Unreal Engine 5 | Runtime Virtual Textures | How To Set up RVT with RoughEdges Material Shaders

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  • Опубліковано 11 лют 2025
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    I'll be covering Runtime Virtual Textures with Rough Edge's material shaders.
    We'll be going over how you can enable them and how you can adjust it to fit you scene perfectly, keep in mind that this video is mostly catered towards RoughEdge products.
    Music Credits:
    Song: Apollo On The Run - Echo [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/A\_Echo
    Watch: ncs.lnk.to/A\_EchoAT/youtube

КОМЕНТАРІ • 8

  • @aleksei7479
    @aleksei7479 2 місяці тому +2

    does your landscape material support displacement and vertex paint? how many materials? is it possible to add RGB mask as well if using Gaea mesh for instance?

    • @RoughEdgeLtd
      @RoughEdgeLtd  2 місяці тому +2

      Hello,
      Yes, our landscape master material supports nanite displacement, you can adjust the blend distance, displacement offset and displacement height along with the materials height blend values allowing our users to customize the displacement unlike anywhere else, it can adapt to any type of environment, sci-fi, stylized or realistic.
      The Landscape master materials supports up to 12 out of the box material layers, all named as "Layers" making it generic and easy to mix and match materials without being restricted to "Grass", "Dirt" and "Rock" layers.
      I'll be releasing a video tomorrow covering this subject in depth, both with our in-house textures and textures from Megascans.
      We have a separate master material that handles vertex painting, it allows 4 materials to be used that utilizes RGBA channels, also supports nanite displacement, we have a video that covers this indepth that you can find on our channel.
      I have not tried using RBG masks for Gaea meshes, but heightmaps work perfectly well with our automaterial.

  • @alejandropascual297
    @alejandropascual297 Місяць тому

    Where can I get that material landscape? And how have you set up the RVT system on your landscape msterial and assets rocks?

    • @RoughEdgeLtd
      @RoughEdgeLtd  Місяць тому

      Hello!
      You can find us on FAB, search for "RoughEdgeLtd" and our products will show up.
      All of our asset packs contain this master material.
      Our RVT has a landscape blend and prop blend material function.
      We don't use Mip Bias calculations but rather project it directly onto the landscape giving us a sharper texture on the blend.
      It is still the same basic RVT setup but with those modifications.

  • @agastyasutra
    @agastyasutra 3 місяці тому +1

    can you please make a slow version, its very fast and newbe like me can't able to grasp

    • @RoughEdgeLtd
      @RoughEdgeLtd  3 місяці тому +1

      Hello,
      The sped up parts are moments that aren't important to follow, such as volume bounds setup and me tweaking my material shader.
      The important parts are all slowed down so you only really need to complete the first minute of the video to grasp the idea on RVT.
      The rest of the video is just me adjusting the material shader that is included in our asset packs.
      I hope this cleared up any confusion.

  • @bishopcupoison4550
    @bishopcupoison4550 21 день тому

    Ребята, можете обьяснить чем эта технология лучше нанитов, чем они отличаются и в каких ситуациях какую из них лучше применять.

    • @RoughEdgeLtd
      @RoughEdgeLtd  11 днів тому +1

      Привет! Это совершенно разные системы, которые должны использоваться вместе. Наниты оптимизируют сетку и изменяют текстуру материалов, обеспечивая непревзойденный реализм и детализацию в ваших цифровых сценах. Затем RVT помогает оптимизировать текстуры, делая их менее ресурсоемкими, а также предоставляет естественное смешивание для некоторых объектов.