Hello! I know this is an old video! But how to make them force unload transport when the lead convoy is destroyed or when the lead vehicle reached the final waypoint, but the lead vehicle has only driver and the folllowing vehicles carrying grouped units!? Sorry I cannot speak fluent English.
Hi, to solve your question i put the vehicles with troops in other squads and place they waypoint and the zone where they unload the vehicle and then sync with the convoy module (make sure that the waypoint and zone of unload are before the original convoy waypoint) Hola, para resolver tu duda intenta poner los vehículos de transporte e otro escuadron y poner sus waypoints (avanzar) y su punto de desembarco después al último la sincronizar con el módulo de convoy y ya (asegúrate que el punto de desembarco y de avanzada esté antes del punto de avanzada del convoy original) Sorry if you doesn't speak spanish. And i put the troops in the transport vehicle in another squad different than the transport but i dont know if it's necesary Y yo pongo a las tropas que van dentro del vehículo de transporte en otro escuadron diferente al del vehículo de transporte pero no se si eso es necesario (No literal traduction) (Traducción no literal)
This is very helpful! Thank you. However I do have a question. If the lead vehicle is destroyed do the rest of the convoy continue to the final destination or does the convoy just stop?
Unfortunately, the convoy will either stop or the AI will try to over calculate the situation and have the following vehicles start backing up and going forward repeatedly despite no lead. If they are taking fire, they will still react and the drivers may go off road/ off the designated waypoint track. ARMA AI is just wonky like that yknow lol
@@DapperSharkhi so I was using this mod. I made the convoy and stuff and it was working. But at the very end of the convoy, I had a GET OUT waypoint. When the vehicles reached the GET OUT waypoint, only the drivers of the vehicle would get out but not the passengers or gunners. Is there a way to make it so everyone gets out not just the drivers?
ARMA 3 AI are NOT the brightest. Their pathing is focused on reaching a waypoint any means necessary. Whether that be the shortest route or longest, or cutting corners. The AI has a mind of its own a lot. Honestly, it can be frustrating.
Could be you are looking in the wrong tab? It will be under Effects in the Systems tab or F5. You should see the CONVOY effect in-between CAS and FIRE.
I tried putting separate waypoints for a following unit but they speed ahead, stop, and get confused. I tried 'dismissing' the lead vehicle at the end of its waypoint, then set a trigger that made the next waypoint for the following vehicles but they didnt move. Sooo... to answer your question, I dont believe that its doable considering the whole point of the mod is to be a convoy. Perhaps something for the developer of the mod to consider.
That option was ultimately removed because it did more harm than good to the function. Selecting that makes the lead vehicle do double the calculations which second guessed itself every time it corrected its speed and direction of the way point, which in turn made the following vehicles stop and go slowly as my video demonstrates at the end. So that option was removed.
Hello! I know this is an old video! But how to make them force unload transport when the lead convoy is destroyed or when the lead vehicle reached the final waypoint, but the lead vehicle has only driver and the folllowing vehicles carrying grouped units!? Sorry I cannot speak fluent English.
Hi, to solve your question i put the vehicles with troops in other squads and place they waypoint and the zone where they unload the vehicle and then sync with the convoy module (make sure that the waypoint and zone of unload are before the original convoy waypoint)
Hola, para resolver tu duda intenta poner los vehículos de transporte e otro escuadron y poner sus waypoints (avanzar) y su punto de desembarco después al último la sincronizar con el módulo de convoy y ya (asegúrate que el punto de desembarco y de avanzada esté antes del punto de avanzada del convoy original)
Sorry if you doesn't speak spanish.
And i put the troops in the transport vehicle in another squad different than the transport but i dont know if it's necesary
Y yo pongo a las tropas que van dentro del vehículo de transporte en otro escuadron diferente al del vehículo de transporte pero no se si eso es necesario
(No literal traduction)
(Traducción no literal)
This is very helpful! Thank you. However I do have a question. If the lead vehicle is destroyed do the rest of the convoy continue to the final destination or does the convoy just stop?
Unfortunately, the convoy will either stop or the AI will try to over calculate the situation and have the following vehicles start backing up and going forward repeatedly despite no lead. If they are taking fire, they will still react and the drivers may go off road/ off the designated waypoint track. ARMA AI is just wonky like that yknow lol
@@DapperSharkhi so I was using this mod. I made the convoy and stuff and it was working. But at the very end of the convoy, I had a GET OUT waypoint. When the vehicles reached the GET OUT waypoint, only the drivers of the vehicle would get out but not the passengers or gunners. Is there a way to make it so everyone gets out not just the drivers?
one question, why does the first vehicle just drive off the road and go the other way sometimes?
ARMA 3 AI are NOT the brightest. Their pathing is focused on reaching a waypoint any means necessary. Whether that be the shortest route or longest, or cutting corners. The AI has a mind of its own a lot. Honestly, it can be frustrating.
@@DapperShark got it, thanks
How do you get convoy in effect
Hey did you ever figure it out I'm having the same issue. Thansk
Go to "default"
@@grady3442go to "default" tab
compat MP ?
when i press on move it doesnt give me the option to set a location can somebody help me?
Make sure the lead truck is selected
Anyone using this mod with ACE Headless Client?
HC seems to break the Better Convoy mod...
I don´t have convoy symbol too and i´m shure i´m in the right tab
Hey did you ever figure it out?
Thanks for helping!
I don't have convoy symbol. Why?😢
Could be you are looking in the wrong tab? It will be under Effects in the Systems tab or F5. You should see the CONVOY effect in-between CAS and FIRE.
How do i 'unconvoy' them after they reached their destination?
I tried putting separate waypoints for a following unit but they speed ahead, stop, and get confused.
I tried 'dismissing' the lead vehicle at the end of its waypoint, then set a trigger that made the next waypoint for the following vehicles but they didnt move.
Sooo... to answer your question, I dont believe that its doable considering the whole point of the mod is to be a convoy. Perhaps something for the developer of the mod to consider.
@@DapperShark thank you for testing this out, i will post the question on the mod steam page maybe the dev will have an answer
@@TrippyTrain there's a bug/issue discussion board or you can post the question where I have the video at since the dev checked that
When i double vlick on the convoy symbol there is no follow the road option.Do you know why?
That option was ultimately removed because it did more harm than good to the function. Selecting that makes the lead vehicle do double the calculations which second guessed itself every time it corrected its speed and direction of the way point, which in turn made the following vehicles stop and go slowly as my video demonstrates at the end. So that option was removed.
@@DapperShark okay thankse^^
what map
Tanoa; You need the APEX expansion
dafuq lol