Using Post-Processing to improve visuals in Unity

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  • Опубліковано 25 сер 2019
  • In this video we take a look at how to use the Post-Processing Stack in Unity to drastically improve the look of our visuals in our project.
    We take a look at how to get started using post-processing and work to create a realistic auto-exposure effect.
    We also take a look at how to use the depth of field effect to create a tilt-shift effect on our camera.
    Be sure to LIKE and SUBSCRIBE if you enjoyed this guide! Share the video for extra love!
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КОМЕНТАРІ • 175

  • @sirling9126
    @sirling9126 4 роки тому +9

    Thank you so much for uploading this video, helped me so much as a fresh game developer

  • @dudul90x39
    @dudul90x39 4 роки тому +1

    Great tutorials! Simply, right into the point said and great video editing and overall look. Great job!

  • @NeoAnthony
    @NeoAnthony 4 роки тому +9

    Awesome! I liked how just by adding the effects the whole feel of the scene changed. It would be cool if you could show us how some of these effects can be applied to the UI. So people can turn certain effects on and off, change resolution and such. I'm no GameDev, but all this looks so interesting to me.

  • @SH-tk4lx
    @SH-tk4lx 4 роки тому

    this is pure quality mate ... well done

  • @ianfavreau9776
    @ianfavreau9776 3 роки тому +1

    Wow, thank you so much! Other tutorials do not even include the box trigger part to attach the volume to. 5 hours later, and finally I have reached salvation!

  • @peterjessiman7005
    @peterjessiman7005 4 роки тому +62

    These are great tutorials, Thorough and well planned out, Thank You.

  • @Jordofentdealer
    @Jordofentdealer 4 роки тому

    I have been looking for this tutorial for a long time. Most tutorials are outdated or to complicated. Thanks you just got a sub 👍 ;).

  • @potaterjim
    @potaterjim 2 роки тому +5

    We really need an updated version of this for 2021, there's precious little documentation

  • @johnx140
    @johnx140 4 роки тому +1

    Amazing stuff man, thank you!

  • @littlecurrybread
    @littlecurrybread 4 роки тому

    best explanation of this I've found so far! TY!

  • @irtezarahman5370
    @irtezarahman5370 4 роки тому

    Was looking for it for unity new version. Thank you!!

  • @anshulbansal3431
    @anshulbansal3431 4 роки тому

    This was something greattt and very fruitful to watch!!

  • @shreevathsa9333
    @shreevathsa9333 4 роки тому +1

    Great Tutorial! My game got much real after applying this!

  • @457Deniz457
    @457Deniz457 4 роки тому +1

    This video has a really high value ! THANKS !!! :)

  • @322ss
    @322ss 4 роки тому +3

    Congrats for 1000+ subs!

  • @Oxmond
    @Oxmond 4 роки тому +5

    Great tutorial! 👍 Just loooooooove Post-Processing in Unity, but of course you always have to keep an eye on the performance ... 🤓

  • @Phoenix_V0
    @Phoenix_V0 2 роки тому

    This was a big help, thanks man

  • @noobsaibot3922
    @noobsaibot3922 4 роки тому

    Why didnt i find this channel before? awesome work bro subbed.

  • @thegamingjetblue777
    @thegamingjetblue777 4 місяці тому

    Awesome tutorial, well explained. Thank you so much!

  • @nemlinkacompany7577
    @nemlinkacompany7577 4 роки тому

    Awesome, Amazing, it really helping soo much.
    Many thanks

  • @jebknott1550
    @jebknott1550 3 роки тому

    Thanks man, so much, this was a great help

  • @meehdrescher
    @meehdrescher 2 роки тому

    Thanks for this quick tutorial, perfect for my racing game! :)

  • @user-jp1mf3iy4m
    @user-jp1mf3iy4m 4 роки тому

    U help me so much, great work. ty)

  • @skaterdudeish
    @skaterdudeish 4 роки тому +2

    For someone who doesn't use unity on a daily basis, only comment I'd give is that you go a little bit more in depth with the layers, because I wasn't aware you needed to create a post processing profile. Other than that, great video!

  • @aggressivemastery
    @aggressivemastery 4 роки тому +1

    Great Lesson!

  • @neenaw
    @neenaw 4 роки тому

    Really helpful, thanks!

  • @qusaiagha5852
    @qusaiagha5852 3 роки тому +1

    very good quality content. you sir have earned a sub.

  • @WangleLine
    @WangleLine 4 роки тому

    Great tutorial, thanks!

  • @Betruet
    @Betruet 2 роки тому

    Great tutorial I learned a lot!

  • @francescopaciello8593
    @francescopaciello8593 4 роки тому

    Very good explanation! You got a sub!

  • @Macamuuri
    @Macamuuri 2 роки тому

    Currently working in VR to mimick Keratoconus for my graduation project. And I could just kiss you. You saved me! Thank you for the quick and easy explanation.

  • @MrNerd-ll9my
    @MrNerd-ll9my 4 роки тому

    Badass tutorial, mate.

  • @davidalejandroreyesmilian9501
    @davidalejandroreyesmilian9501 9 місяців тому

    Great vid lad

  • @anzac407
    @anzac407 Рік тому

    Very useful, thank you

  • @ErickSntM
    @ErickSntM 11 місяців тому

    Excellent teaching !!

  • @katzen3314
    @katzen3314 4 роки тому

    Really useful thanks!

  • @Mimatix
    @Mimatix 2 роки тому

    Thanks you a lot for this great tutorial

  • @JakeSmout
    @JakeSmout 3 роки тому

    I'm using UE4 for Android but this was still really useful and clearly explained. Thanks!

  • @angeloabritaa
    @angeloabritaa 4 роки тому +1

    Thanks from Brazil

  • @delifisektuxedo
    @delifisektuxedo 4 роки тому +10

    This was great. Thank you for Auto Exposure detailed usage how-to. Also is there any chance to get indoor lightning example ?

  • @joy211191
    @joy211191 Рік тому +2

    We can add a secondary camera that is not rendering but is only depth check that can control the DoF effect dynamically and simulate a human eye even more. The camera shoots out a ray of infinite length and wherever it lands, is the focus length and voila, dynamically adjusted DoF effect.

  • @Karayef
    @Karayef 4 роки тому +1

    Thanks so much 😘😘

  • @achonwamichael4526
    @achonwamichael4526 2 роки тому

    Thank man your doing God’s work

  • @zsccaptain4127
    @zsccaptain4127 2 роки тому

    Great tutorials! And if there is a player walking around in front of the camera,how it looks?

  • @bossmanstudios544
    @bossmanstudios544 3 роки тому

    thank you

  • @Qualco8602
    @Qualco8602 3 роки тому

    Thank you very much it was veryyy helpful my game looks 1000 times bette :DD

  •  4 роки тому

    tnx a lot

  • @DiegoOliveiraProf
    @DiegoOliveiraProf 4 роки тому +2

    nice, finally a tutorial that works on this LOL

  • @RobertoOrtis
    @RobertoOrtis 4 роки тому +1

    Amazing stuff!! Could you please make a more in-depth look at post processing for mobile? I haven't been able to find anything about it on UA-cam

    • @zok_6619
      @zok_6619 2 роки тому

      It‘s the same thing

  • @ramizmollah3685
    @ramizmollah3685 2 роки тому

    Subscribed

  • @dmitriykiselyv7645
    @dmitriykiselyv7645 4 роки тому +1

    great lesson, thank you! show somehow how to create pool objects

  • @azertclipz8522
    @azertclipz8522 3 роки тому

    Thx

  • @jojoyoustudio
    @jojoyoustudio 4 роки тому +62

    I love post processing but when I put it into the scene my fps will be very low

  • @alexiscuff9140
    @alexiscuff9140 Рік тому

    I love you guy

  • @clamum
    @clamum 4 роки тому

    Thanks a lot, this was very helpful.
    I still need to figure out how to get lighting to look good in my scene. I have like a sunset for my skybox, so I moved the Directional Light so it's basically lined up with the sun and pointing across my scene (a city block). However the scene is too dark, with buildings on the opposite side of the sun quite dark. I get that it's realistic but I want it lighter. I tried adding an Area Light, disc shape, with a 200 radius which covered everything it looked like, but changing the Intensity and other values did do squat.

  • @giorgisharabidze8933
    @giorgisharabidze8933 3 роки тому

    გირჩი :D

  • @FigDev
    @FigDev 3 роки тому

    cool

  • @privateHandle731
    @privateHandle731 4 місяці тому

    Superstar!

  • @theminusel5863
    @theminusel5863 3 роки тому

    where did you get that map? I'm curious.

  • @Giburozu
    @Giburozu 2 роки тому +2

    Thanks for your tutorial. But why i cant found post processing volume like 2:04 ?

    • @chiarafiore28
      @chiarafiore28 2 роки тому

      you need to install the post processing package

  • @audacityfilmsproductions5334
    @audacityfilmsproductions5334 4 роки тому

    Where did you get that great city?

  • @bunggo9914
    @bunggo9914 4 роки тому +28

    I wonder how can we use the post proccessing effects in 2D game

  • @prahaladadharsh9766
    @prahaladadharsh9766 4 роки тому

    Hey I just want to know that how u do that dslr type in background on 8:45..that blur ness...I see in gta v and many games cutscenes but I don't know how it is done

  • @gioabashidze6960
    @gioabashidze6960 3 роки тому

    გირჩი :D

  • @ignatiusreilly8280
    @ignatiusreilly8280 2 роки тому +2

    Why does nothing ever works like it is shown in videos? There is no "post processing" layer choice in Unity 2020.2.

    • @dawaysss7987
      @dawaysss7987 2 роки тому

      You need to add the layer yourself.

  • @theredgoblin562
    @theredgoblin562 4 роки тому

    ACES is about accurate color not cinematic, it has a higher dynamic range than the human eye and so makes the image more realistic than previous methods that had less range than a camera

  • @DarkMatterOfHeaven
    @DarkMatterOfHeaven 2 роки тому

    What does the shutter angle value correspond to in cameras? Say I want my shutter speed to be 1/48, like with 24 fps footage, What should the shutter angle be?

  • @isaacdishongh2432
    @isaacdishongh2432 4 роки тому +2

    i dont have the post prossesing under layer in the post prossesing tab.
    what do i do

  • @NabilMajid
    @NabilMajid 4 роки тому

    is possible to reduce the object border flickering?

  • @issabaluch2973
    @issabaluch2973 4 роки тому

    Is there a way to apply motion blur to only one object

  • @starchaser28
    @starchaser28 4 роки тому

    Does anyone know if there's a way to do auto-exposure with the URP template?

  • @spiralplayz3018
    @spiralplayz3018 2 роки тому

    how do you get the post processing from the package manager

  • @TheGggandalf
    @TheGggandalf 4 роки тому

    Can someone tell me what package or tool is he using to display the colliders like this at 3:36 ? In my project they only show the wireframe, I want to be able to see the faces of the box collider in green for easier placement and such, thanks

    • @DreadKyller
      @DreadKyller 4 роки тому

      That green color is actually the post processing volume, it's rendering two things there, the wireframe of the collider, but then the Post Process Volume is also rendering it's extents at the same time as a green box. That green color is unfortunately not part of the collider, it just hap pens to take the same shape as the collider is what determines the Post Process Volume.

  • @filippodeluca6019
    @filippodeluca6019 4 роки тому

    where do you get post process layer...its something that you buy or something thats already in the post process stacks free plugin in the unity store?

    • @N19ht96
      @N19ht96 4 роки тому

      It already a part of the Post-Processing. And Also you shouldn't install Post-Processing on the Unity Store. You should install it in the Package Manager.

    • @filippodeluca6019
      @filippodeluca6019 4 роки тому

      @@N19ht96 thank you!

    • @playflagstudios2447
      @playflagstudios2447 4 роки тому

      I can't find post processing on unity assets store

  • @deinemutter3598
    @deinemutter3598 3 роки тому +1

    I don't have the Post-process Layer option in my camera components, even though I'm using URP so I should have it. Can you help?

    • @rttsh1616
      @rttsh1616 3 роки тому +1

      You need to add post-processing to your layers then it will work

    • @Electro3Strike
      @Electro3Strike 3 роки тому +1

      Download it on package manager using unity registry

  • @kocsis1david
    @kocsis1david Рік тому

    Any idea why TAA isn't working at 2:51?

  • @senkapro3794
    @senkapro3794 4 роки тому

    I dont find post processing profile in assets , please help me

  • @TheBnjmnlrd
    @TheBnjmnlrd 4 роки тому

    Anyone see a discussion of fps and just how much post processing can be done to stay playable to less than stellar rigs?

  • @RatoCavernaBR
    @RatoCavernaBR 4 роки тому +1

    The auto exposure was too slow for my liking, there is a way to make it transit faster?
    Also the depth of field isn't really smart to know where to focus and I don't think there is a good way to solve that.
    Unless there is a way to unfocus just thing's far away from the camera and that aren't on the center of the screen.

  • @siavashaliyari3458
    @siavashaliyari3458 4 роки тому +1

    What should I do for mobile games ?
    Post processing makes my game really laggy

    • @zzedixx
      @zzedixx 3 роки тому

      don't use post processing

  • @sdumo59
    @sdumo59 3 роки тому

    I did all but still cant find post processing under component and its installed please help

  • @nikadev9249
    @nikadev9249 2 роки тому +1

    1:45 გირჩი ;დდ

  • @masonhuckins1840
    @masonhuckins1840 4 роки тому +5

    When I click add component, the post processing does not pop up. I’m on a Mac running the free version of Unity. Begging for help

    • @isaiahburns3011
      @isaiahburns3011 4 роки тому +1

      Have you imported the post processing package? If not, head over to Window > Package Manager > set your search to "All Packages," then search for "Post Processing."

    • @masonhuckins1840
      @masonhuckins1840 3 роки тому +1

      You gotta be in cycles I believe. It’s working for me now

  • @dawaysss7987
    @dawaysss7987 2 роки тому

    I don’t have the rendering path option?

  • @hamnamahboob7894
    @hamnamahboob7894 3 роки тому

    when post processing applied camera does not render anything in mobile unity sir kindly help me

  • @Itzcrisshorts
    @Itzcrisshorts 3 роки тому

    When I add post processing but the fps drops

  • @yathawraj1255
    @yathawraj1255 3 роки тому +2

    My first person camera is not enetering into box collider. so i cant see the effect in the collider

    • @webfreezy
      @webfreezy 2 роки тому

      Same thing here. It's weird that it works in the video in my opinion from understanding the Unity basics because if it's a collider your player will collide and not enter it.

    • @dawaysss7987
      @dawaysss7987 2 роки тому

      I mean u can click “is trigger” on the collider and it won’t collide but for me it’s not doing anything when I click Is trigger

  • @LoxyTheFoxxo
    @LoxyTheFoxxo 2 роки тому

    is there a way to just add the effects without the collider?

  • @botcomborderreaching3518
    @botcomborderreaching3518 Місяць тому

    How can I do this with universal render pipeline. I cant see any Auto Exposure between effects

  • @TheDoomLordd
    @TheDoomLordd 4 роки тому +2

    This was a great guide but Motion Blur is the greatest of enemies :D

  • @fxy933
    @fxy933 4 місяці тому +1

    works for urp?

  • @hiimandrew.
    @hiimandrew. 4 роки тому

    I would've seriously died if I haven't found this.

  • @isaacdishongh2432
    @isaacdishongh2432 4 роки тому

    what did you do when you "placed a volume over here" at 3:18

    • @isaacdishongh2432
      @isaacdishongh2432 4 роки тому

      watched that section multiple times and i have no idea what you did

    • @littlecurrybread
      @littlecurrybread 4 роки тому

      @@isaacdishongh2432 So basically he adds a box collider to the object called PostFX he created at 02:58. Click on PostFX, add the box collider from the "Add Component" button in the Inspector. He scales the box collider (makes it bigger using scale tool, or R on windows) and he places it over the camera. For me my camera stays still so I just placed the PostFX object on my Camera, I just dropped it on there in the hierarchy and suddenly I was able to start seeing all the effects. Essentially he's making the box collider big enough that it can wrap around the camera. I hope that makes sense, let me know if you have any issues. (Make sure you also have the post-process volume, along with the box collider)

  • @nikoloztsartsidze4459
    @nikoloztsartsidze4459 4 роки тому

    გირჩი

  • @Yuskee4
    @Yuskee4 2 роки тому

    where to download

  • @adammed8667
    @adammed8667 4 роки тому

    the sign on that building is saying something in Georgian. I do not understand what it means but I am actually in Georgia(the country) and they have very unique letters! mmm I wonder why would you have georgian letters in your project.

  • @gabogame8821
    @gabogame8821 4 роки тому

    Out of te editor, my project uses 95% of muy GPU 3d, what can i do?

    • @ka-md8ue
      @ka-md8ue 4 роки тому

      Hi, did you figure out that problem?

  • @yves_jotres
    @yves_jotres 3 роки тому

    i cant see any changes in my scene

  • @rf2642
    @rf2642 3 роки тому

    Post processing is not in my list for the layer under trigger

  • @okie1630
    @okie1630 2 роки тому

    which game at 0:59?