What's in a wgsl fragment shader? ft Bevy
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- Опубліковано 11 лип 2022
- Learn Rust at www.rustadventure.dev
GitHub: github.com/rust-adventure/bev...
mesh.wgsl: github.com/bevyengine/bevy/bl...
Twitter: / rustadventure
Twitter: / chrisbiscardi - Наука та технологія
Hey Chris,
thank you for this video, it really will help a lot of people understand the (currently poorly taught) shaders of bevy!
As suggestion I'd recommend doing a "semi" complicated case soon. Something like a water shader (maybe with reflection) or a shader imitating some kind of stonefloor as there is a lag of intermediate examples currently. Thank you for the good work regardless and have a nice day! :)
I'm working on some pbr examples currently (some even sampling quixel megascans), so expect to see videos on those soon. Water (and particles) are something I want for the 2d platformer example, so those will come around eventually as well!
SO what about Vertex Shaders?
went out this morning -- ua-cam.com/video/85uJc81SQZ4/v-deo.html