually have played jedi fallen order and loved it, i swear respawn entertainment have not made a bad game. Anways, onto your idea about the shields, i should have probably explained the game a little better, you are a virus, but in the real world, who can take control of real robots. This is because an evil corporation is using its robots to basically control the world, so some guy made a virus that will hopefully destroy the place from the inside. As for destroying things, im thinking of having server racks that you must get to and destroy at the end of levels that will permanently shut down all the robots at that specific facility. Thank you for your great ideas!!!!
I don't know about you, but do you think a sword fits in, so that close range fights feel more fast pace. I subbed btw also dev log
Thank you!! Also i am currently working on a melee system but i havent been able to show it off yet because of how early it is
@@Wishbone_Games I ment awesome dev log but I wrote also. Can't wait to see what you come up with!
@@SuperBlueOrange_ Hahaha thanks, i actually thought you were telling me to make another one or something
@@Wishbone_Games Well you should totally do that too, when you have enough footage
@@SuperBlueOrange_ Hmmm... okay... if you say so...
Add a feature where when you switch control the enemies stay shooting at the one you were last in and only shoot at you until you shoot at them making your presence known
I always loved this idea ive been thinking about it for a while, im just not sure if its right for a fast paced game like this if you know what i mean. I could try it out and see if it suits, thank you :)
Recommendation: change the image on the bottom right to quickly subscribe to a channel to something more creative than a generic "subscribe" image.
Smart, thank you. Tbh i forgot that was a feature and im not sure how to change it haha
@@Wishbone_Games Its ok. Barely anyone uses nor remembers it to even remember it exists. I just accidentally saw it and was like "if you already plaster subscribe recommendations then why bother put that image?"
Yea thank you though, ill come up with something a little better for next devlog :)
add the obligatory sniper lol
Of course, but probably no ADS because that would mean people will start hardscoping
add slide and dash jump to make it cool
Im adding one right now, ill have some cool movement to show off in the next devlog
As always this was a great video but i will relly like if the map had a them of computers or comuter parts after all you are in a system 😅And maybe you should keep the upside down gun setting it can be a challage or a achivement or easter egg.
Thank you!! Sorry i dont think i explained the setting of the game very well, so you are a computer virus, but in the real world, and you take over real robots in sort of a robot facility which consists of a factory location, server racks, offices etc.
Will definitely need a way to disable chromatic abbertion and other camera effects.
The chromatic abberation is feedback for your health being low, there no abberation when you have full health, i just thought adding blood to the edges of the screen like you see in other games wouldnt make much sense for robots
@@Wishbone_Games I thought the health marker was making the arm part change colors?
@@darksapphire6829 that too, but the more feedback the better, makes sure you notice what health you have
Make walls, floor and roof more textured rather than just a color for the walls, floor and roof.
Yea dont worry ill be working on that soon, i want to have the map looking a bit less like a prototype probably by next devlog
@@Wishbone_Games okay cool
Add sliding
And a hotdog
Actually sliding is already in the game its just a bit hard to tell when thr player is doing it. As for hotdogs you just gave me such a good idea for a steam achievement. There will be ingredients for a hotdog scattered throughout each and if you collect them all you get an achievement
add head bobbing
I actually have hand bobbing in the game when you walk, so i think head bobbing would maybe be too much
make the laser and the bullet reflect the wall and also so if u hit the wall it can go side if u know what i am talking about
Hmmmm, like ricochet? Maybe for a certain gun, the laser reflecting off everything would be really confusing for the player tho
Nice job on your game so far, but I got to say, the tilted weapon does distract me. If it were straight it would look like the classic doom, which is a proven system. The way it is now just seems awkward to me.
Thank you! Im still trying to figure out whether the people that say that genuinely think it would just distract them or if it just because they havent seen it before, because i really want to do something new with that. I can always make the gun and arms smaller on the screen if need be
@@Wishbone_Games It does remind me of the crouching in titanfall like you mentioned in a previous video. If it were like that I'd appreciate more. But maybe it's just a matter of getting used to. Others in your comments don't seem to mind it so maybe I'm wrong.
Good luck ^^
Thank you! Ill keep it for my game and ill try move it around if people still dont like it closer to release, i dont think youre wrong, i mean everyone is used to how FPS games hold guns, and im just trying to stand out from the crowd by doing something different.
Double jump?
I dont see why not....
how many Wishlist's dose Omnipresence have
add model for the robot
Yep, im working on it thank you
I think that the point of the game is a little bit off.Maybe you can make like a video of something huge happening to your character but he just gets sucked into a pc where a virus will kill him
I probably didnt explain the story of my game very well, but if you want to find some more out, ive written about the story on my steam page. Thanks for the idea tho :)
first
YESSSS Thank you, ill give you pin
add joe biden
You really overestimate the time i have, but stay tuned for next devlog, ill do my best :)
Omni-Switch is better
Thank you! I actually did end up going with that so its nice to see that you prefer it