Hearing you can beat this game in 20 hours just sounds completely nuts. I was 8 when i first attempted this game and it literally took me years to conquer, the amount of grinding and repetition is what really dragged it out, it takes forever to level up adequately. It's easily my fave Master System game, good memories man, cheers for the great upload.
I'm glad you enjoyed it and I have a lot of respect for the gamers back then that beat this game without help from the internet! Did you ever have problems getting stuck and wondering where you were supposed to go next?
@@RetroSpectors Cheers bro. Yeah got stuck constantly, me and my brother both chipped away at it and funnily enough back then there was a toll free Sega hotline you could ring up haha! We tried to find stuff ourselves for the most part but there were those times we were just too stumped, Dezoris was a nightmare. That bit where you had to find a door in the wall in one of the final dungeons we just fluked and found by accident. We grinded for months in that damn tower. Loved Phantasy Star 1 and 2...3 not so much.
Great video. You bring up fair points. Too bad the Laconian Axe isn't worth it. I have to say the scene where the castle is revealed and Myau gets wings is among the most epic in game history ever.
I played it in 2016...and yes, I totally used graph paper to map it out. I had a friend with me so it ended up being a lot of fun doing it together but wow. Loved this rundown of the game. You capture its problems but totally communicate its charm and why its worth playing.
I drew maps of every single dungeon in this fucking awesome game! :D Rented the game when I was like 14 and finished it in three sittings. When I was 19 I wrote a walkthrough from memory of the whole game. I fucking love this game.
@@RetroSpectors In those days, all we had was time it felt like. And the games library often pretty small, so we played the few games we had like crazy.. No wonder we got very good at the games we knew so well. ^_^ But yeah, it was hard sometimes.
@@RetroSpectors My first play through many years ago taught me one very important lesson..patience. It also taught me to search everywhere and every wall in every dungeon! Mapped the whole game out in my head & found all of the hidden doors. Mostly just for Gold and experience. Best feeling in the world reaching the top floor in Baya Malay for the first time! The dungeon designs were what made that game a challenge ,And think how hard the other games in the series would have been if they would have did that in all 4,but with what we loved in 2 & 4! The battles where you can see the characters fight! I am wanting to do an extensive remake of Phantasy Star III the way it should have been on PC! To this day, 2 had the hardest battles, but IV gave us even more lore and Ideas! Check out this pc game based on IV! You will like it! But I warn you..It needs work..and sadly,until someone implements the macro system, It looks like IV but plays like 2! Phantasy Star... 20 Years Past! www.pscave.com/fangames/ps20/
I used to buy guides with partial maps on newspaper stands or mini books with all of the maps together in Brazil back in the 90’s, it was so nice, it’s still one of my favorite games
Good video. Your points are valid, like the "secret" door at the end. I never thought those doors were intentional design until you brought it up. I thought it was just jank from a dated game. I used the Polymeteral in every house (Sega Ages version). Alis just says it stinks without consuming the item for each failed attempt. I'm not sure if the version I played was relevant. the Sega Ages version definitely does fix some things, like making the game less of a grindfest, but the extra money led me to having capped out my currency by mid-late game (65535).
I actually just replayed this recently (original SMS version). I tried to avoid hints and faqs as much as possible but I wasn't ironclad about it. I was surprised to discover new things about the game like 30 years later! I never knew Lutz could equip the laser shield. Also some dungeons had hidden areas that are accessed just by walking into the walk. That last hidden door wasn't so bad. The game gave clues and trained you about the hidden doors, so as long as u gave it some thought you would be like "There most be a hidden door!" cause really there was no other options. Also I don't think Dark Falz is immune to Laconian Axe, but he does dodge most melee. I have hit with the axe and other melee attacks but I should note that all my characters were max lvl at 30.
This brings back memories. I played this on the original SMS, and I did all those dungeons by doing the "always turn right" rule which eventually finds your way out of any maze. Drawing a map would have been smart.
After my first play through, I shined the Medusa dungeon and getting the Laco axe entirely. One other thing about the Sega Ages is the lists of weapons, armor and items. Not just the price and stats, but where they are found. I never equipped Lutz(Noah) with any shield since he was the magic user and couldn't equip the early shields. Almost 30 years later, I discover he can equip the best shield that can be bought.
I found that out messing around. I tried to equip Noah with the mirror shield, expecting to see 'Noah cannot equip mirror sld'. Boy! was I surprised when he actually could equip it! Then, I was like ARRRGH! Now I need anther 4.800 mesetas to get another one!
Listen...lol. The late 80s you had tiiiiime. When you were shinobi'd out and you beat the abobos hundreds of times, you kick back and get to walking and talking to EVERYONE. Good vid.
I played this when it came out, on the master system. I was 13-14 years old at the time and managed to finish it somehow, after many, many ours of playing. I remember that the last boss took numerous attempts before I got him, probably I lacked the best suited weapons. But I loved the game, and the graphics at the time were mind-blowing (especially compared to what the NES had to offer), and I still think it looks very good. Nice walkthrough! Made me a bit nostalgic.
@@RetroSpectors I had a friend who bought the game the same time as me, and we told each other what we found out, but other than that it was just about exploring everything and trying everything again and again. That was the only way we could do it back then. Nowadays I would not have the patience nor the time to do it, that's for sure, and maybe today's kids (and older) are too distracted with everything else that is around to be able to focus completely on a game for a long time, I don't know.
Hey I am glad it helped ya out! I am waiting for Sega to do a Sega Ages version on PS2 because I personally find PS2 to be my least favorite of the 4 classic games and it's also the longest.
I have no freaking clue how I beat this game back then. I do remember basically pulling my hair out, because I couldn't figure out how to get the Roadpass for the longest time. I tried exploring to the extent possible, getting my ass repeatedly kicked by enemies that were way too strong. I had no idea about asking the shop guy 3 times, and it's not like I had the Internet to go look up how to get the roadpass. I think I ended up going in to the shop and asking about the secrets multiple times out of sheer exasperation, as there was nothing else possible in the game for me to do at that point. Once I got the pass, the game opened up and I was able to make my way through a little better, though it was still very much a slog.....you DEFINITELY had to talk to every single NPC or else you were not going to get very far in this game. Massive, massive grind on the original Master System. I don't want to know how many hours I plowed into this game as a kid.
Drawing maps for RPGs was actually part of the fun, but mostly for computer RPGs (like Ultima III and others) since computer games were more alluring. I love the Phantasy Start series (except for PSIII). Anyways, good video. Thumbs up. :)
A kid from 92 loving this game? I mean, I'm your fan lol. I was born in 84, I played this game on the master system drawing maps and stuff when I was like, what? 8? Lol. It's good to know that younger people appreciate and acknowledge the importance of games like Phantasy Star 1 🙂
@@SilverDusk1 The first time I beat PS1 was actually on the GBA Phantasy Star Collection too! Played it on my original DS back in like 2006ish. Even though I like PS3 they shoulda traded PS3 with PS4 on that collection because it was a shame that PS4 wasn't on it
I played through this when I was a Junior in high school on the Master System. I memorized all the dungeons except the Baya Malay tower. Getting the crystal was easy but the roof scene was tough. It was the only one I had to map out on graph paper. I always thought the worst thing about the game was how weak enemies that did almost no damage at the beginning of the game would do 5 times as much after you have all the best equipment in late game. Either way this is one of my all time favorite games. I've probably beat it 20 times over the years. It's pure JRPG goodness.
*NOAH* !!! And, on the Master System version, Darkfalz is NOT immune to the lasr ax. I use it... The only problem is that there is no way to see how much damage it does.
Actually, once you can get into the tower of Baya Malay, there is an item (On the way to the Air Castle) there is an item called the mrcl key which will also open doors locked by magic. Also, buy a second wand, it can be used as an escaper. In the Master System version, the laconian ax is better on Darkfalz than the lasr gun. (especially if you use Myau's help spell on him).
I think I somehow accidentally deleted the laconian axe. Are there any phantasy star experts out there who know if I can get it back? Im not even sure how it got deleted.
I mentioned this on another channel just recently, but here's a funny story. Playing Phantasy Star in its original US format meant that I had to put in hundreds of hours before I could ultimately beat the game. Apart from maybe two or three tips I'd come across in the popular gaming magazine EGM, I didn't have any outside help really. So, you can imagine what it was like getting through some of those tougher dungeons w/o a map or guide. I basically had to keep saving my progress on a regular basis. Anyway, that last dungeon had me stumped for months until watching an old friend demonstrate how he was able to free an imprisoned Solid Snake - in the original Metal Gear, that is - by essentially punching through a wall. That's when the light bulb went on in my head! Remember when you get tossed into a jail/dungeon in the fortress that leads to Baya Malay after a Robotcop deems your roadpass a fake? Well, if you use the flute to escape (like I initially did), you won't find the hidden exit. Inspired by Metal Gear, I only discovered it myself by going back there and turning from side to side as I gradually made my way through the maze. (And yes, that was my ridiculous method for mimicking Solid Snake's wall-punching action.) But yeah, at this point, I just knew that there had to be a similar hidden door in the final dungeon. And sure enough, there was. To this day, I still can't get over how I found it!
Thanks so much for sharing that. You OGs had insane imaginations to really carry your way through games like this. Also lots of time and patience! Super jealous that you got to play this game back when it was relevant and I always hear good things about EGM but it was before my time! I'm sure you had an easy time finding that hidden door to Dark Falz after beating King Lassic with your imagination!
What version did you play? I don't remember PS looking that good for an 8 bit. Also if I remember correctly. If you bought PS brand new it came with the walkthrough booklet. Same as 2 3 and 4.
This would be a really great game, but too bad I needed a guide to know what to do and where to go, even on the Nintendo Switch version. I really appreciate the colourful graphics.
When will they release all the other Sega Ages versions I’d really enjoyed playing the Sega Ages of 1 I really want to play the others in the series 😁😁
@@boyceps Cite your source please? This is interesting because there was no right or wrong way to pronounce it since there was no audible back then. Me and my friend who bought it when it first came out pronounced it "my-yoo". But like I said, no proof. Im sure there is a correct way to pronounce it but no one I know in western culture has a difinitive answer unless you know japanese.
@@thegreattailz: By the spelling. When words are written in Romaji (Japanese pronounciation with the Latin alphabet), each letter has only one way to say it. A is like fAther, mOm, E is bAse, tAble, I is tEE, O is tOte, rOpe, U is tOO, tUbe, etc. Nei would be pronounced "nay". MotAvia, not Motevia. Hope that helps.
The hovercraft NPC you need to say yes then go in again and say no. This way he gives you the location of the hovercraft. BTW you can use the hovercraft to go over the lava fields and so you don't take damage. Oh and make sure you get the damn flute. I think it took me about a 6 months to finish the game on my SMS when I was a kid. The game was way to cryptic towards the end.. I found everything I need but didn't know that I need to go to the top of Baya Malay tower. Took a whole lot of trial and error to find that. Unfortunately there was no internet in the late 80s. I explored the dungeons so much that I had them all mapped in my head towards the end. The Sega Ages version is way easier.. The encounter rate is lowered, enemies do less damaged, you have a much greater chance of dodging attacks and like you said you get more experience and cash from every battle. Oh and you can also speed up your walking speed.
Yeah, Switch Sega Ages is the best way to play it, followed by maybe the Ps2 remake (sadly is Japan only... and I'm excluding patches or any emulation shenanigan outside the legal methods... the only dissadvantage of the Ps2 version is that the map only displays for a certain amount of time if you use a special item... unlike Switch Sega Ages), I have to give that version a try.
I always wanted to play the PS2 versions of PS1 and PS2, it looks like they add more dialogue/story/cutscenes whatever you wanna call it. I think they are called Phantasy Star Generations 1 &2
@@RetroSpectors Yup, if you use emulators or any of that kind of stuff, you can play patched versions to English to enjoy them, they have their pros and cons against their respective original release (for starters Generation 2 vs Phantasy Star 2 has a MUCH higher difficulty overall, the 1st game feels better overall... if you exclude the Swtich Sega Ages in which case despite being the same old Master System version, having to NOT rely on items or other methods of looking to the map of dungeons takes the edge over the Ps2 Generation 1 version, also Generation 2 has a really convoluted method to keep Nei alive after the Neifirst battle that involves a clear data from Generation 1 and a loop 2+ data of Generation 2, while having EVERY SINGLE dialoge line read, those includes the "help" button dialogue that got added on both remakes with the very different party combinations).
The one thing I dont understand is if a priest can resurrect people why didn't Alice just get her brother resurrected for 120 mesta it would have been cheaper than the cost of the road pass and passport to get malu and Odin.
Tried this game blind after hearing so much good stuff about it, did maps in paint. was hoping it would pick up.. damn was a wrong, at the tower north of scion i was thinking.. what am i doing with my life, and then i quit. guessing people who grew up with dungeon crawlers could enjoy this (or just use a guide or watch a playthrough) and after watching this video im really glad i quit. Sega ages is the way to go for anyone that wants to play this, screw the orignal
That's awesome that you tried to play it blind and drew maps! I don't mind grinding but I draw the line at when I have no idea where I am supposed to go next, I would not have the patience to play these kinds of games without guides
i beat the game the year it came out,. you neglected the laconian sword in the tower on parma, and for Odin the axe is useful when Myau does Help on Odin and only in boss fights, he can do upto 80 damage in one shot instead of 20. Secrets like the last door and talking 3 times to npc was a normal thing back then. But the map came with the game and so did the guide book with a list of all items and spells and monster description. It was standard to try to get every item and beat every monster. And it was PVP to beat the game before your friends,..I played all 4 Phantasy stars and love the 1st and 4th. Also, video game RPG were not made for kids back then either, the target audience was puzzle solving adults. I can confirm that the newer version gives much more Exp and $$$ than the original Sega version.
Shit, we didn't need to play Sega Ages--whatever that is; my friend and I played Phantasy Star on the Sega Master system and We used graph paper and pencils and mapped out every single dungeon
I played PS2 and PS3 back when they first came out on the Genesis but never played the original PS1 until it was re-released on the Switch a few years ago. God damn this game was confusing AF! There was even a part where you couldn't finish the dungeon unless you found the secret door on the side of a hallway. How the F is anyone supposed to know there's an invisible door? I got through the whole game because of Walk Throughs. Cool game and I would have accepted the challenege but the random invisible door in a dungeon was complete BS.
Dude this would have taken ages to put together. Great video you really explained the story well
sega ages
Hearing you can beat this game in 20 hours just sounds completely nuts. I was 8 when i first attempted this game and it literally took me years to conquer, the amount of grinding and repetition is what really dragged it out, it takes forever to level up adequately. It's easily my fave Master System game, good memories man, cheers for the great upload.
I'm glad you enjoyed it and I have a lot of respect for the gamers back then that beat this game without help from the internet! Did you ever have problems getting stuck and wondering where you were supposed to go next?
@@RetroSpectors Cheers bro. Yeah got stuck constantly, me and my brother both chipped away at it and funnily enough back then there was a toll free Sega hotline you could ring up haha! We tried to find stuff ourselves for the most part but there were those times we were just too stumped, Dezoris was a nightmare. That bit where you had to find a door in the wall in one of the final dungeons we just fluked and found by accident. We grinded for months in that damn tower. Loved Phantasy Star 1 and 2...3 not so much.
Great video. You bring up fair points. Too bad the Laconian Axe isn't worth it. I have to say the scene where the castle is revealed and Myau gets wings is among the most epic in game history ever.
Yes, this scene was soooo epic. Also if I remember correctly, if Myau get beaten in the fight mid flight everybody crash as well and it's game over.
@@tsht Correct. That's a realistic detail they added.
I played it in 2016...and yes, I totally used graph paper to map it out. I had a friend with me so it ended up being a lot of fun doing it together but wow. Loved this rundown of the game. You capture its problems but totally communicate its charm and why its worth playing.
Wow. Great vid. So many memories from my childhood here.
I drew maps of every single dungeon in this fucking awesome game! :D Rented the game when I was like 14 and finished it in three sittings. When I was 19 I wrote a walkthrough from memory of the whole game. I fucking love this game.
That's wholesome af. I'm always impressed by people that beat these old games without guides.
@@RetroSpectors In those days, all we had was time it felt like. And the games library often pretty small, so we played the few games we had like crazy.. No wonder we got very good at the games we knew so well. ^_^ But yeah, it was hard sometimes.
@@RetroSpectors My first play through many years ago taught me one very important lesson..patience. It also taught me to search everywhere and every wall in every dungeon! Mapped the whole game out in my head & found all of the hidden doors. Mostly just for Gold and experience. Best feeling in the world reaching the top floor in Baya Malay for the first time! The dungeon designs were what made that game a challenge ,And think how hard the other games in the series would have been if they would have did that in all 4,but with what we loved in 2 & 4! The battles where you can see the characters fight! I am wanting to do an extensive remake of Phantasy Star III the way it should have been on PC! To this day, 2 had the hardest battles, but IV gave us even more lore and Ideas! Check out this pc game based on IV! You will like it! But I warn you..It needs work..and sadly,until someone implements the macro system, It looks like IV but plays like 2! Phantasy Star... 20 Years Past! www.pscave.com/fangames/ps20/
I used to buy guides with partial maps on newspaper stands or mini books with all of the maps together in Brazil back in the 90’s, it was so nice, it’s still one of my favorite games
Thank you for the story summary. I dont have the time and enough patience to play this old gem
Just finished the switch port. Your video was very helpful. Thank you.
Good video. Your points are valid, like the "secret" door at the end. I never thought those doors were intentional design until you brought it up. I thought it was just jank from a dated game.
I used the Polymeteral in every house (Sega Ages version). Alis just says it stinks without consuming the item for each failed attempt. I'm not sure if the version I played was relevant.
the Sega Ages version definitely does fix some things, like making the game less of a grindfest, but the extra money led me to having capped out my currency by mid-late game (65535).
I've just come across this, but I just felt it worth mentioning I am highly looking forward to this
I actually just replayed this recently (original SMS version). I tried to avoid hints and faqs as much as possible but I wasn't ironclad about it. I was surprised to discover new things about the game like 30 years later! I never knew Lutz could equip the laser shield. Also some dungeons had hidden areas that are accessed just by walking into the walk.
That last hidden door wasn't so bad. The game gave clues and trained you about the hidden doors, so as long as u gave it some thought you would be like "There most be a hidden door!" cause really there was no other options. Also I don't think Dark Falz is immune to Laconian Axe, but he does dodge most melee. I have hit with the axe and other melee attacks but I should note that all my characters were max lvl at 30.
This brings back memories. I played this on the original SMS, and I did all those dungeons by doing the "always turn right" rule which eventually finds your way out of any maze. Drawing a map would have been smart.
I have a similar tactic. I always follow the right side wall. Doesn't work 100% but it still is quite effective.
After my first play through, I shined the Medusa dungeon and getting the Laco axe entirely.
One other thing about the Sega Ages is the lists of weapons, armor and items. Not just the price and stats, but where they are found. I never equipped Lutz(Noah) with any shield since he was the magic user and couldn't equip the early shields. Almost 30 years later, I discover he can equip the best shield that can be bought.
I found that out messing around. I tried to equip Noah with the mirror shield, expecting to see 'Noah cannot equip mirror sld'. Boy! was I surprised when he actually could equip it! Then, I was like ARRRGH! Now I need anther 4.800 mesetas to get another one!
That's it, you've made me buy the Sega Ages version. Never was able to complete this on the master system. I hope you're working on commission ;)
You won't regret it! Makes the game alot more playable! And no commission just spreadin the love thanks for the comment!
Listen...lol. The late 80s you had tiiiiime. When you were shinobi'd out and you beat the abobos hundreds of times, you kick back and get to walking and talking to EVERYONE. Good vid.
Such a great video, and totally valid points!!!
Ps, I had this in 1991, took me 5 years on and off to complete!!!
I played this when it came out, on the master system. I was 13-14 years old at the time and managed to finish it somehow, after many, many ours of playing. I remember that the last boss took numerous attempts before I got him, probably I lacked the best suited weapons. But I loved the game, and the graphics at the time were mind-blowing (especially compared to what the NES had to offer), and I still think it looks very good.
Nice walkthrough! Made me a bit nostalgic.
I think it's amazing people beat this game without guides back in the day. Some things in the game are just so obscurely hidden!
@@RetroSpectors I had a friend who bought the game the same time as me, and we told each other what we found out, but other than that it was just about exploring everything and trying everything again and again. That was the only way we could do it back then. Nowadays I would not have the patience nor the time to do it, that's for sure, and maybe today's kids (and older) are too distracted with everything else that is around to be able to focus completely on a game for a long time, I don't know.
This video helped me through the Sega Ages version on Switch. Also is there not a Phantasy Star 2 review?
Hey I am glad it helped ya out! I am waiting for Sega to do a Sega Ages version on PS2 because I personally find PS2 to be my least favorite of the 4 classic games and it's also the longest.
@@RetroSpectors ah okay got it, I just got the Sega Genesis collection on switch which includes PS2,3, and 4
I have no freaking clue how I beat this game back then. I do remember basically pulling my hair out, because I couldn't figure out how to get the Roadpass for the longest time. I tried exploring to the extent possible, getting my ass repeatedly kicked by enemies that were way too strong. I had no idea about asking the shop guy 3 times, and it's not like I had the Internet to go look up how to get the roadpass. I think I ended up going in to the shop and asking about the secrets multiple times out of sheer exasperation, as there was nothing else possible in the game for me to do at that point. Once I got the pass, the game opened up and I was able to make my way through a little better, though it was still very much a slog.....you DEFINITELY had to talk to every single NPC or else you were not going to get very far in this game. Massive, massive grind on the original Master System. I don't want to know how many hours I plowed into this game as a kid.
Good job! Wish you had better accustics in that room you recorded it all :P
Drawing maps for RPGs was actually part of the fun, but mostly for computer RPGs (like Ultima III and others) since computer games were more alluring. I love the Phantasy Start series (except for PSIII). Anyways, good video. Thumbs up. :)
A kid from 92 loving this game? I mean, I'm your fan lol. I was born in 84, I played this game on the master system drawing maps and stuff when I was like, what? 8? Lol. It's good to know that younger people appreciate and acknowledge the importance of games like Phantasy Star 1 🙂
I remember playing the original on my Gameboy Advance when I was 6. This and the original Shining Force were my first introductions to the RPG genre.
@@SilverDusk1 The first time I beat PS1 was actually on the GBA Phantasy Star Collection too! Played it on my original DS back in like 2006ish. Even though I like PS3 they shoulda traded PS3 with PS4 on that collection because it was a shame that PS4 wasn't on it
6:05 in this very dark series this is probably the darkest, that part really broke my heart the first time I tried
I played through this when I was a Junior in high school on the Master System. I memorized all the dungeons except the Baya Malay tower. Getting the crystal was easy but the roof scene was tough. It was the only one I had to map out on graph paper. I always thought the worst thing about the game was how weak enemies that did almost no damage at the beginning of the game would do 5 times as much after you have all the best equipment in late game. Either way this is one of my all time favorite games. I've probably beat it 20 times over the years. It's pure JRPG goodness.
*NOAH* !!! And, on the Master System version, Darkfalz is NOT immune to the lasr ax. I use it... The only problem is that there is no way to see how much damage it does.
Actually, once you can get into the tower of Baya Malay, there is an item (On the way to the Air Castle) there is an item called the mrcl key which will also open doors locked by magic. Also, buy a second wand, it can be used as an escaper. In the Master System version, the laconian ax is better on Darkfalz than the lasr gun. (especially if you use Myau's help spell on him).
I think I somehow accidentally deleted the laconian axe. Are there any phantasy star experts out there who know if I can get it back? Im not even sure how it got deleted.
I mentioned this on another channel just recently, but here's a funny story. Playing Phantasy Star in its original US format meant that I had to put in hundreds of hours before I could ultimately beat the game. Apart from maybe two or three tips I'd come across in the popular gaming magazine EGM, I didn't have any outside help really. So, you can imagine what it was like getting through some of those tougher dungeons w/o a map or guide. I basically had to keep saving my progress on a regular basis. Anyway, that last dungeon had me stumped for months until watching an old friend demonstrate how he was able to free an imprisoned Solid Snake - in the original Metal Gear, that is - by essentially punching through a wall. That's when the light bulb went on in my head!
Remember when you get tossed into a jail/dungeon in the fortress that leads to Baya Malay after a Robotcop deems your roadpass a fake? Well, if you use the flute to escape (like I initially did), you won't find the hidden exit. Inspired by Metal Gear, I only discovered it myself by going back there and turning from side to side as I gradually made my way through the maze. (And yes, that was my ridiculous method for mimicking Solid Snake's wall-punching action.) But yeah, at this point, I just knew that there had to be a similar hidden door in the final dungeon. And sure enough, there was. To this day, I still can't get over how I found it!
Thanks so much for sharing that. You OGs had insane imaginations to really carry your way through games like this. Also lots of time and patience! Super jealous that you got to play this game back when it was relevant and I always hear good things about EGM but it was before my time! I'm sure you had an easy time finding that hidden door to Dark Falz after beating King Lassic with your imagination!
Whoa awesome
What is the highest level that Allison her comrades can get to for instance their hit points
Level 30. Alis and Myau top off around 215HP, Odin and Noah max out around 190HP. Noah at least gets a lot of MP.
@@mikesawyer1931 Can you steam roll the game at that level?
1:45 Various parts in Snatcher are like this too, so annoying!
What version did you play? I don't remember PS looking that good for an 8 bit. Also if I remember correctly. If you bought PS brand new it came with the walkthrough booklet. Same as 2 3 and 4.
This would be a really great game, but too bad I needed a guide to know what to do and where to go, even on the Nintendo Switch version.
I really appreciate the colourful graphics.
I love how you review these games by calling out these nonsensical design decisions they made. It’s hilarious.
Thanks man! I guess an RPG from 1987 is not going to be perfect
When will they release all the other Sega Ages versions I’d really enjoyed playing the Sega Ages of 1 I really want to play the others in the series 😁😁
Id shit my pants if they made a sega ages for phantasy star 2!!
@@RetroSpectors Tgey need to release a physical version in a collection for ALL the games 😀that would be Epic ‼️
They! Darn spell check 😐
Phantasy Star was $79.99 35 years ago. Adjusted for inflation, that's $185 today. This is why I'm not cheap with game purchases. 🤣
Did they make anything easier in the xbox 360 version?
I played the Sega Master System version... I had to memorize the maps 😩
You sir, are a legend.
I don't know if you are still active on this video anymore but where can I find the torch to melt the snow off the tree to get the nuts?
Top of the Corona Tower on Dezoris. If you travel west when you come out of the cave with White Dragons, it's in the northwest of the open area.
@@mikesawyer1931 Much appreciated. I've been hoping to return to the game
I remember my friends broth played this all the time when I was a kid. Figured I’d try it out. Yeah , not my cup of tea.
Lol did he just call Myau "Meow"?
Actually, that's his name... In the Japanese version it's spelled "Mee" "Ya" "oo". ;-)
But he mispronounced a lot of other stuff.
@@boyceps Cite your source please? This is interesting because there was no right or wrong way to pronounce it since there was no audible back then. Me and my friend who bought it when it first came out pronounced it "my-yoo". But like I said, no proof. Im sure there is a correct way to pronounce it but no one I know in western culture has a difinitive answer unless you know japanese.
@@thegreattailz: By the spelling. When words are written in Romaji (Japanese pronounciation with the Latin alphabet), each letter has only one way to say it. A is like fAther, mOm, E is bAse, tAble, I is tEE, O is tOte, rOpe, U is tOO, tUbe, etc. Nei would be pronounced "nay". MotAvia, not Motevia. Hope that helps.
@@boyceps You speak japanese? I got motavia right. Parolit, camineet, these seem like english words rather than japanese
The hovercraft NPC you need to say yes then go in again and say no. This way he gives you the location of the hovercraft. BTW you can use the hovercraft to go over the lava fields and so you don't take damage. Oh and make sure you get the damn flute.
I think it took me about a 6 months to finish the game on my SMS when I was a kid. The game was way to cryptic towards the end.. I found everything I need but didn't know that I need to go to the top of Baya Malay tower. Took a whole lot of trial and error to find that. Unfortunately there was no internet in the late 80s. I explored the dungeons so much that I had them all mapped in my head towards the end.
The Sega Ages version is way easier.. The encounter rate is lowered, enemies do less damaged, you have a much greater chance of dodging attacks and like you said you get more experience and cash from every battle. Oh and you can also speed up your walking speed.
Yeah, Switch Sega Ages is the best way to play it, followed by maybe the Ps2 remake (sadly is Japan only... and I'm excluding patches or any emulation shenanigan outside the legal methods... the only dissadvantage of the Ps2 version is that the map only displays for a certain amount of time if you use a special item... unlike Switch Sega Ages), I have to give that version a try.
I always wanted to play the PS2 versions of PS1 and PS2, it looks like they add more dialogue/story/cutscenes whatever you wanna call it. I think they are called Phantasy Star Generations 1 &2
@@RetroSpectors Yup, if you use emulators or any of that kind of stuff, you can play patched versions to English to enjoy them, they have their pros and cons against their respective original release (for starters Generation 2 vs Phantasy Star 2 has a MUCH higher difficulty overall, the 1st game feels better overall... if you exclude the Swtich Sega Ages in which case despite being the same old Master System version, having to NOT rely on items or other methods of looking to the map of dungeons takes the edge over the Ps2 Generation 1 version, also Generation 2 has a really convoluted method to keep Nei alive after the Neifirst battle that involves a clear data from Generation 1 and a loop 2+ data of Generation 2, while having EVERY SINGLE dialoge line read, those includes the "help" button dialogue that got added on both remakes with the very different party combinations).
The one thing I dont understand is if a priest can resurrect people why didn't Alice just get her brother resurrected for 120 mesta it would have been cheaper than the cost of the road pass and passport to get malu and Odin.
Tried this game blind after hearing so much good stuff about it, did maps in paint. was hoping it would pick up.. damn was a wrong, at the tower north of scion i was thinking.. what am i doing with my life, and then i quit. guessing people who grew up with dungeon crawlers could enjoy this (or just use a guide or watch a playthrough) and after watching this video im really glad i quit.
Sega ages is the way to go for anyone that wants to play this, screw the orignal
That's awesome that you tried to play it blind and drew maps! I don't mind grinding but I draw the line at when I have no idea where I am supposed to go next, I would not have the patience to play these kinds of games without guides
i beat the game the year it came out,. you neglected the laconian sword in the tower on parma, and for Odin the axe is useful when Myau does Help on Odin and only in boss fights, he can do upto 80 damage in one shot instead of 20. Secrets like the last door and talking 3 times to npc was a normal thing back then. But the map came with the game and so did the guide book with a list of all items and spells and monster description. It was standard to try to get every item and beat every monster. And it was PVP to beat the game before your friends,..I played all 4 Phantasy stars and love the 1st and 4th. Also, video game RPG were not made for kids back then either, the target audience was puzzle solving adults. I can confirm that the newer version gives much more Exp and $$$ than the original Sega version.
Shit, we didn't need to play Sega Ages--whatever that is; my friend and I played Phantasy Star on the Sega Master system and We used graph paper and pencils and mapped out every single dungeon
Try the PS2 version!
Phantasy star was a great series, but my goodness the amount of time you spend in random encounters was mind numbing
Aw shit i love this game
Also this dude looks like some dude i know
*looks at name of channel*
OH FUCK I DO KNOW THAT DUDE
We're back baby. FULL FORCE!
I played PS2 and PS3 back when they first came out on the Genesis but never played the original PS1 until it was re-released on the Switch a few years ago. God damn this game was confusing AF! There was even a part where you couldn't finish the dungeon unless you found the secret door on the side of a hallway. How the F is anyone supposed to know there's an invisible door? I got through the whole game because of Walk Throughs. Cool game and I would have accepted the challenege but the random invisible door in a dungeon was complete BS.
Exactly, and the Switch version has the map that shows you the door. I can't imagine how the classic 80s gamers got through this game!!
Echo....echo.....echoooooooo
NBC?