Arguably the whole ( _much_ older ) genre of RPGMaker horror of "try and guess which seemingly-inconspicuous part of this room is going to brutally ultramurder you" is also the same core concept - spot what's out of place in the local 'normality', and if you fail, start over. I think you could also draw a connection to social deduction games - you're still trying to identify anomalies in a vaguely 'looping' fashion, but the anomalies are in other player's behavior (and they're trying to hide them) and the 'loop' is the continuum of days or repeated gatherings, etc.
I can see the connection. But in those games (I'm assuming The Witch's House is an example?) you have a large environment to move through, with survival being a matter of trial and error. In anomaly loops, it would be more akin to moving through the same room over and over again with a different (or at least randomly selected) ultramurder source each time.
@@csidesummit Well yeah, I'm not saying that they are the same but rather that there could be some ancestry. I think the core of the difference might be in how "normal" is defined. In anomaly loops, normal is defined more strictly (the one room/location). In that genre of RPGmaker game, normal is more abstract - but there _is_ still a sense of 'normal' that one can learn to pick up on and use to predict unsafe spots/interactions.
@@somdudewillson Hm...that would be interesting. It can be hard to track the 'genetics' of games so to speak. But it wouldn't surprise me if Kotake was at least somewhat familiar with RPG maker horror games.
I was thinking of calling this genre of games spot the difference horror rooms- Love the analysis and build up to Shinkansen 0. The birth of “new genres” in the indie space is so fun to notice
It's very cool to see, isn't it? There actually used to be a reference to the Highlights 'spot the difference' books in the video and a joke about Goofus and Gallant but it got cut. Too far a tangent.
I'm so happy that UA-cam put this on my recommended tab because it was a super stunning video! Thoroughly entertaining throughout, such high quality! Keep up the stellar work :0
One struggle i have noticed with anomaly games is that there is often a complete contradiction between the appeal of subtle and obvious anomalies. The first being much more of a threat gameplay wise, but kind of boring to encounter. The second being the exact opposite by being much more entertaining but offering little challenge. Through it is notable that some of those games, such as shinkansen 0 and cabin factory, managed to work a compromise by simply making the "normal" far more strange and unsettling. It extend the room of what counts as a subtle anomaly as something being creepy or weird wouldnt inherently means its abnormal.
I also feel like there is room to overlap the two. For another Shinkansen example, the attendant sometimes has her food replaced with what looks like raw meat in the packages and the sign changed to 'Conductor's Bullshit'. A similar one where if you aren't looking carefully, you might miss that your reflection has trouble keeping pace with you.
There's a game with the same concept but there you have to check cabins in a cabin factory. (I wonder how the economy looks to make that profitable...)
I actually had Cabin Factory as a suggestion near the end of the video! The game came out a bit before I was expecting it to, but still too late to be in the video :(
Have yet to play one of these myself, tho ive been much introduced to the genre by a youtuber Insym.. who hasnt played ten bells (and would like it if he would tbh..) yet so if i want to experience one of these spoiler free (or mostly since i watched this video) that would be my best bet i guess owo
There's certainly a good number to choose from. The concept is very friendly to adaptation so even if it slows down it wouldn't surprise me to see these pop up from time to time.
Arguably the whole ( _much_ older ) genre of RPGMaker horror of "try and guess which seemingly-inconspicuous part of this room is going to brutally ultramurder you" is also the same core concept - spot what's out of place in the local 'normality', and if you fail, start over. I think you could also draw a connection to social deduction games - you're still trying to identify anomalies in a vaguely 'looping' fashion, but the anomalies are in other player's behavior (and they're trying to hide them) and the 'loop' is the continuum of days or repeated gatherings, etc.
I can see the connection. But in those games (I'm assuming The Witch's House is an example?) you have a large environment to move through, with survival being a matter of trial and error. In anomaly loops, it would be more akin to moving through the same room over and over again with a different (or at least randomly selected) ultramurder source each time.
@@csidesummit Well yeah, I'm not saying that they are the same but rather that there could be some ancestry. I think the core of the difference might be in how "normal" is defined. In anomaly loops, normal is defined more strictly (the one room/location). In that genre of RPGmaker game, normal is more abstract - but there _is_ still a sense of 'normal' that one can learn to pick up on and use to predict unsafe spots/interactions.
@@somdudewillson Hm...that would be interesting. It can be hard to track the 'genetics' of games so to speak. But it wouldn't surprise me if Kotake was at least somewhat familiar with RPG maker horror games.
15:22
Goddammit dude. That legit spooked me. I mean, male-pattern baldness is always terrifying, but still…
Sorry. I should have put a trigger warning on that one.
@ I’m not mad or anything. I’m just delightfully surprised that I was startled by a middle-aged guy. You’re doing good work.
@@vernaborg1896 Oh, really? That's pretty cool! I just thought you were joking about getting spooked but it's cool that my video managed that :)
I was thinking of calling this genre of games spot the difference horror rooms-
Love the analysis and build up to Shinkansen 0. The birth of “new genres” in the indie space is so fun to notice
It's very cool to see, isn't it?
There actually used to be a reference to the Highlights 'spot the difference' books in the video and a joke about Goofus and Gallant but it got cut. Too far a tangent.
Just finished watching this and couldn`t believe this is such a small channel. Seriously, amazing work!
Thanks! Yeah I'm still a pretty small creator but made a lot of progress this past year!
@@csidesummit Keep at it mate! I`m already a fan
I loved platform and exit 8. Glad to see more games to add to the aesthetic
It's such a simple yet effective concept. I would love to see some more drastic takes on the genre.
I'm so happy that UA-cam put this on my recommended tab because it was a super stunning video! Thoroughly entertaining throughout, such high quality! Keep up the stellar work :0
Glad to have you here! Hope I continue to impress!
Great analysis of a genre I didn't even know existed. I'm looking forward to the next one!
Thank you! I do have a couple more ideas for these, but that will depend on the indie world to keep coming up with new ideas.
Im so glad I subbed. This is some cool shit
Thank you so much! You're too kind!
You should play vampire survivors. Play it for 1,000,000 hours. You should totally boot up vampire survivors.
I don't live that life no more.
One struggle i have noticed with anomaly games is that there is often a complete contradiction between the appeal of subtle and obvious anomalies. The first being much more of a threat gameplay wise, but kind of boring to encounter. The second being the exact opposite by being much more entertaining but offering little challenge.
Through it is notable that some of those games, such as shinkansen 0 and cabin factory, managed to work a compromise by simply making the "normal" far more strange and unsettling. It extend the room of what counts as a subtle anomaly as something being creepy or weird wouldnt inherently means its abnormal.
I also feel like there is room to overlap the two. For another Shinkansen example, the attendant sometimes has her food replaced with what looks like raw meat in the packages and the sign changed to 'Conductor's Bullshit'. A similar one where if you aren't looking carefully, you might miss that your reflection has trouble keeping pace with you.
15:42 STEAMWORLD MENTIONED!!!!
I actually have a series called Steamquest where I'm going through all the steamworld games :) Though to be fair I'm only up through #2 at this point.
hey! just to let you know, the word anomaly dates back to the late 16th century. sometimes words we think of as modern aren't quite.
@@Lavinia44 Sure, but I still think it’s unlikely they would have been used in this context.
LETS GOOOOO!
Woo hoo!
There's a game with the same concept but there you have to check cabins in a cabin factory. (I wonder how the economy looks to make that profitable...)
I actually had Cabin Factory as a suggestion near the end of the video! The game came out a bit before I was expecting it to, but still too late to be in the video :(
@@csidesummit unfortunate but oh well!
❤❤❤❤
Have yet to play one of these myself, tho ive been much introduced to the genre by a youtuber Insym.. who hasnt played ten bells (and would like it if he would tbh..) yet so if i want to experience one of these spoiler free (or mostly since i watched this video) that would be my best bet i guess owo
There's certainly a good number to choose from. The concept is very friendly to adaptation so even if it slows down it wouldn't surprise me to see these pop up from time to time.