@@viniciussardenberg706 Abrams set a low bar. Johnson dropped his bar on the ground. Then they both dropped the last bar onto the second one, so one end was sticking up slightly higher but only because it was resting on something.
@@metagames.errata7777 the Mystery box is an interesting and compelling story device, but only when you know what's in there, but if you're JJ Abrahams you make it up as you go along setting up plot points that even you have no idea of how to resolve, he is truly one of the writers/directors i distaste the most for it.
Becoming a sith is a strange two-step process. step one is betrayal and step two is murder, but it doesn't actually matter who did the betraying or how successful the murder turned out to be. So I guess it pays to establish exactly how it went?
I believe that that's only after Darth Plageous created that law somewhen after the fall of the Sith empire. Instead of The Last Jedi, it was The Last Sith
Why would a Sith take an apprentice if it is bound that they are going to get murdered that way? Besides you are teaching someone some powers that they most probably will use against you one day, not necessarily for murdering you and that just adds to the list of why this doesn't seem like a good idea. Seems very counter-productive to me. Just rise to the top like Palpatine did and then "Order-66" everyone of your enemies. That seems preferable to taking an apprentice. I mean, even a cunning guy like Palps got killed because he eventually took an apprentice. If you are a Sith, don't take apprentices. It is just not worth it.
@@arcanecontent I think the train of thought goes something like; the ways of the sith must be preserved > this guy is perfect except not for some reason, i must kill him > oh no they found out I want to kill them OR I wanted to kill them because I found out they want to kill me > somebody dies> back to step 1
@@RFDN0 Because of, What should have made Jasen literally LOL would have been trying to watch him be a Jedi, even with a 16 in dex, he was the first unconscious, last onto the field, and sang a rancor into friendship when Jabba dropped him into the pit. Sadly, the game did not survive to Order 66
"One of the players spent a whole 3 turns just running across an open field to try and fight some guys in melee" That's just me whenever I play Black Crusade
it's even funnier, when you put the context of 1 turn = 1 hour from a few sentences earlier. meaning he spent a total of 6 hours just running across the open field XD
@@draconicpeasantsheep Honestly, the scary part is that 1turn=1hour plus the 6 turns running thing means they spent AT-LEAST about 6 hours in one combat.
Which is why a GM should build encounters to spec. Ran plenty of BC and my players wanted melee I brought melee....most of my players learned quickly to fear the sound of WAAAGH!
"You can be Force-sensitive, but have literally nothing that normally comes with it." What? That's like saying "Yeah, you can play a wizard, but you have no magic until level 5." Lol
To be honest I like it, makes it feel earned. In one of my campaigns of d20 sw rpg there was force sensitive guy who could (sometimes, not often, usually out of his control) see glimpses of the future. He had all the bad parts of being force sensitive (being hunted by empire, being followed by inquisitors etc.) without any cool parts. When he did training and gained a lightsaber...dude it was a moment.
I kind of feel for the GM. But he probably should have said something like “oh hey, don’t take any force powers YET because you’ll get them and a lightsaber later” Also maybe a session 0 where he says “hey, who are you playing and why will they stay together over this long running campaign?”
chose one option A- frienemies B- planning to sell them out for profit C- friend of a friend D- no choice because workplace acuaintances E- All of the above.
Last evil party I was part of was mostly brought together by alcohol, more specifically the ability of one of our members to produce said alcohol, and perhaps slightly by a curse, but mostly it was the booze. Though it was also the reason for nearly everything that went wrong as well, including the curse, but we did manage to stay together for a surprisingly long time.
the gungan bounty hunter character does sound interesting. espacialy that there was a gungan like him in cannon. he's name was kleef, and he was badass.
That's why I enforce a strict "Adventure clause" in my campaigns, it basically is just me asking each player "what is stopping your character from just.....leaving?"
"You wanna' be the queen?" "No, I have stuff to do." "Yeah, that's fair. Pretty down-to-earth." Honestly, I wouldn't even take a management position, so I get this.
It's a pretty trashy way to balance the game: I've always liked giving powers according to what people do in the game, or what happens to them, which is generally very satisfying. Either that, or only one Jedi who doesn't really get to stand out until basically the end.
@@bubbasbigblast8563 but if you're giving the powers based on what the players do in the game, doesn't that require them to start out... not having said powers?
@@ryankunst668 That's how Star Wars works best: starting as glorified hobos, and working your way up to heroes. If people have powers at the start, it creates a narrative dissonance, where the player should be important already, but can't really back it up. It also gives me a chance to alter the powers slightly, since their utility and uniqueness vary a lot: being able to jump far is great for closing distance to get into lightsaber range, sure, but just isn't as cool as seeing into the future, or as flexible as healing/breaking mechanical stuff. What exactly gets changed depends a lot on each game, though: a game with lots of Sith will have a different balance from one with almost none.
@@rocksnrolls with them being charged and ready to shoot. no i think they were smart stormtroopers that know of there curse and are trying to hit them by not aiming at them at all
@@trickster20644 They're okay at best in my opinion, maybe if they had 1 director and 1 plan, then it'd turn out better. 1st was pretty good, it served the purpose of setting up the sequels, questions that needed to be answered later. 2nd was... Okay, it had its moments, but absolutely ignored any and all intrigue that the 1st movie had (and decided, "Hey, you know character development? Never heard of that word *cough Finn cough*" and wasted 20+ minutes talking about capitalism (I actually watched the movie again, but skipped the entirety of the gambling planet, 50-70% better movie). 3rd. We don't talk about that movie
@@exiegelastweekgamer1571 I know this is a touchy subject for many people but I humbly disagree (respect your opinion though). Force Awakens was ok. It gave a solid foundation by retreading a lot of stuff with a kinda soft reboot but raised a few interesting new points to expand upon in the sequel. Last Jedi was just bad... it alienated the old fan base and killed every potential plot point awakens raised. So yeah Rise of Skywalker was a dumpster fire but to be fair after TLJ it was basically dead on arrival. As actors later confirmed there was no preplanning at all for this trilogy and they just made shit up as they went along (Daisy Ridley thought until TLJ that her character was the daughter of obi wan kenobi because abrams mentioned it to her) Dont get me wrong the prequels were horrible (except maybe episode 3) but at least there was some kind of vision... the sequels were just a mess as a whole
@@FoxrainFuture You can't have a good story if you hate the ip and the original fans and don't actual plot out a basic idea of the overall story, this though i don't put on abrams or even Johnson but management-- Kathleen Kennedy. The sequel movies are garbage, I disliked The Force Awakens but after seeing TLJ, TFA is a masterpiece compared... and even tho I disliked it it had potential... Everyone is now supporting Disney and thereby Kennedy again becuase of the success of Mandalorian becuase the people behind it actually love the sw ip and the original fans, but the Mandalorian still leads up into that trash sequel trilogy :
@@bricesmith102 True Kathleen Kennedy was probably the worst person for the job and I dont get how she hasnt been fired already. Favreu and Filoni just knocked it out of the park with Mandalorian and basically saved the franchise. If anyone should have creative control of the whole IP its those two. I really hope that the speculations are true that the new disney+ SW series all lead up to a new trilogy which will reduce the sequel trilogy to a footnote or at least soften the blow a bit. But even if this wont happen: Mandalorian rekindled my love for Star Wars big time! especially the season 2 finale (not gonna spoil it here for everyone who hasnt seen it yet) even if it eventually leads up to that mess of a trilogy :)
@@bricesmith102 no it does not difrent timeline actually and everything that kennedy made was made non Cannon a few weeks ago as galaxy's edge gets dismantled and mandolorian timeline including luke not being the way they had degraded him in mando. Toy stoes can't sell kennedy's toys or character they can to the mando which is why disney is dismantleing her legacy
Coreilla is more of a Space Texas. The Corellians are like cowboys and have such as distinct culture that the FFG games gave Corellians a separate stat block from humans, They have declared their independence from the Republic multiple times throughout their history based on an old law put in place for the Alsakan Conflicts like how Texas was once its own nation, the Corellian Engineering Corporation and the fact Corellia was where the hyperdrive was invented are like how NASA has their HQ in Huston, Corellian Senator and Rebel Alliance Founder Garm Bel Iblis is basically Teddy Roosevelt, and there is a divide between rural Corellians and city ones like in Texas.
Space texas in an odd multicultural array of nearby planets with different independently evolved alien species who form a somewhat cohesive front that pretty much IS space america, if you think on it.
Then in the end there is not a single possibility to get back to the point where you started or wanted the players to be and your whole campaign doesn't make sense anymore so you never finish it *DEJA VU*
@@Edzewkurai Because it is Lukas Film who is responsible for franchise. And in fact they planed to discontinue Expanded Universe before acquisition. Disney get the hate, because kids consider it as symbol of they childhood and so assume that shitting on relatively decent corporation make them mature (they far from Comcast in being evil or Hasbro in buttfucking they fans). I can't say how childish this bling hate is, especially as it always end with underhand defense of prequels.
I think you mean 20 years late. That was a major storyline in the expanded universe in the 90s. That and one of Han's jedi trained children turning to the darkside. And one half of the Han Solo/Chewbacca partnership dying.
Thank you for sharing your intellectual attributes with us through this digital projection into the digital dimension of youtube. You're a great youtuber, i appreciate you.
"what if we play force sensitive characters?" "yeah. that sounds cool!" "but no Sith or jedi, no force powers and no lightsabers!" "Ah...yes... I too like to play batman without his gadgets and fighting skills!" like...wtf kind of rule is that?
Arguably one that stops the storyline potentially revolving around a single character, since Jedi and Sith are really big deals, and their abilities are usually OP to have around if no one else can counter them.
@@greedow Nope actually letting someone be one in this scenario is bad roleplaying/GMing, given how in the lore of the Star Wars universe, being a Jedi/Sith/Force User means you are one of the most important people in the galaxy, so storylines are going to have to revolve around you unless you're specifically playing a character who won't use their iconic weapons and abilities and thus you're back to the point you're complaining about. Not recognising this would be pretty shitty GMing. Also from a mechanic side of things, having such a character with no limitations is just going to unbalance any sort of encounter because they are designed to not be touchable unless you have the numbers (and then your non-Force users are going to suffer) or have equally powerful enemies (which again your non-Force users are going to suffer).
@@insertname3977 the stories don't "have" to revolve around any one character. that's just bad story telling. Gandalf is literally one of the most important beings in the LoTR universe, the story revolves around a regular hobbit while gandalf is a side character. If mechanically there's an issue with that, then change the numbers to make it work. wizards become the most broken thing ever in dnd(more so in older versions). and yet the stories don't just revolve around them, and combat still happens normally. granted, I never played any star wars dnd. but I have heard of the "all jedi or no jedi" rule. but I have also heard of people creating characters that could fight force users and win. so AFAIK, people need to be more creative.
@@greedow Gandalf also disappears from the main group on multiple occasions and isn't relevant to the story because he stops existing whenever he's not mentioned, though he also steals the spotlight whenever he's in a scene because he's the one always taking control of the situation so he's a bad example because he proved my point. A PC though always exists and unless you've split the group up (which is usually a taboo) they're going to steal the spotlight from everyone because a good RPer or GM will know that anyone in the Star Wars universe is going to freak out once they know there's a force user in their presence, since they're these legendary beings. The issue with fiddling with numbers as well is that you often make an imbalance somewhere else or strips PCs of what is suppose to make them special. As for making characters as strong as Jedi, that really depends on the time period. Old Republic period there were things that can go toe to toe with Jedi, but in the later periods there really isn't anything that can because everything that could is now extinct because of that previous reason. You'd either had to break canon or use it as a plot point.
This is why you talk about your characters and make sure they fit together and have a reason to work together. Also, playing force users without the force seems... like a choice your GM made.
I actually prefer games where we DON'T talk about our characters with each other, it leads to people actually playing what they want instead of "filling a role" that the group "needs". However, in those situations, the DM usually has everyone create a reason why they are at the spot the campaign starts at, and then circumstances force the group to work together until they start to know each other and then can stay together.
Gungans actually make surprisingly good Bounty Hunters and Smugglers. Mine threw people off by speaking Perfect Galactic Basic with an "Imperial" (Read British) Accent. (and about 3 other Languages). It's quite fun to take control of the situation and be the prime negotiator when you're typecast by the galaxy as a complete buffoon...
@@liamdalemon1525 just fallow the no.1 rule of tabletop gaming Story trumps rules, so if you want to be a storm trooper who becomes a self taught Jedi master with a lightsaber scythe then do it then kick out any neackbeard that complains
So, as a FFG Star Wars veteran, I understand what was trying to be conveyed, but it was either conveyed poorly, or Puffin exaggerated it for comedic effect (likely the latter). The intended setting for the FFG rpgs is during the original trilogy where the Jedi and Sith are largely forgotten by the larger galaxy and Force users sort of pick up forgotten scraps on their own to form their own identities (Like Luke and Rey). The character creation options let you create a character that initially imitates a Jedi or Sith in a sort of off-brand, amateurish way, but does not originate as one and is not a *true* Jedi/Sith. Lightsabers aren't available at character creation except by GM fiat (though of course they can be obtained later). Force powers are limited to start with as well. Only during the course of the campaign does a character gain the opportunity to become a full Jedi/Sith. Newer supplements have superceded this and allowed creation of full on Jedi at session 1, but when this story took place there was only the Original Trilogy setting. It seems like for better or worse the GM had a specific vision for how the story would unfold and wanted the players to unlock their powers at a designated point. This isn't something the game encourages, but it's not off the table either.
I don't know how it is possible for a lone man to encompass the beauty and majesty of a vuvuzela with just their voice as they sing, but somehow you managed it Ben. Ur did it¡
So the characters get knocked out, dragged away and a bag shoved over their heads and one of them is a hutt? Good luck with that. With how big Hutts are theres not many ways to transport one unwillingly.
There actually was a Jedi Hutt that turned Darkside user. He was incredibly formidable because he used his mass as a weapon. He could slam people with his gerth and deftly slap away laser fire with his light Sabre. Which was cool. Also, love all your characters for the team. Hilarious and awesome
1:02 Technically means Pash was a courier, and *not* a smuggler. Edit Although that's from an in-character viewpoint.... Unless his character honestly believes smugglers abide by the law. In which case he would be a dumb or naive courier that romanticizes smuggling.
My first SWd20 character is still my favourite. We were running a campaign set during the Jedi Purge, with the players being a pair of Jedi padawans running from the Empire, a smuggler risking his life to get them off Tatooine, a clone trooper who removed his control chip... and my character. Now, it's important to note here that the GM had asked each of us to play with a secret agenda, which we all ran by him before we started. Since I had to miss the first session, my character joined the group on Irillia, the planet they initially escaped to, making her introduction by wiping out a fireteam of Stormtroopers that had cornered the two padawans. They took her back to the ship, where she introduced herself as a Jedi Knight, she offered to train the two padawans, and the group set themselves up as a rebel cell who would travel the local sector disrupting Imperial activity, with the smuggler as the de facto leader. But as time went on, the group started to notice that she wasn't making much progress in teaching the padawans to use the Force and just focussed on their lightsabre training, and that she very rarely used the force in combat herself. They also noticed that, while she would aggressively protect the padawans, she would usually avoid protecting the others. As time went by, the Empire started to take notice of our little group, until eventually Vader himself arrived with a Purge squad. Shortly before the final confrontation, my character mysteriously disappeared in the middle of a mission. Once Vader finally tracked down the rest of the group, he was accompanied by four Purge troopers and an Inquisitor. Cue combat, with the Purge troopers going down fast, leaving the group against Vader and the Inquisitor. Now, remember that I said every player had been asked to give their character a secret agenda, which the GM approved before we began this campaign? All the other players had completed and revealed theirs. Our smuggler wanted to rescue their parents from Imperial prison, for example. My secret agenda was the only one that was still only known by myself and the GM. So imagine the players' faces when the Clone trooper gets a good shot on the Inquisitor and destroys the faceplate of her helmet, revealing my character. I'd asked the GM if he'd allow me to play an undercover Inquisitor tasked with converting the padawans and bringing them to the Inquisitorius. Once Vader arrived, she realised that her mission was scrubbed and joined the Purge team. That session ended with the players escaping and my character being left with Vader on Irillia. At this point, our GM's other SWd20 campaign had begun falling apart due to scheduling issues, so one of the players brought his Jedi over to our campaign and I ported my character from that campaign across, a droid tech, who happened to also be a droid himself. He was fun too, doing things like installing receivers into deactivated Dark Troopers so he could control them remotely, hardwiring himself into an AT-ST, uploading his mind into a new body every time he died, or putting his mind into a mouse droid in order to map out an Imperial base before we assaulted it. Making matters better, while Vader himself never showed up again in that campaign, my Inquisitor (now entirely in the GM's hands) became the campaign's big bad to "atone for her failure". It was a lot of fun. But ever since that Inquisitor reveal I can't play a morally grey character without someone shouting "Reece is an Inquisitor". It's become an in-joke, our own version of "It's a trap!" And I love it.
They are fusion powered, but due to bad design hydrogen fuel sips out of the tank and reacts with oxygen in atmosphere, steam then condenses into water in the cooling system and accumulates in puddles on the car roof if it's dented.
Well the thing is repulsors and real life hovercraft work by making a cushion that pushes air out from beneath the vehicle which would also push out puddles.
Copyright strike from Disney: "How did you get your hands on our script?!"
There it is! Yup.
It was lying around in a motel..................
With lipstick smudges on it.....
Woah now, that's uncalled for. This one was well written.
It was so close that it had me thinking this was an elaborate diss on the DT.
"Meesa Gonna Cut Yur Fingers Off One by 1"
Somewhere in the background:
*I Warned You!*
Every goddamn time
Nice
I love that sword
@@justdags6611 It is truly the best character he has ever made
i dont know why but i literally had to do the bag thing to stop hyperventialting from laughing so hard at this
halfway through the adlibbing section i realised
"wait..."
"this is just the rise of skywalker"
Yes, but this is something you want to watch.
@@wrongway1100 yes
It's kind of telling how accurately Puffin predicted RoS in a minute long ad-libbed joke.
they watched the video and based the movie off of it
It was honestly better than Rise of Skywalker tho
Star Wars 10 was kinda short, but pretty epic. Didn't expect a youtube release.
It was surprisingly much better than the last two movies. I guess Disney finally figured it out.
@@forrestdorman4870 they brought in a Puffin to help write
Best part was how it ended at the 9 minute mark. & There was no more. That was the End. 9:05 *The END*
@@HighOctane01 Eh, episode 7 wasn't great. I honestly had no hope for the rest of the series, even without the hand-off
"Even though we didn't finish it, it doesn't mean i can't just make up a end right?" PROCEEDS TO REPEAT THE STORY OF RISE OF SKYWALKER.
But better.
And in a way that didn't make me want to burn my DVDs.
(The Force Awakens is the most viable movie of the latest trilogy in my opinion)
Yeah, except he made it at least quite funny 🤣
@@exiegelastweekgamer1571 it is....not because of it's competency, it's successors's incompetence
@@viniciussardenberg706 Abrams set a low bar. Johnson dropped his bar on the ground. Then they both dropped the last bar onto the second one, so one end was sticking up slightly higher but only because it was resting on something.
@@metagames.errata7777 the Mystery box is an interesting and compelling story device, but only when you know what's in there, but if you're JJ Abrahams you make it up as you go along setting up plot points that even you have no idea of how to resolve, he is truly one of the writers/directors i distaste the most for it.
"She'd been betrayed by the one that trained her, and then killed her master"
So... the same as every other Sith in existence?
Becoming a sith is a strange two-step process. step one is betrayal and step two is murder, but it doesn't actually matter who did the betraying or how successful the murder turned out to be. So I guess it pays to establish exactly how it went?
most of them... sometimes the master kills the student.
I believe that that's only after Darth Plageous created that law somewhen after the fall of the Sith empire. Instead of The Last Jedi, it was The Last Sith
Why would a Sith take an apprentice if it is bound that they are going to get murdered that way? Besides you are teaching someone some powers that they most probably will use against you one day, not necessarily for murdering you and that just adds to the list of why this doesn't seem like a good idea. Seems very counter-productive to me.
Just rise to the top like Palpatine did and then "Order-66" everyone of your enemies. That seems preferable to taking an apprentice. I mean, even a cunning guy like Palps got killed because he eventually took an apprentice. If you are a Sith, don't take apprentices. It is just not worth it.
@@arcanecontent I think the train of thought goes something like; the ways of the sith must be preserved > this guy is perfect except not for some reason, i must kill him > oh no they found out I want to kill them OR I wanted to kill them because I found out they want to kill me > somebody dies> back to step 1
*hears the opening song*
No, NO, STOP HIM BEFORE HE GETS DEMONETIZED!!!
Puffin Forest: can't get demonetised if you sing badly enough
@@MazzaAzi pretty much. If it's so unrecognizable then you won't get sued because nobody wants their name tied to something that bad.
His singing was that good he might get a strike
Exorcize them demons, stat!
@@SairinEarthsea Unless your Pewdiepie, then just mentioning the name of the song is enough.
My first TTRPG character was a Hutt Jedi named Pizza the Hut who came from a long line Hutt Opera singers
I assume he ate himself to death in the end
I just want to say that this comment genuinely made me laugh out loud. A concerning amount
Was this before or after "Space Balls"?
@@RFDN0 Because of, What should have made Jasen literally LOL would have been trying to watch him be a Jedi, even with a 16 in dex, he was the first unconscious, last onto the field, and sang a rancor into friendship when Jabba dropped him into the pit. Sadly, the game did not survive to Order 66
My jedi group's backer is Pizza the Hutt
WOW! I have to admit, Palpatine just randomly coming back with no explanation whatsoever was a brilliant plotpoint!
Somehow, Palpatine returned
That Gungun reveal was a pretty cool character idea.
"The butt of a blaster held against your head..."
Um, why would they hold their blasters like that? The shots don't come out that end.
He's threatening to kill himself lmao
Stormtroopers
@@InviWasTaken how else will they manage to miss at point blank range lol
Mass Effect Andromeda would disagree
That moment when Stormtroopers are so inaccurate shots they have higher accuracy via suicide than shooting at targets.
"One of the players spent a whole 3 turns just running across an open field to try and fight some guys in melee"
That's just me whenever I play Black Crusade
it's even funnier, when you put the context of 1 turn = 1 hour from a few sentences earlier. meaning he spent a total of 6 hours just running across the open field XD
@@draconicpeasantsheep Honestly, the scary part is that 1turn=1hour plus the 6 turns running thing means they spent AT-LEAST about 6 hours in one combat.
I took the piss with it by litterly riding on top of a spaceship with a sword
That's what happens when you're a Halfling paladin with a sword, and there's a half-orc barbarian in the party...
Which is why a GM should build encounters to spec. Ran plenty of BC and my players wanted melee I brought melee....most of my players learned quickly to fear the sound of WAAAGH!
"You can be Force-sensitive, but have literally nothing that normally comes with it."
What? That's like saying "Yeah, you can play a wizard, but you have no magic until level 5." Lol
It's outrageous, it's unfair... like saying "we grant you a seat on the Jedi council, but we do not grant you the rank of a master"
@@Abxiximab Take a seat, young Abxiximab.
To be honest I like it, makes it feel earned. In one of my campaigns of d20 sw rpg there was force sensitive guy who could (sometimes, not often, usually out of his control) see glimpses of the future. He had all the bad parts of being force sensitive (being hunted by empire, being followed by inquisitors etc.) without any cool parts. When he did training and gained a lightsaber...dude it was a moment.
Or “you can play d&d but none of you deal any damage until level 20”
you can play a ttrpg but you can’t roll any dice until level 11
I kind of feel for the GM. But he probably should have said something like “oh hey, don’t take any force powers YET because you’ll get them and a lightsaber later”
Also maybe a session 0 where he says “hey, who are you playing and why will they stay together over this long running campaign?”
That ending was throwing so much shade at the Disney trilogy that I am now blind.
The classic evil party conundrum, "Why the hell are we hanging out together?"
chose one option
A- frienemies
B- planning to sell them out for profit
C- friend of a friend
D- no choice because workplace acuaintances
E- All of the above.
Or F, they might start to actually like each other
None of us have the tools individually to take over. We will fight over that later.
Last evil party I was part of was mostly brought together by alcohol, more specifically the ability of one of our members to produce said alcohol, and perhaps slightly by a curse, but mostly it was the booze. Though it was also the reason for nearly everything that went wrong as well, including the curse, but we did manage to stay together for a surprisingly long time.
@@venoltar Why did that one character provide booze?
"Sad John Williams music"
At least it's not Danny Elfman...
the gungan bounty hunter character does sound interesting. espacialy that there was a gungan like him in cannon. he's name was kleef, and he was badass.
Unlike Jar Jar, who was a dumbass
"We couldn't figure out why any of our characters would work together."
"The sessions just kinda ended after that!"
Can't imagine why.
That's why I enforce a strict "Adventure clause" in my campaigns, it basically is just me asking each player "what is stopping your character from just.....leaving?"
"You wanna' be the queen?"
"No, I have stuff to do."
"Yeah, that's fair. Pretty down-to-earth."
Honestly, I wouldn't even take a management position, so I get this.
DM: Why is this KOTOR 2 gang incapable of even force persuasion?
Sidara: I trained them wrong on purpose, as a joke
I'm so glad we have copyright only because we get beautiful masterpieces such as the intro.
Pretty sure it will also get a copyright claim.
Outro was pretty awesome too
@@acdbrn2000 yeah it’s too close to the source material that is the sequels lmao
I mean to be fair lax copyright enforcement is what lead to Hunt Down the Freeman
@@marcar9marcar972 It also gave us Black Mesa. Checkmate, Atheists.
"Ya, you're force-sensitive, but you can't use the force."
lol. ONLY in Ben's game.
It's a pretty trashy way to balance the game: I've always liked giving powers according to what people do in the game, or what happens to them, which is generally very satisfying.
Either that, or only one Jedi who doesn't really get to stand out until basically the end.
@@bubbasbigblast8563 but if you're giving the powers based on what the players do in the game, doesn't that require them to start out... not having said powers?
It's outrageous! It's unfair!
@@ryankunst668 That's how Star Wars works best: starting as glorified hobos, and working your way up to heroes. If people have powers at the start, it creates a narrative dissonance, where the player should be important already, but can't really back it up.
It also gives me a chance to alter the powers slightly, since their utility and uniqueness vary a lot: being able to jump far is great for closing distance to get into lightsaber range, sure, but just isn't as cool as seeing into the future, or as flexible as healing/breaking mechanical stuff. What exactly gets changed depends a lot on each game, though: a game with lots of Sith will have a different balance from one with almost none.
@@sasquatchpariah92 DM: take a character sheet young player.
I hope Puffinforest actually role plays like he does in these videos. That introduction in the cantina was hilarious
"The butt of a blaster was pressed against the back of your head"
Wut? You mean barrel? XD
The butt of a gun is the bottom of the handle. The barrel is the calendrr the fire shoots out of
@@trucetruce335 nozzle would also be correct, right?
Nah nah. They were gonna beat the players to death with the butt of their guns
@@rocksnrolls with them being charged and ready to shoot.
no i think they were smart stormtroopers that know of there curse and are trying to hit them by not aiming at them at all
@@tigerboy977 Ah, I cannot match the wit of the wisest man in the Galaxy
In summary: Puffin's character was just an edgy Rey.
Still better than the sequel trilogy. lol
So just Rey then :-p
PS: I actually liked the sequel movies, well, the first two at least. Had to make the joke though.
@@EmeralBookwise I liked the sequels too, but they where not very well planed out though. Too disjointed.
tbh what the GM said was kinda dumb he basically said "you can be force sensitive, but you aren't allowed to do anything force-sensitive people do"
@@trickster20644 They're okay at best in my opinion, maybe if they had 1 director and 1 plan, then it'd turn out better.
1st was pretty good, it served the purpose of setting up the sequels, questions that needed to be answered later.
2nd was... Okay, it had its moments, but absolutely ignored any and all intrigue that the 1st movie had (and decided, "Hey, you know character development? Never heard of that word *cough Finn cough*" and wasted 20+ minutes talking about capitalism (I actually watched the movie again, but skipped the entirety of the gambling planet, 50-70% better movie).
3rd. We don't talk about that movie
STAHR WARS: FEATURING LEKU AND HAM SLOO
Amusingly, "lekku" is the term for the Twi'lek head-tails.
@@tathemrelag3123 so its star wars featuring hairstyle and meat coleslaw
And captain wounded
they battle the evil dort voder
Ham Sandwich?
"Just because we didnt plan all the way through doesnt mean i cant adlip the rest!" ... basically how the sequel trilogy was handled :D
The Force Awakens was great.
The Last Jedi was okay.
Rise of Skywalker was "I preferred Phantom Menace."
@@exiegelastweekgamer1571 I know this is a touchy subject for many people but I humbly disagree (respect your opinion though). Force Awakens was ok. It gave a solid foundation by retreading a lot of stuff with a kinda soft reboot but raised a few interesting new points to expand upon in the sequel. Last Jedi was just bad... it alienated the old fan base and killed every potential plot point awakens raised. So yeah Rise of Skywalker was a dumpster fire but to be fair after TLJ it was basically dead on arrival. As actors later confirmed there was no preplanning at all for this trilogy and they just made shit up as they went along (Daisy Ridley thought until TLJ that her character was the daughter of obi wan kenobi because abrams mentioned it to her)
Dont get me wrong the prequels were horrible (except maybe episode 3) but at least there was some kind of vision... the sequels were just a mess as a whole
@@FoxrainFuture You can't have a good story if you hate the ip and the original fans and don't actual plot out a basic idea of the overall story, this though i don't put on abrams or even Johnson but management-- Kathleen Kennedy. The sequel movies are garbage, I disliked The Force Awakens but after seeing TLJ, TFA is a masterpiece compared... and even tho I disliked it it had potential...
Everyone is now supporting Disney and thereby Kennedy again becuase of the success of Mandalorian becuase the people behind it actually love the sw ip and the original fans, but the Mandalorian still leads up into that trash sequel trilogy :
@@bricesmith102 True Kathleen Kennedy was probably the worst person for the job and I dont get how she hasnt been fired already. Favreu and Filoni just knocked it out of the park with Mandalorian and basically saved the franchise. If anyone should have creative control of the whole IP its those two. I really hope that the speculations are true that the new disney+ SW series all lead up to a new trilogy which will reduce the sequel trilogy to a footnote or at least soften the blow a bit. But even if this wont happen: Mandalorian rekindled my love for Star Wars big time! especially the season 2 finale (not gonna spoil it here for everyone who hasnt seen it yet) even if it eventually leads up to that mess of a trilogy :)
@@bricesmith102 no it does not difrent timeline actually and everything that kennedy made was made non Cannon a few weeks ago as galaxy's edge gets dismantled and mandolorian timeline including luke not being the way they had degraded him in mando. Toy stoes can't sell kennedy's toys or character they can to the mando which is why disney is dismantleing her legacy
I admit, I thought I was fine. I thought I could handle it. Then he said it, "Mace Window."
"I see no lightsaber. I see a psionic spirit blade."
Woot!! Dorkness rising reference!
Puffins end story for his character was just a re-telling of the Rise of Skywalker
Except the MC is actually entertaining
That's the joke...
You know it's gonna be good when it's a video of Puffin playing Star Wars.
This comment was taken for transgression of the 'Fair Use' act by Disney Compagny for the use of 'Star Wars' brand name.
When’s “Da Lost Jeda” coming out Puffin?! 👀👀👀
Da Fall of Skyrunner
That was basically it.
11037
@@bilalozkul8826 wait Leon knows
I like how the session continued, *with JUST Sidara*
"It took us two years to play as a jedi!"
Me: *laughs in KotOR*
Laught in Saga edition
"From where you're kneeling, this must seem like an eighteen-karat run of bad luck."
"but the truth is, the game was rigged from the start"
[gunshot then fade to opening credits and narration]
I like how Puffin Forest just straight up described the plot of Rise of Skywalker at the end
I laughed when we both said at the same time "my character is a jedi... with force powers... and a lightsaber!"
And blackjack. And hookers. In fact: forget the blackjack and hookers. Eh. Screw the whole thing...
I am starting to create a homebrew Star Wars campaign, and a friend of mine recommended this channel for references.
This is beautiful.
8:03 A psychopathic Gungan!? NOOOOOOOOOOOOOOOOOOOOOOOO! Now the memes will never stop!
I for one, welcome this new take on Gungans, without Jar Jar Binks.
On the one hand it's a hilarious and clever idea.
On the other hand, yousa have no fingers.
Yay, more Puffin! We've missed you!
Nobody caaaaaaaaaaares. XD
In my mind, Corellia has always been "Space America," and the description in this video did not change that opinion.
Coreilla is more of a Space Texas. The Corellians are like cowboys and have such as distinct culture that the FFG games gave Corellians a separate stat block from humans, They have declared their independence from the Republic multiple times throughout their history based on an old law put in place for the Alsakan Conflicts like how Texas was once its own nation, the Corellian Engineering Corporation and the fact Corellia was where the hyperdrive was invented are like how NASA has their HQ in Huston, Corellian Senator and Rebel Alliance Founder Garm Bel Iblis is basically Teddy Roosevelt, and there is a divide between rural Corellians and city ones like in Texas.
Space texas in an odd multicultural array of nearby planets with different independently evolved alien species who form a somewhat cohesive front that pretty much IS space america, if you think on it.
@@emberfist8347 but texas always desperately wanted to be part of the republic.
Oh, and I guess the other characters were around. A Palpatine probably killed them or something, I don’t know.
Naw...
They had been sold for a profit already.
"The butt of a blaster is held to your head and you hear it charging up" uhh, if its the butt i think they might miss
have you ever been hit with the butt of a gun that shit hurts
5:35 "Our story is going to start one hour before that."
Translation: "I am going to railroad the crap out of this game."
Then in the end there is not a single possibility to get back to the point where you started or wanted the players to be and your whole campaign doesn't make sense anymore so you never finish it
*DEJA VU*
Our group kinda self railroads. Like "hey dm, what should we do next?" 😂
Schwarzer Ritter
Yeah, but that's usually alright for a first session/one-shot.
- Are we going to have to roll new characters?
- No.
- Spoilers!
Disney Exec: Write this down, write this down!
They already have that in Expanded Universe. Do anyone here actually know anything about Star Wars?
@@TheRezro oh ya luke skywalker's wife. I read about her in the thrawn trilogy. She achualy a decent character.
@@Demicleas Mara Jade
? Absolutely!
@@TheRezro nobody at Disney knows anything about Star Wars.
@@Edzewkurai Because it is Lukas Film who is responsible for franchise. And in fact they planed to discontinue Expanded Universe before acquisition. Disney get the hate, because kids consider it as symbol of they childhood and so assume that shitting on relatively decent corporation make them mature (they far from Comcast in being evil or Hasbro in buttfucking they fans). I can't say how childish this bling hate is, especially as it always end with underhand defense of prequels.
The gungan bounty hunter had me dying when he spoke lol 🤣
“And Palpa teen was an actually dead”. You’re about five years too early
I think you mean 20 years late. That was a major storyline in the expanded universe in the 90s. That and one of Han's jedi trained children turning to the darkside. And one half of the Han Solo/Chewbacca partnership dying.
9:43 is the best Rise of Skywalker plot synopses I have ever had the pleasure of hearing.
Can we get an official sound recording of Puffin doing the star wars theme? I feel like everyone would listen to that
I don't think Disney would be happy, but everyone else would love it.
If only there was a way to rip audio off of a youtube video... if only... but no... don't bother googling it... there would never be a way to do that.
What do you mean , that was the Stahr Wors theme .
Thank you for sharing your intellectual attributes with us through this digital projection into the digital dimension of youtube. You're a great youtuber, i appreciate you.
I felt so bad for Perd (the hut character) you made her backstory sound so sad.
I- I am NOT used to puffin cussing-
John Williams would cry if he heard your beautiful renditions of his music
Last time I clicked this early, the Mandalorians were kicking the Republic's ass back to Malachor
Last time I clicked this early, Jedi were still not a playable class. -.-
And Metal Swords were a viable weapon.
Last i was this early, the Revanchist already had skullfucked the mask off of Mandalore the Ultimate's ugly mug.
Last time I was this early coruscant still had a natural landscape
@@GRBoi1993 I sincerely doubt that
Imagine a gungan doing an impression of Yoda...
Dosa or natsa dosa, there eesa no try
Feah, be leadin' ta angah, angah be leadin' ta hate, and hate... be bringin' the bombad sufferin'!
Puffin: Uses the term "Star Wars."
Disney: CEASE AND DESIST YOU ARE GOING TO JAIL YOU OWE US BILLIONS OF DOLLARS!!!1
I just read that all in the puffin voice lol.
@@skylerstevens8887 Fuck you, now I did it too >_
Or they force him to turn this into a real script.
Puffin. Not Piffin.
@@1987MartinT Thanks. Fixed.
That last "neh neh na" really hit me in the feels.
"what if we play force sensitive characters?"
"yeah. that sounds cool!"
"but no Sith or jedi, no force powers and no lightsabers!"
"Ah...yes... I too like to play batman without his gadgets and fighting skills!"
like...wtf kind of rule is that?
Arguably one that stops the storyline potentially revolving around a single character, since Jedi and Sith are really big deals, and their abilities are usually OP to have around if no one else can counter them.
@@insertname3977 that's just an excuse for bad roleplaying/dming
@@greedow Nope actually letting someone be one in this scenario is bad roleplaying/GMing, given how in the lore of the Star Wars universe, being a Jedi/Sith/Force User means you are one of the most important people in the galaxy, so storylines are going to have to revolve around you unless you're specifically playing a character who won't use their iconic weapons and abilities and thus you're back to the point you're complaining about. Not recognising this would be pretty shitty GMing.
Also from a mechanic side of things, having such a character with no limitations is just going to unbalance any sort of encounter because they are designed to not be touchable unless you have the numbers (and then your non-Force users are going to suffer) or have equally powerful enemies (which again your non-Force users are going to suffer).
@@insertname3977 the stories don't "have" to revolve around any one character. that's just bad story telling.
Gandalf is literally one of the most important beings in the LoTR universe, the story revolves around a regular hobbit while gandalf is a side character.
If mechanically there's an issue with that, then change the numbers to make it work.
wizards become the most broken thing ever in dnd(more so in older versions). and yet the stories don't just revolve around them, and combat still happens normally.
granted, I never played any star wars dnd. but I have heard of the "all jedi or no jedi" rule. but I have also heard of people creating characters that could fight force users and win. so AFAIK, people need to be more creative.
@@greedow Gandalf also disappears from the main group on multiple occasions and isn't relevant to the story because he stops existing whenever he's not mentioned, though he also steals the spotlight whenever he's in a scene because he's the one always taking control of the situation so he's a bad example because he proved my point. A PC though always exists and unless you've split the group up (which is usually a taboo) they're going to steal the spotlight from everyone because a good RPer or GM will know that anyone in the Star Wars universe is going to freak out once they know there's a force user in their presence, since they're these legendary beings.
The issue with fiddling with numbers as well is that you often make an imbalance somewhere else or strips PCs of what is suppose to make them special.
As for making characters as strong as Jedi, that really depends on the time period. Old Republic period there were things that can go toe to toe with Jedi, but in the later periods there really isn't anything that can because everything that could is now extinct because of that previous reason. You'd either had to break canon or use it as a plot point.
Was that last part parody of the sequel Trilogy or Jupiter Ascending? I recognized elements from both.
Ok, you asked for it...
*Yes.*
Tatooine Ascending
Wasn't Star Wars heavily based off of The Princess of Mars?
@@GrugGangGrugGang
and Hidden Fortress
@@GrugGangGrugGang and Flash Gordon, and they shot for shot plagiarized an old WWII movie to do the tie fighter pursuit sequence.
Lucas is a hack.
Why does Sidara backstory kinda reminds me of Ventress backstory with a hint of Rey's family heritage BS included.
This is why you talk about your characters and make sure they fit together and have a reason to work together. Also, playing force users without the force seems... like a choice your GM made.
I actually prefer games where we DON'T talk about our characters with each other, it leads to people actually playing what they want instead of "filling a role" that the group "needs".
However, in those situations, the DM usually has everyone create a reason why they are at the spot the campaign starts at, and then circumstances force the group to work together until they start to know each other and then can stay together.
Who knew I needed to hear a falsetto a capella version of the Stahr Wors theme! Thank you!
It's been too long since I've watched one of your videos, Ben. Thanks for the laughs.
7:25 - "We Need Your Help, Willie-Won Kenyobi...!"
The call is Ringing! It's RINGING!!
Gungans actually make surprisingly good Bounty Hunters and Smugglers.
Mine threw people off by speaking Perfect Galactic Basic with an "Imperial" (Read British) Accent. (and about 3 other Languages). It's quite fun to take control of the situation and be the prime negotiator when you're typecast by the galaxy as a complete buffoon...
Literally nothing in this whole world is as truly beautiful and majestic as Puffin singing Star Wars theme
Thank you for the beautiful orchestral opening. I know George is proud of your addition to the SW discography!
"Rule one no with or jedi
Rule two no force powers
Rule three no lightsaber"
...
WHAT
Yeah that defeats the entire purpose of making the characters force sensitive
@@liamdalemon1525 just fallow the no.1 rule of tabletop gaming
Story trumps rules, so if you want to be a storm trooper who becomes a self taught Jedi master with a lightsaber scythe then do it then kick out any neackbeard that complains
Sith*
@@kainuipenaloza9395 blame autocorrect
So, as a FFG Star Wars veteran, I understand what was trying to be conveyed, but it was either conveyed poorly, or Puffin exaggerated it for comedic effect (likely the latter). The intended setting for the FFG rpgs is during the original trilogy where the Jedi and Sith are largely forgotten by the larger galaxy and Force users sort of pick up forgotten scraps on their own to form their own identities (Like Luke and Rey). The character creation options let you create a character that initially imitates a Jedi or Sith in a sort of off-brand, amateurish way, but does not originate as one and is not a *true* Jedi/Sith. Lightsabers aren't available at character creation except by GM fiat (though of course they can be obtained later). Force powers are limited to start with as well.
Only during the course of the campaign does a character gain the opportunity to become a full Jedi/Sith. Newer supplements have superceded this and allowed creation of full on Jedi at session 1, but when this story took place there was only the Original Trilogy setting.
It seems like for better or worse the GM had a specific vision for how the story would unfold and wanted the players to unlock their powers at a designated point. This isn't something the game encourages, but it's not off the table either.
“Mace window”
"I'm tired of these mother f-n streaks on these mother f-n panes!"
I still cant get over that they foreshadowed his death so much they put it in his name.
@@grondhero lmao ❤️
It took me 16 years to realize this.
That opening is a masterpiece
11/10 I can even imagine him doing this Infront of his mic :)
I was just wondering when the next Puffin Forest video would be posted...
I don't know how it is possible for a lone man to encompass the beauty and majesty of a vuvuzela with just their voice as they sing, but somehow you managed it Ben. Ur did it¡
So nice to have a full length episode with all the animation… So friggin sweet keep up the good work!
So the characters get knocked out, dragged away and a bag shoved over their heads and one of them is a hutt? Good luck with that. With how big Hutts are theres not many ways to transport one unwillingly.
Maybe they had a hover pallet or something.
Space forklift.
Solves every problem.
I didn't know made bags that are Hutt-sized.
Ah yes, my favorite movie
STAHR WORS
"The butt of the blaster against their heads..." ... Well that's not the dangerous end so you're good. ;)
It is called pistol whipping.
@@emberfist8347 not when it's setting against their heads like he probably meant barrel.
There actually was a Jedi Hutt that turned Darkside user. He was incredibly formidable because he used his mass as a weapon. He could slam people with his gerth and deftly slap away laser fire with his light Sabre. Which was cool.
Also, love all your characters for the team. Hilarious and awesome
"Yousa gonna' be CRYIN', boi!"
Hell yeah! A Puffin video. I was just binging through your shit lol. I need more Puffin in my life
I love how the ending is literally the plot of rise of skywalker
"Her master was probably her aunt or mother or both, whatever..."
*Alabama has entered the chat*
oh, snap!
Not every state in the South is like that.
So you basically explained the plot of the sequels years before it came out. Nice
I love how he feels like he needed all these blood ties to use the dark side abilities, when rly she just needed to be very berry angy
1:02
Technically means Pash was a courier, and *not* a smuggler.
Edit
Although that's from an in-character viewpoint....
Unless his character honestly believes smugglers abide by the law.
In which case he would be a dumb or naive courier that romanticizes smuggling.
I wonder if his first job was bringing a poker chip to New Vegas
Courier is actually a talent tree in this game.
@@sarosp9330 wouldn't that be New Canto Bight?
* proceeded to be beaten to death with toy lightsabers*
He was a Smuggler class. He would actually be called a free-trader if he was legitimate.
Have i been spelling star wars wrong this whole time?
Intro: *John Williams intensifies*
I love Jedi Sith characters.
You mean like Mara Jade?
My first SWd20 character is still my favourite.
We were running a campaign set during the Jedi Purge, with the players being a pair of Jedi padawans running from the Empire, a smuggler risking his life to get them off Tatooine, a clone trooper who removed his control chip... and my character. Now, it's important to note here that the GM had asked each of us to play with a secret agenda, which we all ran by him before we started.
Since I had to miss the first session, my character joined the group on Irillia, the planet they initially escaped to, making her introduction by wiping out a fireteam of Stormtroopers that had cornered the two padawans. They took her back to the ship, where she introduced herself as a Jedi Knight, she offered to train the two padawans, and the group set themselves up as a rebel cell who would travel the local sector disrupting Imperial activity, with the smuggler as the de facto leader.
But as time went on, the group started to notice that she wasn't making much progress in teaching the padawans to use the Force and just focussed on their lightsabre training, and that she very rarely used the force in combat herself. They also noticed that, while she would aggressively protect the padawans, she would usually avoid protecting the others.
As time went by, the Empire started to take notice of our little group, until eventually Vader himself arrived with a Purge squad.
Shortly before the final confrontation, my character mysteriously disappeared in the middle of a mission. Once Vader finally tracked down the rest of the group, he was accompanied by four Purge troopers and an Inquisitor.
Cue combat, with the Purge troopers going down fast, leaving the group against Vader and the Inquisitor.
Now, remember that I said every player had been asked to give their character a secret agenda, which the GM approved before we began this campaign? All the other players had completed and revealed theirs. Our smuggler wanted to rescue their parents from Imperial prison, for example. My secret agenda was the only one that was still only known by myself and the GM.
So imagine the players' faces when the Clone trooper gets a good shot on the Inquisitor and destroys the faceplate of her helmet, revealing my character.
I'd asked the GM if he'd allow me to play an undercover Inquisitor tasked with converting the padawans and bringing them to the Inquisitorius. Once Vader arrived, she realised that her mission was scrubbed and joined the Purge team.
That session ended with the players escaping and my character being left with Vader on Irillia.
At this point, our GM's other SWd20 campaign had begun falling apart due to scheduling issues, so one of the players brought his Jedi over to our campaign and I ported my character from that campaign across, a droid tech, who happened to also be a droid himself. He was fun too, doing things like installing receivers into deactivated Dark Troopers so he could control them remotely, hardwiring himself into an AT-ST, uploading his mind into a new body every time he died, or putting his mind into a mouse droid in order to map out an Imperial base before we assaulted it.
Making matters better, while Vader himself never showed up again in that campaign, my Inquisitor (now entirely in the GM's hands) became the campaign's big bad to "atone for her failure". It was a lot of fun.
But ever since that Inquisitor reveal I can't play a morally grey character without someone shouting "Reece is an Inquisitor". It's become an in-joke, our own version of "It's a trap!"
And I love it.
My wife heard the intro and she immediately said "I want that as my ringtone."
6:49 Wait, how does that work? If they're hover cars, how are they splashing up puddles of water to hit her?
They are fusion powered, but due to bad design hydrogen fuel sips out of the tank and reacts with oxygen in atmosphere, steam then condenses into water in the cooling system and accumulates in puddles on the car roof if it's dented.
Well the thing is repulsors and real life hovercraft work by making a cushion that pushes air out from beneath the vehicle which would also push out puddles.
10:30 now that’s just reminds me of the finger guns gif from MGS4
Your animations are improving puffin, nice.👍🏼 you came a long way
It FEELS like Ben always wants to be the special player...
Can't decide what the best part of this video is: timid hutt office worker or Ben's beautiful vocalizing of John Williams' score
I was really into the Hutt + Gungan romance storyline, great job!
His Sadara story is literally just Reys arch
The puppet show was very cleverly animated. Well done, sir. Well done. This may be your finest work yet.
I watched all the way to the very end... I don't know if I am amused or disappointed, but I finished the video with a grin on my face
You type how you write... the "but we just, we fought so many..." You honest to God write how you speak in the vids. Wowzer