Hunt: Showdown Critique - The Best FPS Game

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  • Опубліковано 2 жов 2024

КОМЕНТАРІ • 446

  • @1001Bastiano
    @1001Bastiano 9 місяців тому +205

    I've got almost 300 hours played in this game and learned so much from just the first 30min of this that I didn't know previously, awesome video

    • @GehrmanGaming
      @GehrmanGaming  9 місяців тому +6

      I'm happy to help!

    • @jeremiah_3oh2
      @jeremiah_3oh2 8 місяців тому

      Got 700+ and caught myself learning a bunch here as well, awesome video man!

    • @chinikery2590
      @chinikery2590 8 місяців тому +5

      I got 1400 hours and i never thought about how the hunter actually spins the chambred pistols so they have a live round

    • @Taaz2
      @Taaz2 8 місяців тому +1

      500h same here, it didn't occur to me at all you can hold the primary button to literally prevent the weapon from cycling further and chaining that into loading another round.

    • @Keyboardwarrior1337
      @Keyboardwarrior1337 8 місяців тому +3

      2,700 hours. Never knew the swap speed on pistols. And some other things. Great great video.

  • @HuntShowdownLab
    @HuntShowdownLab 9 місяців тому +222

    I’m 10 minutes in and can tell this video will be worth every minute.
    Great work, saving for later to when I can fit it in!

    • @GehrmanGaming
      @GehrmanGaming  9 місяців тому +12

      I'm glad you're enjoying it!

    • @df_productions
      @df_productions 8 місяців тому +1

      Omg it’s you, could you make a video on how to push with a shotgun effectively.

    • @dtm20004
      @dtm20004 8 місяців тому

      @@df_productions *TL;DR: Positioning and movement are the best ways to guarantee better results; Dont be a complete coward, push for God's sake; help your teammates in ways only your kit can.*
      Not Gehrman, but a professional cqc bozo who despises long range fights here. There's a lot of factors that go into pushing with a shotgun, but you have a lot more control of these factors than people give shotguns credit for. Obviously some level of luck is in play, not being spotted by a long-ammo team 90m away certainly helps, and some of that boils down to chance. The rest is on you.
      The two factors I find people dont give credit for are movement and positioning. As Gehrman said, knowing the map and dancing around your opponents is crucial to giving yourself an edge in a fight, ESPECIALLY with shotguns. Start by asking yourself questions like, is crossing an open field safe at this time if your effective range is spitting distance. Where are enemies more likely to appear from if they do. Is it worth trying to push through a contested angle, or circle back to reposition / flank. How patient should I be with my movement, should I just go for the rush or wait for a better opportunity. That last point is that hardest thing for people using close range to understand: you cant wait forever. At some point, YOU have the make the opportunity happen. Admittedly, the balance between when not to push and when to go hard is tough, but try to take in when you do well, and ask if it was chance or your decisions that gave you the edge.
      Use tools, bombs, sidearms, and teamplay to provide openings, and when you see it, capitalize the best you can. Or forget that entirely and charge them. Hunt players can sometimes be easily startled when you get in their face, especially when they arent geared up for it. *** *Do remember that you cant aim and shoot while sprinting.* *** Sprinting at the wrong time, typically when turning a corner into an enemy, is often a death sentence. Just. Walk.
      How quickly you can get to your opponent is up to you, but it is almost always an option. You dont need to wait at a choke point for someone to walk into your sights, shotguns are strong enough without being a complete rat.
      The difference in success falls in large part on where you are when you need to shoot a fella, and realistically, even if you get a kill just sitting in wait, smart opponents just wont peak that angle again, or use tools/bullet penetration to punish you.
      Lets be clear though, Im very biased. I've seen too many shotgun and melee players exclusively play defensively. Safer? Maybe, but a huge time investment and fairly boring, personally. Objectively, by playing too slow, you're giving the enemy the opportunity to find a solution (bombs, repositioning time, wall-banging, killing all your teammates and rushing you, etc).
      Sometimes, the cards are in your favor, and sometimes, you need to make that happen. In conclusion? Be fluid, adapt to the stuff happening around you. Use your ears and you best guesstimates to where people are, environmental clues like open doors and broken windows can be very telling (albeit will make you a paranoid nut if you think a door should be open/closed by default), let alone the more obvious sound traps and such.
      If you're playing with a team, consider how your range will effect the party's overall effectiveness in different fights, and how you can help one another. Try asking your long ammo teammate to not immediately open fire at the team 120m away if you cant help. Capitalize on your teammates kills by pushing to gain territory, or be the one that gives that opportunity to push. Its your choice to be a battering ram, using your oppressive cqc power to bully your way into situations, or a precision spear head, taking more calculated shots and risks. But either way, ALWAYS consider your teammates. They arent just +1ups for revives, if you dont care about their success as well as yours , just play solo.
      And, as a general rule of thumb for anyone, dont stray too far from your team. You're there to help one another. Protect your Ranged boys from close range enemies; sometimes just baby sitting them is more valid than running into a fight and dying too far away to be revived. Just remember that that kind of teamplay goes both ways, and you arent fully obligated to hold back, it just can be smart. The same can be said for your scaredy cat friends giving you the opportunity to shine, or at least be at the ideal range.
      Dont be too scared to push. Use cover to move closer to your opponent, or, against my better judgment to say so, wait for them to come to you (just dont make it your default I beg). And finally, anecdotally, everyone I've ever talked to about shotguns, saying they're dumb or using them takes no skill whatsoever, have the movement skill and adaptability of a fish on land, and despise any gun besides mosin spitzer.

    • @dtm20004
      @dtm20004 8 місяців тому +2

      Edit: I had an obscenely long explanation on movement and working with your team but it disappeared or was deleted. Rip.
      To summarize: Be smart with your movment, know when to commit and when to hold back. Also, consider your teamate's kits and how to work together for the best outcome.
      Oh also shotgun ammo types. In terms of range effectiveness, from shortest to longest, I believe its:
      Penny Shot -> Buckshot/Dragonbreath -> Slug -> Flechette
      Penny shot generally has a wider spread with less pellets, but each pellet does more damage compared to buckshot. Its most effective in borderline melee range, but random pellet spread can make magic happen if you're lucky.
      Buckshot and DB have more range than you think, for reasons Gehrman discusses and others. DB is fun but I find it inconstant as all hell in terms of both setting people on fire and just doing damage. Ive had dragon breath shot at me, nearly point blank, and every pellet just wizzed around me, multiple times. Not even a single point of damage, let alone one-shotting me. But DB can light downed players on fire now, so thats cool.
      Slugs are meta but the room for error is obviously much higher. They're good, but dont use them every time. Other than being boring, they can take away a lot of your close quarter's pressure and trade it for short-medium range effectiveness. Good, but not ALWAYS the best.
      Flechette technically has a higher effective range than slugs, but not for raw damage reasons. Flechettes bleed, something a hunter has to deal with or die. This is great for applying pressure, and is a fantastic opener to fighting someone. But GOD FORBID someone walks past your effective range because killing consistently at close range is even worse than slugs.
      Flechettes trade raw damage for more range and bleed. Consequently, if enemies get too close, your tight spread and lower damage do you no favors. Flechettes are best used at medium distance, as you're losing 95% of your one shot potential. Its not that you cant, but for consistency sake, expect to require a follow-up shot, either by your shotgun, a side arm, or a teammate. Flechettes are weird in the sense that they're a better supporting tool and an outright killing machine. All that being said? If you can get the range down in your head, they're alot of fun, even if they're not always good. KD can shove it, I like being the assist king who helps secure kills and thereby wins. Just remember, you'll be more sucessful if you play flechettes like a with a shotgun at the end of a 8m pole (random arbitrary number dont quote me on that). Someone steps past that pole, you're in trouble, get your fast firing side arm, or whatever you have to compensate for crummy cqc potential, and good luck.
      Holy fuck I wrote alot. Nerdass that I am

    • @df_productions
      @df_productions 8 місяців тому

      @@dtm20004 you need help, I’m surprised you dont have arthritis yet

  • @DarthZombie510
    @DarthZombie510 9 місяців тому +89

    For a video that's meant to present Hunt to those who never played it, you provide a TON of information. Additionally, the detail and conciseness you present core information is of an extremely high level. As someone who also made videos about Hunt, I am very aware of how much more effort you've put into showcasing the stuff you talk about and you deserve a long round of applause for how well you pulled it off. I also think many intrepid youtubers can take a lot of lessons as to the importance of showing the thing you talk about. Can't imagine how much of a nightmare was to collect and sort out the footage for this!
    I think Hunt is a very good proof of the way Germans go about game design. It's difficult for me to put in words, but my best shot at explain what I'm saying is that Hunt has a lot of very precise and deliberate design choices that might seem "clunky" on their own, but build up to a very coherent whole. It's not streamlined [at least not for now, I feel that ever since Fifield came on board the game's slowly pushed in that direction and I'm not very excited by that], but instead seems efficiently focused on offering a slower, methodical gameplay loop. Except for when I have REALLY bad days, I enjoy playing regardless of how well I'm doing because of this last thing I mentioned.
    It's quite ironic that it takes another German to provide a presentation as precise as yours. Life's full of ironies and coincidences lol.

    • @GehrmanGaming
      @GehrmanGaming  9 місяців тому +23

      Thanks for the nice comment! My target audience wasn't necessarily players who never played Hunt, at least that wasn't my thought process while making the video. I'm aiming to make a video that can be enjoyed at all levels of experience. I'm critiquing the gameplay mechanics while also (hopefully) providing enough context clues for new players to understand how that mechanic works. The gameplay footage is also doing a ton of work. I might not explain a game mechanic in detail to a new player, but the context from the gameplay footage is hopefully enough for players to understand. Like you said, it was indeed a nightmare to collect and sort all the gameplay clips to always match my script :D
      By the end I had a folder of 1.200 individual clips, each 1 minute long and named so I can quickly find them by typing something like "Terminus" or "Pelican Island Prison".

    • @DarthZombie510
      @DarthZombie510 9 місяців тому +5

      @@GehrmanGaming 1200 clips? You poor soul lmao!
      I genuinely believe that this video is a better introduction to Hunt than many guides out there due to how straight to the point your approach is. In less than 1 hour you cover a ton of basics and quite a few quirks unique to hunt.
      One comment I can make for the Solo Necro suggestion: I would give a faint audio cue for downed solo players instead of limiting revive intervals. That way teams would have a better idea who's who during multi-team fights and would address its strength without hard countering it. There were cases where I had to wait for a poison cloud to dissipate before I got up, a 1 minute hard limit would be too harsh imho. But if players can hear a quiet hum or something like this next to a solo's corpse, they know they should trap/burn right away even if there are enemies still around. The downside of my idea is that Hunt is very deliberate in not giving such information to players, double for not letting audio give such imortant information [that's why they removed the sound when death cheat players left the server I think]

    • @logictom7254
      @logictom7254 Місяць тому

      It is 1896 now :D

  • @wolffecarlson4994
    @wolffecarlson4994 9 місяців тому +69

    Incredible synopsis of the largest problems in Hunt right now. I like a lot of the changes you suggested as well!

  • @Coldfire242
    @Coldfire242 9 місяців тому +50

    This might be the greatest hidden gem video I've ever been lucky enough to come across.

    • @GehrmanGaming
      @GehrmanGaming  9 місяців тому +5

      I'm glad the video found its way to you :D

  • @MalanQuezo
    @MalanQuezo 9 місяців тому +19

    Bro just casually dropped the best hunt showdown beginner guide in a critique video and thought i wouldn't notice. What a master piece of content here. You took a video idea i had and did it better than i ever could. Gg wp.

    • @GehrmanGaming
      @GehrmanGaming  9 місяців тому +2

      I tried pulling a fast one on you :)

    • @MalanQuezo
      @MalanQuezo 9 місяців тому

      @GehrmanYT I don't even care, I'm just glad someone else feels what I do for hunt. If this video blows up, you deserve what's coming. Thank you for making this

  • @wanttoseevideos
    @wanttoseevideos 9 місяців тому +11

    Asset and environment design still unmatched in quality after 5 years.

  • @dtm20004
    @dtm20004 8 місяців тому +29

    Ridiculously in depth and comprehensive. I dont think Ive seen anyone collect this much info while still remaining as holistic as you do, confronting both the good, bad, and the factors that make a player decide one or the other. Phenomenal work.

  • @1nfamyX
    @1nfamyX 9 місяців тому +7

    Its my favorite for its differences by far. No sliding everywhere & stuff. Your channel name reminds me of bloodborne also

  • @TitaniumDM
    @TitaniumDM 8 місяців тому +2

    1:19:00 That's a really good solution to solo necro. I wish they tested that out

  • @jayleeschmidt
    @jayleeschmidt 9 місяців тому +2

    Great video! You showed pretty much both - the best and worst sides of the game and gave good ideas for issues. I would personally absolutely recommend this game to everyone interested. However, those are my personal biggest issues I have with this game:
    Biggest frustration point are the bugs and the long time Crytek requires to fix them, if they ever might. There were plenty of bugs which were absolutely game breaking, like being able to glitch into hard cover walls while being able to shoot out or not being able to reload your weapon due to your bullets vanishing in your chamber. Both got luckily fixed, but especially the first one took years. Even worse is that Crytek had actively banned people from Reddit and/ or Discord for pointing these issues out until the bugs became too aware to hide any longer. However, I haven't seen this happen for a while now. Still, with every update the community can expect a new load of bugs added which won't be fixed quick enough.
    Just recently I managed to win a losing fight by stealing a downed players weapon, which was much better in the situation than my current, through the floor. Even opponent was confused as he saw me switching weapons while he looked at the body, thinking he was my friend. After finding it out, I was able to replicate it a couple of times. It is also a known issue that cloth glitches through floors, allowing players below to camp a potential revive. On the offical Discord I reported plenty of bugs. One, who remained in the game for months, was a lack of a collision box, allowing me to enter and leave a building through the wall.
    What people also should keep in the back of their mind is that there are very little meta changes happening in this game. There is a lot to play around with, a lot to find out and a lot of fun to be had, but after one learned the most the game has to offer and climbs the higher elos, safe plays like long ammo distance fights will become standart, and that has been like this for years. Due to the positives listed in the video I always come back to the game. Just listening to the enviroment feels like home to me, but after a few weeks in I quickly burn out by facing safe playing peeps while I just wish to have fun with everything non meta. Personal thing, yet I wish to include are that the current updates mostly consist out of events which offer little change to previous ones, causing many players to burn out after continues grind. The last long lasting, big gameplay changing update which comes in my mind are special ammo variants, and those got added years ago. I'm aware that the events do change the gameplay, but not at it's core. Looked at other games like Rainbow Six or LoL, they stay relevant due to the constant changes they try to achive in their gameplay. But again, I get if not everyone agrees to it.
    There are many great recommendations, ideas or solutions to issues the game haves, yet they ever so rarely get added. Crytek does listen to the community, they have shown a couple of times already and added many requested features, for the better or for the worst. Still, there are many really nice suggestions with a lot of accordance regarding issues like snipers, useless tools etc and those do not even get mentioned, although the resonance is high. If something is in a bad shape it's better just to get used to it instead of trying to make a change.
    The last, I always struggle to trust the devs. They made quite many of promises in their past, just to never mention them again. Teased us, and delivered nothing. Showed us a roadmap, ignored and deleted it in the end. Many things were said are impossible to add to the game due to engine limiations, and yet rain, which was one of the most requested features for years, has been added. Ain't complaining about it, it's a welcome addition in my books, but it caused me to mistrust pretty much everything they say. One common requested feature was smoke bombs to counter campy, especially sniping teams. It's not possible due to limitations, they said, and yet we already have, more or less, smoke bombs in the game, they are just called large dynamite sticks. Their explosion causes such a huge amount of dust that one can easily cover a revive or a push with it. Same goes to normal fire bombs. What exactly is impossible here? Choke bombs also blocks vision and don't cause any issues.
    But besides that, it's a fantastic game. A crookedly cut, polished gem with a little crack in it which still shines it's beauty if held into the light. To whoever readed all this, thank you for that.

  • @marellius2868
    @marellius2868 9 місяців тому +18

    brudi, das ist mal ohne scheiß das beste intro-/beginners-guide-video, das ich je gesehen habe. es ist nicht nur unfassbar umfangreich und deckt alles ab, sondern dazu gibt es auch nen umfassenden einblick ins game für alle interessenten. außerdem isses up to date nach den letzten changes. dein akzent ist zwar kartoffel hoch 10, aber holy shit ist das ein gutes video. ich werds ab sofort jedem neuling und interessenten ans herz legen. danke für deine vielen stunden, um dieses meisterwerk zusammenzubasteln

  • @frannyfranson4722
    @frannyfranson4722 8 місяців тому +1

    I agree long ranged scoped weapons are a problem. The feeling of seeing "distance to killer: 250+ meters" along with mosin sniper spitzer (and slightly less so with other scoped long ammo weapons) isn't like that of frustration of a bad streak or a misplay or even getting trounced by a team. It's hopeless, you know as soon as you see that kill screen that the only saving grace of a miss didn't happen, there was nothing you could really have done. You were dead the moment the sniper was aware of your existence as your teammates scramble for cover or try and get a pulse on the sniper who's already repositioning. Other than running, there is no counter, there is little skill, there is a bit of luck into fighting back.

  • @Echolaliaxu
    @Echolaliaxu 8 місяців тому +2

    As a massive PvE enthusiast, I must add that you can easily lure Meatheads away from a clue by making one leech attack and miss you (simple trick, hard to explain in words) and then quickly come around to get the clue. Meatheads do not know your location when a leech misses its attack, they simply attack the position that leech made the attack in (but, Meatheads will sometimes follow you as if you were poisoned when you were not, even though very rarely). Much better than taking the risk of getting one-shot from almost any weapon at almost any range due to lost HP.
    I'd like to also add that the two hits required for Hellhounds is negligible for balancing comparison in my opinion because a simple light into heavy one two punch is a farily simple technique of easily dispatching them with the knuckle knife once you get good with it.
    One correction I feel obliged to make is that, even though menu stats state otherwise, Martini-Henry is reloaded faster than Springfield. (Which may have been fixed and I may have missed those specific patch notes.)
    Aside from those specific nitpicks, great video overall. I always wanted to make something like this but never had the drive to do so.

  • @demonicgrub1025
    @demonicgrub1025 8 місяців тому +1

    THANK YOU! Your proposed fix for solo necro is exactly what I've been suggesting ever since they made it a thing. I've had so many people give me push back when I suggest it though, its refreshing to see someone who thinks the same.

  • @modernwarhero8447
    @modernwarhero8447 8 місяців тому +1

    A critique I thought you would bring up would be sections of the map full of bushes and other greenery. Genuinely exhausting scanning every pixel of leaves for the one with a player hiding in it. I generally just leave if a battle is happening in a forest with tall bushes and go to a compound.

  • @jumblestiltskin1365
    @jumblestiltskin1365 9 місяців тому +9

    I love necro solo as it is. I think it is balanced personally, those large scale server battles dont happen all that often and your suggestions here will make it much harder for a solo in every other circumstance.
    For me, if i get downed as a solo I'll only get up straight away if i think i can get away without being downed again straight away. If im burning...and lets face it, thats almost everytime im downed i get up after a few mins and extract with the bars i have left to save the character. There are exceptions to this but they are not common.
    There is no doubt in my mind that playing solo against duos and trios is hard, and should be hard. They have the numbers AND something else people forget...double or triple the tools and consumables and if smart they have a good spread of useful perks acroos the 2 or 3 players which tilts a fight. Thing i most often see with trios is that they dont use all those consumables advantages! They rely on numbers. Several times i have trio's add me on steam to speak shit to me for being a "campy, necro solo scrub" when in reality im rotating, repositioning, burning them, using MY consumables when they don't.
    I'd hate to see necro "nerfed" its about the only real advantage i have on any team and only if the team is stupid. Any 4 star lobby and above can control a solo threat.

  • @BTh1382
    @BTh1382 9 місяців тому +1

    I find that the amount of snipers has gone down over the years, as the community has learned that you can usually dip from an engagement with one. Sure, they can still happen and they can be quite annoying, but their pressure tends to be rather limited and their sightlines aren't as good as many people think. A marksman or deadeye scope can also be a very useful scope for midrange engagements without really adding to the "Sniper" problem. I think generally, sniping is an alright place. It's a niche playstyle that mostly suits solos.

  • @HazmatFTW
    @HazmatFTW 8 місяців тому +2

    Brilliant video. The amount of in-depth information you provide here is phenomenal, and will serve both new as well as experienced players greatly. (I have 1600 hours and still learned a thing or two from your video.)
    Great job! ❤

    • @Sinister_Loaf
      @Sinister_Loaf 8 місяців тому +1

      I think it’s time to change your latest video… jk you’re still da best!

    • @GehrmanGaming
      @GehrmanGaming  8 місяців тому +1

      Thank you! :D

  • @PorcupineWreck
    @PorcupineWreck 8 місяців тому +2

    Great video. You could probably grow quite a nice audience with such extensive and neutral-enough analyses

  • @TwinkubusDraws
    @TwinkubusDraws 9 місяців тому +10

    This is officially the first video I will show ANYBODY I introduce the game to. Incredible pacing, creating a really intuitive information WEB rather than a series of disorganized tips~

  • @jungamcgrunga4583
    @jungamcgrunga4583 9 місяців тому +12

    This has instantly become one of my favorite video on hunt showdown, ive spent over 2000 hours since 2019 and i agree that theres no experience quite like it. I appreciate how its very digestible for newer players and gives seasoned players lots of things to chew on, simply marvelous insight, i will be looking forwards to hear your opinions and critiques on video games or any manner of subjects, you're great!

  • @peterdermeter7044
    @peterdermeter7044 8 місяців тому +1

    Don´t really know how the autoplay algorithm send me here while being afk for about an hour, but i remember seeing your name a few times during matches over the last year or so. Nice video and in depth discussion of the quirks and mechanics, especially for beginners. But even for experienced players there is a lot on the table here. You certainly put a lot of effort into it, including the script. Keep up the good work.

  • @theguyyoushot
    @theguyyoushot 8 місяців тому +10

    This is the most expansive introduction and knowledge video I have seen on hunt. Showing this to any new players I bring in form now on. Thanks for all your work!

    • @GehrmanGaming
      @GehrmanGaming  8 місяців тому

      Thank you for enjoying the video! :)

  • @bubbabasher7652
    @bubbabasher7652 8 місяців тому +1

    The scope section is great, but it should be specified that the scope problem is really only with the sniper scope and somewhat with the marksmans. I will always dodge a sniper scope, but the marksmans and deadeye scopes are chill.

  • @jarrodc.7876
    @jarrodc.7876 8 місяців тому +1

    I love the duel mode idea

  • @mohnkuchenzentrale
    @mohnkuchenzentrale 9 місяців тому +1

    Impressive how much time and effort you must have put into this manual. I tip my hat to you. This could easily have been 20 videos. Fantastic!

  • @snakebae6259
    @snakebae6259 8 місяців тому +1

    I never played this game but the video is so good makes me want to play the game. Extremely underrated channel.

  • @zubat911
    @zubat911 6 місяців тому +1

    Amazing video, my lad, best in it's kind, very informative and thorough.
    Have you tried challenges? I recently discovered those and I think they are also a fun PvE part of the game and worth mentioning, just playing through them uncovers so many intricacies of the game mechanics, like air jump control, npc weakspots, weapon usage, etc.

    • @GehrmanGaming
      @GehrmanGaming  6 місяців тому +1

      Thank you! Yeah I played the trials and I really like them (except for hives + no poison trials)! I actually have full stars on all of them. I agree that it teaches a bunch of useful mechanics, especially when it comes to reloading. There are some where you have to be careful when to reload and to not cancel the reload too early with something like a ladder climb. It's kinda like a puzzle! It's a shame that they weren't more popular. A new set of trials was planned on DeSalle, but those got cancelled because it would take too much development time when only a handful of players actually play them (which is understandable).

  • @AtomicCatacombs
    @AtomicCatacombs 8 місяців тому

    Amazing video, I'm in awe at how you have a relevant clip that perfectly demonstrates and backs up each of your points
    This must have taken such a long time to make, I'm incredibly impressed!

  • @coIdkristen
    @coIdkristen 8 місяців тому

    Note on vulture: it isn't actually necessary to be the last one to loot, your teammates can loot regardless

  • @thc_freebaser
    @thc_freebaser 4 місяці тому +1

    Despite the cheaters in higher elo, and the battle pass/unending cosmetics, this game will always be more than the sum of its parts for me. One of the best first person shooters ever made without a doubt. No game makes me jump out of my skin when I get shot at the way Hunt does.

  • @jumblestiltskin1365
    @jumblestiltskin1365 9 місяців тому +4

    Notice your channel has a wide spread of stuff ill watch some that. I hope you'll make more Hunt videos though, this one was great and your voice is easy to listen to and understand. Guides and discussions could be very useful on this channel 😊 maybe play a duo or trio with you sometime.

  • @clockworkserpent
    @clockworkserpent 6 місяців тому

    Adding an arena mode would be amazing for newer players. I just picked it up and I think a quicker mode that allows for practice and warming up would greatly help

  • @Tepidtamales
    @Tepidtamales 8 місяців тому +1

    I have 1k hours into the game and your critique is absolutely on the money for every single point. The only thing I would add is the dolch getting fmj that just completely broke the balance of all side arms. There is right now no reason to run anything other than the dolch or dolch p. Money is not really an issue right now which has made it harder to not pick the dolch platform.
    I think the deadeye scopes should get less of a movement penalty as well. Deadeye is typically on low bullet velocity weapons with headshot ranges that aren't insane. It would be nice to have a CQB scope.

    • @GehrmanGaming
      @GehrmanGaming  8 місяців тому +1

      I agree. I was never really happy with the Dolch, even though it's already been nerfed something like 7 times over the games lifespan. Semi-automatic fire is incredibly scary in Hunt. Something like the Vetterli Cyclone is a lot more balanced in my opinion. Large slot weapon, only 4 shots with a lengthy reload if you fully empty it and a pretty significant recoil. Dolch doesn't have any of those, even the recoil is incredibly manageable with the Precision. And now FMJ is just a straight upgrade because you're locked into special ammo anyways. I think they boofed it by adding that ammo type.

  • @ObsidianProductionsUK
    @ObsidianProductionsUK 8 місяців тому +1

    Came for the 1hr Hunt content, stayed for the intense German accent

    • @ObsidianProductionsUK
      @ObsidianProductionsUK 8 місяців тому +1

      Also, I'm like 70% sure we've bumped into each other in game since I'm around the 5* bracket, too.

  • @pipwolverine
    @pipwolverine 4 місяці тому +2

    This has got to be one of the best, most well explained, comprehensive commentaries on Hunt I have ever seen. Very VERY well done! I sincerely hope more people discover this game and push through the difficult learning curve, because the reward for doing so is exponential.

  • @Schlong1990
    @Schlong1990 8 місяців тому

    Klasse Video, 1800 Stunden auf der Uhr aber hab gefesselt zugehört, mega detailliert mit eigenen Erfahrungen und trotzdem sehr objektiv.
    Weiter so Junge🤠

  • @crocodilepoet
    @crocodilepoet 8 місяців тому +6

    I also think one aspect of this game that makes it so great is its aesthetic. Not only because of how unique and interesting it is but because Crytek has kept it consistent over the years.

  • @bubbabasher7652
    @bubbabasher7652 8 місяців тому

    I still stand by making the Headsman shirtless like a lot of cartoon executioners. Show us those nasty scars he has according to his description.

  • @jumblestiltskin1365
    @jumblestiltskin1365 9 місяців тому +2

    I try to be the last person as a solo on a bounty site. By then you kinda know what the positions of annoying wasps like scope users are, and they are generally easy pickings if you can get within 30 meters.
    My preferred tactic as a solo is to pick off what i can around the site then see where the bounty is likely to extract to, fall back and set up a "death trap" in a set of buildings or cover area which is on the way. Trap the absolute hell out of it with everything i can. Including kiting AI using a beetle to put the AI where i want them. Then try to annoy the bounty team enough to get their bloodlust going and think "its just a solo". Often the traps do over half the work for me before they even get to shoot. I have clips of me doing this that i should upload sometime. It doesnt always work, sometimes they dont take the bait or head away in opposite direction, sometimes their loadouts mean they get me before i see them...usually they trip over a trap to loot me though and sometimes i can revive and mop things up after that. Traps and necro and serpent and magpie are a solo's best friends.

  • @scarletsence
    @scarletsence 9 місяців тому +2

    Aim punch alone made me to love hunt so much, the only game i know that really rewards the person for shooting first.

  • @modernwarhero8447
    @modernwarhero8447 8 місяців тому +2

    I actually love basement compunds 😅 makes them simpler to defend and attack and puts a lot more focus on aim and timing.

  • @Helldragon789
    @Helldragon789 2 місяці тому +2

    I've been getting a lot of Hunt recommendations lately because I just started playing this game this summer, so naturally the *algorythim* picked up on that. I thought I would listen to this as back ground noise. I enjoy video essays
    But my god. The amount of knowledge I have gotten from this video compared to all the videos and reddit posts I've been reading supposedly "aimed" at helping newbies and beginners is staggering. Like yes it is an amazing essay on the state of the game and what it does well and doesn't, but amongst all this gold there are literal diamonds worth of information for newer players. I have learned so much.
    You are amazing!

    • @GehrmanGaming
      @GehrmanGaming  2 місяці тому

      Thank you! :D
      Yeah, thats honestly my favorite aspect of making these videos. When I manage to both teach and critique a game mechanic. When it works out, I'm casting a wide net for entertaining the viewers. Veterans will be interested in the game discussion and my take on why exactly the systems work so well together. New players can learn from me breaking down the game mechanics and how that understanding of the mechanics can be used in a fight. I had to really think hard about the script to achieve this dynamic and I'm very happy with the result.
      I'm glad you liked it! :)

  • @96FENIR96
    @96FENIR96 7 місяців тому

    "i'm from Europe" said the man with channel named "Gehrman" in most beautiful german accent english lol
    Nice video, still not picked up hunt bc I'm scarred of FPSes with my potato aim but while brainstorming about "Dark and darker" and "Dungeonborne" as new adition in extraction genre that have a lot of design flaws it was really helpful to hear in depth analysis about this game.

  • @AndreLuiz-sr1ro
    @AndreLuiz-sr1ro 8 місяців тому +4

    This is an amazing video, probably the best I've seen talking about Hunt. Your take on scopes is spot on. Great work dude!

  • @jumblestiltskin1365
    @jumblestiltskin1365 9 місяців тому +3

    Things i would like to see, just a couple of quick ones i have lots 😂
    1. I agree with you more match stats and post match analysis options would be fantastic. Personally i record clips of my matches, i use a program called Medal for this. This sort of helps understand what i did wrong at times or what the other team did well. But yeah, more analysis using ingame tools would be super nice.
    2. Shadow perks! These are rare and they should be rare. However much of the time ill find one and i cant equip it because my perk bar is full, id like to see a way to interact with a shadow perk and swap it for something i have already in match.
    3. A Hideout system! Like Tarkov has for instance where you can upgrade it using in world items if you collect them. Perhaps a new item such as a "hideout satchel" which you can wear to loot items to upgrade the hideout. Perhaps much of this could be cosmetic...things like trophies of creatures if you skin enough of them, player "dogtags" to collect...and of course your satchel should be lootable and if you die you dont get to bring those things out of the match.

  • @JoeBlue99
    @JoeBlue99 6 місяців тому

    51:30 I think Stalker and Fire Beatles are probably a better choice for pressure in basement compounds.

  • @bulutcagdas1071
    @bulutcagdas1071 8 місяців тому

    They really need to add bullet drop to the game in order to balance out the scopes. Something simple like how BF4 does it would be preferable. Making scopes unreliable would be bad for gameplay, but making them harder to use with lens distortion is a neat idea. There's already cracked scopes for contraband Sniper rifles, maybe expand on that. The scope is misaligned etc. etc.

  • @Valto.P
    @Valto.P 8 місяців тому +2

    1:30:36 I agree on the drag and drop, it's a pet peeve of mine as well. A workaround for being forced to manually set specific spots for specific consumables can be done with loadouts: just create a default consumables only loadout and buy and equip it. This will slot all the items into their preset places immediately and can be done for just the consumables (or enabling for tools as well) and can be set to favor contraband. Using this method will, however, trash the contraband currently equipped when equipping the loadout they're not a part of.
    So drag and drop, please Crytek.

  • @davirududefault
    @davirududefault 8 місяців тому

    I think "steady aim" should work in reverse - giving ~1 sec of no sway at the beginning of aim. Then you wouldn't just sit and stare for optimal moment, you'll need to shoot fast or re-aim, giving opponents chance to change positions

  • @RyanHossain
    @RyanHossain 8 місяців тому +3

    Very impressive and thorough video, I'm impressed. Got yourself sub # 402 lol
    Keep it up!
    I really like that you gave suggestions for your issues instead of just listing them out. Many of them would actually lead to good changes in Hunt Showdown.

  • @mastergame1311
    @mastergame1311 8 місяців тому +1

    A really well-made critique. I spent almost 1200 hours in the game and I had many gripes with it. It's nice to know that others also found some issues with the game as it is easy to feel alienated when talking with uncritical fans on Hunt.
    Also, screw basements.

  • @MoreImbaThanYou
    @MoreImbaThanYou 8 місяців тому +1

    At first, the very thick german accent disincentivized me from watching this video. (I am german as well, and hearing a thick german accent always makes me remember how much of an accent I have as well, causing some level of cringe :D)
    But your in depth depiction of the game really captivated me. Really good job.

  • @hax0r4
    @hax0r4 8 місяців тому +2

    exceptionally high quality content. your low subs coutn is genuinely baffling.

  • @duden1372
    @duden1372 9 місяців тому

    This is one of the best videos that shows why hunt is such a good game while also recognising its flaws. I can only imagine how much time you speed on it ;) and I hope that some of the devs at crytek have a look at it, because some of your suggestions would definitely improve the game!
    One aspect I find frustrating in hunt is the overall gameplay in high 5 Star to 6 Star lobbys, because the occurrence of high perfomance (and oppressive) weapons like Nitro, Dolce, Avto ect. becomes much more frequent, which leads to very unpleasend gunfights. I also think that the "balancing" with hunt dollers for this guns is flawed, because many players dont prestige in this MMR group anymore. At this point the hole game-econemy breaks down. Unfortunately I dont have a suggestion how this could be fixed effectively. I would be happy to hear your thoughts about this subject. Greetings ;)

  • @jhonsmith9682
    @jhonsmith9682 9 місяців тому +1

    I really enjoyed the video ❤

  • @seniorfiance
    @seniorfiance 8 місяців тому +1

    What do you think about them buffing the damage dealt to immolators by rifle butts? I feel like immolators are the main reason that people choose the knuckle knife over other melee weapons (in addition to stamina efficiency). So even if you buff damage to the heavy and regular knife, I don't think you would see it picked over knuckle because immolators are such a pain when you have to kill them with a rifle.
    Great video!

    • @GehrmanGaming
      @GehrmanGaming  8 місяців тому

      Thanks! Yes, that could also work. If we reduce the necessary rifle heavy attacks from 4 to 3, then the dusters + knuckle knife would still win both in stamina efficiency and time to kill. We wouldn't want to overbuff it. (Why bring a blunt melee tool when the gun is better anyways?). 4 -> 3 heavy attacks would be a pretty good balance change.

  • @TitaniumDM
    @TitaniumDM 8 місяців тому

    3min in and I'm already thinking: What a great video!

  • @primevalspectre4835
    @primevalspectre4835 8 місяців тому +1

    2000 hrs in, and i still love anyone hyping up hunt.

  • @Simon9784PL
    @Simon9784PL 8 місяців тому +1

    Honestly, this is an awesome video, very in-detail analysis of game mechanics. As someon who invested a lot of hours into Hunt I really appreciate how much time you must have spent on making this, great work! It's a shame you didn't mention the Lore and overall atmosphere of Hunt, but I understand you focused more on gameplay aspects of the game.
    Few things I personaly would change:
    Sniper and marksman scopes are the problem - no argument here. The issue with balancing them with weapon sway is that, while it makes them slightly weaker, it also makes them unfun and frustrating to use. I think better way to balance them wouldbe to simply lower their damage significantly - does it make sense? not really why would the scope lower damage, but gameplay-wise it would force snipers to go for headshosts - something that requires more skill than just double tapping someone with mosin.
    When solo necromancer was first release as an event perk it had one additional feature that was removed later for unknown to me reason - when player with necro disconnected there was this "smoke" effect accompanied by sound, like his soul leaving the body or something similiar. That was clear information for others - you don't have to worry about this one, he is not coming back. I would love to see it returned, so I don't have to worry about hunter raising from the dead when im not looking.
    While basements and underground in general might be sometimes annoying to play it adds a lot of variety to fights, as you mentioned those fights look very diffrent then those that happen above ground. Removing them is probably not something Crytek would do, good fix for now could be to drastically reduce the amount of resources found there, forcing the team to take fight somewhere else. Most of those places have 3 or more ways players can leave and ressuply above ground.
    Once again, great video, I really enjoyed it. Keep up the good work!

  • @DodgySmalls
    @DodgySmalls 8 місяців тому +1

    The replays thing is likely to be an engine limitation, as getting gameplay to be replayable requires the engine, and the game within the engine, to be structured in very specific ways.
    I'm not sure whether Crytek would *want* replays, but I imagine the reason that they don't and won't exist (even for kill cams) is primarily technical and not design.
    With that said, I'd love killcams (with the same restrictions as current kill views for balance obviously) to help identify cheaters. A lack of a solid replay feature is the number one thing that promotes cheating, as it's basically impossible to be certain in most cases. I've only encountered 2 players I'm certain were cheating, but I wonder whether I've really faced dozens (over hundreds of hours), and it would be nice to know I could at least accurately contribute to getting them banned.

  • @Siryno
    @Siryno 8 місяців тому +1

    Dude in this situation you need to put your paypal, to us can make a tribute to this MASTERPIECE!
    Actually you have the best video of Hunt: Showdown!
    I watch all channels, I can say this easy.

  • @justinf2896
    @justinf2896 8 місяців тому +1

    Another option for Bulletgrubber is to make it standard on legendary hunters and Tier 3 hunters, and possibly Tier 1 & 2 hunter above a certain level. (Tier 1 above lvl 35 and Tier 2 above lvl 25) This wouldn't break balancing and it also makes sense, as the veteran hunters have better gun knowledge, and lower tier hunters would learn it as they gain experience.

  • @Frost_Val
    @Frost_Val 5 місяців тому +1

    What a great in-depth video, I think your proposed fixes to current problems were all great and will be absolute game changers if implemented. I also think that the upgrade points gained from tribute should only apply to a limited amount of hunters (enough to incentivize buying more slots) and prioritize hunters with less points first

  • @swirly3092
    @swirly3092 8 місяців тому +1

    I wanted to get yours and the comment sections opinion about scopes. I remember when scopes were first implemented and it really did change the game in a big way. Im always going to lean more towards any changes to hunt that support an aggressive play style because thats what I enjoy. Ive been loving the new weather conditions because it visually makes the game feel so new and I dont have to worry about a KD farmer in a bush 150 meters out when I run romero. Wouldnt allowing us to pick from two bosses/weather conditions like the current event allows us to be an easy fix for now? It would also resolve the issue of scope users getting a fog map and having to extract. And to try to correct for the potentially lower player count add a clear condition bonus. It gives both scope users and everyone else a choice without having to completely rework anything.Im a returning player and was curious if this has already been tried or its something unviable about it that Im missing. Great video by the way!

  • @mAjjezu
    @mAjjezu 8 місяців тому +1

    Hey, Really great video. Got just over a 1000 hours in Hunt and agree with a lot of what you say.
    I think perhaps this video would be better in 2 parts. Parts 1-6 are really great at selling the game to new players as it describes the elements that make Hunt great and why we all play it to begin with. I feel the later parts kinda clash with the earlier parts as it gets very technical with mechanics and information that is unnecessary unless you already have a couple hundred hours. Still a very great video.

  • @feilixsoundstream145
    @feilixsoundstream145 8 місяців тому +1

    This is very precise work. Good tips for new players, very informative for all players and most of the critique ist well thought out.
    I don’t fully agree with the necro timer now that we have flare gun burning.

  • @badboygoodgirl
    @badboygoodgirl 8 місяців тому

    1:20:00 I like the idea of a 10 sec solo revive if you kill yourself or an NPC kills you, and your idea of a longer, 60 second countdown if a player kills yoy

  • @toatzy97
    @toatzy97 6 місяців тому

    Nach den ersten Sekunden „Jahaa, moin er ist deutsch“
    Gutes Video!

  • @qwergg
    @qwergg 7 місяців тому

    A great video, you've taught me some small details that I've never known about the game despite playing for a really long time. Although I would have never been able to point out as issues some of the changes you propose, they are pretty inoffensive and are fine proposed changes nonetheless.
    I would disagree with the hunter slots change though, you specifically identify the issue being the trait point accumulation, and you want to solve that by making hunter slots easier to get? Wouldn't the obvious fix for that instead to be fixing or removing the blood sacrifice trait point accumulation?
    I have a few more proposed changes too -
    1. slow down boss kill/banishment slightly when banished in the first few minutes of the match, since it may be quite painful in some matches to have to cross the diagonal of the map, often trudging through a lot of water, in order to reach the banish compound in time to stop them from just picking up the bounty and then leaving at an extraction point just 50m away from the boss room.
    2. a major shift in the economy, removing or drastically reducing the amount of money you get from bloodline xp while at level 100, as well as from looting hunter bodies. These two significantly bloat the amount of money that people have, and even further extremely benefits the best players in the game. Instead I'd like to see more money in the objective and other fun ways to make money such as by removing contraband from looted guns in bounty hunt mode, so you can pick up a nitro from a dead hunter and sell it for a tidy $500 profit (the removal of contraband here also helps partially alleviate the clunky UI with contraband items)
    3. let us keep looted money/bloodbonds in a match even if you die, it's no fun to have a random team mate pick up $1000 from a cash register and then just go to the extraction
    4. more weapon sway. If the consoles can handle the increased weapon sway of rifles with an attached bayonet then I think it would be good for the game to make that the baseline sway. The increased sway pre-1.0 made the game much more fun and I think the game should have as much sway as what controllers can handle.
    5. A nerf to ammo box consumables. I think special ammo is too easy to replace with them and they help to exacerbate some unhealthy weapons (fmj spam, incen long ammo, insufficient drawback to dolch fmj and dumdum, spitzer long range campers etc.)
    Generally speaking I am much more in favour of nerfing everything though, I think the game has powercrept too much and I would like to see the gunfights become a bit more drawn out but also shorter ranged. It's unlikely though, the playerbase are too used to the powercreep of the game now.

  • @alcedob.5850
    @alcedob.5850 8 місяців тому +1

    I really really enjoy the shootouts but they are so rare. I can play for 20 or 30 minutes and only meet one player. And with the TTK Hunt has it feels like the shootouts are like 0,05% of the total playtime. It frustrates me

  • @ToxicChimpGaming
    @ToxicChimpGaming 8 місяців тому +1

    1:33:38 I actually have some insight as to why the spread is weird with shot guns, the crosshair isnt measuring the spread of the pellets but rather the spread of the hip fire (those are seperate factors in this game) hipfire spread is the area in which bullets are able to be shot while hip firing due to less acuracy (the game treats the grouping of pellets as one bullet when deciding the angle they come out at and the spread of the pellets as you point out stay the same and are not effected by that) The perfect example of this happening is right after the time stamp when you shoot, the pellet spread is fine but not centered, not because the cross hair is wrong but because hip fire has its own calcuation on top of pellet spread. So to sum it up I do not think it is possible to make the cross hair accuratly show pellet spread because 1 of 2 things would need to change. The cross hair would have to move to show more accuratly where the gun is aiming which would be broken, or shotguns never miss the center of the screen making aiming down sights pointless... which would also be broken

  • @Lejura01_
    @Lejura01_ 5 місяців тому

    Amazing work I’m very impressed 👍

  • @ascrub3162
    @ascrub3162 7 місяців тому +1

    The reticle for a shotgun mentioned at 1:33:39 appears to actually be an intentional feature. The spread of a shotgun is far smaller then the reticle because it’s not an actual reticle, it’s a range finder for the one shot range. If you line up a hunters head with the bottom of the top bar of the reticle and their feet with the top of the bottom reticle you will be roughly within one shot range. This explains why the reticle does not change size when moving/crouching like in every other gun.

  • @RickLag8514
    @RickLag8514 9 місяців тому +1

    GEHRMAN! You sure you aint Moon Presence cuz you came out of nowhere! great review and very informative for newer and older players

  • @KuthGoblin
    @KuthGoblin 7 місяців тому +1

    As a guy who have 4000+ hours in this unplayable, buggy piece of German code, this is best fps multiplayer shooter.

  • @Ablooblooblue
    @Ablooblooblue 8 місяців тому +1

    1:17:00 Purposely de-ranked MMR handicapped solo-necro abusers on the way to tell you how hard it is for them to be so disadvantaged and oppressed because they have to play against teams.

  • @brokenhelmet9489
    @brokenhelmet9489 8 місяців тому +1

    Me: damn i wish I had something new to play
    UA-cam recommended: I gotchu fam
    But seriously amazing vid bro!

  • @kittenconsumer9960
    @kittenconsumer9960 9 місяців тому +1

    I agree with scopes there is no counter and I think sniper and marksman should be removed the remaining two work with the style of the game however crytec is already too invested with having them in so I doubt they will ever be addressed luckily for most players they are relegated to higher mmr lobbies

  • @007ShaolinMonk
    @007ShaolinMonk 7 місяців тому +1

    I don't know why so few people play this game. This is a freaking masterpiece. The graphics, the sound, the feel. There is no better shooter.

  • @Dogsarecool2202
    @Dogsarecool2202 Місяць тому +1

    I love how you also included titanfall 2 in the first 2 minutes, another one of my favorite, relatively obscure shooters

  • @NathanBorup
    @NathanBorup 7 місяців тому +1

    I have played almost 1k hours and didn't know that you can keep holding down the fire button and reload without losing a bullet

  • @friendlyplayer92
    @friendlyplayer92 7 місяців тому +1

    AMAZING video. Full of quality info. Thank you and gg well done 🎉🎉🎉 subbed

  • @pgh3316
    @pgh3316 9 місяців тому +3

    I'm very new to this game, but genuinely been falling in love with it. I've definitely noticed the complaints about the basements already especially. Basically just been avoiding them entirely, but I thought I was just missing something in them because of how many options I've felt I had in almost any other area

  • @Swockwickdus
    @Swockwickdus 8 місяців тому +1

    Sold me on this game, thought about it a while ago but i play shooters on controller so said f it, but it looks so sick ima learn MnK on shooters now

  • @slevig415
    @slevig415 8 місяців тому +1

    I wish Tarkov had Hunts sound design team, they're struggling too fucking hard on that one lol

  • @TheScawer
    @TheScawer 8 місяців тому +1

    This video reminds me strongly of Matthewmatosis's analyses. High quality video.

  • @TheRetifox
    @TheRetifox 9 місяців тому +1

    The gunplay section of the video could be a totally separate new player guide video, it's perfect, and I'll use it for my friends who are new to the game, thank you! However I wish you could touch more about whole BB's economy, or events, sure you said in video you don't really care, but I feel one of the bigger problems of Hunt(which may not be as prevalent right now) is the removal of BB's also hit sense of some progression in this game, sure game should be fun, but it's great when the game is fun and also gave you insetive to play "one more game". Usually, BB's did that. I don't think we should rely only on events to give us that feeling. Especially, that whole battle passes in Hunt are kind of meh? (completely different topic).

    • @GehrmanGaming
      @GehrmanGaming  9 місяців тому

      Fair point! In an earlier version of the script, I had a section for a prestige rework, which briefly mentioned the topic of how a good progression system can spice up the gameplay. It wasn't directly related to the Bloodbond economy changes, but I did say that Hunt can feel somewhat empty because the only extrensic reward from playing the game is earning Hunt Dollars and it's pretty easy to stay afloat in Hunts economy. The prestige system is just not worth bothering with. I deleted the section because the mechanical changes I would like from the prestige system were addressed in the 1.15 update (I hated the way you unlocked tools and consumables).
      I would say that the BB economy changes were poorly timed because it removed a huge incentive to play the game with nothing new to replace that function for the game. If for example they timed that change with the FULL prestige rework, then maybe the change would have been better received. Hopefully the prestige rework gives us more long term motiviation and isn't just something like ~5 extra skins.

  • @gobomania
    @gobomania 9 місяців тому +4

    Great video overall, just wanna add some notes:
    - I agree with your assessment of underground compounds, that said, I think it is more the issue of concertina traps that makes them a pain more than anything else. Most underground maps would be fixed if they got another entry point or two. But concertina traps can just easily count as an additional hunter covering those angels. At the end of the day I don't think they are that much of an issue as a defender bc most of the time you can just scan and locate the one entrance that ain't camped/camped by a single hunter and push that and as an attacker I just don't approach so they bounty team moves out of the compound.
    - I think you are mostly right about scope, that said, don't think glare nor increased sway is the fix for it, as you said, glare is very un-hunt. But I think increased sway just gonna make the scopes even more passive/only become the tool for the most sweatiest of players. Honestly don't know how to fix scopes in general tho, think the biggest issue is that scopes comes on long ammo rifles which benefits the most from scopes to begin with.
    - Never considered how strong or no-brain terminus w. levering is, always disliked it, but I can see the power you are displaying haha, dunno if a 10% reduction of levering would fix it tho, as that would just make it a worse Specter/Slate in a lot of ways sadly and increasing the base fire-rate would make it compete too hard with the slate. Once again, not sure how to balance this one, my best suggestion would make the aim-punch intensity scale with pellet hits, the few hits over distance gives a fighting chance for the enemy, but that is a major overhaul in general.
    - My simple solution to the knuckie-dusters is just to make it swipe on light and blunt on heavy, that would remove a lot of its utility, but some skins would not make sense then, but eh.
    - I 100% agree with your solo-necro assessment, something I've suggested before too, that said I've been a little more harsh and say the timer should be 20-30 second, but I will compromise with 60 seconds at this point haha. For me the worst aspect of solo-necro (as a team) is to kill a solo and then havin' to wait for the body to burn out completely just because of the CHANCE they MIGHT have solo-necro. hence why I also want a 30 second timer.
    - I am a little split on the 5 seconds grace period for the benefit of MMR, do agree the reviving hunter shouldn't decay, but think it is okay to reward a Hunter keeping an eye on a body. Maybe half the MMR gain for the player who makes the kills?
    - For the small changes, don't think bullet grubber is too expensive, it is one of the investments of long ammo or well, before we could do the no-bulletloss reloads I guess.. That said, think both gatorlegs and beastface could get lowered their cost by 1, they are nice enough to have if you have spare points, but not that relevant most of the time. And yes, the trinity of camo needs to be changed, but I know everyone have stated that :p
    Thanks for the good long insight of the video, even tho I've been talking, experiencing and thinking about most of these subjects you brought up, it is still nice to see someone taking their time to put it all into a video :)
    That said, would like to hear your opinion and insight of the Stamina Shot and Antidote Shot, personally I think they are bad for Hunt, Stamina Shot is basically a rich hunter no-brainer, that give so much upside for next to no downside, especially when outfitted with packmule. Just jab two Stam Shots at the beginning of the round and it will last basically the whole match + you will maintain max running speed forever and no need to stop for getting melee stamina back. Antidote have the same issue, being a single shot fo 20m, which basically is the whole round 9 outta 10 matches. Of course the downside is that you have less consumables at the beginning of the round, but 1 packmule loot gives you the lost Stamina Shots back and with a good loot-pool of useful throwables it is rarely a huge risk and you STILL have room to have Regen/Vit shots too. So yeah, I would love to see them changed or gone personally, at least letting Stamina Shots only affect either running or melee, but not both.
    Nevertheless, I am rambling at this point, once again thanks for the cool vid!

  • @MrKreaven
    @MrKreaven 4 місяці тому +1

    Hey dude, i saw you already some times in the bayou, as teammate and apponent. Very cool video!

  • @Trenz0
    @Trenz0 8 місяців тому +3

    That 'pain grunt' damage distinction is a fantastic idea. The strength of this game is the information audio gives you. This change just makes sense

  • @atomicpunch1990
    @atomicpunch1990 7 місяців тому +1

    Always love to see smaller channels to subscribe to! Hope to see more of your content, Mr Gerhman

  • @crocodilepoet
    @crocodilepoet 8 місяців тому +2

    Thank you for making this video. Keep it up. 👍

  • @snorpus
    @snorpus 8 місяців тому +1

    i hope they improve the servers and work on the trading prevention soon, ive been waiting for too long :(

  • @gerinotheadderh4693
    @gerinotheadderh4693 9 місяців тому +1

    Great video for people hearing first time of the game.
    But I highly disagree with your opinion on the MMR and Star System imo Stars especially after many hours don’t really say nothing.
    IMO they just should bring back the arrow system so people don’t care about their stars anymore. Just because you are a 6* it doesn’t mean you are a good hunter but that’s just my opinion.
    Still good video cheers

    • @GehrmanGaming
      @GehrmanGaming  9 місяців тому +1

      Thanks! I also don't think that the star rating is a perfect indication of player skill, but the general trend is still mostly accurate imo. Being a 3* star doesn't mean that you are bad. It just means that you're dying a lot right now. Someone could be 6 star on one day and 3 on another. But if you encounter such a player as a three star, then that means you are catching them on one of their bad streaks. So you have a higher chance of winning against them. Having a perfect matchmaking system in a game is pretty much impossible, but I still think that Hunt has a pretty good one.
      I do agree though that seeing your stars isn't good for the game. It can make the game more stressful if you obsess over your performance. It can bring playstyles into the mix that focus on keeping high stars instead of focusing on having engaging gameplay. On the other hand I can't really think of a positive for having stars visible. Seeing your own growth as a player perhaps? I think stars should be hidden, but still work the same way mechanically so that new players aren't getting stomped on.

  • @predatorkaliban1331
    @predatorkaliban1331 8 місяців тому +1

    Great video! Super good for anyone but better for noobs. Great job!

  • @LiLei-mi4nh
    @LiLei-mi4nh 8 місяців тому +1

    it sounds soooo german:-) really long and impressive video. (I like long videos)

  • @KoloXD
    @KoloXD 8 місяців тому +1

    For similar topics in the future I would recommend giving some space for sounds by themselves. To highlight what you are speaking about the sounds you were explaining should have had their own few second bits, as in, you explain the reload sounds, you go silent and turn up the volume of the gameplay bit so the audience can hear for themselves what you were just explaining.

    • @GehrmanGaming
      @GehrmanGaming  6 місяців тому

      Thats a fair point. Earlier into the sound design section I did exactly that to showcase the locations triggering ambient sounds. I thought about doing the same for the part you're talking about, but didn't like it because the script was too fast paced.
      "Every action you could take has a sound, from obvious things like reloading, healing, reviving teammates to more subtle actions like swapping your equipment or breathing in when you aim down sights."
      Having a pause for the sound between each of those commas would break up the sentence flow too much. You also have to consider that these types of videos are often watched like a podcast on a second monitor, so I prioritized uninterrupted speech. That was my thought process at least. But I'm still unsure if I made the right call there, maybe following your suggestion would have been better. Anyways, I really appreciate feedback like yours that is focused on the more technical side of the video!

  • @johnfkidneys4383
    @johnfkidneys4383 8 місяців тому +1

    I had no idea i needed to watch a video about someone glazing hunt for almost two hours but here i am