"Did you know there is a Balrog is Stellaris?" YES AND IT PISSES ME OFF because I have only ever gotten it on my first colony when I can't afford to dig deep or never! It's BS!
It might seem cheesy, but just ignore the popup and unpause the game until you can afford to dig. Just dont click out of it because that counts as making a negative decision. Maybe just move the popup down out of view and sell some resources for cash.
@@sirgaz8699 I think its only for Subterrain Origin or Lithoid that you can dig deeper than 2. If you watch back, there was a Symbol on the Option, meaning its locked
I feel like making them more akin to an autobattler/card game type thing at least in the most basic concept would be a nice compromise, especially if they got proper portraits rather than just little circles
Some kind of graphic would make sense. It'd really make ground combat feel more meaningful- right now it does feel like one of the most "abstract spreadsheety" mechanics of what is a, let's face it, fairly abstract spreadsheety game to begin with.
@@MrMirageCaster I was thinking of ES2 throughout my whole reply, they did a pretty good job of showing combat on both ground and space even if it wouldn't necessarily fit in a real time grand strategy game
@@Tracker947 a card game would be sick but i feel like theyd need to make it a side thing or something that doesnt take up too much room as not to mess up the game. i get you can pause in single player but in multiplayer it would take up to much space if it was something like an event menu
If you want 600% army damage, individualistic machiens going modularity can get the Armorred Dreadnaught, which is 500% army damage. Add in the enhanced enforcers for 100% and yeah.... just a shame you can't get reanimators with modularity...
Well, someone apparently took inspiration from the currently running second season of *The Rings of Power* where they are also just starting to dig deep into Khazad-dûm, under the wise and clear guidance of Durin's new shiny ring. 💍 What could possibly go wrong. 😁❤🔥
I find it a little bit sad and very funny that people are more excited about playing with the free Patch mechanical changes rather than the actual Storm mechanics. But honestly after watching the video this seems a lot more fun than anything you can do with Storms.
So far I've mostly ignored the storms. The only "annoying" effect they have is causing extra devestation on worlds I'm subsuming into nanite worlds, causing them to revolt.
dude my only just third playthrough on the game and on a nasty shit build that had bad pop growth i got this on my second colony and the whole run was a few fucking ships bombarding that fucking thing. i knew instantly what you were talking about lol
OK, so I don’t know if you’re going to see this, but I think I need a empire resembling the free crisis not the fourth one because I don’t have machine age I won’t tell you anymore about them than what I have to, but all you need to know is that the fail safe resembling the contingency was created to counter the contingency by arrival race instead of being a determined exterminator. It is a driven simulator, the preeminent resembles the unbidden having tapped into the shroud. Their main goal is to become one with it, and lastly, the devourer resembling the scourge their goal is to consume the entire galaxy, and then become one with the shroud to consume that too. Each of three has a different reason for one to become one with the shroud i.e. becoming the Galactic nemesis I won’t tell you what those reasons are, but I will tell you that it will not be good and for drama, these empires play in the game where the crisis they resemble is the endgame crisis or if you enable all of them in the same game have all crisis on probably not going to see this, but you know these are the empires failsafe, preeminent, and devourer I won’t tell you anything about their traits or ethics or civics, but you should guess by their name what their origins are, but you probably can’t guess so because I don’t have any other DLC the one for the failsafe is resource consolidation. Just wanted to tell you that for everything else, I’m pretty sure you can determine it with your large brain
so esentially with the necromancers you made the tyranids. everytime they kill so long as they kill more than they lose you get bigger and bigger and bigger
Interesting is how broken it is with mods like Giga Structures, Dark Space, NSC etc. I already created a super fortress empire in multiplayer with and without mods...
I know I'm probably the wierd one here but I hope one day stellaris adds (optional) planetary combat like a total war game. I'd love more complexity to planetary combat instead of "big number go bonk"
Is the Balrog fixed now? I remember trying once but it made the colony die and then it was gone forever even if I recolonize it just became a normal colony with a big debuff
Hey Montu like your vids. I have played this setup and have noticed that Create Thrall World option is very 'hit and miss'. Got it as an option in one game but haven't been able to crack it since. Have also noticed that Planet Revolts seem more frequent than usual. It doesn't seem matter how many Amenities etc throw at the planets its a constant annoyance. Be good if you could explain mechanics for creation of Thrall world in more detail in another vid?
I beat this guy with the robot subterrian origin and didn't get the achievement not sure if it is fixed yet, but for those attempting this keep in mind you may not get the achievement
when stellaris becomes plague inc zombie campaign also fanatics cant take your worlds??? laughs in apocalypse bombardment and my species living on tomb worlds
Haven't looked into it that much but I seem to recall bombardment damage reductions being capped at 90% and then damage increases apply after that which makes bombardment still a viable strategy vs this. Was I misinformed/misunderstand something?
Yea, it's a bit dumb how hard it is to get thrall/penal worlds. It really should be something like you finish the domination tree and you unlock them as permanent research options
I said I didn't like the thrall worlds before the patch, I still don't like the thrall worlds, they didn't think them through, this is just plain stupid. I don't think Stellaris has had a good DLC since Toxoids. For every 1 step forward they take 1 step back and we are no better off now than a year ago (edit: other than autocannon vassalisation being fixed).
1. Can thrall worlds be designated on ringworlds? 2. Thrall jobs increase damage of assault armies. Can you raise assault armies, land them on your own planets, and when they're acting as defense armies, will they still retain this buff?
MONTU! You make the best content. Better than John Francis, though I love him, better than spiffing brit, though your voices are equally epic, to a margin of error. Your editing skills are immaculate, your scene transitions divine, and your machismo; -0- unparalleled. Thank you for your service o great warrior of the interwebs, we bow down before your greatness only because God doesn't make youtube content.
Now if only they actually did a ground combat rework. I envision a user interface somewhat like hoi4. Each planet (except for special planets) would be procedurally generated. Your goal is to either capture all major cities or kill off all armies in order to force the planet to surrender. Now I can already see people aggressively typing at this claim, telling me that “Oh a ground combat rework would waste my time!” Or “Why invade an enemy when orbital bombardment can do everything” but think back to the amount of times that argument has been used in the real world. Think about when armies thought the atomic bomb would totally replace conventional warfare, and then were proven wrong when they found that they couldn’t even enforce a naval blockade. We almost lost the Korean War because of this argument. And to the first argument, I propose a solution: have the AI manage planetary invasions for you. All you have to do is set a military doctrine (Blitzkrieg, pincer encirclements, human wave tactics, etc) and the AI will perform this strategy to the best of its ability. Same can be said for planetary defense (guerrilla warfare, city defense, deep battle, etc). Obviously, this will never be perfect. Sheer numbers can still beat any army, but it doesn’t need to be. The game would reward those players who actually try to take charge in their planetary invasions, perhaps even allowing them to take on a larger garrison force.
"Did you know there is a Balrog is Stellaris?" YES AND IT PISSES ME OFF because I have only ever gotten it on my first colony when I can't afford to dig deep or never! It's BS!
It might seem cheesy, but just ignore the popup and unpause the game until you can afford to dig. Just dont click out of it because that counts as making a negative decision. Maybe just move the popup down out of view and sell some resources for cash.
@@roblaquiere8220The popup times out after a year or something.
I usually sell anything on the Market to dig twice.
@@fuchsmichael93 Yeh I can usually get 2 or 3 but never to the bottom.
@@sirgaz8699 I think its only for Subterrain Origin or Lithoid that you can dig deeper than 2. If you watch back, there was a Symbol on the Option, meaning its locked
6:24 I love how Cybrex Gandalf enters late into the fight
4:39 "But (Mylord) there is no such force"
What a missed opportunity.
I prefer the subtle reference over another clip actually
As a fanatic purifier, I declare it's time to take the colossus ascencion path...
Fanatic purifiers unite! No wait... that wouldn't work, nevermind.
@@Sviatoslav_The_Brave lmao
@@Sviatoslav_The_Brave I mean I COULD work in some circumstances...
@@Sviatoslav_The_Bravejust be the same species, lol
@@Sviatoslav_The_Brave i laughed so hard
Necromancer build + Galactic MegaCorp = Umbrella Corporation in space. 😏
Subterranean Undead Slaves sounds decidedly more "Saurony". Just saying.
never thought that the zombie dwarf defence army could be EVEN MORE ENHANCED. god what we have done.
we need to be able to see ground soldiers fighting idc abt being able to micro them i just wanna see little foxes gun down space squids
I feel like making them more akin to an autobattler/card game type thing at least in the most basic concept would be a nice compromise, especially if they got proper portraits rather than just little circles
Some kind of graphic would make sense. It'd really make ground combat feel more meaningful- right now it does feel like one of the most "abstract spreadsheety" mechanics of what is a, let's face it, fairly abstract spreadsheety game to begin with.
Kind of like the animations from Endless Space 2? That would be great; especially if we could get variations for things like Psionic armies.
@@MrMirageCaster I was thinking of ES2 throughout my whole reply, they did a pretty good job of showing combat on both ground and space even if it wouldn't necessarily fit in a real time grand strategy game
@@Tracker947 a card game would be sick but i feel like theyd need to make it a side thing or something that doesnt take up too much room as not to mess up the game. i get you can pause in single player but in multiplayer it would take up to much space if it was something like an event menu
"Tell me, where is the 16 expeditionary force, for I much desire to speak with them"
"Right here sir, reporting for duty!"
"The Balrog of Stellaris"
"What did you say?"
""The Balrog of Stellaris"
"What did you say?"
🎶🎶🎶🎶🎶🎶🎶🎶🎶🎶🎶🎶🎶🎶🎶🎶🎶🎶
I'm glad that necromancy has a chance to shine again. By far my favorite civic
You know its a stellaris vid when there's a dozen crimes against humanity within the first couple minutes.
Humanity had their day...
7:40 Montu what ?
The fortress isn't impregnable
Montu this military tribunal of the legion has questioned your thought process in regards to the invasion of C'Knoor.
it was the best line i've heard so far tbh i laugh every time i hear it
It's a game of thrones quote
Thank God I wasn't drinking when he said that
In one video Montu defeats the Balrog and unleashes the Zombie Apocalypse. What times we live in.
"We only need Authoritarian or Xenophobe, which one?" Answer - A) "YES !!!", or B) "Both. Both is good"
I thought you were going to resurrect the balrog and send it in to commit war crimes
I wish that was possible 😢
Now you just need to reach into the shroud and pull Gandalf the White back out.
As the Imperial Regiments of Cadia would say.
"The planet shall break before the Guard does."
Ah yes horrors beyond my comprehension, thank you War Crime Lizard Man
The numberless horde shall sweep through your planets, leaving no new sand for you to replace your crumbling walls with.
If you want 600% army damage, individualistic machiens going modularity can get the Armorred Dreadnaught, which is 500% army damage. Add in the enhanced enforcers for 100% and yeah.... just a shame you can't get reanimators with modularity...
Build a grunur flame troop army with dreadnaut:
I just use Warplings myself. It's a good use of all the extra astral threads I have lying around.
Well guess I won't have to cheese the fallen empire's capital's when I am playing with Ancient Cache Of Technologies anymore.
Well, someone apparently took inspiration from the currently running second season of *The Rings of Power* where they are also just starting to dig deep into Khazad-dûm, under the wise and clear guidance of Durin's new shiny ring. 💍 What could possibly go wrong. 😁❤🔥
there is a second season?
Fanatic guardians with resilient trait, on consecrated toxic God habitats is very funny🛡️
that's rather OP...
Perfectly balanced*
Oerfectly Palanced
Just send in the robots.
Well, this is basically the Army of the Dead but cranked up to 11 - Sauron himself couldn’t take that planet! 😂
Ahhh undead subteranean Rocks
My favourite build!
Ground combat needs some love.
I find it a little bit sad and very funny that people are more excited about playing with the free Patch mechanical changes rather than the actual Storm mechanics. But honestly after watching the video this seems a lot more fun than anything you can do with Storms.
So far I've mostly ignored the storms. The only "annoying" effect they have is causing extra devestation on worlds I'm subsuming into nanite worlds, causing them to revolt.
@@Robcraft1981 Yes the devastation is really annoying. Although going for planetary shields reduces the devastation by 50% so its quite good.
This might just be my favourite video of yours so far
8:30 imagine seeing that happened in real life that would be absolutely freaking terrifying
Now we need a DEMOCRATIC EGALITARIAN means to get such numbers.
Well, I guess I know what kind of empire I'm building next.
Have 100k army and pay 5k upkeep😂
It may pss you guys off.....but....
I got the Towel twice. Yesterday.
I'm getting flashbacks to playing against Necropolis in HoMM3. Montu, you've planted a terrible idea in Stellaris players. Again.
Now put Ancient Dreadnought on it :D
Kinda hope we see someone try this in the next tournament.
Ground combat rework when Paradox ?!
dude my only just third playthrough on the game and on a nasty shit build that had bad pop growth i got this on my second colony and the whole run was a few fucking ships bombarding that fucking thing.
i knew instantly what you were talking about lol
Ground warfare needs to be the same LOD as Space warfare....with an auto or manual switch for those that don't want tactical control.
So lemme get this straight, instead of humanoids…
You sent the whole ass Misty Mountain XD
OK, so I don’t know if you’re going to see this, but I think I need a empire resembling the free crisis not the fourth one because I don’t have machine age I won’t tell you anymore about them than what I have to, but all you need to know is that the fail safe resembling the contingency was created to counter the contingency by arrival race instead of being a determined exterminator. It is a driven simulator, the preeminent resembles the unbidden having tapped into the shroud. Their main goal is to become one with it, and lastly, the devourer resembling the scourge their goal is to consume the entire galaxy, and then become one with the shroud to consume that too. Each of three has a different reason for one to become one with the shroud i.e. becoming the Galactic nemesis I won’t tell you what those reasons are, but I will tell you that it will not be good and for drama, these empires play in the game where the crisis they resemble is the endgame crisis or if you enable all of them in the same game have all crisis on probably not going to see this, but you know these are the empires failsafe, preeminent, and devourer I won’t tell you anything about their traits or ethics or civics, but you should guess by their name what their origins are, but you probably can’t guess so because I don’t have any other DLC the one for the failsafe is resource consolidation. Just wanted to tell you that for everything else, I’m pretty sure you can determine it with your large brain
The main issue with the strat of letting the enemy attack your planets is the collateral damage is going to wipe out your pops on that planet
Id be more surprised to find out stelaris didnt have a balrog reference. Im sure it has a reference to almost every scifi show, story or game
this should never be patched out lmao
Oh look, my Necro-Zombies can do their thing again. Now imagine adding Psionics!!!
so esentially with the necromancers you made the tyranids. everytime they kill so long as they kill more than they lose you get bigger and bigger and bigger
I love digging to the bowels of the world but I typically just have to orbitally bombard it for awhile.... This'll be silly xD
Perfectly balanced ...
Perfectly balanced
fire format!
Damn, civs and traits improving armies power are so useless that you could double their bonuses and they will still be considered mid
I rolled thrall world and did not pick it. Did not know it was such a rare roll without a statecraft leader which I almost never go for.
Great video I will have to remember this build for a small one sector play thought. very evil lol
This is some classic Montu
Interesting is how broken it is with mods like Giga Structures, Dark Space, NSC etc.
I already created a super fortress empire in multiplayer with and without mods...
oh my god, this is diabolical. what would a reanimator army do against another reanimator army? youd be trading solders like no ones business lol
I know I'm probably the wierd one here but I hope one day stellaris adds (optional) planetary combat like a total war game. I'd love more complexity to planetary combat instead of "big number go bonk"
100% Blorg certified jank.
Is the Balrog fixed now? I remember trying once but it made the colony die and then it was gone forever even if I recolonize it just became a normal colony with a big debuff
Hey Montu like your vids. I have played this setup and have noticed that Create Thrall World option is very 'hit and miss'. Got it as an option in one game but haven't been able to crack it since. Have also noticed that Planet Revolts seem more frequent than usual. It doesn't seem matter how many Amenities etc throw at the planets its a constant annoyance. Be good if you could explain mechanics for creation of Thrall world in more detail in another vid?
... and what if you're combine that with Rivalry & Existential Iteroparity for some - I believe- quite steady buffs?
Is that thrall world's combat modifier an empire-wide stat?
I beat this guy with the robot subterrian origin and didn't get the achievement not sure if it is fixed yet, but for those attempting this keep in mind you may not get the achievement
when stellaris becomes plague inc zombie campaign
also fanatics cant take your worlds???
laughs in apocalypse bombardment and my species living on tomb worlds
Haven't looked into it that much but I seem to recall bombardment damage reductions being capped at 90% and then damage increases apply after that which makes bombardment still a viable strategy vs this. Was I misinformed/misunderstand something?
Someone doe this build I am going toxic god just to fart cloud their planets to death simply out of disrespect.
I sense a "little" fix coming 😅
Inb4 Legendary issues a takedown
FaIr UsE
Troop transports can't cloak right?
@@TheStartrek99 sadly they cannot
@@MontuPlays probably a good thing, otherwise you could sneak them into enemy empires and land these monstrous armies on enemy planets.
throw themselves upon their "own" swords, is more accurate
Lol that is glorious in so many ways
This is how the ground combat should be 😅
Only downside of the zombie army strat is robot armies exist
Can you reanimate the Balrog if you use undead armies?
I approve of this tactic
4:45 What if you can't get this? *How* do you get this?
This is why need an army rework.
Could you please make a video if they update/nerf this ? :D
Did someone said GROUND COMBAT?
The only thig that matters is, did Sean Bean make it this time?
Nope, the army named Boromir died, I can confirm
Still hate that there is no way to guarantee Thrall Worlds.
Yea, it's a bit dumb how hard it is to get thrall/penal worlds. It really should be something like you finish the domination tree and you unlock them as permanent research options
/me laughs in megawarform ❤
which dlcs are required for this build?
What dlc is required to pull this off?
I said I didn't like the thrall worlds before the patch, I still don't like the thrall worlds, they didn't think them through, this is just plain stupid. I don't think Stellaris has had a good DLC since Toxoids. For every 1 step forward they take 1 step back and we are no better off now than a year ago (edit: other than autocannon vassalisation being fixed).
Disagree the Machine age was dope.
@@garmr2512 The only interesting part of Machine Age is Genesis Guides. Everything else is just flashy toys and more boring power.
1. Can thrall worlds be designated on ringworlds?
2. Thrall jobs increase damage of assault armies. Can you raise assault armies, land them on your own planets, and when they're acting as defense armies, will they still retain this buff?
1. I’m pretty sure you can’t
2. I’m pretty sure you can
MONTU! You make the best content. Better than John Francis, though I love him, better than spiffing brit, though your voices are equally epic, to a margin of error. Your editing skills are immaculate, your scene transitions divine, and your machismo; -0- unparalleled. Thank you for your service o great warrior of the interwebs, we bow down before your greatness only because God doesn't make youtube content.
Nice exploit ^^
Sup
ground invasions are the most boring thing about stellaris.
O_o
Now if only they actually did a ground combat rework. I envision a user interface somewhat like hoi4. Each planet (except for special planets) would be procedurally generated. Your goal is to either capture all major cities or kill off all armies in order to force the planet to surrender. Now I can already see people aggressively typing at this claim, telling me that “Oh a ground combat rework would waste my time!” Or “Why invade an enemy when orbital bombardment can do everything” but think back to the amount of times that argument has been used in the real world. Think about when armies thought the atomic bomb would totally replace conventional warfare, and then were proven wrong when they found that they couldn’t even enforce a naval blockade. We almost lost the Korean War because of this argument. And to the first argument, I propose a solution: have the AI manage planetary invasions for you. All you have to do is set a military doctrine (Blitzkrieg, pincer encirclements, human wave tactics, etc) and the AI will perform this strategy to the best of its ability. Same can be said for planetary defense (guerrilla warfare, city defense, deep battle, etc). Obviously, this will never be perfect. Sheer numbers can still beat any army, but it doesn’t need to be. The game would reward those players who actually try to take charge in their planetary invasions, perhaps even allowing them to take on a larger garrison force.
This mean to another reason why social repeatable research is useless in late game.
15K is weak, my armies fleet sometimes exceed 34K
First comment for the algorithm!