Has there been any information on how the warlock pact is going to work as far as interaction with your patron will they give you tasks? What happens if you obey or ignore them? I'm curious how much Larian put into these potential interactions
Wizards have one massive hidden buff compared to tabletop. Most DMs (in my experience) will not freely shower your wizard with scrolls/spellbooks to give you an encyclopedia sized known spell list. The game engine is not going to place artificial boundaries like this, meaning your spell list in BG3 is likely to be a LOT larger than an equivalent leveled wizard on table top. Gold is likely going to be the limiting factor on the size of your spellbooks.
@@hasseo195 true. even though, remember that sometimes you want to cast a spell on higher level, and spell scrolls are most of the time the base level of that spell.
@@TheKillaShow +1. Even in PnP tables (where players have time) I rarely see clerics and druids swapping out spells unless it is darn obvious they needs something and even then it is often one spell. I'm a good PnP player and I rarely take the time to swap out spells -- especially in a semi-diverse party which can usually cover it. Typically, you have one common offensive and defensive spell per level (magic missile, web, fireball + shield, misty step, fly) and then you are down to three or so you can also memorize. You then use these exclusively, get used to them, etc. Unless you know you are facing something immune to fire, maybe you switch. In 6+ years of 5e play, Adventure League plus home games, I can count the number of times I've switched spells around. Also note that sorcerers and warlocks (along with bards and other classes which have a limited number of spells known) can swap out one spell each time they level. So, a first level sorcerer might take sleep. By 5th-level, if they find it isn't scaling well enough, they can swap it out for say magic missile. IMO, this is good enough. IMO, the power of learning spells is not so much having a dozen spells which you could memorized, but having a dozen rituals in the book which you can use -- find familiar, detect spells, identify, water breathing, tiny hut, etc. These pretty much ensure that you don't need to memorize most utility spells.
Dude these guides are so much better than standalone guides for classes. Generally speaking people know what type of class they're going to play so it's nice seeing it side by side
The difference between wizard and sorcerer is basically - wizard will have the right tool for the job. - sorcerer's will be more skillful with the tools they have.
This is how I think about it. Sorcerer - "you made your kids with magic." "Thats what every mother does." Think scarlet witch they break the rules of magic. Warlock - "where you are going every day is Halloween" think spawn they all have otherworldly patrons. They are pretty customizable. Wizard - "for in dreams we enter a world that is entirely our own" think dumbledore the most magic a character can have and do.
@@hasseo195 For a second I thought you were saying Sorcerer was a D&D class, and I was confused as Wizard is too, Idk why I did not realize it was damage dealer immediately.
@@Argonian0727 its undercommon for mind flayer and there proper name most people in the overworld wont even know what an illithid is but they do know what mind flayers are
@@Argonian0727It’s a class of monsters that use psionic abilities, not all illithids are mind flayers. It’s like how humans are primates but not all primates are humans.
@@ziwuri "Tides of Chaos: Manipulate the forces of chaos to gain Advantage on the next Attack Roll, Ability Check or Saving Throw." Recharges on a short or long rest.
Classes to compare: Wade into the middle of battle Marshal: Fighter vs Paladin vs Barbarian Healer and Buffer: Druid vs Cleric vs Bard I never knew you could change out your spells as a wizard any time you weren't in combat, thought like 5e it was a rest thing, that's quite a bit more versatile I like it! Makes all those extra spells in your book feel useful!
@@stephens021 cool, well with prepared casters anyway, bards, warlocks and sorcerers don't get the option. But was mentioning it specifically in the case of wizards because I love wizards but haven't seen a single reason to play one vs a sorcerer who just seemed to have everything going better for them in this game.
@@Koshea69yupagreed, sorcerer seems better in every regard, but freely swapping spells out of combat while having by far the most to choose from, that sounds VERY fun
I absolutely adore the Sorcerer class! Without a doubt, I'll choose to play one, and I'm considering multi-classing with Fighter to enjoy the benefits of medium armor and the Defense fighting style. By the way, it's worth mentioning that the amount of money you obtain from selling items or spending on purchases depends on your "Attitude" score, which ranges from -100 to 100, and your proficiency in Persuasion (Charisma + Proficiency if any). So, if you're looking to strike excellent deals with traders, the Sorcerer is the ideal choice for you!
@@thedrunkmanga4610 Roleplay-wise, I want to play a Sorcerer who learns some fighter skills. Therefore, I'll start as a Sorcerer, and furthermore, I don't want to delay reaching level 5 to get the Double Haste spell.
@@thedrunkmanga4610 I understand your point of view, but personally, I disagree. In Baldur's Gate 3, the Haste spell is incredibly potent, allowing a level 5 Sorcerer to use it 2 to 3 times, depending on resource management. A level 6 Sorcerer can certainly use it 3 times. Consequently, it is highly probable that this spell will be employed consistently throughout the entire combat by the sorcerer, unlike potions, which become impractical to use in large quantities due to their costs and scarcity. Moreover, in tougher or more critical battles, the player may need to consume 4 or even 6 potions in a single fight, given their duration of only 3 turns. Another aspect to consider is that while the potion grants an extra action in the initial turns, it provides no benefit on the fourth turn and even causes lethargy, thereby taking away an action from the character. This results in a net gain of 2 extra actions. In contrast, after 4 turns, the user of the Haste spell will have a surplus of 4 additional actions. Consequently, at this point, the spell user enjoys twice the advantage compared to someone relying on potions. (In a Twin Spell scenario, by turn 4, the potion team will have 4 extra actions compared to 8 from the spell team. If we translate that into "Attacks," it would probably mean 16 extra attacks against 8). PS: I am considering Sorcerer Twinning Haste, as it's probably the most powerful move the sorcerer can make.
@@tiradentes4525 if you aren’t ending most fights within 3 full rounds of combat you’re doing something wrong. Maybe it’s because you waste a turn with your sorcerer instead of doing damage with him lol.
Yeah, that's probably the best way to think of them. Their main class/spellcasting feature is really Eldritch Blast + Invocations, which gives them consistent magical DPS, with a few spell slots for support spells.
@@Kimtanashino Maybe a bit, but being as a Warlock's spell slots come back on a short rest compared to a Long Rest for Wizards/Sorcerers, you still have plenty of spell slots throughout the day. The reality for any of these 3 classes is you'll probably start out casting one good Concentration spell, then mostly a damaging cantrip, while maybe occasionally peppering in a stronger damaging spell. There's also scrolls out the wazoo in this game, so it's very easy to horde damaging spell scrolls on your Warlock to bust out if you do run out of spell slots.
@@Kimtanashino It is but it's also not. Personally I will play an Archfey Warlock with Pact of the Blade in my first playthrough. It's probably the best 'spellblade' sort of character you can make. If we get Thirsting Blade invocation you'll have 2 attacks as your action at lvl 5, very safe because you can use your 6th level Misty Escape to just poof out of harms way, become invisible instantly and then set up for another attack. So you'll be a very capable melee fighter while ALSO being able to cast 6 high level spells per long rest.
I've been looking forward to your Baldur's gate 3 videos every day. Thank you so much for this pleasure ^^ long time fan of your work. Your content, great work and presentation and wikis are some of the best, and definitely my favourites.
Personally I prefer going with a Wizard of the three. They have the largest spell list, can gain extra number of spells over time through copying spell scrolls down, more versatile, and just as powerful as the other two. Sorcerer Meta Magic and their sub classes are pretty fun so I do enjoy them as well, but they are restricted to a limited number of spells that they can't swap out which kinda sucks. Warlock is my least fave to this day, too few spell slots to make use of, only a few invocations actually make the locks do any good damage with cantrips and such to make up for the spell slot thing and the rest are very niche'(The good damage builds which most people min-max for are always the same few builds), and they are not as flexible as the other two. That's just my take on it all, everyone has their interests for them.
Wizard has a much higher knowledge ceiling, because if you know the encounter before hand on enemy type and placement, you can pretty much slot in a spell setup that deals with it in an optimal way. As a wizard if you are prepared enough about an encounter, you can always come out ahead.
ie: wizards are only good for your first play though. second playthrough your prepping your wizard for the engagement you already know how will play out. thats meta-gaming, not meta-magic.
The Sorcerer looks so fun - that versatility to swap spells for metamagic in battle is great. Please do Paladin vs. Cleric especially since buffs (and pre-buffing) has been nerfed in D&D5e.
People forget just how impactful disadvantage can be on a save, when using sorcerer meta magic. Let's say a target has a 50% chance to avoid your spell. If you make that roll at advantage, they now only have a 25% chance of getting a success on both rolls, if they fail either roll, the are forced to use it, so they have a 75% chance to fail the save. This disparity only gets more significant the lower their save chance is, if a target has a 30% to save and a 70% to fail, with disadvantage that's 9% to save and 91% to fail.
Naturally, this also applies in the other direction for advantage. Everyone knows it's good to have advantage, but not always how good it is. Rolling two d20s and taking the highest results in a 9.75% chance of getting a nat20, nearly doubling your chance for critical success compared to using a single die. This is powerful knowledge when applied to mechanics like darkness and darkvision in D&D, where a character who cannot see their target attacks with disadvantage, and an unseen attacker strikes with advantage. This is commonly used by Warlocks with the Devil's Sight invocation and the Darkness spell, as the spell creates darkness that even darkvision won't work in, but Devil's Sight allows the Warlock to see in it. This is a potent tool considering Eldritch Blast benefits from the higher crit probability, and non-multiclass blasterlocks won't usually have super high AC.
Sorcerer seems like the perfect class for a magic main character for a game. Since there are no other humans to be considered I naturally want to lead the conversations with NPC towards my goals. With less spells than wizards they're a lot easier to play for a new player like me. Wizards rely on preparation which heavily favors experienced players.
This video made me understand the differences between the three fairly similar sounding classes (particularly Sorcerer/Wizard) quite distinctly. Thank you for this. Definitely not choosing Wizard, already was iffy about the idea of an overwhelming spellcaster but Wizard seems overkill for first playthrough.
Just like in the table top Game I would say (In my opinion) Warlocks are the best Intro to magic casters. You get the fun with spells (yes only 2 per rest) But you gain so many boons that just make it fun. But I know not everyone likes the... "I have one cantrip and that's it". But I think its fun.
I must be so weird. I went into this game with a love for Warlocks but after playing the game I fell in love with Gale’s utility with magic as a wizard, by far my favourite class, if it wasn’t for the long rests needed I’d put them as OP, my damage as a wizard is high my support buffs are amazing. Sure there’s a lot to learn and spend but that’s not been at all an issue for me I have over 20 spells and love changing them out. When I’m in a dungeon and want to get from a to b I just use misty step or Fly. When I’m taking on a camp of goblins I use fireball to decimate a bunched of group of goblins. When I’m outnumbered I summon a demon and a sentient fireball to fight on my behalf. God I love this class
@@WhirlwindHeatAndFlash Can people like you just feck off and play something else? Not every one gives a shit about min maxing and some of us just want more rp. Warlock has more rp out of all 3 due to patrons. So go away and talk to people who want to suck all the fun out of the game by only playing the most powerful stuff ;)
@@WhirlwindHeatAndFlashit’s not a bad choice for someone to chose what others would deem uninteresting. I by far prefer Warlock and Bard. They didn’t say they were the best class they said it sounded awesome and interesting, which they do.
Wizards get a HUGE buff in this by being able to change their prepared spells at any time outside of combat. In the tabletop version you can only change your prepared spells when you finish a long rest. Wizards are going to be OP as hell in this game.
It's a great change though, it's my main complaint when playing Solasta. At least the Pathfinder / D&D5e spell slot system is better than the old D&D2 one with individual prepared spell counts.
I, for one, am stoked about this. One of my greatest joys in games like this is being prepared and having the right tool for the job, and it sounds like Wizard is unparalleled for that
I'm definitely doing Warlock as my primary character. Archfey most likely. Exploring the multi-classing options is far more daunting 🤣 Another great video, sir!
Typically with new players I suggest they avoid Mulit-Classing until they are more familiar with the game mechanics as well as what their class and other classes are capable of, at different levels... Otherwise they risk, not only decreasing the effectiveness of their character, but possibly making mistakes and finding their intended mix doesn't work like they thought it might... That doesn't invalidate the use of multi-classing out the gate, but by learning how a given class works first will help them make a more informed decision on when and if to multiclass...
These class comparison videos are extremely helpful and informative. As someone who is holding off and waiting for the official release before playing, this has help clarify what and how i would like to play as. Thank you Fextra!
as a veteran 5th edition DnD player, I already know all I want to play as, but i love fextralife, so im liking, and letting this video run in the background. I absolutely want 0 spoilers
@7:20 - wizard and sorcerer are not "useless when out of spells" as they will use cantrips, just like the warlock uses the Eldritch Blast cantrip. Flamebolt (1d10 fire) or Chill Touch (1d8 necrotic plus prevents healing) vs. Eldritch Blast (1d10 force) are very minor differences. Only invocation-boosted Eldritch Blasts start to differentiate themselves by a significant margin.
Yes but you can use Hex just after a rest. And in lvl 2 or 3 you can add charisma modifier to the damage and a knockback effect. In lvl 5 you get can throw 2 beams at once and later on 3.
I think it might be helpful for some of those who are considering multiclassing to know about the different proficiencies they will gain between multiclassing and starting as a class. For instance, a fighter will only get heavy armor proficiency if they begin the game as a level 1 fighter, or af least that is how the TTRPG plays. Be cautious, friends. As for the videos, they are doing great. Id like to see builds for early and late game once the game releases, and especially want to see some builds surrounding equipment and what not, like all of the spark and momentum armor in the game now. As Wolfheart would say, Skal!
Excellent. I subbed because this is exactly the kind of information I need. Haven't played any form of D&D since BG1 (when it came out). Probably not take a spellcaster for my first go, but these options sound really interesting.
I like my Wizards chatty. Sure, they'll never have the charisma of the other two presented classes, but that's alright. Get the Persuasion skill from your background and you can get a descent bonus on your rolls. You can compensate the difference with the Friends cantrip and a liberal use of your friendly cleric's guidance spell. With that combi I don't think I've failed a charisma check yet in the Early Access, and you've got strong knowledge skills that'll also help in conversations and other encounters. Add that to the wider range of available spells due to preparation, and your ability to switch these spells out for others from your spellbook and you can do almost anything.
Sorcerer seems rather interesting to me. I would even like to try Sorcadin in a future playthrough. Warlock seems too simplistic even if strong and useful. wizard seems a tad overwhelming but really great and many options. Torn between Sorcerer and Wizard. Also, while warlocks may not need to long rest as frequently, and are OK with short rest, I have felt in my EA leveling that matters less when you have to rest for everyone else getting spell slots. Mostly the Cleric and somewhat the paladin.
Missing a Trick: Warlock and Wizard is actually very good, especially with an Abjuration Wizard. A two-level dip into Warlock lets you pick up the Armour of Shadows invocation, which will effectively make sure your Abjurer has an infinitely-refreshing Arcane Ward, and you can also pick up, say, the Beast Speech Invocation to always let you speak to your fluffy friends, as well as a couple of emergency spell slots that come back on Short Rest you can flex your Wizard spells into.
Great video. I've mostly decided to run a caster for my first playthrough. Probably start out as 2 levels of warlock, then progress as a sorcerer all the way, since Eldritch Blast progresses based on character level and not class level.
Fav 5e multi classes that I wouldusing love to see build paths for! 1 Crit fishing fighter barb: Half-orc for extra crit dice, champion fighter into barbarian for advantage on all attacks and damage resist 2 Eldritch blaster warlock sorc: Warlock into sorc useing quicken spell to eldritch blast 2 times a turn getting more attack rolls per turn than most. particularly nasty with hex, darkness, and devil's sight. 3 Warlock Paladin: pact of blade to drop strength to make class less M.A.D and have refreshing spell slots for smites 4 Barbarian Rouge: using reckless attack to get advantage and always sneak attacking, this one doesn't really work in 5e but might work in the changed ruleset of BG3 can't wait till the wiki is fully up to date with spells/class features for some awesome white room theory crafting
One thing to note that I don't believe you mentioned was the fighter/wizard multiclass is also generally taken with fighter first so that you can take advantage of having constitution saving throw proficiencies for all the same reasons that you mentioned the sorcerer benefitted from. I would generally put that ahead of the eldritch knight synergies personally.
In BG3 where mind flayers are the bad guys (their psychic attacks use int saving throws), I'd rather go wizard for int saving thows and shore constitution with the resilient feat ASAP.
Once again great job with explaining the core difference between the classes and how each of them might play out. I also very much appreciated the multi class section in the end. Out of these classes I think warlock sounds the most fun for me, I might try that out at some point, wouldn't have even given these classes a thought without this video.
Highlighting the differences between similar classes is super helpful. The nuances of warlock spell casting was lost on me. I did see that charisma was it’s stat so at level 4 chose that for my sorcerer. That kind of advice is very helpful. Obviously endgame builds are helpful, but things you can and maybe should do in the first half or two thirds of the game are very helpful. If you know what a build should be doing early one I think it helps you understand the mechanics better moving forward.
I'm really looking forward to running a paladin/oathbreaker build along with warlock. Since they both work with charisma. Playing around with builds is going to be fun.
Would be cool to also see a comparison of Warlock v Ranger - Beast Master for a "summoner/pet" role that can either supplement the minion(s) with melee and/or range builds. Even Eldritch Blast + Hex every turn v Martial Attack + Hunter's Mark every turn is a very similar mechanic.
In the current build of the game Ranger is a much stronger pet class. We'll see if pact of the chain gets buffed on release, so that's going to be something we have to wait on. Beast master ranger is REALLY strong though!
These videos are single-handedly making me buy this game. The only thing I would ask is if you can potentially put a grade system (like outlining the overall class) it’s a lot of information and I’m still trying to fully grasp it
bruh I didn't even realize what that was, basically DK vibes.. I was kinda set on Warlock for my first playthrough but maybe the Oathbreaker paladin will be fun
@@magicpondrecords Oh yeah, in DnD I always use Dragonborn cause of the bonus to strength and charisma. With a breath weapon and natural resistance depending on which type of ancestry you pick can make a you Op.
I wanted to play a Sorc on our first run thru but without having transmute metamagic (really don't want to have fire spells as it's overdone) and not having but around a 1/3 of the total spells in the game at launch prolly gonna wait for some patches. Video's are awesome!
paladin 2, Sorcerer 5 (storm), Warlock 5 (archfey). Smites, eldritch blast, short rest spell slots, metamagic, 3rd level offensive spells, extra attack with thirsting blade, heavy armor, only really need to worry about charisma, etc…
Oooh. This was fantastic! Thank you!!! I’m planning on choosing one of the mage options for my second playthrough so I’ve definitely saved this in my Baldur’s Gate 3 playlist 😀. Please keep the multiclassing rec options coming. I would love to see you do an analysis of the Monk class (which is the class I want to play in my first playthrough), and I’m considering combining it with a cleric, for multiclassing. Not sure if it works though. I just love the duality of being able to send someone plunging to their deaths with my fists, whilst using those same fists to heal someone from the brink of death 😂😂
As they are not bringing the majority of spells over (meaning having every spell in the game as wizard is less useful). Sorc will take the cake for best offensive caster easily. On harder difficulties sorc has a much higher ceiling for enemies with inflated saves/health due to things like twinned spell and heightened spell. Also the core wizard subclasses are fairly weak compared to sorcerer ones, especially at the levels this game takes place at.
I only recently got into the early access to get a taste of the game before launch, started with Sorcerer, and it's pretty strong both in and out of combat, though it feels very squishy. For launch Warlock seems the most interesting to me, the Fey pact in particular.
Whoa! Are you serious that Sorcerers can cast 2 spells in one turn with Quicken Spell metamagic? That would be a HUGE buff from D&D 5E, where if you cast a bonus action spell, you can only cast a cantrip with your action. Absolutely insane with a Thief multiclass. It's hard to see how that wouldn't be one of the best builds in the game for nova damage.
There's also a helmet that gives you a free bonus action if your health drops below 50%. And, of course, there's the option of going 2 levels fighter for Action Surge...
@@-POISON- What about thief 3 fighter 2 and the helm. You do need 9 MM to cast the quickens then ofcourse. You can cast 4 fireballs in single turn then.
My first playthrough will be a High Half Elf Storm Sorcerer Urchin with the Dark Urge. He was cast out when young for nuking the house...and cows, barn, wagon, etc. Growing up on the streets he survived the best he could by developing his sleight of hand and deception skills (conveniently meaning I don't need a rogue). Now he has to battle the dark urge that feeds off the resentment and hatred he has tried to suppress from being abandoned as a child. Not original, but I'll take it. I'm really interested in seeing the changes for storm sorcery, but I'm playing one regardless of what they've done just for flavor.
Great video. Before I express my feedback here's a full disclaimer : I haven't checked your other videos yet but I'm about too. With that out of the way here's a video that I would like to see : a sort of beginner tutorial / entry to this universe. I'm honestly very new to this universe and don't understand some words used or what they entice (like saving throw, disadvantage, etc etc). It would be very lovely if you could make an introductory video explaining some of the basics concepts of this game. This might already exist and be a lot of work but I really like how you explain and articulate so it would be very nice coming from you. Anyway, I'll catch up eventually so don't stress over it. Thank you for taking the time to read my comment (if you ever did hehehe) and I look forward to seeing more videos from you. Cheers !
We made videos for that a few years ago. You can find the series linked on the bg3 wiki homepage baldursgate3.wiki.fextralife.com/Baldur%27s+Gate+3+Wiki
Warlock is definitely my favorite. I’ve been having a blast on my multi classed fighter (lvl 1) warlock (level 4) with pact of the blade wearing +1 chainmail. Lol It fits the dark urge half orc origin. I get triple dice roll melee crits from half orc, heavy armor, second wind, and eventually action surge from fighter, and a halberd as my pact weapon. Anything dumb enough to get close to him learns the business. Anyone dumb enough to stay away gets eldritch blasted into oblivion because of my 20 charisma. That 15 non-crit max roll is just delightful.
Been deciding on to take a wizard or warlock. A warlock will benefit from my bards short rest, but a wizard will give us a character with int. not easy choices lol.
Hey, can I tell you guys a secret? I have played EVERY single Forgotten Realms CRPG and game since the 80's. Beaten Baldur's Gate 1, 2 and their ilk multiple times and I currently have 300+ hours into the early access for Baldurs Gate 3. I just learned in the video that you could prepare spells out of combat with out a long rest. Literally the only reason I have NEVER beaten a game as a Wizard class. I cannot believe it. It's in every tutorial now that realize it. You can swap out spells out of combat, you only need the long rest to refill the spells slots.
The vid states early on that the comparison of spellcasting at level 5 is 6 Warlock and 9 Sorcerer and 9 wizard, but with warlock casting all 6 spells at level 3 slot. This is mostly how it is, but there's subtle differences, which the vid sort of overs later but to put it all together: Warlock: 6 x Level 3 spells, only 2 per SR. Sorcerer: 2 x Level 3, 3 x Level 2, 4 x Level 1 spells, can add some extra slots by converting sorcery points, or twin some spells for extra 'casting', or do different metamagic. Wizard: 3 x Level 3, 4 x Level 2, 4 x Level 1, accounting for arcane recovery. Also consider each class has different spell choices. Wizard gets the most versatility, and can copy extra spells into their spellbook from scrolls etc. Warlocks get the least but get invocations to cast certain Level 1 spells at will or enhance the eldritch blast cantrip (which is by far their staple action in combat).
TL:DR: Sorcs do NOT get proficiency in concentration checks. There is a difference between ability checks and saving throws. Concentration is a check, not a save, and does not benefit from proficiency. This is underscored by the mechanics of hex, which affects checks and not saving throws. Additionally is underscored by the bard's "Jack of All Trades" mechanic. This does affect concentration, as it is an ability check, but not saving throws.
I'm a level 11 7 Oathbreaker Paladin 4 Hex Warlock The Warlock is an amazing class to multiclass with because of the two regenerating spell slots which works well with smite. Their pact boons help out alot I went with devil sight and agonizing blast I use Darkness and spirit guardian's with Shadowsheart as a shield. While firing Elidrich Blast from within agonizing blast adds extra umf my next pact boon at level 5 Warlock will be repel to knock enemies back.
The main difference I like to tell people for Warlocks compared to other casters is that they're extremely good for improv. Given that they have so many utility capabilities between Invocations, their (admittedly limited) spells and being able to play martial capabilities, not to mention they're able to get a tonne of skills, you can build them with swiss army knives where they may never excel at anything, but will be useful in plenty of situations. For this same reason, I often recommend bards to people that are newer to the system because they're much more straight-forward.
The ability to cast more than one leveled spell per turn is a huge buff to sorcerer compared to tabletop D&D. Especially with haste, you can get off three fireballs in one round thanks to quickened spell meta-magic, and thats not even counting items that give you extra bonus actions. If you want to do big burst spell damage, I don't think the Wizard or Warlock can compare.
If you think of the Warlock as more of a spell based Fighter, with abilities that come back on a Short Rest, it feels better. Trying to think of it as a gimped Wizard is just wrong. It's my fave for tabletop, nice to see its going to be similar in BG3. Looking forward to it
I think a Paladin and Fighter comparison would be very good. I think a lot of people are deciding between these 2 for any tank class they want to play.
Dex is a god stat in 5e ... 20 dex finesse melee compared to platemail boils down to 1 less AC but take a lot less damage from the most common save in Dexterity. In tabletop, halfling dex tank is one of my favourite archetypes, due to being able to move through larger creatures' squares for positioning ... In this game, however, they changed stat bonuses off race to effectively wherever you want instead, so I'm guessing you can go dex tank with any race. If you think of it that way, the conversation about tanking could include other candidates like ranger.
@@MayHugger Ye, I've played a rogue (assassin) who took shield proficiency (after getting dex to 20) just 'cos it's hilarious to shank someone in surprise round with a charge, then laugh maniacally as they try to surround me, and the wizard drops a fireball right on my face. XD
one 10sorc/2wlk for elderich blast everything and one 1clr/11wiz for everything else a caster can do, might not even need a melee or a tank, as if larian really recreated all the phb rules and feats (not reinventing them using stupid DoS2 rules), 10sorc/2wlk with sniper feat can literally snipe everything in large distance(not refering that 1200ft elderith sniper build), while 1clr/11wiz has high AC and good concentrate for crowd controlling, the rest is just the sorlock fireball aoe and elderith blast single target and as 10sorc he can do both in the same round if needed and repeat as long as he still has sorc points left or even convert spell slot to sorc point as wiz dose the CC and elderith blast has consistant high single target damage but needs no spell slots
I was sad that Divine Soul sorc and Celestial Warlock were not part of the base game, thank god for mods. Distant spell is REALLY good for divine soul, so many of the cleric spell list spells are touch range, being able to do a big heal at 30 feet is nice.
Intimidation in the game is very useful for good options just like there are times when an Evil character gains use of persuasion. You should not think Intimidation is evil and persuade is good. It is not like that in Early Access anyway. That is how it is most games but Larian has elevated dialogue to the next level.
thank you for this. I wanted to be a warlock but not an evil one. and my intro into these games was divinity original sin 2 which did not have that problem.
Since there is no artificer (which is arguably the best choice for multiclassing with wizard), I would just go straight wizard without multiclassing since you may not benefit too much from any given combination compared to what you lose with the multiclassing itself. But maybe I'll try it out. In my current playthrough I made Wyll a Warlock with a dip into bard (7 warlock, 4 bard at the moment) which works pretty well with pact of the blade and college of swords.
@@markkrygeris588 I went with sorcerer for my first playthrough, started with a draconic at first but I didn't really like that character so I started over and went with storm sorcery. 80 hours in, it's really fun. :D
@astrasillage thanks, I have to wait till ps5 but super excited- wizard looks like it could be fun as well with the whole prep mentality - I like the idea of storm of wild magic for the randomize chaos, haha
@@markkrygeris588 No problem! I figured that since we have a wizard in the party, I can still get that experience too. :) And there are a lot of magic items in the game to augment spellcasting with.
The Storm Knight: A Frontline Hit & Run Blaster Strength 14 Dexterity 14 Constitution14 intelligence 8 wisdom 8 charisma 16 Fighter or Tempest cleric and Storm sorcerer subclass HALF-ELF DROW Draconic Bloodline BLUE DRAGON OR STORM SORCERY headband of intellect intelligence 18
Wizard: The most useful for utility reasons, perfect for supporting a newer team. In BG3, its a great multiclass due to scroll learning. Warlock: The most fun, you have the least amount of spell slots, but they recharge meaning you can spam them often, and you're not useless in melee like most other spell users, meaning you can spam them every fight, even if you have less. Perfect for having fun, & multiclassing in 5e or BG3. Sorcerer: You have more spell options than a Warlock, less than a Wizard, and your spell slots will drain quickly, but you will dish out the best AOE damage in the game.
If I play wizard and multiclass Cleric at my level 4, what cantrips should I take? I heard some of them require wisdom while some others don't. Where can I check which ones do?
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Has there been any information on how the warlock pact is going to work as far as interaction with your patron will they give you tasks? What happens if you obey or ignore them? I'm curious how much Larian put into these potential interactions
Warlock martial proficiencies are for beating-up or mugging distracted wizards. 🤣
@@ottobot1234Also Is Something similar to the coffee lock possible to increase the number of spell slots even further
Wizards have one massive hidden buff compared to tabletop.
Most DMs (in my experience) will not freely shower your wizard with scrolls/spellbooks to give you an encyclopedia sized known spell list. The game engine is not going to place artificial boundaries like this, meaning your spell list in BG3 is likely to be a LOT larger than an equivalent leveled wizard on table top. Gold is likely going to be the limiting factor on the size of your spellbooks.
Or perhaps sleight of hand could be the determining factor. :)
And you can even spare a lot of spell points, by using the scrolls. Instant of the prepared spell
@@hasseo195 true. even though, remember that sometimes you want to cast a spell on higher level, and spell scrolls are most of the time the base level of that spell.
You'll have 150 spells in your book and still cast the same 5 per day.
@@TheKillaShow +1. Even in PnP tables (where players have time) I rarely see clerics and druids swapping out spells unless it is darn obvious they needs something and even then it is often one spell. I'm a good PnP player and I rarely take the time to swap out spells -- especially in a semi-diverse party which can usually cover it. Typically, you have one common offensive and defensive spell per level (magic missile, web, fireball + shield, misty step, fly) and then you are down to three or so you can also memorize. You then use these exclusively, get used to them, etc. Unless you know you are facing something immune to fire, maybe you switch. In 6+ years of 5e play, Adventure League plus home games, I can count the number of times I've switched spells around.
Also note that sorcerers and warlocks (along with bards and other classes which have a limited number of spells known) can swap out one spell each time they level. So, a first level sorcerer might take sleep. By 5th-level, if they find it isn't scaling well enough, they can swap it out for say magic missile. IMO, this is good enough.
IMO, the power of learning spells is not so much having a dozen spells which you could memorized, but having a dozen rituals in the book which you can use -- find familiar, detect spells, identify, water breathing, tiny hut, etc. These pretty much ensure that you don't need to memorize most utility spells.
Dude these guides are so much better than standalone guides for classes.
Generally speaking people know what type of class they're going to play so it's nice seeing it side by side
The difference between wizard and sorcerer is basically
- wizard will have the right tool for the job.
- sorcerer's will be more skillful with the tools they have.
This is how I think about it.
Sorcerer - "you made your kids with magic." "Thats what every mother does." Think scarlet witch they break the rules of magic.
Warlock - "where you are going every day is Halloween" think spawn they all have otherworldly patrons. They are pretty customizable.
Wizard - "for in dreams we enter a world that is entirely our own" think dumbledore the most magic a character can have and do.
@@barcster2003scarlet witch, dr strange, dumedore
I compared them as:
Wizard = support chara.
Sorcerer = DD class
@@hasseo195 For a second I thought you were saying Sorcerer was a D&D class, and I was confused as Wizard is too, Idk why I did not realize it was damage dealer immediately.
and warlock eldritch blast. all the time.
If you're fighting Illithids (mindflayers), Intelligence saving throws are actually very useful.
GOO warlock also useful in that scenario.
What’s a illithid?
@@Argonian0727 its undercommon for mind flayer and there proper name most people in the overworld wont even know what an illithid is but they do know what mind flayers are
@@Argonian0727It’s a class of monsters that use psionic abilities, not all illithids are mind flayers. It’s like how humans are primates but not all primates are humans.
@@Argonian0727 Squidmancers!
Its worth adding that Wild Magic can also be used in conversations to affect certain outcomes.
Most sub-classes provide additional conversation options though.
@@Deris87 they were talking about how it can give you advantage in rolls
Oh that's really cool, how exactly does it work?
@@ziwuri "Tides of Chaos: Manipulate the forces of chaos to gain Advantage on the next Attack Roll, Ability Check or Saving Throw."
Recharges on a short or long rest.
@@dj32798 how does that interact with dialogue, like does it just trigger combat if it procs an aggressive effect?
Classes to compare:
Wade into the middle of battle Marshal: Fighter vs Paladin vs Barbarian
Healer and Buffer: Druid vs Cleric vs Bard
I never knew you could change out your spells as a wizard any time you weren't in combat, thought like 5e it was a rest thing, that's quite a bit more versatile I like it! Makes all those extra spells in your book feel useful!
It the same with all spell casters in BG3 not just the wizard.
@@stephens021 cool, well with prepared casters anyway, bards, warlocks and sorcerers don't get the option. But was mentioning it specifically in the case of wizards because I love wizards but haven't seen a single reason to play one vs a sorcerer who just seemed to have everything going better for them in this game.
@@Koshea69yupagreed, sorcerer seems better in every regard, but freely swapping spells out of combat while having by far the most to choose from, that sounds VERY fun
I absolutely adore the Sorcerer class! Without a doubt, I'll choose to play one, and I'm considering multi-classing with Fighter to enjoy the benefits of medium armor and the Defense fighting style.
By the way, it's worth mentioning that the amount of money you obtain from selling items or spending on purchases depends on your "Attitude" score, which ranges from -100 to 100, and your proficiency in Persuasion (Charisma + Proficiency if any). So, if you're looking to strike excellent deals with traders, the Sorcerer is the ideal choice for you!
Just start fighter then and get heavy armor proficiency..?
@@thedrunkmanga4610 Roleplay-wise, I want to play a Sorcerer who learns some fighter skills. Therefore, I'll start as a Sorcerer, and furthermore, I don't want to delay reaching level 5 to get the Double Haste spell.
@@tiradentes4525 haste is pretty mid with haste potions in the game.
@@thedrunkmanga4610 I understand your point of view, but personally, I disagree.
In Baldur's Gate 3, the Haste spell is incredibly potent, allowing a level 5 Sorcerer to use it 2 to 3 times, depending on resource management. A level 6 Sorcerer can certainly use it 3 times. Consequently, it is highly probable that this spell will be employed consistently throughout the entire combat by the sorcerer, unlike potions, which become impractical to use in large quantities due to their costs and scarcity.
Moreover, in tougher or more critical battles, the player may need to consume 4 or even 6 potions in a single fight, given their duration of only 3 turns.
Another aspect to consider is that while the potion grants an extra action in the initial turns, it provides no benefit on the fourth turn and even causes lethargy, thereby taking away an action from the character. This results in a net gain of 2 extra actions. In contrast, after 4 turns, the user of the Haste spell will have a surplus of 4 additional actions. Consequently, at this point, the spell user enjoys twice the advantage compared to someone relying on potions. (In a Twin Spell scenario, by turn 4, the potion team will have 4 extra actions compared to 8 from the spell team. If we translate that into "Attacks," it would probably mean 16 extra attacks against 8).
PS: I am considering Sorcerer Twinning Haste, as it's probably the most powerful move the sorcerer can make.
@@tiradentes4525 if you aren’t ending most fights within 3 full rounds of combat you’re doing something wrong. Maybe it’s because you waste a turn with your sorcerer instead of doing damage with him lol.
Loved Warlock in EA. Once you got the double shot knockback eldritch blast its like having a magical shotgun.
Bonus points if you play with a friend and use a shotgun soundboard. xD
Yeah, that's probably the best way to think of them. Their main class/spellcasting feature is really Eldritch Blast + Invocations, which gives them consistent magical DPS, with a few spell slots for support spells.
Spamming Eldricht blast looks fun but is it not boring after a while compared to other spellcasters with the lack of options?
@@Kimtanashino Maybe a bit, but being as a Warlock's spell slots come back on a short rest compared to a Long Rest for Wizards/Sorcerers, you still have plenty of spell slots throughout the day. The reality for any of these 3 classes is you'll probably start out casting one good Concentration spell, then mostly a damaging cantrip, while maybe occasionally peppering in a stronger damaging spell.
There's also scrolls out the wazoo in this game, so it's very easy to horde damaging spell scrolls on your Warlock to bust out if you do run out of spell slots.
@@Kimtanashino It is but it's also not.
Personally I will play an Archfey Warlock with Pact of the Blade in my first playthrough. It's probably the best 'spellblade' sort of character you can make. If we get Thirsting Blade invocation you'll have 2 attacks as your action at lvl 5, very safe because you can use your 6th level Misty Escape to just poof out of harms way, become invisible instantly and then set up for another attack. So you'll be a very capable melee fighter while ALSO being able to cast 6 high level spells per long rest.
Thank you so much, no one really had an answer for this question when I asked it, this clarifies quite a lot!
I'm confused between these three classes, and your vid helps a lot, great job!
I've been looking forward to your Baldur's gate 3 videos every day. Thank you so much for this pleasure ^^ long time fan of your work. Your content, great work and presentation and wikis are some of the best, and definitely my favourites.
Personally I prefer going with a Wizard of the three. They have the largest spell list, can gain extra number of spells over time through copying spell scrolls down, more versatile, and just as powerful as the other two.
Sorcerer Meta Magic and their sub classes are pretty fun so I do enjoy them as well, but they are restricted to a limited number of spells that they can't swap out which kinda sucks.
Warlock is my least fave to this day, too few spell slots to make use of, only a few invocations actually make the locks do any good damage with cantrips and such to make up for the spell slot thing and the rest are very niche'(The good damage builds which most people min-max for are always the same few builds), and they are not as flexible as the other two.
That's just my take on it all, everyone has their interests for them.
Totally agreed.
Wizard has a much higher knowledge ceiling, because if you know the encounter before hand on enemy type and placement, you can pretty much slot in a spell setup that deals with it in an optimal way. As a wizard if you are prepared enough about an encounter, you can always come out ahead.
ie: wizards are only good for your first play though. second playthrough your prepping your wizard for the engagement you already know how will play out. thats meta-gaming, not meta-magic.
The Sorcerer looks so fun - that versatility to swap spells for metamagic in battle is great. Please do Paladin vs. Cleric especially since buffs (and pre-buffing) has been nerfed in D&D5e.
People forget just how impactful disadvantage can be on a save, when using sorcerer meta magic. Let's say a target has a 50% chance to avoid your spell.
If you make that roll at advantage, they now only have a 25% chance of getting a success on both rolls, if they fail either roll, the are forced to use it, so they have a 75% chance to fail the save.
This disparity only gets more significant the lower their save chance is, if a target has a 30% to save and a 70% to fail, with disadvantage that's 9% to save and 91% to fail.
Naturally, this also applies in the other direction for advantage. Everyone knows it's good to have advantage, but not always how good it is. Rolling two d20s and taking the highest results in a 9.75% chance of getting a nat20, nearly doubling your chance for critical success compared to using a single die. This is powerful knowledge when applied to mechanics like darkness and darkvision in D&D, where a character who cannot see their target attacks with disadvantage, and an unseen attacker strikes with advantage. This is commonly used by Warlocks with the Devil's Sight invocation and the Darkness spell, as the spell creates darkness that even darkvision won't work in, but Devil's Sight allows the Warlock to see in it. This is a potent tool considering Eldritch Blast benefits from the higher crit probability, and non-multiclass blasterlocks won't usually have super high AC.
Sorcerer seems like the perfect class for a magic main character for a game. Since there are no other humans to be considered I naturally want to lead the conversations with NPC towards my goals. With less spells than wizards they're a lot easier to play for a new player like me. Wizards rely on preparation which heavily favors experienced players.
This video made me understand the differences between the three fairly similar sounding classes (particularly Sorcerer/Wizard) quite distinctly. Thank you for this. Definitely not choosing Wizard, already was iffy about the idea of an overwhelming spellcaster but Wizard seems overkill for first playthrough.
Just like in the table top Game I would say (In my opinion) Warlocks are the best Intro to magic casters. You get the fun with spells (yes only 2 per rest) But you gain so many boons that just make it fun. But I know not everyone likes the... "I have one cantrip and that's it". But I think its fun.
I liked playing it before as kind of swiss knife of exploration letting me try everything imaginable instead of repetative
I must be so weird. I went into this game with a love for Warlocks but after playing the game I fell in love with Gale’s utility with magic as a wizard, by far my favourite class, if it wasn’t for the long rests needed I’d put them as OP, my damage as a wizard is high my support buffs are amazing. Sure there’s a lot to learn and spend but that’s not been at all an issue for me I have over 20 spells and love changing them out. When I’m in a dungeon and want to get from a to b I just use misty step or Fly. When I’m taking on a camp of goblins I use fireball to decimate a bunched of group of goblins. When I’m outnumbered I summon a demon and a sentient fireball to fight on my behalf. God I love this class
Warlock just sounds so awesome especially with patron interactions
bad choice - lock is by far the worst out of the 3
heck, warlock is the worst full caster in the game period, not just out of those 3
@@WhirlwindHeatAndFlashidk , I just love to play through hex + spell , I completed 1 act alone with the warlock
@@WhirlwindHeatAndFlash but if we can have a patron like they showed with the companion it more than makes up for it i think
@@WhirlwindHeatAndFlash Can people like you just feck off and play something else? Not every one gives a shit about min maxing and some of us just want more rp. Warlock has more rp out of all 3 due to patrons. So go away and talk to people who want to suck all the fun out of the game by only playing the most powerful stuff ;)
@@WhirlwindHeatAndFlashit’s not a bad choice for someone to chose what others would deem uninteresting. I by far prefer Warlock and Bard. They didn’t say they were the best class they said it sounded awesome and interesting, which they do.
Wizards get a HUGE buff in this by being able to change their prepared spells at any time outside of combat. In the tabletop version you can only change your prepared spells when you finish a long rest. Wizards are going to be OP as hell in this game.
It's a great change though, it's my main complaint when playing Solasta. At least the Pathfinder / D&D5e spell slot system is better than the old D&D2 one with individual prepared spell counts.
I, for one, am stoked about this. One of my greatest joys in games like this is being prepared and having the right tool for the job, and it sounds like Wizard is unparalleled for that
I've played as them and it's pretty great. I wouldn't say OP though. Sorcerer is more OP imo
I'm definitely doing Warlock as my primary character. Archfey most likely.
Exploring the multi-classing options is far more daunting 🤣
Another great video, sir!
Typically with new players I suggest they avoid Mulit-Classing until they are more familiar with the game mechanics as well as what their class and other classes are capable of, at different levels... Otherwise they risk, not only decreasing the effectiveness of their character, but possibly making mistakes and finding their intended mix doesn't work like they thought it might... That doesn't invalidate the use of multi-classing out the gate, but by learning how a given class works first will help them make a more informed decision on when and if to multiclass...
@@ArcaneZippityThey’ll be fine, the game lets them respec if it doesn’t work out.
Man, your multiclass guides videos are gonna do well 😅
thank you in advance for the work.
These class comparison videos are extremely helpful and informative. As someone who is holding off and waiting for the official release before playing, this has help clarify what and how i would like to play as. Thank you Fextra!
What'd you decide on? I'm still on the fence. If anything, this made my decision harder lol.
@@Chocomunchie I decided on a Paladin lol I get what you mean all the classes sound so fun and interesting it’s really hard to decide!
This answered many generel questions for me. Thanks!
I will watch all class videos before i decide what to play.
Sorcerer = Scarlet Witch
Wizard = Dr Strange
Warlock = Ghost Rider
as a veteran 5th edition DnD player, I already know all I want to play as, but i love fextralife, so im liking, and letting this video run in the background. I absolutely want 0 spoilers
I love that you use "fewer" correctly. Bless you!
Just downloaded the game.. still in character creation. Guides help! Thank you!
@7:20 - wizard and sorcerer are not "useless when out of spells" as they will use cantrips, just like the warlock uses the Eldritch Blast cantrip. Flamebolt (1d10 fire) or Chill Touch (1d8 necrotic plus prevents healing) vs. Eldritch Blast (1d10 force) are very minor differences. Only invocation-boosted Eldritch Blasts start to differentiate themselves by a significant margin.
Yes but you can use Hex just after a rest. And in lvl 2 or 3 you can add charisma modifier to the damage and a knockback effect. In lvl 5 you get can throw 2 beams at once and later on 3.
I think it might be helpful for some of those who are considering multiclassing to know about the different proficiencies they will gain between multiclassing and starting as a class. For instance, a fighter will only get heavy armor proficiency if they begin the game as a level 1 fighter, or af least that is how the TTRPG plays. Be cautious, friends. As for the videos, they are doing great. Id like to see builds for early and late game once the game releases, and especially want to see some builds surrounding equipment and what not, like all of the spark and momentum armor in the game now. As Wolfheart would say, Skal!
I still can't decide on playing tav or dark urge. Love your videos, only 11 more days!
Thanks for another awesome video. They're super helpful for a newbie.
Excellent. I subbed because this is exactly the kind of information I need. Haven't played any form of D&D since BG1 (when it came out). Probably not take a spellcaster for my first go, but these options sound really interesting.
Iv always liked:
Wizard - studies hard and gets an A
Sorc - turns up and gets an A
Warlock - sleeps with the teacher and gets an A.
I like my Wizards chatty. Sure, they'll never have the charisma of the other two presented classes, but that's alright. Get the Persuasion skill from your background and you can get a descent bonus on your rolls. You can compensate the difference with the Friends cantrip and a liberal use of your friendly cleric's guidance spell. With that combi I don't think I've failed a charisma check yet in the Early Access, and you've got strong knowledge skills that'll also help in conversations and other encounters. Add that to the wider range of available spells due to preparation, and your ability to switch these spells out for others from your spellbook and you can do almost anything.
Sorcerer seems rather interesting to me. I would even like to try Sorcadin in a future playthrough. Warlock seems too simplistic even if strong and useful. wizard seems a tad overwhelming but really great and many options. Torn between Sorcerer and Wizard. Also, while warlocks may not need to long rest as frequently, and are OK with short rest, I have felt in my EA leveling that matters less when you have to rest for everyone else getting spell slots. Mostly the Cleric and somewhat the paladin.
Sorlock is a great multiclass set-up.
Missing a Trick: Warlock and Wizard is actually very good, especially with an Abjuration Wizard. A two-level dip into Warlock lets you pick up the Armour of Shadows invocation, which will effectively make sure your Abjurer has an infinitely-refreshing Arcane Ward, and you can also pick up, say, the Beast Speech Invocation to always let you speak to your fluffy friends, as well as a couple of emergency spell slots that come back on Short Rest you can flex your Wizard spells into.
Just the fact that there are warlock patron interactions I feel really tempted to go with that. Either a full Bard, Wiz or Lock will be my first run.
sigh I wish. I wanted to see the archfey
Great video. I've mostly decided to run a caster for my first playthrough. Probably start out as 2 levels of warlock, then progress as a sorcerer all the way, since Eldritch Blast progresses based on character level and not class level.
Fav 5e multi classes that I wouldusing love to see build paths for!
1 Crit fishing fighter barb: Half-orc for extra crit dice, champion fighter into barbarian for advantage on all attacks and damage resist
2 Eldritch blaster warlock sorc: Warlock into sorc useing quicken spell to eldritch blast 2 times a turn getting more attack rolls per turn than most. particularly nasty with hex, darkness, and devil's sight.
3 Warlock Paladin: pact of blade to drop strength to make class less M.A.D and have refreshing spell slots for smites
4 Barbarian Rouge: using reckless attack to get advantage and always sneak attacking, this one doesn't really work in 5e but might work in the changed ruleset of BG3
can't wait till the wiki is fully up to date with spells/class features for some awesome white room theory crafting
One thing to note that I don't believe you mentioned was the fighter/wizard multiclass is also generally taken with fighter first so that you can take advantage of having constitution saving throw proficiencies for all the same reasons that you mentioned the sorcerer benefitted from. I would generally put that ahead of the eldritch knight synergies personally.
In BG3 where mind flayers are the bad guys (their psychic attacks use int saving throws), I'd rather go wizard for int saving thows and shore constitution with the resilient feat ASAP.
Been waiting on this one!
Once again great job with explaining the core difference between the classes and how each of them might play out.
I also very much appreciated the multi class section in the end.
Out of these classes I think warlock sounds the most fun for me, I might try that out at some point, wouldn't have even given these classes a thought without this video.
Highlighting the differences between similar classes is super helpful. The nuances of warlock spell casting was lost on me. I did see that charisma was it’s stat so at level 4 chose that for my sorcerer. That kind of advice is very helpful. Obviously endgame builds are helpful, but things you can and maybe should do in the first half or two thirds of the game are very helpful. If you know what a build should be doing early one I think it helps you understand the mechanics better moving forward.
I'm really looking forward to running a paladin/oathbreaker build along with warlock. Since they both work with charisma. Playing around with builds is going to be fun.
*THANKS YOU FOR PUTTING ALL OF THEM IN 1 VIDEO.* 🙏🏽
*I’M SAVING IT WHEN I START PLAYING THE GAME ON PS5 WHEN IT DROPS.*
Played all 3 in ea and warlock is my thing. Probably my first play. That or berserker. Or maybe monk...
This is all new to me, and I like it! 💯 Gonna try a White Dragonborn Draconic Sorc to start 🤷♂️
Would be cool to also see a comparison of Warlock v Ranger - Beast Master for a "summoner/pet" role that can either supplement the minion(s) with melee and/or range builds. Even Eldritch Blast + Hex every turn v Martial Attack + Hunter's Mark every turn is a very similar mechanic.
In the current build of the game Ranger is a much stronger pet class. We'll see if pact of the chain gets buffed on release, so that's going to be something we have to wait on. Beast master ranger is REALLY strong though!
These videos are single-handedly making me buy this game. The only thing I would ask is if you can potentially put a grade system (like outlining the overall class) it’s a lot of information and I’m still trying to fully grasp it
Deathknight:
Fighter 4 eldritch knight (absorb elements, shield, (2 of chill touch/ toll the dead/ mold earth)
cleric 1 death domain (mending, healing word)
warlock 1 hexblade (blade word, prestidigitation, armor of agathys, hex)
wizard 6/ necromancer (haste, vampiric touch, counterspell)
I played Neverwinter nights 2 twice with a warlock. It was a walk in the park. Super high charisma and a reliable attack based on charisma are OP.
I can't wait to see a build for an Oathbreaker Paladin. I already got a few ideas myself, but your guides are amazing.
bruh I didn't even realize what that was, basically DK vibes.. I was kinda set on Warlock for my first playthrough but maybe the Oathbreaker paladin will be fun
@@magicpondrecords Oh yeah, in DnD I always use Dragonborn cause of the bonus to strength and charisma. With a breath weapon and natural resistance depending on which type of ancestry you pick can make a you Op.
Literally been looking for a guide that answered this question for the last three days! Many thanks!
I wanted to play a Sorc on our first run thru but without having transmute metamagic (really don't want to have fire spells as it's overdone) and not having but around a 1/3 of the total spells in the game at launch prolly gonna wait for some patches. Video's are awesome!
paladin 2, Sorcerer 5 (storm), Warlock 5 (archfey). Smites, eldritch blast, short rest spell slots, metamagic, 3rd level offensive spells, extra attack with thirsting blade, heavy armor, only really need to worry about charisma, etc…
Sorcerer with 2 levels in fighter gives you an extra action. so you can quicken 1 spell, then cast other spells that require actions
These videos are so useful
Oooh. This was fantastic! Thank you!!! I’m planning on choosing one of the mage options for my second playthrough so I’ve definitely saved this in my Baldur’s Gate 3 playlist 😀. Please keep the multiclassing rec options coming. I would love to see you do an analysis of the Monk class (which is the class I want to play in my first playthrough), and I’m considering combining it with a cleric, for multiclassing. Not sure if it works though. I just love the duality of being able to send someone plunging to their deaths with my fists, whilst using those same fists to heal someone from the brink of death 😂😂
As they are not bringing the majority of spells over (meaning having every spell in the game as wizard is less useful). Sorc will take the cake for best offensive caster easily. On harder difficulties sorc has a much higher ceiling for enemies with inflated saves/health due to things like twinned spell and heightened spell. Also the core wizard subclasses are fairly weak compared to sorcerer ones, especially at the levels this game takes place at.
I only recently got into the early access to get a taste of the game before launch, started with Sorcerer, and it's pretty strong both in and out of combat, though it feels very squishy. For launch Warlock seems the most interesting to me, the Fey pact in particular.
Your comparison videos are the best, thank you for this
Whoa! Are you serious that Sorcerers can cast 2 spells in one turn with Quicken Spell metamagic? That would be a HUGE buff from D&D 5E, where if you cast a bonus action spell, you can only cast a cantrip with your action. Absolutely insane with a Thief multiclass. It's hard to see how that wouldn't be one of the best builds in the game for nova damage.
IIRC the game already ignores that rule. Pretty sure I used Healing Word with Guiding Bolt on the same turn with Shadowheart multiple times.
I can do double fireballs in EA. You can do this only 1-2 times per long rest though, as it costs 3 sorcery points
There's also a helmet that gives you a free bonus action if your health drops below 50%. And, of course, there's the option of going 2 levels fighter for Action Surge...
@@-POISON- What about thief 3 fighter 2 and the helm. You do need 9 MM to cast the quickens then ofcourse. You can cast 4 fireballs in single turn then.
Love your content can’t wait for this game 🔥
I always play as a Rogue or Dex heavy builds but I am going Warlock here. It looks like it's going to be a fun time.
My first playthrough will be a High Half Elf Storm Sorcerer Urchin with the Dark Urge. He was cast out when young for nuking the house...and cows, barn, wagon, etc. Growing up on the streets he survived the best he could by developing his sleight of hand and deception skills (conveniently meaning I don't need a rogue). Now he has to battle the dark urge that feeds off the resentment and hatred he has tried to suppress from being abandoned as a child. Not original, but I'll take it. I'm really interested in seeing the changes for storm sorcery, but I'm playing one regardless of what they've done just for flavor.
I might recommend a breakdown of differences between the Barbarian, fighter, and monk. They all hit similar play types, but in quite different ways.
This is a great idea for a video. I was going to multiclass from one of these into another. This should really help.
thx to this, now i know which 2 classes to pick up in my another playthrough. - Warlock
Great video. Before I express my feedback here's a full disclaimer : I haven't checked your other videos yet but I'm about too. With that out of the way here's a video that I would like to see : a sort of beginner tutorial / entry to this universe. I'm honestly very new to this universe and don't understand some words used or what they entice (like saving throw, disadvantage, etc etc). It would be very lovely if you could make an introductory video explaining some of the basics concepts of this game. This might already exist and be a lot of work but I really like how you explain and articulate so it would be very nice coming from you. Anyway, I'll catch up eventually so don't stress over it. Thank you for taking the time to read my comment (if you ever did hehehe) and I look forward to seeing more videos from you. Cheers !
We made videos for that a few years ago. You can find the series linked on the bg3 wiki homepage baldursgate3.wiki.fextralife.com/Baldur%27s+Gate+3+Wiki
@@Fextralife thank you :)
Warlock is definitely my favorite.
I’ve been having a blast on my multi classed fighter (lvl 1) warlock (level 4) with pact of the blade wearing +1 chainmail. Lol
It fits the dark urge half orc origin. I get triple dice roll melee crits from half orc, heavy armor, second wind, and eventually action surge from fighter, and a halberd as my pact weapon. Anything dumb enough to get close to him learns the business. Anyone dumb enough to stay away gets eldritch blasted into oblivion because of my 20 charisma.
That 15 non-crit max roll is just delightful.
Been deciding on to take a wizard or warlock. A warlock will benefit from my bards short rest, but a wizard will give us a character with int. not easy choices lol.
Going Necromancer Wizard X/ Cleric 1 in the first playthrough. Eldritch Knight 7/Abjuration Wizard 5 in the second!
just what i needed and waitng for thank you
Hey, can I tell you guys a secret? I have played EVERY single Forgotten Realms CRPG and game since the 80's. Beaten Baldur's Gate 1, 2 and their ilk multiple times and I currently have 300+ hours into the early access for Baldurs Gate 3.
I just learned in the video that you could prepare spells out of combat with out a long rest. Literally the only reason I have NEVER beaten a game as a Wizard class.
I cannot believe it. It's in every tutorial now that realize it. You can swap out spells out of combat, you only need the long rest to refill the spells slots.
The vid states early on that the comparison of spellcasting at level 5 is 6 Warlock and 9 Sorcerer and 9 wizard, but with warlock casting all 6 spells at level 3 slot. This is mostly how it is, but there's subtle differences, which the vid sort of overs later but to put it all together:
Warlock: 6 x Level 3 spells, only 2 per SR.
Sorcerer: 2 x Level 3, 3 x Level 2, 4 x Level 1 spells, can add some extra slots by converting sorcery points, or twin some spells for extra 'casting', or do different metamagic.
Wizard: 3 x Level 3, 4 x Level 2, 4 x Level 1, accounting for arcane recovery.
Also consider each class has different spell choices. Wizard gets the most versatility, and can copy extra spells into their spellbook from scrolls etc. Warlocks get the least but get invocations to cast certain Level 1 spells at will or enhance the eldritch blast cantrip (which is by far their staple action in combat).
TL:DR: Sorcs do NOT get proficiency in concentration checks.
There is a difference between ability checks and saving throws. Concentration is a check, not a save, and does not benefit from proficiency. This is underscored by the mechanics of hex, which affects checks and not saving throws. Additionally is underscored by the bard's "Jack of All Trades" mechanic. This does affect concentration, as it is an ability check, but not saving throws.
I'm a level 11
7 Oathbreaker Paladin
4 Hex Warlock
The Warlock is an amazing class to multiclass with because of the two regenerating spell slots which works well with smite. Their pact boons help out alot I went with devil sight and agonizing blast I use Darkness and spirit guardian's with Shadowsheart as a shield. While firing Elidrich Blast from within agonizing blast adds extra umf my next pact boon at level 5 Warlock will be repel to knock enemies back.
The main difference I like to tell people for Warlocks compared to other casters is that they're extremely good for improv. Given that they have so many utility capabilities between Invocations, their (admittedly limited) spells and being able to play martial capabilities, not to mention they're able to get a tonne of skills, you can build them with swiss army knives where they may never excel at anything, but will be useful in plenty of situations.
For this same reason, I often recommend bards to people that are newer to the system because they're much more straight-forward.
The ability to cast more than one leveled spell per turn is a huge buff to sorcerer compared to tabletop D&D. Especially with haste, you can get off three fireballs in one round thanks to quickened spell meta-magic, and thats not even counting items that give you extra bonus actions. If you want to do big burst spell damage, I don't think the Wizard or Warlock can compare.
If you think of the Warlock as more of a spell based Fighter, with abilities that come back on a Short Rest, it feels better. Trying to think of it as a gimped Wizard is just wrong. It's my fave for tabletop, nice to see its going to be similar in BG3. Looking forward to it
I think a Paladin and Fighter comparison would be very good. I think a lot of people are deciding between these 2 for any tank class they want to play.
you have to have barbarian in there for tank classes (and honestly fighter as well)
Personally I see them more compared for damage.
Dex is a god stat in 5e ... 20 dex finesse melee compared to platemail boils down to 1 less AC but take a lot less damage from the most common save in Dexterity.
In tabletop, halfling dex tank is one of my favourite archetypes, due to being able to move through larger creatures' squares for positioning ...
In this game, however, they changed stat bonuses off race to effectively wherever you want instead, so I'm guessing you can go dex tank with any race.
If you think of it that way, the conversation about tanking could include other candidates like ranger.
@@Danceofmasks Could say the same for Rogue. Evasion and Uncanny Dodge make them pretty hard to put down despite their low hit die.
@@MayHugger Ye, I've played a rogue (assassin) who took shield proficiency (after getting dex to 20) just 'cos it's hilarious to shank someone in surprise round with a charge, then laugh maniacally as they try to surround me, and the wizard drops a fireball right on my face. XD
Thank you for these videos it helps a great deal.
Totally needed this thank you 🙂
one 10sorc/2wlk for elderich blast everything and one 1clr/11wiz for everything else a caster can do, might not even need a melee or a tank, as if larian really recreated all the phb rules and feats (not reinventing them using stupid DoS2 rules), 10sorc/2wlk with sniper feat can literally snipe everything in large distance(not refering that 1200ft elderith sniper build), while 1clr/11wiz has high AC and good concentrate for crowd controlling, the rest is just the sorlock fireball aoe and elderith blast single target and as 10sorc he can do both in the same round if needed and repeat as long as he still has sorc points left or even convert spell slot to sorc point as wiz dose the CC and elderith blast has consistant high single target damage but needs no spell slots
Am choosing to play warlock as my spell caster. The came gives you lots of scrolls. This will help on my spell variety.
I was sad that Divine Soul sorc and Celestial Warlock were not part of the base game, thank god for mods. Distant spell is REALLY good for divine soul, so many of the cleric spell list spells are touch range, being able to do a big heal at 30 feet is nice.
Something to note about conversions is the friends cantrip that lets you roll 2 dice and take the best one.
Intimidation in the game is very useful for good options just like there are times when an Evil character gains use of persuasion. You should not think Intimidation is evil and persuade is good. It is not like that in Early Access anyway. That is how it is most games but Larian has elevated dialogue to the next level.
thank you for this. I wanted to be a warlock but not an evil one. and my intro into these games was divinity original sin 2 which did not have that problem.
Since there is no artificer (which is arguably the best choice for multiclassing with wizard), I would just go straight wizard without multiclassing since you may not benefit too much from any given combination compared to what you lose with the multiclassing itself. But maybe I'll try it out. In my current playthrough I made Wyll a Warlock with a dip into bard (7 warlock, 4 bard at the moment) which works pretty well with pact of the blade and college of swords.
Well done Cass 👍🏽👍🏽
I'm so anxious to play this game fully... These have been the longest days ever
sorcerer was my first love in D&D I feel like I have to play it first
These videos are super helpful! I was torn between wizard and sorcerer before. :)
What did you choose?
@@markkrygeris588 I went with sorcerer for my first playthrough, started with a draconic at first but I didn't really like that character so I started over and went with storm sorcery. 80 hours in, it's really fun. :D
@astrasillage thanks, I have to wait till ps5 but super excited- wizard looks like it could be fun as well with the whole prep mentality - I like the idea of storm of wild magic for the randomize chaos, haha
@@markkrygeris588 No problem! I figured that since we have a wizard in the party, I can still get that experience too. :) And there are a lot of magic items in the game to augment spellcasting with.
What's the book shown at 0:26?
I think its from the digital edition of the DnD Player's Handbook
The Storm Knight: A Frontline Hit & Run Blaster
Strength 14
Dexterity 14
Constitution14
intelligence 8
wisdom 8
charisma 16
Fighter or Tempest cleric and Storm sorcerer subclass
HALF-ELF DROW
Draconic Bloodline BLUE DRAGON OR STORM SORCERY
headband of intellect intelligence 18
Your Wisdom seems a bit low to take full advantage of Cleric levels.
Amazing video.
Thanks!
Wizard: The most useful for utility reasons, perfect for supporting a newer team. In BG3, its a great multiclass due to scroll learning.
Warlock: The most fun, you have the least amount of spell slots, but they recharge meaning you can spam them often, and you're not useless in melee like most other spell users, meaning you can spam them every fight, even if you have less. Perfect for having fun, & multiclassing in 5e or BG3.
Sorcerer: You have more spell options than a Warlock, less than a Wizard, and your spell slots will drain quickly, but you will dish out the best AOE damage in the game.
If I play wizard and multiclass Cleric at my level 4, what cantrips should I take?
I heard some of them require wisdom while some others don't. Where can I check which ones do?
Warlock 4/sorcerer X is my go to. Eldrtich blast for days. Quicken is great.