You're video editing and explaining skills are amazing and I was flabbergasted when I saw how little subscribers you have! I'd really appreciate it if you could maybe make a video on compute shaders, I wasn't able to find really any good videos on compute shaders in Rust. Amazing content!
@@dot32 Just watched most of the video and it focuses mostly on how compute shaders work in Bevy, whereas I'd really like a video focusing more on the general workings of compute shaders themselves separately from a game engine.
@@chrisbiscardi I've been really interested in neural networks lately and to be really honest I don't understand them that well yet. However, I would love to look at how one might implement one in Rust with compute shaders! Thanks a lot for responding, love your videos!
omg i searched blender glsl and this is exactly why i was researching the topic. bevy and wgsl and blender
12:40 π/2 ≤ x ≤ π/2 huh, seems like they need some proof reading on that
You're video editing and explaining skills are amazing and I was flabbergasted when I saw how little subscribers you have! I'd really appreciate it if you could maybe make a video on compute shaders, I wasn't able to find really any good videos on compute shaders in Rust. Amazing content!
he already has a video on computer shaders :D
@@dot32 oops, didn't know that! I'll definitely watch it. Thanks for telling me. But still, I think more than one video might be good.
@@dot32 Just watched most of the video and it focuses mostly on how compute shaders work in Bevy, whereas I'd really like a video focusing more on the general workings of compute shaders themselves separately from a game engine.
Do you have a compute shader use case in mind that you'd like me to cover?
@@chrisbiscardi I've been really interested in neural networks lately and to be really honest I don't understand them that well yet.
However, I would love to look at how one might implement one in Rust with compute shaders!
Thanks a lot for responding, love your videos!
Copperlist anyone?