Huge thanks to you now I can make a mission where I don't need to Request a Air drop, Honestly Thankyou so much, I couldn't find any simple Script Waypoint air drop good thing your here to help us
this looks good but running with some issues when I set the code and the triggers and just like it's showed in this video but when I run it nothing happens got any advise? on how to fix this.
Does the trigger work? You gotta set the trigger width and height and then make sure the pilot hits it, otherwise nothing happens. I gotta know everything step by step before I can trouble shoot anything, going back and doing everything step by step is prop the easiest way, don't skip on anything
Sorry, it works. The problem has been caused by the location of the triggers. Being located on the track of Stratis, the airplane varied the course so as not to fly through the track and did not activate. Thanks friend.
So I use rhs for my paradrop but my plane never go to the waypoint. Instead it lands at another airfield or just flees from enemy and guns. I put it on careless but it still runs. Please help. I'll even show what mods I use please help.
Forced hold fire + Careless... (one without the other does not much, for example careless but then he tries to attack someone could end up in this) That is the problem with arma AI, you are geussing what it is thinking and then reacting to that... That is the reason why in this video I use unitcapture and play, so the plane always uses the same path. Also you can make use off : community.bistudio.com/wiki/disableAI Which disables the AI of the specific function you choose. Eke: this DisableAI "ALL"; or this DisableAI "MOVE"; disabling everything or only the movement etc.
@@billu5297 At the trigger size, at C put -1 and it doesn't matter how high he flies. First try, in hes first waypoint, double click it and put "careless" + "forced hold fire". If that doesn't work then you can use unitcapture and unitplay "only" if it is gonna be a single player mission. Unitcapture and play takes a lil time to understand but it is straight forward to do and makes you decide a premade path. So, everything you record is what the plane/heli/any other vehicle always will do... Make 2 triggers... - First: On Activation: rec = [Heli1,300] spawn BIS_fnc_UnitCapture; *Activate by radio alpha* - Second one: On Activation: rec = [] spawn Mypath1; *Activate by radio bravo* ua-cam.com/video/YNk0rfDDq8g/v-deo.html You can also always download the mission file and have a look in there: www.mediafire.com/folder/vvo1ev7nqa4o4/Unit_Capture_
Do you know ZERO fog on weahther? Intel fong start: 0% but always fog day why? Someone say maybe fog in date time but I don't know how to delete fog on timeline?
depends on what you mean with fog, view distance setting wil make a thick fog behind the view distance. on the other hand under intel you got two weather settings. one it starts with and one it will go to. so make sure both are at 0%
Custom I5 would do already but anything higher is better. Arma is badly optimized so GHz is more important than video performance, for ram go for atleast 4 to 8 GB .
The problem with arma AI pilots is that they want to pick up the cargo. If you make a single player mission have a look at unitcapture and play. Since the flypath is scripted then you won't have any issues whatsoever.
Huge thanks to you now I can make a mission where I don't need to Request a Air drop, Honestly Thankyou so much, I couldn't find any simple Script Waypoint air drop good thing your here to help us
this looks good but running with some issues when I set the code and the triggers and just like it's showed in this video but when I run it nothing happens got any advise? on how to fix this.
Does the trigger work?
You gotta set the trigger width and height and then make sure the pilot hits it, otherwise nothing happens.
I gotta know everything step by step before I can trouble shoot anything, going back and doing everything step by step is prop the easiest way, don't skip on anything
For me the vehicle cut its parachute right after exiting the aircraft, anyway to fix this?
Sorry, it works. The problem has been caused by the location of the triggers. Being located on the track of Stratis, the airplane varied the course so as not to fly through the track and did not activate. Thanks friend.
The many joys of retarded ArmA 3 AI.
Never mind spelling mesktacks
So I use rhs for my paradrop but my plane never go to the waypoint. Instead it lands at another airfield or just flees from enemy and guns. I put it on careless but it still runs. Please help. I'll even show what mods I use please help.
Forced hold fire + Careless...
(one without the other does not much, for example careless but then he tries to attack someone could end up in this)
That is the problem with arma AI, you are geussing what it is thinking and then reacting to that...
That is the reason why in this video I use unitcapture and play, so the plane always uses the same path.
Also you can make use off : community.bistudio.com/wiki/disableAI
Which disables the AI of the specific function you choose.
Eke: this DisableAI "ALL"; or this DisableAI "MOVE"; disabling everything or only the movement etc.
@@Desperado070 so how would I use unit disable to make him fly at one height and in a straight line?
@@billu5297 At the trigger size, at C put -1 and it doesn't matter how high he flies.
First try, in hes first waypoint, double click it and put "careless" + "forced hold fire".
If that doesn't work then you can use unitcapture and unitplay "only" if it is gonna be a single player mission.
Unitcapture and play takes a lil time to understand but it is straight forward to do and makes you decide a premade path.
So, everything you record is what the plane/heli/any other vehicle always will do...
Make 2 triggers...
- First:
On Activation: rec = [Heli1,300] spawn BIS_fnc_UnitCapture;
*Activate by radio alpha*
- Second one:
On Activation: rec = [] spawn Mypath1;
*Activate by radio bravo*
ua-cam.com/video/YNk0rfDDq8g/v-deo.html
You can also always download the mission file and have a look in there:
www.mediafire.com/folder/vvo1ev7nqa4o4/Unit_Capture_
Do you know ZERO fog on weahther?
Intel fong start: 0% but always fog day why?
Someone say maybe fog in date time but
I don't know how to delete fog on timeline?
depends on what you mean with fog, view distance setting wil make a thick fog behind the view distance.
on the other hand under intel you got two weather settings.
one it starts with and one it will go to.
so make sure both are at 0%
forums.bohemia.net/forums/topic/165763-how-to-remove-fog-from-mission/
What’s the best desktop for me to use to play arma 3?
Custom I5 would do already but anything higher is better.
Arma is badly optimized so GHz is more important than video performance, for ram go for atleast 4 to 8 GB .
I have done, step by step, the tutorial on the Stratis map and it does not work for me.
Thank you!
working on supplies?
no, this is just an simple way of ejecting the vehicles.
You can trigger supplies for the radio (support - supplies drop).
When I do this do an AI, it doesn't follow the next way point. Let's say I drop a car, it doesn't go to the next waypoint after it gets airdropped.
The problem with arma AI pilots is that they want to pick up the cargo.
If you make a single player mission have a look at unitcapture and play.
Since the flypath is scripted then you won't have any issues whatsoever.
could you do this with ai?
Ofcouse
Depending on how the ai reacts, you could freeze the ai and unfreeze it once you kick them out.
awesome tutorial
Hello could u help me when u get the chance
Thanks!!!
thanks
merci!
It doesn’t work for me I did everything
It works