Your surfacing techniques and skill in general are beyond! Did you learn all this just by doing or how come you're on such a high level? I really want to get into the topic but it doesn't seem too easy to find a starting point that's not too overwhelming.
Hi there. I have been modelling on the computer since roughly 1997, so lots of time to pick up techniques off colleagues, as well as lots of mistakes and learning from that. There is a wealth of information available now. The Alias Golden rules are well worth checking. Different application, but the modelling strategies are the same as surface modelling in SW.
But isn't this little over overkill? I do understand that this is a Solidworks exercise, but for example in Rhino you can just literally make a straight loft between the two halves and just control point edit the shape you want (or need). Easy and much simpler. So I'm just wondering, would you actually use Solidworks for this in real project? Great videos btw! 👍
Good question. There is no ability to manually manipulate CVs in Solidworks, without using the free form feature. Therefore you’re kind of stuck using curves to control things. If I was modelling this in Rhino I would still follow a similar surface layout (4 sided main surface, then trimmed to create each end) as lofting one half to the other would leave you with degenerate points on each end.
@@AndrewJacksonDesignStudio Yeah, as an ID my self I'm just always curios what is the right tool for the job. And of course wondering why would I use SolidWorks for this type of surfacing. It surely at least looks more complicated than in Rhino for example. And for the degenerate point issue, I think it's trivial to just trim it away in the end. So, you kinda end up with the same patch layout. I'm not so sure if it's really a necessary to model and setup the whole thing just to avoid it in one point of time? The neck of the guitar, for example, will get rid of one of the points for free! As you also kinda mentioned in the video.
One way of looking at this is if you only have one tool for the job, whether you are an in house designer or a contractor, having to keep within the eco system of the client's particular CAD system. The guitar top may be easier/quicker to model in Rhino, however the rest of the product, drawings, PDM, DFM stuff may not be. I disagree it is trivial, I try and avoid having degenerate points or cases where adjacent sides of a 4 sided surface approach being tangent with each other as much as possible, that is why I built this the way I did, out of habit. But yes, if you are going to trim a surface with degenerate points back as much as I have, then may as well build the main surface shorter to begin with, it is no extra work.
@@AndrewJacksonDesignStudio Well obviously drawings and rest of the stuff, especially all of the inner bits of the products is better to do in SolidWorks anyways. And sometimes you just don't have an option like you said. I have been there 🙂 I agree that avoiding degenerate points its good thing in general, but if you build the main surface short, you will loose the ability to sculpt the whole top of the guitar in a way that you can instantly see the result. Playing around with several surfaces is more work, at least in Rhino. As a designer I would prefer to see the result and sculpt it on the fly... and later on fix the degenerate points by trimming. This was my thought process for all of this.
I think around the base of the guitar you will still have issues with the cv flow and with your reflections if the surface is taken full length, even if you trim the degenerate area out afterwards. In Rhino you could build the main surface short, trim, add a 4 sided edge surface, match the edges with history enabled, then (theoretically) you should be able to sculpt the main surface, with the end patch updating. That’s it from me for now, I prefer not to get into deep threads comparing applications so if you are able to (for work) and want to, then Rhino sounds like the right choice for you.
Boss level surfacing technique as usual 🙌🏽 learning a lot from you Andrew. Thank you for sharing your knowledge
All good!
New to SW, your CAD/product design videos are a gold mine!
Hey there, thanks for watching and for the super thanks!
Your surfacing techniques and skill in general are beyond! Did you learn all this just by doing or how come you're on such a high level? I really want to get into the topic but it doesn't seem too easy to find a starting point that's not too overwhelming.
Hi there. I have been modelling on the computer since roughly 1997, so lots of time to pick up techniques off colleagues, as well as lots of mistakes and learning from that. There is a wealth of information available now. The Alias Golden rules are well worth checking. Different application, but the modelling strategies are the same as surface modelling in SW.
Beauty work as usual,
many thks Andrew
All good Vincent, thanks for watching
Another home run Andrew! 👌
Simply superlative.
Thanks Schalk
thank you Andrew!
great work thanks for your contribution !
But isn't this little over overkill? I do understand that this is a Solidworks exercise, but for example in Rhino you can just literally make a straight loft between the two halves and just control point edit the shape you want (or need). Easy and much simpler. So I'm just wondering, would you actually use Solidworks for this in real project? Great videos btw! 👍
Good question. There is no ability to manually manipulate CVs in Solidworks, without using the free form feature. Therefore you’re kind of stuck using curves to control things. If I was modelling this in Rhino I would still follow a similar surface layout (4 sided main surface, then trimmed to create each end) as lofting one half to the other would leave you with degenerate points on each end.
@@AndrewJacksonDesignStudio Yeah, as an ID my self I'm just always curios what is the right tool for the job. And of course wondering why would I use SolidWorks for this type of surfacing. It surely at least looks more complicated than in Rhino for example.
And for the degenerate point issue, I think it's trivial to just trim it away in the end. So, you kinda end up with the same patch layout. I'm not so sure if it's really a necessary to model and setup the whole thing just to avoid it in one point of time? The neck of the guitar, for example, will get rid of one of the points for free! As you also kinda mentioned in the video.
One way of looking at this is if you only have one tool for the job, whether you are an in house designer or a contractor, having to keep within the eco system of the client's particular CAD system. The guitar top may be easier/quicker to model in Rhino, however the rest of the product, drawings, PDM, DFM stuff may not be.
I disagree it is trivial, I try and avoid having degenerate points or cases where adjacent sides of a 4 sided surface approach being tangent with each other as much as possible, that is why I built this the way I did, out of habit. But yes, if you are going to trim a surface with degenerate points back as much as I have, then may as well build the main surface shorter to begin with, it is no extra work.
@@AndrewJacksonDesignStudio Well obviously drawings and rest of the stuff, especially all of the inner bits of the products is better to do in SolidWorks anyways. And sometimes you just don't have an option like you said. I have been there 🙂
I agree that avoiding degenerate points its good thing in general, but if you build the main surface short, you will loose the ability to sculpt the whole top of the guitar in a way that you can instantly see the result. Playing around with several surfaces is more work, at least in Rhino. As a designer I would prefer to see the result and sculpt it on the fly... and later on fix the degenerate points by trimming. This was my thought process for all of this.
I think around the base of the guitar you will still have issues with the cv flow and with your reflections if the surface is taken full length, even if you trim the degenerate area out afterwards. In Rhino you could build the main surface short, trim, add a 4 sided edge surface, match the edges with history enabled, then (theoretically) you should be able to sculpt the main surface, with the end patch updating. That’s it from me for now, I prefer not to get into deep threads comparing applications so if you are able to (for work) and want to, then Rhino sounds like the right choice for you.