Like if you need a session of *Sykoology.* I know, I'm funny like that! Join us on Discord and I'll buy your family one giant cookie: discord.gg/4kRCajN
I really need help... All I am asking for is some instruction to how i become a pro unity dev... Where do I find courses are udemy courses all I need ? Or there is some free tuto that i can dépend on ? I hope you answer to my question
I've also struggled a lot with motivation, I still do. Although what works for me is working in small bursts and work on other projects while I'm not developing my main project. I particularly like gamejams for this purpose, they're a great way to learn new things, get a new perspective or even meet new people. I often find myself having a tons of new ideas for my main project after doing a gamejam, which results in one of those working bursts. I guess my advice would be: If you're truly willing to work on a project, explore other perspectives and look for new ideas through sources unrelated to your project.
Its cause game dev is probably one of the harder things to get into since it's easy to get discouraged. I know how to program well and it's still a pain for me to try and make a game.
@@stupido2535 it should be an indie game. I mean "This game is indie (independent), in the sense that it is not made, published or backed by any of the huge studios in the industry, such as Electronic Arts or Activision. The game is independent from the big players in the industry"- found this on reddit
I completely understand what you mean by working at home, I study at home (I know it's not the same as work but it's the same concept) and when I'm in school being able to socialise really motivates you and being around people who are doing the same as you. When I started studying at home I gave up within a month and couldn't really be bothered to study my computer science course even though I really enjoy computer science.
I am a programmer/software engineer and a web designer and I was like you at the beginning... I was self-taught and I was watching tutorials on youtube and I only wanted to learn what I needed.. but please trust me on this.. learn the basics first if possible and then build up a good foundation before doing "whatever you want". You will feel like you know way more about what you are doing with your code and how you get to your desired result. I don't really know how to describe it but try it and i think you will have a whole new view on programming.
@@djeieakekseki2058 Everything related to basic functions of unity and really basic C# scripting stuff like variables, methods and ifs and elses. If you jump straight into making a game you will find making code troubling.
Yeah. Brakeys and BlackthornPad did it. They're just sharing their journeys in hopes of inspiring others. Yes I spelt BlackThornProd incorrectly on purpose.
doesnt matter if it doesnt work in 10 years make a video claiming you developed one of the best games released in the current time and hope nobody notices
It's amazing how the things you talked about can be used in any creative field. I make music as well as graphic and game design. This video helped me realize how many similarities there are in these fields. I can totally relate to the part about working outside my home, not necessarily working with others but just the fact that I see movement, it gives some kind of energy.
what I learned after working at home for a year, I'm just bored, everything you said is totally true I need to socialize and feedback with a real human, and most importantly I need a new job
This applies to a lot. I do music production and this is a habit I have. I get stuck on projects and what seemed insanely interesting to me now turned dull, and it is because I live said project, every single day. And I start to tweak things that weren’t broken. Thanks for this man. Really brings my hopes up
Hey fellow game dev, could you check out this patreon for game devs where you can speak freely without hassle and tell other about your failures and successes https - ://www.patreon.com/GamingIsNotACrime
@@vvill-ga Actually he did the poll soon after this comment. Maybe I gave him a push to create a game? I didn't make my comment trying to put pressure or you in anyway Sykoo!
I’m an artist and no nothing about game development and don’t really know much about video games in general, but this was a great video explaining how failure is essential for learning. I’m at a point in my life where I needed to hear this to help me learn and grow in my “art career”. Thanks for reminding me that it’s important to fail. I’m grateful that what you said can be used for anything in life and not just specifically for game development. Keep up the good work.
Came here to learn about games, left learning life lessons, thanks mate I'm 16 and now I wont make the mistakes you did, hats off to you i really appreciate it.
Yea I started when I was 11 and I have so many scrapped and failed projects. I'm 13 now and am trying to finish my first big game from what I've learned from those past projects and if I've learned one thing its that the internet is your most useful asset as a game developer so take advantage of it. Don't be afraid of trying to make difrent types of projects and don't be afraid of failing, failing is what helps you learn.
neither are "better" if you'd just ask, because it really depends on the situations though i personally would find working in an office every so often pretty nice you're not required to be in the office though, you can do it practically anywhere
This video was so helpful for me. I always thought that googling stuff and codes meant that I'm a beginner in unity and im not getting better, but thanks to you, i know alot now!
4:30 is such a true thing, I could observe it with myself working on a gameconcept for a while now...even tho things might be still just perfectly fine, im "adjusting" and "improving" it, while there is probably no need
Love your video. I started out young, TRS-80 which got me hooked. Wanted to figure out how things work like you said. Was fascinated with making video games or apps. Recently, made a pixel bot that worked on facial recognition using OpenCV. During the gap, I tried to write novels and want to become an author. But really looked deep and found out that I play video games mostly and code. I seldomly read a book. And if I have to, it seems like a chore. But when I read a programming book, I dive deep into it. Then I decided making video games were much more fun. Working on a Facebook game and android game using Unity. I feel better. At peace. Like it's home. Sure, I have to figure out how to keep the player playing. And want to play. I look into other games as what not to do or what to do right. I subbed to your channel.
I’m 15 and started recently I recommend udemy. I’m taking a course by ben tristen also known as gamedev.tv great course I’ve learned so much Edit: they also do a blender and unreal engine course
I love this! Thank you so much. I actually learn a lot about life through this video. I'm a musician btw, but I'm very interested in seeing people working with codes in computer, especially making games.
Man the working from home part hits home for me (no pun intended). As a freelance software developer working mostly from home: believe what he says, people.
Jesus you pretty much took the same points out my head. It's also quite healthy to see this discussed so openly. Very easy to burn out in this industry. Code with the client weekdays and learning more unity, tinkering around in the evenings is a lot of time. Seriously the engine is a masterpiece and love developing pretty much exclusively because of it (since I was 15.) Addiction at this point.. too damn tired to keep doing both (so I'm starting a PhD in Feb on 3d graphics lol) Keep making content so I can learn easier 😂 Cheers!
Something I would like to share from experience : don't start making "projects", prototype ideas one by one. That way, you'll get to know better the game engine you are using and what the programming language can and can't do.
Is it just me or do I watch a UA-camr and feel like I’m so connected to them and I’ve been subbed to them for a year ( this is the first video I watched from sykoo)
I'm currently a student for gamedesign and we've worked on for almost a whole year with very small breaks. During the last 2 months I've been EXTREMELY burnt out. Due to: 1. Working from home, spending all of my time home. 2. No break whatsoever (we we're supposed to get July off but they made a change of plans) Man, I might need to contact my teachers. Thanks for reminding me about the part regarding my health.
Sad, that you don't answer this kind of questions :( I think, that means, that all information given in this video, is based on none professional experience.
About the backup - just use bitbucket or something like that. It's easy to set up and you can see the whole history of your development and you can always checkout the whole revision at certain point in time just to see in what state you had your app back then
Great job on expressing the values on why we wanted to develop games in the first place. Sometimes developers get ahead of themselves and feel held back or struggle and end up burning out. Always keep your head up, think positive and remember why you chose this path. And last but not least... Smile 😁
There is a great GDC talk by Mick Gordon, the guy behind Doom 2016's soundtrack (link will be below). If you ask me, Mick Gordon is a fucking genius. Side note, anyone who is interested in game music, music innovation, music tech, game design, wants to learn something (or a lot of things) that are really cool, or any number of things that I can even begin to formulate into words, watch this talk. It is incredible. Anyways, in the talk he mentions how the audio team created an environment where everyone felt comfortable with failing. When Mick sent off his first idea to the lead sound person (Chris), he got an email back that said "Meh. I feel you've taken the first step on a journey toward the perfect destination. Keep going. You're almost there." Nobody gets things right on the first try. If they do, that's great for that time, but sucks for every time after that; they will have never learned anything. It is important to encourage people to be creative and just flat out strange in game development. They will not succeed on the first time. But the thing is, if they never try anything new - if they never try something strange, then everything will just come out bland. In fact, this is the first thing he addresses in this talk. He says to change the outcome, you have to change the process. This is why I think most AAA games now feel so bad to play. Yes they can look great. But they never make changes. They don't take risks. They don't change. Here is the link to the talk. ua-cam.com/video/U4FNBMZsqrY/v-deo.html
Thanks man...this was like, so inspirational and gave me a lot of drive to go forward...I just started and made a cube-and-block game, and I'm proud of it! The only limitation- however small - is my bad laptop...i have like such an outdated GPU...so well hopefully it won't be too big of an issue! Thanks again man!
Bro the scenes featured in this video were actually beautiful, if their was such thing as shaders (I'm not a game creator so I don't know) then it would probably look better. If you made those you should make an explorable environment, I feel that would be so cool. Keep up the good work 😁
for the backups comment, ALWAYS HAVE AN EXTERNAL BACKUP. Just have it on a neutral USB, that way you only risk corruption when updating. There's also how you can make a copy, put the real version on the USB, and mess around with your copy.
Working from home definitely has it downsides as you mentioned but so will working from office after a couple month. Sometimes, working with people can make things worse on many different levels. At the end of the day it comes down to what you are willing sacrifice in order try to get certain gains out it
My dream is make a game and I name it the sun keep us safe which the enemies like a zombie can't go outside because the sun can kill them😅😁😊 I'm not a good grammer why because I'm Filipino
Started myself about 4 or 5 years ago, story sounds not too dissimilar to mine. Mind you i don;t work in a tech company and i do this as a hobby after work and for 5 months of the year my regular job season is over. I build reusable packages for unity for my multiple game ideas. most ideas are too large to take on by ones self and realized that about year 2 and started trying to just absorb knowledge and teach people what i learned via discord channels and Unity Answers. Yes i might get things wrong but like you said that's normal and how you learn. when someone corrects you that's a good thing. not only do You learn but others on a forum or chat rooms learn as well. I also realized after my first full year of "Going Hard" and trying to build my "First Big Game" that's it is too much for 1 person to do alone and that if i had to do it as a Job i probably wouldn't enjoy it anymore. I work labor jobs and i'm pretty happy with that. If i one day make an app or game that makes me money then great, lucky me. but its not something I'm striving to do atm.
I have played games ever since the C64 era and as a kid, I wanted to make my own game but the coding was not of my strongest sides lol. Now with Unity and visual scripting and thanks to you Unity game devs i finally got some willingness to try and make something. I can really learn at least C# coding. I have some ideas about games and sure will try to bring them to life.
Jesus after 4 months of working from home im so ready to go back to the office. Definitely seeing people move around or just hearing conversation makes a huge difference.... and that is coming from an introvert
Bro your the best teacher in the world!!😍😍 I wish you can teach me more , your videos are making my mind biger like a open world games! Your the best👍👍 , thank you💜
As a music producer, I can tell most things you're saying about working, failing, getting feedback on projects etc applies perfectly to music as well, and to ANY field in general
Great video :) This inspired me alot to keep trying and to follow my goals. Im really scared when talking about my future, there are so many things that scare me about jobs: What should i do?, What if i fail?, What if no one wants me? I guess game development is something for me. I love creating maps and making complex functions but it is really time consuming, it is better and more fun than worrying about my future though
I agree with your video so much, growing up I've always wanted to make my own game but everyone always put me down now saying I won't do good or won't like it which instilled a fear of failure in me so now here I am almost 30 trying my hand at making a game, lol.
The stuff about working from home is so true. You have to work super hard to keep the mental from bombing. It's very doable for some but for the majority it does effect your mental health
A buddy and I worked on a game for over a year and a half. We released it on mobile and it gained some 100 downloads before the traffic died out completely. I feel the sting of this failure everyday but we did learn a lot and we still create stuff, mostly because it's fun and now we have more time than ever to do side projects 😁
Been working from home for almost 3yrs now and yeah it's sometimes a mental torture. I miss going to office but the traffic in our country is terrible.
I always want a functional game from start to finish so for example I may make a quick arcade game then spend 2 hours designing a menu just to have a finished build to feel done with it
I'm a super beginner and i'm desperately trying to figure it all out. My biggest issue is that it's complicated, even with tutorials and google at my fingertips. After a few hours of tearing out my hear, i'll finally make a step forwards, only to run into another problem that apparently no one else on the internet has. And as for coding, it's an essential part of game development-- and something i officially will never understand. All i want to do is make games, but you basically have to be a computer genius to do it.
Work from home part is so true. I have been working from home since past 1 year. I just get so frustrated sometimes that I want to quit, worse part is my colleagues work from different cities, so no office to go to.
XD I started on scratch when I was 8 and was making 3D games for a year was the best in my school. I learned how to type when I was 11. I turned 12 and learned godot 2d for a couple months and now I’m still 12 and am learning unity 3D it’s so far fun!!!
I just stumbled on your video and man, I love everything here. I mean, I'm a UE4 dev (don't hate me; Unity is cool too) but your advice here is invaluable for anyone interested in hopping in.
Like if you need a session of *Sykoology.* I know, I'm funny like that!
Join us on Discord and I'll buy your family one giant cookie: discord.gg/4kRCajN
Is the discord server for anyone wanting to learn or just for other devs?
thank you for this dude!
Can you please give a link of pack of assets that you used? Pleeeeease. Or name of pack.)))
Lol I read “Join us on Discord and I’ll buy your family and make them into a giant cookie.
I really need help... All I am asking for is some instruction to how i become a pro unity dev... Where do I find courses are udemy courses all I need ? Or there is some free tuto that i can dépend on ? I hope you answer to my question
Very cool man, the part about failing is so true! It's an inevitable step towards success.
Thanks Dani! =D I totally agree, it's something people fear but it's inevitable, and a huge step to improve.
Here are 2 legends!!
Crossover
Dani you are the most wholesome youtuber there is always commenting on other videos really helping the community.
The 2 legends meet
Code doesn't work: Idk why.
Code works!: Idk why.
I've only been coding for about a week now and I already can relate to this on a deep level!
so true 🤣
Me, started with Java.
Writes C# in Unity
It works. Idk why
SilverRain what you using to learn to code?
@@ParadiusParadoxum it's because it kinda is syntaxically similar that was my reaction too when I jumped into Unity C# from Java
My main problem: I get bored of my own game after some time working on it :D
Exact same thing for me
And thats really hard
Reminds me of every survival world i make in minecraft.
I have this problem too
I've also struggled a lot with motivation, I still do. Although what works for me is working in small bursts and work on other projects while I'm not developing my main project. I particularly like gamejams for this purpose, they're a great way to learn new things, get a new perspective or even meet new people. I often find myself having a tons of new ideas for my main project after doing a gamejam, which results in one of those working bursts. I guess my advice would be: If you're truly willing to work on a project, explore other perspectives and look for new ideas through sources unrelated to your project.
Me too
*Sykoo* : "Your health is priority. Go outside, have fun."
*2020* : "You what"
hehehe
2021: here we go again
Lol
Work from home😂
Lol
Sykoo : Started making games at 12
Me at 12 : liking my own comment
What i learned after 4 years of game development:
Yeah, i know how to make a cube move.
Its cause game dev is probably one of the harder things to get into since it's easy to get discouraged. I know how to program well and it's still a pain for me to try and make a game.
Well if you can make a cube move you can make a player and enemies move.
MiND Δ u made me laugh
+Respect
Dam I relate to so much
how?
The thumbnail looks like:
Game graphics, before and after 10 years
Lmao
The game on the right is called escape from tarkov and it's a rly good survival fps indie game
mark uitslag not really a indie game but alright
@@stupido2535 it should be an indie game.
I mean "This game is indie (independent), in the sense that it is not made, published or backed by any of the huge studios in the industry, such as Electronic Arts or Activision. The game is independent from the big players in the industry"- found this on reddit
@@ascend2046 and the left one?
What I've learned from watching videos on making games for 10 years.....
I should just start
... aaaaand you didn't .. at least thats true for me.
Be me with Unity downloaded for 3 years, but hardly use it. I should start for I am almost out of school
:-D wise beyond your years
DO IT, JUST DO IT!
eh i tried
I completely understand what you mean by working at home, I study at home (I know it's not the same as work but it's the same concept) and when I'm in school being able to socialise really motivates you and being around people who are doing the same as you. When I started studying at home I gave up within a month and couldn't really be bothered to study my computer science course even though I really enjoy computer science.
I am a programmer/software engineer and a web designer and I was like you at the beginning... I was self-taught and I was watching tutorials on youtube and I only wanted to learn what I needed.. but please trust me on this.. learn the basics first if possible and then build up a good foundation before doing "whatever you want". You will feel like you know way more about what you are doing with your code and how you get to your desired result. I don't really know how to describe it but try it and i think you will have a whole new view on programming.
Ivz what are the basics?
@@djeieakekseki2058 Everything related to basic functions of unity and really basic C# scripting stuff like variables, methods and ifs and elses. If you jump straight into making a game you will find making code troubling.
AwsumTurtle aren't inheritance, polymorphism, and abstraction considered basics?
@@djeieakekseki2058 Well, I started off with what i listed but thats something too i guess🤷♂️
-Self taught-
*StackOverflow taught*
Martin it is built for programmers lol. A programmer would have some idea of the code they need and know what to look for
I'm sefl taught
StackovErFLow taught
Yeah theyre a bit harsh on newcomers too
What I learnt after 10 days of watching Unity content creators:
"Unity content creators make the same videos"
I think I saw this video somewhere before...
Yeah. Brakeys and BlackthornPad did it. They're just sharing their journeys in hopes of inspiring others. Yes I spelt BlackThornProd incorrectly on purpose.
Me thinking about making a game for years...
Me starting and having trouble learning how to download the software 😓
How old are u
No matter how old are u you will get there dont worry!
soon you will be making games better than nintendo
doesnt matter if it doesnt work in 10 years make a video claiming you developed one of the best games released in the current time and hope nobody notices
Me too because my PC support limited things due to old windows 7
Bad PC specs and limited internet(3gb per day & no Wi-Fi :( )
It's amazing how the things you talked about can be used in any creative field. I make music as well as graphic and game design. This video helped me realize how many similarities there are in these fields. I can totally relate to the part about working outside my home, not necessarily working with others but just the fact that I see movement, it gives some kind of energy.
Wow you went from a random unity FPS to Escape From Tarkov? Wow
I thought that was squad
daDriver but was this game straight from starting with no experience whatsoever
Edit: what the hell is eft
I’m pretty sure it’s because EFT runs on Unity Engine which is exactly what he’s talking about in this video
@daDriver suuuuuure
I could listen to your voice and your art to talk for hours. Very good work !
Why I love this man because he is so positive. He said learning from failure it's all ok man.
Love u from India.
Pretty much all of this advice is relevant to music production, cinematography, painting etc
love it
pretty much any artistic endeavor, cool similarities
what I learned after working at home for a year, I'm just bored, everything you said is totally true
I need to socialize and feedback with a real human, and most importantly I need a new job
Love how on the thumbnail you used escape from tarkov
Inspiring man! I really needed that video thank you sykoo! ❤
Sprichst du villeicht deutsch, kann das sein 😂
This applies to a lot. I do music production and this is a habit I have. I get stuck on projects and what seemed insanely interesting to me now turned dull, and it is because I live said project, every single day. And I start to tweak things that weren’t broken. Thanks for this man. Really brings my hopes up
Your discussion on working from home was ahead of its time. I'm writing this during the height of the COVID-19 pandemic
When are we going to see an actual game you make? (not in a game jam)
Hey fellow game dev, could you check out this patreon for game devs where you can speak freely without hassle and tell other about your failures and successes https - ://www.patreon.com/GamingIsNotACrime
I think he did a poll about it recently, but that could have been someone else. I can't believe how bad these other replies are though... XD
@@vvill-ga Actually he did the poll soon after this comment. Maybe I gave him a push to create a game? I didn't make my comment trying to put pressure or you in anyway Sykoo!
Raz - Game Development Tutorials & Gaming! Pay money to YOU to talk to other devs? Get outta here bro.. don’t self-advertise on another’s channel..
Hi Thomas Want a ballon?☺☺
11:29 "go outside" This time is gone
@Cory true
this shit isnt ending
7:28 that looks beautiful, also this made me want to use Unity again! Thank you!xd
I’m an artist and no nothing about game development and don’t really know much about video games in general, but this was a great video explaining how failure is essential for learning. I’m at a point in my life where I needed to hear this to help me learn and grow in my “art career”. Thanks for reminding me that it’s important to fail. I’m grateful that what you said can be used for anything in life and not just specifically for game development. Keep up the good work.
Came here to learn about games, left learning life lessons, thanks mate I'm 16 and now I wont make the mistakes you did, hats off to you i really appreciate it.
Me when my code finally works : "It's alive, IT'S ALIVE!!"
Dude i dont even know how to use Windows 10 3D viewer.
Idk what is 10 3d viewer
How's your leg doing. You went a lot quiet after telltale shuted down. 😁
No one does
@@ssgrazer1162Always keep moving Forward!
u working on the next walking dead ?
Sykoo: You isolate your self.
Me: Well, nothing changes lol
Yea I started when I was 11 and I have so many scrapped and failed projects. I'm 13 now and am trying to finish my first big game from what I've learned from those past projects and if I've learned one thing its that the internet is your most useful asset as a game developer so take advantage of it. Don't be afraid of trying to make difrent types of projects and don't be afraid of failing, failing is what helps you learn.
doing online school for even 2 weeks makes me understand your stance on working on home. great video!
Ah yes i like it when my unity project turns into Escape from Tarkov
Is getting a job better or working on your own is better ??
neither are "better" if you'd just ask, because it really depends on the situations
though i personally would find working in an office every so often pretty nice
you're not required to be in the office though, you can do it practically anywhere
I'm starting to develop games now! I'm making a 3d game and a few 2d games. I've been doing as much as I can and I'm really inspired! 😃
Inspired me right now. I’m going to learn some basic game dev and make my first basic game... after I go to sleep of course. It’s 11 pm
Didn't know you made escape from tarkov, lmao
Aye! I was going to say the same thing lol
Your levels are looking so wonderful and just beautiful!
I really like them but are they also in games?
that fps game in the beginning of the video was amazing that could be an actaul game
@lil shadow no idea bruh
This video was so helpful for me.
I always thought that googling stuff and codes meant that I'm a beginner in unity and im not getting better, but thanks to you, i know alot now!
4:30 is such a true thing, I could observe it with myself working on a gameconcept for a while now...even tho things might be still just perfectly fine, im "adjusting" and "improving" it, while there is probably no need
thank you guy so much for this video
it's so motivative
SYKOO: working from home is unhealthy and a bad working environment for long period of times
2020:
Men thanks so much your advices are so so addictive to me i love programming games and with that video you changed my life
Thanks so much pro❤❤❤
Love your video. I started out young, TRS-80 which got me hooked. Wanted to figure out how things work like you said. Was fascinated with making video games or apps. Recently, made a pixel bot that worked on facial recognition using OpenCV. During the gap, I tried to write novels and want to become an author. But really looked deep and found out that I play video games mostly and code. I seldomly read a book. And if I have to, it seems like a chore. But when I read a programming book, I dive deep into it. Then I decided making video games were much more fun. Working on a Facebook game and android game using Unity. I feel better. At peace. Like it's home. Sure, I have to figure out how to keep the player playing. And want to play. I look into other games as what not to do or what to do right. I subbed to your channel.
Sykoo: But first!
Me (interrupting): Let me take a selfie 🤳??🤔
Sykoo: no! But first this video is brought to you by....
Raid Shadow Legends
Wow, I’m starting game creating now and I’m 12 😂
I’m 15 and started recently I recommend udemy. I’m taking a course by ben tristen also known as gamedev.tv great course I’ve learned so much
Edit: they also do a blender and unreal engine course
I love this! Thank you so much. I actually learn a lot about life through this video. I'm a musician btw, but I'm very interested in seeing people working with codes in computer, especially making games.
Man the working from home part hits home for me (no pun intended). As a freelance software developer working mostly from home: believe what he says, people.
Omg i'm 12 and I am literally doing the same thing as u!!!
Same!
same
You're showing unity's official footage.... 😂 Funny
Jesus you pretty much took the same points out my head. It's also quite healthy to see this discussed so openly. Very easy to burn out in this industry. Code with the client weekdays and learning more unity, tinkering around in the evenings is a lot of time. Seriously the engine is a masterpiece and love developing pretty much exclusively because of it (since I was 15.) Addiction at this point.. too damn tired to keep doing both (so I'm starting a PhD in Feb on 3d graphics lol) Keep making content so I can learn easier 😂 Cheers!
Thank you soo much for making this video you reminded me why I wanted to start game development.
Something I would like to share from experience : don't start making "projects", prototype ideas one by one. That way, you'll get to know better the game engine you are using and what the programming language can and can't do.
Is it just me or do I watch a UA-camr and feel like I’m so connected to them and I’ve been subbed to them for a year ( this is the first video I watched from sykoo)
I'm currently a student for gamedesign and we've worked on for almost a whole year with very small breaks. During the last 2 months I've been EXTREMELY burnt out.
Due to:
1. Working from home, spending all of my time home.
2. No break whatsoever (we we're supposed to get July off but they made a change of plans)
Man, I might need to contact my teachers. Thanks for reminding me about the part regarding my health.
Are there any games you worked on wich got released or did you ever worked in a professional game dev Team?
Sad, that you don't answer this kind of questions :( I think, that means, that all information given in this video, is based on none professional experience.
@@GamerDergo F
@@GamerDergo just because he doesnt answer doesnt meen "no" it just means he didnt see it or just didnt answer ...
About the backup - just use bitbucket or something like that.
It's easy to set up and you can see the whole history of your development and you can always checkout the whole revision at certain point in time just to see in what state you had your app back then
And I recommend not to bother with much with learning all terminal commands for it - just use GitKraken or something similar.
Great job on expressing the values on why we wanted to develop games in the first place. Sometimes developers get ahead of themselves and feel held back or struggle and end up burning out. Always keep your head up, think positive and remember why you chose this path. And last but not least... Smile 😁
There is a great GDC talk by Mick Gordon, the guy behind Doom 2016's soundtrack (link will be below). If you ask me, Mick Gordon is a fucking genius. Side note, anyone who is interested in game music, music innovation, music tech, game design, wants to learn something (or a lot of things) that are really cool, or any number of things that I can even begin to formulate into words, watch this talk. It is incredible.
Anyways, in the talk he mentions how the audio team created an environment where everyone felt comfortable with failing. When Mick sent off his first idea to the lead sound person (Chris), he got an email back that said "Meh. I feel you've taken the first step on a journey toward the perfect destination. Keep going. You're almost there."
Nobody gets things right on the first try. If they do, that's great for that time, but sucks for every time after that; they will have never learned anything. It is important to encourage people to be creative and just flat out strange in game development. They will not succeed on the first time. But the thing is, if they never try anything new - if they never try something strange, then everything will just come out bland. In fact, this is the first thing he addresses in this talk.
He says to change the outcome, you have to change the process. This is why I think most AAA games now feel so bad to play. Yes they can look great. But they never make changes. They don't take risks. They don't change.
Here is the link to the talk. ua-cam.com/video/U4FNBMZsqrY/v-deo.html
0:03 beleive me this clip is in every dramatic unity video
What I learned about making good clockbaits.
Using images from other games in your thumbnails is the epitome of tacky.
Thank you for your philosophy on working from home. I totally agree.
Thanks man...this was like, so inspirational and gave me a lot of drive to go forward...I just started and made a cube-and-block game, and I'm proud of it! The only limitation- however small - is my bad laptop...i have like such an outdated GPU...so well hopefully it won't be too big of an issue!
Thanks again man!
I'm sorry but u didnt learn much if you cant distinguish level design and environment design
They are completely different
@@MrTomWaffles Hey man, wasn't expecting to find you on a random comment section lmao
Bro the scenes featured in this video were actually beautiful, if their was such thing as shaders (I'm not a game creator so I don't know) then it would probably look better. If you made those you should make an explorable environment, I feel that would be so cool. Keep up the good work 😁
for the backups comment, ALWAYS HAVE AN EXTERNAL BACKUP. Just have it on a neutral USB, that way you only risk corruption when updating. There's also how you can make a copy, put the real version on the USB, and mess around with your copy.
I sleep in my office so I'm fine :D
Why am i watching this when i don't even have a PC...
#FeelsBadMan
Great video! I couldn't agree more with most of the points, especially when starting out, starting with smaller games. :D
Working from home definitely has it downsides as you mentioned but so will working from office after a couple month. Sometimes, working with people can make things worse on many different levels.
At the end of the day it comes down to what you are willing sacrifice in order try to get certain gains out it
My dream is make a game and I name it the sun keep us safe which the enemies like a zombie can't go outside because the sun can kill them😅😁😊
I'm not a good grammer why because I'm Filipino
So what’s the point of the game?
Probably you need to survive😐
That is basically Mist Survival. It was released on late 2018. A great game.
Started myself about 4 or 5 years ago, story sounds not too dissimilar to mine. Mind you i don;t work in a tech company and i do this as a hobby after work and for 5 months of the year my regular job season is over. I build reusable packages for unity for my multiple game ideas. most ideas are too large to take on by ones self and realized that about year 2 and started trying to just absorb knowledge and teach people what i learned via discord channels and Unity Answers. Yes i might get things wrong but like you said that's normal and how you learn. when someone corrects you that's a good thing. not only do You learn but others on a forum or chat rooms learn as well. I also realized after my first full year of "Going Hard" and trying to build my "First Big Game" that's it is too much for 1 person to do alone and that if i had to do it as a Job i probably wouldn't enjoy it anymore. I work labor jobs and i'm pretty happy with that. If i one day make an app or game that makes me money then great, lucky me. but its not something I'm striving to do atm.
Thanks for the motivation dude 😌
Really helped me choose my correct route 🙂
before: cs 1.6
after: escape from tarkov
I have played games ever since the C64 era and as a kid, I wanted to make my own game but the coding was not of my strongest sides lol. Now with Unity and visual scripting and thanks to you Unity game devs i finally got some willingness to try and make something. I can really learn at least C# coding. I have some ideas about games and sure will try to bring them to life.
Jesus after 4 months of working from home im so ready to go back to the office. Definitely seeing people move around or just hearing conversation makes a huge difference.... and that is coming from an introvert
Bro your the best teacher in the world!!😍😍
I wish you can teach me more , your videos are making my mind biger like a open world games!
Your the best👍👍 , thank you💜
As a music producer, I can tell most things you're saying about working, failing, getting feedback on projects etc applies perfectly to music as well, and to ANY field in general
Great video :)
This inspired me alot to keep trying and to follow my goals.
Im really scared when talking about my future, there are so many things that scare me about jobs: What should i do?, What if i fail?, What if no one wants me?
I guess game development is something for me. I love creating maps and making complex functions but it is really time consuming, it is better and more fun than worrying about my future though
I agree with your video so much, growing up I've always wanted to make my own game but everyone always put me down now saying I won't do good or won't like it which instilled a fear of failure in me so now here I am almost 30 trying my hand at making a game, lol.
The moment you said that professional coders also use google gave me a sense of relieve>
The stuff about working from home is so true. You have to work super hard to keep the mental from bombing. It's very doable for some but for the majority it does effect your mental health
Dude you just changed my life thx bro
thxs for ur discord server its good for a begginer like me love it!!
A buddy and I worked on a game for over a year and a half. We released it on mobile and it gained some 100 downloads before the traffic died out completely. I feel the sting of this failure everyday but we did learn a lot and we still create stuff, mostly because it's fun and now we have more time than ever to do side projects 😁
You have inspired me to make games as a young kid thank you.
Been working from home for almost 3yrs now and yeah it's sometimes a mental torture. I miss going to office but the traffic in our country is terrible.
yeah bro i also started programming and learning unity when i was 12
so it's been a year since then and i learnt phython c# html and css
I always want a functional game from start to finish so for example I may make a quick arcade game then spend 2 hours designing a menu just to have a finished build to feel done with it
Brackeys: started game dev at 12 yr
sykoo: started game dev at 12 yr
me: started game dev at 12 yr
also me: coincidence, I think not
I'm a super beginner and i'm desperately trying to figure it all out. My biggest issue is that it's complicated, even with tutorials and google at my fingertips. After a few hours of tearing out my hear, i'll finally make a step forwards, only to run into another problem that apparently no one else on the internet has.
And as for coding, it's an essential part of game development-- and something i officially will never understand. All i want to do is make games, but you basically have to be a computer genius to do it.
Work from home part is so true. I have been working from home since past 1 year. I just get so frustrated sometimes that I want to quit, worse part is my colleagues work from different cities, so no office to go to.
XD I started on scratch when I was 8 and was making 3D games for a year was the best in my school. I learned how to type when I was 11. I turned 12 and learned godot 2d for a couple months and now I’m still 12 and am learning unity 3D it’s so far fun!!!
11:54 you totally got me with that pun
I just stumbled on your video and man, I love everything here. I mean, I'm a UE4 dev (don't hate me; Unity is cool too) but your advice here is invaluable for anyone interested in hopping in.
It's funny seeing you talk about working from home, cause everyone knows how it is now and hate it 😂