Huge thanks to CuriosityStream for sponsoring this video! I'm a huge fan of the service they provide, and with the link below it can be yours for just $15 per year! Link: curiositystream.com/mattlowne
I’ll always love how Matt’s KSP videos have evolved pretty much into him just talking about random stuff with very occasional interjections about the game that’s playing in the background
@@sclyse Adapter is usually reserved for a connection that translates between two industry standard connections and are almost always designed to be detached. For example the Space Shuttles external fuel tank had an adapter on its fuel lines to top up the shuttles internal fuel tanks, allowing it to feed fuel to the main engines and detach for seperation
@ stainlesssteelfox1 "The five engines layout is called a quincunx, apparently." ... I didn't realize how much I needed to know that until I read it. THANK YOU !
I did watch the video and i thought it was about the part that start to widen out to cover the base which is still part of the shell or fairings. I know the fairings are meant to protect the payload but also provide aerodynamic stability and generally have to be wider than the booster.
RE: In situ craft reconfiguration causing physics bugs. I found out that Kerbal Joint Reinforcement is causing an issue with it's extra sticky joints. After removing KJR, field reconfiguration is much more smooth now. So if you're running that mod, maybe try without it and see if it works better.
I don't run that mod unfortunately. For the most part in situ reconfiguration works fine, it's only on crafts with loads of articulation and appendages
I’ve actually been waiting for a curiosity stream discount from a channel I respect. I’ll be signing up later tonight. Thanks for the great content from Lowne Aerospace.
Matt Lowne: Launches single-piece space stations with huge fairings. Me: Just launches single-piece space stations sans fairings and includes KJR (Kerbal Joint Reinforcement) with strategic use of autostruts and physical struts and a more...gentle launch profile. Also, Docking Port Alignment and Atmosphere Autopilot (which includes a much more stable PID controller than vanilla KSP's SAS Wobble Machine) in combination results in much less (but still marked) faffing about getting things to line up perfectly. USI Konstruction special docking ports that can auto-rotate, delete themselves, and compress the two docked sections together with a much more robust connection. Fair warning, though, the Konstruction ports need to still be pretty closely aligned to their desired rotation angle (if you dock at 0 degrees, set the compression rotation to 0. If you dock at 90, set the compression rotation to 90 degrees) or Kraken-level RUDs can occur. Quicksave beforehand. Folding bases are still pretty cool, though. Recommend more rigid landing gear, though - the springy massless vanilla landing legs are shining beacons to the Kraken.
this was actually the first kind of surface base i ever did and i got the game in 1.11 with all the dlc. glad to see you finally do one! your builds are great! we share the same conceptual ideas just so you know, i did all the disconnecting of struts in 1.11 by using an engineer to do EVAs just as you said, i didn't get kraken attacks because i didn't do part clipping the way you did which is what causes the kraken due to objects not having rigid attachment or autostrut, which enables rigid body compound physics where both colliders are linked so they don't attack each others physics and push them apart when they're inside one another.
Idea for a follow-up video: Can you use an engineer to fold the base? If you can, how about sending some boosters, folding the base and moving in to a different body? somewhere challenging? Love your work!
I would like to make a mining outpost on Minmus at some point! Would feature all the things you mentioned. Will probably wait for the ground anchor part though.
Thanks for the info on EVA construction. It explains why one of my stations worked; all the parts were fitted, not removed, but the other didn't; it had loads of cargo attached on the outside. || Cliffside base = yes! :D Also "Why didn't I think of that?" but I know why; I'm busy cooking up something entirely different which is also cool! But my health is slowing it down a lot. || That is indeed a nice little base! || There's only one thing wrong with this video: It heralds the end of GIGANTIC BASE-LIFTING MULTI-TOWER MONSTER-LAUNCHERS!
That was a SMOOOOTH transition to your sponsored content ! Like, almost obscenely smooth... I felt like I should consider confession for enjoying how smooth it was...
Matt you know how when you put parachutes inside the part that u put on the mk3 capsule and how they don’t deploy? Well if u were to clip something under the part to connect the 4 parachutes and move them out a bit, make sure to keep shroud on until deployment. It will work parachutes will open flawlessly
The rocket looks more realistic than most do in KSP, but it does strike me as a little short. That's probably just because I'm used to seeing the Falcon 9 at this point, though, which is pretty thin. I absolutely love the base concept, though, that's a cool idea! (By the way, I think the pieces over the engines are called fairings as well, as they held additional solid rocket motors to pull the first stage away from the second stage but were otherwise hollow ;). )
If you could do the base with two lower side sections instead of the tall middle section to compliment the existing side sections it might be more stable as they could try opening out before landing with the boosters at 45 degrees to where they were for this mission. Then the boosters might be able to stay in place and it will land with more stability. The solar panels could do with facing away from your base instead of towards it so you can orientate the other way round relative to the sun. Nice design though! Can see it took a lot of work to get it all perepared and it flew nicely.
im living the life i wake up at 3:30 (dont ask why) my computers clock is an hour ahead so then i have an hour of time to pass and i see matt lowne uploads a video... im tired i got 4 hours of sleep and am now watching matt lowne cause he uploaded at 2:30 am
Recently, I’ve noticed that your reaching orbit has been done all with no engine reignition. Is that done for parity to older space missions, or just because the timings work out with heavier, lower acceleration ships?
Thank you for giving me an inspiration, I am now trying to recreate my own folding base and the big station that you put into orbit around laythe!! I subscribed and always anxiously awaits your videos. Keep it up!!!
Idea: power ranger-inspired space craft squad, in other words; a space craft squad that can merge together and create a bigger craft. I’ll give you the rest of the freedom to think of where they connect to each other, how they connect, how they launch, what mission they go on, etc. Gl!
I know it isn't great but does locking the motors and hinges and things not help with the base wobbling around / deconstructing itself? I've only used it a few times so I don't know for sure!
No intention to disrespect, but the base looks like a masculine member with landscape included... to add to it, it even has the pole of the antenna coming out of the tip... yeah... the weirdest comment on youtube ever, but it needed to be said. On a side note, I don't know why people don't find the Mün interesting... to me it's magical... I've visited a lot of moons and planets in the game, but the Mün is still my favorite... I've built entire cities on it, with ginormous space stations around it and I've searched for all it's Easter eggs, and it keeps on being my favorite. Whenever I want to relax I take a trip to the Mün... Minmus is kind of boring, 'cause is small and kind of plain, but the Mün is full of features and easter eggs and all... Great video BTW... I love your content!
Ok when you mentioned waterfall mod I started thinking why the hell KSP doesn't have planets with waterfalls on their surface. Pls beg the KSP 2 developers to add waterfalls to planets with surface liquid
Hey Matt you should try the mod persistent thrust it allows you to use normal timewarp while still accelerating and it could speed up your videos by a lot.
I play alot of simple rockets 2 and I just got ksp. The learning curve is surprisingly hard. You make building a rocket look easy meanwhile it took me 5 minutes to learn How to use the semetry tool.
@@ThomasFarquhar2 It took me 3 supply runs to get them the materials they needed to leave the moon. I brought in docking ports and truss's to connect to the crashed ship and siphon the fuel into half empty landers so they could leave
Clouds are from EVE. I recommend Blackrack's EVE-Redux. He also uses Scatterer, sometimes Astronomer's Visual Pack. Today he also seems to be using a post-processing mod.
@@Cattasraafe Blackrack's EVE-Redux is on CKAN. Make sure not to get the normal EVE, as the performance seems a lot worse. The rest are all also on CKAN.
Can we get a current list of all the mods (visual or otherwise) that you are currently running? Pehaps you can maintain a list on your about section so viewers can easily reference it
I think a little bit of wobble is an understatement, one time, I removed a solar panel on a normal space station, and it kill my kerbal and glitched out the solar array beyond repair.
Huge thanks to CuriosityStream for sponsoring this video! I'm a huge fan of the service they provide, and with the link below it can be yours for just $15 per year!
Link: curiositystream.com/mattlowne
Bday today cool
Ok
Hello!
Hi
Pog
I’ll always love how Matt’s KSP videos have evolved pretty much into him just talking about random stuff with very occasional interjections about the game that’s playing in the background
Yeah that's about right lol
And i wouldnt want it any other way
Tbh, I'm starting to find it less quirky and more irritating...
That is the Matt we know and love
“By the way, we’re going to the mun” - Matt, 12 and a half minutes into a 20 minute video
While the Mun is filling more than half the screen. :D
12:18
@@mysterio304 8:16
Idea: how about not only an unfolding base, but a cube that unfolds into a base and back
Yes we need this
It would be really hard to build tho
@@duck6831 have this same thing, and stuff it into a cube
Why back though? It's not like it's going to be needed back at kerbin.
I'd actually like to do a box base at some point!
The changes in diameter on a rocket are usually called tapers, sometimes chokes.
adapters?
@@sclyse Adapter is usually reserved for a connection that translates between two industry standard connections and are almost always designed to be detached. For example the Space Shuttles external fuel tank had an adapter on its fuel lines to top up the shuttles internal fuel tanks, allowing it to feed fuel to the main engines and detach for seperation
The five engines layout is called a quincunx, apparently.
came to the comments for this, thanks!
@ stainlesssteelfox1 "The five engines layout is called a quincunx, apparently."
... I didn't realize how much I needed to know that until I read it. THANK YOU !
I saw this comment and had to verify it. Googles dictonary has done this. unfortunately I am unable to paste a link. I tried ;_;
Quincuncks
Matt you make amazing content and watching your videos always makes my day. Thanks
There is no real word for the way the Saturn V widened, though EverydayAstronaut once referred to it as "The Saturn V kind of wedding-caked out."
I mostly call them "side-skirts"
It is called a "stepped" cylinder. :~)
Aren't they still called fairings. I thought the "shell" that covers the upper stage no matter how it widens was called the fairings.
@@Sabeteur83 this isn't what we're discussing about. watch the video, then you'll know.
I did watch the video and i thought it was about the part that start to widen out to cover the base which is still part of the shell or fairings. I know the fairings are meant to protect the payload but also provide aerodynamic stability and generally have to be wider than the booster.
Matt always names his crafts with the most creative names like, "Unfolding base"
RE: In situ craft reconfiguration causing physics bugs. I found out that Kerbal Joint Reinforcement is causing an issue with it's extra sticky joints. After removing KJR, field reconfiguration is much more smooth now. So if you're running that mod, maybe try without it and see if it works better.
I don't run that mod unfortunately. For the most part in situ reconfiguration works fine, it's only on crafts with loads of articulation and appendages
@@MattLowne Fair enough. Hopefully Squad can figure out a way to stabilize the wiggly appendages.
I’ve actually been waiting for a curiosity stream discount from a channel I respect. I’ll be signing up later tonight. Thanks for the great content from Lowne Aerospace.
Matt Lowne: Launches single-piece space stations with huge fairings.
Me: Just launches single-piece space stations sans fairings and includes KJR (Kerbal Joint Reinforcement) with strategic use of autostruts and physical struts and a more...gentle launch profile.
Also, Docking Port Alignment and Atmosphere Autopilot (which includes a much more stable PID controller than vanilla KSP's SAS Wobble Machine) in combination results in much less (but still marked) faffing about getting things to line up perfectly.
USI Konstruction special docking ports that can auto-rotate, delete themselves, and compress the two docked sections together with a much more robust connection. Fair warning, though, the Konstruction ports need to still be pretty closely aligned to their desired rotation angle (if you dock at 0 degrees, set the compression rotation to 0. If you dock at 90, set the compression rotation to 90 degrees) or Kraken-level RUDs can occur. Quicksave beforehand.
Folding bases are still pretty cool, though. Recommend more rigid landing gear, though - the springy massless vanilla landing legs are shining beacons to the Kraken.
Most gameplay is unmodded so anyone can emulate
this was actually the first kind of surface base i ever did and i got the game in 1.11 with all the dlc.
glad to see you finally do one! your builds are great! we share the same conceptual ideas
just so you know, i did all the disconnecting of struts in 1.11 by using an engineer to do EVAs just as you said, i didn't get kraken attacks because i didn't do part clipping the way you did
which is what causes the kraken due to objects not having rigid attachment or autostrut, which enables rigid body compound physics where both colliders are linked so they don't attack each others physics and push them apart when they're inside one another.
I guess I'm early. I'll take this opportunity to thank you for getting me to the mun Matt
Idea for a follow-up video:
Can you use an engineer to fold the base?
If you can, how about sending some boosters, folding the base and moving in to a different body? somewhere challenging?
Love your work!
Wow! Amazing.I have a question, Can you make a whole base? Like crane, launchpad, habitation modules for research, on a single planet?
I would like to make a mining outpost on Minmus at some point! Would feature all the things you mentioned. Will probably wait for the ground anchor part though.
@@MattLowne Wow, that’s amazing to hear Matt! I wish you all the best!
Hey Matt, I really appreciate you taking the time to build with restrained camera movement. eekee without headache is happy eekee! ;)
Amazing job Matt
This gets starhopper's seal of approval
woah, so prestigous award
@@StyggeOrd08 better than being a billionaire at this point ngl
@@Verstats yeah
2 years of covid-19 I finally learned to make a working plane ksp
lets go
it is from matt lowne so we know it is going to be great content
Thanks for spending all this time for us!
Ah yes, the prequel
Just when I thought KSP couldn’t get any more confusing
You present me with this big boi, I thank thee
Video idea: make a probe that crashes into the surface of the sun, before crashing its sends data about the crash and heat and stuff.
Like his jool-diver mission?
@@gage2189 yes but in the sun
Matt here turning KSP into the next Transformers
When u see the include paid promotion thing, you know the kerbals are gonna watch ads in a rocket
7:14 MAN curiosity stream must love your channel its like ALWAYS the sponsor.
Thanks for the info on EVA construction. It explains why one of my stations worked; all the parts were fitted, not removed, but the other didn't; it had loads of cargo attached on the outside. || Cliffside base = yes! :D Also "Why didn't I think of that?" but I know why; I'm busy cooking up something entirely different which is also cool! But my health is slowing it down a lot. || That is indeed a nice little base! || There's only one thing wrong with this video: It heralds the end of GIGANTIC BASE-LIFTING MULTI-TOWER MONSTER-LAUNCHERS!
The only sponsors I don't skip is Matt's. This dude knows how to transition
That was a SMOOOOTH transition to your sponsored content ! Like, almost obscenely smooth... I felt like I should consider confession for enjoying how smooth it was...
i'm happy to learn that i'm not the only one that has rocket engine sounds cut off sometimes
I get them with every launch I’ve done
@@thebottlerocket4100 that's weird, maybe it's because i use Waterfall like Matt
@@alexg_v0.040 its not my game is stock and the engine sounds are stopping
Please make another much bigger one! I love your bases and i love robotic parts!
Matt you know how when you put parachutes inside the part that u put on the mk3 capsule and how they don’t deploy? Well if u were to clip something under the part to connect the 4 parachutes and move them out a bit, make sure to keep shroud on until deployment. It will work parachutes will open flawlessly
I love your videos and i just bought ksp and now i am trying to get to minmus
That was the smoothest segway ever
The rocket looks more realistic than most do in KSP, but it does strike me as a little short. That's probably just because I'm used to seeing the Falcon 9 at this point, though, which is pretty thin.
I absolutely love the base concept, though, that's a cool idea!
(By the way, I think the pieces over the engines are called fairings as well, as they held additional solid rocket motors to pull the first stage away from the second stage but were otherwise hollow ;). )
If you could do the base with two lower side sections instead of the tall middle section to compliment the existing side sections it might be more stable as they could try opening out before landing with the boosters at 45 degrees to where they were for this mission. Then the boosters might be able to stay in place and it will land with more stability. The solar panels could do with facing away from your base instead of towards it so you can orientate the other way round relative to the sun. Nice design though! Can see it took a lot of work to get it all perepared and it flew nicely.
This this one of the coolest designs you've ever made! Good Job!
Hahahah, love the bridge to the sponsor-commercially part of the video.
The deployment of the solar panels is so satisfying.
im living the life
i wake up at 3:30 (dont ask why)
my computers clock is an hour ahead
so then i have an hour of time to pass
and i see matt lowne uploads a video...
im tired i got 4 hours of sleep and am now watching matt lowne cause he uploaded at 2:30 am
Recently, I’ve noticed that your reaching orbit has been done all with no engine reignition. Is that done for parity to older space missions, or just because the timings work out with heavier, lower acceleration ships?
Thank you for giving me an inspiration, I am now trying to recreate my own folding base and the big station that you put into orbit around laythe!! I subscribed and always anxiously awaits your videos. Keep it up!!!
Love your videos and very jealous, especially when my end up in a fire ball! Can I ask if you have a publicised list of mods you use?
Technical word for the shape is Frustrum, the chopped off cone... it was part of the interstage adapter on Saturn 5.
Idea: power ranger-inspired space craft squad, in other words; a space craft squad that can merge together and create a bigger craft. I’ll give you the rest of the freedom to think of where they connect to each other, how they connect, how they launch, what mission they go on, etc.
Gl!
Hey Matt, the engine sounds cutting out is a KSP problem, not a Waterfall problem. I had that problem before getting Waterfall
The thing that's making your engine sounds cut out isn't waterfall, or KSP, it's better time warp. I had the same issue.
The only You Tuber to Flawlessly transition from video to said video sponsor
I think the word you were looking for was either engine cowling or engine skirt. Great vid!
Early Squad where you at? 😃
here lol
Ayyy
Im here!
Not here
Here
This man never misses
engine sound cutting out is a issue with KSP itself. Its already confirmed and will be fixed in 1.12.2
I know it isn't great but does locking the motors and hinges and things not help with the base wobbling around / deconstructing itself? I've only used it a few times so I don't know for sure!
I really can't get to the moon, and you are building bases for space science
I decided to make a modular base on the mun, the only thing that's really difficult is attaching the landing legs in construction mode.
No intention to disrespect, but the base looks like a masculine member with landscape included... to add to it, it even has the pole of the antenna coming out of the tip... yeah... the weirdest comment on youtube ever, but it needed to be said.
On a side note, I don't know why people don't find the Mün interesting... to me it's magical... I've visited a lot of moons and planets in the game, but the Mün is still my favorite... I've built entire cities on it, with ginormous space stations around it and I've searched for all it's Easter eggs, and it keeps on being my favorite. Whenever I want to relax I take a trip to the Mün... Minmus is kind of boring, 'cause is small and kind of plain, but the Mün is full of features and easter eggs and all...
Great video BTW... I love your content!
I can't wait for the Ground Anchor either!
You have the best segway into ads. Well done.
I was looking for a good surface surface base and I found one thanks 🤩
Ok when you mentioned waterfall mod I started thinking why the hell KSP doesn't have planets with waterfalls on their surface. Pls beg the KSP 2 developers to add waterfalls to planets with surface liquid
Great video as always Matt your content never gets old!
Is the anchor really comming ? I thought it was the last version of the game, can it still be added as a small update ? That would be awesome
The last version was just a hot fix for a bug that stopped people entering the game
Matt Lowne should make a video using the feline rover mod.
Hey Matt you should try the mod persistent thrust it allows you to use normal timewarp while still accelerating and it could speed up your videos by a lot.
Now this is something I want to build. Thanks for showing me how Matt!
You haven’t watched it all yet
@@alanphelan9108 lmao
@@alanphelan9108 I've watched the build phase. Is that not how to build it?
Build space station with cargo Starship or BFR
I play alot of simple rockets 2 and I just got ksp. The learning curve is surprisingly hard. You make building a rocket look easy meanwhile it took me 5 minutes to learn How to use the semetry tool.
Are you 8?
I have 230 hours and have only ever intentionally seen Duna once
@@ThomasFarquhar2 I have 220 hours and just got my first kerbals to and from the moon
@@spades2246 I've been there quite a few times but never back
@@ThomasFarquhar2 It took me 3 supply runs to get them the materials they needed to leave the moon. I brought in docking ports and truss's to connect to the crashed ship and siphon the fuel into half empty landers so they could leave
Have you ever posted the packs that you use for your clouds and visual mods?
Clouds are from EVE. I recommend Blackrack's EVE-Redux. He also uses Scatterer, sometimes Astronomer's Visual Pack. Today he also seems to be using a post-processing mod.
@@leoslego5965 Is this is same one that's on ckan?
@@Cattasraafe Blackrack's EVE-Redux is on CKAN. Make sure not to get the normal EVE, as the performance seems a lot worse. The rest are all also on CKAN.
@@leoslego5965 thanks I double checked when I got on ckan and saw the same on it. I'm pretty sure I'm using it mixed with parts of other visual packs.
@@Cattasraafe Glad I could help
Yay a surface base thanks for The uploads!
I’ve had the same waterfall engine sound cutting off but in 1.11.2 so I assume it’s just a mod bug
Matt have you ever decided to use steam for your crafts or do you not have it and use a different platform?
6:20 the five-dot layout is called a quincunx.
"Kraken Bait"
Best starship name ever. :)
Matt, in version 1.12 from ksp you can find new launch areas!
Matt, what TUFX config do you use?
11:04
Game of Matts. The Saturday is Coming.
I have seen you use movable things like hinges....what mods are these parts in? I don't think I have them.
Already had curiosity stream but i haven’t seen space probes and it’s very cool
Did you use any mods for the engine sounds and plumes?
I believes he uses one but I don't know the name
waterfall
Love the unfolding solar panels!
Can you make a KSP movie in celebration of the final KSP update? If not that's fine. LOVE YOUR WORK!!
Can we get a current list of all the mods (visual or otherwise) that you are currently running? Pehaps you can maintain a list on your about section so viewers can easily reference it
Now that the final update is out, any chance you can do a final career mode series to cover everything?
Nice base!!! Is suppose to be my next video too haha.
Mine is a little bit bigger but not foldable!
But you base is awesome!!!
2:38 big brain?
3:00 BIG BRAIN?
3:00-3:13 GALAXY BRAIN PLAYS BRO 😸🙀
I must say, well done!
You don't have to add stackable objects one by one, just hold alt/option when placing them in a cargo slot.
The tie downs would make it possible for an extending suspension drawbridge type base over mohole
Could you try doing a Sarnus station?
Sarnus is part of a mod, but I think a Sarnus station would look cool
Here’s an idea: make a space station that launches the pieces of the base and land those pieces together
How do you turn down the springs on the landing legs? I can't seem to do that in KSP
Matt you can lock robotic parts in the part menu and they won't flop about.
It was possible before? Just attach the struts to decouplers?
Letss gooo, 2:30 in cali and im ready to go
Is cali californya
(Idk how to spell it I'm Irish lmao)
@@Verstats yea, california - america
@@daytopotato8613 k thanks
I think a little bit of wobble is an understatement, one time, I removed a solar panel on a normal space station, and it kill my kerbal and glitched out the solar array beyond repair.
wait, he's never done this? I could've sworn I've seen him do one of these...
Mimas I don't think you are a moon...
@@juicebox9465 A moon with hands is still a moon
I just got the dlcs, I love the robotics!
Wow such an unfold!
Not gonna lie that transition was smooth
MATTTTT!!!! I HAVE THREE KERBALS STUCK ON THE MUN, SAVE THEM!!!!!!!
I love.curiosity stream and have watched the space probes documentary!