Has there been any information on how the warlock pact is going to work as far as interaction with your patron will they give you tasks? What happens if you obey or ignore them? I'm curious how much Larian put into these potential interactions
Wizards have one massive hidden buff compared to tabletop. Most DMs (in my experience) will not freely shower your wizard with scrolls/spellbooks to give you an encyclopedia sized known spell list. The game engine is not going to place artificial boundaries like this, meaning your spell list in BG3 is likely to be a LOT larger than an equivalent leveled wizard on table top. Gold is likely going to be the limiting factor on the size of your spellbooks.
@@hasseo195 true. even though, remember that sometimes you want to cast a spell on higher level, and spell scrolls are most of the time the base level of that spell.
@@TheKillaShow +1. Even in PnP tables (where players have time) I rarely see clerics and druids swapping out spells unless it is darn obvious they needs something and even then it is often one spell. I'm a good PnP player and I rarely take the time to swap out spells -- especially in a semi-diverse party which can usually cover it. Typically, you have one common offensive and defensive spell per level (magic missile, web, fireball + shield, misty step, fly) and then you are down to three or so you can also memorize. You then use these exclusively, get used to them, etc. Unless you know you are facing something immune to fire, maybe you switch. In 6+ years of 5e play, Adventure League plus home games, I can count the number of times I've switched spells around. Also note that sorcerers and warlocks (along with bards and other classes which have a limited number of spells known) can swap out one spell each time they level. So, a first level sorcerer might take sleep. By 5th-level, if they find it isn't scaling well enough, they can swap it out for say magic missile. IMO, this is good enough. IMO, the power of learning spells is not so much having a dozen spells which you could memorized, but having a dozen rituals in the book which you can use -- find familiar, detect spells, identify, water breathing, tiny hut, etc. These pretty much ensure that you don't need to memorize most utility spells.
Dude these guides are so much better than standalone guides for classes. Generally speaking people know what type of class they're going to play so it's nice seeing it side by side
@@Argonian0727 its undercommon for mind flayer and there proper name most people in the overworld wont even know what an illithid is but they do know what mind flayers are
@@Argonian0727It’s a class of monsters that use psionic abilities, not all illithids are mind flayers. It’s like how humans are primates but not all primates are humans.
@@ziwuri "Tides of Chaos: Manipulate the forces of chaos to gain Advantage on the next Attack Roll, Ability Check or Saving Throw." Recharges on a short or long rest.
Yeah, that's probably the best way to think of them. Their main class/spellcasting feature is really Eldritch Blast + Invocations, which gives them consistent magical DPS, with a few spell slots for support spells.
@@Kimtanashino Maybe a bit, but being as a Warlock's spell slots come back on a short rest compared to a Long Rest for Wizards/Sorcerers, you still have plenty of spell slots throughout the day. The reality for any of these 3 classes is you'll probably start out casting one good Concentration spell, then mostly a damaging cantrip, while maybe occasionally peppering in a stronger damaging spell. There's also scrolls out the wazoo in this game, so it's very easy to horde damaging spell scrolls on your Warlock to bust out if you do run out of spell slots.
@@Kimtanashino It is but it's also not. Personally I will play an Archfey Warlock with Pact of the Blade in my first playthrough. It's probably the best 'spellblade' sort of character you can make. If we get Thirsting Blade invocation you'll have 2 attacks as your action at lvl 5, very safe because you can use your 6th level Misty Escape to just poof out of harms way, become invisible instantly and then set up for another attack. So you'll be a very capable melee fighter while ALSO being able to cast 6 high level spells per long rest.
The difference between wizard and sorcerer is basically - wizard will have the right tool for the job. - sorcerer's will be more skillful with the tools they have.
This is how I think about it. Sorcerer - "you made your kids with magic." "Thats what every mother does." Think scarlet witch they break the rules of magic. Warlock - "where you are going every day is Halloween" think spawn they all have otherworldly patrons. They are pretty customizable. Wizard - "for in dreams we enter a world that is entirely our own" think dumbledore the most magic a character can have and do.
@@hasseo195 For a second I thought you were saying Sorcerer was a D&D class, and I was confused as Wizard is too, Idk why I did not realize it was damage dealer immediately.
Classes to compare: Wade into the middle of battle Marshal: Fighter vs Paladin vs Barbarian Healer and Buffer: Druid vs Cleric vs Bard I never knew you could change out your spells as a wizard any time you weren't in combat, thought like 5e it was a rest thing, that's quite a bit more versatile I like it! Makes all those extra spells in your book feel useful!
@@stephens021 cool, well with prepared casters anyway, bards, warlocks and sorcerers don't get the option. But was mentioning it specifically in the case of wizards because I love wizards but haven't seen a single reason to play one vs a sorcerer who just seemed to have everything going better for them in this game.
@@Koshea69yupagreed, sorcerer seems better in every regard, but freely swapping spells out of combat while having by far the most to choose from, that sounds VERY fun
@@WhirlwindHeatAndFlash Can people like you just feck off and play something else? Not every one gives a shit about min maxing and some of us just want more rp. Warlock has more rp out of all 3 due to patrons. So go away and talk to people who want to suck all the fun out of the game by only playing the most powerful stuff ;)
@@WhirlwindHeatAndFlashit’s not a bad choice for someone to chose what others would deem uninteresting. I by far prefer Warlock and Bard. They didn’t say they were the best class they said it sounded awesome and interesting, which they do.
I absolutely adore the Sorcerer class! Without a doubt, I'll choose to play one, and I'm considering multi-classing with Fighter to enjoy the benefits of medium armor and the Defense fighting style. By the way, it's worth mentioning that the amount of money you obtain from selling items or spending on purchases depends on your "Attitude" score, which ranges from -100 to 100, and your proficiency in Persuasion (Charisma + Proficiency if any). So, if you're looking to strike excellent deals with traders, the Sorcerer is the ideal choice for you!
@@thedrunkmanga4610 Roleplay-wise, I want to play a Sorcerer who learns some fighter skills. Therefore, I'll start as a Sorcerer, and furthermore, I don't want to delay reaching level 5 to get the Double Haste spell.
@@thedrunkmanga4610 I understand your point of view, but personally, I disagree. In Baldur's Gate 3, the Haste spell is incredibly potent, allowing a level 5 Sorcerer to use it 2 to 3 times, depending on resource management. A level 6 Sorcerer can certainly use it 3 times. Consequently, it is highly probable that this spell will be employed consistently throughout the entire combat by the sorcerer, unlike potions, which become impractical to use in large quantities due to their costs and scarcity. Moreover, in tougher or more critical battles, the player may need to consume 4 or even 6 potions in a single fight, given their duration of only 3 turns. Another aspect to consider is that while the potion grants an extra action in the initial turns, it provides no benefit on the fourth turn and even causes lethargy, thereby taking away an action from the character. This results in a net gain of 2 extra actions. In contrast, after 4 turns, the user of the Haste spell will have a surplus of 4 additional actions. Consequently, at this point, the spell user enjoys twice the advantage compared to someone relying on potions. (In a Twin Spell scenario, by turn 4, the potion team will have 4 extra actions compared to 8 from the spell team. If we translate that into "Attacks," it would probably mean 16 extra attacks against 8). PS: I am considering Sorcerer Twinning Haste, as it's probably the most powerful move the sorcerer can make.
@@tiradentes4525 if you aren’t ending most fights within 3 full rounds of combat you’re doing something wrong. Maybe it’s because you waste a turn with your sorcerer instead of doing damage with him lol.
I've been looking forward to your Baldur's gate 3 videos every day. Thank you so much for this pleasure ^^ long time fan of your work. Your content, great work and presentation and wikis are some of the best, and definitely my favourites.
The Sorcerer looks so fun - that versatility to swap spells for metamagic in battle is great. Please do Paladin vs. Cleric especially since buffs (and pre-buffing) has been nerfed in D&D5e.
Wizard has a much higher knowledge ceiling, because if you know the encounter before hand on enemy type and placement, you can pretty much slot in a spell setup that deals with it in an optimal way. As a wizard if you are prepared enough about an encounter, you can always come out ahead.
ie: wizards are only good for your first play though. second playthrough your prepping your wizard for the engagement you already know how will play out. thats meta-gaming, not meta-magic.
Personally I prefer going with a Wizard of the three. They have the largest spell list, can gain extra number of spells over time through copying spell scrolls down, more versatile, and just as powerful as the other two. Sorcerer Meta Magic and their sub classes are pretty fun so I do enjoy them as well, but they are restricted to a limited number of spells that they can't swap out which kinda sucks. Warlock is my least fave to this day, too few spell slots to make use of, only a few invocations actually make the locks do any good damage with cantrips and such to make up for the spell slot thing and the rest are very niche'(The good damage builds which most people min-max for are always the same few builds), and they are not as flexible as the other two. That's just my take on it all, everyone has their interests for them.
Sorcerer seems like the perfect class for a magic main character for a game. Since there are no other humans to be considered I naturally want to lead the conversations with NPC towards my goals. With less spells than wizards they're a lot easier to play for a new player like me. Wizards rely on preparation which heavily favors experienced players.
This video made me understand the differences between the three fairly similar sounding classes (particularly Sorcerer/Wizard) quite distinctly. Thank you for this. Definitely not choosing Wizard, already was iffy about the idea of an overwhelming spellcaster but Wizard seems overkill for first playthrough.
Just like in the table top Game I would say (In my opinion) Warlocks are the best Intro to magic casters. You get the fun with spells (yes only 2 per rest) But you gain so many boons that just make it fun. But I know not everyone likes the... "I have one cantrip and that's it". But I think its fun.
I must be so weird. I went into this game with a love for Warlocks but after playing the game I fell in love with Gale’s utility with magic as a wizard, by far my favourite class, if it wasn’t for the long rests needed I’d put them as OP, my damage as a wizard is high my support buffs are amazing. Sure there’s a lot to learn and spend but that’s not been at all an issue for me I have over 20 spells and love changing them out. When I’m in a dungeon and want to get from a to b I just use misty step or Fly. When I’m taking on a camp of goblins I use fireball to decimate a bunched of group of goblins. When I’m outnumbered I summon a demon and a sentient fireball to fight on my behalf. God I love this class
Wizards get a HUGE buff in this by being able to change their prepared spells at any time outside of combat. In the tabletop version you can only change your prepared spells when you finish a long rest. Wizards are going to be OP as hell in this game.
It's a great change though, it's my main complaint when playing Solasta. At least the Pathfinder / D&D5e spell slot system is better than the old D&D2 one with individual prepared spell counts.
I, for one, am stoked about this. One of my greatest joys in games like this is being prepared and having the right tool for the job, and it sounds like Wizard is unparalleled for that
One thing to note that I don't believe you mentioned was the fighter/wizard multiclass is also generally taken with fighter first so that you can take advantage of having constitution saving throw proficiencies for all the same reasons that you mentioned the sorcerer benefitted from. I would generally put that ahead of the eldritch knight synergies personally.
In BG3 where mind flayers are the bad guys (their psychic attacks use int saving throws), I'd rather go wizard for int saving thows and shore constitution with the resilient feat ASAP.
I'm definitely doing Warlock as my primary character. Archfey most likely. Exploring the multi-classing options is far more daunting 🤣 Another great video, sir!
Typically with new players I suggest they avoid Mulit-Classing until they are more familiar with the game mechanics as well as what their class and other classes are capable of, at different levels... Otherwise they risk, not only decreasing the effectiveness of their character, but possibly making mistakes and finding their intended mix doesn't work like they thought it might... That doesn't invalidate the use of multi-classing out the gate, but by learning how a given class works first will help them make a more informed decision on when and if to multiclass...
These class comparison videos are extremely helpful and informative. As someone who is holding off and waiting for the official release before playing, this has help clarify what and how i would like to play as. Thank you Fextra!
People forget just how impactful disadvantage can be on a save, when using sorcerer meta magic. Let's say a target has a 50% chance to avoid your spell. If you make that roll at advantage, they now only have a 25% chance of getting a success on both rolls, if they fail either roll, the are forced to use it, so they have a 75% chance to fail the save. This disparity only gets more significant the lower their save chance is, if a target has a 30% to save and a 70% to fail, with disadvantage that's 9% to save and 91% to fail.
Naturally, this also applies in the other direction for advantage. Everyone knows it's good to have advantage, but not always how good it is. Rolling two d20s and taking the highest results in a 9.75% chance of getting a nat20, nearly doubling your chance for critical success compared to using a single die. This is powerful knowledge when applied to mechanics like darkness and darkvision in D&D, where a character who cannot see their target attacks with disadvantage, and an unseen attacker strikes with advantage. This is commonly used by Warlocks with the Devil's Sight invocation and the Darkness spell, as the spell creates darkness that even darkvision won't work in, but Devil's Sight allows the Warlock to see in it. This is a potent tool considering Eldritch Blast benefits from the higher crit probability, and non-multiclass blasterlocks won't usually have super high AC.
as a veteran 5th edition DnD player, I already know all I want to play as, but i love fextralife, so im liking, and letting this video run in the background. I absolutely want 0 spoilers
bruh I didn't even realize what that was, basically DK vibes.. I was kinda set on Warlock for my first playthrough but maybe the Oathbreaker paladin will be fun
@@magicpondrecords Oh yeah, in DnD I always use Dragonborn cause of the bonus to strength and charisma. With a breath weapon and natural resistance depending on which type of ancestry you pick can make a you Op.
Excellent. I subbed because this is exactly the kind of information I need. Haven't played any form of D&D since BG1 (when it came out). Probably not take a spellcaster for my first go, but these options sound really interesting.
Would be cool to also see a comparison of Warlock v Ranger - Beast Master for a "summoner/pet" role that can either supplement the minion(s) with melee and/or range builds. Even Eldritch Blast + Hex every turn v Martial Attack + Hunter's Mark every turn is a very similar mechanic.
In the current build of the game Ranger is a much stronger pet class. We'll see if pact of the chain gets buffed on release, so that's going to be something we have to wait on. Beast master ranger is REALLY strong though!
I think it might be helpful for some of those who are considering multiclassing to know about the different proficiencies they will gain between multiclassing and starting as a class. For instance, a fighter will only get heavy armor proficiency if they begin the game as a level 1 fighter, or af least that is how the TTRPG plays. Be cautious, friends. As for the videos, they are doing great. Id like to see builds for early and late game once the game releases, and especially want to see some builds surrounding equipment and what not, like all of the spark and momentum armor in the game now. As Wolfheart would say, Skal!
Great video. I've mostly decided to run a caster for my first playthrough. Probably start out as 2 levels of warlock, then progress as a sorcerer all the way, since Eldritch Blast progresses based on character level and not class level.
I like my Wizards chatty. Sure, they'll never have the charisma of the other two presented classes, but that's alright. Get the Persuasion skill from your background and you can get a descent bonus on your rolls. You can compensate the difference with the Friends cantrip and a liberal use of your friendly cleric's guidance spell. With that combi I don't think I've failed a charisma check yet in the Early Access, and you've got strong knowledge skills that'll also help in conversations and other encounters. Add that to the wider range of available spells due to preparation, and your ability to switch these spells out for others from your spellbook and you can do almost anything.
I'm really looking forward to running a paladin/oathbreaker build along with warlock. Since they both work with charisma. Playing around with builds is going to be fun.
These videos are single-handedly making me buy this game. The only thing I would ask is if you can potentially put a grade system (like outlining the overall class) it’s a lot of information and I’m still trying to fully grasp it
Highlighting the differences between similar classes is super helpful. The nuances of warlock spell casting was lost on me. I did see that charisma was it’s stat so at level 4 chose that for my sorcerer. That kind of advice is very helpful. Obviously endgame builds are helpful, but things you can and maybe should do in the first half or two thirds of the game are very helpful. If you know what a build should be doing early one I think it helps you understand the mechanics better moving forward.
I wanted to play a Sorc on our first run thru but without having transmute metamagic (really don't want to have fire spells as it's overdone) and not having but around a 1/3 of the total spells in the game at launch prolly gonna wait for some patches. Video's are awesome!
Oooh. This was fantastic! Thank you!!! I’m planning on choosing one of the mage options for my second playthrough so I’ve definitely saved this in my Baldur’s Gate 3 playlist 😀. Please keep the multiclassing rec options coming. I would love to see you do an analysis of the Monk class (which is the class I want to play in my first playthrough), and I’m considering combining it with a cleric, for multiclassing. Not sure if it works though. I just love the duality of being able to send someone plunging to their deaths with my fists, whilst using those same fists to heal someone from the brink of death 😂😂
Once again great job with explaining the core difference between the classes and how each of them might play out. I also very much appreciated the multi class section in the end. Out of these classes I think warlock sounds the most fun for me, I might try that out at some point, wouldn't have even given these classes a thought without this video.
paladin 2, Sorcerer 5 (storm), Warlock 5 (archfey). Smites, eldritch blast, short rest spell slots, metamagic, 3rd level offensive spells, extra attack with thirsting blade, heavy armor, only really need to worry about charisma, etc…
Hey, can I tell you guys a secret? I have played EVERY single Forgotten Realms CRPG and game since the 80's. Beaten Baldur's Gate 1, 2 and their ilk multiple times and I currently have 300+ hours into the early access for Baldurs Gate 3. I just learned in the video that you could prepare spells out of combat with out a long rest. Literally the only reason I have NEVER beaten a game as a Wizard class. I cannot believe it. It's in every tutorial now that realize it. You can swap out spells out of combat, you only need the long rest to refill the spells slots.
Whoa! Are you serious that Sorcerers can cast 2 spells in one turn with Quicken Spell metamagic? That would be a HUGE buff from D&D 5E, where if you cast a bonus action spell, you can only cast a cantrip with your action. Absolutely insane with a Thief multiclass. It's hard to see how that wouldn't be one of the best builds in the game for nova damage.
There's also a helmet that gives you a free bonus action if your health drops below 50%. And, of course, there's the option of going 2 levels fighter for Action Surge...
@@-POISON- What about thief 3 fighter 2 and the helm. You do need 9 MM to cast the quickens then ofcourse. You can cast 4 fireballs in single turn then.
@7:20 - wizard and sorcerer are not "useless when out of spells" as they will use cantrips, just like the warlock uses the Eldritch Blast cantrip. Flamebolt (1d10 fire) or Chill Touch (1d8 necrotic plus prevents healing) vs. Eldritch Blast (1d10 force) are very minor differences. Only invocation-boosted Eldritch Blasts start to differentiate themselves by a significant margin.
Yes but you can use Hex just after a rest. And in lvl 2 or 3 you can add charisma modifier to the damage and a knockback effect. In lvl 5 you get can throw 2 beams at once and later on 3.
Fav 5e multi classes that I wouldusing love to see build paths for! 1 Crit fishing fighter barb: Half-orc for extra crit dice, champion fighter into barbarian for advantage on all attacks and damage resist 2 Eldritch blaster warlock sorc: Warlock into sorc useing quicken spell to eldritch blast 2 times a turn getting more attack rolls per turn than most. particularly nasty with hex, darkness, and devil's sight. 3 Warlock Paladin: pact of blade to drop strength to make class less M.A.D and have refreshing spell slots for smites 4 Barbarian Rouge: using reckless attack to get advantage and always sneak attacking, this one doesn't really work in 5e but might work in the changed ruleset of BG3 can't wait till the wiki is fully up to date with spells/class features for some awesome white room theory crafting
Sorcerer seems rather interesting to me. I would even like to try Sorcadin in a future playthrough. Warlock seems too simplistic even if strong and useful. wizard seems a tad overwhelming but really great and many options. Torn between Sorcerer and Wizard. Also, while warlocks may not need to long rest as frequently, and are OK with short rest, I have felt in my EA leveling that matters less when you have to rest for everyone else getting spell slots. Mostly the Cleric and somewhat the paladin.
Great video. Before I express my feedback here's a full disclaimer : I haven't checked your other videos yet but I'm about too. With that out of the way here's a video that I would like to see : a sort of beginner tutorial / entry to this universe. I'm honestly very new to this universe and don't understand some words used or what they entice (like saving throw, disadvantage, etc etc). It would be very lovely if you could make an introductory video explaining some of the basics concepts of this game. This might already exist and be a lot of work but I really like how you explain and articulate so it would be very nice coming from you. Anyway, I'll catch up eventually so don't stress over it. Thank you for taking the time to read my comment (if you ever did hehehe) and I look forward to seeing more videos from you. Cheers !
We made videos for that a few years ago. You can find the series linked on the bg3 wiki homepage baldursgate3.wiki.fextralife.com/Baldur%27s+Gate+3+Wiki
I've been waiting for this exact one. Thanks! I'm having trouble deciding between a wizard and a sorceror for my first class, and then would like to add vengeance or oathbreaker paladin to it later if I cns make it work.
Missing a Trick: Warlock and Wizard is actually very good, especially with an Abjuration Wizard. A two-level dip into Warlock lets you pick up the Armour of Shadows invocation, which will effectively make sure your Abjurer has an infinitely-refreshing Arcane Ward, and you can also pick up, say, the Beast Speech Invocation to always let you speak to your fluffy friends, as well as a couple of emergency spell slots that come back on Short Rest you can flex your Wizard spells into.
Im plannjng on being a dragonborn sorcerer(draconic bloodline) with a warlock multiclass. Both use charisma and then I get access to warlock spells and proficencies
My first playthrough will be a High Half Elf Storm Sorcerer Urchin with the Dark Urge. He was cast out when young for nuking the house...and cows, barn, wagon, etc. Growing up on the streets he survived the best he could by developing his sleight of hand and deception skills (conveniently meaning I don't need a rogue). Now he has to battle the dark urge that feeds off the resentment and hatred he has tried to suppress from being abandoned as a child. Not original, but I'll take it. I'm really interested in seeing the changes for storm sorcery, but I'm playing one regardless of what they've done just for flavor.
The Storm Knight: A Frontline Hit & Run Blaster Strength 14 Dexterity 14 Constitution14 intelligence 8 wisdom 8 charisma 16 Fighter or Tempest cleric and Storm sorcerer subclass HALF-ELF DROW Draconic Bloodline BLUE DRAGON OR STORM SORCERY headband of intellect intelligence 18
Fairly bad synopsis of Warlock. Warlock, you'll want to use your spell slots on spells that effect the battlefield longer than one turn to gain the most of them. Battlefield changing spells or constant damage spells or spells that deal damage and have an additional effect. Warlocks main DPS is Eldritch Blast, which Warlock gains the ability to customize as they level up through invocations. It's the only cantrip that gets a stat modifier, it can knock back, pull in, slow enemies. On top of that it fires multiple beams as you level up, making it an extremely potent spammable damage and CC option. There are also spells unique to Warlock, such as Dissonant Whispers and Hex. In addition to customizing Eldritch Blast, you can pick Invocations that effect other aspects of gameplay as well, like casting normally limited spells as much as you want such as Mage Armor, False Life, Disguise Self.
Warlocks indeed excel with concentration spells, Banishment in particular can absolutely declaw encounters. The only exception where an instant-effect spell is truly viable is the Fiend Warlock's Fireball; 8d6 damage to a large area can be the perfect way to clear out a group of weaker enemies especially from ambush. Between Fireball, Banishment, and two rays of Eldritch Blast per turn, Fiend Warlocks that hit 7th level are pretty good against both groups of enemies and powerful singular enemies.
Been deciding on to take a wizard or warlock. A warlock will benefit from my bards short rest, but a wizard will give us a character with int. not easy choices lol.
I think a Paladin and Fighter comparison would be very good. I think a lot of people are deciding between these 2 for any tank class they want to play.
Dex is a god stat in 5e ... 20 dex finesse melee compared to platemail boils down to 1 less AC but take a lot less damage from the most common save in Dexterity. In tabletop, halfling dex tank is one of my favourite archetypes, due to being able to move through larger creatures' squares for positioning ... In this game, however, they changed stat bonuses off race to effectively wherever you want instead, so I'm guessing you can go dex tank with any race. If you think of it that way, the conversation about tanking could include other candidates like ranger.
@@MayHugger Ye, I've played a rogue (assassin) who took shield proficiency (after getting dex to 20) just 'cos it's hilarious to shank someone in surprise round with a charge, then laugh maniacally as they try to surround me, and the wizard drops a fireball right on my face. XD
I only recently got into the early access to get a taste of the game before launch, started with Sorcerer, and it's pretty strong both in and out of combat, though it feels very squishy. For launch Warlock seems the most interesting to me, the Fey pact in particular.
I was sad that Divine Soul sorc and Celestial Warlock were not part of the base game, thank god for mods. Distant spell is REALLY good for divine soul, so many of the cleric spell list spells are touch range, being able to do a big heal at 30 feet is nice.
Only if you pick the Oath of Devotion paladin, cause that's your standard Lawful Good paladin archetype. Well, and Oath of the Ancients is kinda neutral good I suppose. The best combo with the warlock (RP-wise anyway) would be Oath of Vengeance or even better - the Oathbreaker. The former is kind of "avenge by all means necessary" type of paladin, and the latter is outright evil paladin.
Surprised that bard isn't in this discussion, Given it's more of a "pure caster" than warlock but also more of a martial than your standard wizard or sorcerer, at least on table top.
The primary purpose of this video is to assist individuals interested in playing a "Mage" character in understanding the various classes that align with their desired roleplay. It's essential to note that while Bards are indeed full spellcasters, but they don't entirely embody the classic mage fantasy. Thus, the focus here isn't solely on the attributes utilized or whether one is a full spellcaster or not; rather, it revolves around defining "Who you are in the world".
Can't wait for the melee martials of Paladin, Barbarian, and Fighter. I'm curious who you'd might multiclass with Barbarian, with some of the new 5e-modified rulings in BG3 (rage isn't STR specific anymore). And where does Druid fit in?
@@markkrygeris588 I went with sorcerer for my first playthrough, started with a draconic at first but I didn't really like that character so I started over and went with storm sorcery. 80 hours in, it's really fun. :D
@astrasillage thanks, I have to wait till ps5 but super excited- wizard looks like it could be fun as well with the whole prep mentality - I like the idea of storm of wild magic for the randomize chaos, haha
@@markkrygeris588 No problem! I figured that since we have a wizard in the party, I can still get that experience too. :) And there are a lot of magic items in the game to augment spellcasting with.
Wiki: baldursgate3.wiki.fextralife.com/Baldur's+Gate+3+Wiki
Map: baldursgate3.wiki.fextralife.com/Interactive+Map
Builds: baldursgate3.wiki.fextralife.com/Builds
Catch next stream: twitch.tv/fextralife
💖 Fextra VIP: fextralife.com/be-a-vip/
Has there been any information on how the warlock pact is going to work as far as interaction with your patron will they give you tasks? What happens if you obey or ignore them? I'm curious how much Larian put into these potential interactions
Warlock martial proficiencies are for beating-up or mugging distracted wizards. 🤣
@@ottobot1234Also Is Something similar to the coffee lock possible to increase the number of spell slots even further
Wizards have one massive hidden buff compared to tabletop.
Most DMs (in my experience) will not freely shower your wizard with scrolls/spellbooks to give you an encyclopedia sized known spell list. The game engine is not going to place artificial boundaries like this, meaning your spell list in BG3 is likely to be a LOT larger than an equivalent leveled wizard on table top. Gold is likely going to be the limiting factor on the size of your spellbooks.
Or perhaps sleight of hand could be the determining factor. :)
And you can even spare a lot of spell points, by using the scrolls. Instant of the prepared spell
@@hasseo195 true. even though, remember that sometimes you want to cast a spell on higher level, and spell scrolls are most of the time the base level of that spell.
You'll have 150 spells in your book and still cast the same 5 per day.
@@TheKillaShow +1. Even in PnP tables (where players have time) I rarely see clerics and druids swapping out spells unless it is darn obvious they needs something and even then it is often one spell. I'm a good PnP player and I rarely take the time to swap out spells -- especially in a semi-diverse party which can usually cover it. Typically, you have one common offensive and defensive spell per level (magic missile, web, fireball + shield, misty step, fly) and then you are down to three or so you can also memorize. You then use these exclusively, get used to them, etc. Unless you know you are facing something immune to fire, maybe you switch. In 6+ years of 5e play, Adventure League plus home games, I can count the number of times I've switched spells around.
Also note that sorcerers and warlocks (along with bards and other classes which have a limited number of spells known) can swap out one spell each time they level. So, a first level sorcerer might take sleep. By 5th-level, if they find it isn't scaling well enough, they can swap it out for say magic missile. IMO, this is good enough.
IMO, the power of learning spells is not so much having a dozen spells which you could memorized, but having a dozen rituals in the book which you can use -- find familiar, detect spells, identify, water breathing, tiny hut, etc. These pretty much ensure that you don't need to memorize most utility spells.
Dude these guides are so much better than standalone guides for classes.
Generally speaking people know what type of class they're going to play so it's nice seeing it side by side
Sorcerer = Scarlet Witch
Wizard = Dr Strange
Warlock = Ghost Rider
If you're fighting Illithids (mindflayers), Intelligence saving throws are actually very useful.
GOO warlock also useful in that scenario.
What’s a illithid?
@@Argonian0727 its undercommon for mind flayer and there proper name most people in the overworld wont even know what an illithid is but they do know what mind flayers are
@@Argonian0727It’s a class of monsters that use psionic abilities, not all illithids are mind flayers. It’s like how humans are primates but not all primates are humans.
@@Argonian0727 Squidmancers!
Its worth adding that Wild Magic can also be used in conversations to affect certain outcomes.
Most sub-classes provide additional conversation options though.
@@Deris87 they were talking about how it can give you advantage in rolls
Oh that's really cool, how exactly does it work?
@@ziwuri "Tides of Chaos: Manipulate the forces of chaos to gain Advantage on the next Attack Roll, Ability Check or Saving Throw."
Recharges on a short or long rest.
@@dj32798 how does that interact with dialogue, like does it just trigger combat if it procs an aggressive effect?
Loved Warlock in EA. Once you got the double shot knockback eldritch blast its like having a magical shotgun.
Bonus points if you play with a friend and use a shotgun soundboard. xD
Yeah, that's probably the best way to think of them. Their main class/spellcasting feature is really Eldritch Blast + Invocations, which gives them consistent magical DPS, with a few spell slots for support spells.
Spamming Eldricht blast looks fun but is it not boring after a while compared to other spellcasters with the lack of options?
@@Kimtanashino Maybe a bit, but being as a Warlock's spell slots come back on a short rest compared to a Long Rest for Wizards/Sorcerers, you still have plenty of spell slots throughout the day. The reality for any of these 3 classes is you'll probably start out casting one good Concentration spell, then mostly a damaging cantrip, while maybe occasionally peppering in a stronger damaging spell.
There's also scrolls out the wazoo in this game, so it's very easy to horde damaging spell scrolls on your Warlock to bust out if you do run out of spell slots.
@@Kimtanashino It is but it's also not.
Personally I will play an Archfey Warlock with Pact of the Blade in my first playthrough. It's probably the best 'spellblade' sort of character you can make. If we get Thirsting Blade invocation you'll have 2 attacks as your action at lvl 5, very safe because you can use your 6th level Misty Escape to just poof out of harms way, become invisible instantly and then set up for another attack. So you'll be a very capable melee fighter while ALSO being able to cast 6 high level spells per long rest.
The difference between wizard and sorcerer is basically
- wizard will have the right tool for the job.
- sorcerer's will be more skillful with the tools they have.
This is how I think about it.
Sorcerer - "you made your kids with magic." "Thats what every mother does." Think scarlet witch they break the rules of magic.
Warlock - "where you are going every day is Halloween" think spawn they all have otherworldly patrons. They are pretty customizable.
Wizard - "for in dreams we enter a world that is entirely our own" think dumbledore the most magic a character can have and do.
@@barcster2003scarlet witch, dr strange, dumedore
I compared them as:
Wizard = support chara.
Sorcerer = DD class
@@hasseo195 For a second I thought you were saying Sorcerer was a D&D class, and I was confused as Wizard is too, Idk why I did not realize it was damage dealer immediately.
and warlock eldritch blast. all the time.
Classes to compare:
Wade into the middle of battle Marshal: Fighter vs Paladin vs Barbarian
Healer and Buffer: Druid vs Cleric vs Bard
I never knew you could change out your spells as a wizard any time you weren't in combat, thought like 5e it was a rest thing, that's quite a bit more versatile I like it! Makes all those extra spells in your book feel useful!
It the same with all spell casters in BG3 not just the wizard.
@@stephens021 cool, well with prepared casters anyway, bards, warlocks and sorcerers don't get the option. But was mentioning it specifically in the case of wizards because I love wizards but haven't seen a single reason to play one vs a sorcerer who just seemed to have everything going better for them in this game.
@@Koshea69yupagreed, sorcerer seems better in every regard, but freely swapping spells out of combat while having by far the most to choose from, that sounds VERY fun
Warlock just sounds so awesome especially with patron interactions
bad choice - lock is by far the worst out of the 3
heck, warlock is the worst full caster in the game period, not just out of those 3
@@WhirlwindHeatAndFlashidk , I just love to play through hex + spell , I completed 1 act alone with the warlock
@@WhirlwindHeatAndFlash but if we can have a patron like they showed with the companion it more than makes up for it i think
@@WhirlwindHeatAndFlash Can people like you just feck off and play something else? Not every one gives a shit about min maxing and some of us just want more rp. Warlock has more rp out of all 3 due to patrons. So go away and talk to people who want to suck all the fun out of the game by only playing the most powerful stuff ;)
@@WhirlwindHeatAndFlashit’s not a bad choice for someone to chose what others would deem uninteresting. I by far prefer Warlock and Bard. They didn’t say they were the best class they said it sounded awesome and interesting, which they do.
Thank you so much, no one really had an answer for this question when I asked it, this clarifies quite a lot!
I'm confused between these three classes, and your vid helps a lot, great job!
I absolutely adore the Sorcerer class! Without a doubt, I'll choose to play one, and I'm considering multi-classing with Fighter to enjoy the benefits of medium armor and the Defense fighting style.
By the way, it's worth mentioning that the amount of money you obtain from selling items or spending on purchases depends on your "Attitude" score, which ranges from -100 to 100, and your proficiency in Persuasion (Charisma + Proficiency if any). So, if you're looking to strike excellent deals with traders, the Sorcerer is the ideal choice for you!
Just start fighter then and get heavy armor proficiency..?
@@thedrunkmanga4610 Roleplay-wise, I want to play a Sorcerer who learns some fighter skills. Therefore, I'll start as a Sorcerer, and furthermore, I don't want to delay reaching level 5 to get the Double Haste spell.
@@tiradentes4525 haste is pretty mid with haste potions in the game.
@@thedrunkmanga4610 I understand your point of view, but personally, I disagree.
In Baldur's Gate 3, the Haste spell is incredibly potent, allowing a level 5 Sorcerer to use it 2 to 3 times, depending on resource management. A level 6 Sorcerer can certainly use it 3 times. Consequently, it is highly probable that this spell will be employed consistently throughout the entire combat by the sorcerer, unlike potions, which become impractical to use in large quantities due to their costs and scarcity.
Moreover, in tougher or more critical battles, the player may need to consume 4 or even 6 potions in a single fight, given their duration of only 3 turns.
Another aspect to consider is that while the potion grants an extra action in the initial turns, it provides no benefit on the fourth turn and even causes lethargy, thereby taking away an action from the character. This results in a net gain of 2 extra actions. In contrast, after 4 turns, the user of the Haste spell will have a surplus of 4 additional actions. Consequently, at this point, the spell user enjoys twice the advantage compared to someone relying on potions. (In a Twin Spell scenario, by turn 4, the potion team will have 4 extra actions compared to 8 from the spell team. If we translate that into "Attacks," it would probably mean 16 extra attacks against 8).
PS: I am considering Sorcerer Twinning Haste, as it's probably the most powerful move the sorcerer can make.
@@tiradentes4525 if you aren’t ending most fights within 3 full rounds of combat you’re doing something wrong. Maybe it’s because you waste a turn with your sorcerer instead of doing damage with him lol.
I've been looking forward to your Baldur's gate 3 videos every day. Thank you so much for this pleasure ^^ long time fan of your work. Your content, great work and presentation and wikis are some of the best, and definitely my favourites.
The Sorcerer looks so fun - that versatility to swap spells for metamagic in battle is great. Please do Paladin vs. Cleric especially since buffs (and pre-buffing) has been nerfed in D&D5e.
Wizard has a much higher knowledge ceiling, because if you know the encounter before hand on enemy type and placement, you can pretty much slot in a spell setup that deals with it in an optimal way. As a wizard if you are prepared enough about an encounter, you can always come out ahead.
ie: wizards are only good for your first play though. second playthrough your prepping your wizard for the engagement you already know how will play out. thats meta-gaming, not meta-magic.
Just downloaded the game.. still in character creation. Guides help! Thank you!
Iv always liked:
Wizard - studies hard and gets an A
Sorc - turns up and gets an A
Warlock - sleeps with the teacher and gets an A.
This answered many generel questions for me. Thanks!
I will watch all class videos before i decide what to play.
Personally I prefer going with a Wizard of the three. They have the largest spell list, can gain extra number of spells over time through copying spell scrolls down, more versatile, and just as powerful as the other two.
Sorcerer Meta Magic and their sub classes are pretty fun so I do enjoy them as well, but they are restricted to a limited number of spells that they can't swap out which kinda sucks.
Warlock is my least fave to this day, too few spell slots to make use of, only a few invocations actually make the locks do any good damage with cantrips and such to make up for the spell slot thing and the rest are very niche'(The good damage builds which most people min-max for are always the same few builds), and they are not as flexible as the other two.
That's just my take on it all, everyone has their interests for them.
Totally agreed.
Sorcerer seems like the perfect class for a magic main character for a game. Since there are no other humans to be considered I naturally want to lead the conversations with NPC towards my goals. With less spells than wizards they're a lot easier to play for a new player like me. Wizards rely on preparation which heavily favors experienced players.
I still can't decide on playing tav or dark urge. Love your videos, only 11 more days!
This video made me understand the differences between the three fairly similar sounding classes (particularly Sorcerer/Wizard) quite distinctly. Thank you for this. Definitely not choosing Wizard, already was iffy about the idea of an overwhelming spellcaster but Wizard seems overkill for first playthrough.
Just like in the table top Game I would say (In my opinion) Warlocks are the best Intro to magic casters. You get the fun with spells (yes only 2 per rest) But you gain so many boons that just make it fun. But I know not everyone likes the... "I have one cantrip and that's it". But I think its fun.
I liked playing it before as kind of swiss knife of exploration letting me try everything imaginable instead of repetative
I must be so weird. I went into this game with a love for Warlocks but after playing the game I fell in love with Gale’s utility with magic as a wizard, by far my favourite class, if it wasn’t for the long rests needed I’d put them as OP, my damage as a wizard is high my support buffs are amazing. Sure there’s a lot to learn and spend but that’s not been at all an issue for me I have over 20 spells and love changing them out. When I’m in a dungeon and want to get from a to b I just use misty step or Fly. When I’m taking on a camp of goblins I use fireball to decimate a bunched of group of goblins. When I’m outnumbered I summon a demon and a sentient fireball to fight on my behalf. God I love this class
Wizards get a HUGE buff in this by being able to change their prepared spells at any time outside of combat. In the tabletop version you can only change your prepared spells when you finish a long rest. Wizards are going to be OP as hell in this game.
It's a great change though, it's my main complaint when playing Solasta. At least the Pathfinder / D&D5e spell slot system is better than the old D&D2 one with individual prepared spell counts.
I, for one, am stoked about this. One of my greatest joys in games like this is being prepared and having the right tool for the job, and it sounds like Wizard is unparalleled for that
I've played as them and it's pretty great. I wouldn't say OP though. Sorcerer is more OP imo
Man, your multiclass guides videos are gonna do well 😅
thank you in advance for the work.
Thanks for another awesome video. They're super helpful for a newbie.
One thing to note that I don't believe you mentioned was the fighter/wizard multiclass is also generally taken with fighter first so that you can take advantage of having constitution saving throw proficiencies for all the same reasons that you mentioned the sorcerer benefitted from. I would generally put that ahead of the eldritch knight synergies personally.
In BG3 where mind flayers are the bad guys (their psychic attacks use int saving throws), I'd rather go wizard for int saving thows and shore constitution with the resilient feat ASAP.
I'm definitely doing Warlock as my primary character. Archfey most likely.
Exploring the multi-classing options is far more daunting 🤣
Another great video, sir!
Typically with new players I suggest they avoid Mulit-Classing until they are more familiar with the game mechanics as well as what their class and other classes are capable of, at different levels... Otherwise they risk, not only decreasing the effectiveness of their character, but possibly making mistakes and finding their intended mix doesn't work like they thought it might... That doesn't invalidate the use of multi-classing out the gate, but by learning how a given class works first will help them make a more informed decision on when and if to multiclass...
@@ArcaneZippityThey’ll be fine, the game lets them respec if it doesn’t work out.
This is all new to me, and I like it! 💯 Gonna try a White Dragonborn Draconic Sorc to start 🤷♂️
These class comparison videos are extremely helpful and informative. As someone who is holding off and waiting for the official release before playing, this has help clarify what and how i would like to play as. Thank you Fextra!
What'd you decide on? I'm still on the fence. If anything, this made my decision harder lol.
@@Chocomunchie I decided on a Paladin lol I get what you mean all the classes sound so fun and interesting it’s really hard to decide!
People forget just how impactful disadvantage can be on a save, when using sorcerer meta magic. Let's say a target has a 50% chance to avoid your spell.
If you make that roll at advantage, they now only have a 25% chance of getting a success on both rolls, if they fail either roll, the are forced to use it, so they have a 75% chance to fail the save.
This disparity only gets more significant the lower their save chance is, if a target has a 30% to save and a 70% to fail, with disadvantage that's 9% to save and 91% to fail.
Naturally, this also applies in the other direction for advantage. Everyone knows it's good to have advantage, but not always how good it is. Rolling two d20s and taking the highest results in a 9.75% chance of getting a nat20, nearly doubling your chance for critical success compared to using a single die. This is powerful knowledge when applied to mechanics like darkness and darkvision in D&D, where a character who cannot see their target attacks with disadvantage, and an unseen attacker strikes with advantage. This is commonly used by Warlocks with the Devil's Sight invocation and the Darkness spell, as the spell creates darkness that even darkvision won't work in, but Devil's Sight allows the Warlock to see in it. This is a potent tool considering Eldritch Blast benefits from the higher crit probability, and non-multiclass blasterlocks won't usually have super high AC.
I love that you use "fewer" correctly. Bless you!
as a veteran 5th edition DnD player, I already know all I want to play as, but i love fextralife, so im liking, and letting this video run in the background. I absolutely want 0 spoilers
I can't wait to see a build for an Oathbreaker Paladin. I already got a few ideas myself, but your guides are amazing.
bruh I didn't even realize what that was, basically DK vibes.. I was kinda set on Warlock for my first playthrough but maybe the Oathbreaker paladin will be fun
@@magicpondrecords Oh yeah, in DnD I always use Dragonborn cause of the bonus to strength and charisma. With a breath weapon and natural resistance depending on which type of ancestry you pick can make a you Op.
*THANKS YOU FOR PUTTING ALL OF THEM IN 1 VIDEO.* 🙏🏽
*I’M SAVING IT WHEN I START PLAYING THE GAME ON PS5 WHEN IT DROPS.*
Excellent. I subbed because this is exactly the kind of information I need. Haven't played any form of D&D since BG1 (when it came out). Probably not take a spellcaster for my first go, but these options sound really interesting.
Played all 3 in ea and warlock is my thing. Probably my first play. That or berserker. Or maybe monk...
Literally been looking for a guide that answered this question for the last three days! Many thanks!
Would be cool to also see a comparison of Warlock v Ranger - Beast Master for a "summoner/pet" role that can either supplement the minion(s) with melee and/or range builds. Even Eldritch Blast + Hex every turn v Martial Attack + Hunter's Mark every turn is a very similar mechanic.
In the current build of the game Ranger is a much stronger pet class. We'll see if pact of the chain gets buffed on release, so that's going to be something we have to wait on. Beast master ranger is REALLY strong though!
I think it might be helpful for some of those who are considering multiclassing to know about the different proficiencies they will gain between multiclassing and starting as a class. For instance, a fighter will only get heavy armor proficiency if they begin the game as a level 1 fighter, or af least that is how the TTRPG plays. Be cautious, friends. As for the videos, they are doing great. Id like to see builds for early and late game once the game releases, and especially want to see some builds surrounding equipment and what not, like all of the spark and momentum armor in the game now. As Wolfheart would say, Skal!
Great video. I've mostly decided to run a caster for my first playthrough. Probably start out as 2 levels of warlock, then progress as a sorcerer all the way, since Eldritch Blast progresses based on character level and not class level.
I like my Wizards chatty. Sure, they'll never have the charisma of the other two presented classes, but that's alright. Get the Persuasion skill from your background and you can get a descent bonus on your rolls. You can compensate the difference with the Friends cantrip and a liberal use of your friendly cleric's guidance spell. With that combi I don't think I've failed a charisma check yet in the Early Access, and you've got strong knowledge skills that'll also help in conversations and other encounters. Add that to the wider range of available spells due to preparation, and your ability to switch these spells out for others from your spellbook and you can do almost anything.
I'm really looking forward to running a paladin/oathbreaker build along with warlock. Since they both work with charisma. Playing around with builds is going to be fun.
These videos are single-handedly making me buy this game. The only thing I would ask is if you can potentially put a grade system (like outlining the overall class) it’s a lot of information and I’m still trying to fully grasp it
Deathknight:
Fighter 4 eldritch knight (absorb elements, shield, (2 of chill touch/ toll the dead/ mold earth)
cleric 1 death domain (mending, healing word)
warlock 1 hexblade (blade word, prestidigitation, armor of agathys, hex)
wizard 6/ necromancer (haste, vampiric touch, counterspell)
Highlighting the differences between similar classes is super helpful. The nuances of warlock spell casting was lost on me. I did see that charisma was it’s stat so at level 4 chose that for my sorcerer. That kind of advice is very helpful. Obviously endgame builds are helpful, but things you can and maybe should do in the first half or two thirds of the game are very helpful. If you know what a build should be doing early one I think it helps you understand the mechanics better moving forward.
Been waiting on this one!
I wanted to play a Sorc on our first run thru but without having transmute metamagic (really don't want to have fire spells as it's overdone) and not having but around a 1/3 of the total spells in the game at launch prolly gonna wait for some patches. Video's are awesome!
Oooh. This was fantastic! Thank you!!! I’m planning on choosing one of the mage options for my second playthrough so I’ve definitely saved this in my Baldur’s Gate 3 playlist 😀. Please keep the multiclassing rec options coming. I would love to see you do an analysis of the Monk class (which is the class I want to play in my first playthrough), and I’m considering combining it with a cleric, for multiclassing. Not sure if it works though. I just love the duality of being able to send someone plunging to their deaths with my fists, whilst using those same fists to heal someone from the brink of death 😂😂
Just the fact that there are warlock patron interactions I feel really tempted to go with that. Either a full Bard, Wiz or Lock will be my first run.
sigh I wish. I wanted to see the archfey
does anyone else watched this video to finally make decision what class to play but only made it harder?
Once again great job with explaining the core difference between the classes and how each of them might play out.
I also very much appreciated the multi class section in the end.
Out of these classes I think warlock sounds the most fun for me, I might try that out at some point, wouldn't have even given these classes a thought without this video.
paladin 2, Sorcerer 5 (storm), Warlock 5 (archfey). Smites, eldritch blast, short rest spell slots, metamagic, 3rd level offensive spells, extra attack with thirsting blade, heavy armor, only really need to worry about charisma, etc…
This is a great idea for a video. I was going to multiclass from one of these into another. This should really help.
Hey, can I tell you guys a secret? I have played EVERY single Forgotten Realms CRPG and game since the 80's. Beaten Baldur's Gate 1, 2 and their ilk multiple times and I currently have 300+ hours into the early access for Baldurs Gate 3.
I just learned in the video that you could prepare spells out of combat with out a long rest. Literally the only reason I have NEVER beaten a game as a Wizard class.
I cannot believe it. It's in every tutorial now that realize it. You can swap out spells out of combat, you only need the long rest to refill the spells slots.
Me watching all of these guides knowing full well I know the entirety of 5e like the back of my hand
Your comparison videos are the best, thank you for this
Whoa! Are you serious that Sorcerers can cast 2 spells in one turn with Quicken Spell metamagic? That would be a HUGE buff from D&D 5E, where if you cast a bonus action spell, you can only cast a cantrip with your action. Absolutely insane with a Thief multiclass. It's hard to see how that wouldn't be one of the best builds in the game for nova damage.
IIRC the game already ignores that rule. Pretty sure I used Healing Word with Guiding Bolt on the same turn with Shadowheart multiple times.
I can do double fireballs in EA. You can do this only 1-2 times per long rest though, as it costs 3 sorcery points
There's also a helmet that gives you a free bonus action if your health drops below 50%. And, of course, there's the option of going 2 levels fighter for Action Surge...
@@-POISON- What about thief 3 fighter 2 and the helm. You do need 9 MM to cast the quickens then ofcourse. You can cast 4 fireballs in single turn then.
Love your content can’t wait for this game 🔥
@7:20 - wizard and sorcerer are not "useless when out of spells" as they will use cantrips, just like the warlock uses the Eldritch Blast cantrip. Flamebolt (1d10 fire) or Chill Touch (1d8 necrotic plus prevents healing) vs. Eldritch Blast (1d10 force) are very minor differences. Only invocation-boosted Eldritch Blasts start to differentiate themselves by a significant margin.
Yes but you can use Hex just after a rest. And in lvl 2 or 3 you can add charisma modifier to the damage and a knockback effect. In lvl 5 you get can throw 2 beams at once and later on 3.
Sorcerer with 2 levels in fighter gives you an extra action. so you can quicken 1 spell, then cast other spells that require actions
Fav 5e multi classes that I wouldusing love to see build paths for!
1 Crit fishing fighter barb: Half-orc for extra crit dice, champion fighter into barbarian for advantage on all attacks and damage resist
2 Eldritch blaster warlock sorc: Warlock into sorc useing quicken spell to eldritch blast 2 times a turn getting more attack rolls per turn than most. particularly nasty with hex, darkness, and devil's sight.
3 Warlock Paladin: pact of blade to drop strength to make class less M.A.D and have refreshing spell slots for smites
4 Barbarian Rouge: using reckless attack to get advantage and always sneak attacking, this one doesn't really work in 5e but might work in the changed ruleset of BG3
can't wait till the wiki is fully up to date with spells/class features for some awesome white room theory crafting
Sorcerer seems rather interesting to me. I would even like to try Sorcadin in a future playthrough. Warlock seems too simplistic even if strong and useful. wizard seems a tad overwhelming but really great and many options. Torn between Sorcerer and Wizard. Also, while warlocks may not need to long rest as frequently, and are OK with short rest, I have felt in my EA leveling that matters less when you have to rest for everyone else getting spell slots. Mostly the Cleric and somewhat the paladin.
Sorlock is a great multiclass set-up.
Paladin Oathbraker + Warlock Fiend Pact for ultimate flavour
These videos are so useful
Something to note about conversions is the friends cantrip that lets you roll 2 dice and take the best one.
I played Neverwinter nights 2 twice with a warlock. It was a walk in the park. Super high charisma and a reliable attack based on charisma are OP.
Great video. Before I express my feedback here's a full disclaimer : I haven't checked your other videos yet but I'm about too. With that out of the way here's a video that I would like to see : a sort of beginner tutorial / entry to this universe. I'm honestly very new to this universe and don't understand some words used or what they entice (like saving throw, disadvantage, etc etc). It would be very lovely if you could make an introductory video explaining some of the basics concepts of this game. This might already exist and be a lot of work but I really like how you explain and articulate so it would be very nice coming from you. Anyway, I'll catch up eventually so don't stress over it. Thank you for taking the time to read my comment (if you ever did hehehe) and I look forward to seeing more videos from you. Cheers !
We made videos for that a few years ago. You can find the series linked on the bg3 wiki homepage baldursgate3.wiki.fextralife.com/Baldur%27s+Gate+3+Wiki
@@Fextralife thank you :)
I've been waiting for this exact one. Thanks! I'm having trouble deciding between a wizard and a sorceror for my first class, and then would like to add vengeance or oathbreaker paladin to it later if I cns make it work.
sorc will go better with pally. both charisma
Missing a Trick: Warlock and Wizard is actually very good, especially with an Abjuration Wizard. A two-level dip into Warlock lets you pick up the Armour of Shadows invocation, which will effectively make sure your Abjurer has an infinitely-refreshing Arcane Ward, and you can also pick up, say, the Beast Speech Invocation to always let you speak to your fluffy friends, as well as a couple of emergency spell slots that come back on Short Rest you can flex your Wizard spells into.
thx to this, now i know which 2 classes to pick up in my another playthrough. - Warlock
You xan pick background to get persuasion both for warlock and Wisard!
Im plannjng on being a dragonborn sorcerer(draconic bloodline) with a warlock multiclass. Both use charisma and then I get access to warlock spells and proficencies
My first playthrough will be a High Half Elf Storm Sorcerer Urchin with the Dark Urge. He was cast out when young for nuking the house...and cows, barn, wagon, etc. Growing up on the streets he survived the best he could by developing his sleight of hand and deception skills (conveniently meaning I don't need a rogue). Now he has to battle the dark urge that feeds off the resentment and hatred he has tried to suppress from being abandoned as a child. Not original, but I'll take it. I'm really interested in seeing the changes for storm sorcery, but I'm playing one regardless of what they've done just for flavor.
It was very useful, thank you.
Want to hear about Barbarian, Fighter and Paladin. Synergy through strength. 👍
I'm so anxious to play this game fully... These have been the longest days ever
The Storm Knight: A Frontline Hit & Run Blaster
Strength 14
Dexterity 14
Constitution14
intelligence 8
wisdom 8
charisma 16
Fighter or Tempest cleric and Storm sorcerer subclass
HALF-ELF DROW
Draconic Bloodline BLUE DRAGON OR STORM SORCERY
headband of intellect intelligence 18
Your Wisdom seems a bit low to take full advantage of Cleric levels.
I always play as a Rogue or Dex heavy builds but I am going Warlock here. It looks like it's going to be a fun time.
Fairly bad synopsis of Warlock.
Warlock, you'll want to use your spell slots on spells that effect the battlefield longer than one turn to gain the most of them. Battlefield changing spells or constant damage spells or spells that deal damage and have an additional effect. Warlocks main DPS is Eldritch Blast, which Warlock gains the ability to customize as they level up through invocations. It's the only cantrip that gets a stat modifier, it can knock back, pull in, slow enemies. On top of that it fires multiple beams as you level up, making it an extremely potent spammable damage and CC option. There are also spells unique to Warlock, such as Dissonant Whispers and Hex.
In addition to customizing Eldritch Blast, you can pick Invocations that effect other aspects of gameplay as well, like casting normally limited spells as much as you want such as Mage Armor, False Life, Disguise Self.
Warlocks indeed excel with concentration spells, Banishment in particular can absolutely declaw encounters. The only exception where an instant-effect spell is truly viable is the Fiend Warlock's Fireball; 8d6 damage to a large area can be the perfect way to clear out a group of weaker enemies especially from ambush. Between Fireball, Banishment, and two rays of Eldritch Blast per turn, Fiend Warlocks that hit 7th level are pretty good against both groups of enemies and powerful singular enemies.
1 minute into the vid and I am already picking warlock based on the much better style of dress
Thank you for these videos it helps a great deal.
I haven't played warlock yet, but the dialogues between the sorcerer Tav and Gale are just gold 😂
"Thanks for checking out Fextralife, and we'll see ya next time." 'cue music'
just what i needed and waitng for thank you
Been deciding on to take a wizard or warlock. A warlock will benefit from my bards short rest, but a wizard will give us a character with int. not easy choices lol.
Totally needed this thank you 🙂
Wow. I was just thinking I can make a sorcerer/thief and bam, it seems there is some real synergy there. Awesome.
I think a Paladin and Fighter comparison would be very good. I think a lot of people are deciding between these 2 for any tank class they want to play.
you have to have barbarian in there for tank classes (and honestly fighter as well)
Personally I see them more compared for damage.
Dex is a god stat in 5e ... 20 dex finesse melee compared to platemail boils down to 1 less AC but take a lot less damage from the most common save in Dexterity.
In tabletop, halfling dex tank is one of my favourite archetypes, due to being able to move through larger creatures' squares for positioning ...
In this game, however, they changed stat bonuses off race to effectively wherever you want instead, so I'm guessing you can go dex tank with any race.
If you think of it that way, the conversation about tanking could include other candidates like ranger.
@@Danceofmasks Could say the same for Rogue. Evasion and Uncanny Dodge make them pretty hard to put down despite their low hit die.
@@MayHugger Ye, I've played a rogue (assassin) who took shield proficiency (after getting dex to 20) just 'cos it's hilarious to shank someone in surprise round with a charge, then laugh maniacally as they try to surround me, and the wizard drops a fireball right on my face. XD
I only recently got into the early access to get a taste of the game before launch, started with Sorcerer, and it's pretty strong both in and out of combat, though it feels very squishy. For launch Warlock seems the most interesting to me, the Fey pact in particular.
I might recommend a breakdown of differences between the Barbarian, fighter, and monk. They all hit similar play types, but in quite different ways.
I was sad that Divine Soul sorc and Celestial Warlock were not part of the base game, thank god for mods. Distant spell is REALLY good for divine soul, so many of the cleric spell list spells are touch range, being able to do a big heal at 30 feet is nice.
'The Power' playing in the background. *Chef's kiss*
Paladin/Warlock sounds fun. Kind of a “light and dark” combo. Thank you for the great vid.
Only if you pick the Oath of Devotion paladin, cause that's your standard Lawful Good paladin archetype. Well, and Oath of the Ancients is kinda neutral good I suppose. The best combo with the warlock (RP-wise anyway) would be Oath of Vengeance or even better - the Oathbreaker. The former is kind of "avenge by all means necessary" type of paladin, and the latter is outright evil paladin.
Warlock multiclass with Paladin?
Perfect.
Those are the two classes I wanted to Play anyway.
Surprised that bard isn't in this discussion,
Given it's more of a "pure caster" than warlock but also more of a martial than your standard wizard or sorcerer, at least on table top.
The primary purpose of this video is to assist individuals interested in playing a "Mage" character in understanding the various classes that align with their desired roleplay. It's essential to note that while Bards are indeed full spellcasters, but they don't entirely embody the classic mage fantasy. Thus, the focus here isn't solely on the attributes utilized or whether one is a full spellcaster or not; rather, it revolves around defining "Who you are in the world".
Bards are usually considered as support casters and paired up with cleric and druid when making comparisons.
Listening to Soul and Blade in the background was wholesome.
sorcerer was my first love in D&D I feel like I have to play it first
Can't wait for the melee martials of Paladin, Barbarian, and Fighter. I'm curious who you'd might multiclass with Barbarian, with some of the new 5e-modified rulings in BG3 (rage isn't STR specific anymore). And where does Druid fit in?
Barbarian/Rogue can be OP with rage and sneak attack.
As for Druid not my thing but they do have power.
Amazing video.
Thanks!
These videos are super helpful! I was torn between wizard and sorcerer before. :)
What did you choose?
@@markkrygeris588 I went with sorcerer for my first playthrough, started with a draconic at first but I didn't really like that character so I started over and went with storm sorcery. 80 hours in, it's really fun. :D
@astrasillage thanks, I have to wait till ps5 but super excited- wizard looks like it could be fun as well with the whole prep mentality - I like the idea of storm of wild magic for the randomize chaos, haha
@@markkrygeris588 No problem! I figured that since we have a wizard in the party, I can still get that experience too. :) And there are a lot of magic items in the game to augment spellcasting with.