Applying Bevy 0.8 Custom Materials to GLTF scenes

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 19

  • @felixlipski3956
    @felixlipski3956 2 роки тому

    I was in the process of rebuilding the PbrPipeline to account for my custom material because I couldn't figure it out. You are a life saver. Thank you !!!

  • @ericktorres9791
    @ericktorres9791 2 роки тому +3

    YOU'RE AWESOME!!!!! Can't wait to hear more of your shield development 🤜🤛

  • @kentbowling7513
    @kentbowling7513 2 роки тому +1

    Your videos are concise and helpful. Keep it up! 😀

  • @rotteegher39
    @rotteegher39 2 роки тому

    This is so coooool!!!!

  • @keldencowan
    @keldencowan 2 роки тому

    7:16 you may need to .insert(Inserted) here as well. I can't see that it's been added anywhere else.

  • @Kragal0n
    @Kragal0n 2 роки тому

    When I try this on my own custom mesh, it panics and says there is not Handle found. I assume that's because we're querying the world before the scene gets loaded, as my scene is a bit bigger than an icosphere.

    • @chrisbiscardi
      @chrisbiscardi  2 роки тому

      hard to say without seeing the code. If there are no meshes, the query for Handle should just have no results, not panic.

  • @RobertoMaurizzi
    @RobertoMaurizzi 2 роки тому +1

    I've compiled the pressure-wave-sphere crate but nothing moves... 🤔 Windows 11, RTX3070 mobile, stable.

    • @chrisbiscardi
      @chrisbiscardi  2 роки тому +1

      There was a bug that was also present in the video where it took a couple compiles to catch the time updating. Some race condition in the setup of the scene and the swapping of the material I think. I haven't had a chance to dig into why that happens yet.

    • @RobertoMaurizzi
      @RobertoMaurizzi 2 роки тому +2

      Running mod_scene before change_color seems fo fix things (i,e `.add_system(mod_scene.before(change_color))` )

    • @chrisbiscardi
      @chrisbiscardi  2 роки тому +2

      @@RobertoMaurizzi Ive updated the example in the repo and the fix works on my end as well. Thank you!

  • @Veliladon
    @Veliladon 2 роки тому

    What IDE/editor setup is that?

    • @chrisbiscardi
      @chrisbiscardi  2 роки тому

      vscode

    • @Veliladon
      @Veliladon 2 роки тому

      OK but how are you getting the windows detached from each other and tiling like that? It's really cool.

    • @chrisbiscardi
      @chrisbiscardi  2 роки тому

      @@Veliladon it's yabai on macos, specifically with the binary space partitioning layout method and some spacing configured

    • @Veliladon
      @Veliladon 2 роки тому

      Thank you!

  • @Boxing_Gamer
    @Boxing_Gamer 2 роки тому

    Did you find a way to query a specific scene? Seems like your mod_scene function will get anything in the game.

    • @chrisbiscardi
      @chrisbiscardi  2 роки тому

      In later videos I end up selecting the mesh specifically and spawning it myself using the #Primitive0 short hand: github.com/rust-adventure/bevy-examples/blob/main/examples/shield-spheres/src/main.rs#L269

  • @ReedoTV
    @ReedoTV 2 роки тому

    You've just outed yourself as a CGP Grey fan lol