You failed to mention the integral game design behind adding MIPS to the basement: People discovered the fake wall was fake because they tried to corner MIPS. And when they missed, they accidentally discovered the secret level. Imagine discovering it that way, the way the developers intended a blind playthrough to be
@@Pencil._inkThe comment by JohnP55 explains it best, but C and MIPS are the coding language that the N64 reads! The game could not function without MIPS, so in a way he did indeed build it all c:
MIPS doesn't allow the N64 to "run games faster". MIPS is the actual language that the N64's CPU understands. The entire game was coded in C, and then it was compiled to MIPS so that the N64 could execute it. Every instruction the N64 executes is a MIPS instruction.
8:16 Keep in mind, just because something is quick to be added into the game doesn't mean there's enough time to test it, or that the Devs don't already have a bunch of other more important things on their To Do list. I mean, there's already a glitch involving MIPS in the game, so who knows what else could've gone wrong if you were able to throw him. When you're in the final stages of game development every change you make could potentially mess up 5 other things that you weren't able to predict, which at that point you often don't have time to fix anymore, so it's often best to leave good enough alone.
yeah they not only had deadline, they had strict standards of polish. obviously big N was not happy that they didn't perfectly handle picking him up and putting him down. i can't imagine them throwing more mechanics in with such an essential and already janky part of the game at the end of the dev cycle. at that point, idk which is harder, throwing him or trying to throw him out of the game.
The fact that Mips is programmed to have air bubbles coming from him while in the water is interesting since he can't legimately go into water without the clip. He even breathes at a slower rate than mario, so the effect doesn't seem to be just copypasted
after a (very quick 'n dirty ) scan through the decomp, i can't find anything mips-related that handles spawning bubbles, so chances are it's just a standard behavior inherited from a parent object. in fact, the code that handles mips's falling state has an interesting bit where when he finds floor collision, he's supposed to spawn a splash effect if the collision's underwater ... though i'm not sure why it doesn't seem like anything happens at 28:47 in that case. best guess is that the effect itself automatically places itself at the water's surface. either way, it's the sorta behavior that implies no special consideration for his interaction with water ( again, outside of stuff inherited from a base object ) outside of the shallow flooding in the basement, since it only really makes sense in a context where mips would hit the ground near-immediately after hitting the water he's supposed to be splashing
@@hi-i-am-atanhe said that MIPS could be thrown in the beta content. So maybe the splashing effect stems from this. So if you throw him into the shallow water, he would splash.
fun fact about mips: the path he runs in the basement makes it very likely you'll bump into the shifting sand land wall on accident, see it ripple, and realize you can jump into it. great little bit of invisible game design!
MIPS path through the area brings you to all meaningful locations in the basement. The hazy maze door, both portraits and the basemont toad that tells you how to heal.
It's worth noting that both of MIPS' two power stars are considered castle secret stars, which Bowser does not know about considering his surprise when you show up with all 120 of them. Granted, Bowser might just not know about some of the secret stars (i.e. from the secret slide, secret aquarium, or the ones the toads kept from him), but the game makes no distinction between any of the 15, so all 15 could be unknown to him. MIPS may have just claimed the stars were gifts from Bowser as an excuse, to seem to Mario for how he got them. Given that he said he didn't intend to hide them from you, and that he's Peach's pet, he's likely an ally. Maybe he's just a bit cheeky, maybe he's trying to appear at least somewhat antagonistic towards the player so Bowser's minions leave him alone. In which case, if his stars were indeed from Bowser, might he even be a double-agent?
It should be noted that MIPS also makes an appearance in Mario Party 3 near the item shop (the multi colored bunny versions), as well as a Japanese-only Mario story and activity book. If anyone was curious, other things that only appear in Mario 64 are Chill Bullies (if you don't count the scorecards in Mario Golf), and Heave-Hos
I'm a bit disappointed that you skipped over that Alice in Wonderland reference so quickly. Especially since, as we all know, Miyamoto based the Super Mushroom and the Mushroom Kingdom on the Mushroom that makes Alice grow in size. And with that, plus MIPS being a reference to the rabbit in Alice in Wonderland, we have interesting theming that could be interesting to use for the Mushroom Kingdom as a whole, and if MIPS ever makes a new appearance. Not only that, but this could also be the theme for the Mario World as a whole. Not just Alice in Wonderland but fairy tales. The Beanbean Kingdom is already based on Jack and the Beanstalk, Sarasaland could be the Arabian Nights, and so on and so forth. And I came up with that cool theming idea thanks to MIPS himself. He is very cool.
@@evanseifert8858 I mean yeah obviously. Just like the only Alice thing in the Mushroom Kingdom is the fact that there are Mushrooms that make you grow. It makes sense thematically, it had to be intentional.
Since the dialogue discussion, I've been drawing comparisons between MIPS and Nabbit. They are both in this very unvideogamely position of ambiguity. They are not one of the heroes. They are not one of the enemies. An ally, maybe, but in which one cannot put much confidence...
About unfaithful translations, the German version of SM64 has the Whomp King complain about back pain that Mario, doing 3 ground-pounds, relieved him of, and as a thanks, he hands him the power star.
I find it odd that MIPs has never returned considering his simple design and how easy it would be to plant him in various scenarios, but then again most Mario 64 characters don't return much outside of their own games.
Well you'd think Mips would be important enough to return, being Peach's pet with direct relevance to a main character, and great potential. Then again, they killed Toadsworth...
He would be a cool partner for Paper Mario. I never thought about it that you never see him after SM64. I don't play much Mario and I hoped MIPS were somewhere else.
THIS is why i come to UA-cam. An obscure subject i had no idea i cared about, in a game i haven't played for years, despite watching endless hours of speedruns. This spouted so much information i didnt 'need' to know, yet i was riveted for the entire 36min runtime. Keep it up good sir
What's *exceptionally* crazy about the MIPS Clip is that the basic fundamentals of it were known way, WAY earlier than 2004. The fact that you could get MIPS into rooms he wasn't supposed to be in was a constant in fake "How to Unlock Luigi" guides that flooded the internet in the mid-late 90s; I remember doing it as a kid! That might actually be why the GameFAQs boards reacted to it with some measured skepticism. But I guess nobody had ever thought to try using him to push Mario through the Star Door.
_Super Mario 64_ will always have my heart as it’s one of only two games I can confidently say that I 100%ed them, where this could be considered an achievement. The other was _Star Fox Adventures_ together with my younger brother. MIPS’s stars were one of the last ones we got, we just didn’t think it was possible to catch him. The last star we found was Princess Peach’s Slide in under 21”; it’s such a stupid star as there is zero hint the slide has a second star.
MIPS does not appear in the game SM64 Ds, which is a separate game and features several bunnies. But, if any of the DS guides on the game were to talk about the several bunnies scattered throughout the castle, you could find more info on MIPS by extension.
That "Clips" plush is the best idea for a plush I've seen in a long time and I'm surprised it hasn't been done sooner. I hope they keep getting made for as long as possible, because all of us need to get one. Maybe there can even be some more variations based on the rabbits in Super Mario 64 DS.
I really love the 16 star route in Mario 64 speedruns, even as a non-speedrunner. It's probably the most "accessible" speedrun category. Runs aren't a huge time commitment, and you don't need to learn routing for a ton of stars, yet you also don't need any crazy tech like the lobby BLJ. 16 star still makes use of a lot of cool speedrun tech, and allows me to casually beat the game in around an hour. Thank you MIPS!
I don't think lil Mips being a pet would be such a good outcome. Little guys hanging out in a watery basement instead of the upstairs with warmth and floors that arent wet poor guy.
I have always admired extremely in-depth video essay passion projects like this one. This video now hits my list as one of the most well-produced video essays/review videos I've seen for the 10+ years I've been consuming these sort of videos, up there with Tucker's "Katamari Damacy and It's perfect sequel". This video hitting that list comes thanks to the great quality in every bit the video is comprised of, from the sound design not having any relevant audio being hard to understand nor the bgm being invasive, to the content-referrencial visuals being nice to the eye and not overloaded. The scripting is easy to follow aswell. I also think that taking such a niche thing and producing something this high quality with it is admirable and definitely adds points. Needless to say, loved this video and I am excited to see more from you! Good Job, Mipsbuster!
Really, how else could you have ended this but with "so long gay viewer, thank you so much for to watching my video." The cherry on top of an amazing piece of investigative journalism/shit post/very silly self indulgent nonsense/actually pretty interesting thing.
mips is one of my favorite mario characters, so seeing a whole video essay about him in my recommended was a pleasant surprise. you did a great job researching for the video too; i had never really thought about why mips was in the castle and the explanation as to why [no spoilers] was really neat! great work
your effort for looking into the japanese text does not go unappreciated. throughout the whole segment about the text i was constantly "thinking, okay but what about the original JP version? hopefully he doesn't just use google translate or deepL and call it a day" and I was very very glad you actually got real people to translate it. great job and great video 😊
An in depth look at MIPS, but no talk about he functionally helps you learn the control scheme, fast movement, and probably revealed the location of Shift Sands Land when you accidentally jumped into the wall?
It's "most speedrun" because it's the past participle you want in this context, not the simple past. Compare I run, I ran, I have run (not "I have ran"), hence it's "the most run race" for example, not "the most ran race". In many dialects of American English the distinction between simple past and present perfect (where the past participle is used) is in a somewhat advanced stage of collapse (hence Americans more likely to say "I already ate" rather than "I've already eaten"), and this potential collapse has just started to spread to British English as well; so don't worry if you don't have a good intuitive sense of when to use one over the other; it's just another step in the long and interesting evolution of the English language. It's worth pointing out that this collapse has already happened in languages like German, where in casual speech the present perfect is much more commonly used for all past tense statements, and the simple past is reserved for more formal writing; the opposite way to how American English is going.
While I’m sad that MIPS didn’t get a cameo appearance in the Super Mario 64 DS port/remaster, I am happy that his offspring are running all across the castle and that if you try to catch one as Yoshi after getting the key from it, the rabbit will flip out at Yoshi saying “How many times do I have to tell you that I’m not food?!” 😂
At 1:12 when you say Subscribe the Subscribe button below the video flashes a rainbow colour. I don't know if it always did this but I just noticed this on your video.
The editing on this video is phenomenal. The level select transition, music titles, and script structure really show that great deal of effort which our friend MIPS deserves!! Looking forward to your future vids!
Finally some good actual fucking content, I loved this video and how deep down you went into the RABBIT hole, and the fact that there's no misinformation is also great
Expected this video to be about MIPs' speedrun history but instead it's more focused on the character themself, very nice surprise. Still watching through the video, I'm 16 minutes in. I like the idea of Bowser hiding the stars strategically but getting more willy-nilly with them over time, giving it to MIPs without little thought. MIPs likes the star and wants to keep it and doesn't have any intentions outside that. They kinda have the vibe of a simple minded brat who'd steal candy or throw rocks at a window without considering the consequences or ramifications, it's interesting that he's aware enough of Bowser to know him by name. Thank you for the upload.
It's always the same, huh? You start with a basket full of easter eggs, and your first thirty spots are fiendishly clever, delightfully devilish. You even hand an egg over to several adults, just to reward those clever clogs who ask. Then you realize you've still got 90 eggs to hide. By the time you're on the last twenty, you're sticking them in any spot where geometry will keep them from rolling away.
Oh boy, an in-depth video essay on one specific minutiae of a video game I've never played? My favourite kind of content!~ It's great when the algorithm works.
Dude, if you make a 152:30hs about how yoshi moves i would watch it, MULTIPLE TIMES. You have a welcoming voice and an amazing way of narrating, thanks for the hard work!
I'm not sure why, but MIPS doesn't seem to spawn on my cousin's of Super Mario 64. He's got four save files that were each individually gotten to 118 stars and has never gotten MIPS to spawn on any of them on any playthroughs.
Sure he's not forgetting and it's two other stars he's missed? It is theoretically possible he has a faulty cartridge but the odds of such a specific defect are incredibly small.
While not a canon appearance per se, it seems MIPS made a cameo in the Japanese activity book series Mario no Bōken Land in a Mario 64 arc. I have yet to go hunting for a full page scan but the Super Mario Wiki does provide a screenshot on its MIPS page. On a similar note, I wouldn't be surprised if MIPS also appeared in Super Mario-Kun; for those unaware, its a Mario manga series largely based off the games. It seems the Mario 64 arc was from Volumes 15-19. Again, information is hard to come by unless you find a scanned volume / own copies yourself. If anyone is up to that digging, I'd be curious to know if our wascally wabbit cameos.
I’m not sure the Super Mario Bros. Encyclopedia can be trusted for that tidbit about MIPS being Peach’s pet. It looks like a really fun book to flip through and I’m sure most of the information is accurate but it’s well known that the translator copied some stuff off of the Mario Wiki, like unofficial enemy names. It’s possible that there are some other inaccuracies in the English version. Since it’s never been said anywhere else that MIPS is Peach’s pet, it would be good to have a look at the original Japanese version to confirm it.
I live for the slow MIPS fall and drop squeak! Anyway, thank you Silvery “MIPS buster”, for your research and attentiveness (hiring Japanese to English translators) towards definitely “Super Mario's Unsung Star”. I am now a MIPS fan, and no rabbit in the Mario Universe will be Super Mario's Sleepy eyed rascal, MIPS!
Fantastically fun video on so many levels from the topic to your jokes :) Thank you so much for brightening up my day ^^ I really love videos that are clearly chosen entirely for passion, there's something so special about them
The UA-cam algorithm is getting really agressive with this "longform video about something you dont care about" formula. I click this stuff every time. Hello Silvery and community, I'm happy to be here
Whoa! Dude, thanks so much! I must’ve watched your tutorials like 100 times to help me capture footage, haha! You really made it feel a lot less daunting!
I was so onboard the Bowser X MIPS ship train until you got to the Japanese translation… tragedy… This is a phenomenally well made video essay! Thank you for sharing!
A+ video MIPSbuster! it feels like every other aspect of Mario 64 is fascinating in some way.. and maybe we partially have MIPS to thank for all these rabbit holes!
I remember hearing about MIPS with the 16 star MIPS clip, but I was under the impression that he was a stuffed rabbit, not an actual character. Very cool video.
i kinda want a tattoo of this guy. sm64 was my first real step into the gaming genre and i think commemorating it with such a funky dude would be nice love ya MIPS
everyone thought that white door would lead too unlocking Waluigi and how disappointed all of us were when it was just a damn power star... and it doesn't help that there exist assumingly beta screenshot of a purple rabbit that as mentioned each rabbit in the game was colored for the character they represented.
Hi there, first of all, I enjoyed the video and found it very interesting, even though I already knew most of it. But I have to criticize one thing: The repeated use of the same gameplay, especially because of it's hectic movement, was really unpleasant. It made me nervous and made me feel somewhat sick, most likely because of my autism, but maybe others feel the same way.
MIPS is actually still taught in some Assembly and Computer Architecture classes. Its a very limited and simplified Assembly Language, which makes it ideal to teach not just how to write assembly in it, but how one would build a full mips CPU out of simple logical components. I have a lot of fondness for MIPS, even if im probably never going to write in it professionally.
I appreciate this video, thank you for making it. I don't really know why MIPS hasn't been used ever again, even so with the developers having so much love for it, but at least he holds forever the origin of the rabbits in following Mario games. As a 64 DS player, I hold something for the rabbits in that game, and I remember rather fondly the eight shiny white ones. But also I was really confused when I learned about the existence of MIPS in the original, and questioned why there was only one rabbid in there instead of a lot. I specifically remember some gripe that I have about not being to carry around the rabbits in DS, mostly after I saw that using MIPS to clip through the doors was a highly regarded thing in the community. People may feel bad about not being able to throw MIPS as intended, but they don't know the pain of 64 DS players not being able to carry the rabbits around at all in the first place. At least we could play the catching the rabbit games more than two times I guess.
I had a different comment planned, nagging about the beginning where you, like you said you wouldn't, still tell us how great the Mario Game is (and that part sounded a bit Chat GPT-ish), but i have laughed so much up until 16:40 and THEN THE BIT WITH THE TRANSLATORS?! You blew my mind! Thank you so much, you are hilarious in a really unique way!
You failed to mention the integral game design behind adding MIPS to the basement:
People discovered the fake wall was fake because they tried to corner MIPS. And when they missed, they accidentally discovered the secret level. Imagine discovering it that way, the way the developers intended a blind playthrough to be
I'm sure some people discovered that level simply by walking near that dead end, then noticing the "wave" effect giving it away.
@@LilacMonarch Yes, but it's good game design to create a situation that could accidentally reveal the secret to you if you somehow missed it.
In reality, when I played the game for the first time I completely missed the Shifting Sand Land. MIPS didn't work for me that way idk
@@gelse6037
Did you ever catch MIPS?
@@Toon.Hamstreak_658 i can't remember honestly lol, it was a long time ago
Guys…. MIPS isn’t in the BASEMENT of the castle… he’s in the FOUNDATION of the castle. He’s CENTRAL TO THE INFRASTRUCTURE of the game.
He built the damn thing
Idk where you got that from, but that's kinda funny and that will be my head cannon until I forge@@Nightmareplayspopgoes123
I will die never knowing why youtube places your typing cursor before peoples tagged usernames now when you reply to them @@Pencil._ink
@@Pencil._inkThe comment by JohnP55 explains it best, but C and MIPS are the coding language that the N64 reads! The game could not function without MIPS, so in a way he did indeed build it all c:
@@ellioteel ohhhhhhhhhhh, that's really clever, thanks for explaining it!!
But now I'm just imagining a sea rabbit being god in the Mario universe lol
MIPS doesn't allow the N64 to "run games faster". MIPS is the actual language that the N64's CPU understands. The entire game was coded in C, and then it was compiled to MIPS so that the N64 could execute it. Every instruction the N64 executes is a MIPS instruction.
Dang dude where were you when I was writing the script
MIPS architecture was also used in the PS1, PS2 and PSP.
@@PhredreekeI believe it was also used in the Sega saturn
The burning you feel, it is shame
“The end of mips”
i’ve said it once, i’ll say it again
princess peach built her castle on a fault line
8:16 Keep in mind, just because something is quick to be added into the game doesn't mean there's enough time to test it, or that the Devs don't already have a bunch of other more important things on their To Do list. I mean, there's already a glitch involving MIPS in the game, so who knows what else could've gone wrong if you were able to throw him.
When you're in the final stages of game development every change you make could potentially mess up 5 other things that you weren't able to predict, which at that point you often don't have time to fix anymore, so it's often best to leave good enough alone.
yeah they not only had deadline, they had strict standards of polish. obviously big N was not happy that they didn't perfectly handle picking him up and putting him down. i can't imagine them throwing more mechanics in with such an essential and already janky part of the game at the end of the dev cycle. at that point, idk which is harder, throwing him or trying to throw him out of the game.
not to mention, they would have to create a reason for mips to be thrown in the first place, a big task of its own.
Plus, he ended up having a game breaking glitch anyways LMAO
The fact that Mips is programmed to have air bubbles coming from him while in the water is interesting since he can't legimately go into water without the clip. He even breathes at a slower rate than mario, so the effect doesn't seem to be just copypasted
after a (very quick 'n dirty ) scan through the decomp, i can't find anything mips-related that handles spawning bubbles, so chances are it's just a standard behavior inherited from a parent object. in fact, the code that handles mips's falling state has an interesting bit where when he finds floor collision, he's supposed to spawn a splash effect if the collision's underwater ... though i'm not sure why it doesn't seem like anything happens at 28:47 in that case. best guess is that the effect itself automatically places itself at the water's surface. either way, it's the sorta behavior that implies no special consideration for his interaction with water ( again, outside of stuff inherited from a base object ) outside of the shallow flooding in the basement, since it only really makes sense in a context where mips would hit the ground near-immediately after hitting the water he's supposed to be splashing
*MIPS
@@hi-i-am-atanhe said that MIPS could be thrown in the beta content. So maybe the splashing effect stems from this. So if you throw him into the shallow water, he would splash.
fun fact about mips: the path he runs in the basement makes it very likely you'll bump into the shifting sand land wall on accident, see it ripple, and realize you can jump into it. great little bit of invisible game design!
That's how i found out about it in SM64DS
MIPS path through the area brings you to all meaningful locations in the basement. The hazy maze door, both portraits and the basemont toad that tells you how to heal.
It's worth noting that both of MIPS' two power stars are considered castle secret stars, which Bowser does not know about considering his surprise when you show up with all 120 of them. Granted, Bowser might just not know about some of the secret stars (i.e. from the secret slide, secret aquarium, or the ones the toads kept from him), but the game makes no distinction between any of the 15, so all 15 could be unknown to him.
MIPS may have just claimed the stars were gifts from Bowser as an excuse, to seem to Mario for how he got them. Given that he said he didn't intend to hide them from you, and that he's Peach's pet, he's likely an ally. Maybe he's just a bit cheeky, maybe he's trying to appear at least somewhat antagonistic towards the player so Bowser's minions leave him alone. In which case, if his stars were indeed from Bowser, might he even be a double-agent?
These stars were gifts just like this wallet I received from his pocket!
Sooo thats why Mario's Rabbits are pink it's a reference to the original MIPS!
It should be noted that MIPS also makes an appearance in Mario Party 3 near the item shop (the multi colored bunny versions), as well as a Japanese-only Mario story and activity book.
If anyone was curious, other things that only appear in Mario 64 are Chill Bullies (if you don't count the scorecards in Mario Golf), and Heave-Hos
Both of those are in 64 DS though
@@TyGuy2462?
@@thecriticalghost4626 Chill Bullies and Heave-Hos aren’t exclusive to the original Mario 64 because they reappear in the DS version
I'm a bit disappointed that you skipped over that Alice in Wonderland reference so quickly.
Especially since, as we all know, Miyamoto based the Super Mushroom and the Mushroom Kingdom on the Mushroom that makes Alice grow in size.
And with that, plus MIPS being a reference to the rabbit in Alice in Wonderland, we have interesting theming that could be interesting to use for the Mushroom Kingdom as a whole, and if MIPS ever makes a new appearance.
Not only that, but this could also be the theme for the Mario World as a whole. Not just Alice in Wonderland but fairy tales.
The Beanbean Kingdom is already based on Jack and the Beanstalk, Sarasaland could be the Arabian Nights, and so on and so forth.
And I came up with that cool theming idea thanks to MIPS himself. He is very cool.
Fair, I didn’t think it was super relevant since it was a localization thing but it would’ve been a cool comparison to draw. Thanks for the feedback!
@@SilveryMP No problem ^^
@@Oceane1803 hey I've seen you on some pokemon videos
How is the Beanbean Kingdom based on Jack and the Beanstalk? Just because there are beans?
@@evanseifert8858 I mean yeah obviously. Just like the only Alice thing in the Mushroom Kingdom is the fact that there are Mushrooms that make you grow. It makes sense thematically, it had to be intentional.
Since the dialogue discussion, I've been drawing comparisons between MIPS and Nabbit. They are both in this very unvideogamely position of ambiguity. They are not one of the heroes. They are not one of the enemies. An ally, maybe, but in which one cannot put much confidence...
That’s a very interesting comparison I hadn’t considered!
We’ve never seen MIPS and Nabbit in the same room at the same time…
@@HanSanwich hahahaha
Can't trust actual news on UA-cam, but if you need a documentry on a videogame you are set for effin life
About unfaithful translations, the German version of SM64 has the Whomp King complain about back pain that Mario, doing 3 ground-pounds, relieved him of, and as a thanks, he hands him the power star.
That... should have been the story all along, that's the right kind of goofy for Mario
A full documentary dedicated to this little bunny? Sure, why not? This was a nice watch all the way through!
I find it odd that MIPs has never returned considering his simple design and how easy it would be to plant him in various scenarios, but then again most Mario 64 characters don't return much outside of their own games.
Well you'd think Mips would be important enough to return, being Peach's pet with direct relevance to a main character, and great potential.
Then again, they killed Toadsworth...
Rabbits became rather commonplace in Mario games.
He would be a cool partner for Paper Mario. I never thought about it that you never see him after SM64. I don't play much Mario and I hoped MIPS were somewhere else.
So glad you explained the MIPS name, as it's some trivia i usually shares with friends with no reason. i feel less insane now...
MIPS is also short for “million instructions per second”, which is a measurement of a computer’s processing power.
THIS is why i come to UA-cam. An obscure subject i had no idea i cared about, in a game i haven't played for years, despite watching endless hours of speedruns. This spouted so much information i didnt 'need' to know, yet i was riveted for the entire 36min runtime.
Keep it up good sir
Wow, incredible detective work, mr. The MIPSbuster
What's *exceptionally* crazy about the MIPS Clip is that the basic fundamentals of it were known way, WAY earlier than 2004. The fact that you could get MIPS into rooms he wasn't supposed to be in was a constant in fake "How to Unlock Luigi" guides that flooded the internet in the mid-late 90s; I remember doing it as a kid! That might actually be why the GameFAQs boards reacted to it with some measured skepticism. But I guess nobody had ever thought to try using him to push Mario through the Star Door.
I think I FAINTLY remember that as a thing in those old videos
ive always wanted a 36 minute video essay about mips
_Super Mario 64_ will always have my heart as it’s one of only two games I can confidently say that I 100%ed them, where this could be considered an achievement. The other was _Star Fox Adventures_ together with my younger brother. MIPS’s stars were one of the last ones we got, we just didn’t think it was possible to catch him. The last star we found was Princess Peach’s Slide in under 21”; it’s such a stupid star as there is zero hint the slide has a second star.
MIPS does not appear in the game SM64 Ds, which is a separate game and features several bunnies. But, if any of the DS guides on the game were to talk about the several bunnies scattered throughout the castle, you could find more info on MIPS by extension.
Your energy and vibes are fantastic! Loved this video, immediately subscribed
UA-cam: Do you want to watch a 36 minute video about that rabbit from Mario 64?
Me: ……Yeah kinda.
I love me some obscure Mario trivia, particular when it comes to obscure characters. Videos like this is what I live for!
That "Clips" plush is the best idea for a plush I've seen in a long time and I'm surprised it hasn't been done sooner.
I hope they keep getting made for as long as possible, because all of us need to get one.
Maybe there can even be some more variations based on the rabbits in Super Mario 64 DS.
I really love the 16 star route in Mario 64 speedruns, even as a non-speedrunner. It's probably the most "accessible" speedrun category. Runs aren't a huge time commitment, and you don't need to learn routing for a ton of stars, yet you also don't need any crazy tech like the lobby BLJ. 16 star still makes use of a lot of cool speedrun tech, and allows me to casually beat the game in around an hour. Thank you MIPS!
"who is this man? why is he in the basement?" - silvery 2024
I don't think lil Mips being a pet would be such a good outcome. Little guys hanging out in a watery basement instead of the upstairs with warmth and floors that arent wet poor guy.
This has inspired me to include MIPS cameos in everything I do
I have always admired extremely in-depth video essay passion projects like this one. This video now hits my list as one of the most well-produced video essays/review videos I've seen for the 10+ years I've been consuming these sort of videos, up there with Tucker's "Katamari Damacy and It's perfect sequel". This video hitting that list comes thanks to the great quality in every bit the video is comprised of, from the sound design not having any relevant audio being hard to understand nor the bgm being invasive, to the content-referrencial visuals being nice to the eye and not overloaded. The scripting is easy to follow aswell. I also think that taking such a niche thing and producing something this high quality with it is admirable and definitely adds points. Needless to say, loved this video and I am excited to see more from you! Good Job, Mipsbuster!
my main take away from this video is that the MIPS clip was discovered almost 20 years ago. that's wild.
Really, how else could you have ended this but with "so long gay viewer, thank you so much for to watching my video." The cherry on top of an amazing piece of investigative journalism/shit post/very silly self indulgent nonsense/actually pretty interesting thing.
mips is one of my favorite mario characters, so seeing a whole video essay about him in my recommended was a pleasant surprise. you did a great job researching for the video too; i had never really thought about why mips was in the castle and the explanation as to why [no spoilers] was really neat! great work
your effort for looking into the japanese text does not go unappreciated. throughout the whole segment about the text i was constantly "thinking, okay but what about the original JP version? hopefully he doesn't just use google translate or deepL and call it a day" and I was very very glad you actually got real people to translate it.
great job and great video 😊
I've speedrunned Mario 64 for eight years this week and MIPS is one of the most memorable parts of the entire run to me
An in depth look at MIPS, but no talk about he functionally helps you learn the control scheme, fast movement, and probably revealed the location of Shift Sands Land when you accidentally jumped into the wall?
The man the MIPS the legend. Good movie
YOU ARE INCREDIBLE FOR MAKING THIS. i’m always looking for unique sm64 videos as it’s my special interest. keep up the good work!!
Okay, the chapter title cards are a nice touch. Thank you for that.
This is so neat to see someone do a full video on this little bunny. Keep up the great work.
MIPS showed up just for 5 minutes?!
That's a lie. He's there for several hours
I would argue that the first rabbit in M64DS is MIPS.
It's pretty much the only one with a fixed colour and it talks very similarly.
This video has such good production value, and surprisingly interesting too lol. Deserves more views!
It's "most speedrun" because it's the past participle you want in this context, not the simple past. Compare I run, I ran, I have run (not "I have ran"), hence it's "the most run race" for example, not "the most ran race". In many dialects of American English the distinction between simple past and present perfect (where the past participle is used) is in a somewhat advanced stage of collapse (hence Americans more likely to say "I already ate" rather than "I've already eaten"), and this potential collapse has just started to spread to British English as well; so don't worry if you don't have a good intuitive sense of when to use one over the other; it's just another step in the long and interesting evolution of the English language. It's worth pointing out that this collapse has already happened in languages like German, where in casual speech the present perfect is much more commonly used for all past tense statements, and the simple past is reserved for more formal writing; the opposite way to how American English is going.
Thank you!
While I’m sad that MIPS didn’t get a cameo appearance in the Super Mario 64 DS port/remaster, I am happy that his offspring are running all across the castle and that if you try to catch one as Yoshi after getting the key from it, the rabbit will flip out at Yoshi saying “How many times do I have to tell you that I’m not food?!” 😂
Great video, looking forward to more from MIPSbuster
this video proves you can make a documentary out of anything
Thank's MIPSbuster!
At 1:12 when you say Subscribe the Subscribe button below the video flashes a rainbow colour. I don't know if it always did this but I just noticed this on your video.
The editing on this video is phenomenal. The level select transition, music titles, and script structure really show that great deal of effort which our friend MIPS deserves!! Looking forward to your future vids!
Finally some good actual fucking content, I loved this video and how deep down you went into the RABBIT hole, and the fact that there's no misinformation is also great
The mipsbuster just caught himself a new sub, this was wildly entertaining for no reason
Expected this video to be about MIPs' speedrun history but instead it's more focused on the character themself, very nice surprise.
Still watching through the video, I'm 16 minutes in. I like the idea of Bowser hiding the stars strategically but getting more willy-nilly with them over time, giving it to MIPs without little thought. MIPs likes the star and wants to keep it and doesn't have any intentions outside that. They kinda have the vibe of a simple minded brat who'd steal candy or throw rocks at a window without considering the consequences or ramifications, it's interesting that he's aware enough of Bowser to know him by name.
Thank you for the upload.
It's always the same, huh? You start with a basket full of easter eggs, and your first thirty spots are fiendishly clever, delightfully devilish. You even hand an egg over to several adults, just to reward those clever clogs who ask.
Then you realize you've still got 90 eggs to hide.
By the time you're on the last twenty, you're sticking them in any spot where geometry will keep them from rolling away.
Oh boy, an in-depth video essay on one specific minutiae of a video game I've never played? My favourite kind of content!~ It's great when the algorithm works.
Dude, if you make a 152:30hs about how yoshi moves i would watch it, MULTIPLE TIMES. You have a welcoming voice and an amazing way of narrating, thanks for the hard work!
I'm not sure why, but MIPS doesn't seem to spawn on my cousin's of Super Mario 64. He's got four save files that were each individually gotten to 118 stars and has never gotten MIPS to spawn on any of them on any playthroughs.
actual personalized copy of mario 64
Personalized copy of Mario 64
Sure he's not forgetting and it's two other stars he's missed?
It is theoretically possible he has a faulty cartridge but the odds of such a specific defect are incredibly small.
While not a canon appearance per se, it seems MIPS made a cameo in the Japanese activity book series Mario no Bōken Land in a Mario 64 arc. I have yet to go hunting for a full page scan but the Super Mario Wiki does provide a screenshot on its MIPS page.
On a similar note, I wouldn't be surprised if MIPS also appeared in Super Mario-Kun; for those unaware, its a Mario manga series largely based off the games. It seems the Mario 64 arc was from Volumes 15-19. Again, information is hard to come by unless you find a scanned volume / own copies yourself. If anyone is up to that digging, I'd be curious to know if our wascally wabbit cameos.
I’m not sure the Super Mario Bros. Encyclopedia can be trusted for that tidbit about MIPS being Peach’s pet. It looks like a really fun book to flip through and I’m sure most of the information is accurate but it’s well known that the translator copied some stuff off of the Mario Wiki, like unofficial enemy names. It’s possible that there are some other inaccuracies in the English version. Since it’s never been said anywhere else that MIPS is Peach’s pet, it would be good to have a look at the original Japanese version to confirm it.
I live for the slow MIPS fall and drop squeak! Anyway, thank you Silvery “MIPS buster”, for your research and attentiveness (hiring Japanese to English translators) towards definitely “Super Mario's Unsung Star”. I am now a MIPS fan, and no rabbit in the Mario Universe will be Super Mario's Sleepy eyed rascal, MIPS!
34:35. ...because I had a Dreamcast. I never had N64. Bunnies is cool tho :)
You'll always be the MIPSbuster in my heart.
Fantastically fun video on so many levels from the topic to your jokes :) Thank you so much for brightening up my day ^^ I really love videos that are clearly chosen entirely for passion, there's something so special about them
The UA-cam algorithm is getting really agressive with this "longform video about something you dont care about" formula. I click this stuff every time. Hello Silvery and community, I'm happy to be here
Very good video. I enjoyed it a lot 👌🏼
Whoa! Dude, thanks so much! I must’ve watched your tutorials like 100 times to help me capture footage, haha! You really made it feel a lot less daunting!
@@SilveryMP that's so cool!! 😁 Hope to see more documentaries. Btw, I couldn't have resisted buying the guide either. Good choice to do so
Very informative, and a good sense of humor. Learned a lot, thank you!
MIPS is the most underrated influence on videogame history. except to his fans.
I was so onboard the Bowser X MIPS ship train until you got to the Japanese translation… tragedy…
This is a phenomenally well made video essay! Thank you for sharing!
This is without question the best video documentary about MIPS on UA-cam.
A+ video MIPSbuster! it feels like every other aspect of Mario 64 is fascinating in some way.. and maybe we partially have MIPS to thank for all these rabbit holes!
shoutout to simpleMIPS
this might be by far one of my favorite mario infodump videos now…. i love u mips… im such a fan of him now
I remember hearing about MIPS with the 16 star MIPS clip, but I was under the impression that he was a stuffed rabbit, not an actual character. Very cool video.
This is exactly the type of video I want to see.
I fell in love with Mips when I was six, nowadays I still find him as my one and only true love
I'm glad there's more talks about MIPS, I had to study MIPS for my CS degree so hearing it be talked about made me chuckle
Thank you Silvery!
Mips is dah best Super Mario 64 character! Love that damn rabbit!
...That was the best line I've ever seen a video about Mario 64 end on.
Thank you, MIPSbuster.
I really appreciate you looking into the original dialogue
i kinda want a tattoo of this guy. sm64 was my first real step into the gaming genre and i think commemorating it with such a funky dude would be nice
love ya MIPS
This is the first video of yours I've seen and it was a blast! Really funny, informative, and overall well-presented. Looking forward to more!
I thought I knew most things about MIPS after watching all those SM64 iceberg videos, but I learned so much new stuff! Thank you for making this!
I've watched a lot of youtube videos, and I think this is he first about Mips; great job!
everyone thought that white door would lead too unlocking Waluigi and how disappointed all of us were when it was just a damn power star... and it doesn't help that there exist assumingly beta screenshot of a purple rabbit that as mentioned each rabbit in the game was colored for the character they represented.
That screenshot is from the manual of SM64DS
Hi there, first of all, I enjoyed the video and found it very interesting, even though I already knew most of it. But I have to criticize one thing: The repeated use of the same gameplay, especially because of it's hectic movement, was really unpleasant. It made me nervous and made me feel somewhat sick, most likely because of my autism, but maybe others feel the same way.
Glad you enjoyed! I’ll keep that in mind going forward, I definitely want to strive for accessibility for everyone!
MIPS is actually still taught in some Assembly and Computer Architecture classes. Its a very limited and simplified Assembly Language, which makes it ideal to teach not just how to write assembly in it, but how one would build a full mips CPU out of simple logical components. I have a lot of fondness for MIPS, even if im probably never going to write in it professionally.
Mipster Silvery coming back with another banger
Theory: Bowser gave MIPS those stars to pay him off when he came to kidnap Peach. MIPS sold his owner out for shinies
Neat editing,very designing for core
Haha you might’ve seen my work on that channel before
man this video goes hard. watching while eating dinner.
Thank you, MIPSBUSTER. This is the first video of yours I've ever watched, but I'm already subscribed.
The line by line reading rocked but then the translation was so epic. Subbed
I appreciate this video, thank you for making it. I don't really know why MIPS hasn't been used ever again, even so with the developers having so much love for it, but at least he holds forever the origin of the rabbits in following Mario games. As a 64 DS player, I hold something for the rabbits in that game, and I remember rather fondly the eight shiny white ones. But also I was really confused when I learned about the existence of MIPS in the original, and questioned why there was only one rabbid in there instead of a lot.
I specifically remember some gripe that I have about not being to carry around the rabbits in DS, mostly after I saw that using MIPS to clip through the doors was a highly regarded thing in the community. People may feel bad about not being able to throw MIPS as intended, but they don't know the pain of 64 DS players not being able to carry the rabbits around at all in the first place. At least we could play the catching the rabbit games more than two times I guess.
im gonna call you the mipsbuster in every future video you make now just because of that one joke alone
anyways very fun vid
The past tense of Speedrun is Spedran
I had a different comment planned, nagging about the beginning where you, like you said you wouldn't, still tell us how great the Mario Game is (and that part sounded a bit Chat GPT-ish), but i have laughed so much up until 16:40 and THEN THE BIT WITH THE TRANSLATORS?! You blew my mind! Thank you so much, you are hilarious in a really unique way!
THANK YOU MIPSBUSTER
Great job, learning something new about Mario is rare these days. But you did it