Porting a shader from Blender to Bevy with wgsl

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  • Опубліковано 25 гру 2024

КОМЕНТАРІ • 9

  • @BLUYES422
    @BLUYES422 Рік тому +1

    omg i searched blender glsl and this is exactly why i was researching the topic. bevy and wgsl and blender

  • @putputlawch6770
    @putputlawch6770 2 роки тому +7

    12:40 π/2 ≤ x ≤ π/2 huh, seems like they need some proof reading on that

  • @Laura-hl3hg
    @Laura-hl3hg 2 роки тому +2

    You're video editing and explaining skills are amazing and I was flabbergasted when I saw how little subscribers you have! I'd really appreciate it if you could maybe make a video on compute shaders, I wasn't able to find really any good videos on compute shaders in Rust. Amazing content!

    • @dot32
      @dot32 2 роки тому +1

      he already has a video on computer shaders :D

    • @Laura-hl3hg
      @Laura-hl3hg 2 роки тому +1

      @@dot32 oops, didn't know that! I'll definitely watch it. Thanks for telling me. But still, I think more than one video might be good.

    • @Laura-hl3hg
      @Laura-hl3hg 2 роки тому +2

      @@dot32 Just watched most of the video and it focuses mostly on how compute shaders work in Bevy, whereas I'd really like a video focusing more on the general workings of compute shaders themselves separately from a game engine.

    • @chrisbiscardi
      @chrisbiscardi  2 роки тому

      Do you have a compute shader use case in mind that you'd like me to cover?

    • @Laura-hl3hg
      @Laura-hl3hg 2 роки тому

      @@chrisbiscardi I've been really interested in neural networks lately and to be really honest I don't understand them that well yet.
      However, I would love to look at how one might implement one in Rust with compute shaders!
      Thanks a lot for responding, love your videos!

  • @jojojo7333
    @jojojo7333 Рік тому

    Copperlist anyone?