oooo busted 😅 ever since I started using references my stuff has improved 1000% but i should figure out how to actually use them correctly in the program instead of fighting with my current setup which is awkward af. I guess maybe originally I didn't think i could actually model well enough to reasonably represent a photo image but hey gotdamn stuff is looking slick now! The devil is in the details and those details are found in reference images lol. Still fun to "just doodle" sometimes but it's really helping me lv up my 3D skillset. Thanks so much Ryan King Art muchos grass my friend!
Great video! One questions... Can you lock "side view" to a 2D mode so you don't accident switch to perspective mode you are using a Mac with trackpad?
Questions : it isn't better to cut the blueprint bevor you load the images in blender? You know, for the better overview. Many thanks for your work from Germany 😉👍🏻
With separate images, you would have to be careful to ensure that the scales match up properly. As separate images from different angles are likely, for many objects, to be differently sized (as with the example of a car in the video, it's much longer than it is wide, than it is high). Don't get me wrong, in that if you do carefully keep your scales all matched up throughout, there will be no issues. But it's something to bear in mind and remember to do, as if the images are all different scales then it's going to cause you problems in the modelling. Thus, a nice advantage of having all the images together like this is that it becomes easier to control the scale. As you know that the references, within the single image, are to scale with each other (the reference image you downloaded will have already ensured that for you). So as long as the scale settings in Blender are the same for every reference object (which will automatically be the case if you're just duplicating and rotating them), then you know the reference images are also all going to be to scale. The disadvantage, though, is that, yes, you get the distraction of the other images also being there. But this is more of a subjective thing as to whether you can easily ignore this or it'll just keep bugging you, and you've just got to separate the images, as you find it too distracting. It depends on how neat an artist you are - some artists create an unholy mess as they work and just tidy it all up at the end, some have to keep things neat all the time. I personally tend to be the former and, if I'm painting, then I'll totally get paint all over me and everything. But I don't care while I'm working and just clean everything up at the end. But other artists insist on, you know, keeping things tidy and all their tools neatly in a line and are mortified if they get some paint on their hands. Some people won't care too much, for others it'll be too irritatingly "un-neat" to tolerate. Your mileage will vary. And you can totally use separate images, sure, but the words of warning are "just remember to manually ensure that the scales are all correct yourself". If you do that, then you'll be fine. But because you're using separate images - that might, pixel-size-wise, be all different dimensions - the point is that this responsibility is now on you to manually ensure it, as it won't be automatic anymore. But if you do that, then you're golden - it doesn't matter if it is "separate images" or not - and good luck to you.
@@RyanKingArt comparison videos..3d by blender...if u type 3d comparison videos on youtube u will get to know what iam talking about please make a detail video on that...
I'm yet to find a complete tutorial on wrapping a complex car UV in a detailed livery. Would be awesome if you made one or someone couldd guide me to one 🙏
I brought all the references in and set them up....when I went to bring in a plane to start modeling I can't see the plane when I move it over the reference image....if I drag it off to the side and not directly over the image I can see it clearly.... I can see the vertices clearly when the plane is over the image but no faces .. I have it set to face select mode. Have any idea as to why? Thanks
Thank you, I can't Insert the reference images in sculpting mode. I tried inserting in general mode and the switching to sculpting. But it is also not working.
I think in the sculpting workspace one of the viewport overlays option is turned off to hide the reference images. so you should be able to turn it back on by playing around with the viewport overlay settings.
@@RyanKingArt Actually when switching to sculpting with reference images in place it will not show up the sculpting brush menu buttons (brushes). It looks like the reference images are avoiding to switch to sculpting.
Sorry but totally lost in your videos, they are confusing in that you offer so many ways and alternatives I get lost in following. I suggest you just pick one plan and go through the whole design without looking at different scenario's. you could assume all viewers are using a normal computer with a three button mouse, and a keypad, and single selection of tool you think is easiest for a beginner to use. Think keep it simple and you will have a great video. sorry if this offends but well meaning, all the beginner wants is to take a image and make a model from it. then they can experiment once they have the basics
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Thank you!
the most complete and easy to understand tutorial, you are the best teacher
Glad you like it!
You're the best teacher👌
Thank you! 😃
I was thinking about this exact tutorial!! Did I manifest this tutorial?! WHAT?!
Lol, thanks for watching!
I loved your way of explaining ! very clear !
Glad it was helpful!
oooo busted 😅 ever since I started using references my stuff has improved 1000% but i should figure out how to actually use them correctly in the program instead of fighting with my current setup which is awkward af. I guess maybe originally I didn't think i could actually model well enough to reasonably represent a photo image but hey gotdamn stuff is looking slick now! The devil is in the details and those details are found in reference images lol. Still fun to "just doodle" sometimes but it's really helping me lv up my 3D skillset. Thanks so much Ryan King Art muchos grass my friend!
Its right next to images as plains oh man i died
What about the scale of different view? Like, how do you align reference photos with each other in relation of scale? I'm kinda confused about that.
I always use this 🔥
Cool! 👍👍
TY. This is the very tutorial I'm needing atm
Hope it helps!
OMG !!... Thank you so very much !!
This is what I wanted !!
Glad it helped!
this is so useful thanks so much
Glad it was helpful!
Amazing 😍😍
Thanks!
Please make a full car modeling tutorials
thanks for the tutorial request.
That top view of Zonda is really off. When modeling cars or other things make sure youre using accurate reference.
yeah that's important
Thank you sir😊
you're welcome!
Thanks
Thanks for watching!
First
Also nice vid 👍
Thank you!
I'm wondering why is the source image full white with black lines, but when you import it, it is displayed transparent with while lines....
Any plans for a car modeling tutorial?
From a person like you, it will be great learning resources for noobs like me.
Sometime I'd like to make a full car series 👍
@@RyanKingArt Nike..... Just do it......
Thank you so much!
You're welcome!
Would be nice if you showed how you cropped the images in blender, as shown in the thumbnail.
Exactly! That's what we all came here for!
Thank you again. :)
you're welcome!
thx u.. may be that is a good idea for continue modeling a car in Blender until finish :D
yep : )
You kinda flew through the section on mirroring the plane, how did you just magically make the plane bisect and delete part of it?
Отличный выбор машины 👍
Thanks!
@@RyanKingArt hi are you planning to make a video on geometric nodes?
Great video! One questions... Can you lock "side view" to a 2D mode so you don't accident switch to perspective mode you are using a Mac with trackpad?
The best
thanks!
Thx bro
thanks for watching!
Questions : it isn't better to cut the blueprint bevor you load the images in blender? You know, for the better overview.
Many thanks for your work from Germany 😉👍🏻
you can make each view its own image if you want to, but you don't need to
With separate images, you would have to be careful to ensure that the scales match up properly.
As separate images from different angles are likely, for many objects, to be differently sized (as with the example of a car in the video, it's much longer than it is wide, than it is high).
Don't get me wrong, in that if you do carefully keep your scales all matched up throughout, there will be no issues. But it's something to bear in mind and remember to do, as if the images are all different scales then it's going to cause you problems in the modelling.
Thus, a nice advantage of having all the images together like this is that it becomes easier to control the scale. As you know that the references, within the single image, are to scale with each other (the reference image you downloaded will have already ensured that for you). So as long as the scale settings in Blender are the same for every reference object (which will automatically be the case if you're just duplicating and rotating them), then you know the reference images are also all going to be to scale.
The disadvantage, though, is that, yes, you get the distraction of the other images also being there. But this is more of a subjective thing as to whether you can easily ignore this or it'll just keep bugging you, and you've just got to separate the images, as you find it too distracting.
It depends on how neat an artist you are - some artists create an unholy mess as they work and just tidy it all up at the end, some have to keep things neat all the time. I personally tend to be the former and, if I'm painting, then I'll totally get paint all over me and everything. But I don't care while I'm working and just clean everything up at the end. But other artists insist on, you know, keeping things tidy and all their tools neatly in a line and are mortified if they get some paint on their hands.
Some people won't care too much, for others it'll be too irritatingly "un-neat" to tolerate. Your mileage will vary.
And you can totally use separate images, sure, but the words of warning are "just remember to manually ensure that the scales are all correct yourself". If you do that, then you'll be fine. But because you're using separate images - that might, pixel-size-wise, be all different dimensions - the point is that this responsibility is now on you to manually ensure it, as it won't be automatic anymore.
But if you do that, then you're golden - it doesn't matter if it is "separate images" or not - and good luck to you.
@@klaxoncowi faced a lot this scale problems without knowing what causing problems on my modeling.
I thought we used to be able to make the model transparent to see the ref behind it
Nice video brother..can u make a detail video on how to make comparison videos by using blender??
what do you mean by comparison?
@@RyanKingArt comparison videos..3d by blender...if u type 3d comparison videos on youtube u will get to know what iam talking about please make a detail video on that...
@@RyanKingArt ua-cam.com/video/DNprJlbsNRs/v-deo.html
@@RyanKingArt here is the link i want to know how to make videos like this... please
@@sigmamale2098 ahh ok I see.
Why it can't be authomatically?( Such a clear task to make a model from a blueprint
Do we have a car modelling tutorial? I’m rubbish at following blueprints.
I'm yet to find a complete tutorial on wrapping a complex car UV in a detailed livery. Would be awesome if you made one or someone couldd guide me to one 🙏
I brought all the references in and set them up....when I went to bring in a plane to start modeling I can't see the plane when I move it over the reference image....if I drag it off to the side and not directly over the image I can see it clearly.... I can see the vertices clearly when the plane is over the image but no faces .. I have it set to face select mode. Have any idea as to why?
Thanks
how can I view the picture for all axis? thanks so much.
Thank you, I can't Insert the reference images in sculpting mode. I tried inserting in general mode and the switching to sculpting. But it is also not working.
I think in the sculpting workspace one of the viewport overlays option is turned off to hide the reference images. so you should be able to turn it back on by playing around with the viewport overlay settings.
@@RyanKingArt Actually when switching to sculpting with reference images in place it will not show up the sculpting brush menu buttons (brushes). It looks like the reference images are avoiding to switch to sculpting.
I am getting Pink color when I take reference Image does anyone know about this issue
how did you delete the side of the plane?
how do you grt thr image in the fliping file
How would you set up a texture page animating texture on geometry?
maybe I can make a video on that.
@@RyanKingArt that would be amazing, thank you. Awesome channel btw. 👍
Can i apply 1000 image textures in one character and render 1000 image at one time PlZ tell me
Yes do it.
@@Cyber_Kriss please tell me how ican do
I'm not sure exactly what you mean by that. maybe you can explain in more detail?
reference from where ?
Its from Pixabay. Links in the description.
Sorry but totally lost in your videos, they are confusing in that you offer so many ways and alternatives I get lost in following. I suggest you just pick one plan and go through the whole design without looking at different scenario's. you could assume all viewers are using a normal computer with a three button mouse, and a keypad, and single selection of tool you think is easiest for a beginner to use. Think keep it simple and you will have a great video. sorry if this offends but well meaning, all the beginner wants is to take a image and make a model from it. then they can experiment once they have the basics
thanks for the feedback. Sorry it was hard to follow.
Quite literally skill issues, the rest of us got it quite well
wtf > and i can ... and i can .. and i can .. and i can .. and i can .. and i can .. stop pls !!!
sorry about that
@@RyanKingArt NP
Thanks
you are welcome!