YOU...... are a great person!........A great human being!...... normally, people who master a program the way you master phoenix dont loose their time showing their workarounds to puny noobs (and they make you feel that way too). .... they are rude to people asking for a tutorial or dont answer at all...... You in the other hand, take your time to explain each and every step of the process, and the projects are always nice and good looking..... Damn!...... You even teach people how to render the project!.... Keep up the EXCELLENT work lad!..... You have our eternal gratitude.
Thank you for the great tutorial. I'm getting flickering in my smoke simulation while rendering. Is there a way to get rid of that? In the beginning there was lot of flickering. I was able to reduce it by removing some reflective materials in the scene.
@@RedefineFX you have helped me soo much it’s the least I can do! I was afraid to start smoke simulations but this has given me the confidence to do so. Thank you!
I will make clouds witht his way. My scene is made by centimeter system and very big. PhoenixFDFire box doest let me to make bigger box than 99999 cm. Then I scaled (-) size my objects. But what valoues should be the cell size and outgoing velocity?
Hii there, I followed this tutorial step by step. Everything is done, it's just that smoke is not showing when i am rendering. In viewport, it's showing properly but not in IPR. What could be the problem? Could you please help me??
And whats happening to me is , i am using pflow with that , so its refining the particles maybe , bcz just 200 particles i simmed so earlier these was blurry and when i increase resolution to much as i can , then that smoke bluriness go away and trails like things become sharpened or you can say become mkre visible , i think so it is due to less particle amount i took??
@@none53 Well, I can't teach you phoenix from scratch in a youtube comment but check out some of my other tutorials and perhaps courses later on if this is something you're serious about learning
Great work mate. I was trying to take this and turn this into like a cloud formation but can really figure out a way to pull off the effect.. obviously the smoke is settling.. touching the boundaries and looks awful. Do you know a way to tweak this a little to come away with a cloud formation?
does anyone know any good smoke simulation plug-ins for 3ds max that can run with arnold renderer? can only find fumefx but i cant afford it currently.
YOU...... are a great person!........A great human being!...... normally, people who master a program the way you master phoenix dont loose their time showing their workarounds to puny noobs (and they make you feel that way too). .... they are rude to people asking for a tutorial or dont answer at all...... You in the other hand, take your time to explain each and every step of the process, and the projects are always nice and good looking..... Damn!...... You even teach people how to render the project!.... Keep up the EXCELLENT work lad!..... You have our eternal gratitude.
Thank you! Glad you find these helpful.
Uowwww..... Very nice.
You're the best, Jesse.
So kind of you to share your knowledge! Thank you.
Amazing man!! Thanks
Thank you for the great tutorial. I'm getting flickering in my smoke simulation while rendering. Is there a way to get rid of that? In the beginning there was lot of flickering. I was able to reduce it by removing some reflective materials in the scene.
Do you have any advices for the PC specification in order to be able to render particles/liquids/fluids animations? Thanks a lot and keep it up!
keep it up bro
Will do man thank you
Good job, learned a lot from this!
Wow, easier than i thought!
Love when people say that. Mission accomplished. 🙌🏻
@@RedefineFX you have helped me soo much it’s the least I can do! I was afraid to start smoke simulations but this has given me the confidence to do so. Thank you!
How can i export the project to Unity?
I will make clouds witht his way. My scene is made by centimeter system and very big. PhoenixFDFire box doest let me to make bigger box than 99999 cm. Then I scaled (-) size my objects. But what valoues should be the cell size and outgoing velocity?
Thnaks Jesse
Hii there, I followed this tutorial step by step. Everything is done, it's just that smoke is not showing when i am rendering. In viewport, it's showing properly but not in IPR. What could be the problem? Could you please help me??
try rendering it with cpu
Can we have Tutorial about dry ice, also mist in exterior scenes?
Thanks
Maybe in the future. Dry ice is already covered in my course
thankyou so much bro
Please help me out , i am making a smoke vortex sim in phoenix fd , so when i increase resolution my ouput changes , can i get help thanks
Sounds like a bug I don’t know 🤷🏻♂️
@@RedefineFX btw if we want to increase the resolution of our sims , we have to increase the resolution right ?? 🤔🤔
And whats happening to me is , i am using pflow with that , so its refining the particles maybe , bcz just 200 particles i simmed so earlier these was blurry and when i increase resolution to much as i can , then that smoke bluriness go away and trails like things become sharpened or you can say become mkre visible , i think so it is due to less particle amount i took??
@@none53 Well, I can't teach you phoenix from scratch in a youtube comment but check out some of my other tutorials and perhaps courses later on if this is something you're serious about learning
hi great tutorial...but I was wondering can I use the same method for Maya????
Yes you can and thank you
@@RedefineFX please make some tutorials for Maya user also :) thanx
Great work mate. I was trying to take this and turn this into like a cloud formation but can really figure out a way to pull off the effect.. obviously the smoke is settling.. touching the boundaries and looks awful. Do you know a way to tweak this a little to come away with a cloud formation?
Hey, thanks, a cloud tutorial is on the list. I’m working on tons of new training right now
@@RedefineFX Perfect :)
I really like your video,So please create tutorial for maya and phoenix fd.please
wow super bro
does anyone know any good smoke simulation plug-ins for 3ds max that can run with arnold renderer? can only find fumefx but i cant afford it currently.
Use VDB caches. That is what I do.
thanks
OMG!
this isn't work in corona. In the render the smoke is black
I use Vray 🤷🏻♂️
@@RedefineFX yaah I know you use vray
I just want to ask you why this smoke not shown in corona render
Nice tuto but your voice is so monotonous !
too bad lol