Battle! [Saturos and Menardi] - REMASTERED
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- Опубліковано 24 сер 2024
- This is a track from my recent Golden Sun Soundtrack Remastering Project. The whole project (and all of the files) are available here:
drive.google.c...
A description of what you will find in this project can be found here:
/ golden_sun_soundtrack_...
Many thanks to Motoi Sakuraba for such a wonderful soundtrack. I cannot express enough how much of an impact this soundtrack has had on me, and I hope that I can share this experience with you. Thanks for listening!
This is narratively one of the best final bosses in any rpg. You find out that they caused the storm that Killed Isaac’s and Jenna’s parents. They beat Isaac up when he was just a kid. They kidnapped Felix and turned him against you. Then they kidnapped Jenna and Kraden and are keeping them hostage and have tried to kill you many times. After hours of adventuring you finally have to prove you are strong enough fight them and this. Fight. Is. Personal.
You are consistently told that they are too strong, impossible to beat, even in GS2 prologue Alex believes it is impossible for Saturos and Menardi to be defeated, even Karst doesn't believe it when she is told, same for the proxians
As a kid I thought Saturos and Menardi were the most menacing JRPG villains, the ones that felt the most powerful.
@@amnamn8457 And to show just how powerful Isaac and co. was, Agatio and Karst had to resort to dirty tricks just to win (and the battle with Felix later implied using the dirty trick still made them pretty tired)
@@awesomehazimex7410 it’s funny because we’re told Karst and Agatio were the number 2 to Saturos and Menardi’s number one. After the hell Felix and his team went through, they became just as strong as Isaac and his friends and yet Agatio and Karst while in an exhausted state were still a tough battle. This implies they took enough levels in badass to surpass Saturos and Menardi but still used trickery because they didn't want take any chances.
I played the Lost Age first because I had no idea what a Golden Sun was, but now that I have context I have to say that those first two games are both so important to the narrative even after this fight. I need to stream Dark Dawn eventually but I know people are mixed on that game
@@rookiewarrior6419 Agatio and Karst's battle feels similar to me. They show up just to threaten you, like they own you, then they try and kill your friends and accuse you of "betraying" them by saving Isaac and Ivan, then I get to beat them up and put them in their place
This song beautifully conveys their menacing desperation to save the world. They were true anti-heroes. They had a good motive, and in the end they failed. This theme represents their pain and suffering, and through the fight you can feel their conviction and determination. They are going to do anything to stop you.
I think it’s well stated that they were corrupted by power and didn’t really care to save the world after all…
I love how the whole loop continuiously gets more and more intense.
AHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!
make me run around i get all sweaty
*Deadbeard appears !*
Also the Sentinel
That fight was too intense I was NOT ready
This song conveys what channeling all your hours of grinding and questing is all about. The final battle.
1:16! The intensity!
Revenge for the poor tree child Menardi left in the water to die!😡
You didn't save Jill??? That's the non-canon ending
@Coaltergeist I did, in fact, save Jill! But Menardi still needs to learn a lesson
RIP SATUROS AND MENARDI.
Team Rocket but magical!
Always that little vocal note in the first second of the song that gets me good man.
What a great battle theme. So intimidating.
Been searching for this theme for the longest time. Glad to finally have found it.
what kind of deaf brute would thumbs down this track?
Agatio and Karst most likely
Love this game playing it right now and just beat serpent in Gaia Rock
That's one of my favorite places in the 2 games personally. That side story is pretty sweet
1:05 🔥
They should just do remakes of these games on switch, just make graphics better and more life like, lot of gems of the past. Kind of like they did with Zelda games, that way I can play it on newer consoles.
Yes they should, but i feel it will never happen..
@@wouter.d.h.yeah. Dang Camelot has to make Mario sports games
Ivan, you had it very bad here...
Prog as fuck
I remember not doing the final battle until all my characters were at level 100 the battle wasn’t hard at all 😂
You grinded to level 100 in GS?
@@bohnzo473 oh yeah I had so many hours of play time it was ridiculous.
@@DshRendar I mean I am not gonna judge you since I do have a lot of hours in many rpgs. 500 on gs counting all 6 saves
You must have run ruckshot through The Lost Age
@@mr.awesome6011 Once I got them back at the midpoint of the story yeah. And then I did the same thing with Felix and co.
Hey Coaltergeist, mind if I use your MIDI files as a template for attempting a SC-8850 rendition of this soundtrack?
I got one of these modules specially because its samples line up so well with that of Motoi Sakuraba's soundset in the early 2000s (Golden Sun, Tales of Destiny 2), so might as well have some fun with it.
Fuck it, started my own little series: ua-cam.com/video/Euz76S-yjvo/v-deo.html
@@HeadacheCentral sorry I never responded; of course you can use them! They're ripped straight from the game, so I didn't make them or anything
Do you have a clue as to why the second game's soundfont doesn't have the first cymbal crash at the beginning? I'm looking throught the ripped MIDI and I can see what's supposed to be another cymbal key that seemingly got ignored.
As far as I can tell, I think the attack portion of the envelope of the SECOND cymbal crash is being drowned out by the first. For some reason the cutoff portion of the envelope of the FIRST cymbal crash is larger in this rendering than it is in the game. I have 0 idea as to why this is the case.
First off, thank you for replying!
Second: Okay, I looked into this myself, and it turns out in TLA the first crash replaced with a high tom for some reason(this is possible because the first crash is mapped to a different note), and as you said, I have no clue why either.
FreeJusticeHere that's really interesting. I do not have access to the midis at the moment but I think you are correct
Right now, that seems most likely, since the drum track for the first game sounds different and has both crashes.
Other than that, I would like to say that you have done an amazing job remastering the soundtrack!
萨德罗斯 梅娜蒂,2代哨兵
宝岛BOSS幽灵船长
As great as the music in the first two games is they don’t got anything on the music in dark dawn
What makes DD's music so much better?
What a brave yet controversial thing to say
@@fishofgold6553 the crisper quality and diverse instrumentation
@@novustalks7525I disagree, by virtue of quality of melody. The original two make far better use of what they have, and just about every song is a banger you can hum to for hours. Dark Dawn does indeed have better instruments but the melody of every song is completely forgettable and its soundtrack feels weak.
@@metaljacket8128 apollo sanctum is like the most memorable track in the series