What's in a wgsl fragment shader? ft Bevy

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  • Опубліковано 11 лип 2022
  • Learn Rust at www.rustadventure.dev
    GitHub: github.com/rust-adventure/bev...
    mesh.wgsl: github.com/bevyengine/bevy/bl...
    Twitter: / rustadventure
    Twitter: / chrisbiscardi
  • Наука та технологія

КОМЕНТАРІ • 4

  • @emionyt
    @emionyt 2 роки тому +9

    Hey Chris,
    thank you for this video, it really will help a lot of people understand the (currently poorly taught) shaders of bevy!
    As suggestion I'd recommend doing a "semi" complicated case soon. Something like a water shader (maybe with reflection) or a shader imitating some kind of stonefloor as there is a lag of intermediate examples currently. Thank you for the good work regardless and have a nice day! :)

    • @chrisbiscardi
      @chrisbiscardi  2 роки тому +2

      I'm working on some pbr examples currently (some even sampling quixel megascans), so expect to see videos on those soon. Water (and particles) are something I want for the 2d platformer example, so those will come around eventually as well!

  • @diegocamilopenaramirez6101
    @diegocamilopenaramirez6101 2 роки тому

    SO what about Vertex Shaders?

    • @chrisbiscardi
      @chrisbiscardi  2 роки тому +1

      went out this morning -- ua-cam.com/video/85uJc81SQZ4/v-deo.html