My Discord - discord.gg/XPtgcUAJjt 00:00 - Start 00:20 - Secret 1 03:50 - Secret 2 08:50 - Secret 3 10:40 - Red Skull Key 12:10 - Yellow Keycard 12:35 - Secret 4 13:20 - Blue Keycard Tormentor's remake of the E2M3 Refinery in the style of Knee-Deep in The ZDoom (or more... The Shores Of ZDoom that was never released, unfortunately), it is an enlarged version of the quite basic Refinery map from DOOM. Basic, because Refinery was a quite simple level to be fair, flat + very basic layout with few secrets that did not make sense (shortcut fake walls between rooms that gave nothing at all) plus a music track that was just Intermission theme. All of it resulted in a pretty bland map that was quite short, had rather weak secrets and even barely fitted to the theme of the episode, but thankfully this remake added lots of things to spice it up, giving hellish climax. First, let's remember that the Deimos moon had been averted by the Hellish presence much more than the Phobos, thus the levels simply want to kill you and the presence of Hellish spawn is much more obvious and painful. This level has two versions, a second is unlocked once you beat the first one - the 'only' difference is a setup of both maps, as first is slower and more horror oriented, while second version just puts way more monsters. Once you begin head to your right, there is a power switch that you have to use to power up the large doors at start, of course because it's Deimos Moon, some of the enemies might be even tied... to the walls. Interesting that lots of the enemies here are a real hell spawn or even some sort of spectres, heck the corpses might be even alive for a while when you are next to them, even they might appear out of nowhere. Whole Refinery is basically destroyed, both realities merged - human and demonic, you even need a two types of keys to progress (normal keycards and skull keys), lots of places have hellish growth and flesh. There is a total of four secrets, five if we count the Soulsphere near the ceiling - a box of ammo in the first minute of the map, some Rocket ammo, additional armor bonuses, a Rocket Box - not much but it's a honest work
first.. as arktisch , ye it kinda is ...so much more work on it been done its more a testament to the 'mod' makers coding and map makers art then the original game.. but also... bask in the glory of true doom!!.. ^^
In a escale from 1 to 100% how much of the base mod has been done so far? Like bruh this mod has been on development since 2016 and there's no official releases yet
My Discord - discord.gg/XPtgcUAJjt
00:00 - Start
00:20 - Secret 1
03:50 - Secret 2
08:50 - Secret 3
10:40 - Red Skull Key
12:10 - Yellow Keycard
12:35 - Secret 4
13:20 - Blue Keycard
Tormentor's remake of the E2M3 Refinery in the style of Knee-Deep in The ZDoom (or more... The Shores Of ZDoom that was never released, unfortunately), it is an enlarged version of the quite basic Refinery map from DOOM. Basic, because Refinery was a quite simple level to be fair, flat + very basic layout with few secrets that did not make sense (shortcut fake walls between rooms that gave nothing at all) plus a music track that was just Intermission theme. All of it resulted in a pretty bland map that was quite short, had rather weak secrets and even barely fitted to the theme of the episode, but thankfully this remake added lots of things to spice it up, giving hellish climax. First, let's remember that the Deimos moon had been averted by the Hellish presence much more than the Phobos, thus the levels simply want to kill you and the presence of Hellish spawn is much more obvious and painful. This level has two versions, a second is unlocked once you beat the first one - the 'only' difference is a setup of both maps, as first is slower and more horror oriented, while second version just puts way more monsters. Once you begin head to your right, there is a power switch that you have to use to power up the large doors at start, of course because it's Deimos Moon, some of the enemies might be even tied... to the walls. Interesting that lots of the enemies here are a real hell spawn or even some sort of spectres, heck the corpses might be even alive for a while when you are next to them, even they might appear out of nowhere. Whole Refinery is basically destroyed, both realities merged - human and demonic, you even need a two types of keys to progress (normal keycards and skull keys), lots of places have hellish growth and flesh. There is a total of four secrets, five if we count the Soulsphere near the ceiling - a box of ammo in the first minute of the map, some Rocket ammo, additional armor bonuses, a Rocket Box - not much but it's a honest work
This Looks Like A Completely Diffrent Game Made With The doom engine Loved it
It kind of is, to be honest.
first.. as arktisch , ye it kinda is ...so much more work on it been done its more a testament to the 'mod' makers coding and map makers art then the original game..
but also... bask in the glory of true doom!!.. ^^
Hell,is about time
Minimal hud, maximum killage. Punchy guns. Great map atmosphere. Win
100% Carnage
Badass brother love it 😂🤣🤣😂
What is that you killed at the start of the level? 0:18
Hanging corpse
The music almost sounds orchestrated.
In fact, it *almost* is. But forgot who made that one specific track, I heard it before somewhere.
How the heck did I play this before you???? Of course tho ... you better at it🙃😉
Классно! Новые монстры появились)))
How do you use reshade with gzdoom?
Install it at gzdoom.exe
This is strange, but it seems that Project Brutality master and The Refinery are not compatible, could you please upload your pack somewhere?
I did not encounter that shit at 14:29 nope
How do you have a slower walk speed? Do you use a controller or mouse and keyboard?
Set it up in the options :P
@@MartinozYT I didn't see anything in the options regarding walk speeds. Which section is it located?
@@stephenkent1670 You can turn off the "always sprint" or "always run" option, whatever it's called
In a escale from 1 to 100% how much of the base mod has been done so far?
Like bruh this mod has been on development since 2016 and there's no official releases yet