@@Illegiblescreamyeah. The durability is just a bonus. Being a able to carry a minigun everywhere easily is more useful than being more protected from said minigun, according to them anyway.
@@capperbuns The armor was designed with the understanding that the enemy did not have an equivalent. You only had to be protected from small arms, since that's all that would be used against you. Much like everything else in this universe it was the result of ego fueled shortsighted nepotism.
@@abonyngeBy this logic I wonder if Power Armor was inspired by Armored Trooper Votoms? It's an 80s mecha anime that focused more on realism more-so than Gundam and instead of piloting giant weapons of war they were smaller and compact. Made for the exact reasons you listed. Course in hindsight they were wrong cuz it turned out to be real dangerous to pilot a Votom. It's not so far fetched when the NCR's popular and iconic Ranger Combat Armor is inspired by the anime film Jin-Roh: Wolf Brigade. Which is even more blatant with the Riot Gear Armor.
Little column A little column B. Bethesda probably didn't mean for it to happen but when they discovered it was like "Ah leave it. It's a feature not a bug."
Arguably the best set of armor in the game isn't power armor but the reily's rangers combat armor and matching helmet. It weighs less and offers similar protection on top of actual stat buffs. Plus late game any human character that isn't enclave is probably sporting combat armor for repairs
It doesnt break because it technically doesnt exist even though it exists. You can easily just put the reasoning on Ug'Qualthoth and his use of radiation to influence the fabric of existence on the east coast. See the children of atom dont realize that they have been right this whole time but their god isnt what they think. The power of atom is the influence of Ug'Qualthoth that it is carrying. Thats why the east coast is so much more desolate and the capitol wasteland is still so radioactive. Because of all the monuments to lovecraftian horrors huddden in plain sight in dc. Like the streamline era busts on all the buildings in the capitol that you end up finding a giant one buried deep under dunwich borers in fallout 4...and we all know the Dunwich Corporation's deep connections to Ug'Qualthoth. And being that they are the east coasts largest provider of stone and aggregates its not only makes sense id bet money its coming in a future game.
@@MouldMadeMind it sort of makes sense, most power armour you find in fallout has been used and abused in the wasteland the whole time so naturally it would be less durable
Lmao no way, back then when i played this DLC i liked the armor so much that i decided to “save it for later” in my house in megaton, in case i needed it for an extra hard encounter or something , i had no idea it was literally indestructible 😂
@@Clubber-Slangdurability wise yes but pretty sure death class ignore damage threshold so still taking damage but its pretty good if your going for a casual play through most would agree
There's also a glitch that let's you keep your weapons and armor from the simulation which also has an extremely high hit point number. You use the dead Gary body and drag it into the simulation pod. Then when you exit the simulation look down and spam A until it let's you open up the inventory of Gary. You can transfer all of the gear before its taken away
Same. Drag Gary body into the same chair your simulator is in. During loading spam action button while holding camera down. The inventory window loads of the dead Gary body before you're items are removed. Then you transfer the items to the dead Gary close. The game removes all items which is nothing now. Proceed to loot dead Gary. Gary's body has to be in the correct position. It's unfortunate to have to redo entire playthrough if Gary isn't placed correct. .
Looking for someone to mention this. I played fallout 3 a ton growing up and I knew basically every exploit (on the Xbox 360 version) and item you could get off the top of my head. Good times.
That's like me using phyker powers mod slowly marching towards a raider while being on fire and having a huge flaming mechanical arm about to beat them into a puddle
I usually use the Gary 23 glitch so I have to simulation versions of all the stuff. That power armor is pretty good, but my favorite will always be the stealth armor.
I wasn't able to find stealth armor while I was in operation anchorage, is there a place I can find that? I know you can get it after you get out of the simulation, but I want unbreakable version
You can pickpocket the stealth armor from a Dragoon, but it won't give you the stealth field when you're crouching. The "unbreakable" version is inferior to the regular version, in my opinion. I suspect I was focused on the weaponry when I made that sentence. I do apologize for not making myself clearer. @@sequoia1171
@@AMaleDaG which I respect but the shocksword gets the bonuses from a couple energy weapon perks but the main feature is its effectiveness against robots and power armor. But I definitely love the shishkabab for all the fleshy targets.
This armor is also strange where if you start the quest to get the armor from the fort, if you pick up the armor from Operation anchorage, you will complete the quest.
I honestly figured it was because the suit was a pristine undamaged set of pre war power armour and that’s why I wasn’t going to have to repair it for a long long time I figured it would make me eventually though lol
I never questioned it before but bow that you mention it...i don't ever once recall having to repair my winterized T51B. All these years and i never realized it.
@@ImThyWizard yeah I played fallout 4 before getting the medic power armor in fallout 3, and I was disappointed to find out that it doesn't dispense stimpaks like in 4
You can also grab a chunk from the corpse in the bunker and put it in the sim pod so for a split second you still have your inventory full of sim items and you can place them inside that corpse chunk container while crossing over and get a unbreakable suppressed 10mm, AR, Chinese AR, Gauss Rifle, and some others
I love doing the bug that let's to offload all the sim equipment before the game deletes it so you've got an arsenal of virtual virtually unbreakable weapons and a combat armor set
I actually didnt know this. When I got the armor I just saw its stats were less than the armor I had and never wore it. If i had known about the durability it definitely would have seen more use in my playthroughs.
@@no-replies Not if you use the hat glitch~ I forget how it works, I think it's thr chineese stealth armour helmet, but you can bug it and equip enough to max your DR at 85 when paired when the winterized T-51 and only one helmet will ever take damage, so you STAY at 85DR and have a bunch of bonuses from the hats, including the ghoul mask.
The best part is that you can play the dlc right out of the vault, so you can play the rest of the game with unbreakable armor and some pretty good weapons.
I smuggled out the simulation weapons as well(haha gary) , so they had *near* infinite durability. that assault rifle became my go to against all the bulletsponge enemies, as any rapid fire weapon turns deadly with ghoul ecology.
Perfect for a wasteland Punisher/Frank Castle roleplay; a cyborg (Wired Reflexes + Cyborg + Adamantium Skeleton perks) with above NCR Veteran Ranger or Brotherhood Sentinel Combat skill and experience, an excessive hatred of evil-doers, and a suit of power armor that's as unbreakable as his willpower, all that's left is painting the armor jet black and put a skull logo on the front, God I wish there was a mod like that...
It is actually mentioned in a later game that the reason the armor makes it’s wearer invincible is because it is made out of “ultimatium” and unbreakable metal.
I remember swapping out the hellfire armor for The winterized because I didn't have to repair it and I thought it was unbreakable because it was winterized.
I always thought that it was unbreakable because it was "winterized". Not a bug, but an intentional feature of that unique item. I remember that DLC was an instant level 7 and access to some of the best items in that game, so it was always a first stop for new characters for me.
Before you go into the simulation pod, have a look around. You'll come across a Gray clones corpse. Move the corpse into the pod room & place it in the pod by the foot bit. If done correctly (make a hard save before) when you finish the simulation keep tappin A while the screen is loading. You should then enter the clones inventory & deposit any gear like armour & weapons into it. All of the gear will have the same near infinite condition.
Another thing I do is before I do the very last objective in the simulation, just before you go to where you fight the Chinese general. Have your gear that you collected from the armourer & return to him. Dump all your inventory out onto the ground. Ask to change your loadout. Once equipped drop that new gear & request another loadout change, rinse & repeat. You have infinite carry capacity in the simulation so you can go on a mad one with it. Once out you'll have to dump some of your gear onto a companion, I had to leave a load in the base but managed to get my entire haul to Megaton in around 4-5 trips.
Loved this armor so much I actually downloaded a mod on fallout 4 that has the winterized t-51, and it is absolutely gorgeous. Also can take a hell of a beating too, charged through the glowing sea the other day and had a total of 6 deathclaw encounters, and then a few ghouls, followed by a ton of bugs and about a dozen radscorpions. Only needed to use about 3 stimpacks and one rad away, other than that the armor definitely held up.
Yeah, the Operation Anchorage DLC was pretty broken. Aside from the glitch with which you can keep all the ubreakable items from the simulation, completing the DLC grants you the unbreakable T51 power armor, power armor training (you'd have to finish the main quest before the DLC), the Chinese Stealth Armor (super broken) and the Gauss Rifle also super strong
I still wish you could get the cool winter combat armor & preserved guns (like the ones in the simulation with the paint intact) but hey you can spawn them in lol
I remember I used it so much I managed to bring the durability bar to around 75% or so. Between the winterized power armor and the Chinese stealth suit, this was hands down one of the best DLCs I’ve ever played in any game.
The repair mechanic was one of the things keeping me from really getting into Fallout 3. It makes sense to have it, but it's not implemented well. Now that I know about this, maybe I'll give it another chance sometime.
I remember placing a dead body(container) ontop of the simulation pod you get in, before I got in, completing the whole story, ie killing the general and in the final loading screen spamming a to get into the container before you leave the pod, then you got unbreakable whatever you placed in there. Gold.
My favorite bug. It was the only reason I survived my first full playthrough. That and the Rock-it launcher. Nothing better than watching a frypan tale the head of a power armored Enclave soldier clean off, then watching the severed head ride that pan away into the distance on kill-cam.
The way I used to take advantage of the bug is grab a garry clone corpse and set in into the virtual pod of the anchorage simulation before you start the dlc and when the dlc is over before you load into the game just spam A until you get to the gary's body inventory and offload all of your operation anchorage gear and boom winterized gear in the capital wasteland
I got fallout 3 free from the epic store. This is no longer a bug because the armor degrades like normal, I was extremely disappointed. I always try to immediately do the anchorage dlc first because of that bug.
Finally.
plot armor
You actually made laugh out loud
Homie made me snort
Lmao
Lmao
top comment, eh?
yep totally tracks...
now if you'll excuse me, I laughed my ass off and now must go track it down.
So literally a lore accurate powerarmor huh
Actually in the lore the power was more important than the armor. the real value is making extremely heavy ordinance man-portable.
@@Illegiblescreamyeah. The durability is just a bonus. Being a able to carry a minigun everywhere easily is more useful than being more protected from said minigun, according to them anyway.
@@capperbuns The armor was designed with the understanding that the enemy did not have an equivalent. You only had to be protected from small arms, since that's all that would be used against you. Much like everything else in this universe it was the result of ego fueled shortsighted nepotism.
@@capperbuns was it for mini gun? I thought they wanted to carry fatman
@@abonyngeBy this logic I wonder if Power Armor was inspired by Armored Trooper Votoms?
It's an 80s mecha anime that focused more on realism more-so than Gundam and instead of piloting giant weapons of war they were smaller and compact. Made for the exact reasons you listed. Course in hindsight they were wrong cuz it turned out to be real dangerous to pilot a Votom.
It's not so far fetched when the NCR's popular and iconic Ranger Combat Armor is inspired by the anime film Jin-Roh: Wolf Brigade. Which is even more blatant with the Riot Gear Armor.
I didn’t think it was bugged I thought it was “hey ya paid for the dlc have this god armor”
Little column A little column B. Bethesda probably didn't mean for it to happen but when they discovered it was like "Ah leave it. It's a feature not a bug."
It just works
From the same guys that took money for the horse armor?
It’s a good reward for a mediocre DLC
"Some call this a bug, I called a game feature"
That armor is the first thing I head for, every time.
i thought it was suppose to be unbreakable :c
@@Muwufox it is. He doesnt say anything against it
Stealth suit .
@@christianamort3062 hi friend
@@kharnthebetrayer1575gigachad move
I'll take indestructable end game power armor over end game power armor that falls apart after bolt pistol pot shots ANY DAY
I mean its still one of the better suits of power armor anyways
Arguably the best set of armor in the game isn't power armor but the reily's rangers combat armor and matching helmet. It weighs less and offers similar protection on top of actual stat buffs. Plus late game any human character that isn't enclave is probably sporting combat armor for repairs
@@alexmulder1145 you can also repair power armor from other power armors you find everywhere in late game
Best armor is the hat glitch. Who needs PA when you have 100 layers of hats?
@@cavareenvius7886 so many hats...
What's this? What's this? There's Bethesda magic in the air. What's this? What's this? There's Bethesda magic everywhere
What's this?
I can't believe my eyes, I must be dreaming
Wake up, Courier, this isn't fair
What's this?
It just works
Lmafo
God f###ing dammit
Unfortunately I don’t see it in 76
This makes the saying "I will endure a thousand deaths before I yield"
BROTHER I AM PINNED HERE
The Blood Ravens wanted to know your location
He literally took "I will endure a thousand deaths before I yield" to a whole new level 🤓🤓
ENGAGING WARP SPIDER
I always like to think that the reason it doesn't break is because it's been so well preserved for the past 200 years
That doesn't seem like thinking to me.
@@MouldMadeMind what
@@6xbryccex202 yo mama
It doesnt break because it technically doesnt exist even though it exists. You can easily just put the reasoning on Ug'Qualthoth and his use of radiation to influence the fabric of existence on the east coast. See the children of atom dont realize that they have been right this whole time but their god isnt what they think. The power of atom is the influence of Ug'Qualthoth that it is carrying. Thats why the east coast is so much more desolate and the capitol wasteland is still so radioactive. Because of all the monuments to lovecraftian horrors huddden in plain sight in dc. Like the streamline era busts on all the buildings in the capitol that you end up finding a giant one buried deep under dunwich borers in fallout 4...and we all know the Dunwich Corporation's deep connections to Ug'Qualthoth. And being that they are the east coasts largest provider of stone and aggregates its not only makes sense id bet money its coming in a future game.
@@MouldMadeMind it sort of makes sense, most power armour you find in fallout has been used and abused in the wasteland the whole time so naturally it would be less durable
That explains so much. I always wondered why the armor never made me repair it
And then one day you look closer, the bar has decreased by a mm!!!?!!?
@@DvineCupcake The mm.
Destroyer Of O.C.D
No it dosent lol the guy is clikbait bullshit. Fake and not a bug it was intentional
@@Berd-Wasted.I was not happy when that happened to me
Same
Lmao no way, back then when i played this DLC i liked the armor so much that i decided to “save it for later” in my house in megaton, in case i needed it for an extra hard encounter or something , i had no idea it was literally indestructible 😂
Same. I'm going to try this on my F3 when I can
@@Clubber-Slangdurability wise yes but pretty sure death class ignore damage threshold so still taking damage but its pretty good if your going for a casual play through most would agree
Did the same thing put so much shit in my containers in Megaton that my game wouldn't load anymore on my puny Xbox 360
I do the exact same 🤣
Bro I never even grabbed mine
There's also a glitch that let's you keep your weapons and armor from the simulation which also has an extremely high hit point number. You use the dead Gary body and drag it into the simulation pod. Then when you exit the simulation look down and spam A until it let's you open up the inventory of Gary. You can transfer all of the gear before its taken away
Can you teach me
Same.
Drag Gary body into the same chair your simulator is in. During loading spam action button while holding camera down. The inventory window loads of the dead Gary body before you're items are removed.
Then you transfer the items to the dead Gary close.
The game removes all items which is nothing now.
Proceed to loot dead Gary.
Gary's body has to be in the correct position. It's unfortunate to have to redo entire playthrough if Gary isn't placed correct. .
Looking for someone to mention this. I played fallout 3 a ton growing up and I knew basically every exploit (on the Xbox 360 version) and item you could get off the top of my head. Good times.
I do that every time.
I could never get this work on the one/series. Never had an issue with it on the 360.
That's like me using phyker powers mod slowly marching towards a raider while being on fire and having a huge flaming mechanical arm about to beat them into a puddle
Can u name the mods
IT'S THE EMPEROR!!!!
the Emperor protects
@@RealityDuality phyker powers 2.0, some realism mod that makes game insanely hard cuz damage become realistic, and multiple gore enhancement mods
@@breadloafsupremeisnt it "Psyker", not "phyker"(???)
It's not a bug, it's a feature-Bethesda
SIXTEEN TIMES THE DURABILITY!
@@abigails4088 It just works!!1!
I am now referring to bugs as "Bethesda Magic", even when it's not a Bethesda game.
Gta 6 on release date will have..... BETHESDA MAGIC
It’s not Bethesda magic it’s a feature that just works
@@appleninja6430 truuuuuuuuuuuu
I usually use the Gary 23 glitch so I have to simulation versions of all the stuff. That power armor is pretty good, but my favorite will always be the stealth armor.
The winter combat armour is pretty dope too
Chinese sword from boss. Hella damage and invincible
@@1Slayristo That shocksword is pretty good, I like using it for my melee weapon.
I wasn't able to find stealth armor while I was in operation anchorage, is there a place I can find that? I know you can get it after you get out of the simulation, but I want unbreakable version
You can pickpocket the stealth armor from a Dragoon, but it won't give you the stealth field when you're crouching. The "unbreakable" version is inferior to the regular version, in my opinion.
I suspect I was focused on the weaponry when I made that sentence. I do apologize for not making myself clearer.
@@sequoia1171
Not to me mention one of the best melees in the game, Jingweis shocksword.
Yes! Oh I love that thing so much, saved my skin plenty.
@@welkingunther5417 right? No problems with a squad of enclave soldiers in telsa armor 🤣🤣🤣
Shishkebab with pyromaniac is way cooler
@@AMaleDaG which I respect but the shocksword gets the bonuses from a couple energy weapon perks but the main feature is its effectiveness against robots and power armor. But I definitely love the shishkabab for all the fleshy targets.
It's a good weapon but i prefer the mauler or the man opener
I just thought that was how it was supposed to be, played the game for years and never knew this was a bug
This armor is also strange where if you start the quest to get the armor from the fort, if you pick up the armor from Operation anchorage, you will complete the quest.
This is why I always rush for operation anchorage
I honestly figured it was because the suit was a pristine undamaged set of pre war power armour and that’s why I wasn’t going to have to repair it for a long long time I figured it would make me eventually though lol
I always pretend I'm the wasteland Robocop/ Ironman when wearing the armor
You can also do the glitch that gives you all of the weapons from the dlc that will never break
Gaaarryyyyyyyy.... GARY!!
Makes it feel like actual power armor, their small arms won’t fuck it up at all
Developers: So, how durable shall we make the armour ?
Bethesda: Yes.
I never questioned it before but bow that you mention it...i don't ever once recall having to repair my winterized T51B. All these years and i never realized it.
I love that, I also love the automatic stimpack one
The prototype medic power armor, being a prototype, it dispenses med-x, the automatic stimpak injector wasn't until fallout 4
@@LordParticle Oh yeah! I forgot it was med-X! Damn, it's been too long!
@@ImThyWizard yeah I played fallout 4 before getting the medic power armor in fallout 3, and I was disappointed to find out that it doesn't dispense stimpaks like in 4
@@LordParticle I know right? I love that add.
Bethesda magic, also known as launching yourself off of a horse at a 75 degree angle at 80% the speed of light all the way across the map
It always felt like a breath of fresh air wearing it and have no worry about needing to repair it.
If you didn't know, there's a step 2 to this. You can actually have an indestructible set of weapons from the Sim as well. Just need that Gary body
You can also grab a chunk from the corpse in the bunker and put it in the sim pod so for a split second you still have your inventory full of sim items and you can place them inside that corpse chunk container while crossing over and get a unbreakable suppressed 10mm, AR, Chinese AR, Gauss Rifle, and some others
I love doing the bug that let's to offload all the sim equipment before the game deletes it so you've got an arsenal of virtual virtually unbreakable weapons and a combat armor set
this video makes me play fallout 3 all over again
That dlc gave some of the best stuff in the game
Knowing myself, I'd still be repairing it after every major scuffle if it lets me to
Yeah it never breaks because at that point everyone is hitting you with that dollar store bullet
As someone whos spent hundreds of hours in the creation kit, its a REALLY easy mistake to make
Holy shit I used this suit in almost every single playthrough and I never realized why I didn’t need to repair it until now
I heard chuck norris is the only man able to break this armour..... with his teeth
That checks out
@@blazermettro2059 a year later hello my guy
@@GodKingNate
Hello to you too 👊
*puts on power armor* IM FUCKEN INVINCIBLE
Nice reference
We need a mod in Fo3 where if someone shoots at you while wearing this power armor you scream *"I AM BOOLETPROOF!!"*
I actually didnt know this. When I got the armor I just saw its stats were less than the armor I had and never wore it. If i had known about the durability it definitely would have seen more use in my playthroughs.
You might as well turn on god mode at that point.
@@petejohnson2787 how does that make sense
@@petejohnson2787 you still take damage. Plenty of it too
@@no-replies Not if you use the hat glitch~ I forget how it works, I think it's thr chineese stealth armour helmet, but you can bug it and equip enough to max your DR at 85 when paired when the winterized T-51 and only one helmet will ever take damage, so you STAY at 85DR and have a bunch of bonuses from the hats, including the ghoul mask.
Oh you silly fool
The best part is that you can play the dlc right out of the vault, so you can play the rest of the game with unbreakable armor and some pretty good weapons.
I like to think the power armor is just in such good condition unaffected by the fallout it just stays in top condition lol
I'M FUCKING INVINCIBLE!
And this is the sole reason why I don't use the unofficial patch
I smuggled out the simulation weapons as well(haha gary) , so they had *near* infinite durability.
that assault rifle became my go to against all the bulletsponge enemies, as any rapid fire weapon turns deadly with ghoul ecology.
The amount of fear someone should feel when a raider hits you with a melee attack and breaks it.
Perfect for a wasteland Punisher/Frank Castle roleplay; a cyborg (Wired Reflexes + Cyborg + Adamantium Skeleton perks) with above NCR Veteran Ranger or Brotherhood Sentinel Combat skill and experience, an excessive hatred of evil-doers, and a suit of power armor that's as unbreakable as his willpower, all that's left is painting the armor jet black and put a skull logo on the front, God I wish there was a mod like that...
It is actually mentioned in a later game that the reason the armor makes it’s wearer invincible is because it is made out of “ultimatium” and unbreakable metal.
Urm no
I remember swapping out the hellfire armor for The winterized because I didn't have to repair it and I thought it was unbreakable because it was winterized.
Bethesda magic is basicially their slogan: "It's not a bug, it's a feature"
I always thought that it was unbreakable because it was "winterized". Not a bug, but an intentional feature of that unique item.
I remember that DLC was an instant level 7 and access to some of the best items in that game, so it was always a first stop for new characters for me.
The waffle House has found its new host.
The waffle house has found its new host
Honestly I appreciate the indestructible aspect since there’s no way to repair it otherwise
Plus it makes you feel like a total badass
The waffle house has found its new host
The waffle house has found a new host
I don’t think it’s a bug but more or less Bethesda just forgetting the armor has that much health when they have it to the player.
Calling bugs “Bethesda Magic” is actually a perfect term.
Remember: it’s not a bug, it’s a feature
Finally some armour that i dont have to repair every 5 seconds
That's the main reason I always did this misson as soon as possible
Before you go into the simulation pod, have a look around.
You'll come across a Gray clones corpse.
Move the corpse into the pod room & place it in the pod by the foot bit.
If done correctly (make a hard save before) when you finish the simulation keep tappin A while the screen is loading.
You should then enter the clones inventory & deposit any gear like armour & weapons into it.
All of the gear will have the same near infinite condition.
Another thing I do is before I do the very last objective in the simulation, just before you go to where you fight the Chinese general.
Have your gear that you collected from the armourer & return to him.
Dump all your inventory out onto the ground.
Ask to change your loadout.
Once equipped drop that new gear & request another loadout change, rinse & repeat.
You have infinite carry capacity in the simulation so you can go on a mad one with it.
Once out you'll have to dump some of your gear onto a companion, I had to leave a load in the base but managed to get my entire haul to Megaton in around 4-5 trips.
Bethesda was like “let it go”
Starting using this one recently and love how the repair level never went down and stayed full
Huh, I thought it was intentionally indestructible.
And here's me, always going for the stealth suit, lol.
Nanomachines, son! But it's Fallout 3's unbreakable Power Armor.
I never realized that 😅 I was always curious as to why I didn't have to repair it
Yeah I remember it well, I started with 999 and after almost completing the game it went down to 998 😂
Same thing also happens to anything you "sneak out" of the anchorage sim via the Gary glitch the rifles an the Chinese generals fatigues n sword
I role play as Robocop when wearing this armor.
when u finally get plot armor for YOUR character
Just got it yesterday and I am happy to know it won’t break.
I remade this in fallout 4 using a mod to be able to make any power armor indestructible. Having lot's of fun with it
Don't forget to set Gary in the chair before you do the Anchorage quest so you can take all of the good weapons out of the simulation
Loved this armor so much I actually downloaded a mod on fallout 4 that has the winterized t-51, and it is absolutely gorgeous. Also can take a hell of a beating too, charged through the glowing sea the other day and had a total of 6 deathclaw encounters, and then a few ghouls, followed by a ton of bugs and about a dozen radscorpions. Only needed to use about 3 stimpacks and one rad away, other than that the armor definitely held up.
Same thing with the guns from the sim you can get them through a glitch in console version and you never have to repair them
That armor with the RoboCop theme playing in the background... 🤩
I was playing a save so long that I eventually saw the armor start to deteriorate
I love how they give you access to the talkies armour and the best stealth armour haha
Yeah, the Operation Anchorage DLC was pretty broken.
Aside from the glitch with which you can keep all the ubreakable items from the simulation, completing the DLC grants you the unbreakable T51 power armor, power armor training (you'd have to finish the main quest before the DLC), the Chinese Stealth Armor (super broken) and the Gauss Rifle also super strong
I still wish you could get the cool winter combat armor & preserved guns (like the ones in the simulation with the paint intact) but hey you can spawn them in lol
There was actually a way you could. It involved the Gary in the locked room next door. Fun times
I remember finding this as a kid and always using it and now I understand
I have this armor and it’s nice knowing my stuff isn’t gonna break after like 5 hits
That’s why when you start a new game, you do the operation Anchorage campaign as soon and you get out of the vault.
Everytime I start a new game, I immediately head over to start the dlc for this armour and the Gauss rifle.
New speedrun idea, speedrun breaking the power armour any percent
I remember I used it so much I managed to bring the durability bar to around 75% or so. Between the winterized power armor and the Chinese stealth suit, this was hands down one of the best DLCs I’ve ever played in any game.
The repair mechanic was one of the things keeping me from really getting into Fallout 3. It makes sense to have it, but it's not implemented well. Now that I know about this, maybe I'll give it another chance sometime.
I remember placing a dead body(container) ontop of the simulation pod you get in, before I got in, completing the whole story, ie killing the general and in the final loading screen spamming a to get into the container before you leave the pod, then you got unbreakable whatever you placed in there. Gold.
I have never knew this. Just thought it was different but now we know that the Gary 23 glitch is fully completed with all of the best weapons.
I did the anchorage missions first on my first playthrough, the whole time i kept looking for the best armor not knowing i already had it
My favorite bug. It was the only reason I survived my first full playthrough. That and the Rock-it launcher. Nothing better than watching a frypan tale the head of a power armored Enclave soldier clean off, then watching the severed head ride that pan away into the distance on kill-cam.
I've learned after all my time playing Bethesda games that they are never bugs they are just features.
This “bug” was totally intentional and passed off as an oversight it happens all the time
The way I used to take advantage of the bug is grab a garry clone corpse and set in into the virtual pod of the anchorage simulation before you start the dlc and when the dlc is over before you load into the game just spam A until you get to the gary's body inventory and offload all of your operation anchorage gear and boom winterized gear in the capital wasteland
Every fallout three run I do I always get this armor usually first thing, it's so easy to get to
I got fallout 3 free from the epic store. This is no longer a bug because the armor degrades like normal, I was extremely disappointed. I always try to immediately do the anchorage dlc first because of that bug.
That explains why my health never went down fighting death claws
"Bethesda magic" I like this guy😂
When I got FO3 years ago, I got this armor and it was the only armor I ever wore for the entire game.