How to Trap Guests in your Park while keeping them Happy
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- Опубліковано 29 вер 2024
- Do you want to trap your guests and keep them happy at the same time? Now you can!
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Outro Music: • RollerCoaster Tycoon g...
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Wait, so guests will pay a high park entrance fee only to wait in line the whole time while watching repetitive filler television? And here I thought we were talking about Roller Coaster Tycoon, not Disney and Universal Studios.
This says a lot about our society
Haha
Better than doing it at home!
And a panda man walking by every few minutes
haha funny panda man
This implies I want my guests happy...
Alas you cannot charge for those rides so those guests are still dead weight.
Most queue TV's feature live footage of the current train, to give the waiting guests a glimpse of what they're waiting for. Now imagine being fascinated by live footage of a train never departing.
RCT2 is a game for all ages and today we teach you how to turn your theme park into one of the circles of Hell.
So building Disneyland?
One of the *Nine Circles*
GD?
It's 'Mr. Bone's Wild Ride' all over again...
If you’re not torturing, or flat out murdering to death, your guests are you even playing RCT? :)
Or guests getting stuck in a park for 1,500 years with a park in debt and broken rides
Broke: Trapping your guests against their will via No-Entry Sign and the rule of law (Hard power)
Woke: Trapping your guests completely by their own volition with propaganda telling them they'll definitely get to ride a transport ride someday (Soft power)
Based: let them ride helicopters 1 but exit under the ground.
Coke: trapping your girl by her own will in the basement for the rest of her life
@@Blox117 what happens in the basement of two consenting adults is none of our business
**your government wishes to know your location as youve figured out their plot**
Gentle handed Capitalist Overload FTW!
*Marcel 2019:* How to build efficient coasters
*Marcel 2022:* How to torment guests without them caring
Stuck in a queue for all eternity while being blasted with commercials about the ride you're queuing for. Yep, sounds like purgatory to me.
"i'll get on the train for the 47th time, but i won't enjoy it" - guest 915
This is the kind of ground breaking content that I like to see out of Marcel Vos. This is one of those times I watch a MV video at Lunch and now have to play OpenRCT2 again after work because I need to see it for myself.
RTC2 is just a huge psychological experiment at this point
I have never played any Roller Coaster Tycoon games in my LIFE but every time you upload a video, I watch it. I can't stop it. I know the ins and outs of the mechanics of a game I've never touched before and it is amazing.
I have a very similar relationship to Gran Turismo. I’m pretty sure you’d have a lot of fun dipping your toes in an afternoon of RTC, I highly recommend it!
its very cheap in mobile devices, you should try buying it and play it yourself! i made that decision when the game is first available and oh boy i dont know how much of my time being spent in this game, especially on my first week having it
How to incite Stockholm Syndrome for Beginners.
This sounds like turning an amusement park into a full on dystopia
That's just RCT in general.
“Do you want to trap your guests In your park”
Me: SAY NO MORE
Hi Cody!
I have the feeling Marcel Vos will be the creator of the Matrix.
Tom Sawyer will create The Matrix, Marcel Vos will either be The One, or Morpheus
He did, and he has become exceedingly efficient at it.
And he's gonna use the RCT engine to do it.
A park line with suspended animation? Walt Disney’s frozen head would be proud.
[Shanghai Disneyland has joined the chat]
Wouldn't the guests leave the queue if the ride breaks down?
Nope! The ride breaking down prevents new guests from joining the queue, but the guests already queueing won't leave.
Amazing, finally I've seen a reply with more likes than the initial comment. It's a bit biased though, as in this case the replier is a well known YT channel, the video uploader even. Still rare.
Speedrun category suggestion: fixing a bug in OpenRCT2 after a MarcelVos video goes live
🤪🤪🤪
Okay, hear me out:
An infinite wait queue line where all the trapped guests have to watch endless videos of Sponge Bob Laughing while ads play in the background of all the free food and soda they’re missing at the vendors you, totally by “accident”, placed a few tiles away from them......
Would one or two entertainers in the queue line keep the 'leaving guests's' happiness stable or can it also improve? (TV's plus entertainers)
Not really useful for me this time but almost all of your videos have really helped me enjoy the game much more. Marcel you have built the nicest and friendliest community on UA-cam and I genuinely enjoy reading the comments.
"You vill ztay trapped in ze park, und you vill be happy."
why did i read that like medic tf2 lol
Eat ze rct buugz.
@@RST its our evil overlord, Klaus Schwab!
You vill eat ze bugs (available for purchase from Crunchy Insect Stall 1 for $4.50)
"I want to go home... but the TV is nice here."
"Welcome to Marcels weekly guide to torture" maybe one day.... Thanks Marcel
You should do an overview on Block Breaks if you haven't already. I found they are pretty much one of the best special pieces in the game. I can make huge throughputs on crap coasters very easily with them.
Actually I found that you have in your video Long Stations vs Block Breaks, but I think you should revisit it for maximizing smaller designs to have higher throughput without actually needing a massive station.
Thats interesting because i remember building a huge park in rct2 as a kid where half of it was only accessible via a chairlift. People got stuck on the other end and my rating plumeted. I built a path connecting the two sides and it shot right back up, so i know that was the issue.
That being said, it was a cashless park, so maybe the AI is different because money isnt part of the equation, so the guests didnt "see it as a free transport ride"?
Any thoughts?
in parks that have isolated areas connected by transport rides, are guests able to pathfind through the ride to get to something in another area, or are isolated areas still always a bad idea?
(This is all as far as I understand it.) The guests won't find a path that goes through any transport ride. But if they can't find a path, they'll wander in the general direction of the thing they're trying to get to. So you only have to make sure that the transport ride (entrance) that can take them there is in the general area where this would get them stuck.
I.e. if you have an island that is only reachable by a transport ride, place the queue entrance on the end of the island that is facing the rest of your park.
"sitting in a que line, waiting for a train that will never depart"
Why do I feel like I've been in this line before...
1:44 - Mister Bones' Unremarkable Ride
If you drown all your guests, their corpses remain in your park while they experience happiness in heaven forever.
This video is very short and sweet and shares a lot of secrets to easily beat the game. I've known about the "infinite wait time" glitch for a long time and used it to beat parks without guests going on any rides, because I think that's pretty funny. Not to mention the brilliance of guests using transport rides at all times; who knew that? 4:10 For example, glosses over the fact that if you build rides with no path to the entrance in order to increase your guest cap, then guests will become lost searching for the rides, get unhappy, and then leave the park. Apparently using transport rides solves that problem though.
I was planning on achieving maximum guest cap without a single guest riding anything, but I suppose even that is too easy now. Or is it? It still seems like it would be rather expensive to maintain a park without guests riding anything. Perhaps what I would do is place the rides strategically, build a food stall (maximum food prices) and close the ride so that guests will leave the queue. Their hunger fills up the entire time they are in the queue, so they all purchase food items. Simply place a No Entry sign, and have the guests slowly re-enter into the queue. I suppose that could generate cash from hungry cattle, and you wouldn't lose any guests that way.
The reason guests don't become unhappy searching for the unreachable rides in that Amity Airfield speedrun is because they enter a queue line very quickly and once they're in a queue they don't search for other rides.
It's not a property of transport rides, but transport rides to facilitate the strategy.
@@MarcelVos Great video Marcel. Yes, thank you, it wasn't clear to me exactly how you solved that problem. You're saying that the queue lines were close enough that the guests never went looking? I seem to recall my guests coming into the park and quickly searching for rides on the other end of the map, even though they were identical, or less exciting than the ones in front of them. It was a fun experiment, but I haven't had time to go back and play it over again. I also used Amity Airfields for fun-running. It was very satisfying to see every guest leave the queue and buy a food or drink at very high prices at nearly the exact same time.
Finally, we can make a dystopian mind control metropolis X3
Macel making oRCT into the prison architect one cheesy exploit at the time.
i am not objecting .)
I wonder if there will ever be an anti-cheese mod to add the ultimate challenge to speedruns.
Then again, dealing with award RNG would be a pain.
All they need to do is make is so that two rides with the same design torpedo each other’s excitement rating. Problem solved
That just changes the meta to making super slightly different designs. A microcorkscrew with one straight piece behind the station, two straight pieces, one banked piece, one opposite banked piece, etc.
And then people would again complain about the cheese. It wouldn't remove any cheese, but rather just change it to more tedious cheese.
@@MarcelVos - Fair point. All the speed up in the world wouldn’t fix the tedium.
Question: could you also trap them by having the ride break down and not allowing mechanics to access it?
That works, but once a ride is broken down new guests cannot join the queue, so it has limited application.
@Marcel Vos Heer Marcel has replied to me! 😁😆
Anyways, yes, that sounds like a good point. I suppose you'd also need to remember to take care of it once the breakdown actually happens, which is just another task.
Anyway, great video as always! 👍
The 127 number sounds like it's something to do with a number in the calculation being a signed 8-bit integer, since those allow for values from -128 to 127. So if it's looking for some 8-bit signed integer to be greater than 127 before the ride starts, it's literally impossible for it to have that value.
I was thinking the same thing. I'm sure they will fix it at some point, as they did with the maze direction "randomization," but hopefully they won't. :D
@@daffers2345 Patch Notes: Just to mess with Marcel Vos
@@miracleeskimobattleship2874 i would kill to see that one day 🤣
You'll own nothing. And you'll be happy.
This is what Klaus wants for us.
Eat ze boogz!
“You’ll own nothing, and you will be happy.”
@@jefffinkbonner9551 You'll go on no rides, and you'll be happy.
@@adamj2381 exactly
Naturally the answer is TV.
Does an entertainer also increase happiness? If so, you could use the lift and have the guests be entertained, while also not being able to come back
Haven't seen RCT for a while on Marcel, It has being Zoo Tycoon lately.
Sounds like you accidentally designed a sports bar.
Imagine waiting in the queue line for a ride for over a year, just for it to be over in 1 second 😂
since eventually the guest count resets back to 1, doesnt that mean its impossible to escape the simulation?
Why even do this in the first place?
minature railway 1 is great value!
This is great. Now I am thinking about 2 other videos you could make:
- A park where you trap as many ppl in a queue (multiple queues?) as possible
- A video about the pathfinding of the peeps (Similar to the maze one) How do they decide where to go, how can they find it? A* was propably to expensive back then?
At this rate you're going to either manifest Hell or Escalator Land, and I don't know which is worse.
I haven’t played for a while: does the information with the free transport mean that there now is a routing algorithm which includes transport or is this still not the case? (Since it’s terrible to implement)
There is no new algorithm for transport rides, what I describe in this video has been like this since RCT2 vanilla in 2002, perhaps even RCT1 in 1999.
i'm honestly not all that convinced that it'd be all that terrible to implement actual pathfinding into openrct2, including factoring in transport rides ( after all, ride duration is already a calculated stat, so as long as you score found paths by travel time, you can just score the transport ride as time to get to the queue + projected queue time + ride time + time to get from the exit to your destination ). there's plenty of popular pathfinding algorithms out there that are open to use, after all, and the extremely tile-based movement of rct2 means a lot of 'em would be well-suited to it
it's more just a matter of a. the stupidity of the guests are a p. major factor in how your park operates, so pathfinding would have significant ramifications on gameplay b. there's a lot of guests and they're constantly moving around, so a lot of care would need to be put into choosing and algorithm and implementing it efficiently as to not make high-population ( and esp. those with complex path layouts ) parks even harsher on the cpu, and c. someone has to _actually do it_ and do it well enough that the current maintainers feel it's worth including in the main repo
and c. is really just kinda the main thing w/ open source projects. the actual difficulty of an implementation matters significantly less than the simple matter of if anyone is actually _interested_ enough to put in the time to implement it
Dutch people just hope that Marcel doesn't make it to prime minister one day.
Marcel Vos the Boss!
Gg lol
“You will own nothing and be happy 😃” reminds me of that lol 😳
Hey there Marcel, love your vids. I have no idea what kind of coincidence governing higher being is out there that did this. But I was just playing the Roblox equivalent of RCT and I got a message saying that one of my guests named Marcel had died on a coaster (from crashing I assume as I was not there to see it happen). Did Chris Sawyer manifest himself into my game to make you be the one who died for our sins?
I always wondered if this could work to dissuade guests from leaving by making transport rides that only have exits deeper inside the park
I wish there was a RollarCoaster Tycoon 3 with the graphics of RCT 2 & 1 but added Resorts / Hotels where guests can sleep and thus stay in your park even longer.
Collab Marcel Vos and Summoning Salt in speed run RCT2. Best video ever.
Found your channel recently and the thought of minmaxing RCT is just funny to me
"I've been queueing for Launched Freefall 1 for ages!"
Ahh, that reminds me of the queue for the Transformers ride at Universal Studios.
I tried to do this in RCT Classic but I had contradictory results: the guests refused to get in the train despite it being the only possible thing they could do other than have back and forth in front of the entrance, the train was free, and they still bought food and drink when they were hungry enough.
How do mascottes factor into this? I know they keep guests happy, but how do they affect guests that want to go home?1
if guests wanting to leave the park will never buy anything, does that mean they also won't buy umbrellas if it starts raining?
i thought it was studio massa i never knew it was from this game lmao
So just make them watch TV forever..so pretty much like at home then
Now I want to see a way to sell Transport Passes that once bought, let you ride transport rides as much as you want.
This won't trap them but this would kill them but this is kind of funny where you put a pool in front of the exit
Will it also work for guests that come to my house? Just asking for a friend.
Love how this game evolves into a human farm! Big nostalgia.
Aaa... this episode have been sponsored WEF
Massa are you there, please make a feel 7 pookie bear
So glad you're making videos again!
i really want to see you play rct2 on agdq.
boy don put studioe mass in jaiel 😭😭😭😭
Hungee
Joel!??!
I leave other uses as an exercise for the reader.
Don't forget, you're here forever.
Oh my gosh it's massa!
is that Studio Massa?
I think we need a vid on queue lines. it can hold tons of guests, but how many TV's do you need? 1 per tile seems too high. and if an entertainer is there, what effect and how many? your whole park could be 1 ride and all queue. i need to try this and see what happens, but Im not a RCT deity like Marcel
Your natural guest generation is gonna go to zero if you only have one ride.
Prachtig hoor
Human Zoo Tycoon lmao
I watch Decino for my detailed Doom videos and Marcel for my detailed RCT videos, the deadly duo!
Smart as hell !!
Queue TVs are OP
What do you mean we'll have to find out ourselves what other uses there are for trapping guests? You explaining those reasons are why I watch this channel!
Is there a chance that a guest with a clear path to the exit will jump into a transport ride, just because he happens by its entrance? is there no code for guests that have found a path to their destination to ignore transport rides? And if yes, how can you prevent the guests from getting taken back to the rear of the park repeatedly?
Meow
As a note, if you want them to become actually happy in the queue line you can add an entertainer or two walking its length.
We NEED this man at AGDQ/SGDQ. Whos with me?
Is there a way to use this to "sort guests" into "want to go home" and not? So you can "remove" those that do and keep the spenders in?
Nice Mr Bones appearance at 1:43