Thanks! Thinking of doing a refresh on this video with some of the latest Trackman features highlighted. Hope you find some other videos on the channel of help as well.
Well done. A wonderful, clear explanation. This is right on. I practice this way indoors with Garmin r10. I like to keep path 5 degrees or less with face angle a little less in opposite direction. Basically a form of biofeedback. If I were to add one more metric, it would be angle of attack around -2 to -4 degrees with an iron.
Just had my first flightscope practice last night. This is what I found. My path was very consistent at 2 to 3R. My face angle was a little less than that but still R. I turned my top hand over just a touch to the right and reduced the face angle below 2. Very straight ball fight but still not opposite. This really helps as it confirms what i thought. My path is so consistent that just a slight grip correction will adjust the face to be more left.
Assuming center strikes Face Angle needs to be 1/2 of club path to hit quality shots. Example a club path of 4 would need a face angle of 2 for a push draw. The more loft the club has the less the difference between face angle and club path matters. It’s why you can hit a bigger hook with a 5 iron than a sand wedge. Basic d plane stuff. If you have a club path of 5 with a face angle of -2 the ball is starting left of target and hooking left of green.
Really enjoyed the video. Am I correct in assuming you want the club path and face angle to be both + or both -. You want the face angle to be a smaller number than the club path angle. Club path and face to path needs to be opposite signs. Face to path value needs to be smaller than club path value. If these are achieved, you will start ball off target, but curve it either left or right back close to target? Can you also explain curve and side total? Will you do another video explaining about ideal smash values, spin, launch angle, descend angle values and other values that are important to improving your game? Thanks again!
I think in terms of the path of the club and then the angle of the pace relative to the path. That simplifies the model. So if the club path is to the right then you want the face to the path metric to be left of the path. For a path that is to the left, you want a face to the path metric that is to the right of the path. For a right handed golfer, this would be right path, left face is a draw, and left path right face is a fade. And you want the face to path number to be less than the value of the path. So if you have a path to the right of 5 degrees, have a face to the left of somewhere between 2-4 degrees. Let's just call a face to path of 1/2 the value of the path but the opposite direction is the simple way to think of a fantastic impact condition. Hope this answers the question.
Thanks for the video and explanation! This is quite helpful. What is a good ballpark for club head path number? Like below 5 degree (inside out or outside in) is okay?
If I can keep path under 5 degrees and then face to path under 5 degrees on the oppositie direction it's going to be a pretty playable shot. For example a path to the right of the target of +5 degrees and a face turned 3 degrees to the left of that path will - assuming you hit a center of face strike - generate a very playable draw. Or a path left of target 5 degrees and a face right of the path 1-3 degrees will generate a playable cut/fade. I've found as the clubs get longer if you're paying 8,10,12 degrees of path inside or outside the target line you have to have enough of a face angle difference to curve back to the target it starts to be a very large amount of curve to control. So generally I see out better students have path of -5 to +5 for more standard shots.
Thanks for the prompt and detailed answers! I just learned relationship between face angle and club head path which was quite mind blowing. I usually hit my irons and drivers below 5 degree inside out or outside in and I was wondering if that number was too excessive. Now I know I am doing a good job, aha! Thanks again! @@AltaViewGolf
Those numbers will work - lots of little nuances can adjust items a tick but the key is not to have a left path left face or a right path right face combination. Those are killers. And try to keep the magnitude of the face to path number smaller than the path and you'll have a very playable ball flight. Thanks for watching - hope you find our other videos of interest.
Not sure I fully get the question here - Trackman doesn’t see anything about your stance or shoulders - it is only measuring the club and ball. So nuances of how you rotate the trunk and arms are going to of course impact the club motion. But ultimately Trackman itself doesn’t care what your stance is.
Does the swing path affect where the ball starts, or is it all the clubface? It looks like the path might affect it slightly according to some of the shots shown in the video but I could be wrong. Thanks!
Generally speaking the ball flight starts closer to the club face angle at the point of impact and then spins right or left based upon the face being open or closed relative to the path. Off center hits can produce gear effect that impacts spin as well. But if you hit in the center of the face the tilt on the ball will be based upon open or closed face relative to the path. For the right handed player an open face tilts the ball to the right so the ball curves right for a fade and a face closed to the path produces a left tilt and ball curves to the left for a draw.
Here is the easiest way I think about it - the ball will launch between the club path and the face angle - and be closer to the face angle. So if the path is -3 degrees and the face angle to the path is +5 degrees the face angle at impact is +2 degrees and ball with launch close to the face angle. Then if the face angle is to the right of the path the ball spins right and if the face angle is to the left of the path the ball spins left.
Or at times talk about negative face angle but it’s actually positive. But you are referring to face to path. Basically from my understanding. Your face angle should be half of the club path. Examples. Club path 5 degrees in to our. Face angle 2,5 positive. Will have a nice draw back to target. Club path -5 out to in. Face angle -2,5 Will have a fade coming back to target.
New to the numbers, reminds me of first computers, Apple needs to take over. Instead of + - numbers just say draw or fade( D or F) swing path ???? I’ve watched this twelve times and still go.?… Swing plane + or - which is good? Spin how about 0+ a, b , c …. The number is irrelevant it’s what is good better best???? Far to much info , it’s all good but make it less complicated,
Thanks for the feedback - we will look to do another one that tries to simplify the notion of how the combinations of path and face trackman numbers generate draw or fade spin.
Thanks for explaining those numbers needed for shot shapes so clearly.When I watch it a few times I understand it more and more.Keep the content going it really helpful and informative.
Contrary to other comments - I found this video extremely helpful and easy enough to follow. Thanks!
Thanks! Thinking of doing a refresh on this video with some of the latest Trackman features highlighted. Hope you find some other videos on the channel of help as well.
Well done. A wonderful, clear explanation. This is right on. I practice this way indoors with Garmin r10. I like to keep path 5 degrees or less with face angle a little less in opposite direction. Basically a form of biofeedback. If I were to add one more metric, it would be angle of attack around -2 to -4 degrees with an iron.
Just had my first flightscope practice last night. This is what I found. My path was very consistent at 2 to 3R. My face angle was a little less than that but still R. I turned my top hand over just a touch to the right and reduced the face angle below 2. Very straight ball fight but still not opposite. This really helps as it confirms what i thought. My path is so consistent that just a slight grip correction will adjust the face to be more left.
Assuming center strikes Face Angle needs to be 1/2 of club path to hit quality shots. Example a club path of 4 would need a face angle of 2 for a push draw. The more loft the club has the less the difference between face angle and club path matters. It’s why you can hit a bigger hook with a 5 iron than a sand wedge. Basic d plane stuff.
If you have a club path of 5 with a face angle of -2 the ball is starting left of target and hooking left of green.
Really enjoyed the video. Am I correct in assuming you want the club path and face angle to be both + or both -. You want the face angle to be a smaller number than the club path angle. Club path and face to path needs to be opposite signs. Face to path value needs to be smaller than club path value. If these are achieved, you will start ball off target, but curve it either left or right back close to target? Can you also explain curve and side total?
Will you do another video explaining about ideal smash values, spin, launch angle, descend angle values and other values that are important to improving your game? Thanks again!
I think in terms of the path of the club and then the angle of the pace relative to the path. That simplifies the model. So if the club path is to the right then you want the face to the path metric to be left of the path. For a path that is to the left, you want a face to the path metric that is to the right of the path. For a right handed golfer, this would be right path, left face is a draw, and left path right face is a fade. And you want the face to path number to be less than the value of the path. So if you have a path to the right of 5 degrees, have a face to the left of somewhere between 2-4 degrees. Let's just call a face to path of 1/2 the value of the path but the opposite direction is the simple way to think of a fantastic impact condition. Hope this answers the question.
Thanks for the video and explanation! This is quite helpful. What is a good ballpark for club head path number? Like below 5 degree (inside out or outside in) is okay?
If I can keep path under 5 degrees and then face to path under 5 degrees on the oppositie direction it's going to be a pretty playable shot. For example a path to the right of the target of +5 degrees and a face turned 3 degrees to the left of that path will - assuming you hit a center of face strike - generate a very playable draw. Or a path left of target 5 degrees and a face right of the path 1-3 degrees will generate a playable cut/fade. I've found as the clubs get longer if you're paying 8,10,12 degrees of path inside or outside the target line you have to have enough of a face angle difference to curve back to the target it starts to be a very large amount of curve to control. So generally I see out better students have path of -5 to +5 for more standard shots.
Thanks for the prompt and detailed answers! I just learned relationship between face angle and club head path which was quite mind blowing. I usually hit my irons and drivers below 5 degree inside out or outside in and I was wondering if that number was too excessive. Now I know I am doing a good job, aha! Thanks again!
@@AltaViewGolf
Relationship between Face and Path is 3:1 for Irons (steeper Swing Plane) and 4:1 for Driver (flatter SP) assuming center-strikes.
Those numbers will work - lots of little nuances can adjust items a tick but the key is not to have a left path left face or a right path right face combination. Those are killers. And try to keep the magnitude of the face to path number smaller than the path and you'll have a very playable ball flight. Thanks for watching - hope you find our other videos of interest.
can you do a video like this but for dynamic loft vs attack angle?
Is this based on a Square Stance with the Shoulders creating the Path?
Not sure I fully get the question here - Trackman doesn’t see anything about your stance or shoulders - it is only measuring the club and ball. So nuances of how you rotate the trunk and arms are going to of course impact the club motion. But ultimately Trackman itself doesn’t care what your stance is.
Does the swing path affect where the ball starts, or is it all the clubface? It looks like the path might affect it slightly according to some of the shots shown in the video but I could be wrong. Thanks!
Generally speaking the ball flight starts closer to the club face angle at the point of impact and then spins right or left based upon the face being open or closed relative to the path. Off center hits can produce gear effect that impacts spin as well. But if you hit in the center of the face the tilt on the ball will be based upon open or closed face relative to the path. For the right handed player an open face tilts the ball to the right so the ball curves right for a fade and a face closed to the path produces a left tilt and ball curves to the left for a draw.
The face SENDS the path BENDS
Don’t we need to know the swing direction as well to make it more accurate? Along with the angle of attack? Which both contribute to creating the path
Here is the easiest way I think about it - the ball will launch between the club path and the face angle - and be closer to the face angle. So if the path is -3 degrees and the face angle to the path is +5 degrees the face angle at impact is +2 degrees and ball with launch close to the face angle. Then if the face angle is to the right of the path the ball spins right and if the face angle is to the left of the path the ball spins left.
Clear as mud @@AltaViewGolf
It’s hard to follow the video because you’re saying face without referring to if you’re talking about face angle or face to path
Thanks for the feedback - next one we do in this area I’ll make that distinction more clear.
Or at times talk about negative face angle but it’s actually positive. But you are referring to face to path.
Basically from my understanding. Your face angle should be half of the club path.
Examples.
Club path 5 degrees in to our.
Face angle 2,5 positive.
Will have a nice draw back to target.
Club path -5 out to in.
Face angle -2,5
Will have a fade coming back to target.
You keep saying face angle when youre talking about face to path, confusing me
Thanks for feedback - yes - need to be precise on which metric we mean on these.
You are saying the wrong terms
New to the numbers, reminds me of first computers, Apple needs to take over. Instead of + - numbers just say draw or fade( D or F) swing path ???? I’ve watched this twelve times and still go.?…
Swing plane + or - which is good? Spin how about 0+ a, b , c …. The number is irrelevant it’s what is good better best???? Far to much info , it’s all good but make it less complicated,
Thanks for the feedback - we will look to do another one that tries to simplify the notion of how the combinations of path and face trackman numbers generate draw or fade spin.
Reeeeeeaaaly confusing
this is almost useless. Just a lot of talk and no indication of what figures you are referring to. Redo this video. Very disappointing.
We’ve got some items in the queue for more Trackman specific items to be aware of - hope we can make it better next time.
because you don't possess the knowledge needed to understand and use those numbers to improve your golf game.
Thanks for explaining those numbers needed for shot shapes so clearly.When I watch it a few times I understand it more and more.Keep the content going it really helpful and informative.