10 More Things You DEFINITELY Don't Know About Mario 3
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- Опубліковано 22 вер 2024
- If you knew all 35 I'd be impressed
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1:48 For the longest time I thought the "3" of coins was a clue to something I was missing. Like maybe I was supposed to find hidden rooms numbered "1" and "2," or I was supposed to do something three times to unlock something. It was only when I read trivia on the Internet years later that I realized it was just a "3" for "Super Mario Bros. 3"
Bruh moment
@@superlomaniac Mario Mario Mario Mario
@@quill_x Mario Mario Mario Mario Mario
damn 😓
Same! I was confused too when I came across it thinking I missed something
The reason the coin counter flashes 64 before returning to 0 is due to the fact that 100 is 64 in hex and for that single frame. The conversion system isn't programmed to cover. As the system reads the value and sends a return to 0 command instead of the hex conversion subroutine
No, it’s an Easter egg for the N64.
😜
@@PaulRezaei 64 thumbs up :)
Oh.
I have no idea what you're talking about but i trust you.
DUHHH
I didn't know the powerup outlines in the sky were randomly generated. It's a really cool detail and I guess it might actually have a practical use of making that area look interesting without having to save mapping data for it to save space on the cartridge for other stuff.
or the devs used it for testing something in the alphas
I think I knew it before from using some level editor or even reading it somewhere, but i'm not really sure.
I kinda thought it was but never tested it. I wonder if it's actually random on emulator?
@@CeeJayThe13th good question, I'm curious 🧐 about that too now.
RNG manipulation
I actually knew about the random mush/flower/star generation in the sky because I tried hacking smb3 a long time ago. It's an object that gets placed in the top-left corner of a level that generates the decoration.
Interesting. I knew that object was there, but I had no idea that's what it did.
It sounds familiar to me
if only someone put 1 generation of it into mario paint composer
There's only one trick in this game I know that I don't think I've seen other people talk about, ever: In a two-player game, *either* player can initiate the battle game from the map, *regardless* of whose turn it is. If it's Luigi's turn on the map, but he passes over Mario's current location and stays there for a bit, Mario can press A to initiate the battle while Luigi is stopped on that space. It's kind of like the World 8 hands snagging you as you try to pass by. You can be a real jerk and just keep "stealing turns" by forcing a battle game and winning it, unless the other player has an alternate route on the map to skip you.
Also I'm pretty sure this is one of those games where the pause function only works with the player 1 controller, which isn't *that* rare on NES, since the original model Famicom only had a Start button on its P1 controller.
The 2-player game is mentioned in the manual, so my brother and I played it a whole bunch when we were kids.
My older cousin would abuse p1 and pause at times to fuck up my momentum and kill me. And yes, he definitely stole turns this way when he forced battle. I stopped playing with him after that.
I use to do that when my cousins would come over and want to play but they weren't good enough to beat levels. Just steal their turn and keep it moving. 🤣😂🤷🏾♂️
ur pro
It took me a few years to discover this one, but I did force some battles with my friends and brothers later, most people around me don't like it since if a player is good can make it almost imposible for the other to play the game.
Whenever playing this game as an adult, I still feel a "tad" scared when entering stages that show nothing but sky or a blank screen. There's some sort of creepy vibe in old retro games, and it's likely due to the graphics being outdated.
"outdated"
@@runnersdialzero1244 yes, outdated. Do you have a problem?
@@zicklane They look pretty good to me.
finally someone who feels the same way
Am I the only person that think SNES graphics never look outdated, at least in first-party Nintendo games?
Fun fact: That flying under the level one applies to every other level like 1-2, where you have the dark green underside and at least one pit. I think I learned about that from the old SMB3 Nintendo Power guide, but they brought it up in... 6-8, I think? Whichever one's the only grass level in World 6.
Isn't there a white instead of green in world 8. Think it's all quick sand tho...
@@tyo6896 There is, but if it's got the darker shade on the bottom, you should be able to go under, I'd think.
The guide brought up the behind-the-water trick, too.
I think it’s because they programmed that part of the graphic to be true to its visual. (The darker green is deeper/farther in and thus is essentially a tunnel)
I remember watching a tv show about some of the secrets in Mario 3. It’s where I learned about the warp whistles. Every kid was talking about it on the playground the next day.
i vaguly remember that same show, thought it was some kind of like 20/20 news story cause it was how i learned how to beat bowser by flying up over the wall in the game
The Wizard
@Boco Corwin The information I could find is scant, but from what I can tell, Prima never made a SMB3 guide - the game was released in Japan in 1988 and the US in 1990, while Prima was still being operated by one person out of a California home in that year and was focused on general anthology style guides like "Secrets of the Games" and "Nintendo Game Secrets" so they didn't have enough clout to land a license to do a full strategy guide from someone as big as Nintendo at the time. Most likely the official guide your uncle had was published by Nintendo Power, as they were responsible for most of the in-house Nintendo game guides until third party printers like Prima or BradyGames became successful.
@Boco Corwin It wasn't prima. It was Nintendo Power - Straight from the Pros! I remember buying that. It notably didn't tell you how to beat Bowser. It did tell you about the behind the scenes thing, which is how it's the only one of these I actually know. They also printed level maps and tips on the insides of specially-marked boxes of cereals (I don't remember what brand).
What you also didn't know: This NES footage is so clear that I couldn't tell it was real hardware until I saw brightness artifacts around the lines Mario is drawn on when he flew in 1-1.
The sprite overflow or the overscan didn't give it away?
@@sergiomejia7720 Apparently not, but no need to judge, chief.
@@sergiomejia7720 Considering those artifacts can be emulated fairly easily with most modern emulators (some of which even include it as an option that can be toggled on or off), not really, no.
I noticed the mono audio
@@josephmiller7075 bruh
2:58 someone should beat the game like this
I was like: "I bet I already know all of it by now". But these things were really new to me.
5:01 It isn't actually that strange from a programming standpoint.
Both the levels and the mini-games probably use some flag to indicate to the world map that something should be marked as completed.
When entering the world map, a procedure is executed that would then mark both the card game and the level as cleared because Mario is standing on both.
For the longest time I had an inkling something like the 1-2 under-the-stage trick was possible. I remember as a kid, dying in a hole in that level, in a way that I kinda clipped into the darker green bit, and for a few frames I was in a swimming state before I fell off very fast. I always found it strange, but knew something was up with that.
4:09 Actually, I assume you used NESMaps for these: It's missing a Flower in 3-7. There is one hidden in a bumpable block downleft from the vine. Funnily, if one would use the map at VGMaps, it's even missing two of these flowers.
So a total of 55! =D
Then if you count the ones you can get in HB fights, there are additional 8 leaves and 1 flower =)
Are you certain they weren't included?
@@jayjasespud I re-counted everything, yes, I am certain.
0:15 Mario thinks he’s in a Sonic game.
A lady was talking about Super Mario. I told her that Mario's full name is Mario Jump-man Mario, that Luigi is Luigi Mario, and that I don't know Luigi's middle name. She looked at my 8 year old and back at me - then said, you're a nerd. I puffed out my chest and proclaimed "NO, I am an 80's kid" and boys aren't girls. I just added that last part because boys aren't girls.
I slightly surprised the anchor item didn't make one of the lists. I'm sure a number of people may know it, but as a kid I only found out well after the SNES days started.
I knew the anchor existed, but I never knew how to get it until the GBA version
It did
I only knew about the behind-the-scene one. Everything else was really cool to learn!
It's interesting that there is still a lot to learn from these old classics :)
Did you know that you can use the warp flute on World 6 to go back to world 5 and get additional tanuki and hammer brother suits?
1:58 The mushroom, flower, and star objects in the sky are randomized in every level that has those objects, in every playthrough of the game.
I knew pretty much all of the random stuff involving rare power ups because the version I had as a kid was a chinese bootleg that let you equip them at any point in the game, so I got to experiment a lot. But man, has been decades since I last saw some of those, nostalgia is one hell of a drug.
I remember doing the Boom Boom kill on accident. I was like "Oh...huh. So much for that."
My favorite secret to an unrelated game is *black ops 3 zombies jet gun.*
People hate it because it explodes really fast and you have to go around the entire tranzit map to collect parts and build it again.
However what people never figured out was that gun is a TEAM weapon. That gun needs TWO people to operate it. When you do, it becomes UNBREAKABLE.
Getting behind the water in 3-9 and flying under levels are the only ones I knew of.
After seeing the spade card glitch, it took me back to when I was a kid! The spade appeared in world 5 and cleared the level with kuribos shoe in it - I was so mad
0:08 this is really cool lol
It’s so weird that they didn’t do a check to prevent n-spade from spawning on an non-completed level.
I know the hammer bros is checked for. There are certain tiles it can’t walk (rest?) on.
I think a lot of people don't realize that if you don't collect the spades, and let them keep generating throughout your playthrough, you can let them multiply up as much as you want, so once you lose once it just brings you back into the game for another try, so you don't have to memorize where things were because you'll keep playing it back-to-back-to-back. You can rack up like 8 of them
There is a check. You have to do some really specific things to trick the check into thinking it's placing the card in a valid spot. It's complicated and I don't know the details, but essentially it decides on what coordinates to spawn the card before it actually does, and there are specific cases where you can store those coordinates without the game updating them when you transition to the next world, so it puts it on what would be a valid spot in the previous world, but is actually on top of an uncompleted level in the current world.
@@TRJ2241987 Get outta here!! I'm going to test this out!
That's the thing that bugs me about the hammer brothers suit. Such a cool idea in theory, but it's so rare and so easy to lose, that it might as well not exist.
The random pictures at the top of the level could be part of the whole "stage play" theme, people just draw weird things up there above the scene. However the theme would be much more overt if they had stage lights up there.
0:27, I feel like Speed Runners figured this out
Computer programmer here. It would have saved space on the ROM and time for the developers to have the star/mushroom/flower sprites in the sky randomly generated by algorithm as opposed to pre-mapping where each sprite is supposed to be each time and hard-coding it to the game. Had I developed this game, I would have done the same thing.
Love these videos! Is it possible to do something along the lines of a 125% run with all levels/items/secrets in the future?
He started a series like this at one point. It was great.
One thing that didn't really dawn on me until I was an adult was that Koopa doesn't kidnap Peach until you beat world 7. You only beat world 8 to free her. And if I remember correctly, none of the first 7 worlds are called "Mushroom kingdom"
So, what was Mario even doing there? Why'd he leave Brooklyn?
I'm pretty sure that the Memory Match mini-game glitch is fixed in later ports of the game. I think it won't spawn on top of any incomplete level tile in Mario Advance 4.
1. SANIC
3. The hexadecimal number 64 equals 100 in decimal.
4. "Yeah, keep swimming down there, buddy...I'm reloading!" -Lakitu
9. This is why, by the time of "Super Mario Sunshine", the Mushroom Kingdom had come down hard on gambling...
I know them now. But seriously the pattern thing was something I never thought about.
The flying inder the level reminds me that in Super Mario World, there is a gap between the lowest point for blocks and the death plane. You can just swim under large portions of the levels
I have to wonder if the spade card glitch could be used for a faster Speedrun.
I don't know why but this video gives me 2008-2012 UA-cam vibes. It's kinda beautiful.
I appreciate your "you don't know" videos because they have information that's not super obvious, too many of these things are like "did you know you can RIDE IN A BOOT?"
So basically, combining a star, vine, and hammer suit turns Mario into a human wrecking ball. Neat!
I thought i knew about the boom boom thing, until i saw it just entirely skip everything.
If you hit it with two fireballs in one frame, when he is on his last HP, he wont die. Shoot him a few more time, and he just suddenly explodes, except the orb spawns upside down immediately. Same as star-kill.
Strange things happen if you do that to the Koopa kids.
I knew more things here than i did in the other video. Including randomized sky.
What kind of strange things?
@@renakunisaki The Koopa kid graphics glitch up, they fall through the floor, and then its a softlock.
3:12 In Super Mario All-Stars, you can no longer fly under as the programmers put an object to block entry.
Did you know that when you have defeated Bowser and you don’t make it to the door at the end of the game in time the game will go into a state of infinite pause?
Mitch, bring back the "Spin jumping started in SMB3" bit of knowledge.
I don't recall EVER seeing the spade card spawn on top of an incomplete level. This has never happened to me on N.E.S. or All Stars.
It really only happens if you completed the level, have a spade card spawn on that level, then get a game over and continue the game. When you continue, the game reverts to undone all the regular stages level in the current world.
I know that there are levels where you collect an exact number of coins and get an item after that. It was once in nintendo power or something like that, my neighbour kept a booklet with all the coin requirements.
I literally can not hear the smb3 underwater music without hearing Mitch sing "Sea Creatures". It's forever attached in my brain.
I'm so happy I found this channel. Most Mario channels focus either on SMB1, or Mario 64 or Super Mario Maker. But my favorite was ALWAYS SMB3. The best game ever made (after Final Fantasy VII)
I posted this a couple times in the comments of SMB 3 glitches/secrets videos recently on YT, and I will gladly reiterate it here in case anyone wants to try it. In the near future when I am not busy working on animation, I will attempt to recreate it and take a screen grab.
And, it is possible this may only work on specific end-of-world airship boss battles because different boss battles have different floor layouts and I am not sure if this affects it or not, nor am I sure this is a glitch or a deliberate Easter egg... but more than likely a glitch.
I set out to find a mention of it on the internet or in UA-cam videos recently with no luck so now I'm just throwing it out there wherever I can so that it's known about. I haven't done this since about 1992 or 1993 when I was a teenager (I'm old! yikes!) but back then it happened by accident once and I was able to replicate it a couple more times.
When you beat the boss of an airship stage (one of the Koopalings or whatever they're known as) and the wand drops, repeatedly *run* back and forth while jumping underneath it while narrowly dodging it. IIRC, you run/jump under it from one side and hit the ground directly below it and jump again in the same direction and then change direction and jump under it again, landing, and jumping back to the other side. Rinse and repeat, as long as you don't actually touch the wand while doing so. As the wand bounces or whatever it does before it settles on the ground, keep jumping (with run held down) from side to side beneath it almost like a game of limbo. If done properly, the wand will land diagonally. It isn't super easy to pull off but it is a real thing. I'll try to replicate it soon but anyone wanting to try please give it a shot (or ten-it can take many tries).
I literally know nothing besides a handful of features that are just part of the intended game experience, I don't even know how to use the flight.
The only ones I knew, where the spade card thing, and the one with going into the pipe after going behind the scenes. Because I've had both of them happen, and was legit confused both times.
The funny part is thinking that I actually knew that the hammer Brothers was a suit when I'm too busy flying through the level as leaf Mario
not even 10 seconds on the video and it already surprised me
Mitch stepping up his game, I only knew 3 - the hammer suit vine spin, the disappearing UW Mario, and the Spade card game (because Mitch has talked about it before).
1:32 I think if you fly back up the tunnel it will “hit” you because there are upside down pirana plants that are covering the pipe.
There are sooooooo many secrets and glitches from this game. Good job Mitchflowerpower!
3:21 - I actually did know that, as a kid I decided to try it as falling in a hole at speed I kept going into the dark green "wall"
The N-Spade Card clearing a level once you clear the minigame reminds me a glitch from my Mario 3 fangame...
Also I've seen the Boom Boom insta-clear level glitch in a couple TAS runs of Mario 3.
0:07
so that's where McPig got the idea for Peppino's ball transformation in pizza tower
3:30. That's called "mole Mario " and was mentioned in strategy guides, in the 90's. Any level with that darker bottom boarder
3-9 , do you think the developer noticed this and placed the white block so people could see it for themselves?
I sure didn't know all 10 of them, but I definitely knew about ZERO of them. This was a really interesting video!
I have a couple questions, though.
1- I didn't really understand how the Boom-boom glitch
2- Can a Card game spawn in any tile of the map, then? Even Hammer Bros, castles, or floating Koopa ships?
I don't know exactly how the boom boom glitch works, but drawing on my knowledge of similar types of glitches from other games, it likely has something to do with boomboom's HP going into a negative number that causes some weird stack overflow or something that affects how the orb spawns. It could be that the orb also has a hidden lifebar for some reason that's tied to boomboom's that falls immediately to zero due to the excessive negative HP on boomboom's lifebar which causes the game to incorrectly register that Mario touched the orb.
There's a check in the code that prevents the card game from spawning on hammer bros, which I would imagine extends to other independently moving map entities like the airships. Castle tiles most likely have a toggle that just straight blocks the tile game from spawning on them. Why there isn't a check to prevent the card game from spawning on an uncleared level is ... well, unclear but it might be something the devs didn't think about at all or, if they did, thought it to be such an unlikely occurrence that they didn't bother to put a check in the game to prevent it.
What about being able to make Bowser "breathless" in the final fight. Makes the fight a lot easier when you don't have to dodge the flame breath.
Something in retro games that can't be matched by modern games is the amount of obscure secrets and glitches and shit, intentional or not, that you can find.
You can actually use some of those facts as speedrun tricks unless those technics are already used to speedrun the game
The power up outlines I did actually know, as well as flying under the stage, the hammer bros star vine thing I did once, thought it was a one time glitch
Did you know that this game is called Super Mario Bros 3 and not Mario 3? Did you know that the third game in which you play as Mario is the original Super Mario Bros, but the third game with Mario is Mario Brothers?
The white block and P wing tricks I discovered when I was a child just messing around. I thought all the white blocks did that drop down when you duck.
amazing, rolling when climb on beanstalk is never a bad idea
I have played this game for more than 30 years, and I only knew about the P-Wing trick on stage 2 in Grass Land.
1:27 i think this is because below the water area is air, and its flying you upwards
You are correct sir there’s some things I did not know about this game, and it’s great to know a game I’ve been playing for 30 years there’s new things to it
You can make up any random fact about smb3 or other classic game and there will always someone saying "oh yeah, I knew that. Used to do that every time i was bored. Just don't think much of it"
The flying under the level in 1-2 I knew.
For once, a "you didn't know" video where I didn't know the majority of the stuff. Super happy, thanks! 🎉
Weirdly the random power-up things is the only thing in the video I DID know. I don’t remember exactly where, but I learned it in a Mario trivia video.
The behind the water and flying under the level things are mentioned in the Nintendo Power SMB3 strategy guide.
I think the one at 4:00, I did do as a kid, and was really confused. I'm pretty sure I thought it was a random glitch and just shrugged it off
As a kid me and my brother pooled our money together and brought it, didn't know all of them, but hey armed with Nintendo Power, I believe the wizard was just released, every white block was stood on to see was there anything else, or how many times we'd go back to the beginning of a level to look for clouds in the sky, or pipes. We had time back in the day, thanks for showing this video, bright back memories.
I have my doubts for one reason: I've played Mario 3 since 1990. I've had the card game appear over a level. I've completed the minigame, the level has never auto-cleared once
I’ve done the spade level clear, and noticed the sky was random, but didn’t know you could collect vines. Like, how? I did know 2 hammer brother suits were collectible though.
Honestly, why wouldn't you notice the background change (ff, ms, star)? Would be weird to play a level over and over again and not noticing it, right?
It is like going on the streets and not noticing the color change of the street and traffic lights... Or the fact your own walls of your house change colors by the amount of sunlight reflected on it.
love the 25 one i knew them all u got me on this one tho i only knew two the water shadow and the random star fire followers etc
thx for keep smb3 alive :) and keep doing more of these
thanks mom
I'm gonna take a semi-random guess; I think the one frame of 64 coins happens because 64 is 100 in hexadecimal. It's sort of a weird explanation, but it's the *least* weird explanation I've got.
i think i only knew about being behind the water.
Everything else was new to me.
Well done!
If get a super leaf and a star then wait til the star is almost done then glide it will do a similar animation as the hammer suit spin thing.
Also does anyone agree that the 64 on the coin counter between 99 and back to 0 is an easter egg to mario 64?
Bust out the lights, slash open the tires, then forget where I am ....
The pipes are animated with the same four frames, thats something I figured out while poking around in the rom.
Only 2 hammer suits should be a crime
1:28
You can actually fly underneath the stage you know.
You actually can fly underneath a lot of the stages with the p-wing
I remember my first time ever playing M3. It was back in 92. Spent many many our with this game
I swear I've triggered a "boss battle ends immediately" one before... i played a lot of SMB3 as a kid
I noticed the images in the sky of 1-1 as a kid, but I’m autistic! You got me on the other 9 things though! I love your content, Mitch! SMB3 was my favorite game as a kid and I love seeing you find every secret!
Brain.exe has stopped working
That 64 coin display was prophecy for the Nintendo 64.
I knew 7 and a half of them - half being the boom-boom kill cuz I've had it happen randomly before but I never gave it any thought
The random sprites in the sky was actually the only one I knew!!
With the hammer suit and killing Boom Boom the questionmark ball will point to the wrong side