Great overview. This is what I always wanted the Freelancer to be. I love the combination of vehicles and cargo you can take with you. At the same time, I'm glad it doesnt step on the toes of the Connie Taurus too much, as that is a nicer ship for zero-g cargo work.
you can snugly fit 475 SCU of cargo into the max by stacking crates up to 3 on the elevator cargo area, 15 upright 2s on the catwalk, a 16 between 2 4s with another 2 4s placed against the back wall, fill out the back grid, place a 16 longways on one side, and as far back as you can, place another 4 between the 16 and the wall, repeat that last process three times but once you're past the small davit in the ceiling, replace the 2 2s on the top corners with 2 4s and a 2, once you get to the back there'll be enough room for 2 more 4s, 3 2s, and a 1. There will still be enough room to fit an ATLS, this process isn't very time-consuming once you know what to do, and it's extremely easy to unload w/ an ATLS. Shopping list is: 6x32 5x16 38x4 25x2 1x1
Some things are just broken atm, the lights in habitations pretty much anywhere can't be turned off, mid engine does not glow headlights use to only have emitters working no actual lamps where the light would come from, now last ptu patch not even the emitters were working and front elevator outside switch could not close the door, could be closed through elevator switch only... but very nice, i like the design maybe few things will be fixed in live now
Try turning on Upscaling to Auto and Quality to "Very High" or "High". Set Graphics to Direct3D 11. Increase Sharpening to Middle or higher. I'm just using a Geforce 3070 but even a 1060 will do it.
An adequate small crew ship, clumsy Cargo implementation, no tractor Beam and bloated motel interior, so a Solo nightmare, only buy if you are running a small crew.
I don´t hate the ship, but we already have the freelancer, which is a beautiful ship, and this is just a scale up version. They should actualize the freelancer instead of this.
Certaintly true, freelancer needs some love and honestly could use with a reduction of crew to 2 or 3, opening more room in the back of the ship. With 3 you could pilot, copilot with remote turret and then 3rd can engineer. Open up the crew area a tiny bit, get rid of the awkward middle cargo/ airlock so 66 scu actually fit.
Great overview. This is what I always wanted the Freelancer to be. I love the combination of vehicles and cargo you can take with you. At the same time, I'm glad it doesnt step on the toes of the Connie Taurus too much, as that is a nicer ship for zero-g cargo work.
Thanks! Well the Taurus has a tractor beam, so it is quicker for loading cargo. So it has its own benefits.
you can snugly fit 475 SCU of cargo into the max by stacking crates up to 3 on the elevator cargo area, 15 upright 2s on the catwalk, a 16 between 2 4s with another 2 4s placed against the back wall, fill out the back grid, place a 16 longways on one side, and as far back as you can, place another 4 between the 16 and the wall, repeat that last process three times but once you're past the small davit in the ceiling, replace the 2 2s on the top corners with 2 4s and a 2, once you get to the back there'll be enough room for 2 more 4s, 3 2s, and a 1. There will still be enough room to fit an ATLS, this process isn't very time-consuming once you know what to do, and it's extremely easy to unload w/ an ATLS.
Shopping list is:
6x32
5x16
38x4
25x2
1x1
Nice! Thanks for the info, that's quite a lot of cargo.
So excited for the TAC
Great work Snee
@@RedJay thanks Redjay!
I have it and it feels great, it's easy to make money with them if you have an Atlas😅
Love the new intro!🔥
@aasishwarsaravana5748 thanks!
Some things are just broken atm, the lights in habitations pretty much anywhere can't be turned off, mid engine does not glow headlights use to only have emitters working no actual lamps where the light would come from, now last ptu patch not even the emitters were working and front elevator outside switch could not close the door, could be closed through elevator switch only... but very nice, i like the design maybe few things will be fixed in live now
New sub here, loving your content
Thanks for the sub! Glad you like it!
same here
good review!
Thanks!
Doesn’t one of the variants have a dedicated hanger for snub fighters?
Yes, the Starlancer TAC variant has a hangar that can fit snubs.
What is your graphic card and CPU? I have jagged lines I cant get rid of.
Try turning on Upscaling to Auto and Quality to "Very High" or "High". Set Graphics to Direct3D 11. Increase Sharpening to Middle or higher. I'm just using a Geforce 3070 but even a 1060 will do it.
Great video! ty
Glad you enjoyed it!
An adequate small crew ship, clumsy Cargo implementation, no tractor Beam and bloated motel interior, so a Solo nightmare, only buy if you are running a small crew.
I feel like they need to make a Constellation XL series now.
Don’t give them ideas
wouldn't that be the Galaxy?
Connies will grow to almost this size after the rework, i predict.
I'm not a fan of ships😢 with a massive blind spots
not so long range anymore
Sadly, looks like it was changed a bit. I'll check those fuel tank values now.
I don´t hate the ship, but we already have the freelancer, which is a beautiful ship, and this is just a scale up version. They should actualize the freelancer instead of this.
Devs said these are built based on the BLD model. The Max and Tac were just -what else can we do with this frame.
Certaintly true, freelancer needs some love and honestly could use with a reduction of crew to 2 or 3, opening more room in the back of the ship.
With 3 you could pilot, copilot with remote turret and then 3rd can engineer.
Open up the crew area a tiny bit, get rid of the awkward middle cargo/ airlock so 66 scu actually fit.
Starlancer Max-Wasted Space... awful ship layout
I like the design and layout but I can see how others may find it weirdly setup internally.
Great ship. Bad game