Procedural Lightning in Unity and Houdini Part IV - Packing and Tiling Texture Maps in Houdini

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  • Опубліковано 8 лис 2024

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  • @3D_GO
    @3D_GO  2 роки тому

    Just to mention that H19 has a new matcap option in the shading drop down on the viewport. You can use this instead of the labs material node. If you wish to change the material you can hit D over the viewport for display options go to the material tab and in the bottom right you can change the matcap texture