Not gonna lie - That ending honestly sounds better than if they had killed him and all escaped alive lol. This story is exactly why I play d&d. Sometimes the dice tell a better story than we ever could.
ikr? One time our main villan devil and our protector angel were fighting at the last fight of campaign. As a barbarian whos only dream is to fight forever, i was rewcently informed that devils do not die by normal means, if so they just straight up go to hell, which was good enough for my barbarians mentality for "live endlessly, fight endlessly". I betrayed my party members as i attacked the protector angel in middle of the fight, changing sides. It wwas like demon attacking the angel, angel attacking the demon, im attacking the angel, everyones attacking me. I died in the middle of the fight but i dished out enough damage to give upper hand to my devil lord to kill protector angel, as he cleanly wiped out rest of the party with ease. It was like 2 cr 20 guys were fighting and we were all lvl 8-9. Then demons ruled the world, i got resurrected as a demon who fights in an arena in hell with everyone got captured in earth, always coming back if i die there and so on.
I’d argue that usually the dice tell a better story, but eagerness and a poor reading of the dice lead to it being ignored. Part of it is common game culture for D&D, with a very sparse DM->PC information flow rate. Things like not saying what the save needs, or how much damage an enemy CAN take, or what their AC is, they should be open to the players. Example time: AC is split up based on a base value, and bonuses for Dex, Armor, Shields, and various other values. Instead of treating it like one solid number and hiding it, it makes for a more dynamic story if you treat them all individually. If your AC 18 from scale, +2 Dex, and a shield, that really means a result of 9 misses (it wouldn’t hit you without your bonuses), 10/11 is dodged by Dex, 12/13 is blocked by the shield, and 14-17 are deflected off the armor. The players know if they hit or not, and if you tell them the monsters max hp up front (or a quick math version of how badly they get hurt), can craft their story appropriately to the dice, and the DM uses the information provided to tell the dices’ story if they miss. Tell me you wouldn’t want to RP making a will save differently if you knew it only took a result of 13 and you got a nat 20 for a total of like 27 compared to a nat 20 giving you a result of 21 when you needed to get a 21. Knowing that in advance makes the story better. One is an example of poised hyper competence overwhelming the spell, the other is a lucky desperate struggle.
@@connorschultz380 Malikar can't die. He's immortal. It's entirely possible that Malikar finds a way out of Angel Purgatory and gets back to Earth. The only thing capable of killing Malikar is the Monk's Sword.
ForeverDegenerate he said that he dies but gets reincarnated, he could find a way to commit suicide to then be reborn elsewhere, now seeking revenge on the descendants of the monk who banished him. Or have an evil campaign to free him.
Meh Meh I’m thinking the paralyzed fighter was probably the guy who got stuck working at Starbucks past his shift and couldn’t make it to the last session.
It seems likely your first instinct was right meh meh, and same to Chris. I would bet that the fighter's paralyses would have 'worn off' had the player managed to show up to the final fight. Like, if the player was under the impression that his shift relief was coming, but delayed, or that maybe someone else could be called in (clearly not) then he'd likely said something like, "Just start, I'll join when I can." Hence, why none of these high-level characters cured the paralyses on their fighter before the big boss fight, and why they were texting him after the fact for not showing up to make even one attack round. The monk abandoned the fighter though, Puffin said he teleported out of the pocket-dimension room, then walked out of the place alone. So he probably passed the fighter and left him to his fate (which never got clarified, probably cos player wasn't there to make the enquiry and none of the other characters would have known). My guess on that, pure speculation, is that the monk's player was a bit peeved at the outcome and left the character to his fate as the fighter's player left the group to theirs, orrrrr the monk and fighter didn't really get along and there was no character motivation to aid him/drag him away to get cured.
Chris Schoenthaler Even so couldn’t the DM just npc him? That’s usually the right thing to do especially if their a major part of the group... and if he’s the FIGHTER
*Each person in the campaign gets sent into a beautiful place where they spend the rest of their lives* *The villian is defeated by angels and paladins and is imprisoned for years and years to come* *Puffin:* You guys lost
@@GeorgeHale1984 George Hale It sounds like he was half winging it, he didn't plan the "loss," and the monk himself made the claim they lost, he tried to give them a final chance.
@@Troglodytarum Not really, a bad dm would not give them a second chance to beat the final boss who was one hit away from death. And while he seemed to have made really hard encounters they were obviously winable otherwise they never would have made it to the boss in the first place
I think that might've been the player for the fighter, like they ended the session before this with him being paralyzed and then he couldn't make it to the final one cuz he was working.
Or maybe he was actually paralyzed *because* the player couldn't make it, and that's also the reason they ignored the fighter. It makes more sense, because I wouldn't leave any character behind while entering what I know is a boss fight, even if my character is evil.
I think I like this ending more than any other that could have been. I mean, the heroes tragically part, never to see eachother again. The sole 'survivor' passes down the sword while the villian lives in his own version of hell.
It's also set up perfectly for a sequel. The logical thing to do is, after another campaign or two, start a sequel campaign where the players don't know it's a sequel, and they gradually piece together the cryptic legends to figure out what's actually going on.
That is honestly an epic ending of a campaign. The heroes of old lost to space and time, drift into legend as once told by the sole survivor. The great evil not seen in centuries and all is peaceful......... The fighters bones still lay on the stairs, in the tower XD
Quite frankly the second they purposefully left the fighter behind for no reason was the moment u knew not only that they would lose but also that they deserved to. They left a man behind and they didn’t even have an excuse.
He never confirmed or denied that. The reasoning makes sense, except why did Ben show us the fighter begging for the antidote? It's a maddening question.
...The end of that campaign works like the origin myths of a new one. You've got a long line of mortal protectors driven by an ancient shame, a pair of warriors hunting in a realm of endless prey, a sorcerer in a land where their innate magic can be tempered by the forces of balance, a power-tripping kill machine in a perpetual test of might, the ancient evil sealed away by the holiest powers in the multiverse, and some poor bastard abandoned to madness in a labyrinthine tomb warded against death. These are all the bad guys a thousand years later.
For them losing the campaign, that’s one of the best endings I’ve ever seen. The PCs that were scattered across the multiverse all ended up in pretty good places for them. And despite the praise the Monk received, they still believe Malikar will return. Ironically, Malikar won’t return. So through losing the fight, If say they won the campaign. The ending is strange, but it really works.
I'd say the monk's ending set up the scene for a future campaign, except with another antagonist. Maybe it's a multidimensional monster that forces the descendants of the original PC's together once more like their ancestors before them...
iced Cubed Honestly, you could also set up a mini-campaign, in which a certain prophet and oracle, find out what happen to Malikar, and then make that their quest , to travel the multiverse in search of the hero of old, to delivers them the news they have rightfully earned: That Malikar have been imprisoned forever, and that they, have won.
@@Former_Halo_Fan Yeah, but having a DM describe NPCs doing your job better than you isn't really fun. It's self-indulgent at worst, and patronizing at best
@@AbarkSlingshot That isn't what happened here. At all. The entire reason the villain was defeated in the end and they survived at all was because they chose to destroy the circle. They were inches away from defeating him, without any NPC help. In fact they even had an absent player.
Dumb magic items are great. I knew a guy who made a wizard's staff with a scope (like on a sniper rifle) and it gave him a plus 2 on ranged spell attacks if I remember correctly
@@ob2kenobi388 But really, If you're going in to the final boss, and 1 player can't make it... I'd postpone the session until we had everyone in. THe fight would be harder without them, and they'd be misisng out on the conclusion to the game
I just wanna say, excellent work on turning the "Oh no, we didn't win" into a happy ending. Almost sounds like the prologue to a fantasy book: the greatest evil the world has ever known, which everyone thought was destroyed by a grand band of heroes, has returned and begun his evil plans once more. But the one surviving hero always had a feeling this would happen, so he had prepared by passing down this sword - a sword that I now pass down to you, my son.
Fighter: gets paralysed Sword of Warning: I waaaaaaaaarrrrrnnned yooooouuuuu!!
4 роки тому+2
reminds me of a "dexter's laboratory" episode, where dad was saying he never saw dexter's sister again..."dad, i'm right here!" yes, she had been RIGHT behind him for YEARS and he never saw her for YEARS! SOOOOO silly!
Oh mighty Malikar I've waited for your return! Now you shall destroy those creatures called living beings with ideas and dreams of the own. I wait your command.
I kill Malikar with the Mournblade ( rolls a Nat 20) DM:i-what? H-how?!? Me rolled a 20 DM fine you cut Malikar the chaotic evil human lich's head clean off with the Mournblade
anxiety normally gives you a reason or an outcome to get anxiety from, this sword just goes okay something bads gonna happen and then when something happens it just goes; I WAARRRNNNNNNEED YOUUUU
@@cipherr26 People with regular anxiety, yes, but people with anxiety disorder, nah. You get anxiety over everything for unnecessary reasons. Like, a normal person can go out to eat with no worries, and then someone with severe anxiety will have anxiety over the trip there, things that might happen, be too scared to eat because what if, for some reason, they suddenly had an allergic reaction to something they're not allergic to, or they choke to death on a spoon. Very illogical stuff but if it were to actually happen, the anxiety would be cackling in the far distance saying, "I wAaAAarNed yOoOoOu."
That is a *fantastic* ending. Like, yeah, they lost, but that is literally the best possible "loss" that could have happened! That... is epic! Not only does that provide for future possible adventures (with the return of Malikar after his eventual release, generations later: hello 5e variant of d20 modern!), but you've established a legacy that, basically, would be a campaign setting in any other setting. "There is an ancient evil that, after much loss and sacrifice, the heroes of old only managed to banish, and not destroy. Now it has returned and seeks vengeance upon the world, and only this ancient blade passed down through the generations can stop it!" - classic RP trope That is... really good.
Mmhhh weapon passed down by generations? evil forces that were never killed before and appears from time to time??? I guess they should call the Belmonts for this task. PD: Belmont is the clan of the main protagonists of almost every Castlevania game, the clan uses a special weapon called "The Vampire Killer" wich is like an iron whip whit chains and stuff that it's really good to kill vampires and creatures of the night like monsters or demons, and the evil that always shows up after a couple of years is Dracula himself, which he is always resurrected or escapes to get revenge another day.
Perhaps the sequel could start out with a sudden increase in monsters, with the Monk's Descendant being blamed for the destruction of their home village, being pursued by pretty much everyone. As the story progresses, it's revealed that Malakar has somehow taken over Mt. Celestia, turning the angels evil (fallen angels?). The effect of this causes justice and order to break down across the multiverse, upsetting the balance between the realms. The planes wind up intersecting with the Material Realm, causing immense rifts. Whereas in the original campaign, it may have been easy to travel up the road, the Nine Hells now cuts through the land. Perhaps the Mon'ks Descendant encounters the heroes from the original campaign (or their descendants?) and must destroy Malakar once and for all, in order to clear their name and restore justice and order. Anyway, it's an idea.
Except he was just a regular goblin? Don't think he could've even rolled high enough to get past the AC check on an end game boss. (well unless he crit).
This is an outcome I wish more campaigns could end in. The sort of 'We won, but at what cost?' kind of scenario, where the characters are left weakened and broken after their heroic deeds.
To be fair, the sorcerer got to go to a land of peace and happiness, and the ... er, Mobile Suit Gundam ... landed in basically a World of Badass, which is probably exactly where a Mobile Suit Gundam character would like to go anyway. So some of them kinda got a happy-ish ending!
It's a fairly forgiving outcome really, given they ignored the paralysed fighter before the fight and seemingly didn't have an exit strategy in case things went bad. I think it's the result of giving players too many magical items so easily. Powerful swords shouldn't be sold in your regular store. And I personally think the players should be encouraged to gather allies for the final fight, even if it's just in the shape of powerful siege weapons or something.
Mad Hatters in jeans Going by context, I’m guessing the fighter they left there was the guy who was stuck working at Starbucks during the session. They probably ended one session immediately after the last fight outside Malikar’s room, and since the player couldn’t show up for the final session the party had to leave him there.
Me and my friends had a campaign where we almost lost, with 1 death. Why almost lost? The final boss we had cursed for 3 turns. So we had 3 turns to kill him(in a 1v5) or fight him in his full strength. In his 6 times weaker state, he killed 1 of us. We won because i shot a poisoned arrow, and the poison did exactly the needed amount of dmg we needed to finish him.
Does Malakar sound like Dr. Evil to you? "Mr. Malakar-" "DOCTOR Malakar. I didn't spend 3 years in evil university to be called 'Mister', thank you very much."
Oh, come on. This is the oldest cliché! If the character isn't obliterated to inexistentence he's just bound to come back. Especially from some interdimentional prison where he's not even dead!
@@deptusmechanikus7362 Yeah, but seriously, you just sent the war criminal to the interplanar ministry of Justice. How the fuck is he going to get out? Not only does he have to escape from a shitload of Angels and others, he also has to find a planeshifting item before they find him escaped.
*3 PCs sent to other dimensions and one left paralyzed in the tower* Sword of Warning: “ I waaaarned yoooou!!!!” I really hope my DM comes up with such creative weapons for the campaign I’m animating. XD
*"The Valar exiled him permanently from the world, thrusting him through the Door of Night into the void."* Straight from Tolkien's Silmarillion. Clearly, Malikar is cannonically Melkor. Which means Mount Celestia is Valinor. Technically it works
I had to teach my players the hard way. They thought they were strapped with all their guns and weapons. However a run in with an eldritch abomination quickly sorted things out.
What he's gotta do is say in a later video that he's gonna make flashbacks to earlier videos and then the sword comes up and begins to say it but he bats it down
What an amazing campaign. I think that in dnd often the final battle is hard but fair, through the whole game the villain is built up to be a ultra powerful person or being and then you just beat them in a straight fight. It was refreshing to see a campaign where the villain and his toadies were actually almost unbeatable as the villain themselves always claims to be. though It could have resulted in a bitter defeat which would be unsatisfying for the players, this time however it resulted in a fairly satisfying conclusion even though they did not "Win" in the typical sense. what I am trying to say is that it was cool because it resulted in an unexpected and unusual ending rather than the almost cliche, victorious heroes return to be showered in riches and live happily ever after.
I’d say make it 85% glory and 15% of lowliness. PCs like to feel strong, but always remind them to not get cocky. It also sparks more creative and fun fights with interesting spells and moves when the players are challenged. Also, I wouldn’t recommend giving them too many good magical weapons like the amount this DM gave them.
For me it depends on why they lost. If it was because the players were being dumb and/or not thinking things through then they deserve the consequences but if they lost due to bad rng then I will somehow make them win
I never seen a group deserve to 'lose' D&D more "Hey Uguay!" "Lets leave the fighter! What can go wrong!" "Oh man my friends are down and only I can stop the end of the world, let me just teleport away from the fight...."
In fairness they left the fighter behind because the guy didnt turn up to the session and the monk refused to take the second attempt to hit malikar because it would've been pandering after missing the first time. They lost so the monk teleported away.
@@albevanhanoy Ah, the important thing with such gifts is to use them sparingly. Maybe have a fair few I WARNED YOU's early on, then decrease them so that about a minute after the Big Bad has arrived and is in their monologue you suddenly hear a muffled "I WARNED YOU!" from someone's pack.
@@Willothemask I agree. I like this channel, but he often over commits to his jokes and ruins them. The "I warned you" at 8:31 really made me laugh because it juxtaposed so much with the trivial threats it warned about before, and there'd been a nice gap of time for me to forget about the sword in between. But then he ruined it by using the gag for a 5th time shortly after at 9:37 :(
Honestly that's a pretty cool ending. Normally, you're the end of the line where you're receiving the item needed to defeat a villain once and for all. But in the monk's case, they pass it on so that one day someone else can finish what they started.
Honestly, I feel that the way the campaign ended is much better than what would've happened if the Monk hadn't missed. It feels more realistic, more satisfying, more conclusive, and very original.
Sounds like the backstory for a really awesome campaign where one member of the group is the descendant of the monk and they have to go finish the job and along the way they find the paralyzed fighter or something. That would be awesome.
A fighter no less. The easiest class to have the DM play. "I move Dave's fighter here and he hits the thing" if you want to ignore all the cool extra abilities. Was it a Champion too? Because then there's no damn excuse. That is literally just the class of "hit thing with sword".
@@williamrosen3179 I mean could go either way. But even if the player wasn't there... it's a fucking fighter. Anyone could just use his basic "go there, hit with sword" and win for them
This ending is SUPER perfect for a continuation for the next campaign with one the npc's being the monks great grandchildren and they go to fight the now free Malikar
You better make the next campaign have only one magical weapon with the voice of ABSERD. I have the perfect story for it too: Abserd met his end and was entombed in a magical weapon by the evil guy who kidnapped him or something. And really lead your party up to the weapon by making it fragmented and have them try to recover all of the pieces with just a SLIGHT hint that points to Abserd. I got the perfect name for it too: The ABSWORD! EDIT: GOD DAMMIT MY GM HAD ME ENCOUNTER ABSERD AFTER WATCHING THAT VIDEO
Honestly, how infinitely more entertaining is this ending compared to the generic "good guys beat bad guy and get showerd in glory" - ending? Not allowing PCs to fail seems to be counterproductive to the fun of the campaign and ultimately downgrades every other successful campaign. This notion that a DM should bend over backwards to have the PCs succeed is in my opinion severely missguided. Allow PCs to fail so that a victory actually feels rewarding and was impacted by their own decisions. Otherwise PCs simply become part of a script they have no agency in.
I agree with you, but having been in similar campaigns myself I can say there's a very broad difference between a truly epic ending with lots of spin-off potential... and actually being in the group that fails enough to make that possible.
Yeah, but PCs only saving the world is actually meh plot. They are satisfied more by personal stuff like protecting their bond or reaching their ideal.
I remember how recently my undine cleric bist the dust by coming into contact with an obsidian obelisk of forbidden knowledge. Mortal should not have that kind of magic, that sort of thing. Just before, our sorcerer rolled a double crit and the dm crit failed twice (we use the insta-kill house rule 'cuz it's fun and rare) and the said character one shot a Kraken. Long story short, deities took notice at the sudden in balance and my guy got the short end. Ended up being sacrificed to an entity who controls darkness took him in.
Agreed. But remember that it kind of sucks for the PCs when they do epically fail with no takebacks. However that could mean that the villian could come back, and the players get a chance at revenge.
I think you missed the point, that the DM rolled for the dimensions in where the characters ended up. The PCs broke the ritual circle, causing Malikar to lose all control of what he was doing to the dimensions. Each player, EACH, ended up in a random dimension. The DM rolled to randomly decide where Malikar appeared, as he did for the PCs, and it just so happened to be the worst one for Malikar. None of the PCs' characters know what happened to Malikar, so they still lost in their minds.
The dice gods giveth and the dice gods taketh away. Also they deserved worse for leaving their fighter paralyzed when they really could have used him in the fight.
Alienated their wizard ally through persistent antisocial behavior. Left their fighter behind through persistent antisocial behavior. They brought failure on themselves. The real hero was the merciful table of planar destinations. All hail the table.
@@droidixbacon No, from how it sounded the fighter's player was there the whole time, since he got paralyzed in a fight IMMEDIATELY before the final fight. There was five players ready for the final fight, but only four went into the pocket dimension. If they had cured the fighter, they would have killed Malikar for good right then and there. They literally failed to kill him because of their own stupidity, nothing more nothing less.
@Fortsy Not always. In this case, the party lost. It's game over for them. However, by tearing apart the pocket dimension they still foiled Malikar's plans and caused him to be imprisoned The players didn't win, but the villain still lost
@@SixWingZombi But he went to jail forever tho. Plus, it's like what Patton said, nobody wins by dying for his country, but by making the OTHER guy die for HIS country.
Or you can just have the players make a few skill checks in those lands and have them quickly find their own way back to the real world. Just alter how long it takes each of them and how much health they have based on the checks. No need to run tons of full length campaigns for each individual.
Mad Hatters in jeans That’s running under the assumption that they CAN, though. The player who ended up in the Beast Lands doesn’t seem to have much of a chance.
It's funny, I literally just finished that series. Although U kinda was getting an excalibur vibe from the dwarf sword that was used alongside the mourn blade. Mainly because nobody can stand him. But you are right, the blade of warning sure sounds like excalibur. I think together, they would form excalibur since they make his personality, and nobody likes that.
As Meinkraft mentioned it sounds like it was more based on the game Infinity Blade than Infinity War since the blade in said game was also the only way to truly kill the final boss IIRC since he was an immortal.
If magic items are plentiful and easy to buy for the party, they are also so for everyone else. If you just remember that the party isn't special, then everything balances out.
The problem is that players can always trade up, and most enemies are minions rather than successful adventurers. And every time the party defeats an enemy group their wealth would double. The only way to avoid having the party wealth double with every battle is to not equip every enemy to the same standard. Which makes them easy to defeat. (this is of course where large numbers come into play to compensate)
I just came here to say: My fiancée and I watched this video when you posted it, over a year ago. "I waaaaarned you" is, to this day, still a thing we reference and laugh about. I thought about it because I just did it, and then I thought I should come share that. We love your D&D stories, and we only wish we could game with someone so fun.
This is just proof that failures are as valid as successes, like when you critical fail your arm off but manage to cut off a guards head in the process
Not sure, but some people are saying the fighter was the guy who couldn't make it to the game. If so, they probably left him behind because the player wasn't there.
Now that is an epic setup for a new campaing! Imagine, that after 60 years or so the world is again in great danger. This time it is a threat from another world. So the son of the Monk must go out and find the lost Heros who are somewhere in the multiverse. So he gathers his friends and they go out on an Adventure through the multiverse to save the world, just like his father did before!
@@danielgehring7437 his thing is carrots, he can grow the best fucking carrots ever but can't teach other how to. He gets into many arguments over them too
tbh, if they had not been selfish but helped him they'd actually win without major fuck up (if the dice were as generous for them, having the main villain on 1 hit away and only monk alive).
Hey, maybe the magical energies of the place preserved him until Malikar's return leads new heroes (Including the descendant bearing the sould rendering sword) to him and as they release him they get one of the original heroes with his magic gear to help them.
Y'know, with the blade being passed down and the looming threat of an ancient evil that may or may not return, this ending would honestly be a good starting point for a new beginning.
I legit lol’d when the bad guy ended up in the cosmic police station😂 it would be cool if in a sequel story the pc’s manage to find a warp gate or something and mange to comeback to the main reality stronger
How things turned out was actually a pretty good "retirement" for these PCs. I think the really cool thing would be for Ben to bring back the PCs as NPCs in another campaign. Perhaps the Monk's descendants could be the party's employers at the early levels. Always vigilant for signs that evil is rising again, they hire a rag-tag bunch of adventurers to delve into forgotten ruins and travel to strange lands. Perhaps the new party travels the planes at higher levels, taking shelter in a hunting lodge founded by the Fighter while hunting some rare creature in the Beastlands. Perhaps they seek the knowledge of a mighty sorcerer, currently enjoying a well-deserved immortal rest in Bitopia. And when they need to take down the BBEG of that campaign, only one person has the strategic knowledge the party needs. On the plane of Ysgard - or so it is rumored - dwells a mighty battle leader and master tactician known only as ... _Gundam._
I know, It not only sets up a history for one character in a future campaign in the tales of Malikar, but also opens up a few campaigns based around the party members in their new realms
This story's ending is basically the equivalent to losing in Mario party but then getting bonus stars that you don't deserve so you still win.
It was a bittersweet ending, yea. Good analogy
Hey! I deserved every one of those bonus stars!
Yes, I am including the star for landing on the most green spaces!
Too relatable. It feels like you won because of a mistake from the referee. The best kind of victory.
It do be like that sometimes tho
That happened with an npc when me and my cousin played
Are you kidding? That is the best ending to a campaign I’ve ever heard! Ended in a way that retires the characters and subverts expectations
Could also be a great branching point for subsequent adventures in the various realities. O:
Alright Disney, calm down over there.
@@PiousSlayer Yes All of the characters have NG+ unlocked best ending
Agreed! That ending was fantastic!
Better than when my character died at the end of Masks of Nyarlathotep because he broke the nuclear missile.
The sword of warning is basically just anxiety.
I warnned youu
A player character who was going insane with paranoia got it and it just made things worse.
*Eyelash falls in my eye. "I warned you!"
Angela Lybbert *Eye warned you*
I *waaaaarrrrrnnnnnneeeedddd* you!
Not gonna lie - That ending honestly sounds better than if they had killed him and all escaped alive lol.
This story is exactly why I play d&d. Sometimes the dice tell a better story than we ever could.
Deep.
ikr? One time our main villan devil and our protector angel were fighting at the last fight of campaign. As a barbarian whos only dream is to fight forever, i was rewcently informed that devils do not die by normal means, if so they just straight up go to hell, which was good enough for my barbarians mentality for "live endlessly, fight endlessly". I betrayed my party members as i attacked the protector angel in middle of the fight, changing sides. It wwas like demon attacking the angel, angel attacking the demon, im attacking the angel, everyones attacking me. I died in the middle of the fight but i dished out enough damage to give upper hand to my devil lord to kill protector angel, as he cleanly wiped out rest of the party with ease. It was like 2 cr 20 guys were fighting and we were all lvl 8-9. Then demons ruled the world, i got resurrected as a demon who fights in an arena in hell with everyone got captured in earth, always coming back if i die there and so on.
@@ugurtepe8690 man the others must be PISSED
That's what I love about the Dragonlance books. Weiss and Hickman write those according to dice rolls so you almost never know what's about to happen.
I’d argue that usually the dice tell a better story, but eagerness and a poor reading of the dice lead to it being ignored. Part of it is common game culture for D&D, with a very sparse DM->PC information flow rate. Things like not saying what the save needs, or how much damage an enemy CAN take, or what their AC is, they should be open to the players.
Example time:
AC is split up based on a base value, and bonuses for Dex, Armor, Shields, and various other values. Instead of treating it like one solid number and hiding it, it makes for a more dynamic story if you treat them all individually. If your AC 18 from scale, +2 Dex, and a shield, that really means a result of 9 misses (it wouldn’t hit you without your bonuses), 10/11 is dodged by Dex, 12/13 is blocked by the shield, and 14-17 are deflected off the armor.
The players know if they hit or not, and if you tell them the monsters max hp up front (or a quick math version of how badly they get hurt), can craft their story appropriately to the dice, and the DM uses the information provided to tell the dices’ story if they miss.
Tell me you wouldn’t want to RP making a will save differently if you knew it only took a result of 13 and you got a nat 20 for a total of like 27 compared to a nat 20 giving you a result of 21 when you needed to get a 21. Knowing that in advance makes the story better. One is an example of poised hyper competence overwhelming the spell, the other is a lucky desperate struggle.
That poor monk will be terrified for the rest of his life and raise his children to deal with a evil that will never come
Unless he dies of old age... then well his soul will be born again, the things on the mt may not know that.
@@connorschultz380 Malikar can't die. He's immortal. It's entirely possible that Malikar finds a way out of Angel Purgatory and gets back to Earth. The only thing capable of killing Malikar is the Monk's Sword.
ForeverDegenerate he said that he dies but gets reincarnated, he could find a way to commit suicide to then be reborn elsewhere, now seeking revenge on the descendants of the monk who banished him. Or have an evil campaign to free him.
There are other things in D&D that can trap/destroy souls right?
@@thomashorne2607 Great idea, get a phylactery, turn Malikar into a lich, then attempt to destroy said phylactery!
“There’s being evil, and then there’s just being a jerk.”
-Malikar, 2019
I'm just replying so you can see how much likes you got
The ironic thing? They left a member behind! They could’ve won if they didn’t leave the fighter behind! Karma
Meh Meh I’m thinking the paralyzed fighter was probably the guy who got stuck working at Starbucks past his shift and couldn’t make it to the last session.
Chris Schoenthaler I thought that at first too, but then he said the part of the fighter just being stuck there. Idk could be
It seems likely your first instinct was right meh meh, and same to Chris. I would bet that the fighter's paralyses would have 'worn off' had the player managed to show up to the final fight. Like, if the player was under the impression that his shift relief was coming, but delayed, or that maybe someone else could be called in (clearly not) then he'd likely said something like, "Just start, I'll join when I can." Hence, why none of these high-level characters cured the paralyses on their fighter before the big boss fight, and why they were texting him after the fact for not showing up to make even one attack round.
The monk abandoned the fighter though, Puffin said he teleported out of the pocket-dimension room, then walked out of the place alone. So he probably passed the fighter and left him to his fate (which never got clarified, probably cos player wasn't there to make the enquiry and none of the other characters would have known). My guess on that, pure speculation, is that the monk's player was a bit peeved at the outcome and left the character to his fate as the fighter's player left the group to theirs, orrrrr the monk and fighter didn't really get along and there was no character motivation to aid him/drag him away to get cured.
Nicole Wilk Exactly. If the last player had made it before the fight was over, things would have been quite different for the fighter.
Chris Schoenthaler Even so couldn’t the DM just npc him? That’s usually the right thing to do especially if their a major part of the group... and if he’s the FIGHTER
"what happened to Malikar??"
"So he's in this Obelisk..."
Nice one! ;)
Nice reference
lol
Having just discovered this UA-cam channel, this is my headcanon.
*Each person in the campaign gets sent into a beautiful place where they spend the rest of their lives*
*The villian is defeated by angels and paladins and is imprisoned for years and years to come*
*Puffin:* You guys lost
@@GeorgeHale1984
George Hale
It sounds like he was half winging it, he didn't plan the "loss," and the monk himself made the claim they lost, he tried to give them a final chance.
@@IrvingIV He is still a bad DM
@@Troglodytarum Not really, a bad dm would not give them a second chance to beat the final boss who was one hit away from death. And while he seemed to have made really hard encounters they were obviously winable otherwise they never would have made it to the boss in the first place
he isnt a bad dm. he seems to like to give freedom to his players and not rail road them.
At least he's not as bad as that GM with glasses we saw in other videos.
They failed so hard that they won...
xD pretty much! lol
It's an isekai story the whole time guys.
But they'd never know, in-game.
@@scw55 Thinking about that messes with my head!
They went full circle
Malikar arrives on Mt. Celestia*
Blade of Warning: I waaaarned yoooou!
I imagine all of the paladins have defective blades of warning and they say it in unison when he shows up.
Holy celestia
Havoc 13 I warned u earape then?
*I waaaaaarned you!I waaaaaarned you!I waaaaaarned you!I waaaaaarned you!I waaaaaarned you!I waaaaaarned you!I waaaaaarned* *you!I waaaaaarned you!I waaaaaarned you!I waaaaaarned you!I waaaaaarned you!I waaaaaarned you!I waaaaaarned you!I* *waaaaaarned you!I waaaaaarned you!I waaaaaarned you!*
@@TrueHavoc13 I think I would make more sense that malikar would have it but ok
"We lost the campaign because of you!"
Definitely not because of the fighter they left behind. Nah. Definitely.
I think that might've been the player for the fighter, like they ended the session before this with him being paralyzed and then he couldn't make it to the final one cuz he was working.
Or maybe he was actually paralyzed *because* the player couldn't make it, and that's also the reason they ignored the fighter.
It makes more sense, because I wouldn't leave any character behind while entering what I know is a boss fight, even if my character is evil.
I waaaaarned youuuuu!
More likely the one player just deciding not to kill the villain, and just leaving.
Hollow Jack i warned you......
wasted chance.
"And what happened to Malikar?"
"Oh, he ended up becoming a random ass roleplay dungeon master in some magicless world"
No less than he deserves.
@@arbiterskiss6692 The joke is that Ben is Malikar
@@DeathlyDrained Wait, Bruce Wayne is Batman?
Matt Mercer origin story
Gold
I think I like this ending more than any other that could have been. I mean, the heroes tragically part, never to see eachother again. The sole 'survivor' passes down the sword while the villian lives in his own version of hell.
It's also set up perfectly for a sequel. The logical thing to do is, after another campaign or two, start a sequel campaign where the players don't know it's a sequel, and they gradually piece together the cryptic legends to figure out what's actually going on.
@@Greywander87 Would take lots of time to make a campaign like that I think
@@penthactussoul
But if it's after a campaign or two than it should plenty of time to write it
@@Greywander87 that's an amazing idea for a sequel
@@Greywander87 In the ruins of some sort of dungeon they hear a voice, "I warned them!"
That is honestly an epic ending of a campaign. The heroes of old lost to space and time, drift into legend as once told by the sole survivor. The great evil not seen in centuries and all is peaceful.........
The fighters bones still lay on the stairs, in the tower XD
lol
And all as a consequential of dissing a wise tortle. 😉
Suggestion: his skeleton is still locked in place, a testament to the poison's power.
Monk: *misses*
*in the distance you hear I WARNED YOU*
Quite frankly the second they purposefully left the fighter behind for no reason was the moment u knew not only that they would lose but also that they deserved to. They left a man behind
and they didn’t even have an excuse.
Yes they did the fighter was the one stuck at his job so they had to write him out of the story
@@UCjSCGjHi9b1lRy4euFCXRpA the fighter was the Starbucks worker
Michael Zhang oh ok, I didn’t realize, I thought the Starbucks worker was playing a character who wasn’t there at the time.
Michael Zhang my point still works for the story though.
He never confirmed or denied that. The reasoning makes sense, except why did Ben show us the fighter begging for the antidote? It's a maddening question.
That ending seems like some GREAT setup for a sequel
IKR
100% would play
They need to do one.
Exactly. It's not a loss. It's the sequel hook.
I feel like that ending could’ve made for the ending of a for real book
...The end of that campaign works like the origin myths of a new one. You've got a long line of mortal protectors driven by an ancient shame, a pair of warriors hunting in a realm of endless prey, a sorcerer in a land where their innate magic can be tempered by the forces of balance, a power-tripping kill machine in a perpetual test of might, the ancient evil sealed away by the holiest powers in the multiverse, and some poor bastard abandoned to madness in a labyrinthine tomb warded against death. These are all the bad guys a thousand years later.
Id play that. My dwarf Brüenor would love the action
Also fuuuuuuck mimics. I hate them except when someone else gets munched then they're hilarious
That's the greatest set-up to a campaign I have ever heard.
KingBullDogg what about mimic npc allies
And Malikar doomed to eternal imprisonment in mt Celestia. That was the cherry on top.
"no, you're oogway"
*Player character is hit with a falling meteor, for 200 damage*
Or hey does a 29 hit
I WARNED YOOU
@@xChickenMedia one of my favourites to do, to show my players an npc is strong. And then the soulless reply " Sure, it hits"
Manages to roll a successful save
I waaaaarned youuuuu!
For them losing the campaign, that’s one of the best endings I’ve ever seen. The PCs that were scattered across the multiverse all ended up in pretty good places for them. And despite the praise the Monk received, they still believe Malikar will return. Ironically, Malikar won’t return. So through losing the fight, If say they won the campaign. The ending is strange, but it really works.
I'd say the monk's ending set up the scene for a future campaign, except with another antagonist. Maybe it's a multidimensional monster that forces the descendants of the original PC's together once more like their ancestors before them...
iced Cubed Honestly, you could also set up a mini-campaign, in which a certain prophet and oracle, find out what happen to Malikar, and then make that their quest , to travel the multiverse in search of the hero of old, to delivers them the news they have rightfully earned: That Malikar have been imprisoned forever, and that they, have won.
hell you could make the descendants of the monk corrupted by the bloodlust and violent nature of the blade, become an anti-paladin as the antagonist
Dark lords do some of their best work after breaking out of heaven-jail. He'll be back.
@@fernandohao601 would you say that the future campaign would be a bizarre adventure?
D&D proves once again that failure is far, far more entertaining than success.
Hell it proved that success can be obtained through failure.
That seems like poor design then, failure should equal pain.
Annoyance at the least and lethal at worst.
@@Youcancallmeishmaell
The most important thing is to have fun. That's what DnD is about, you know. Fun.
@@Former_Halo_Fan Yeah, but having a DM describe NPCs doing your job better than you isn't really fun. It's self-indulgent at worst, and patronizing at best
@@AbarkSlingshot
That isn't what happened here. At all.
The entire reason the villain was defeated in the end and they survived at all was because they chose to destroy the circle. They were inches away from defeating him, without any NPC help. In fact they even had an absent player.
They won through luck and got a way more interesting ending then your typical D&D game (IMO)
"29th level jerk."
That right there's some vicious mockery...
31st level jerk now I heard
>:[
Two things:
First, your Malikar voice is pure gold.
Second, I will be shamelessly stealing the defective blade of warning because it's brilliant!
Fax
Im readin the comments every time I c "I Waarned You" I start dyin😂
Dumb magic items are great. I knew a guy who made a wizard's staff with a scope (like on a sniper rifle) and it gave him a plus 2 on ranged spell attacks if I remember correctly
Not as good as Schrödinger's dynamite
Tornado Blast
Please explain... this sounds very interesting
Malikars voice really reminds me of Dr. Evil’s from Austin powers.
I only want a talking weapon if it says awful superhero one-liners after every successful attack.
So... Brigette saying: mace to the face as an actual mace or what?
@Lance of Duma
"Gosh Archibald, do you think that enemy did or did not get the point?"
Sword name: noisy blade
"Pow! Zam! Ga-dow!"
A sentient sword that feels the pain of those it is used on.
Shut-up crime!
The group *leaves one player completely behind*
The group *complains about not winning the fight by one hit*
Hmmmmm....
elias rieger it might of been his way of playing him out of the fight since he was away
Yeah I thinks it’s fine they lost since they left someone behind...
The Joker was right... you get what you f*ing deserve.
and so does the bad guy.
I'm pretty sure the paralyzed fighter was the PC for the player that couldn't make it, so it's not as if anyone got deliberately left out.
@@ob2kenobi388 But really, If you're going in to the final boss, and 1 player can't make it...
I'd postpone the session until we had everyone in.
THe fight would be harder without them, and they'd be misisng out on the conclusion to the game
I just wanna say, excellent work on turning the "Oh no, we didn't win" into a happy ending. Almost sounds like the prologue to a fantasy book: the greatest evil the world has ever known, which everyone thought was destroyed by a grand band of heroes, has returned and begun his evil plans once more. But the one surviving hero always had a feeling this would happen, so he had prepared by passing down this sword - a sword that I now pass down to you, my son.
To be fair, he was waaarned.
Also ignore that other sword son.
"Screw you dad. I ain't getting involved with your family issues. Besides, mom's family is way cooler."
Yup. This is how you simultaneously run a campaign and set the stage for the next campaign
Right there should be like a second campaign called like Malikars Revenge where he eventually breaks out of the prison or something
party: *sigh*. we almost won. if only we still had our fighter with us...
fighter: I"M RIGHT HERE!
michelle: sometimes I can still hear his voice
Fighter: gets paralysed
Sword of Warning: I waaaaaaaaarrrrrnnned yooooouuuuu!!
reminds me of a "dexter's laboratory" episode, where dad was saying he never saw dexter's sister again..."dad, i'm right here!"
yes, she had been RIGHT behind him for YEARS and he never saw her for YEARS!
SOOOOO silly!
would have one had the monk not copped a fit.
Fighter: Quit telling people I’m dead!
“There’s being evil, and then there’s being a jerk........we have standards here....” love it
Dr.Evil: "you just don't get it do you Scottie?"
Scott: "What?! I will go to my room get a gun and we can shoot him together! It will be fun!!!"
Lily Hope “it will be a father and son thing!”
They lost the battle but hilariously won the war
Your name is a gift to the internet my friend
@@Akbar_and_Shaa Obi Juan works as well
666 likes
I warned you!
I MALIKAR CLAIM THIS VIDEO FOR THE PURPOSES OF EVIL
I waaaaarnnnned yooouuuu!
Oh no! Such deception! We were no match for him!
Oh mighty Malikar I've waited for your return! Now you shall destroy those creatures called living beings with ideas and dreams of the own. I wait your command.
I kill Malikar with the Mournblade ( rolls a Nat 20) DM:i-what? H-how?!? Me rolled a 20 DM fine you cut Malikar the chaotic evil human lich's head clean off with the Mournblade
OH NO!
so basically the sword of warning was just like having anxiety. neat
anxiety normally gives you a reason or an outcome to get anxiety from, this sword just goes
okay something bads gonna happen
and then when something happens it just goes;
I WAARRRNNNNNNEED YOUUUU
I actually have a anxitey disorder. And i can say that this is 100% true. Seriously... its like perfect
@@cipherr26 People with regular anxiety, yes, but people with anxiety disorder, nah. You get anxiety over everything for unnecessary reasons. Like, a normal person can go out to eat with no worries, and then someone with severe anxiety will have anxiety over the trip there, things that might happen, be too scared to eat because what if, for some reason, they suddenly had an allergic reaction to something they're not allergic to, or they choke to death on a spoon. Very illogical stuff but if it were to actually happen, the anxiety would be cackling in the far distance saying, "I wAaAAarNed yOoOoOu."
What have you done I can never unsee/unhear it it now sounds like my inner voice and I can't keep a straight face
cappynom good to know that it’s like having me
That is a *fantastic* ending. Like, yeah, they lost, but that is literally the best possible "loss" that could have happened! That... is epic!
Not only does that provide for future possible adventures (with the return of Malikar after his eventual release, generations later: hello 5e variant of d20 modern!), but you've established a legacy that, basically, would be a campaign setting in any other setting.
"There is an ancient evil that, after much loss and sacrifice, the heroes of old only managed to banish, and not destroy. Now it has returned and seeks vengeance upon the world, and only this ancient blade passed down through the generations can stop it!"
- classic RP trope
That is... really good.
I would love to see the sequel
That sounds like the plot of LoZ
Mmhhh weapon passed down by generations? evil forces that were never killed before and appears from time to time???
I guess they should call the Belmonts for this task.
PD: Belmont is the clan of the main protagonists of almost every Castlevania game, the clan uses a special weapon called "The Vampire Killer" wich is like an iron whip whit chains and stuff that it's really good to kill vampires and creatures of the night like monsters or demons, and the evil that always shows up after a couple of years is Dracula himself, which he is always resurrected or escapes to get revenge another day.
Perhaps the sequel could start out with a sudden increase in monsters, with the Monk's Descendant being blamed for the destruction of their home village, being pursued by pretty much everyone. As the story progresses, it's revealed that Malakar has somehow taken over Mt. Celestia, turning the angels evil (fallen angels?). The effect of this causes justice and order to break down across the multiverse, upsetting the balance between the realms. The planes wind up intersecting with the Material Realm, causing immense rifts. Whereas in the original campaign, it may have been easy to travel up the road, the Nine Hells now cuts through the land.
Perhaps the Mon'ks Descendant encounters the heroes from the original campaign (or their descendants?) and must destroy Malakar once and for all, in order to clear their name and restore justice and order.
Anyway, it's an idea.
@@Draekmus really cool tho
Random Dude: "So did you lose?"
PCs: "Well yes, but actually no"
Head cannon: Abserd is Malikar's son/Abserd is somehow related to Malikar
That would explain so much, yet so little
Canon* is established/accepted lore.
Cannons are artillery.
@@TheBlarggle and both of them sink ships
@@otterpopgames7 Lmao
Yep
In my opinion, they should've tried recruiting Antonio DeCasta Leon Maximiliano, the finest goblin swordsman in all the lands, he seems pretty kewl
He could have made that ONE HIT
That goblin was so cute!
Except he was just a regular goblin? Don't think he could've even rolled high enough to get past the AC check on an end game boss. (well unless he crit).
@@ATFPredator I'll have you know he deflected a giant's blow once. He's an anime protagonist
This is an outcome I wish more campaigns could end in. The sort of 'We won, but at what cost?' kind of scenario, where the characters are left weakened and broken after their heroic deeds.
To be fair, the sorcerer got to go to a land of peace and happiness, and the ... er, Mobile Suit Gundam ... landed in basically a World of Badass, which is probably exactly where a Mobile Suit Gundam character would like to go anyway. So some of them kinda got a happy-ish ending!
It all depend on skills of the DM. I usually lead my campaign in a way that I punish stupidity.
It's a fairly forgiving outcome really, given they ignored the paralysed fighter before the fight and seemingly didn't have an exit strategy in case things went bad.
I think it's the result of giving players too many magical items so easily. Powerful swords shouldn't be sold in your regular store.
And I personally think the players should be encouraged to gather allies for the final fight, even if it's just in the shape of powerful siege weapons or something.
Mad Hatters in jeans Going by context, I’m guessing the fighter they left there was the guy who was stuck working at Starbucks during the session. They probably ended one session immediately after the last fight outside Malikar’s room, and since the player couldn’t show up for the final session the party had to leave him there.
Me and my friends had a campaign where we almost lost, with 1 death. Why almost lost? The final boss we had cursed for 3 turns. So we had 3 turns to kill him(in a 1v5) or fight him in his full strength. In his 6 times weaker state, he killed 1 of us. We won because i shot a poisoned arrow, and the poison did exactly the needed amount of dmg we needed to finish him.
Why did the sword cross the road?
TOOOO WAAAAARN YOOOOOU!
Lol
This is the best thing I’ve read all day
There is great DANGER
I was going to guess "To be used for the purposes of EVIL"
Hmmmm who knoows~
Does Malakar sound like Dr. Evil to you?
"Mr. Malakar-"
"DOCTOR Malakar. I didn't spend 3 years in evil university to be called 'Mister', thank you very much."
Accidentally sent him to multiverse jail where he'll live unable to reincarnate?
Sounds like a win to me!
yep.
But you don’t have he satisfaction.
Oh, come on. This is the oldest cliché! If the character isn't obliterated to inexistentence he's just bound to come back. Especially from some interdimentional prison where he's not even dead!
@@deptusmechanikus7362 Yeah, but seriously, you just sent the war criminal to the interplanar ministry of Justice. How the fuck is he going to get out? Not only does he have to escape from a shitload of Angels and others, he also has to find a planeshifting item before they find him escaped.
@@nolategame6367 evil always... finds a way.
*3 PCs sent to other dimensions and one left paralyzed in the tower*
Sword of Warning: “ I waaaarned yoooou!!!!”
I really hope my DM comes up with such creative weapons for the campaign I’m animating. XD
this gets over 100 likes even though i literally commented the exact same thing?
I kind of want to put that blade into my game tonight, roflmao
Another classic would be if it warned you a couple seconds _after_ the thing he's warning you about already happened.
@@Kyodie-bz1sf Can you go cry about non-important stuff somewhere else? Who really gives a sh*t
@@Kyodie-bz1sf Sword of Warning: “ I waaaarned yoooou!!!!”
That’s not how I remember lord of the rings
Sandslashr what are u talking about i am pretty sure this is lord of the rings
*"The Valar exiled him permanently from the world, thrusting him through the Door of Night into the void."* Straight from Tolkien's Silmarillion. Clearly, Malikar is cannonically Melkor. Which means Mount Celestia is Valinor.
Technically it works
It's in the super extended director's hair stylist's cut of the Hobbit. What? You haven't seen it with the added 2 hours?
I don't remember dwarf tossing jokes in Lord of the Rings either. Yet, here we are...
666 likes; look what you've done it! Malikar has been resurrected.
"My players lose the final battle."
CoC Players: "First time?"
LOL!!!!
I had to teach my players the hard way. They thought they were strapped with all their guns and weapons. However a run in with an eldritch abomination quickly sorted things out.
"Wait you can win those?"
"I WARNED YOU" better become a running gag.
What he's gotta do is say in a later video that he's gonna make flashbacks to earlier videos and then the sword comes up and begins to say it but he bats it down
@@CharacterUnlimited Been a thing ever since Monty Python's Quest for the Holy Grail. Good ole' Tim the Enchanter.
What an amazing campaign. I think that in dnd often the final battle is hard but fair, through the whole game the villain is built up to be a ultra powerful person or being and then you just beat them in a straight fight. It was refreshing to see a campaign where the villain and his toadies were actually almost unbeatable as the villain themselves always claims to be. though It could have resulted in a bitter defeat which would be unsatisfying for the players, this time however it resulted in a fairly satisfying conclusion even though they did not "Win" in the typical sense. what I am trying to say is that it was cool because it resulted in an unexpected and unusual ending rather than the almost cliche, victorious heroes return to be showered in riches and live happily ever after.
Yeah, I quite like this.. bittersweet and different
I always struggle with this- keep the world realistic with consequences, or give them the satisfaction of winning. What do you guys do?!
Jesus Christ, funny meeting you here, Kugo.
I’d say make it 85% glory and 15% of lowliness. PCs like to feel strong, but always remind them to not get cocky. It also sparks more creative and fun fights with interesting spells and moves when the players are challenged. Also, I wouldn’t recommend giving them too many good magical weapons like the amount this DM gave them.
P.S. huge fan Kugo! Let’s see some videos on your DnD channel!
For me it depends on why they lost. If it was because the players were being dumb and/or not thinking things through then they deserve the consequences but if they lost due to bad rng then I will somehow make them win
Kill em all mmmhahahaha.
All the people die. The last thing they hear, *”I WARNED YOU!”*
Honestly
They definitely won
Except the fighter
The fighter lost.
JayJay Golden I warrrned u
Doesn't that eventually wear off on it's own?
@@ATFPredator The fighter was prolly the guy working at the 'bucks
I mean he can't be paralysed forever
Puffin uploaded a 16 minute video? WHAT DID WE DO TO DESERVE THIS GREAT REWARD!!!
Orc puh
If you're unenlightened, youtube T the Writer
Survived 2018 :thumbsup: :D
facebook algorithm likes longer videos.
AND fully animated! He must be drunk.
You knoow... Given how most campaigns end... This one wasn't so bad.
It ended a lot better than most campaigns, actually
@@ASquared544 Considering they didn't beat the final boss? Yeah, it ended pretty well.
I never seen a group deserve to 'lose' D&D more
"Hey Uguay!"
"Lets leave the fighter! What can go wrong!"
"Oh man my friends are down and only I can stop the end of the world, let me just teleport away from the fight...."
In fairness they left the fighter behind because the guy didnt turn up to the session and the monk refused to take the second attempt to hit malikar because it would've been pandering after missing the first time.
They lost so the monk teleported away.
@@tiernankirk7778 actually the fighter's player is a different guy
Well when the crystals were disrupted they confirmed saving the world.
Killing Malikar was just the "put an end to it all"
The Incompetent Blade Of Warning is going tohave to become a Thing. It's too much fun not to
Your players are going to hate you for that.
3 months later: I WARNED YOU!
@@albevanhanoy Ah, the important thing with such gifts is to use them sparingly. Maybe have a fair few I WARNED YOU's early on, then decrease them so that about a minute after the Big Bad has arrived and is in their monologue you suddenly hear a muffled "I WARNED YOU!" from someone's pack.
@@Willothemask I agree. I like this channel, but he often over commits to his jokes and ruins them. The "I warned you" at 8:31 really made me laugh because it juxtaposed so much with the trivial threats it warned about before, and there'd been a nice gap of time for me to forget about the sword in between. But then he ruined it by using the gag for a 5th time shortly after at 9:37 :(
@@TheRABIDdude I don't know, that one made me laugh pretty hard.
"I have imovable morals, except when I don't" Honestly, that would be me if I ever played a paladin...
I mean, they lost but by mere chance the RNG made all the consequences of losing be positive. In the end they still had a good ending.
except malikar who is now stuck in mount celestia
RNGsus gives, and RNGsus takes away.
except none of them know they won.
@@gery900able that is probably the best part I think
It's not really losing. It's more like a partial victory with great sacrifice. A phyrric victory
*UA-cam Rewind 2019 Is Worse Than Last Year*
Sword: I WARNED YOU!!!
monk's universe literally just became the legend of zelda. "Evil man 'killed' when he returns in a buncha years use this sword to defeat him again."
Swashbuckling Hat
Gives you the ability to parry all normal blows, plus a sick Spanish accent
That would be the greatest item ever! XD
All that is needed is a fine pair of leather boots and your set
I can't believe he didn't go all in Montoya with that goblin. I was just waiting for the speech.
You mean with all the lisping? 😂
*Immediately makes a Meta Knight character and gives it to him*
They lost because they left the fighter paralyzed. I mean, who does that!?!?
the fighter was the player that couldn't make it in the last session because of work "^^
Aha! Mystery solved.
We usually leave ours behind! ...either because of work conflicts or... reasons 3:D
Spoiler?
I warned you
Honestly that's a pretty cool ending. Normally, you're the end of the line where you're receiving the item needed to defeat a villain once and for all. But in the monk's case, they pass it on so that one day someone else can finish what they started.
Honestly, I feel that the way the campaign ended is much better than what would've happened if the Monk hadn't missed. It feels more realistic, more satisfying, more conclusive, and very original.
except for fighter's fate
@@Fabelaz yeah that was BS
"We went to high school together." The whole exchange was hilarious.
That ending sounds like their is potential for multiple sequels going on across the multiverse
I’m sad you say he’s a turtle when Oogway is so obviously a tortoise.
Tortle.
Turtoise. :p
@LoneTech Ah, a fellow Naddpod listener
All tortoises are turtles, but not vice versa. It's like alligators being crocodiles.
Should call the Defective sword of warning "The Blade of Anxiety"
Sounds like the backstory for a really awesome campaign where one member of the group is the descendant of the monk and they have to go finish the job and along the way they find the paralyzed fighter or something. That would be awesome.
"Hey, there is this paralyzed old man just standing there..."
Somewhere from deep within the castle "I warned yooouuuu".
and oogway will be there to tell them they need a fragrant branch of yore to unpetrify him...
"The timeless one who sleeps eternal guarding the demesne of Malikar for his return." IE: The paralyzed fighter...."Guys?"
@@ea-nasir420 www.dictionary.com/browse/demesne
yeah the previous PCs become NPCs thats so cool
That moment when you lose so hard that you end up winning 😂
"I warned you!"
"We lost the fight because of you!"
Say the people who literally LEFT A MEMBER BEHIND
A fighter no less. The easiest class to have the DM play. "I move Dave's fighter here and he hits the thing" if you want to ignore all the cool extra abilities.
Was it a Champion too? Because then there's no damn excuse. That is literally just the class of "hit thing with sword".
I think the fighter was the guy who couldn’t arrive to the session, and the paralysis was the story excuse.
He was the guy who couldn't make it
@@williamrosen3179 I mean could go either way. But even if the player wasn't there... it's a fucking fighter. Anyone could just use his basic "go there, hit with sword" and win for them
This ending is SUPER perfect for a continuation for the next campaign with one the npc's being the monks great grandchildren and they go to fight the now free Malikar
I was thinking this! Eventually even though imprisoned Malikar will die and be reborn on his original realm (presumably).
@@insertphrasehere15 I mean, I imagine a mountain full of celestials would have a way to bind evil souls from escaping them.
This sounds so perfect an ending it's hard to believe it's a product of dice rolls and improv
That's D&D for you. Some of the best moments come from dice rolls.
When you roleplay as buff Aztec vampire gods yet lose to some english dude who can breathe funny
*When you become the Ultimate Lifeform but some outer-space makes you stop thinking*
Is... is... is that a JoJo's reference!!!???!!!???!?!?!?
what? you're also here too?
Justin Y. You watch like every video I do wtf?
sooo, vampire way of the long death monks vs sun soul monks?
“There’s being evil, and then there’s just being a jerk.” My favorite quote from this channel.
Professionals have standards
You better make the next campaign have only one magical weapon with the voice of ABSERD. I have the perfect story for it too: Abserd met his end and was entombed in a magical weapon by the evil guy who kidnapped him or something. And really lead your party up to the weapon by making it fragmented and have them try to recover all of the pieces with just a SLIGHT hint that points to Abserd. I got the perfect name for it too: The ABSWORD!
EDIT: GOD DAMMIT MY GM HAD ME ENCOUNTER ABSERD AFTER WATCHING THAT VIDEO
yes please. This is too perfect not to.
This is a horrible idea. Let's do it 👍
Yes
The sword also acts as every other weapon in the game, it just does all of its things very terribly.
On the offchance I get the sword of warning saying "I warned you", I say thee nay. Nay I say.
Honestly, how infinitely more entertaining is this ending compared to the generic "good guys beat bad guy and get showerd in glory" - ending? Not allowing PCs to fail seems to be counterproductive to the fun of the campaign and ultimately downgrades every other successful campaign. This notion that a DM should bend over backwards to have the PCs succeed is in my opinion severely missguided. Allow PCs to fail so that a victory actually feels rewarding and was impacted by their own decisions. Otherwise PCs simply become part of a script they have no agency in.
I agree with you, but having been in similar campaigns myself I can say there's a very broad difference between a truly epic ending with lots of spin-off potential... and actually being in the group that fails enough to make that possible.
Yeah, but PCs only saving the world is actually meh plot. They are satisfied more by personal stuff like protecting their bond or reaching their ideal.
I remember how recently my undine cleric bist the dust by coming into contact with an obsidian obelisk of forbidden knowledge. Mortal should not have that kind of magic, that sort of thing. Just before, our sorcerer rolled a double crit and the dm crit failed twice (we use the insta-kill house rule 'cuz it's fun and rare) and the said character one shot a Kraken.
Long story short, deities took notice at the sudden in balance and my guy got the short end. Ended up being sacrificed to an entity who controls darkness took him in.
Agreed. But remember that it kind of sucks for the PCs when they do epically fail with no takebacks. However that could mean that the villian could come back, and the players get a chance at revenge.
I think you missed the point, that the DM rolled for the dimensions in where the characters ended up. The PCs broke the ritual circle, causing Malikar to lose all control of what he was doing to the dimensions.
Each player, EACH, ended up in a random dimension. The DM rolled to randomly decide where Malikar appeared, as he did for the PCs, and it just so happened to be the worst one for Malikar. None of the PCs' characters know what happened to Malikar, so they still lost in their minds.
The dice gods giveth and the dice gods taketh away.
Also they deserved worse for leaving their fighter paralyzed when they really could have used him in the fight.
PoldaranOfDalaran yeah, they could’ve won if they’d helped him.
Alienated their wizard ally through persistent antisocial behavior.
Left their fighter behind through persistent antisocial behavior.
They brought failure on themselves.
The real hero was the merciful table of planar destinations.
All hail the table.
Why??? Why would they even do this??
"Oh well, he's good as dead anyway"...
PoldaranOfDalaran he was probably the missing person
@@droidixbacon No, from how it sounded the fighter's player was there the whole time, since he got paralyzed in a fight IMMEDIATELY before the final fight. There was five players ready for the final fight, but only four went into the pocket dimension. If they had cured the fighter, they would have killed Malikar for good right then and there. They literally failed to kill him because of their own stupidity, nothing more nothing less.
*Everyone fails to kill Malikar and ends up in alternate realities*
I waaaarned yooou!
This moment when you play a whole campaign and all was for nothing.
Then the GM does a roll and u win...
It’s about the journey my dude
Little did they all know the blade was just warning Malikar the whole time!
*From a different plane of existence, faintly heard* I warned you...
Its never about winning. Its about making sure the villain loses.
@Fortsy Not always. In this case, the party lost. It's game over for them. However, by tearing apart the pocket dimension they still foiled Malikar's plans and caused him to be imprisoned
The players didn't win, but the villain still lost
@Fortsy but he wasn't taken down. Not permanently and not by them.
@@SixWingZombi But he went to jail forever tho.
Plus, it's like what Patton said, nobody wins by dying for his country, but by making the OTHER guy die for HIS country.
@@TheGuardDuck I don't even know why people are wanting argue with me about this.
@@SixWingZombi Not sure, but I expect different ideas on what winning means.
"Malikar wakes up with no magic and low health" 20 seconds later: "he casts a spell"
Likely a cantrip or the capstone that lets you cast spells without a spell slot.
@@roetemeteor I guess but still
No high magic, like 6th level spell. Remember the guy is level 20, "no magic" has a very different meaning for him that it has for us
You can get 4 spin off campaigns off of that lol
Or you can just have the players make a few skill checks in those lands and have them quickly find their own way back to the real world. Just alter how long it takes each of them and how much health they have based on the checks.
No need to run tons of full length campaigns for each individual.
Mad Hatters in jeans That’s running under the assumption that they CAN, though. The player who ended up in the Beast Lands doesn’t seem to have much of a chance.
Maybe 5 depending on if the fighter is finally freed, and if the paralysis lets him live for hundreds of years, and is finally cured.
Eh, just make it one spin off campaign where you go plane hopping to save the other heroes. Sail the astral sea, searching for cross-dimensional loot.
Your Sword of Warning sounds like Excalibur from soul eater: *"YOU FOOL!"*
It's funny, I literally just finished that series. Although U kinda was getting an excalibur vibe from the dwarf sword that was used alongside the mourn blade. Mainly because nobody can stand him.
But you are right, the blade of warning sure sounds like excalibur. I think together, they would form excalibur since they make his personality, and nobody likes that.
All this guys voices sound alike. He's got little to no range.
Spoiler alert !!!
@@judymcclenny9549 dont matter
That would be a cool idea for a weapon.
Hey. Kid. Yeah you. Down here.
I WAAAARRRRNNED YOUUU
@@martinjoster3282 my skyrim character *mute confusion*
You thought it was dio, but it was a defective sword of warning
"Did you lose?!"
"Sadly, yes. BUT WE WON!"
"...It turns people to ash, it is now the infinity blade..."
"...there must be balance..."
Something tells me your player REALLY liked Infinity War.
The game 'Infinity Blade'
I mean, it does permanently kill immortals...
Honestly the blade they were supposed to use to defeat the big bad was worse then the big bad. A good thing the sword can't be a villian...*wink wink*
You know what that means? This campaign or at least part of it came after infinte war.
As Meinkraft mentioned it sounds like it was more based on the game Infinity Blade than Infinity War since the blade in said game was also the only way to truly kill the final boss IIRC since he was an immortal.
These videos make me want to play DnD but none of my friends want to play
Then try roll20
Get better friends. You don't have to lose your current friends but go find some more. Or maybe look for an adventurers league.
Your friends are defective, you need new friends.
Must've rolled a Nat 1 on charisma
If your friends don't say yes. The adventurer pack has 20 feet of rope. Use it
If magic items are plentiful and easy to buy for the party, they are also so for everyone else. If you just remember that the party isn't special, then everything balances out.
Yea... if everyone's weapon is epic, no one's weapon is.
Perfectly balanced, as all things should be.
Sounds Incredible.
The problem is that players can always trade up, and most enemies are minions rather than successful adventurers. And every time the party defeats an enemy group their wealth would double. The only way to avoid having the party wealth double with every battle is to not equip every enemy to the same standard. Which makes them easy to defeat. (this is of course where large numbers come into play to compensate)
Pretty much the plot of The Incredibles.
I just came here to say:
My fiancée and I watched this video when you posted it, over a year ago.
"I waaaaarned you" is, to this day, still a thing we reference and laugh about. I thought about it because I just did it, and then I thought I should come share that.
We love your D&D stories, and we only wish we could game with someone so fun.
This is just proof that failures are as valid as successes, like when you critical fail your arm off but manage to cut off a guards head in the process
what if you criticaly fail cutting your arm off in a fight???? XD
@@smug_lawd2856 congratulations, you missed your arm and cut off your leg!
@@smug_lawd2856 Only a coward needs his arms to fight.
"Tis but a flesh wound!"
The_Big_Derp Derps like I said, if you fail, fail hard enough to take someone with you lol
They would have won if they hadn't abandoned their fighter.
Not sure, but some people are saying the fighter was the guy who couldn't make it to the game. If so, they probably left him behind because the player wasn't there.
@@Greywander87 a DM controller player saying nothing and swinging their sword is better then no player.
@@freakyskull516
Agreed.
Yup.
Definitely
Now that is an epic setup for a new campaing! Imagine, that after 60 years or so the world is again in great danger. This time it is a threat from another world. So the son of the Monk must go out and find the lost Heros who are somewhere in the multiverse. So he gathers his friends and they go out on an Adventure through the multiverse to save the world, just like his father did before!
That is a beautiful setup to what sounds like an epic adventure.
And somewhere along the way, they learn the truth about his father's "saving" of the world
We need an "I WAAARNNNEEEEDD YYYOOOOUUUU!" Shirt.
You all know it.
My current character is a druid tortle named yortle. He has a 4 in intelligence and 20 in wisdom. I love him so much.
4 int 20 wis
sounds like one heck of a combination
Lol
ArtsyRosie
You are basically playing Forest Gump?
You could just have him answer "three pounds of flax" to every question he's asked. He's either being super-wise or very, very dumb... or both!
@@danielgehring7437 his thing is carrots, he can grow the best fucking carrots ever but can't teach other how to. He gets into many arguments over them too
Their failure was much better than any success they could have experienced.
Greatest of masters, failure is (Yoda)
...and the fighter is still stuck in the tower paralyzed to this day.
AlphaAllmaechtiger “I warned youuuu!”
tbh, if they had not been selfish but helped him they'd actually win without major fuck up (if the dice were as generous for them, having the main villain on 1 hit away and only monk alive).
@@F1eldHonor the fighter probably belonged to the guy who was stuck at work
Eventually, he stopped thinking.
Hey, maybe the magical energies of the place preserved him until Malikar's return leads new heroes (Including the descendant bearing the sould rendering sword) to him and as they release him they get one of the original heroes with his magic gear to help them.
Y'know, with the blade being passed down and the looming threat of an ancient evil that may or may not return, this ending would honestly be a good starting point for a new beginning.
I legit lol’d when the bad guy ended up in the cosmic police station😂 it would be cool if in a sequel story the pc’s manage to find a warp gate or something and mange to comeback to the main reality stronger
honestly it would've been cool if they played as the descendants of the original party trying to defeat Malekar again
MOUNT CELESTIA IS NOW THE INTER-UNIVERSAL POLICE STATION
How things turned out was actually a pretty good "retirement" for these PCs. I think the really cool thing would be for Ben to bring back the PCs as NPCs in another campaign.
Perhaps the Monk's descendants could be the party's employers at the early levels. Always vigilant for signs that evil is rising again, they hire a rag-tag bunch of adventurers to delve into forgotten ruins and travel to strange lands.
Perhaps the new party travels the planes at higher levels, taking shelter in a hunting lodge founded by the Fighter while hunting some rare creature in the Beastlands.
Perhaps they seek the knowledge of a mighty sorcerer, currently enjoying a well-deserved immortal rest in Bitopia.
And when they need to take down the BBEG of that campaign, only one person has the strategic knowledge the party needs. On the plane of Ysgard - or so it is rumored - dwells a mighty battle leader and master tactician known only as ... _Gundam._
I liked their ending though, it was a lot better than them just simply dying.
I know, It not only sets up a history for one character in a future campaign in the tales of Malikar, but also opens up a few campaigns based around the party members in their new realms
I think the after story for the loss was more interesting than if they'd won the fight. Malikar ending up at Mount Celestia was the icing on the cake.
Legend says the fighter is still there, waiting for the antidote...